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03/15/22 Design issues for web sites and interactive multimedia 1 Design Issues for Web sites and Interactive Multimedia Packages Jeff James and Paula Hodgson, EDC

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04/18/23 Design issues for web sites and interactive multimedia packages

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Design Issues for Web sites and Interactive Multimedia Packages

Jeff James and Paula Hodgson, EDC

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Design

functional User-interface

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Overview Good design issues:

Student activities Interactions Communications

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Multimedia packages / web sites

Two sides of the same coin:

Presentation Practice

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Presentation Concept building

Visual / audio aids – graphics, videos, photos, charts, diagrams, music, animations, etc.

(The Virtual Physiology Lab)

(Fun with Architecture)

http://webct.polyu.edu.hk:8901/NHS_E/ch2.htmlhttp://www.school-for-champions.com/science/experiments/simwaveform.htm

Case / problem presentationshttp://webct.polyu.edu.hk:8901/RS245/Course_content/

flowmain.htm

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Practice / student activities

Checking understanding; http://cw.prenhall

.com/bookbind/pubbooks/martini4/chapter8/deluxe.html

Experimenting – hypotheses, assumptions;

http://www.ipli.com/cannon.htm

Applications – scenarios (BUSS simulation)

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Interactions

Human – computer?

Human - human interaction through computer?

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Communications Teacher with students

Forums, emails Students with students

Forums, emails, chatrooms Students with professionals Students with the world

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Have we considered…?

Student Presentations

Practice:

E-debate Peer review Questions folder

http://home2.dph.no/~morten/cmcped.htm

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( pause )

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half-way summary Paula discussed issues about

WHAT activities, presentations, and communications can be included

Jeff will discuss HOW they will be displayed

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Interface design

Jeff James

Appearance & navigation

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General Interface Design Issuesfor

Computer-Delivered Materials

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Useful References

• Interface Design by Apple Computers

• Web Page Design by J.M. Duff

• The Non-Designer’s Web Book by Williams and Tollett

• Tips for Writers and Designers

( http://www.dsiegel.com/tips/ )

• Net Tips for Designers

( http://www.useit.com/alertbox/ )

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“The same basic rules apply for:”

Web pages

CAL pages

PowerPoint presentations

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HCI

Interface/Interaction

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The user interfacedetermines how theprogram and the usercommunicate.

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The user-interface design involves three participants:

The user

The computer

The designer

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The most important rule in designing the user interface is to:

KNOW THE USER

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Know the Userfor example (fonts):

Adults prefer serif fonts (familiar)

Adolescents like “trendy” fonts

Children feel comfortable with rounded (sans serif) fonts

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List min. of 5 user attributes

computer access

language skills subject backgroundcomputer experience subject needs

educationcognitive abilities expectationsphysical limitations age, gender , ….

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The computer conductsa dialogue with the user.

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Important aspectsof the user interface:

Artistic

Eye flow

Navigation

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Design tips:

• use visual cues. (powers of recognition > recall)

(see & point, not remember & type)

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Design tips:

• use metaphors.

(desktop, book, monitors, slides, etc.)

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Design tips:

• use metaphors. (desktop, book, monitors, slides, etc.)

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Design tips:• use metaphors.

(desktop, book, monitors, slides, etc.)

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Design tips:• be consistent.

(background, icons which are “guessable”, location, size, and design, “gray-out”, … )

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keep the interface simple (less is more) make the interaction compelling

(exploration) make the user comfortable (+ve feedback

eg) don’t make people read (like right now!) consider audience deficiencies

Tips from The Multimedia Bible:

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Design tips:

• give the user control.

(eg video slides and menu-selection)

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Design tips:

• give the user control.

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Examples of interactive styles:

• menu selection

Menu

1. North America 2. South America 3. Europe 4. Africa 5. Asia 6. Australia 7. Antarctia

Type 1, 2, 3, 4, 5, 6, or 7--->

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menus

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menus

(symbols vs lables)

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other interactive styles:

question & answer, fill-in forms, command language, use of function keys, natural language, ...

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Design tips:

• be forgiving.

Go Back

World Map

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Screen design

The technique fordirecting the user’seyes around the screen.

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Screen design

The most importantconsiderations are:

navigation, andaesthetics (visual appeal).

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please study the next slide

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play speed movie

take a quiz

more information

WWW

tutorial

SpeedInformation regarding the concept of speed can appear as text here. I know very little about it myself, so perhaps a multimedia tutorial about it would help me. To learn about it, selectoptions below, some perhaps more than once..

Choose one option below:

(note the visual hierarchy)

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Basic rules for screen design:

use lines, boxes, and borders for organisation.

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One source lists the 4 basicdesign principles as:

alignment proximity repetition contrast

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information should be simple and uncluttered (at least 50% “white space”)

Basic rules for screen design:

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the screen should be balanced.

Basic rules for screen design:

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Basic rules for screen design:

Usually, the most important information isplaced in the upper left of the screen. Why?

choose a letter:

A B

C D

continue

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Basic rules for screen design:

Carefully consider the font and size used for text.

Too many different fonts can be confusing.

Use different styles for emphasis (but don’t but don’t mix mix them).

Use of both upper and lower case is easier to read thanALL UPPER CASE (LESS STRESSFUL TOO).

(use few fonts & styles)

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Basic rules for screen design:

Web pages should have text of minimun 14-point and only one or two linked words per paragraph.

text

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Action Learning Project

Basic rules for screen design:rendered images better quality

(which is “better”?)

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Basic rules for screen design:

• 25% slower to read• write 50% less (people don’t scroll)• people scan, rather than read• headings & sub-headings are important

monitor text considerations:

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Colours

whiteon red

yellowon blue

whiteon black

blackon gray

blackon green

brownon beige

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Colours

pastels make good backgrounds

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Colours

colours can “make statements”(warmth, danger, evil, etc.)

adults prefer clean, medium-contrast, adolescents like black and neons,children prefer primary colours.

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Colours(and other design tips)

see www.pixelfoundry.com

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Colours

Use colours effectively (e.g.,maps, warnings, ...)

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Colours

Use colours with restraint(some say max. 4 per screen)

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Some suggest a minimalistapproach to design.

Basic rules for screen design:

Reduces resources (time,memory, etc.

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Don’t re-invent.

Basic rules for screen design:

Use a graphics artist (andobserve other’s work)

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Colours

be conservative (4 coloursper screen).

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Bells & Whistles

web “candy” (can get stale) interferes with message requires more resources personal (to the designer) (sound control)

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Designing educational software requires planning, organisation,and creativity.

However, there are a lot of standard“rules” (many common sense) thatcan be followed.

Summary

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?