5 concepts to future-proof learners

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5 Concepts to our learners

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Given at Hotel Roanoke for VCCS New Horizons 2012.

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Page 1: 5 Concepts to Future-Proof Learners

5Concepts to our learners

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Apply concepts

personally

Apply concepts

professionally

Teach customer to apply them

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Work smarter, embrace the cloud

TAKE HOME TWEET

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1Efficiency

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bit.ly/OutlookEfficiency

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Task/Project Management

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Task/Project Management

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Efficiency is achievable, let the machine work for you

TAKE HOME TWEET

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Brain Dump

Access Anywhere

Capture Anything

Find Things Fast

Page 15: 5 Concepts to Future-Proof Learners

Brain Dump

Access Anywhere

Capture Anything

Find Things Fast

Page 16: 5 Concepts to Future-Proof Learners

Brain Dump

Access Anywhere

Capture Anything

Find Things Fast

Page 17: 5 Concepts to Future-Proof Learners

Brain Dump

Access Anywhere

Capture Anything

Find Things Fast

Page 18: 5 Concepts to Future-Proof Learners

Make use of a digital brain. You can find stuff easier and you’ll never have that “on the tip of my tongue” feeling

TAKE HOME TWEET

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2Autonomous Learning

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Learning Deep and Widethink like a google-er

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Critical Thinking

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Future-proofed = lifelong learning

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3Design Thinking

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think like a designer

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think like a designeris problem solving

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think like a designer

Intention Creation Iteration

is problem solving

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We are all designers, solving problems iswhat the classroom is all about.

TAKE HOME TWEET

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4Communication

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Team Learning/Team Working

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Team Learning/Team Working

youtu.be/BSsJtzPng5U

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Future-proofed communication tools arevideo-enabled, personal, and integrated.

TAKE HOME TWEET

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What are games good at?

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A pastime of illiterate wretched creatures who are stupefied by their daily jobs, a machine of mindlessness and dissolution

George DuhamelGeorge DuhamelGeorge Duhamelcinema in 1930’s

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$25,000,000,000

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72% Play GamesAmerican Households

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71% Age 18+American Gamers

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42% FemaleAmerican Gamers

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45% Parents play with their kidsAmerican Gamers

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Sociology

Psychology

Ethics

Politics

Anthropology

Religion

AstrologyEconomics

BusinessLeadership

Teamwork

Medicine

Epidemics

Terrorism

Ethnicity Critical ThinkingFantasy

Sociology

Psychology

Ethics

Politics

Anthropology

AstrologyEconomics

Business

Leadership

Teamwork

Medicine

Epidemics

Ethnicity

Fantasy

Astrology

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5Gamification

applying game designthinking & mechanics

to non-games to make them morefun and engaging

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Fold.it Gamers Solve AIDS Puzzle That Baffled Scientists for a Decade

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What are games good at?

Feedback LoopsFlow

Goals Actions Motivation Engagement Social

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through narrative storytellingEmpowermentEmpowermentEmpowerment

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Game Mechanics

Appointments

LevelsQuests

Achievements

Points

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When done right, gaming your classroom can influence learning - in a good way

TAKE HOME TWEET

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think like a gamer

DedicationIntensity Have Fun| |

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Do what you love. Love what you do.

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