6digital game-based learning product strategies for publishers · for publishers top6 there is no...
TRANSCRIPT
DIGITAL GAME-BASED LEARNING PRODUCT STRATEGIES FOR PUBLISHERS
TOP6
There is no one-sized fits all approach to adopting game-based learning. Publishers have employed a variety of strategies to incorporate games into their product roadmap, each of which comes with its own set of pros and cons. Below we share a selection of these strategies and measure their effectiveness in terms of learning, engagement, and return on investment:
STAND-ALONE GAMES SIMULATIONS MINI-GAMES
PLAYFUL TOOLS INTERACTIVES GAMIFICATION
Game mechanics are tuned to specific learning objectives and content areas
Mastery of the game creates mastery of the content
Learners can adopt an identity which lowers inhibitions and augments immersion
Digital experiences that simulate a real-life system
Useful when the real-life experience is difficult, dangerous, or cost-prohibitive
Exercises, challenges, or quests can add progression and create engagement
Provides a shorter game experience alongside existing digital content
Can be used for reinforcement or as a formative assessment
Usually focused on a single learning objective
Digital tools that are designed to playfully handle logistical needs
Scaffolded experience that facilitates learning
Can be content-agnostic
Simple cause and effect experiences
Used to help the learner visualize and/or reinforce concepts
Used to augment digital text
Wraps existing content with elements like scores, achievements, and badges
Can be layered onto existing digital content
Ties reward structures to learning activities
L E A R N I N G T O O LE F F E C T I V E N E S S
L E A R N E RE N G A G E M E N T
D E V E L O P M E N TC O S T
STAND-ALONEGAMES
SIMULATIONS
MINI-GAMES
PLAYFUL TOOLS
INTERACTIVES
GAMIFICATION
Jennifer Javornik
(608) 416-7756
(312) 371-8928
@jnnjavornik
www.filamentgames.com (608) 251-0477
Not sure which of these strategies is right for you? Call us for a free consultation!