5 strategies to improve candidate engagement through gamification

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Page 1: 5 Strategies to Improve Candidate Engagement Through Gamification

1-Page Ideas Simply Delivered

5 STRATEGIES TO IMPROVE CANDIDATE ENGAGEMENT THROUGH

GAMIFICATION

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MESSAGE FROM YOUR MODERATOR

Jessica Miller-Merrell linkedin.com/in/jmillermerrell

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HRCI RECERTIFICATION CREDITS AVAILABLE

HRCI program number sent to you via email upon program completion

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MEET OUR PRESENTERS

Mario  Herger  linkedin.com/in/marioherger  

Karthik  Manimozhi  linkedin.com/pub/karthik-­‐manimozhi/  

1/60a/3b1  

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WHAT IS GAMIFICATION?

Mario  Herger  

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#1pagewebinar ©2011-­‐2014  Enterprise  Gamifica=on  Consultancy  LLC   Enterprise-­‐Gamifica=on.com  

FACTS ABOUT GAMING

 Average  age  of  gamers  in  years:  37   %  of  gamers  older  than  FiDy:  25   %  of  youth  playing  computer  &  video  games:  97   %  of  female  gamers:  42    Social  vs.  CompeLLve  Games:  >3:1   Avg.  of  hours/week  played  in  World  of  WarcraD  (WoW):  22   #  of  arLcles  in  WoWWiki:  ˜250,000   Rank  of  WoWWiki  compared  to  all  Wikis:  2nd   Rank  of  Wikipedia:  1st   Most  popular  games  played  by  US  soldiers  in  Iraq  &  Afghanistan  when  off-­‐duty:  Halo,  Call  of  Duty  

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THE GRASS IS GREENER Game   Work  

Tasks   repeLLve,  but  fun   repeLLve  and  dull  

Feedback   constantly   once  a  year  

Goals   clear   contradictory,  vague  

Path  to  Mastery   clear   unclear  

Rules   clear,  transparent   unclear,  in-­‐transparent  

Informa=on   right  amount  at  the  right  Lme   too  much  and  not  enough  

Failure   expected,  encouraged,  spectacular,  brag  about  it  

forbidden,  punished,  don’t    talk  about  it  

Status  of  Users   transparent,  Lmely   hidden  

Promo=on   meritocracy   kiss-­‐up-­‐o-­‐cracy  

Collabora=on   yes   yes  

Speed/Risk   high   low  

Autonomy   high   mid  to  low  

Narra=ve   yes   only  if  you  are  lucky  

Obstacles   on  purpose   accidental  

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DEFINITION

Gamifica=on  is  the  use  of  game  design  elements  in  non-­‐game  context  

to  solve  problems  and  engage  audiences.    

Enterprise  Gamifica=on  ensures  gameful  experiences  to  support  players’  overall  value  crea=on  to  indirectly  

support  en==es’  overall  value  crea=on.      

Make  work  more  fun!    

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GAMIFIED EXAMPLES YOU HAVE PLAYED

Frequent  Flyer  Programs    

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GAMIFIED EXAMPLES YOU HAVE PLAYED

LinkedIn  

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ENTERPRISE GAMIFICATION MARKET

$0  

$500  

$1,000  

$1,500  

$2,000  

$2,500  

$3,000  

2011   2012   2013   2014   2015   2016  

Millions  

“If  a  company  like  SAP  can  not  just  reach  these  users,  but  engage  them  in  a  gamified  experience  that  is  compelling  and  fun,  SAP  can  poten?ally  make  users  something  more  than  just  users:  they  can  be  par?cipants  in  a  community  environment  where  that  old  coercive  model  of  engagement  is  a  thing  of  the  past.”  

M2  Research  

will  have  at  least  one  gamified  

applicaLon  by  2014  

70  %    Global  2000  

will  gamify  innovaLon  

processes  by  2015  

50  %    Innovators  

A  li^le  fun  can  go  a  long  way,  especially  in  the  enterprise.  

Joshua  Greenbaum,    February,  2011    ”SAP  Plays  Games  with  the  Analysts,  and  the  Gamifica?on  of  the  Enterprise  Begins”   Gartner  

Gamifica=on  So`ware  Market:  $2.8B  by  2016  Enterprise  Gamifica=on  So`ware  Market:  38%  in  2012  =  $92Mio  

will  use  gamificaLon  as  primary  vehicle  to  transform  business  operaLons      by  2015  

Global  1000  40  %    

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GAMIFICATION FACTS ROI-RELATED 1.  LiveOps: call-time reduction by 15%; 8-12% increase in sales; training effort

reduced from 4 weeks to 14 hours; trained agents outperformed peers by 23% in call handle time and +9% in customer satisfaction

2.  Objective Logistics: 1.8% increase in sales, 11% increase in gratuities, $1.5Mio more revenue

3.  Department of Work and Pension / UK: $41 million in hard savings by innovating its business processes; £21 million benefits

4.  CaLLogix: saved $380,000 during the first year of the program – that equates to $2,000 per employee! reduced attrition by 50% and absenteeism by 80%

5.  Engine Yard: 20% reduction in tickets per customer on average 6.  Allstate: saved the company $18 million a year in adjusters' time. 7.  Investorville: the game generated about 600 loans 8.  HP - Project Everest: aimed for 50% of revenue growth – achieved 56.4% 9.  Teleflora: conversion rate improved by 92%. 10. Moosejaw: The $10 gift card led to an average basket size of $66 – nearly seven

times the initial value. Of the new customers, 34% went on to make additional purchases within 90 days. The average basket size of those additional purchases was more than $150. Sources:  hbp://enterprise-­‐gamificaLon.com/index.php/en/facts  

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FLOW – “KEEPING THE BALANCE”

Mihaly  Csikszentmihalyi:    Flow:  The  Psychology  of  Op?mal  Experience,  1991      Beyond  Boredom  and  Anxiety:  Experiencing  Flow  in  Work  and  Play,  1975  

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GAME DESIGN ELEMENTS

Gamifica=on.org:    h^p://gamifica=on.org/wiki/Game_Mechanics    

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MARRIOTT

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AMERICA’S ARMY

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MINDTICKLE ALL ABOARD

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TALENT MANAGEMENT

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THE HOLISTIC STRATEGY Achievements

Communication tools & channels

ABAP Workbench

DevStudio

Developer tools

Leave Request

Business Applications

Travel Expense System Call Center

Processes Office tools

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GAMIFICATION TECHNOLOGIES

Universalists  

Full  list:  hbp://enterprise-­‐gamificaLon.com/index.php/en/resources/placorms  

Social  

Sustainability  

Loyalty  

Support  &  QA  

CRM  

HCM  

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5 GAMIFICATION TALENT STRATEGIES

Karthik Manimozhi

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GAMIFICATION & TALENT MANAGEMENT

Hiring engage talent

Promoting motivate employees

Innovate HR Department as

Ideas-HUB

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PLAYER’S PROFILE PROFILE HUMAN DESIRES - GAME MECHANICS

Human Desires

Gam

e M

echa

nics

Points

Levels

Challenges

Virtual Goods

Score Boards

Rewards Status Achievement Competition Self

Expression

primary desire a particular game mechanic fulfills

other areas that it afects

SOURCE : Bunchball 2013

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1-Page [ I

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STRATEGY 1 : INTRODUCE PROGRESSION AND LEVELS

1

4 5

2 3

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STRATEGY 2: CREATE REAL-TIME BUSINESS CHALLENGES

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1-Page O

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STRATEGY 3: UNLOCK VIRTUAL GOODS - ENHANCE CANDIDATE’S PLAYFIELD

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STRATEGY 4: SOCIAL COLLABORATION TO SCORING & FEEDBACK

5 Strategy 5 Financial Implications 4 Personal Background 3  competitive analysis 4  grammer

Steve Cohn in

2 Evan W. & Amy B.

4.5 Avg. of 3 Reviews

recommend this

5 Strategy 5 Financial Implications 4 Personal Background 3  competitive analysis 4  grammer

candidate      

SITIVE (+0.363)  

                                         

solid.                                

LESS  

 edit review

Snippets (1)

PROPOSAL SENTIMENT IS: PO

1-Page Score 4 summary read

Evan Wittenberg Let’s be sure to discuss more with Cohn, his ideas & experience are

3 REVIEWS

Amy Boyce He is great for California August 8 at 12 p.m.

August 8 at 1:13 p.m.

SEE

CANDIDATE’S...

Strength of Idea Ability to Exectute Drive to Execute

FIT FOR... This Position Our Company

Snippets (1)

Amy Boyce He is great for California August 8 at 12 p.m.

edit review August 8 at 1:13 p.m.

SEE LESS

summary read

Evan Wittenberg Let’s be sure to discuss more with Cohn, his ideas & experience are solid.

3 REVIEWS

CANDIDATE’S...

Strength of Idea Ability to Exectute Drive to Execute

FIT FOR... This Position Our Company

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1-Page O

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Candidates (98) + Add Candidates

WRITING RECIEVING SCORING DISCUSSING CLOSED

Field Sales, National Account Executive, -Educational Vertical (California) View Challenge

Project Details View

Shared Stakeholders (40) Jenny Brooks, Peter Hatch, Aditi S

+ Add Stakeholders wamy + 15 more

Invite

Invite

Invite

5

5

4

5

3

2

5

4.7

4.7

Sarah Pulver

Lindsey Ashlock

Scott Kolbo

Invite

Invite

Invite

Invite

Re-Invite

Score

Score

Score

Score

Score

Steve Cohn

Thom York

Chad Hamilton

Timothy Wholtman

Kirti Miguti

MY SCORE DOWNLOAD ACTION AVG. SCORE RECOMMENDED CANDIDATE

SARAH PULVER Designer at Ten Speed Press Read Proposal Invite

SCOTT KOLBO Read Proposal Invite

LINDSEY ASHLOCK Designer at NiceTimes Read Proposal

JACOB MCCOY Designer at NiceTimes Read Proposal

5 4.6 5 4.6

5 5 5 4.9

LARS OLSON Designer at NiceTimes Read Proposal

5 4.7

LEADERBOARD

In Progress (23) Submitted (30) 5

Search Candidates

STRATEGY 5: CELEBRATE THE WINNER

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5 STRATEGIES TO IMPROVE CADIDATE ENGAGEMENT THROUGH GAMIFICATION

STRATEGY 1 Introduce progression and levels

STRATEGY 2 Create real-time business challenges

STRATEGY 3 Unlock Virtual Goods – Enhance Candidate’s Playfield

STRATEGY 4 Social collaboration to Scoring & Feedback

STRATEGY 5 Celebrate the Winner

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HOW 1-PAGE GAMIFIES TALENT MANAGEMENT

Real -Time Challenge

Enhanced Playfield

Social Collaborative

Scoring

Top Talent Selection

FIELD SALES, NATIONAL ACCOUNT EX -EDUCATIONAL VERTICAL (CALIFORNIA)  The Challenge Box has decided to go into education both at the university and the K-12 institutions. Already more

than 100 universities and K-12 schools use Bo storage platform. The company is interested in

partnering with content management systems that major universities in the country are already u Box, it can mean an expansion of their platform to include its unique colla and management features. The

challenge is that Box is looking to expand i education sector with force in 2014. Your challenge is to

suggest an idea th reflects your experience and your ability to execute that idea.

e been selected by to

respond to a

hallenge!

Deadline: September 1, 2013

Location: California

Author: E. Witten

Contact email: [email protected]

About The Company Box Inc. operates a content sharing platform that enables users to share access and management content in the

cloud as well as from the

iPad, iPhone, Android, institutions would be a and playbook applications. Box enables individuals to send big files faster as

as providing

Unique To The Position Since the company is highly motivated to

open up the education know-how, vertical, sales of software as a service (SaaS) to higher educational

strategic advantage.  Click to Edit

Skills Good thinking, marketing

persistence, and market. discipline.  Click to Edit

Personal Traits A real go getter who likes to tak products to

Click to Ed

Position Information 1030 of 1300 characters used

FIRST REPUBLIC BANK (FRC) Ex-Dividend Date Scheduled for July 30, 2013 NASDAQ - Jul 29, 2013

First Republic Bank's CEO Discusses Q2 2013 Results - Earnings Call Transcript Seeking Alpha - Jul 17, 2013

Technical Scrutiny: JPMorgan Chase, KeyCorp, Mitsubishi UFJ Financial, and ... Wall Street Journal (press release) - Jul 25, 2013

Address 210 Lincoln Boulevard (at

Graham Street)

an Francisco, CA 94129

61-2988

First Republic Bank is a full-service bank and wealth management firm. First Republic Bank and its subsidiaries provide private banking, private business banking and private wealth management, including

investment, trust and brokerage services. The Company specializes in delivering service through offices in San Francisco, Palo Alto, Los Angeles, Santa Barbara,

Newport Beach, San Diego, Portland, Boston, Greenwich and New York City. The Company's products and services include residential lending, commercial real estate

lending, personal lending, private business banking, deposit services, trust services, brokerage See All

Social Feed

he Challenge  First Republic Bank takes pride in providing exceptional client service. For over twenty years, we

have established and maintained professional relationships to ensure repeat, referred and word-of-mouth business to our clients. The Branch Manager is a pivotal as you will also be acting as a Brand Ambassador. Your challenge is to

reveal how you can continue First Republic Bank's legacy as well as provide an innovative service that helps us scale.

Read More

Website http://www.firstrepublic.com/

External links Discussion Group

Google Finance

News Items See All Contact Google Finance See All

See All

Publish

SARAH PULVER Designer at Ten Speed Press Read Proposal Invite

SCOTT KOLBO Read Proposal Invite

LINDSEY ASH Designer at NiceTim Read Proposal

JACOB MCCO Designer at Nice i Read Proposal

5 4.6 5 4.6

5 5 4.9

ON

5 4.7

RBOARD

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Thank You. Q & A

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Engage your present and future talent

with 1-Page Gamified Platform

REQUEST A DEMO TODAY    [email protected] 415. 939. 6545 www.1-page.com

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CONNECT WITH OUR PRESENTERS

Mario  Herger  linkedin.com/in/marioherger  

Karthik  Manimozhi  linkedin.com/pub/karthik-­‐manimozhi/  

1/60a/3b1  

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MORE ABOUT MARIO

Enterprise  Gamifica=on  Engaging  people  by  lejng  them  have  fun.  

The  Guide  to  Happy Birds  with  Gamifica=on.  By  Mario  Herger  

Available  November  2013  on  Amazon.com  

  700  pages  

  >200  gamifica=on  examples  across  all  industries  and  func=onal  areas  

  60+  gamifica=on  plamorms  and  technologies  presented  

  200  pages  how  to  gamify  

  Everything  you  need  to  know  to  apply  gamifica=on  in  the  enterprise  

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MORE ABOUT MARIO

Gamifica=on  at  Work  Designing  Engaging  Business  So`ware  

By  Janaki  Kumar  &  Mario  Herger  

Available  since  May  2013  

  165  pages  

  Order  at  Amazon  

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HRCI RECERTIFICATION CREDITS AVAILABLE

HRCI program number sent to you via email upon program completion