6 rules for building amazing apps for mobile & tablet devices

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Page 1: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1.

2.

3.

4.

5.

6.

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The Puget Sound Region

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The Puget Sound Region

“They have the best co!ee, computers and smack”

—Robyn HitchcockViva Sea-Tac

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STREETS CARTOGRAPHY CALIPER CRANE ESCAPEMENT TUMBLER_LOCK GEARS

PLUMBING SPIRAL_STAIRCASE URBAN_PLANNING CROSSBOW WINCH

WHEELBARROW SHOWERS CENTRAL_HEATING LIGHTHOUSE

ALARM_CLOCK CHAIN_DRIVE CANNON LEVERS WATER_MILL GIMBAL DRY_DOCK

ANALOG_COMPUTERS FIRE_HOSE VENDING_MACHINE WIND_VANE

CLOCK_TOWER AUTOMATIC_DOORS

Ancient Greek Technology

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POLITICAL_PHILOSOPHY ETHICS METAPHYSICS

ONTOLOGY LOGIC BIOLOGY RHETORIC

& AESTHETICS

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“Greek philosophy has shaped the entire Western thought since its inception.”

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ABACUS AMPHITHEATER AQUEDUCT ARCH BOOK BRASS BRIDGE CAMEOS CAST_IRON

CEMENT CRANE DAM DOME LOOM FLAMETHROWER GLASS BLOWING

HAND_SOAP HYDRAULICS HYDROMETER KNIFE LIGHTHOUSES LEATHER MILLS

STEAM_ENGINE NEWSPAPER ODOMETER PADDLE_WHEEL PEWTER POTTERY

REAPER SAILS RUDDER SAUSAGE SEWERS SPIRAL_STAIRCASE STENOGRAPHY

STREET_MAPS SURGICAL_INSTRUMENTS

Some Innovations from the Roman Empire

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“In an economy where the only certainty is uncertainty, the one source of lasting competitive advantage is knowledge. When markets shift, technologies proliferate, and products become obsolete almost overnight, successful companies are those that consistently create new knowledge, disseminate it widely throughout the organization and quickly embody it in new technologies and products”

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with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1. UNDERSTAND THE MEDIUMGet to know what your tablet means to your users and how they will use them.

2. GET YOUR DATA DIALEDData is the new content, and it comes from everywhere.

3. BE A MASTER OF CONTEXTDive into context, it is the easiest way to level up to awesomeness.

4. DESIGN FOR INTERACTIONChances are you’ve never done anything like it before.

5. FOCUS ON THE DETAILSA gift for pixel perfection and psych degree can come in handy.

6. ALLOW AMPLE TIMEIt takes a lot longer than you might think.

#1

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Phones are about making the most of the moment, simple tasks,& context.

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Tablets are about focus, consumption, simple tasks & portability.

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...or just think of your app as a great book.

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with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1. UNDERSTAND THE MEDIUMGet to know what your tablet means to your users and how they will use them.

2. GET YOUR DATA DIALEDData is the new content, and it comes from everywhere.

3. BE A MASTER OF CONTEXTDive into context, it is the easiest way to level up to awesomeness.

4. DESIGN FOR INTERACTIONChances are you’ve never done anything like it before.

5. FOCUS ON THE DETAILSA gift for pixel perfection and psych degree can come in handy.

6. ALLOW AMPLE TIMEIt takes a lot longer than you might think.

#2

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1 out of 3 projects go sideways because of

BAD DATA

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Content is Data

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there is noDesign without Data

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1 out of 3 projects go sideways because of

BAD DATA

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“A new form of Web content that is

meaningful to computers will unleash a revolution

of new possibilities.”

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Push or Pull?

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Figure out how your app will Push & Pull data

before you begin.

Page 77: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1. UNDERSTAND THE MEDIUMGet to know what your tablet means to your users and how they will use them.

2. GET YOUR DATA DIALEDData is the new content, and it comes from everywhere.

3. BE A MASTER OF CONTEXTDive into context, it is the easiest way to level up to awesomeness.

4. DESIGN FOR INTERACTIONChances are you’ve never done anything like it before.

5. FOCUS ON THE DETAILSA gift for pixel perfection and psych degree can come in handy.

6. ALLOW AMPLE TIMEIt takes a lot longer than you might think.

#3

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JARGON ALERT

ContextThe circumstances that form the setting for an event, statement, or idea, and in terms of which it can be fully understood and assessed.

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Events

TV

Billboard

Radio

Live

Website

Auditory

Kinesthetic

Visu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

Page 81: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

Events

TV

Billboard

Radio

Live

Website

Auditory

Kinesthetic

Visu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

Page 82: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

Events

TV

Billboard

Radio

Live

Website

Auditory

Kinesthetic

Visu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

Page 83: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

Events

TV

Billboard

Radio

Live

Website

Auditory

Kinesthetic

Visu

al

Word of Mouth

Print Ad

Mobile Device

IVR

SMS

IVR

SMS

WAP

SMS

QR Code

SMS

QR Code

SMS

SMSMMS

SMS

WAP

SMS

SMS

Bluetooth

Notify

WAP

WAP

MMS

Email

Send to Friend

WAP Site

Notify

Buy

WAP SiteWAP Site

Send to Friend

Join

Buy

NotifyNotify

Send to Friend

Post WAP Site

MMS

Send to Friend

Notify

Send to Friend

Join

Discuss

Send to Friend

Notify

Download

DownloadNotify

Vote

Join

Vote

Notify

Buy

Send to Friend

Notify

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Always add value to the users context*

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Always add value to the users context*

*Doing so requires a little Psych 101

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with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1. UNDERSTAND THE MEDIUMGet to know what your tablet means to your users and how they will use them.

2. GET YOUR DATA DIALEDData is the new content, and it comes from everywhere.

3. BE A MASTER OF CONTEXTDive into context, it is the easiest way to level up to awesomeness.

4. DESIGN FOR INTERACTIONChances are you’ve never done anything like it before.

5. FOCUS ON THE DETAILSA gift for pixel perfection and psych degree can come in handy.

6. ALLOW AMPLE TIMEIt takes a lot longer than you might think.

#4

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CONTEXT MEDIUM(Mobile)

INTERACTION

?

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JARGON ALERT

NeedsThe circumstances in which something is necessary, or that require some course of action.

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Abraham Harold Maslow (April 1, 1908 – June 8, 1970) was an American psychologist. He is noted for his concept-ualization of a "hierarchy of human needs", and is considered the founder of humanistic psychology.

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“Unlike personality, attitudes are expected to change as a function of experience.”

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Affect.

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JARGON ALERT

Affective ResponseThe emotional response that expresses an individual's degree of preference for an entity.

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Affect. Behavior.

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JARGON ALERT

Behavioral IntentionThe verbal indication or typical behavioral tendency of an individual.

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Affect. Behavior. Cognition.

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JARGON ALERT

Cognitive ResponseThe evaluation of the entity that constitutes an individual's beliefs about the object.

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The “deck” is still very much alive and doing incredibly well.

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Page 119: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1. UNDERSTAND THE MEDIUMGet to know what your tablet means to your users and how they will use them.

2. GET YOUR DATA DIALEDData is the new content, and it comes from everywhere.

3. BE A MASTER OF CONTEXTDive into context, it is the easiest way to level up to awesomeness.

4. DESIGN FOR INTERACTIONChances are you’ve never done anything like it before.

5. FOCUS ON THE DETAILSA gift for pixel perfection and psych degree can come in handy.

6. ALLOW AMPLE TIMEIt takes a lot longer than you might think.

#5

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Page 129: 6 Rules for Building Amazing Apps for Mobile & Tablet Devices

with Brian Fling

Rules for Building Amazing Apps for Mobile & Tablet6

1. UNDERSTAND THE MEDIUMGet to know what your tablet means to your users and how they will use them.

2. GET YOUR DATA DIALEDData is the new content, and it comes from everywhere.

3. BE A MASTER OF CONTEXTDive into context, it is the easiest way to level up to awesomeness.

4. DESIGN FOR INTERACTIONChances are you’ve never done anything like it before.

5. FOCUS ON THE DETAILSA gift for pixel perfection and psych degree can come in handy.

6. ALLOW AMPLE TIMEIt takes a lot longer than you might think.

#6

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Mobile Design = Web Design

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Mobile Design = Web Design

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The Elements of User ExperienceA basic duality: The Web was originally conceived as a hypertextual information space;but the development of increasingly sophisticated front- and back-end technologies hasfostered its use as a remote software interface. This dual nature has led to much confusion,as user experience practitioners have attempted to adapt their terminology to cases beyondthe scope of its original application. The goal of this document is to define some of theseterms within their appropriate contexts, and to clarify the underlying relationships amongthese various elements.

Jesse James [email protected]

Visual Design: graphic treatment of interfaceelements (the "look" in "look-and-feel")

Information Architecture: structural designof the information space to facilitateintuitive access to content

Interaction Design: development ofapplication flows to facilitate user tasks,defining how the user interacts withsite functionality

Navigation Design: design of interfaceelements to facilitate the user's movementthrough the information architectureInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding

Functional Specifications: "feature set":detailed descriptions of functionality the sitemust include in order to meet user needs

User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site

Content Requirements: definition ofcontent elements required in the sitein order to meet user needs

Interface Design: as in traditional HCI:design of interface elements to facilitateuser interaction with functionalityInformation Design: in the Tuftean sense:designing the presentation of informationto facilitate understanding

Web as software interface Web as hypertext system

Visual Design: visual treatment of text,graphic page elements and navigationalcomponents

Concrete

Abstract

time

Conception

Completion

FunctionalSpecifications

ContentRequirements

InteractionDesign

InformationArchitecture

Visual Design

Information DesignInterface Design Navigation Design

Site ObjectivesUser Needs

User Needs: externally derived goalsfor the site; identified through user research,ethno/techno/psychographics, etc.Site Objectives: business, creative, or otherinternally derived goals for the site

This picture is incomplete: The model outlined here does not account for secondary considerations (such as those arising during technical or content development)that may influence decisions during user experience development. Also, this model does not describe a development process, nor does it define roles within auser experience development team. Rather, it seeks to define the key considerations that go into the development of user experience on the Web today.

task-oriented information-oriented

30 March 2000

© 2000 Jesse James Garrett http://www.jjg.net/ia/

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Mobile Design is Software Design

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Mobile Design is Software Design

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Mobile Design is an entirely new breed of

design.Of which the rules and best

practices are still being defined.

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Over 10 years in mobile & I still feel like it’s the

first day in school

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Planning Interactions Design Integration Development Testing Fixes Deployment

DESIGNERS DEVELOPERS

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Case Studies

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Get in TouchFind Out How We Can Help You.

Brian FlingFounder & President

[email protected]+1 206 351-6060

Charlie BarrClient Director

[email protected]+1 206 395-5085

My name is Brian Fling and Iʼm a Mobile Designer

twitter.com/flingbook mobiledesign.orgcompany pinchzoom.comblog flingmedia.com

THANK YOU