6 gates to business model profitability for startups and investors: visually organize, manage, and...

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6 GATES TO BUSINESS MODEL PROFITABILITY Visually Organize, Manage, and Test Ideas for Improving Business Model Profitability #4ROD. Dr. Rod King. [email protected] & hGp://businessmodels.ning.com & hGp://twiGer.com/RodKuhnKing 1 2 3 4 5 6 ProblemSoluQon Fitness Value ProposiQon Fitness ProductMarket Feasibility Revenue Model Feasibility ResourceBased Feasibility BUSINESS MODEL ADVANTAGE

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Page 1: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 6  GATES  TO  BUSINESS  MODEL  PROFITABILITY    

Visually  Organize,  Manage,  and  Test  Ideas  for  Improving  Business  Model  Profitability  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

1  

2  

3  

4  

5  

6  

Problem-­‐SoluQon  Fitness  

Value  ProposiQon  Fitness  

Product-­‐Market  Feasibility  

Revenue  Model  Feasibility  

Resource-­‐Based  Feasibility  

BUSINESS  MODEL  ADVANTAGE  

Page 2: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 25  INVESTOR  QUESTIONS  (IQs)  for  BUSINESS  MODEL  PROFITABILITY    

Visually  Organize,  Manage,  and  Test  Ideas  for  Improving  Business  Model  Profitability  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

1.  Problem-­‐SoluQon  Fitness  1.1  What  is  the  main  physical/intellectual/emo=onal/spiritual  task  or  Job  To  Get  Done  for  the  customer  segment  (archetype)?  1.2  What  are  the  top  3  problems,  challenges,  constraints,  barriers,  or  trade-­‐offs  before/during/aKer  the  Job  To  Get  Done?  1.3  What  are  features  of  the  product/service/business  model  that  resolve  the  top  3  problems  or  trade-­‐offs  of  the  targeted  customer  segment  (archetype)?    

2.    Value  ProposiQon  Fitness  2.1  What  is  the  Value  Proposi=on  for  the  customer  segment  (archetype)?  2.2  How  likely,  on  a  scale  from  0  (not  likely)  to  10  (highly  likely),  would  customers  purchase  product/service  based  on  the  Value  Proposi=on?  2.3  How  is  the  Value  Proposi=on  similar  to  that  of  compe=tors?  2.4  How  is  the  Value  Proposi=on  different  from  that  of  compe=tors?  2.5  How  does  the  (minimum  viable)  ad/product/service/business  model  embody  or  reflect  the  Value  Proposi=on?  2.6  To  what  extent  does  the  Value  Proposi=on  help  engage,  acquire,  and  retain  targeted  customers?    

3.  Product-­‐Market  Feasibility  3.1  What  hierarchy  of  jobs  or  tasks  does  the  product/service  help  the  targeted  customers  to  do?  3.2  What  is  the  minimum  viable  market  size,  value,  share,  and  growth  rate  for  the  product/service?  3.3  What  is  the  minimum  viable  product/service  for  delivering  the  primary  func=onality,  benefit,  or  delight  to  the  targeted  customers?  3.4  What  is  the  level  of  compa=bility  between  main  func=onality  of  the  product/service  and  the  customer’s  core  jobs  to  get  done?  3.5  Through  what  channels  and  rela=onships  would  the  product/service  be  delivered  to  the  targeted  customers?  3.6  What  are  customer  experiences  as  well  as  level  of  loyalty  (Net  Promoter  Score)  for  the  product/service?    

4.  Revenue  Model  Feasibility  4.1  How  does  the  business  make  money:  What  are  minimum  revenue  streams  and  volume  of  revenue  for  the  business?  4.2  How  does  the  business  increase  revenue  as  well  as  customer  value  (experience)  and  loyalty?  4.3  What  are  alterna=ve  means  such  as  profit,  revenue,  and  business  model  pa\erns  by  which  the  business  can  increase  (recurring)  revenue?    

5.  Resource-­‐Based  Feasibility  5.1  What  physical/intellectual/emo=onal/spiritual  resources  and  competences  of  the  business  model  are  valuable,  rare,  inimitable,  and  non-­‐subs=tutable?  5.2  What  is  the  cost  structure  as  well  as  cost  of  resources  for  (a  minimum  viable)  business  model?    

6.  Business  Model  Advantage  6.1  What  is  the  profit  margin  (Return  On  Investment)  for  the  business  model?  6.2  What  are  the  compe==ve  strategy  and  tac=cs  (including  switching  costs  and  network  effects)  for  the  business  model?  6.3  What  is  the  trade-­‐off  of  the  compe==ve  strategy  or  business  model?  6.4  How  disrup=ve  and  scalable  is  the  business  model?  6.5  How  does  the  business  con=nuously  discover  and  solve  Big  Urgent  Market  Problems  (BUMPs)  especially  in  an  environment  of  great  uncertainty?  

Page 3: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

Lean  Business  Model  Canvas  A  One-­‐page  Tool  for  Visually  Organizing  and  Managing  Responses  to  

The  25  Investor  QuesEons  for  Business  Model  Profitability  

Page 4: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 TOPICS  FOR  STORY  OF  LEAN  BUSINESS  MODEL  CANVAS    

HolisEcally  Document,  Present,  and  Manage  OrganizaEonal  Success  (Failure)  in  Business  and  Life  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Lean  Business  Model  Canvas  =    Lean  Canvas  +  Business  Model  Canvas  

Lean  Canvas   Business  Model  Canvas  

q  Problem  

q  SoluQon  

q  Key  Metrics  

q  Profit  (Value)  

q  Cost  Structure  

q  Revenue  Streams  

q  Value  ProposiQons  

q  Channels  

q  Customer                Segments  

q  Unfair  Advantage  

q  Key  Partners  

q  Key  Resources  

q  Key  AcQviQes  

q  Customer  RelaQonships  

Problem  Finding  &  Solving/Performance  Management   Business  Model  VisualizaEon,  Resources,  and  Viability  

Page 5: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Problem  Pain:  (Un)Known  

RED  OCE

AN   BLU

E  OCEAN

 

SoluQon  Gain:  (Un)Known  

Business  Model  

Business  Model  

Before    

AWer    

Key  Metrics      

 Lean  Business  Model  Canvas    

Source:  Based  on  Business  Model  Canvas  -­‐  hXp://en.wikipedia.org/wiki/Business_Model_Canvas  &  Lean  Canvas  -­‐  hXp://pracEcetrumpstheory.com/2012/02/why-­‐lean-­‐canvas/  

Job  To  Get  Done/Experience  (Journey:  Strategy/Execu=on)  

Lean  Business  Model  Canvas  

Page 6: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Problem  Pain:  (Un)Known  

RED  OCE

AN   BLU

E  OCEAN

 

SoluQon  Gain:  (Un)Known  

Business  Model  

Business  Model  

Before    

AWer    

Busine

ss  M

odel  

(System)  

Key  Metrics      

 Lean  Business  Model  Canvas    

Source:  Based  on  Business  Model  Canvas  -­‐  hXp://en.wikipedia.org/wiki/Business_Model_Canvas  &  Lean  Canvas  -­‐  hXp://pracEcetrumpstheory.com/2012/02/why-­‐lean-­‐canvas/  

VALUE  CREATION  (Enterprise  Engine)  

VALUE  DELIVERY  (Customer  Growth  Engine)  

VALUE  CAPTURE/SHARING  (Value  Engine)  

KP              

KA   VP   CR   CS   C$   P$  

KR   CH   R$  

BUSINESS  MODEL  ENVIRONMENT  (Compe==ve/Unfair  Advantage)  

 

Lean  Business  Model  Canvas  

Job  To  Get  Done/Experience  (Journey:  Strategy/Execu=on)  

Page 7: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Problem  Pain:  (Un)Known  

RED  OCE

AN   BLU

E  OCEAN

 

SoluQon  Gain:  (Un)Known  

Business  Model  

Business  Model  

Before    

AWer    

Key  Metrics  E:  Engagement;  Experience  A:  Acquisi=on;  Ac=va=on  R:  Reten=on;  Referral;  Revenue  

 

q  Big/clunky  music  players  

q  Complex:  difficult  to  use  

q  Small  song  storage  

q  Ultra-­‐portable  digital  music  player  

q  Simple:  easy  to  use  

q  Large  song  storage  

Listen  to  music  (at  home/work/outdoors)  

 Apple’s  Lean  Business  Model  Canvas  for  the  Classic  iPod  (2001)    

 Visually  Organize,  Manage,  and  Test  Ideas  for  Improving  Business  Model  Profitability  

Job  To  Get  Done/Experience  (Journey:  Strategy/Execu=on)  

Page 8: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Problem  Pain:  (Un)Known  

RED  OCE

AN   BLU

E  OCEAN

 

SoluQon  Gain:  (Un)Known  

Business  Model  

Business  Model  

VALUE  CREATION  (Enterprise  Engine)  

VALUE  DELIVERY  (Customer  Growth  Engine)  

VALUE  CAPTURE/SHARING  (Value  Engine)  

KP   KA   VP   CR   CS   C$   P$  

KR   CH   R$  

BUSINESS  MODEL  ENVIRONMENT  (Compe==ve/Unfair  Advantage)  Digital  Hub/Ecosystem  including  iTunes  

Before    

AWer    

Busine

ss  M

odel  

(System)  

Key  Metrics  E:  Engagement;  Experience  A:  Acquisi=on;  Ac=va=on  R:  Reten=on;  Referral;  Revenue  

 

q  Big/clunky  music  players  

q  Complex:  difficult  to  use  

q  Small  song  storage  

q  Ultra-­‐portable  digital  music  player  

q  Simple:  easy  to  use  

q  Large  song  storage  

Listen  to  music  (at  home/work/outdoors)  

 Apple’s  Lean  Business  Model  Canvas  for  the  Classic  iPod  (2001)    

 Visually  Organize,  Manage,  and  Test  Ideas  for  Improving  Business  Model  Profitability  

Job  To  Get  Done/Experience  (Journey:  Strategy/Execu=on)  

Page 9: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Problem  Pain:  (Un)Known  

RED  OCE

AN   BLU

E  OCEAN

 

SoluQon  Gain:  (Un)Known  

Business  Model  

Business  Model  

VALUE  CREATION  (Enterprise  Engine)  

VALUE  DELIVERY  (Customer  Growth  Engine)  

VALUE  CAPTURE/SHARING  (Value  Engine)  

KP  q  Record  

companies  q  Original  

Equipment  Manufactu-­‐rers  

 

KA  q  Hardware/

SoKware  Design  q  Marke=ng  &  

Sales  

VP  “A  Thousand  Songs  in  Your  Pocket”    Seamless  Music  XP    iPod  Hardware  

 

CR  Online/Face-­‐to-­‐Face;  Lock-­‐in  

 

CS  Luxury  Spo\er:    Listen  to  music  everywhere  

 

C$  q  Staff/Employees  q  Manufacturing/

Infra’  q  Marke=ng  &  

Sales  

P$  q  High  Profit  

Margin  q  Extraordinary  

Profit  q  Luxury  Spot  

Strategy  

q  Pain:  Low  q  Delight:  High  q  Value:  High    

KR  q  Staff/Employees  q  Brand/Culture  q  IP  q  Infrastructure:  IT  

CH  Apple.com;  Big  Retailer/  iTunes  Store;  Retail  stores  

R$  q  iPod  Hardware  q  iTunes  q  Commissions  

BUSINESS  MODEL  ENVIRONMENT  (Compe==ve/Unfair  Advantage)  Digital  Hub/Ecosystem  including  iTunes  

Before    

AWer    

Busine

ss  M

odel  

(System)  

Key  Metrics  E:  Engagement;  Experience  A:  Acquisi=on;  Ac=va=on  R:  Reten=on;  Referral;  Revenue  

 

q  Big/clunky  music  players  

q  Complex:  difficult  to  use  

q  Small  song  storage  

q  Ultra-­‐portable  digital  music  player  

q  Simple:  easy  to  use  

q  Large  song  storage  

Listen  to  music  (at  home/work/outdoors)  

 Apple’s  Lean  Business  Model  Canvas  for  the  Classic  iPod  (2001)    

 Visually  Organize,  Manage,  and  Test  Ideas  for  Improving  Business  Model  Profitability  

Job  To  Get  Done/Experience  (Journey:  Strategy/Execu=on)  

Page 10: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 Apple’s  6  GATES  TO  BUSINESS  MODEL  PROFITABILITY  for  the  Classic  iPod    

Visually  Organize,  Manage,  and  Test  Ideas  for  Improving  Business  Model  Profitability  

 #4ROD.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

1  

2  

3  

4  

5  

6  

Problem-­‐SoluQon  Fitness  

Value  ProposiQon  Fitness  

Product-­‐Market  Feasibility  

Revenue  Model  Feasibility  

Resource-­‐Based  Feasibility  

BUSINESS  MODEL  ADVANTAGE  

Digital  Music  Player  

Page 11: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

51  PaGerns  for  Business  Model  DisrupQon  &  Profitability    

Page 12: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

ENTERPRISE  ENGINE  

CUSTOMER  GROWTH  ENGINE  

VALUE    ENGINE  

delivers  

requires  

drives  

requires  

Product/Value  ProposiQon        

Channels  &  RelaQonships        

Customer/Job-­‐To-­‐Get-­‐Done        

require(s)  

require(s)  

Inputs/Partners        

Internal  Resources        

Processes/AcQviQes        

require(s)   affect(s)  

require(s)   deliver(s)  

Cost  (Pain)        

Revenue  (Delight)        

PROFIT  (VALUE)        

requires  

drive(s)  

delights  

delight(s)  

delight(s)  

(Problem

-­‐Solu=

on  Fit;  Produ

ct-­‐M

arket  F

it)  

Job-­‐To-­‐  Get-­‐Done  

Create  Value   Deliver  Value   Capture/Share  Value  

 BUSINESS  MODEL  STORYBOARD  Visualize  the  Building  Blocks  and  NormaEve  Logic  of  a  Business  Model  

Page 13: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

ENTERPRISE  ENGINE  Value  CreaEon  (Reduce  Cost)  

CUSTOMER  GROWTH  ENG.  Value  Delivery  (Increase  Rev.)  

Inputs/Partners          

Internal  Resources          

Processes/AcQviQes          

Product/Value  ProposiQon          

Channels  &  RelaQonships          

Customer/Job-­‐To-­‐Get-­‐Done          

Cost  (Pain)          

Revenue  (Delight)          

PROFIT  (VALUE)          

BUSINESS  MODEL  STORYBOARD  (Building  Blocks)  

VALUE  ENGINE  Value  Sharing  (Increase  Profit)  

Page 14: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

ENTERPRISE  ENGINE:  Value  CreaEon  (Reduce  Cost)  

CUSTOMER  GROWTH  ENGINE:  Value  Delivery  (Increase  Revenue)  

Inputs/Partners  q Co-­‐crea=on;  Social  Media  q Open  Source  Collabora=on  q Crowd-­‐funding/sourcing  q Frac=onaliza=on/Co-­‐owner  q  Investor/Sponsor/Donor  q Mergers  &  Acquisi=ons  

Internal  Resources  (Physical/Intellectual/EmoEonal/Spiritual  Resources)  q Creator;  Broker;  Landlord  q Peer-­‐to-­‐Peer  Planorm  q Facilitated  Network  q Patents  (“Fences”;  Barriers)    

Processes/AcQviQes  q Opera=onal  Excellence;  JIT  q Automa=on  (Self-­‐service/DIY)  q Gamifica=on;  Digitaliza=on  q Ecosystem  Management  q Problem  Solving;  Consul=ng  q Compe==ve  Strategies  

Product/Value  ProposiQon  q Asset  Sale/Direct  Sale  q Product  Leadership/Extension  q Used/2nd  Hand  Product;  Bargain  q Customiza=on  (Value  Factors)  q Bundling/Unbundling  q Product/SoKware  as  a  Service  

Channels  &  RelaQonships  q Offline/Online;  (In)direct  Sale  q Franchise;  Licensing;  Affiliates  q Distributor;  Disintermediator  q Ad  Network;  Brand  Mul=plier  q Aggrega=on/Disaggrega=on  q Auc=on/Reverse  Auc=on  

Customer/Job-­‐To-­‐Get-­‐Done  q Customer  In=macy/Loyalty  q B2B;  B2C  q Long  Tail;  Community  (Hub)  q Two-­‐sided  Market  (Segments)  q Mul=-­‐sided  Market  (Planorm)  q Luxury/Mass  Market/Niche  

Cost  (Pain)  q Outsourcing;  Specializa=on  q Group  Deals  q Lending/Ren=ng/Leasing  q Cross-­‐subsidiza=on  q Frac=onaliza=on/Co-­‐owner    

Revenue  (Delight)  q Pre-­‐payment;  Amor=za=on  q Discount;  Dynamic  Pricing  q Razor  Blade  (“Bait  &  Switch”)  q Usage  Fee;  Subscrip=on  Fee  q Tiered  Payment;  Freemium  q Dona=on;  Free  

PROFIT  (VALUE)  q Shared  Value  (Profit)  q Transient  Compe==ve  Adv.  q Sustainable  Compe==ve  Adv.  q Red  Ocean;  Low  Cost/Margin  q Blue  Ocean;  Luxury  Spot  q Disrup=on/Lean  Spot  

VALUE  ENGINE:  Value  Sharing  (Increase  Profit)  

51  BUSINESS  PROFIT  PATTERNS  (Strategic  Choices  for  Business  Model  Profitability)  

Page 15: 6 Gates to BUSINESS MODEL PROFITABILITY for Startups and Investors: Visually Organize, Manage, and Test Ideas for Improving Business Profitability

 #VPGen.  Dr.  Rod  King.  [email protected]  &  hGp://businessmodels.ning.com  &  hGp://twiGer.com/RodKuhnKing  

Inputs/Partners  q Co-­‐crea=on;  Social  Media  q Open  Source  Collabora=on  q Crowd-­‐funding/sourcing  q Frac=onaliza=on/Co-­‐owner  q  Investor/Sponsor/Donor  q Mergers  &  Acquisi=ons  

Internal  Resources  (Physical/Intellectual/EmoEonal/Spiritual  Resources)  q Creator;  Broker;  Landlord  q Peer-­‐to-­‐Peer  Planorm  q Facilitated  Network  ü  Patents  (“Fences”;  Barriers)    

Processes/AcQviQes  ü  Opera=onal  Excellence;  JIT  q Automa=on  (Self-­‐service/DIY)  q Gamifica=on;  Digitaliza=on  ü  Ecosystem  Management  q Problem  Solving;  Consul=ng  ü  Compe==ve  Strategies  

Product/Value  ProposiQon  ü  Asset  Sale/Direct  Sale  ü  Product  Leadership/Extension  q Used/2nd  Hand  Product;  Bargain  q Customiza=on  (Value  Factors)  q Bundling/Unbundling  q Product/SoKware  as  a  Service  

Channels  &  RelaQonships  ü  Offline/Online;  (In)direct  Sale  q Franchise;  Licensing;  Affiliates  q Distributor;  Disintermediator  q Ad  Network;  Brand  Mul=plier  q Aggrega=on/Disaggrega=on  q Auc=on/Reverse  Auc=on  

Customer/Job-­‐To-­‐Get-­‐Done  ü  Customer  In=macy/Loyalty  ü  B2B;  B2C  q Long  Tail;  Community  (Hub)  q Two-­‐sided  Market  (Segments)  q Mul=-­‐sided  Market  (Planorm)  ü  Luxury/Mass  Market/Niche  

Cost  (Pain)  ü  Outsourcing;  Specializa=on  q Group  Deals  q Lending/Ren=ng/Leasing  q Cross-­‐subsidiza=on  q Frac=onaliza=on/Co-­‐owner    

Revenue  (Delight)  q Pre-­‐payment;  Amor=za=on  q Discount;  Dynamic  Pricing  q Razor  Blade  (“Bait  &  Switch”)  q Usage  Fee;  Subscrip=on  Fee  ü  Tiered  Payment;  Freemium  q Dona=on;  Free  

PROFIT  (VALUE)  q Shared  Value  (Profit)  q Transient  Compe==ve  Adv.  q Sustainable  Compe==ve  Adv.  q Red  Ocean;  Low  Cost/Margin  ü  Blue  Ocean;  Luxury  Spot  ü  Disrup=on/Lean  Spot  

Apple’s  PROFIT  PATTERNS  for  Classic  iPod  (2001)  

ENTERPRISE  ENGINE:  Value  CreaEon  (Reduce  Cost)  

CUSTOMER  GROWTH  ENGINE:  Value  Delivery  (Increase  Revenue)  

VALUE  ENGINE:  Value  Sharing  (Increase  Profit)