6waves: the end of social games?

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The End of Social Games Confidential Flash GAMM Moscow 2013 Stephen Lee, Executive Director, Business Development ?

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With the explosive growth of mobile games, many developers have shifted focus almost exclusively to mobile projects. Where does this leave social games? Is it still possible for developers to succeed on Facebook or other social networks? This session will offer insights for developers from the publisher’s perspective, as well as highlight key considerations in making your game into a global hit.

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Page 1: 6waves: The End of Social Games?

The End of Social Games

Confidential

Flash GAMM Moscow 2013

Stephen Lee, Executive Director, Business Development

?

Page 2: 6waves: The End of Social Games?

• About 6waves

• Social and Mobile Games

– The Headlines

• Mobile Realities

• The State of Social

• Tips for Developers

Confidential 2 All Rights Reserved.

Page 3: 6waves: The End of Social Games?

ABOUT 6WAVES

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Page 4: 6waves: The End of Social Games?

The Leading Independent Publisher of Social

Games on Facebook

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What Do We Do?

• 6waves helps social games to scale quickly and globally, allowing developers to focus on making and maintaining great games

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Global Users Network

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22%

3% 1%

28% 30%

6%

20M MAU - 3M DAU

10%

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Global Partners

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Global Offices (Hong Kong | San Francisco | Moscow | Tokyo | Beijing )

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THE HEADLINES

SOCIAL AND MOBILE GAMES

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Not too long ago…

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• Social Gaming Explosion

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Zynga and other Large Players

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In the Meantime…

• Smartphone Growth

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Mobile Market Is Attractive

• New and exciting hardware / software

• Captive audience

• Lower development costs

• Higher monetization

• Viral growth

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Page 13: 6waves: The End of Social Games?

iOS Still Leads the Way

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Android is Gaining Ground

• Growth of Mobile

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Page 15: 6waves: The End of Social Games?

Android Growth

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Mobile and Tablet Explosion

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Massive Mobile Hits

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More recently, in Social…

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Rise of Mobile Companies

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Mobile Investment & Growth

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Page 21: 6waves: The End of Social Games?

MOBILE VS. SOCIAL

QUICK SURVEY

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Page 22: 6waves: The End of Social Games?

More Mobile Startups

• GDC Survey of over 2,500 Game Developers

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• 53% independent

– almost all within the last two years

• 38% developed for mobile on previous project

• 58% planning mobile for next project

– 90% iOS

– 75% interested in Android

– 15% Windows Phone

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Where will your next game be?

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Page 24: 6waves: The End of Social Games?

MOBILE REALITIES

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Mobile Discovery Issue

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• How will my game get discovered?

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Costly User Acquisition

• Must maximize both Virality and Retention to ensure ROI

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Competitive Landscape

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Top 25 developers account for half of all iOS revenue.

Source: Canalys

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Why Go Mobile? Seems to be:

• High-potential

• Shorter dev cycle

• Higher monetization

• Viral

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But actually…

• Highly competitive

• Shorter life cycle

• Expensive acquisition, not sustainable

• Big companies dominate revenue

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THE STATE OF SOCIAL

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Page 31: 6waves: The End of Social Games?

Mobile Has Changed Social

• Decreased launch DAU/MAU numbers

• Reduced player attention span

• Forced developers to improve user experiences

• Traditional leaders have struggled to adapt

• Is this the end?

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NO

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Desktop Games Are Thriving

• Record number of people playing games

• Increased Game Installs by 75% year over year

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Facebook Revenues

• Payments to Developers

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Zynga Other Developers Overall Games

- 37%

+ 60%

+ 12%

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Competitive Landscape

• Level playing field – anyone can succeed

• Developers are experienced and well-armed

• Proven channels for developers to grow games

• Platform continues to improve

– No preferential terms

– Deprecating FB Credits

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Plenty of Room for Facebook Hits

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Facebook On Mobile

• Improved Acquisition, Discovery, and Virality

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Social Graph Vital to Monetize Mobile

• Facebook Penetration in top Grossing 100 apps

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81/100 70/100

iOS Android Source: Facebook earnings call Q1 2013

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The Importance of Being Social

• Even if you’re 100% set on developing for mobile, it doesn’t make sense to rely only on mobile

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• Social is a proven way to improve the stats of your games and increase your odds of success

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Candy Crush Saga

• The Social and Mobile “Sweet Spot”

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TIPS FOR DEVELOPERS

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Tip #1: Think Global

• Think about genres, languages, themes

• Know your intended audience

• Target areas of opportunity

– Avoid “Red Oceans”

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New and Emerging Markets

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Tencent

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Huge Market Gaming Network

Top Games on Tencent are netting over $3M USD

Over 560 Million on Tencent alone Tencent Revenue Distribution

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Yabage

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Gaming Culture High Monetization

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Tip #2: Think Cross-Platform

• Maximize user touchpoints as easily as you can

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Tip #3: Spread Your Bets

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• Increase probability of payout

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Tip #4: Strength In Numbers

Consider Partnerships

• Especially if you’re working on multiple platforms

• Especially in hard to crack markets

– Additional revenue with minimal effort and risk

• Look for:

– Established players

– Proven platforms

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Tencent

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Marketing Regulatory Issue

Licenses are require to operate Online Games in China.

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Yabage

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Localization Developer Support

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Thank You

[email protected]

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