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Page 1: 4w swansea

Industrial DesignGlassDigital Media

Swansea

1

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As the new Dean of Art and Design at the University of Wales Trinity Saint David (UWTSD) I have inherited a rich legacy of excellence in Art & Design education built up over many years on both the Swansea and Carmarthen campuses.

Being the oldest art school in Wales means that the Faculty has seen many changes over the past 160 years. The recent merger of Swansea Metropolitan University with the University of Wales Trinity Saint David has established a new University with an amazing pedigree dating back to 1822.

The Faculty has been further enhanced this year with the opening of the new Alex Design Exchange. The Grade II listed building has seen a £12 million redevelopment that houses the School of Design & Applied Arts’ Industrial Design and Glass programmes.

Ian Walsh Dean of Art & Design

INDEX

Industrial Design & Glass 21

Industrial Design 24MDes/BA (Hons) Product Design 26MDes/BA (Hons) Automotive Design 28MDes/BA (Hons) Transport Design 30MDes/BSc (Hons) Product Design & Technology 32MA Product Design & Innovation 34MA Transportation Design MSc Industrial Design 35Glass 36MDes/BA (Hons) Glass 38MDes/BA (Hons) Glass in the Public Arts 40MDes/BA (Hons) Architectural Glass Arts 42MA Glass 44

Digital Media 47

Facilities 52BA (Hons) 3D Computer Animation 57BA (Hons) Digital Media 60BA (Hons) Creative Computer Games Design 62BA (Hons) Sonic Art 64BA (Hons) Visual Effects 66BSc (Hons) Music Technology 68Digital Media Foundation year 70MA 3D Computer Animation 72MA Creative Sound Production 74MSc Multimedia 75

Other useful information 77

FAQ's 80How to Apply 83Interested? Get in Touch 85

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Swansea is a seaside city sitting comfortably alongside a broad sandy sweep of bay. It is a great place to live and study: big enough to offer you the space you need; small enough to make you feel that you belong.

There are all the amenities and cultural activities that you would expect to find in a modern, vibrant, University City – theatres, cinemas, excellent galleries, museums, restaurants, bars and great student nightlife. We also have an award-winning maritime quarter, a multi-million pound Waterfront Museum and the Wales National Swimming Pool. And what’s more, the cost of living here is very reasonable compared with most other university towns and cities.

Just on our doorstep, beyond the Mumbles lies the Gower Peninsula, the UK’s first officially designated “Area of Outstanding Natural Beauty” and also great for surfing. Swansea has real people, real personality and is probably one of the most exciting cities in the UK to be in right now. We are just 3 hours from London and 2.5 hours from Birmingham.

We have excellent motorway (M4) and mainline railway links.

Carmarthen is a thriving market town, nestled amongst the rolling hills of West Wales, and is seen as the gateway to the beautiful coastlines of Cardigan, Ceredigion and Pembrokeshire.

The oldest town in Wales, Carmarthen has a vibrant arts community and has easily accessible travel links to Swansea, Cardiff and beyond. Whether you choose to study in Swansea or Carmarthen there are bays and beaches, surfing and sailing, climbing and canoeing, swimming and cycling – it’s all here. With soaring limestone cliffs, small “smugglers’ coves”, castles and historic buildings and breathtaking stretches of long sandy beaches, the scenery is both spectacular and inspiring, and all on your doorstep. And its history… Swansea was the birth place of Dylan Thomas and Catherine Zeta-Jones. Actors Richard Burton, Anthony Hopkins and Michael Sheen grew up near by. Swansea was also the first place ever to have a passenger railway and some of the earliest photographs were made in the Swansea bay area by Fox Talbot and friends.

Carmarthen is steeped in myths and legends and is said to be the birth place of King Arthur.

UWTSD is the third oldest University in England & Wales after Oxford and Cambridge.

SOMETIMES YOU JUST GET A GOOD FEELING ABOUT A PLACE...

5Sometimes you just get a good feeling about a place...

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The Faculty of Art & Design was founded 160 years ago and has a distinguished tradition; described in Peter Lord’s The

Visual Culture of Wales as ‘the most successful and prestigious art school in Wales’. Today we are at the forefront of creativity, enterprise and employment. We are small, friendly and informal with just over a thousand students in the Faculty. This means that the staff are more approachable and available to help, support and challenge you as well as there being ample studio space, and access to the most up to date equipment and facilities for you to thrive in…

All our programmes benefit from a team of highly qualified staff who are research active, are exhibiting both nationally and abroad and are often involved in projects with Industry.

WHAT MAKES US SO SPECIAL...

76 What makes us so special...

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IT’S AN ART SCHOOL EXPERIENCE IN A CONTEMPORARY UNIVERSITY...8 9it’s an Art School Experience in a Contemporary University...

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We respect and celebrate our traditions. This is why we have retained traditional equipment and processes in the areas of ceramics, printmaking and photography. But we are also forward looking, and the new complex is bristling with new technology. We are proud to have the latest Apple Mac digital equipment for all our programmes, and we also have specialist state-of-the-art equipment to meet the needs of individual programmes, from a water jet cutter, digital photographic and textile printers, laser cutters and digital ceramic print facilities to editing suites and video resources, including access to the latest Ultra HD RED camera.

So, whether you choose to work with traditional processes or new technologies, or across both, we have it here for you. The creative possibilities are as exciting as they are enormous.

IT’S OUR STUDENTS...

It is due largely to our students and our graduates over 160 years that we have built the reputation that we have. Many have gone on to distinguished careers in the arts, some have established multimillion pound design companies and then employed former graduates. Other graduates are working for well-known filmmakers and media producers, including the BBC and ITV. Our students are continually winning awards and are given the opportunity to exhibit throughout their courses. Graduate shows take place in Carmarthen, Swansea and London with design students showcasing their work at prestigious design exhibitions in London.

11It’s our Students...

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IT’S OUR INDUSTRY LINKS...

Sir George Cox, in his Review of Creativity in Business, commissioned by the Chancellor of the Exchequer, recognized that art, design and media students needed the skills to market their work when they graduated and to communicate their ideas to a wide range of people.

“ We need creative specialists who understand the environment in which their talents will be used and who can talk the same language as their clients and business colleagues.”

We have designed modules that will help you gain these skills and have excellent links with the creative industries and the gallery network so that when you graduate you already have a ‘foot in the door’.

A considerable number of companies offer placements and employment for our students, for example Tonto Films from California have developed the old Ford Factory in Swansea into 15th Century Florence, complete with the Ponte Vecchio, streets and Da Vinci’s studio. Students have worked in the costumes department, props, and in production and post-production of the TV series, Da Vinci’s Demons. Now there is a second series and other film projects planned, we have employed a PhD student to organize the many student opportunities available in these extensive studios.

You may also have the opportunity to work with the Creative Industries Research and Innovations Centre, with the range of European Funded projects, from film through to textiles that work directly with companies throughout the region.

03. Michael S

heen in The Port Talbot P

assion-filmed by

students on work experience w

ith Moving Im

age Wales

01. Tonto Studios M

ike Redm

an 02. U

nreliable Truths - Lectures

The third year External Project, as mentioned previously, aims to apply your individual creativity and extend your endeavours by engaging with the external market place. Every student in the final year works with a client who could be a charity, a design group, a gallery or company (see programme details for examples).

In the module Marketing, Self Promotion and Exhibition mock, and often real, interviews are held with high-level professionals from organisations such as Millennium Images and Saatchi & Saatchi, often resulting in employment and placements.

We have an excellent range of visiting lecturers and we regularly hold conferences and symposia. Most recent were two exhibitions and symposia in Illustration and Fine Art/Drawing, that attracted international artists and speakers. Many of our graduates return to talk to and work with students, providing excellent insights and links to the creative industries.

01 0302

13it’s our industry links...

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IT’S OUR PROGRAMMES...

All our courses share a common philosophy to enable you to take full advantage of creative and vocational opportunities by focusing on the following:

Individuality, Creative freedom, Academic flexibility, Professionalism and Employability

Our courses are based in our two campuses - Swansea & Carmarthen.

School of Fine Art & Photography

School of Film & Digital Media

School of Visual Communications

School of Design and Applied Arts

School of Fine Art & Photography

Diploma in Foundation Studies Art, Design and Media

BA (Hons) Fine Art (Combined Media)

BA (Hons) Fine Art (Painting & Drawing)

BA (Hons) Fine Art (3D & Sculptural Practice)

BA (Hons) Photography in the Arts

BA (Hons) Photography in the Arts (4 Year Programme)

BA (Hons) Photojournalism

BA (Hons) Photojournalism (4 Year Programme)

BA (Hons) Curatorial Practice and Writing for the Arts

MA Fine Art (Contemporary Dialogues)

MA Photography (Contemporary Dialogues)

BA Celf a Dylunio*

BA Art & Design*

BA Celf Ymarferol (Celf Amgylcheddol)*

BA Art Practice (Environmental Art) *

BA Celf Ymarferol (Cymuned) *

BA Art Practice (Community) *

BA Celf Ymarferol (Lechyd a Lles) *

BA Art Practice (Health and Wellbeing) *

MA Applied Arts*

MA Design*

MA Fine Art*

School of Film & Digital Media

BA (Hons) Digital Film & Television Production

BA (Hons) Digital Film & Television Production (4 year Programme)

BA Documentary Video

BA Video Arts

BA Film and Visual Culture*

BA New Media Production*

BA (Hons) 3D Computer Animation (3/4 year programme)

BA (Hons) Digital Arts (3/4 year programme)

BA (Hons) Creative Computer Games Design (3/4 year programme)

BA (Hons) Visual Effects (3/4 year programme)

BA (Hons) Sonic Art

BSc (Hons) Music Technology (3/4 year programme)

BSc (Hons) Music Technology-Audio Production

BSc (Hons) Music Technology-Game Audio

BSc (Hons) Music Technology-Sound for the moving image

MA Creative Sound Production

MA 3D Computer Animation

MSc Multimedia

School of Visual Communication

BA (Hons) Advertising and Brand Design

BA (Hons) Illustration

BA (Hons) Graphic Design

MA Visual Communication (Contemporary Dialogues)

School of Design and Applied Arts

MDes/BA (Hons) Product Design

MDes/BSc (Hons) Product Design & Technology

MDes/BA (Hons) Automotive Design

MDes/BA (Hons) Transport Design

MA Product Design & Innovation

MSc Industrial Design

MA Transportation Design

MDes/BA (Hons) Glass

MDes/BA (Hons) Glass in the Public Arts

MDes/BA (Hons) Architectural Glass Arts

MA Glass

BA (Hons) Surface Pattern Design (Contemporary Applied Arts Practice)

BA (Hons) Surface Pattern Design (Textiles for Fashion)

BA (Hons) Surface Pattern Design (Textiles for Interiors)

BA (Hons) Surface Pattern Design (Fashion Object)

MA Textiles (Contemporary Dialogues)

* Courses run in Carmarthen

1514 It’s our programmes...

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Carmarthen

Our Carmarthen Campus offers programmes in Art, Film and Media. Whether you have an academic, vocational or practical outlook, we will be able to offer you the scope to shape your studies to your strengths.

The degrees in the Art pathways are all offered bilingually. Within Film and Media, the courses are delivered through the medium of English. Within all areas, students have the potential to study with us from undergraduate level all the way through to achieving a PhD, due to the research expertise and professional achievements of our staff.

By forging strong links with the Creative Industries our students find employment in these areas and beyond. Various Creative Industries bodies have welcomed our approach to teaching and learning, as we produce those with the skills and confidence to work creatively. A strong entrepreneurial and vocational approach is built into our degree pathways, and our students are given opportunities to gain invaluable work experience with outside organisations. We have long-term partnerships with Swansea City Football Club, The National Trust in Wales, and the Dinefwr Literature Festival to name a few. In addition to such online publications, our students regularly organise their own film exhibitions and art shows, and we believe this element is important in both building personal confidence, and in giving vital experience of engaging with the world beyond University.

Swansea

Our Dynevor campus in Swansea houses all the facilities you will need and others that you would not have imagined. When we moved to the Dynevor campus in 2005, and at a time when most Universities were disposing of them, we brought with us many of the traditional processes such as ceramic kilns, printmaking and photographic darkrooms.

The Faculty has been further enhanced this year with the opening of the new Alex Design Exchange. The Grade II listed building has seen a £12 million redevelopment that houses the School of Design & Applied Arts’ Industrial Design and Glass programmes.

We have heavily invested millions of pounds in both regularly updating digital suites and in purchasing innovative equipment and professional facilities such as a laser engraver, water jet cutter, 3D filmmaking equipment, digital blade cutter and a calibrated digital print system.

3D scanning and printing, extensive workshops allowing students to explore the use of a range of materials including glass, wood. metal, plastic, plaster, automotive styling clay and ceramics. As well as the latest versions of 3D modelling, animation and visualisation software, Adobe creative suite and other industry standard specialist packages.

This combination of traditional and state-of-the-art equipment will enable you to maximize your employment opportunities by offering you a wider ‘creative vocabulary’ and ensuring that you have skills that are professional and up to date.

Many of our courses provide work experience and internships as part of the programmes open to all students who want that experience, which we are aiming to extend to all courses. In addition there are opportunities to work with the community, with the regional creative industries and with organisations such as hospitals and in schools.

You are not just a number to us and, because we have smaller class sizes than many universities, there is a considerable contact time with staff, and plenty of individual and small group tutorial time.

In a survey by Which? Swansea was placed 9th in the whole of the UK for teaching hours offered to students, Daily Telegraph 15th May 2013.

All courses are taught through small group workshops, small group and individual tutorials, lectures, seminars and individual study and practice supported in the studios by professional staff. We aim to give each individual student the right balance of challenge and support.

Student support services in the Faculty, and in the University as a whole, help you make the most of your time with us and there is additional learning support if you need it.

In a recent HEAD (Higher Education in Art and Design) survey of 1st year students, the Faculty achieved 100% satisfaction for Student Support.

Most of all we want you to enjoy your time with us, many of our graduates don’t want to leave and that’s the way we like it.

SWANSEA/CARMARTHEN

Swansea/Carmarthen 16 17

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Langland - surf - got my first tube ride The Pier - home of the lifeboat!

Mumbles Foreshore - the greatest breakfasts ever

Cycle path - Mountain biking in Clyne woods

Mumbles

to Carmarthen

Hospital

4º W

Grand Theatre & Comedy Club

WE ARE HERE

Glynn Vivian Gallery

Dylan Thomas born here

Wales National Pool

Wind Street - The scene of many great nights out

National Waterfront Museum

Marina - Boats, Museums, Leisure Centre, Culture and Nightclubs

Dylan Thomas Centre

Train Ferry

Liberty Stadium - Rugby, football, gigs...

Swansea to Cork ferry

to London 3 hours

Kite Surfing

Yacht club

Gower - the land of castles, beaches, folklore, watersports and more good pubs

19Swansea/Carmarthen 18

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Industrial Design MDes/BA (Hons) Product DesignMDes/BSc (Hons) Product Design & TechnologyMDes/BA (Hons) Automotive DesignMDes/BA (Hons) Transport DesignMA Product Design & InnovationMSc Industrial DesignMA Transportation Design

GlassMDes/BA (Hons) GlassMDes/BA (Hons) Glass in the Public Arts*MDes/BA (Hons) Architectural Glass Arts*MA Glass

*subject to validation

INDUSTRIAL DESIGN & GLASS

2120

01

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INDUSTRIAL DESIGN & GLASS

2322

01

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The School occupies the newly restored Grade II listed ALEX building.

The School itself has excellent facilities including dedicated design studios and well equipped prototyping workshops and every student is guaranteed a personal studio workspace.

Students can gain experience of working with wood, metal, plastics, glass and ceramics, automotive styling clay, and the latest versions of industry-standard 3D design and visualization software such as Autodesk AliasStudio, Solidworks and Adobe Creative Suite. This is linked to a comprehensive CAD/CAM and rapid prototyping facilities including 3D Systems, Z-Corp, Ultmaker, Fortus, Roland and Stratasys machines.

Our teaching is supported by a proactive approach to research and commercial engagement. This ensures that we meet the highest academic and professional standards and deliver the qualifications and experience relevant to industry.

Industrial Design is a forward-looking and inclusive discipline and the School welcomes all applications.

The school boasts an impressive alumni with recent graduates finding employment with some of the worlds’ leading automotive companies, such as Jaguar Land Rover, McLaren Automotive, Rolls-Royce, Westfield, Pininfarina and RECARO. The high skills obtained at Swansea by automotive-trained graduates allow them to gain employment across a wide range of design disciplines such as automotive design, graphic design, product design, clay modelling, CAD modelling & hard modelling.

All of the Industrial Design courses at Swansea exhibit student work in major graduate design and recruitment exhibitions each year at the National Waterfront Museum in Swansea and at New Designers in London as a launchpad for early design careers.

“ Studying design at Swansea was a great experience for me. The standard of one to one teaching was second to none and the state of the art facilities really allowed me to explore and develop my skills to the highest of industry standards. With sponsored industry involvement in projects it allowed me to gain a feel and understanding of the competitive industry I wanted to enter and helped to mould me into the designer I am today. Swansea for me has really helped shape who I have become and I feel honoured to be able to say my success is down to the continued support and dedication of its tutors.”

Peter Wilkins McLaren Automotive Limited

“ During my three years in Swansea, I was successful in three major national awards. This was down to excellent studio facilities and constant encouragement by the staff. I’m grateful to everybody at the School of Industrial Design for helping me fulfil my ambitions.”

Philip Sage Senior Director: Global Product Acquisition & Inventor Relations, Hasbro Inc.

Ind

ust

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2524 Industrial Design & Glass Industrial Design

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Product designers define the world around us, they give it form and material quality, they make it usable and sensible and they have to do this in an economic and sustainable way. Both the BA (Hons) and BSc (Hons) programmes deal with the design and development of mass-produced consumer products, systems and services. Where they differ is in their approach to new product development.

Programme Philosophy:

Our vision is to produce design professionals able to respond creatively to the changing needs of people in a commercially and environmentally sustainable manner.

This programme explores the human-centred aspects of product design. Students are encouraged to focus on people, exploring the visual and socio-cultural perspectives to better understand our relationships with consumer products. A heavy emphasis is placed on evaluating human needs, both utilitarian and emotional, in our interaction with designed artefacts. Emphasis is placed on idea generation, form development and product styling through studio and workshop practice, allied with a sound understanding of materials and manufacturing.

The programme integrates traditional studio practice with state-of-the-art digital tools, with students utilising the latest versions of industry-standard computer aided design and visualisation software, and rapid prototyping facilities.

Employment Opportunities:

Graduates of UWTSD Swansea’s Product Design courses have found employment with some of the worlds established leading names in manufacturing and design consultancy such as Panasonic, SeymourPowell, Lego, Native, Hasbro, Acumen, Gurit, Zodiac Aerospace, Ecophon, Arkam, the Culture Group and Recaro. Some of our graduates have decided to establish a new generation of consultancies such as FKCreate, Make&See and MeeCreative or to develop specialised design centres for charities such as Cerebra with the support of the University. Alternatively, some graduates have continued their educational development on postgraduate courses studying at PGCE (for teaching), Masters or Doctoral level at UWTSD Swansea and further afield, including specialist postgraduate schools such as the RCA and Domus Academy.

MD

es/B

A (H

on

s)

Pro

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ct D

esig

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BA (Hons) UCAS Code: W242MDes UCAS Code: 0P2M [email protected]

Research & Industrial Links

The teaching team are all experienced designers who are either engaged in industrial practice or are research active. The courses include live design projects which enable students to engage with both major companies and small entrepreneurial businesses. Staff practice, industrial contact and live projects ensures that students are fully prepared for the demands of employment

Year 1:

• Product Design Methods I

• Product Design Methods II

• Design Prototyping

• Materials & Manufacturing

• 3D CAD & Visualisation

• Contextual Studies

Year 2:

• Professional Practice

• Group Design Practice

• Advanced 3D CAD

• Design For Manufacture

• User Experience Design

• Advanced Digital Visualisation

Year 3:

• Major Project: Research & Design Manifesto

• Major Project: Realisation & Communication

• Minor Project

• Professional Promotion

Year 4 (MDes only)

• Research Methods & Communication

• Creative Enterprise & Practice

• Creative Venture

MDes Product Design

The integrated MDes allows students to extend their studies to master’s level and undertake a collaborative project with industry or develop a creative enterprise.

2726 Industrial Design & Glass MDes/BA (Hons) Product Design

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Automotive Design

Transportation of people and their resources has become a defining factor in contemporary life and its impact on our future cannot be ignored. The BA (Hons) Automotive Design course addresses the design of new vehicles using traditional design studio practice, clay modelling and digital tools.

Automotive design encompasses all forms of transportation including: cars, boats, trucks, motorcycles, public transport & transport systems.

Programme Philosophy:

Our vision is to produce design professionals witha high level of skills, creativity, cultural & aesthetic awareness with sensitivity towards sustainable future.

This programme explores the changing nature of transportation in all its forms. Students address the visual and physical elements of new vehicle design in relation to emerging social, economic and cultural trends. Emphasis is placed on developing a high standard of creative thinking, aesthetic sensitivity and visualisation skills. Students are encouraged to generate radical vehicle concepts that challenge established conventions but not at the expense of fundamental human needs.

BA (Hons) UCAS Code: W240MDes UCAS Code: 7F3T [email protected]

The programme integrates traditional studio practice with state-of-the-art digital tools, with students utilising the latest versions of industry-standard computer aided design and visualisation software.

Employment Opportunities:

The diverse nature of the programme provides the graduate with the necessary creative thinking and communication skills so highly desired in today’s dynamic workplace. Graduates from the programme are prepared for commercial practice.

Graduates can pursue employment opportunities as designers within established consultancies, in-house design teams, or by setting-up their own design consultancies. The high skills obtained by automotive-trained graduates allow them to gain employment across a wide range of design disciplines such as marketing, shoe/fashion design, games design, product design, concept car design etc.

Research & Industrial Links

The teaching team are all experienced designers who are either engaged in industrial practice or are research active. The courses include live design projects which enable students to engage with both major companies and small entrepreneurial businesses. Staff practice, industrial contact and live projects ensures that students are fully prepared for the demands of employment.

MDes Automotive Design

The integrated MDes allows students to extend their studies to master’s level and undertake a collaborative project with industry.

Year 1 Modules:

• Automotive Design Methods 1

• Automotive Design Methods 2

• Creative Design Development

• Materials & Manufacturing

• Contextual Studies

• 3D CAD & Visualisation

Year 2 Modules

• Professional Practice

• Group Design Practice

• Advanced Automotive Surfacing

• Vehicle Technology

• Advanced Digital Visualisation

• Concept Studies

Year 3 Modules:

• MP: Design Research & Manifesto

• MP: Design Realisation & Communication

• Minor Project

• Professional Promotion

Year 4 MDes only:

• Research Methods & Communication

• Creative Enterprise & Practice

• Creative Venture

MD

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A (H

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Au

tom

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2928 Industrial Design & Glass MDes/BA (Hons) Automotive Design

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Transport Design at UWTSD Swansea explores the changing nature of transportation in all its forms, including: cars, boats, trucks, motorcycles, public transport & transport systems.

The bias of this course is in the design resolution of new vehicle types to meet a need and/or a future scenario.

The course aims to develop designers capable of designing forms of transport with an ‘inside out’ approach, supported by research based upon future predictions in technology, aesthetics and environmental sustainability. The BA award at Swansea has been designed to facilitate the development of a designer through the replication of a professional environment, encouraging graduates to approach the design challenge in the same way as a professional transport designer.

Employment Opportunities:

The range of experience and knowledge acquired on this course provides graduates with the necessary creative thinking and communication skills so highly desired in today’s dynamic workplace. The career paths for successful transport designers are flexible and diverse, and graduates pursue employment opportunities as designers within established consultancies, in-house design teams at leading automotive companies or setting up their own creative business.

MD

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A (H

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Tran

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BA (Hons) UCAS Code: 9R37MDes UCAS Code: 04G6 [email protected]

Year 1 Modules:

• Automotive Design Methods 1

• Automotive Design Methods 2

• Creative Design Development

• Materials & Manufacturing

• Contextual Studies

• 3D CAD & Visualisation

Year 2 Modules

• Professional Practice

• Group Design Practice

• Advanced 3D CAD

• Vehicle Technology

• Advanced Digital Visualisation

• Concept Studies

Year 3 Modules:

• MP: Design Research & Manifesto

• MP: Design Realisation & Communication

• Minor Project

• Professional Promotion

Year 4 MDes only:

• Research Methods & Communication

• Creative Enterprise & Practice

• Creative Venture

MDes Transport Design

The integrated MDes allows students to extend their studies to master’s level and undertake a collaborative project with industry.

3130 Industrial Design & Glass MDes/BA (Hons) Transport Design

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32 33

The relationship between technology and people has never been more intricate. This programme is about how product designers harness the power of technology to shape our future relationship with the products we need.

Programme Philosophy:

Our vision is to produce design professionals able to creatively apply new and emerging technologies within new product innovations.

BSc(Hons) Product Design & Technology

This programme is particularly interested in exploring new ways of exploiting technology to enhance the human experience. There is a strong emphasis on the detailed resolution of product proposals with regard to the enabling technologies, material choice and manufacturing criteria. The study of Product Design & Technology provides students with the opportunity to develop the skills, knowledge and intellectual abilities to undertake the design and development of new products based upon the application of scientific and technological principles. The course integrates the use of industry standard, state-of-the-art, digital design tools and rapid prototyping technologies into the design process allowing for the exploration and realisation of product solutions through creative, technical and analytical design practices.

MD

es/B

Sc(H

on

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Pro

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n &

Tech

no

log

y

BA (Hons) UCAS Code: W284MDes UCAS Code: W200 [email protected]

Research and Industrial Links

The School of Industrial Design has built up close links with the design and manufacturing sector through its research and industrial engagement projects. The School is home to the Institute for Sustainable Design that works with industry to support product development. These external activities feed into the course so that the student learning experience is enhanced through live projects with industry.

Year 1

• Product Design Methods I

• Product Design Methods II

• Design Prototyping

• Materials & Manufacturing

• 3D CAD & Visualisation

• Product Engineering

Year 2

• Professional Practice

• Group Design Practice

• Advanced 3D CAD

• Design For Manufacture

• Product Simulation & Analysis

• Digital Product Development

Year 3

• Major Project: Research & Design Manifesto

• Major Project: Realisation & Communication

• Minor Project

• Professional Promotion

Year 4 (MDes only)

• Research Methods & Communication

• Creative Enterprise & Practice

• Creative Venture

MDes Product Design & Technology

The integrated MDes allows students to extend their studies to master’s level and undertake a collaborative project with industry or develop a creative enterprise.

3332 Industrial Design & Glass MDes/BSc(Hons) Product Design & Technology

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MA Transportation Design MSc Industrial Design

MA Product Design & InnovationMA Product Design & Innovation MA Transportation Design MSc Industrial Design

A Master’s degree is an opportunity to explore uncharted waters and develop your professional design practice in new and innovative directions. Each of our master’s programmes place design philosophy, innovation and design practice in an industrial context to develop sustainable and universal solutions to human needs.

Embarking on any of our Master’s programmes provides the graduate with a vehicle to refine his or her design approaches and build upon the foundation laid down at undergraduate level.

For students returning to university after time spent in industry it can provide the necessary stimulus to revitalise a career in design. In either case a Master’s encourages

the student to embrace new ways of design thinking which emphasises true sustainability, socially, economically and environmentally. Each Master’s programme is divided into two parts: Part One consists of two practice-based modules that allow students to explore and experiment within their specialist area of study. Three modules (research methods, contemporary issues in design and visual communication) support the postgraduate learning experience. Part Two consists of a student directed Major Project and, together with an integrated report, forms the final submission for the programme. The execution of this project is a process of negotiation between student and project director with the project outcome demonstrating innovation in some, or all, aspects of its design, function or means of manufacture. An option to submit a written dissertation in lieu of a Major Project is available.

Full-time students study over a period of one calendar year. Part-time students study the same modules but over two years.

MA Product Design & Innovation explores the nature of the innovation process and its relationship to the design and development of consumer and industrial products. The programme provides a platform for students to further their knowledge of the nature of innovation and the necessity for its application in the design of products, systems and services.

MA Transportation Design provides graduates with the opportunity to improve their expertise & philosophical development to make them more effective and reflective design practitioners. There is a strong emphasis towards unique, niche, and alternative forms of transport which explore our evolving relationship with sustainable mobility in a shrinking world.

MSc Industrial Design aims to reconcile consumer needs with manufacturing reality. It focuses on the advancement of innovative paradigms for sustainable product development through the use of digital technologies. It does this by allowing students to explore and test design solutions through prototyping within real and virtual environments.

MPhil and PhD research is undertaken by the school please contact us for further details.

35Industrial Design & Glass MA Transportation Design MSc Industrial Design34

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The programmes are delivered at the newly refurbished ALEX Design Exchange. The £14m ALEX development ensures students have access to excellent facilities including dedicated design studios with individual work spaces, traditional glass workshops supported by a comprehensive computer suite to support digital design. Students can gain experience of working with wood, metal, plastics, glass, ceramics and automotive styling clay. The campus has a strong sense of community and opportunities to attend social events like enterprise initiatives, exhibitions and guest lecturers from industry and alumni

The exceptional combination of excellent facilities and internationally renowned staff provides as environment that encourages creativity and technical excellence in promoting those professional qualities designed to enhance your career prospects.

The course is the only specialist facility focusing on architectural glass offering the opportunity for student to study this specialist area at BA, Masters and PhD with an experienced team of staff whose own practice are specialist in this field.

To all students we offer opportunities to engage with the local community through projects, exhibitions and commissions and the gain experience with studios and artists working within the region.

Gla

ss

Employment opportunities

It’s not just a job but a vocation.

Graduates either choose to be self employed as artists, designers or makers, or work for studios where they might specialise in traditional stained glass, glass painting or decorative surface treatments such as sand blast engraving, acid etching or kiln forming.

Employment Options:

• Establishing you as an artist, designer or maker.

• Setting up a studio as a sole supplier/partnership with others.

• Employed in specialist glass studio.

• Engaging in freelance work on architectural/interiors projects.

• Designing for industry or working in the glass industry.

• Working on private and public commissions.

• Working on art projects, community projects.

• Other opportunities include arts administration, teaching and mentoring, community work and arts editorial.

Graduates may naturally be involved in a broad range of these opportunities.

The glass department has a strong alumni network both nationally with the UK and abroad. Students have come from Japan, America and Europe to study in Swansea due to its history and subject specialism. The course offers a specialist career pathway that focuses on the individual pathway of each student.

3736 Industrial Design & Glass Glass

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Our Glass programmes at UWTSD Swansea are strongly vocational courses that draws together the best traditions of hand working in glass with the latest creative technologies. Students study traditional and contemporary practice underpinned by solid craft skills, including drawing, design and making.

Our small student groups mean you can always find a tutor to help you with your work. The teaching team consists of highly experienced glass artists and designers who are either engaged in professional practice or are research active, supported by industrially trained technical staff. This ensures that the course delivers a qualification and experience that is highly relevant to the changing needs of the industry and wider architectural glass community.

*MD

es/B

A (H

on

s) G

lass

BA (Hons) UCAS Code: W773MDes UCAS Code: 0H3A [email protected]

* MDes Subject to validation

Year 1

• Historical and Contextual Studies I

• Visual Studies

• Design Practice

• Decorative Glass Processes

• Stained Glass Practice

Year 2

• Historical and Contextual Studies II

• Advanced Visual Studies

• Contemporary Technologies

• Advanced Stained Glass Practice

• Advanced Warm Glass

Year 3

• Personal Project

• External Project

• Critical Review

• Creative Enterprise

Year 4 MDes only:

• Research & Industry Project (120 credits)

3938 Industrial Design & Glass *MDes/BA (Hons) Glass

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40

Year 1

• Historical and Contextual Studies I

• Visual Studies

• Design Practice

• Design in the built environment

• Stained Glass Practice

Year 2

• Historical and Contextual Studies II

• Advanced Visual Studies

• Technical Processes in Glass

• Modeling and Digital Visualization

• Applied Glass Practice

Year 3

• Personal Project

• External Project

• Critical Review

• Creative Enterprise

Year 4 MDes only:

• Research & Industry Project (120 credits)

* MD

es/B

A (H

on

s)

Gla

ss in

the

Pub

lic A

rts

BA (Hons) UCAS Code: 8B32MDes UCAS Code: 0D2J [email protected]

* MDes Subject to validation

4140 Industrial Design & Glass *MDes/BA (Hons) Glass in the Public Arts

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42

Year 1

• Historical and Contextual Studies I

• Visual Studies

• Design Practice

• Decorative Glass Processes

• Stained Glass Practice

Year 2

• Historical and Contextual Studies II

• Advanced Visual Studies

• Contemporary Technologies

• Advanced Stained Glass Practice

• Advanced Glass Painting

Year 3

• Major Project

• Minor Project

• Critical Review

• Creative Enterprise

Year 4 MDes only:

• Research & Industry Project (120 credits)

*MD

es/B

A (H

on

s)

Arc

hite

ctu

ral G

lass

Arts

BA (Hons) UCAS Code: 2LD2MDes UCAS Code: 5H3M [email protected]

* MDes Subject to validation

4342 Industrial Design & Glass *MDes/BA (Hons) Architectural Glass Arts

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This Masters programme, validated by the University of Wales, is offered on both a part-time and a full-time basis (subject to numbers). The full-time mode will be of one calendar year’s duration, while the part-time mode has a minimum duration of two academic years and allows for flexible attendance.

Programme Description

The MA Glass programme seeks to develop practice that is concerned with re-evaluating architectural glass traditions, conventions and value systems. It is this rigorous re-interpretation process; both physical and psychological that will inevitably define the parameters of the individual student’s personal study.

Glass offers some remarkable properties, not least transparency and durability. These have been exploited in the architectural context for thousands of years. Huge advances have been made in glass technology, and it would seem that the possibilities of the material grow daily rather than diminish. The pace of change is such that it has made it difficult for the practitioner to keep abreast of new developments.

This MA provides the opportunity to explore these new possibilities and knowledge as well as developing new skills and approaches to working in glass.

The MA Glass programme aims to develop those critical and reflective faculties to empower the student to engage in a more proactive, educated dialogue with architects, industry, designers, artists and scientists working in glass.

MA

Gla

ss

[email protected]

Programme Content and Structure

The main strands of the programme are: design philosophy, material innovation and glass design. These themes are considered in the context of glass for the environment, to fulfil the need to develop innovative, sustainable and possibly universal solutions for a variety of architectural, public and private spaces.

Part I

Students study the following subject areas grouped together in discrete modules. The total value of part 1 is 120 credits. The full-time students study over a period of one calendar year, part-time students study the same subjects over two years.

Part II

Part II, the Major Project, is an in-depth investigation into a particular area. This element of the programme will be equivalent to 60 credits. The execution of this project may take a variety of forms and is a process of negotiation between student and project director.

Assessment

The taught modules in Part I are assessed through a combination of coursework and written assignments. The project in Part II is normally assessed through the submission of an architecturally contextualised glass project and report or alternatively a dissertation of not more than 20,000 words.

Part-time

A student enrolled on the part-time MA programme would require a minimum of two years to achieve the award. Students typically study one module per term. Part II (the project) will involve regular tutorials with members of the project supervisory team.

Full-time

The full-time scheme runs over a calendar year. The 6 taught modules in Part I will be studied over three 10-week terms. Each term includes an allowance for revision and assessment of a module. Part II (the project) will involve regular tutorials with members of the project supervisory team.

Entry Requirements

The normal entry requirements for admission to the MA programme are:

1. an Honours degree or equivalent in an appropriate discipline

2. for graduates of non-UK universities, sufficient command of spoken and written English to meet the demands of the programme (e.g. TOEFL 550 or equivalent)

This programme is ideally suited to applicants who are involved with or who have a background in the applied and decorative arts though candidates from a wide variety of design backgrounds will be considered.

Equivalent qualifications will be considered for entry onto the programme. For example, a candidate with a good HND, together with at least five years relevant experience would be considered. The candidate would be expected to provide evidence to support his/her application.

MPhil and PhD research is undertaken by the school please contact us for further details.

Live project Soban R

estaurant

4544 Industrial Design & Glass MA Glass

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46 47BA (Hons) Photography & Video

DIGITAL MEDIA

BA (Hons) 3D Computer Animation BA (Hons) Digital Arts*BA (Hons) Creative Computer Games DesignBA (Hons) Sonic Art BA (Hons) Visual Effects*

BSc (Hons) Music Technology BSc (Hons) Music Technology-Audio ProductionBSc (Hons) Music Technology-Game AudioBSc (Hons) Music Technology-Sound for the moving image

Digital Media Foundation Year

MA 3D Computer AnimationMA Creative Sound ProductionMSc Multimedia

*subject to validation

4746

02

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DIGITAL MEDIA 4948

02

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50

The School of Film and Digital Media offers an exciting portfolio of cutting-edge and innovative courses, and our practice-based degrees offer an opportunity for the student to develop the key skills necessary for employment in the creative and cultural industries.

Our new programmes celebrate the combination of creative and logical thinking needed in these industries: digital artists who have cultivated a rich combination of creative and technical skills and who can maintain a broad cross-disciplinary awareness. Developing people with this approach can be difficult - particularly the combination of creative and technical thinking - but it is the intention of our degree programmes to inspire such people.

The School includes a dedicated team of friendly staff, many of whom have extensive industry experience. We have strong links with industry, use the latest releases of industry-standard software, and have extensive facilities for the creation of 3D computer animation, computer games, audio, video, and interactive content for the web and mobile devices.

Being a creative digital artist one of the only thriving, pivotal industries of this extraordinarily progressive era means that you will be a key player in the social, cultural, and political transformations our society is currently going through. It means opportunity: the opportunity to contribute to and enrich the future of our global connected culture. Join us and join in.

5150 Digital Media

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The School of Film and Digital Media has a number of high-end specialist facilities related to the different programme areas. These include:

• An 8-camera Vicon optical motion capture system.

• Animazoo inertial motion capture suit.

• A fully equipped photography studio with chromakey curtains.

• A dedicated film and TV studio.

• Life drawing rooms.

• Avid editing suite.

• Pro Tools editing suite.

• Sonic Art laboratory.

• Games room.

The Music Technology studios are based in a separate building inherited from the BBC (who still maintain a presence there), and where Dylan Thomas frequently broadcast from:

• Studio 3 is large BBC-designed recording space. Although originally designed to record orchestras, choirs, and large jazz ensembles the space has wonderful acoustics and has been used successfully to record everything from Death Metal to solo harp: a magnificent resource, much loved by students. Its control room features a Pro Tools HD3 system and surround-sound capabilities. We also use it as a performance space.

• Studio 2 is a fully-soundproofed and self-contained complex, again with a Pro Tools HD3 system and surround-sound.

• Studio 1 features a Nuendo digital audio workstation, an analogue Soundcraft Ghost mixer, and PMC monitoring.

Faci

lities

Each of the specialist areas is serviced by dedicated technicians and an associated Tech Office. These are packed with everything the discerning student could ever need: cameras (high-end HD broadcast, DSLR, video, etc.), microphones (Lavalier, binaural, Soundfield, condenser, dynamic, ribbon), stands, location recorders, studio lights, etc.

Of course we have the usual complement of PC- and Mac-based computer labs equipped with industry standard software from Avid, Adobe, Autodesk, Apple, and many, many, more specialist developers.

5352 Digital Media Facilities

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Graduate Employment Directions

Graduates would be suitable for employment in the any of the creative and cultural industries: the film, television, new media, music, and computer games industries. For example, many of our 3D Computer Animation and Visual Effects graduates progress directly to the big London post-production houses such as Double Negative, MPC, and The Mill. Interactive media graduates are in great demand: every organization needs websites and apps these days! We have Games graduates in Rockstar, OysterWorld, and Wales Interactive.

All our students also develop an excellent range of technologically advanced transferable skills that enable them to gain employment in a wide range of settings. Graduates can also progress onto our highly-regarded postgraduate programmes.

5554 Digital Media

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Pixar’s ‘Toy Story’, some twenty years ago, continues to act as an influential milestone in the development of 3D computer animation. This BA programme began only a few years after this achievement and continues to allow students to study the same digital techniques and methods that are employed on successful feature films. This degree has helped computer animation to become a leading artistic and technical form of expression for artists and digital visualists. Students involved in the ground-breaking world of 3D have the opportunity to actively construct future fantasy visions, designing visually impressive short films, three-dimensional computer-animated characters and environments.

BA (H

on

s)

3D C

om

pu

ter A

nim

atio

n

UCAS Code: [email protected]

*4 year course also available including foundation year

5756 Digital Media BA (Hons) 3D Computer Animation

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Programme Philosophy:

Excellent animation encapsulates all the best elements of design, illustration and filmmaking. It can transcend all barriers of communication through its universal cinematic language. The degree does not train you for one specific role. The aims are so much more fulfilling than that. As a 3D digital visionary you will have the capacity to engage the audience and see positive reactions to your visions on screen. This is achieved through an understanding of how to construct the 3D visuals and a sensitive appreciation of their intended style, content and design.

Companies may provide a successful graduate with a breaking-in period, to acclimatise them to the company’s methods, in a relatively short time. They may not have as much freedom to train someone to animate or become a good 3D designer. Those skills - or that potential - needs to be there from the start of the job and this programme provides the expertise and resources to allow this creativity to grow.

Employment Opportunities:

Job opportunities can depend on the quality and potential of your animation in the selection of your work. The best BA 3D Computer Animation students at Swansea gain a lot of the necessary industrial insight, 3D knowledge and animation skills that enable them to pursue the right path in the creative industries and in 3D computer-generated imagery.

Graduates from the BA 3D CA will have gained the following:

• Comprehensive knowledge of appropriate industry standard animation, modelling and compositing software;

• A detailed knowledge of the history of animation;

• Creative lateral thinking;

• Research skills;

• Communication skills that will allow the student to write a brief, work to a brief, write a report;

• Experience of working in teams.

Research & Industrial Links

Staff on the programme have numerous animation and games and film credits, bringing their industrial experiences to help each year of the degree. Students are taught how to animate in the first year, how to bring better character animation skills and storytelling to the fore in the second year, and then prepare for the industry with an opportunity to make a fully realised 3D short film/sequence.

The Programme Director and team all have experience of making their own films, working with companies and on animation contracts. They all continue to extend their design expertise, animate new visions and conduct their own research into the digital practices involved in 3D, film, industrial insights and education.

Graduates from the BA 3D Computer Animation degree have won animation awards with their final year films, started their own companies (ICreate) and worked on major studio productions at MPC, Framestore, Double Negative, Aardman and at Swansea’s own Tonto Studios (makers of ‘Da Vinci’s Demons’).

The structure of the three years of study are outlined below:

Year 1

Where students adjust to designing for 3D and begin to discover their emerging character/filmmaking animation skills through modules such as ‘Modelling Lighting and Rendering’ and ‘Computer Animation’. Other modules include ‘Visual Studies’, ‘History of Animation’ and the new ‘Production Practice 1’.

Year 2

The construction of 3D character and storytelling methods becomes the focus and students advance their character animation, technical design and digital cinematography. The level of the Production Practice Modules is raised and there is more analysis of animated filmmaking in ‘Narrative Structures for Animation’.

Year 3

The degree culminates with the final ‘Major Project’ with students developing a single 3D film/sequence across the year from initial conception through to final render. Additional work is spent on a ‘Dissertation’ and also on marketing your showreel/portfolio.

5958 Digital Media BA (Hons) 3D Computer Animation

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The BA (Hons) Digital Arts gives priority to the creative exploration of new media in the modern world. You are given all the necessary knowledge to develop new and innovative work in the fields of image creation, 3D Graphics, sound and vision, animation, web design, video, multimedia authoring and so on.

On this programme you are encouraged to explore and develop your ideas utilising the latest computer technologies and software.

Year 1

Production Practice 1, Multimedia Content, Introduction to Scripting, Interaction Design Workshop, and Design for Screen Display.

Year 2

Production Practice 2, Production Practice 3, Self-Reflective Practice, Creative Content Workflows and Creative Mobile App Design.

Year 3

Major Project - Semester 1, Major Project Semester 2, Dissertation, Entrepreneurship, Interaction Design in Context, Project.

Areas of employment would include: CD/DVD/Web designer, digital production artist (2D and 3D), web editor, assistant art director.

In addition graduates have an excellent range of technologically advanced transferable skills that enable them to gain employment in a diverse range of contemporary media companies as well as becoming directly employed in the New Media industry.

Graduates have also progressed onto postgraduate programmes

*BA

(Ho

ns)

D

igita

l Med

ia

UCAS Code: [email protected] Swansea

*4 year course also available including foundation year* Subject to validation

6160 Digital Media *BA (Hons) Digital Media

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62

BA (H

on

s)

Cre

ativ

e C

om

pu

ter G

am

es D

esig

n

Year 2

Production Practice 2 (Semester 1) & Production Practice 3 (Semester 2), Cinematics & Pre-Visualisation, The Games Designer’s Context, Games Design & Asset Creation

Year 3

Major Project, Dissertation (Semester 1), Project Seminar (Semester 1), Games Design & Asset Implementation (Semester 2), Entrepreneurship (Semester 2)

This programme gives priority to the creative exploration of new media in the modern world. You are given all the necessary knowledge to develop new and innovative work in the fields of image creation, 3D Graphics, animation, environment modelling, texturing, character concept, design and modelling. You are encouraged to explore and develop your ideas utilising the latest computer technologies and software.

Employment includes web gaming, games development and animation production.

The BA Creative Computer Games Design course introduces students to the essential skills and practices used within the Games Industry along with the ability to academically analyse and evaluate their own game ideas and designs.

This programme gives priority to the creative exploration of new media in the modern world. You are given all the necessary knowledge to develop new and innovative work in the fields of image creation, 3D Graphics, animation, environment modelling, texturing, character concept, design and modelling. You are encouraged to explore and develop your ideas utilising the latest computer technologies and software.

Year 1

Pre-Production 1 (Semester 1) & Pre Production 2 (Semester 2) Digital Content Creation 1 (Semester 1) & Digital Content Creation 2 (Semester 2) Production Practice 1, Games Design & History

UCAS Code: [email protected]

*4 year course also available including foundation year

6362 Digital Media BA (Hons) Creative Computer Games Design

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The BA Sonic Art programme is largely practice-based, focusing on innovation in sound production across contemporary media.

The sonic artist is interested in the genesis of sound, creating and manipulating new sound worlds that have never been heard before. They may well engage in composition, sound design, mixed media installations, applied sound to a given brief, live performance, audience participative work. In other words, the development of new sound worlds in any given context.

These sound worlds are often avante garde and disseminated through new technologies and performance approaches. Traditional forms of music making and listening are challenged, reinterpreted, and reinvented by the sonic arts practitioner. A sound artist allies himself very closely with technology, insofar as the development of their own software tools is very closely related to the sounds themselves.

One of the challenges of Sonic Art practice is that it often takes non-visual forms. A sonic artist relates to the purity of sound, often appreciated through reduced and microscopic listening. To that end, the aural development of a sonic artist is at a heightened level, one rarely experienced in everyday life. Sonic artists therefore benefit from a specialized ear training (“reduced listening” or “deep listening”) above and beyond the historical and conventional musical training of our long established Victorian model of Associated Board Training.

*BA

(Ho

ns)

So

nic

Art

When defining Sonic Art, it is unhelpful to think in terms of established and historical music making conventions. Sonic Art addresses new ways of scoring music, the discovery of concrete objects as sound sources (instruments), the sophisticated software manipulation allowing magnification and exploitation of the core sonic properties of any given sound, and the innovative presentation of performance or audience directed work. As such, a Sonic Art student may well encompass composing, programming, manipulating, improvising, diffusing, and performing at any given time.

Level 4

• Production Practice 1

• Computer Music

• Historical Repertoire, Analysis and Aesthetics

• Hacking Tools and Technologies

• Studio Composition Portfolio 1

Level 5

• Production Practice 2

• Production Practice 3

• Performance Studies

• Practice-based Research

• Studio Composition Portfolio 1

Level 6

• Dissertation

• Community Music Project

• Entrepreneurship

• Major Project

• Project Seminar

Employment

It is the School’s experience that its graduates have an excellent range of technologically advanced transferable skills that enable them to gain employment in a diverse range of contemporary media companies as well as becoming directly employed in the music industry. In this sense, the School of Film and Digital Media offers a unique opportunity to students in that the new student immediately becomes fully integrated into the commercial digital media sector through the strong relationships the School has developed with individual companies.

Graduates from the BA (Hons) Sonic Art programme will have gained the following transferable skills: a comprehensive knowledge of a range of industry standard software; a detailed knowledge of the history of technology; creative lateral thinking; research skills; communication skills that will allow the student to make effective presentations, talk coherently and intelligently about their subject area, and be able write clearly and concisely; experience of working in teams; and be effective problem solvers. Many graduates may choose to embark onto the Masters in Creative Sound Production offered by the School.

UCAS Code: [email protected]*subject to validation

6564 Digital Media *BA (Hons) Sonic Art

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*BA

(Ho

ns)

V

isua

l Effe

cts The BSc (Hons) Visual Effects programme is designed to provide graduates with the skills

necessary to move into the industry. Many of our students develop promising careers with top studios. The Swansea School of Digital Media has excellent links with the Visual Effects Industry both locally and nationally.

The course is designed to produce graduates with a combination of artistic sensibilities, problem solving and technical skills that prepare them for careers as Technical Directors in the Visual Effects Industry.

Year 1:

Production Practice 1 3D Fundamentals Effects Animation Visual Effects Fundamentals Scripting Techniques History of Visual Effects

Year 2:

Production Practice 2 Production Practice 3 Visual Effects and Compositing Lighting and Look Development Programming Techniques

Year 3:

Project Seminar Major Project Shader Writing and Tool Development Technical Paper Entrepreneurship

Graduates from this course have gone on to work for Blue Zoo, Cinesite, Double Negative, Framestore and Red Vision in positions such as Technical Artist, Render Wrangler, Render Technical Director, Assistant Technical Director, Pipeline Technical Director and in Research and Development.

UCAS Code: [email protected]

*4 year course also available including foundation year* Subject to validation

6766 Digital Media *BA (Hons) Visual Effects

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BSc

(Ho

ns)

M

usic

Tech

no

log

yThe BSc (Hons) Music Technology aims to cultivate wide-ranging technical and aesthetic skills associated with the subject area. The basic programme is available with four specialist pathways:

1. BSc Music Technology. This is a pathway designed for the generalist: electronics, sound for new media, and live sound are the option modules available in this pathway.

2. BSc Music Technology (Audio Production). This is a pathway designed for those who would like to focus on becoming engineers working with musicians in the recording studio. The specialism here is Music Theory, particularly composition and arrangement. Please note: this pathway has a pre-requisite of Grade 5 Music Theory. If you can read music to this standard but don’t have the grades we have our own entry examination.

3. BSc Music Technology (Sound for Moving Image). Want to work in film and TV? This is the pathway for you: through both theory and practice students will learn how to shoot film, create Foley, explore and understand the many ways in which sound works in audio-visual environments.

4. BSc Music Technology (Game Audio). With the advent of mobile gaming the industry has really taken off and small developers have an outlet for their product. This has created a fantastic opportunity for musicians and sound designers wishing to work in this area. Using a game engine such as Unity and supported by Pure Data as a musical/technical environment, students will creatively develop a portfolio of skills and products.

Below are examples of suitable positions for the graduates from this programme:

1. BSc (Hons) Music Technology (Audio Production). Recording engineer. Tonmeister.

2. BSc (Hons) Music Technology (Sound for Moving Image). Film, television, and new media sectors.

3. BSc (Hons) Music Technology (Game Audio). Games development companies, mobile application development, and new media sectors.

4. BSc (Hons) Music Technology. Live sound, installation, and retail sector.

These represent some of the specific employment rôles targeted by the programmes. In reality we would expect a good deal more flexibility than this due to the common underpinning offered by each of the pathways. In addition, it is the School’s experience that its graduates have an excellent range of technologically advanced transferable skills that enable them to gain employment in a diverse range of contemporary media companies as well as becoming directly employed in the music industry.

Level 4

• Production Practice 1

• Studio Practice

• Digital Audio Systems

• The Music Business

• Contextual Studies

• Specialist module (One from: Electronics, Game Audio 1, Music 1, Performance and AV Techniques)

Level 5

• Production Practice 2

• Production Practice 3

• Sound Lab

• Synthesis

• Marketing

• Mixing

• Specialist module (One from: Sound for New Media, Game Audio 2, Music 2, AV Design & Development)

Level 6

• Dissertation

• Entrepreneurship

• Major Project

• Project Seminar

• Specialist module (One from: Live Sound, Game Audio 3, Music 3, Real-Time AV)

Industry Links

The Marketing module at Level 5 is designed and delivered in conjunction with Roland UK.

The programmes are accredited by JAMES.

UCAS Codes

BSc (Hons) Music Technology: UCAS Code: J931

BSc (Hons) Music Technology (Audio Production): UCAS Code: WJ39

BSc (Hons) Music Technology (Sound for Moving Image): UCAS Code: WW3P

BSc (Hons) Music Technology (Game Audio): UCAS Code: WW36

[email protected]

* 4 year course also available including foundation year

6968 Digital Media BSc (Hons) Music Technology

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The foundation year provides opportunities for students to learn key skills in digital design and technology that provide a platform for Higher Education self-study, particular to digital media. Starting upon the degree at this point there will be help and guidance to adjust to Higher Education study and for students to gain confidence in digital methods of production and innovation.

The First Year’ programme will allow students that have not successfully gained a place on the equivalent three year programme to begin upon a degree. Other candidates may be returning to education (experienced students) or graduates from alternative courses to the standard A level routes. It may appeal to students who may not have completed a traditional foundation course or who are not quite ready to go on to degree level, but who know which subject they wish to study. It is expected to be popular with students without formal qualifications and school leavers with inappropriate qualifications for normal (three year) direct entry.

It acts as a starting point for those students for the digital media courses found within the School of Film and Digital Media and through this validation all of the School’s undergraduate programmes can be studied over an extended full-time duration of four years. This course has been specifically designed for people who do not have the necessary qualifications to directly enter year one of the undergraduate programme.

Upon successfully completing this year of study the student(s) will automatically qualify for the remaining three years of study for their specialist programmes that include:

• BA New Media Production

• BA 3D Computer Animation

• BA Film and Visual Culture

• BA Creative Digital Media

• BA Creative Computer Games Design

• BSc Music Technology

Students will work independently and in groups and in a variety of production roles in order to prepare for their chosen area of study. Methods adopted here will provide the essential motivation to progress further and prepare for future years.

Dig

ital M

edia

Fo

un

da

tion

yea

r

[email protected]

7170 Digital Media Digital Media Foundation year

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This programme is designed to furnish graduates, and other entry-qualified students who wish to further their scholarship, animation experience, practical application and reinforce their professional attributes, with an experience which will further encourage and develop their creativity, expand their practical capabilities and sharpen their media awareness and critical faculties.

The 3D Computer Animation Industry demands a potential employee who has a professional attitude, who has a range of creative and practical attributes and who is self-motivated, team compatible and who will make up for their lack of experience by raw enthusiasm and willingness to constantly learn. This programme has been devised to produce such a person.

MA

3D

Co

mp

ute

r An

ima

tion

[email protected]

3D Animation (Part I)

This module is designed to provide students with a systematic knowledge and understanding of computer-generated animation styles and formats, some of which are at the forefront of contemporary knowledge.

Production Methods

(Part I)To enable the student to gain a systematic knowledge of contemporary industry-standard media production software relevant to their chosen field of research and to orientate the student towards the ongoing process of self-learning and development.

Production Management

(Part I)This module is designed to foster students’ critical awareness of computer-generated imagery (CGI) industry-standard production practices in the rapidly evolving field of computer animation.

Pre-Production

(Part I)To create pre-production material that reflects new insights into their field of study and to create and present original pre-production material that clearly communicates to specialist and non-specialist audiences.

Post Production

(Part I)This module is designed to provide students with a comprehensive knowledge and understanding of individual image manipulation and complex effects sequences.

Major Project (Part II)

The Part II Project provides an opportunity for the student to undertake a deep and systematic study into a particular area of the agreed team Project. The area will require knowledge and understanding at the forefront of developments within the field of computer animation.

The programme has an excellent track record in respect of students being employed by the animation industry. Since the first cohort of animation students completed in 2010, the following companies have employed SDM graduates:

The Mill, Framestore, Icreate, Tonto Films & Tornado Films

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The MA Creative Sound Production degree programme builds upon a 12-year history of delivering successful and popular BSc Music Technology courses.

It is designed for a range of potential applicants: SSDM graduates; music industry professionals; audio professionals in the audio-visual and new media industries; and those teaching either music or music technology in schools and FE colleges.

The course offers participants the opportunity to extend their technological and compositional skills in a variety of musical genres and applications. Situated in the former BBC Building, the department boasts a suite of state-of-the-art studios and recording spaces, fully equipped with industry-standard hardware and software.

Part 1:

• Research Methods

• Soundtrack

• Creative Music Software

• Production Workshop

• Contextual Studies

Part 2:

Major Project

The course offers an innovative approach to the technological challenges offered in

the current music production environment, allowing the student to develop key skills in creative and personally-relevant contexts.

The programme is designed to allow the graduate of the MA to work in a number of different roles. According to the ongoing industry liaison which takes place in the School, there are likely to be employment prospects across a range of digital media and commercial sectors, including radio stations, film, software houses, and digital media companies.

MPhil and PhD research is undertaken by the school please contact us for further details.

Part 1

Part I consists of four taught modules, at the end of which a student may be eligible for the award of a Post-graduate Diploma. Each module will involve 120 hours of student time, 75 hours of which will be self-study.

• Research & Interpretation in New Media

• Sound & Vision

• Production Methods

• Online Content Development

Part 2

Part II, the Major Project, is an in-depth investigation into an area of contemporary interest. The outcome of this project may take a variety of forms.

The programme celebrates the combination of creative and logical thinking necessary to perform many of the cross-disciplinary functions needed in the creative digital media industry. Such an industry needs creative digital artists to cultivate rich combinations of hybrid skills, as well as a broader cross-disciplinary awareness. Developing people with the right approach can be difficult - particularly the combination of creative and technical thinking but it is the intention of this programme to inspire such people and as such, our graduates are sought after by the industry.

MA

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[email protected]

The programme aims, by intellectual stimulation, practical application and development of suitable skills, to produce an informed and competent graduate who is experienced in the analysis, design, implementation and evaluation of new media objects

MSc

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ia

[email protected]

75Digital Media MSc Multimedia74

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OTHER USEFUL INFORMATION FAQ’s How to Apply Get in Touch

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We love to chat to potential students but often hear many of the same questions – here are a few of the regular ones.

What is the ratio of applicants to acceptances?

Approximately 1000 students apply each year for just over 300 undergraduate places.

What sort of careers do graduates go on to do?

Our courses offer a route into many careers from graduates working on TV shows such as Jack Osbourne's Adrenaline Junkie to winning business woman of the year awards. For more information on jobs related to specific courses please see individual course sections above.

Will I work with external clients?

We actively encourage students to work with external clients.

In year 3 all programmes include an 'external project'. These projects have been operating successfully for many years and have often provided employment for students upon graduation.

Students are also encouraged to enter national competitions and industry. Professionals are frequently employed to teach on our courses, giving students first hand knowledge of the profession they wish to enter.

Students are also given the opportunity to exhibit throughout their course. Graduate shows take place in Swansea, Carmarthen and London with design students showcasing their work at prestigious design shows in London.

What skills and qualifications do I need to apply?

From you we expect energy, curiosity and commitment and the beginnings of a passion for your medium.

Applicants are normally interviewed, when they should present evidence relating to their selected 'programme'.

Are there any scholarships or bursaries available?

UWTSD also offers university wide bursaries; for information on these please visit our website.

FAQ

's

Is the Course available part time?

Yes, all our courses are available on a part time basis.

What skills will I learn?

You will be given the opportunity to develop your creativity and conceptual thinking skills.

What facilities are there in the Faculty?

Our department prides itself on retaining traditional workshops, wood, ceramics, textiles, wet darkrooms etc whilst also providing a range of state of the art facilities. These include workshops for metal and plastics, computer suites, textile and photographic digital printing, photographic and video equipment and industry standard digital TV studios and HDV editing suites.

What are the tutors looking for at interview?

We are looking for creative thinkers and students who are passionate about their chosen subject. You will need to bring along a portfolio* of your work and have good creative and communication skills.

* not required for 4 year undergraduate programmes

Can I come to look around?

Yes, there are set open days throughout the year; the dates will be on our website www.smu.ac.uk, but if you can’t make one of the dates available we’ll try our best to make arrangements for you to visit on a day that is suitable.

I would like to study overseas for part of my programme, what are the options?

We have arrangements with a range of countries through the Erasmus Scheme, and for some courses there are opportunities for extended study in the U.S.A. Also many programmes arrange overseas visits such as to Paris Photo and the Bologna Book Fair.

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Applying for art and design courses

Full time undergraduate applications are made through UCAS Further details can be found at: www.ucas.ac.uk

For applications for Art & Design Foundation, Postgraduate courses and all Part Time courses please apply direct to the University.

Interviews and Portfolios If you are selected for an interview it is an opportunity for you to demonstrate your commitment and self - motivation to your chosen area of study; to discuss aspects of the course and to ask any questions that you may have.

Our interviews are friendly and informal and you will also be offered a tour of the Faculty and facilities. For most course interviews, you will be required to submit a portfolio of work as part of your interview. As a general guide, portfolios should contain examples of work (both finished and work in progress) that showcase your particular skills and interests. The content of a portfolio should be presented in a logical, ordered and simple fashion.

We also love to see sketchbooks.

How

to A

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01. Rachel Thom

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We are not far from London, in fact only four degrees west of the Greenwich Meridian. It takes approximately 3 hours by train and the sun sets over a quarter of an hour later, 16 minutes more time for surfing!

So for degrees+ in the West come to us!

The Faculty holds official open days, details of which can be found on our website, but we welcome students at any time of the year. To arrange a visit please contact the relevant course tutor.

For further information or to request a main university prospectus please contact us.

Swansea Campus University of Wales Trinity Saint David Faculty of Art & Design Dynevor Centre for Art, Design and Media De-La-Beche Street Swansea, SA1 3EU Wales, UK

Tel: 01792 481285 Email: [email protected]

www.uwtsd.ac.uk

Carmarthen Campus University of Wales Trinity Saint David College Road Carmarthen SA31 3EP

Tel: 01792 481285 Email: [email protected]

www.uwtsd.ac.uk

www.facebook.com/artanddesignuwtsd

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Cardiff Bristol M2

M4

M6

M42

M62

A36 A3

M4

M5

M5

M1

M1

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M6

M6

A74

M90

A92

A5

M50 M25 London

Birmingham

Fishguard

RosslareCork

Holyhead

Dublin

Belfast

Liverpool Manchester

Leeds

Newcastle

Edinburgh

Dover

Southampton

4º W4º+

Swansea

Carmarthen

0º Greenwich Meridian

Glasgow

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BON VOYAGE! www.uwtsd.ac.uk

The information given was accurate at the time of going to press.

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www.uwtsd.ac.uk [email protected]