5/19/2015 eec484/584: computer networks 1 eec-490 senior design (ce) kinect programming tutorial 1...
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04/18/23 EEC484/584: Computer Networks 1
EEC-490 EEC-490 Senior Design Senior Design (CE)(CE)Kinect Programming Tutorial 1Kinect Programming Tutorial 1
Wenbing ZhaoWenbing Zhao
Kinect Application Development Requirement Hardware: a relatively powerful Windows 7
PC/Laptop (Windows XP not supported) Software
Visual Studio 2010 (or Express) for C# (install this first!)
Kinect for Windows SDK For speech recognition
Speech platform runtime (32-bit & 64-bit) Microsoft speech platform sdk MS Kinect English language pack
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx
Create a new Windows Presentation Foundation app File->New->Project… Select “WPF Application”, name the project “KinectBasic”,
click OK Add reference to Kinect library
Right click References=>Add Reference…
Select Microsoft.Research.Kinect=>OK
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx Define UI
TextBlock Text FontSize
Button Content
Images Leftmost image: change variable name to image Middle image: change variable name to imageCmyk32 Rightmost image: change variable name to depth
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx Add events
When “Start” / “Stop” button is pushed In Properties pane => Events tab In “Click” field: can specify event method name Otherwise, a default method name is used (in the form
buttonName_Click())
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx
MainWindow.xaml.cs Add header include
using Microsoft.Research.Kinect.Nui; Add member variable
In public partial class MainWindow:Window { Runtime kinectNui; int totalFrames = 0; // for frame rate calculation int lastFrames = 0; // frame rate DateTime lastTime = DateTime.MaxValue; // frame rate const int RED_IDX = 2; const int GREEN_IDX = 1; const int BLUE_IDX = 0; byte[] depthFrame32 = new byte[320 * 240 * 4]; // for frame manipulation
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs
Add Kinect init method: private void InitializeNui() {} Declares kinectNui as a Runtime object, which represents the
Kinect sensor instance nui = Runtime.Kinects[0];
Open the video and depth streams, and sets up the event handlers that the runtime calls when a video, depth, or skeleton frame is ready
An application must initialize the Kinect sensor by calling Runtime.Initialize before calling any other methods on the Runtime object kinectNui.Initialize(RuntimeOptions.UseDepthAndPlayerIndex |
RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor);
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs, InitializeNui{}
To stream color images: The options must include UseColor Valid image resolutions are Resolution1280x1024 and
Resolution640x480 Valid image types are Color, ColorYUV, and
ColorYUVRaw kinectNui.VideoStream.Open(ImageStreamType.Video, 2,
ImageResolution.Resolution640x480, ImageType.ColorYuv);
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs, InitializeNui{}
To stream depth and player index data: The options must include UseDepthAndPlayerIndex Valid resolutions for depth and player index data are
Resolution320x240 and Resolution80x60 The only valid image type is DepthAndPlayerIndex kinectNui.DepthStream.Open(ImageStreamType.Depth, 2,
ImageResolution.Resolution320x240, ImageType.DepthAndPlayerIndex);
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx
MainWindow.xaml.cs, InitializeNui{} Init timestamp for frame rate calculation:
lastTime = DateTime.Now; Add event handler to handle incoming frames
kinectNui.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(NuiVideoFrameReady);
kinectNui.DepthFrameReady += new EventHandler<ImageFrameReadyEventArgs>(NuiDepthFrameReady);
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx
MainWindow.xaml.cs Video frame ready event handler
void NuiVideoFrameReady(object sender, ImageFrameReadyEventArgs e) { PlanarImage Image = e.ImageFrame.Image; image.Source = BitmapSource.Create(
Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null, Image.Bits, Image.Width * Image.BytesPerPixel);
imageCmyk32.Source = BitmapSource.Create( Image.Width, Image.Height, 96, 96, PixelFormats.Cmyk32, null, Image.Bits, Image.Width * Image.BytesPerPixel);
}
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs: Depth frame ready event handler
Depth is different because the image you are getting back is 16-bit and we need to convert it to 32-bit
void NuiDepthFrameReady(object sender, ImageFrameReadyEventArgs e) { var Image = e.ImageFrame.Image; var convertedDepthFrame = convertDepthFrame(Image.Bits);
depth.Source = BitmapSource.Create( Image.Width, Image.Height, 96, 96, PixelFormats.Bgr32, null,
convertedDepthFrame, Image.Width * 4);
CalculateFps();}
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs: convert depth frame
Converts a 16-bit grayscale depth frame which includes player indexes into a 32-bit frame that displays different players in different colors
byte[] convertDepthFrame(byte[] depthFrame16){ for (int i16 = 0, i32 = 0; i16 < depthFrame16.Length &&
i32 < depthFrame32.Length; i16 += 2, i32 += 4) { int player = depthFrame16[i16] & 0x07; int realDepth = (depthFrame16[i16 + 1] << 5) | (depthFrame16[i16] >> 3); // transform 13-bit depth information into an 8-bit intensity appropriate // for display (we disregard information in most significant bit) byte intensity = (byte)(255 - (255 * realDepth / 0x0fff));
depthFrame32[i32 + RED_IDX] = intensity; depthFrame32[i32 + BLUE_IDX] = intensity; depthFrame32[i32 + GREEN_IDX] = intensity; } return depthFrame32;}
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs: calculate frame rate
void CalculateFps(){ ++totalFrames;
var cur = DateTime.Now; if (cur.Subtract(lastTime) > TimeSpan.FromSeconds(1)) { int frameDiff = totalFrames - lastFrames; lastFrames = totalFrames; lastTime = cur; frameRate.Text = frameDiff.ToString() + " fps"; }}
Kinect Getting Started Basichttp://www.codeproject.com/KB/dotnet/KinectGettingStarted.aspx MainWindow.xaml.cs: windows loading/closing
private void WindowLoaded(object sender, RoutedEventArgs e){ InitializeNui();}private void WindowClosed(object sender, EventArgs e){ kinectNui.Uninitialize();}
Time to run the app!