5 concepts to future-proof learners
DESCRIPTION
Given at Hotel Roanoke for VCCS New Horizons 2012.TRANSCRIPT
5Concepts to our learners
Apply concepts
personally
Apply concepts
professionally
Teach customer to apply them
Work smarter, embrace the cloud
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1Efficiency
bit.ly/OutlookEfficiency
Task/Project Management
Task/Project Management
Efficiency is achievable, let the machine work for you
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Brain Dump
Access Anywhere
Capture Anything
Find Things Fast
Brain Dump
Access Anywhere
Capture Anything
Find Things Fast
Brain Dump
Access Anywhere
Capture Anything
Find Things Fast
Brain Dump
Access Anywhere
Capture Anything
Find Things Fast
Make use of a digital brain. You can find stuff easier and you’ll never have that “on the tip of my tongue” feeling
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2Autonomous Learning
Learning Deep and Widethink like a google-er
Critical Thinking
Future-proofed = lifelong learning
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3Design Thinking
think like a designer
think like a designeris problem solving
think like a designer
Intention Creation Iteration
is problem solving
designthinkingforeducators.com
Evolution
InterpretationDiscovery
Experimentation
Ideation
We are all designers, solving problems iswhat the classroom is all about.
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4Communication
Team Learning/Team Working
Team Learning/Team Working
youtu.be/BSsJtzPng5U
Future-proofed communication tools arevideo-enabled, personal, and integrated.
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What are games good at?
A pastime of illiterate wretched creatures who are stupefied by their daily jobs, a machine of mindlessness and dissolution
George DuhamelGeorge DuhamelGeorge Duhamelcinema in 1930’s
$25,000,000,000
72% Play GamesAmerican Households
71% Age 18+American Gamers
42% FemaleAmerican Gamers
45% Parents play with their kidsAmerican Gamers
Sociology
Psychology
Ethics
Politics
Anthropology
Religion
AstrologyEconomics
BusinessLeadership
Teamwork
Medicine
Epidemics
Terrorism
Ethnicity Critical ThinkingFantasy
Sociology
Psychology
Ethics
Politics
Anthropology
AstrologyEconomics
Business
Leadership
Teamwork
Medicine
Epidemics
Ethnicity
Fantasy
Astrology
5Gamification
applying game designthinking & mechanics
to non-games to make them morefun and engaging
Fold.it Gamers Solve AIDS Puzzle That Baffled Scientists for a Decade
What are games good at?
Feedback LoopsFlow
Goals Actions Motivation Engagement Social
through narrative storytellingEmpowermentEmpowermentEmpowerment
Game Mechanics
Appointments
LevelsQuests
Achievements
Points
When done right, gaming your classroom can influence learning - in a good way
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think like a gamer
DedicationIntensity Have Fun| |
Do what you love. Love what you do.
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804.768.6878
@profmikegreene
Q & A