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display.newImage( "sky.png" )local ground = display.newImage("ground.png", 0, 400)local crate = display.newImage("crate.png", 160, 50 );crate.rotation = 30
local physics = require("physics")physics.start()
physics.addBody( ground, "static", { friction=0.5, bounce=0.3 } )physics.addBody( crate, { density=0.9, friction=0.3, bounce=0.3} )
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