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ADVENTURERS VAULTArms and Equipment for All Character Classes

G GAMEin

SUPPLEMENT Peter Schae

Logan B o n n e r

C H A P T E R

1

MAGIC ITEMSWHEREVER ONE

tr a v e l s t h r o u g h o u t t h e

w o r l d ( a n d b e y o n d ) , m a g i c i t e m s a r e h i g h l y sought a l t e r (or t h e i r b e n e f i t s b o t h s m a l l a n d l a r g e . A d v e n t u r e r s s e e k out m a g i c a l t r e a s u r e s to h e l p t h e m a c h i e v e their goals. M a n y o f those treasures h a v e h i s t o r i e s that i n s p i r e r u m o r s a n d s p a w n q u e s t s . T h i s c h a p t e r p r e s e n t s m o r e m a g i c i t e m s to fill o u t a d v e n t u r e r s ' w i s h lists. A r m o r : Strong materials a n d protective magic k e e p blades a n d arrow's a w a y f r o m y o u r flesh. W e a p o n s : Strike fear into y o u r e n e m i e s w h e n y o u w i e l d a w e a p o n of p o w e r . A m m u n i t i o n : A r r o w s , bolts, a n d s l i n g stones g i v e y o u a c o m b a t e d g e at r a n g e . I m p l e m e n t s : H o l y s y m b o l s , o r b s . r o d s , staffs, tomes, totems, a n d w a n d s c h a n n e l v o u r magic a n d grant special benefits. A r m s S l o t I t e m s : S h i e l d s to g u a r d y o u a n d b r a c e r s to s m i t e y o u r foes. F e e t S l o t I t e m s : W h e n y o u n e e d to m o v e q u i c k e r , j u m p f a r t h e r , o r d o d g e better, s t e p i n t o o n e o f these items. H a n d s S l o t I t e m s : M a g i c g l o v e s a m i g a u n t l e t s not o n l y k e e p y o u r h a n d s w a r m but k e e p y o u a l i v e . H e a d S l o t I t e m s : M a g i c to bolster t h e m i n d , b o d y , a n d spirit. N e c k S l o t I t e m s : I m p r o v e y o u r defenses in style! R i n g s : Jewelry imbued with powerful and varied enchantments. W a i s t S l o t I t e m s : T h e s e items c a n improve y o u r h e a l t h a n d i n c r e a s e y o u r skillsas w e l l as h o l d y o u r pants up. W o n d r o u s I t e m s : S t r a n g e a n d fantastic items w i t h a w i d e range o f uses. L a i r I t e m s : N e w w o n d r o u s i t e m s to e n h a n c e y o u r base of operations. T a t t o o s : T h e best t h i n g a b o u t m a g i c o f t h e f l e s h is that it's i n s e p a r a b l e f r o m y o u . C o n s u m a b l e s : U s e t h e s e o n e - s h o t i t e m s to get out o f a tough s i t u a t i o n .

S e v e r a l o f t h e i t e m d e s c r i p t i o n s a r e a u g m e n t e d by s i d e b a r s that offer l o r e o r b a c k g r o u n d a b o u t t h e i t e m , p l u s o n e or m o r e a d v e n t u r e h o o k s i n v o l v i n g t h e i t e m a n d h o w t h e c h a r a c t e r s m i g h t a c q u i r e it.

CHAPTER

1

|

Magic ItemsI

ARMORNo attack is too devastating to be turned aside.

or of S h a r e d H e a l t h

Level 30

This golden chalranail glows with divine energy that heals you when you help others. Lvl 30 +6 3.125.000 gp A r m o r Chain Enhancement: AC Property: W h e n you use a healing power that benefits an ally, you also regain hit points equal to one-half the hit points that ally regains. A r m o r of S h a r e d Valor

A r m o r is a n i n t e g r a l p a r t o f a n y a d v e n t u r e r s g e a r . F r o m t h e w i z a r d ' s r o b e s a n d t h e b a r b a r i a n ' s h i d e to the b a r d ' s < h a i n m a i l a n d t h e p a l a d i n ' s plate, a r m o r ' s p r o t e c t i o n is a v a i l a b l e to e v e r y h e r o . E n c h a n t m e n t s improve the wearer's A r m o r (!lass. w h e t h e r bv t i l l i n g p l a l e a r m o r ' s g a p s w i t h s h i e l d s o f force o r h a r d e n i n g l e a t h e r a r m o r i n t o s o m e t h i n g that c a n s l o p a ballista shot. S e a s o n e d a d v e n t u r e r s c a n d e p e n d o n m a g i c a r m o r to protect t h e m e v e n I r o m t h e teeth o f a n a n c i e n t w y r m . A t least s o m e o f t h e t i m e . A r m o r of Aegis E x p a n s i o n Level 2 -

Level I 5 I

W h e n you exhort your allies to find oourui|e. ion fin, I il yourself! Lvl 15 +3 25.000gp Lvl 20 +4 125.000 gp A r m o r Leather, chain Enhancement: AC Lvl 25 Lvl 30 +5 +6 625.000gp 3.125,000 gp

[techs oj magicalforce swirl around this light armor, coalescing to deflect titlarks tii|aiusl you and your companions. Lvl2 +1 520 gp L v M 7 +4 65.000 gp Lvl7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 + 3 13.000 gp Lvl 27 +6 1.625,000 gp Armor: Cloth, leather Enhancement: AC Power (Encounter): Immediate Interrupt. Trigger. A crea ture you have marked with your aeais of shielding power targets you and at least one of your allies with an attack. EJJect: The damage of the triggering creature's attack damage is reduced by 5 + the armor's enhancement bonus. Level 12 or 17:10 t- enhancement bonus. Level 22 or 27:15 + enhancement bonus. A r m o r of D a r k D e e d s Swirlinu with shadows, this armor masks you from your enemies. Lvl 14 ^ 3 21.000 gp Lvl 24 - 5 52S.0O0gp L v l 1 9 +4 105,000 gp Lvl 29 wers. M e m b e r s of o t h e r classes g a i n n o b e n e f i t f r o m w e a r i n g or h o l d i n g a h o l y s y m b o l . Y o u can't m a k e m e l e e attacks w i t h a h o l \ s y m b o l . U n l i k e o t h e r Implements, y o u n e e d o n l y w e a r a h o l \ s y m b o l lor Its p r o p e r t y o r p o w e r to f u n c t i o n . 11 y o u a r e w e a r i n g or h o l d i n g m o r e t h a n o n e h o l y s\ m b o l , n o n e ol y o u r s y m b o l s f u n c t i o n .

Use this magnetic bullet to bring an ally closer to your joe. Lvl 8 +2 Lvl 13 +3 Lvll8 -4 Ammunition 125gp 6 5 0 gp 3.400 gp Lvl 23 Lvl 28 +5 +6 17,000 gp 85.000 gp

E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an e n e m y with an attack using this ammunition, one ally within 3 squares of that enemy can teleport to a space adjacent to It.

Surprise Bullet

Level 3+

Convert's Symbol

Level 1 3

litis winking bullet blinks in and out so your target con'l see it coming. Lvl 3 +1 30 gp Lvl 18 * 4 3.400 gp Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you attack an enemy using this ammunition, that enemy grants combat advantage to you for that attack.

This symhal is a carving of a hand grasping an arcane imple ment. It allows you to auiveri same of your arcane power into healing. Lvl 13 +3 17.000 gp Lvl 23 +5 425.000 gp Lvl 18 > 4 85.000 gp Lvl 28 +6 2,125.000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 damage per plus Property: Arcane casters can wield this holy symbol in one hand to use it as an implement for arcane powers. Choose the type of arcane implement w h e n the symbol is created. P o w e r ( D a i l y Healing): Minor Action. You expend an arcane daily attack power. O n e ally you can see within 10 squares of you regains hit points as though he or she had spent a healing surge, plus additional hit points equal to the level of the expended power.

HOLY SYMBOLSWhatever form it takes, the symbol of a god has power. Of course, an e n c h a n t e d holy /reeh when you overcome a lerriMe injury. Lvl 25 +5 6 2 S . 0 0 0 g p Lvl 30 +6 3.125.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You gain an Item bonus to saving throws against untyped ongoing damage equal to the periapt's enhancement bonus. P o w e r (Daily Healing): No Action. Trigger. A n attack reduces you to 0 hit points or fewer. Eflect: You spend a healing surge and regain additional hit points equal to your healing surge value 10. Level 30: Your healing surge value + 1 5 .

Enhancement: Fortitude. Reflex, and W i l l Property: You gain an item bonus to Heal checks equal to the amulet's enhancement bonus. Property: W h e n you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally. diat ally also makes a saving throw against an ongoing damage effect.

CHAPTER

1 ' Majfic

Items

TIMELESS L O C K E TThis platinum disk features numeric engravings, geomet ric shapes, and arcing lines on both sides. Opening a clasp at the bottom reveals a glass face atop a set of gauges. Each gauge is a circle of runes and numbers arranged around a central post that has moving hands attached to it, which point to a rune, sigil, or number. Dials set around the edges allow the user to adjust the hands to different positions as desiied. A timeless locket is an accurate timepiece that shows what time it is in the user's location. The locket also steals a bit of time each day, storing those borrowed moments for use w h e n the owner needs them most. Explore the Timeless Sanctuary: According to sages, the Timeless was an order of mages who had the power to move backward and forward through time, watching or altering events to suit their purposes. Some calamity wiped out the order, but stories say that the mages' abandoned dominions floating in the Astral Sea still exist, and that timeless lockets have been recovered from some of them. Reach the Plane of Moments: In addition to the Plane of Dreams, the Plane of Mirrors, and the Far Realm, there are a myriad of strange realities, pocket dimensions, and alternate worlds where the impossible becomes possible. Legends speak of one such world where countless golden threads stretch across infinity, each a reality in itself, and the march of history can be seen by reading these strands. In the thickest tangles, representing those monumental events that shape the world and reality, strange and terrible guardians are said to safeguard the strands from tampering. These beings reputedly guard lost treasures from another time, including such items as a timeless locket.

O R C S - E Y E AMULETA follower of Gruumsh might pluck out an eye to look more like the ore deity. By ritually treating a removed eye, an ore can turn it into a useful magic item and an even stronger symbol of devotion to Gruumsh. Ores waste no words on creatures bearing one of these amu lets w h o aren't followers of Gruumsh-they speak with their blades. Slay an Eye of Gruumsh: Ore raiders led by an eye of Gruumsh w h o has an ore's eye amulet are causing trouble for a nearby village. Heroes are needed to slay the ore leader, a deed that will earn the amulet but also the enmity of his tribe and family. Adventuring Trophy: W o r d on the street says that a local adventurer w h o is a great ore hunter took an orc'seye amulet it up. as a trophy from a nearby ore clan. She might be willing to sell it, or she might be "persuaded" to give

Shroud o f Ravens fulling this clotik's black into a immiiT i>f ravens.IUHHI

Level 13 + over vour head transforms Lvl 2 3 * 5 Lvl 28 +6YOU

Lvl 13 ' 3 17.000 gp Lvl 18 - 4 85.000 gp I t e m Slot: Neck

425.000 gp 2.125.000 gp

Enhancement: Fortitude. Reflex, and W i l l P o w e r ( D a i l y Polymorph): Immediate Reaction. Trigger. You take damage from a n attack. f//e( f: You transform into a cloud off screaming ravens until the start of your next turn. W h i l e transformed, you become insubstantial and gain a fly speed equal to your speed. In addition, you shift a number of squares equal to the shroud's enhance ment bonus.

Possum Amulet

Level 23

When you're deeply wounded, this amulet stems theflawof blood to prevent you from dying. Lvl 23 - 5 42 5.000 gp Lvl 28 +6 2.125.000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily): No Action. Tiiggei: An attack if duxes you to 0 hit points or fewer. Effect: You are instead reduced to 1 hit point and knocked prone. Enemies believe that you have been reduced to 0 hit points, and you gain total concealment from them until the end of your next turn. Seashimmer Cloak Level 13

SOUL SHARD TALISMANDeath giants and death titans are known for their soul shrouds, composed of souls they have torn from fallen foes. Small pieces of a slain death giant's or death titan's armor can be enchanted to make soul shard talismans, which emulate the nature of the soul shroud. W h e n an enemy of a talisman's wearer falls in combat, its soul is temporarily trapped inside the talisman. This is both a boon and a burden to the wearer. The talisman's wearer can release the soul to heal himself. But until he does so. unpleasant mental impressions from the trapped soul seep through the amulet into the wearer's mind, ending only when the soul is released. S h a r d for S a l e : Markets in the Shadowfell carry exotic assortments of goods, including relics of battles both ancient and recent. Interested parties can track down a soul shard talisman by asking the right people, though the denizens of the Shadowfell aren't too chatty with strang ers (or anyone, for that matter).

Phantom rivulets of water strain, down tins cloak, and when you're submerged, the cloak is indistinguishable from the water around it. Lvl 13 +3 17,000 gp Lvl 2 3 +5 425,000 gp Lvl 18 +4 85.000 gp Lvl 28 6 2.12 5,000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude. Reflex, and W i l l Property: You gain a swim speed equal to your speed and can breathe underwater. P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy hits you. Effect: You become insubstantial until the start of your next turn.

C 11 A I' I K K 1

Magic

Items

Soul Shard Talisman

Level 2 4 H

Alliance BandThis silver rinj is Inset with complex interlocking decorations and provides healing to your allies. Item Slot: Ring 25.000 gp Property: W h e n you use your second wind, one ally adjacent to you regains 10 hit points. Power (Daily Healing): Minor Action. You spend a healing surge but regain no hit points. Instead, one ally adjacent to you regains hit points equal to your healing surge value. If you've reached at least one milestone today, the ally regains additional hit points equal to your level.

Heavy for Its size, this black metal pendant emanates a wisp oj Mue smote when a soul is trapped inside ir. Lvl 24 +5 525.000 gp Lvl 29 6 2.625,000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Properly: W h e n you reduce a nonminion enemy to 0 hit points, this talisman gains .) charge. I here is no limit to the number of charges it can gain, but it resets to 1 charge after an extended rest. Power (Daily Healing): Minor Action. You expend 1 charge from this talisman and regain 3d6 hit points plus additional hit points equal to 4 times the number of charges remaining in the talisman. Level 29: 3d8 hit points plus 6 times the number of charges remaining in the talisman.

Crown of the D r e a m Kingminiature jewels.

Level 15

T/iis ornate golden ring looks like a tiny amen, complete with Item Slot: Ring 25,000 gp Property: You gain a 11 item bonus to all defenses against illusion or psychic powers. P o w e r (Daily): Immediate Interrupt. Trigger: You are hit by an illusion, a psychic, or a sleep power. Effect: You gain a +4 bonus to all defenses against the triggering power. If you've reached at least one milestone today, the bonus to all defenses lasts until the end of your next turn.

Talisman o f Terrorlvl 7 +2 2.600 gp Lvl 12 f 3 13.000 gp Lvl 17 +4 65.000 gp Item Slot: Neck Lvl 22 t-5 Lvl 27 +6

Level 7 *

This amulet depicts a face with an expression of abject terror. 3 25,000 gp 1,625.000 gp

Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a fear power, each target takes a - 1 penalty to saving throws against any ongoing effects of the power. Level 12 or 17: - 2 penalty. Level 22 or 27: -3 penalty.

Timeless Locket

level 14 '

litis golden locket helpsyou make the most out of each moment. Lvl 14 +3 21.000gp Lvl 24 +5 52S.000gp Lvl 19 fled, this ring's pulsing blue sapphire might recapture it. I t e m Slot: Ring 21.000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): N o Action. Trigger: You are conscious and end your turn without having made an attack during it. Effect: You gain a 4-S power bonus to your next saving throw before the end of the encounter. Level 14 This understated gold and silver weave holds a sliver of ivory carved into a ram's head. I t e m Slot: Ring 21.000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made an attack during it. Effect: You push one creature adjacent to you 1 square.

Death Song Ring

Level IS

The soft songs chanted by this ring in times of need are of those buried alive, hummed withfading breath to hold off the final night I t e m Slot: Ring 105,000 gp Property: W h e n you make a death saving throw, each enemy within 3 squares of you takes 5 necrotic damage. P o w e r (Encounter Necrotic): Immediate Reaction. Trigger. A n ally makes a death saving throw. Effect O n e enemy within 3 squares of that ally takes 10 necrotic damage. If you've reached at least one milestone today, each enemy, instead of one, within 3 squares of that ally takes 10 necrotic damage.

D e a t h Spiral R i n

l e v e l 16

This ring's dizzying black spirals seem to bend space and lime. Item Slot: Ring 45,000 gp Property: You gain resist 5 necrotic. P o w e r ( D a i l y Teleportation): Immediate Reaction. Trigger: A creature within 10 squares of you drops to 0 hit points or fewer. Effect: You teleport into the creature's space or to a square adjacent to it. If you've reached at least one milestone today, you can use the power a second time during this encounter. This second use doesn't count as a use of a daily magic item power.

CROWN OF THE D R E A M KINGT h i s ring's n a m e c o m e s f r o m a tale told t o h u m a n children for c e n t u r i e s . I n t h e t a l e , a y o u n g girl n a m e d S h a r n a n d a r e s c u e s t h e K i n g of D r e a m s f r o m t h e n i g h t m a r e s that h a u n t h i s k i n g d o m , a n d h e g i v e s his c r o w n t o h e r in g r a t i t u d e . B e c a u s e t h e K i n g of D r e a m s is n o bigger t h a n S h a r n a n d a ' s h a n d , t h e c r o w n is j u s t large e n o u g h f o r her to w e a r a s a ring, a n d it p r o t e c t s h e r d r e a m s f r o m that night o n . W h e n a plague o f n i g h t m a r e s c o m e s t o S h a r n a n d a ' s t o w n , t h e ring p r o t e c t s her, a n d s h e u s e s it to r e s c u e a p r i n c e w h o h a s f a l l e n u n d e r a s p e l l . Together, t h e y defeat t h e t h r e a t , a n d a s s u c h stories g o , t h e y m a r r y a n d live h a p p i l y e v e r after. M a n y s u s p e c t t h e r e is s o m e t r u t h t o t h i s story, since t h e rings a s s o c i a t e d w i t h it s e e m t o h a v e o r i g i n a t e d in t h e F e y w i l d , said b y s o m e e l a d r i n sages to b e t h e d r e a m of t h e n a t u r a l w o r l d . S o m e m a g i c - u s i n g j e w e l e r s in the w o r l d h a v e l e a r n e d t h e craft o f m a k i n g t h e s e rings, but t h e i r v e r s i o n s a r e n e v e r as l o v e l y a s t h e o n e s g i v e n as gifts b y t h e e l a d r i n t o t h o s e w h o h a v e e a r n e d t h e i r favor. A Hop, a Skip, and a Jump: A c c o r d i n g t o a recently d i s c o v e r e d m a p , a t r a i t o r o u s k n i g h t i n a m a g i c a l slumber lies j u s t o n t h e o t h e r s i d e o f a p o r t a l to t h e F e y w i l d . It's d a n g e r o u s to go t h e r e , b u t a crown of the dream king is s u p p o s e d l y a m o n g his p o s s e s s i o n s .

Grace Ring of Lightning

Level 14

The gold and silver weave of this ring is cut with sparkling channels. Lightning arcs from it to protect you wlxenyoure incapacitated. I t e m Slot: Ring 21,000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): N o Action. Trigger: You are conscious and end your turn without having m a d e a n attack dur ing it. Effect: O n e creature within 5 squares of you takes lightning damage equal to your highest ability modifier.

CHAPTER

1 | Magic

ff*>i

Greater Ring o f Invisibility

level 23

Ring of E n d u r i n g Earth

Level 20

This onyx band makes it easier Jar you to conceal your comings and goings. Item Slot: Ring 425,000 gp Property: You gain a +5 item bonus to Stealth checks. Power (Encounter Illusion): Minor Action. You become invisible until the end of your next turn. If you've reached at least one milestone today, you also gain concealment until the end of the encounter.

While vim wear ihis ring,your hand lakes on the appearance of stone, signify ing that you possess ihe durability of earth Item Slot: Ring 12 5,000 gp Property: You gain a +4 item bonus to Endurance checks. In addition, you gain an item bonus to Fortitude equal to the number of milestones you've reached today. P o w e r (Daily): Free Action. Trigger You're pulled, pushed, slid, or knocked prone. Effect: You ignore the forced movement and aren't knocked prone.

Ring of A c t i o n R e v e r s a l

level 20 R i n g o f FearlessnessIhis ihiu ivory band wards your mtnifrom fear. Item S l o t Ring 2.1 2 5.000 gp Property: You gain a ^ 4 bonus to all defenses against fear attacks. P o w e r (Daily): Immediate Interrupt. Trigger. An enemy within your line o( sight makes a fear attack. Effect: Each ally within 5 squares of you gains a +4 power bonus to all defenses against that attack. If you've reached at least one milestone today, each ally within 10 squares of you gains the bonus instead.

This golden band holds a small diamond hourglass, which in verts each lime the ring is used. Item Slot: Ring 12 5,000 gp Property: You gain a +4 item bonus to initiative checks. Power (Daily): Free Action. II the next encounter attack power you use this turn misses all its targets, you regain the use of that power. If you've reached at least one milestone today, you can apply this power to the last encounter attack power you used this turn, rather than the next.

Level 28

Ring o f A g i l e T h o u g h t

level 20 R i n g o f Focus level 24Tliis ornate platinum and gold band is doited with seven differ em gems. Item Slot: Ring 5 2 5.000 gp Property: You gain a 1 1 item bonus to W i l l . Power (Daily): Minor Action. Once per round until the end of the encounter, you can use a free action on your turn to sustain an effect of yours that requires a minor action to sustain. If you've reached at least one milestone today, you can sustain a power once per round on your turn using no action, rather than a free action.

While wi wear lliis ring, w i n though!* seem clearer, and vou recover from mental ultuiL-s guichlv. Item Slot: Ring 12 5.000 gp Property: You gain a 4 item bonus to Diplomacy checks. In addition, you gain an item bonus to W i l l equal to the number of milestones you've reached today. Power (Daily): No Action. Trigger. A n attack hits your W i l l and dazes or stuns you. Effect: You make a saving throw against the effect that dazed or stunned you. even if a save can't normally end that effect. The effect ends if you save.

Ring of B a t t l e m e n t sprotective magic

Level 24 Ring of G u a r d e d W i l l Level 2>This band is made of sculpted force. It Occasionally hums /uinlh in your mind. Item Slot: Ring 1,1 2 5.000 gp Property: You gain a I 2 item bonus to W i l l . Power (Daily Psychic): Immediate Reaction. Trigger: A n enemy hits you with an attack that targets W i l l . E//ect: The triggering enemy takes ongoing 10 psychic damage (save ends). If you've reached at least one milestone today, the trig gering enemy instead takes ongoing 1 5 psychic damage (save ends).

This steel bond Is carved to suggest < reuellulions a sign of its Item Slot: Ring 525,000 gp Property: W h e n you have cover, attackers take a -3 penalty to attack rolls against you instead of a -2 penalty. Power (Daily Zone): Minor Action. You create a zone of protection in a close burst 2. The zone lasts until the end of your next turn. W h i l e within the zone, you and your allies have cover against enemies outside the zone and can move 1 extra square w h e n they shift. Sustain Minor: The zone persists. If you've reached at least one milestone today, you can increase the size of the zone by 1.

Ring o f H e r o i c H e a l t h Ring o f Eladrin G r a c e Level 16The Silver and gold weave of this grate ring recalls the heraldry of die Spiral Tower. Item Slot: Ring 45.000 gp Property: You gain a - 1 item bonus to saving throws against da/ing or stunning effects. Power (Encounter Teleportation): No Action. Trigger. You are conscious and end your turn without having made an attack during it. Effect You teleport 5 squares. mers fttinth with healing magic.

Level 21

I hi- heavy gold ring is set with a large amethyst, which shim Item Slot: Ring 225,000 gp Property: W h e n you spend an action point, you regain hit points equal to your Constitution modifier. P o w e r (Daily Healing): Standard Action. You spend a healing surge. If you've reached at least one milestone today, you don't spend a healing surge. You instead regain hit points as if you had spent one.

( H A P T E K 1 | Magic

Items

R i n g o f t h e Fallen

Level 18

TfusgcAd ring is engraved with the crossed axes symbol of a long-dead arm)'. Item Slot: Ring 85.000 gp Property: W h e n you use your second wind, you regain additional hit points equal to your Constitution modifier. In addition, you regain additional hit points equal to your Constitution modifier for each healing surge you spend at the end of a short rest. P o w e r (Daily Healing): Free Action. Use this power during a short rest. You and each ally within your line of sight regain additional hit points equal to one half your level w h e n you spend healing surges during that rest. If you've reached at least one milestone today, the number of additional hit points equals your level + your Constitution modifier.

Ring of the Risen

Level 23

Tliis simple silver ring makes it easier for your allies to revive you. Item Slot: Ring 425,000 gp Property: W h e n you have 0 hit points or fewer and spend a healing surge, you regain 2d6 additional hit points. P o w e r (Dally Healing): No Action. Trigger: You spend a healing surge as a result of an ally's action. Ejfect; You spend another healing surge. If you've reached at least one milestone today, you don't spend another healing surge. You instead regain hit points as if you had spent one.

Ring of Influence

Level 2 1

This ornate white gold and sapphire ring grants you sway over the minds of others. I t e m Slot: Ring 22 5.000 gp Property: You gain a +2 item bonus to Charisma-based skill checks and ability checks. Power (Daily): Minor Action. Until the end of your next turn, you gain a +2 power bonus to attack rolls against W i l l . If you've reached at least one milestone today the bonus to attack rolls increases to t-4.

Ring o f the Z e a l o u safoul Item Slot: Ring 2 5.000 gp

Level 15

This gold ring is inlaid with mother of pearl Messed bv priests

Property: W h e n you use the turn undead power, you can increase the size of the burst by 1. P o w e r (Daily): Free Action. Trigger: You use turn undead. Effect: Each target you hit w i t h that power is restrained instead of immobilized. If you've reached at least one milestone today, you can increase the size of the burst by 1 (in addition to the in crease from the ring's property).

Ring of S y m p a t h y

Level I S

These copper rings are shored In those who work well together. Item Slot: Ring 2 5.000 gp

Ring o f Traded

Knowledge

Level 21

Property: O n c e per round, w h e n you save, one ally within 5 squares of you w h o is also wearing a ring of sympathy can make a saving throw. P o w e r (Daily): Minor Action. O n e ally within 10 squares of you can make a saving throw. If that ally is wearing a ring of sympathy, he or she gains a +2 power bonus to the saving throw. If you've reached at least one milestone today, you can Instead use this power to grant an ally within 1 0 squares w h o is wearing a ring of sympathy a saving throw (including the +2 power bonus) against each effect on him or her that a save can end.

The knowledge seems as if it has always been within you, in stead of gathered in the slim rune carved band on your tiuger. Item Slot: Ring 225.000 gp Property: This ring contains one at-will attack power from your class. You choose this power w h e n you acquire the ring and can't change it later. P o w e r (Daily): Minor Action. Until the end of the encoun ter, ynii can use the at-will attack power contained in the ring. If you do so. choose one of your other at will attack powers from your class. You can't use that power during the encounter. If you've reached at least one milestone today, you gain a +2 power bonus to attack rolls and damage rolls w h e n you use the power contained in the ring.

kC H A P T E R 1 ! Magic Items

Ring o f U n f e t t e r e d M o t i o n

l e v e l 20

R i n g of W i n d o w s

Level 28

When wu use this ring, you move so quickly that you re 0 blur. item Slot: Ring 12 5.000 gp Property: You gain a +4 item bonus to Acrobatics checks. In addition, you gain an item bonus to Reflex equal to the number of milestones you've reached today. Power (Daily): Immediate Reaction, trigger: An attack hits your Reflex and immobilizes, restrains, or slows you. Effect: You make a saving throw against the effect that immobilized, restrained, or slowed you. even if a save can't normally end that effect. The effect ends if you save.

This simple wooden ring allows you to go places no one else can. and you can use it to open and close dimensional windows. Item Slot: Ring 2,1 25.000 gp Property: W h e n you teleport and no creature automatically moves into the space you left, that space Is filled w i t h a spatial flux that prevents any creature from entering it until the end of your next turn. P o w e r (Daily Teleportation): Free Action. Trigger You use a teleportation power. Effect: You don't need line of sight to the destination space. If you've reached at least one milestone today, the dis tance of the teleportation increases by 4. Shadowfell Signet level 19

Ring of U n w e l c o m e Gifting

Level

i7 This black ring of unknown metal bears the symbol of the Ha veil Queen in silver. Item Slot: Ring 105,000 gp Property: You gain resist 10 necrotic, and if an enemy's attack causes you to lose a healing surge, you can take 10 damage instead of losing that healing surge. P o w e r (Daily Stance): Minor Action. Until the stance ends, you gain a +4 bonus to all defenses against oppor tunity attacks from undead creatures, and you don't grant combat advantage when flanked by undead. If you've reached at least one milestone today, you don't provoke opportunity attacks from undead creatures.

This gold band feeds on thing* that assail you. spirfim; diem out onyour enemy. Item Slot: Ring 6S.0OO gp

Property: You gain resist 3 against ongoing damage. Power (Daily): Free Action. Trigger: You hit an enemy with a basic attack. Effect: You transfer one ongoing damage effect from yourself to that enemy. If you've reached at least one milestone today, you can use this power after hitting with an at-will attack that isn't a basic attack.

SHADOWFELL SIGNETMany g e n e r a t i o n s a g o , s e r v a n t s of t h e R a v e n Q u e e n raised a t e m p l e w i t h i n t h e S h a d o w f e l l a n d c a l l e d it t h e Monastery of D i r e R e m e m b r a n c e . It s e r v e d t h e g o d d e s s well a n d h e l p e d t h e d e a d cast a s i d e t h e s h a c k l e s of t h e i r past lives to m o v e o n t o w h a t lay b e y o n d . T h e t e m p l e ' s priests, w h o w e r e fierce e n e m i e s of t h e u n d e a d , forged Shadowfell signets out of the d a r k m e t a l t h e y m i n e d f r o m beneath t h e t e m p l e a n d used t h e m as t o k e n s o f passage through certain l a n d s of t h e d e a d . Endings c o m e to all things in t h e S h a d o w f e l l , a n d t h e temple w a s n o different. S o m e say t h e priests w e r e s u b verted w h e n t h e y o p e n e d the t e m p l e ' s g a t e s to s e r v a n t s of Vecna w h o c a m e bearing s t o l e n signets. O t h e r s say that they d u g t o o d e e p a n d w o k e s o m e t h i n g t h a t w a s best left a s l e e p . W i t h t h e fall of t h e t e m p l e , m u c h of its lore w a s lost, but a handful of d e v o t e e s k e p t t h e secret of t h e signets safe a n d s h a r e d it w i t h those w h o w o u l d strike against the u n d e a d . A N e w B l a s p h e m y : Attacks by u n d e a d h a v e ravaged a town in t h e mountains. T h e u n d e a d h a v e a leader, a female vampire w h o carries a black m e t a l r i n g t h a t b e a r s t h e symbol of the Raven Q u e e n , e n e m y of all undead. T h e R a v e n Queen's worshipers are anxious to e n d this blasphemy a n d are looking for heroes w h o can help t h e m d o so. W h a t O n c e W a s Lost: A paladin w h o escaped t h e fall of the temple passed through the area recently. H e h a d o n e of those fancy rings k n o w n a s Shadowfell signets a n d said h e was going to rebuild t h e t e m p l e in t h e n e a r b y mountains, but no o n e e v e r h e a r d from h i m again. O f course, a lot of nasty things live up in those m o u n t a i n s , so n o o n e ' s b e e n brave e n o u g h to find out w h a t h a p p e n e d to h i m .

RING OF THE FALLENC e n t u r i e s a g o , a c o m p a n y of d w a r f s o l d i e r s w a s gar r i s o n e d in a n o u t p o s t at t h e e d g e of t h e frontier. T h e soldiers w e r e assigned to g u a r d t h e e d g e s o f civilization f r o m t h e e n c r o a c h m e n t of m o n s t e r s . W h e n a w h i t e dragon attacked the outpost, the d w a r v e s w e r e driven a w a y . A s h a m e d of t h e m s e l v e s , t h e y r e c o n v e n e d a n d w e n t back t o t h e o u t p o s t t o try t o best t h e d r a g o n . T h e d w a r v e s fought a g o o d fight, b u t t h e d r a g o n w a s v i c t o r i o u s . T h e i r frozen b o d i e s w e r e n ' t f o u n d u n t i l an a r m y arrived a n d destroyed the dragon. T h e dwarves' m i l i t a r y rings w e r e c o l l e c t e d a n d u s e d a s s p e c i a l m e d a l s t h a t w e r e h a n d e d out for bravery. S i n c e t h e dissolution of t h e a r m y , t h e rings h a v e d i s p e r s e d t h r o u g h o u t t h e land. B u r i e d C a c h e : R u m o r has it t h a t a c a c h e of rings of the fallen is b u r i e d d e e p w i t h i n a forest o v e r r u n by brigands. T h e b r i g a n d s a r e a n u n c o m m o n lot, using m o n s t e r s a n d m a g i c to prey o n n e a r b y t o w n s f o l k . P e r h a p s t h e brigands k n o w w h e r e t h e c a c h e is. M a d O r a c l e : Divinations have revealed that a mad o r a c l e in t h e m o u n t a i n s k n o w s t h e location of o n e or m o r e rings of the fallen. N u m e r o u s obstacles a n d monsters b l o c k t h e p a t h t o t h e o r a c l e , but t h e p r o m i s e of o n e of t h e s e rings w o u l d b e w o r t h t h e d a n g e r s .

CHAPTER

1 ; Magic

Item-'

Stone Band This ring of basalt becomes more polished and carved each time you use it. Item Slot: Ring 65,000 gp

Level 17 intricately

Acrobat's Harness

Level 1.4

These cloth straps help you to twist and dive out of dangerous situations. I t e m Slot: Waist 21,000 gp Property; W h e n you make an Acrobatics check, you roll twice and use either result. Baldric of Assault Level 11

Property; You gain resist 5 against critical hits. If you've reached at least one milestone today, you gain resist 10 instead. P o w e r (Daily): Minor Action. You gain resist 5 to all damage until the end of your next turn. Sustain Minor: The effect persists. Stormcatcher Ring Level 17

this gray leather baldric letsyou supplant your enemy when you use your aegis of assault I t e m S l o t : Waist 9,000 gp Property: W h e n an enemy triggers your aegis of assault power, you can slide the enemy 1 square and then teleport into that enemy's space, instead of teleporting to a space adjacent to the enemy. Baldric of S h i e l d i n g I his marcasite-sludded baldric aids you when you use your ae gis of shielding. I t e m Slot: W a i s t 105.000 gp Property: W h e n you use your aegis of shielding power to reduce the damage dealt to an ally, you gain temporary hit points equal to the amount of damage you prevented. Baldric of T i m e Level frj

This copper ring has a setting but no gemstone. When you use the ring, sparks fill the setting. Item Slot: Ring 65,000 gp Property: You gain resist 10 lightning and resist 10 thunder. P o w e r (Daily): Immediate Interrupt. Trigger: A n enemy hits you with a lightning attack. Effect: The triggering enemy makes the attack again, but against itself. If you've reached at least one milestone today, you can pick a second enemy within 5 squares of you. T h e triggering enemy makes the attack against the second enemy too. Traveler's Ring Level 18

This tarnished silver ring set with a muddied stone looks mun dane. When you wear il. it tugs you in the right direction. I t e m Slot: Ring 85,000 gp Property: You gain a +4 item bonus to Streetwise checks. P o w e r (Daily): Free Action. You gain a success in a skill challenge in w h i c h Streetwise is a primary or secondary skill. If you've reached at least one milestone today, you also gain a +5 power bonus on your next Streetwise check before the end of the day. Unvanquished Grace Ring Tlif distinctive gold and silver weave of this grace ring is carved with feathers. Item Slot: Ring 21,000 gp Property: You gain a -t 1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made an attack during it. EJJett: You or an ally within 5 squares of you can stand up as a free action.

This rough textured belt seems to be coated in the sands of time, Lvl 6 1,800 gp Lvl 16 45,000 gp I t e m Slot: Waist Property: W h e n you roll a 20 on your initiative check, you gain an extra move action during the first turn of the encounter. Level 16: You instead gain an extra standard action. Belt of Fragile Guard Level 9

Tin's wide leather band toughens your skin but weakens your resilience. I t e m Slot: Waist 4,200 gp P o w e r ( A t - W i l l ) : Minor Action. Until the end of your next turn, you gain a +1 power bonus to A C and vulnerability to all damage equal to half your level.

WAIST S L O T ITEMSNo hero wears a girdle. If anyone asks, it's a hell. Helt of the witch king W a i s t slot items, whether baldrics, bandoliers, bells, or sashes, are hard to pin d o w n to one mystic;]] theme. M a n y waistline w r a p s benefit the health of the wearer, but some b a n d s serve oilier purposes alto gether. Those belts that hold weapons or other tools can be enchanted to e n h a n c e those items. Belt of N o u r i s h m e n t Level 7 This comfortable leather belt is worked with images of food stuffs that nourish you. I t e m Slot: Waist 2,600 gp Property: You gain a -i 3 item bonus to Endurance checks. Property: You don't need to eat. You must w e a r the belt for 2 4 consecutive hours before this property functions.

C H A P T E R

1 | Magic

Items

Belt o f t h e W i t c h K i n g

Level 1 8

The links oj this slim silver chain are separated by small spheres of arcane enhanced obsidian. Item Slot: Waist 85.000 gp Property: You gain a +-2 item bonus to Fortitude. Power (Daily Healing): Free Action. Trigger: You become bloodied. Effect: You regain hit points equal to twice the level of the highest-level arcane power you have not expended.

BELT OF THE WITCH KINGL o n g a g o in t h e n a t i o n o f P a k S u t h , t h e k i n g d i e d w i t h o u t a n heir. D r i v e n b y a w a r r i o r t r a d i t i o n a n d t h e n e e d for a strong, i m p o s i n g ruler t o m a i n t a i n t h e b o r d e r s , t h e m i n isters o f t h e k i n g d o m p r o c l a i m e d t h a t a n y p e r s o n w h o c o u l d e n d u r e a series o f d a i l y tests o f t h e b o d y w o u l d b e c o m e a b s o l u t e ruler. M a n y soldiers, generals, a n d heroes succumbed t o the trials b e f o r e Tulari c l a i m e d his right t o b e t e s t e d . D e s p i t e his slight f r a m e , h e e n d u r e d e a c h d a y ' s test a n d e v e n t u ally b e c a m e king. Tulari w a s a g r e a t ruler, h o l d i n g t h e b o u n d a r i e s o f P a k S u t h firmly a n d ruling w i s e l y . Today, t h e l e g e n d o f t h e W i t c h K i n g Tulari r e m a i n s strong in t h e r e g i o n , a n d t h e n a t i o n ' s ruler w e a r s a b e l t o f o f f i c e - t h e s a m e o n e t h a t Tulari w o r e w h e n h e p a s s e d t h e tests. Nation in Exile: M u c h h a s c h a n g e d since W i t c h K i n g Tulari s e t P a k S u t h o n t h e p a t h t o g r e a t n e s s . Today, t h e people of P a k S u t h flee their h o m e l a n d e n masse. T h e king's l i n e a g e h a s e n d e d , a n d rebels h a v e s t o l e n Tulari's b e l t - o r so t h e rumor goes. W h a t authority remains has offered a prize f o r t h e d e f e a t o f t h e v i o l e n t rebels t h a t p l a g u e t h e exodus: t h e belt of the Witch King a n d possibly rulership o f t h e k i n g d o m . Political Ploy: T h e c u r r e n t ruler o f P a k S u t h n e e d s t o m a k e a political s t a t e m e n t r e g a r d i n g h e r s t r e n g t h a n d t h e n a t i o n ' s d i r e c t i o n . S h e w a n t s t o g i v e a w a y Tulari's b e l t as part o f t h a t d e c l a r a t i o n , b u t s h e r e q u i r e s w o r t h y r e c i p i e n t s s o as n o t t o d i s h o n o r t h e W i t c h King's m e m o r y . To that e n d , she c o m m i s s i o n e d t h e construction of a l a b y r i n t h o f d a n g e r s , r e m i n i s c e n t o f t h e c h a l l e n g e s Tulari d e f e a t e d . T h e labyrinth is all t h a t s t a n d s b e t w e e n a g r o u p of h e r o e s a n d this belt.

Diamond Cincture

Level 10

The diamonds on this platinum band grant great fortitude, which you can sacrifice for health. Lvl 10 5.000 gp Lvl 3 0 3.12 5.000 gp Lvl 20 12 5.000 gp Item Slot: Waist Property: This belt holds one diamond and you gain a +1 item bonus to Fortitude. Level 20: Two diamonds, f 2 item bonus to Fortitude. Level 30: Three diamonds. +3 item bonus to Fortitude. Power ( A t - W i l l Healing): Minor Action. W h e n you use this power, one diamond on the belt cracks and dark ens. becoming worthless. You regain hit points as if you had spent a healing surge, and the belt's item bonus is reduced by one. If there are no diamonds on the belt, you can't use this power. After an extended rest, each diamond destroyed by this power is restored.

Phoenix Sash

Level 18

J his Iin'fliant orange wrap restores life to the vanquished Item Slot: Waist 85,000 gp Property: You gain a ( 1 item bonus to Fortitude. Power (Daily Healing): No Action. Trigger: A n enemy reduces you to 0 hit points or fewer. Effect: You spend a healing surge and are dazed until the end of your next turn.

S t o n e w a l l BeltPotion B a n d o l i e rLevel 8 Tins wide brown leather baldric keeps potions in easy reach. Item Slot: Waist 3.400 gp Property: This belt can hold up to six potions. You can retrieve a potion from the belt as a free action. this rough gray belt covered in stone plate> grants Stability to its wearer. Item S l o t Waist 3.400 gp P o w e r (Daily): Minor Action. You can ignore push, pull, or slide effects until the end of your next turn.

Sash o f H e r o i c I n s p i r a t i o n

Level 28

Waistband of the Grappler

Level 1 3

Thts^Iashv. embroidered red sash proclaims your heroism to all. Item Slot: Waist 2,1 2 5,000 gp Property: W h e n you spend an action point, one ally within your line of sight can spend a healing surge as a free action.

'This fur-lined wrap channeh the strength and the recklessness of an accomplished wrestler. Item Slot: Waist 17.000 gp P o w e r ( A t - W i l l ) : Minor Action. You gain a +5 power bonus to damage rolls and to grab attempts, but take a - 2 pen alty to attack rolls. You also grant combat advantage to all enemies. This effect lasts until you end it as a minor action.

Sash o f R e g e n e r a t i o nmendous rate.

Level 28

Ulute you wear this heavy brown hide sash, von heat at a tre Item Slot: Waist 2,1 2 5,000 gp Property: You gain regeneration 5 while you're bloodied.

W r a i t h ' s Cord

Level 30

You become wraithlike whenyou wear this worn rope band. Item Slot: Waist 3,125.000 gp Property: W h e n you score a critical hit. the target is weakened until the end of your next turn. P o w e r (Daily Illusion): Minor Action. Until the end of your next turn, you become invisible and insubstantial and gain phasing. CHAPTER I Magic Items

WONDROUSWrong. In truth.you

ITEMSyou're

// you think you have too m a m uondrotis" items, have too few pockets.

I he r a t i hall (ulcgorv lor e n c h a n t e d objects, a w o n tli cms i t e m isn't w o r n o r wielded, a n d it r a n

have

mvriad enchantments. Adventurers hoard w o n d r o u s items because I heir effects r o v e r s u c h a w i d e

Spectrum

a n d M M h a v i n g t h e r i g h t o n e r a n b e t h e dif

ference

between sua

ess a n d

failure.

T h i s set l i o n d e s c r i b e d v a r i o u s w o n d r o u s i t e m s to h e l p y o u o u t of j a m s , w o n d r o u s h i i r i t e m s to enhance y o u r base o f o p e r a t i o n s , a n d w o n d r o u s tattoos that a r e a l w a y s w i t h y o u . e v e n if y o u r o t h e r i t e m s a r e n ' t . Blessed Book \h\s leather tame, bound In won and silver, contains/or pages than naturally possible. Level 1 nunc

Wondrous Item 360 gp Property: This ritual book has the dimensions and weight of a standard ritual hook, but holds 1,000 pages. Deepfarer s Pouch Level 5

This oilskin pouch holds more than it should, including a small Jwufhitttf tube that extends from the inside. Wondrous Item 1.000 gp Property: This belt pouch contains 1 hour's worth of air. which remains fresh indefinitely. O n c e the air in the pouch has h e r n tonsutned. you can lefresh the supply by exposing the open pouch to any supply of breathable air during a short rest.

PHOENIX SASHFenelon was an eladrin warrior of the Feywild w h o was known for his ability to live through anything. In the war with the fomorians, he was crushed under a pile of rock, thrown off a cliff, and speared by the giant warrior Morgkash, surviving each and every event. For his ability to rise from the ashes of tragedy and defeat, Fenelon became known as the Phoenix. Fenelon eventually died of old age, and his magic sash passed into the hands of other eladrin. Eventually it made its way into the world, where it has been worn by a number of heroes, though none as worthy as Fenelon. Learning of this disgrace, the eladrin seek a fey warrior of great prowess w h o can find and reclaim the sash, return ing it to glory and honor. Reclaim the Sash: The eladrin court has put out a call for fey warriors to seek out the Phoenix sash. They believe loun's Parchment i his thin sheet of bronze, the size of a roll of parchment, bossed with loun\ svmbol in one corner. level \ i-in Horn o f Dismissal Level 12 Ghostlight Candle Level 15 Vhis plain white wax candle can burn every day ividiouf diminishing. Wondrous Item 2 5,000 gp Property: This candle sheds dim light J squares in all dir cctions and never burns d o w n tbut c m be extinguished). P o w e r (Daily): Standard Action. Use this power while the candle is lit. Until the end of the encounter, creatures within 2 squares of the candle lose the insubstantial quality and can't become invisible.

The sound of this black studded bronze horn dispel* conjurations. Wondrous Item 13,000 gp

P o w e r (Daily): Standard Action. You end each conjuration within 3 squares of you.

that it can be found in the hands of a mad archmage by the name of Klllias. The archmage has been oppressing the villagers in a small kingdom in the north. Fomorlan Clutches: Rumors suggest that Skrad, a descendant of the fomorlan Morgkash. has found the

Phoenix sash and is keeping it in his stronghold. He guards the sash closely and attacks any w h o would take It. It's also said that on more than one occasion, the sash has saved his life when fey assassins attempted to kill him.

Wondrous Item 360 gp Property: This material can be written on like paper or parchment, and the writing can't be erased until the parchment's owner wills it blank. It's flexible enough to roll. Creating a ritual scroll using this item fills it with text, but takes half the usual time. O n c e the ritual is performed, the piece of loun's parchment turns blank and can he reused.

GHOSTL1GHT CANDLEThe s h a d a r - k a i ' s s e r v i c e t o t h e R a v e n Q u e e n h a s e a r n e d them n u m e r o u s e n e m i e s o v e r t h e y e a r s . O n e of t h e most persistent f o e s w a s A n t a l a Longscar, a priest o f t h e R a v e n Queen w h o strongly disagreed w i t h t h e shadar-kai's philosophy a n d m e t h o d o l o g y a n d w h o h a d s t y m i e d a number of t h e i r p l a n s . S h e w a s e n o u g h o f a t h o r n i n their side that t h e s h a d a r - k a i felt s h e d e s e r v e d a n a c c e l e r a t e d audience w i t h t h e g o d d e s s s h e a n d t h e y b o t h s e r v e d . A n t a l a s p e n t h e r life d e a l i n g w i t h regular visits f r o m shadar-kai a s s a s s i n s , a n d s h e d e v e l o p e d a n u m b e r of defenses a n d p r o t e c t i o n s to m i n i m i z e t h e i r t h r e a t , includ ing the ghostlight candle.

H O R N OF DISMISSALT h e c o n j u r e r s o f t h e g r o u p k n o w n as t h e I m m a c u l a t e S t a r e n f o r c e d t h e i r w i l l t h r o u g h a v i r t u a l a r m y o f m a g i c crea t u r e s c o m p o s e d o f c o o l b l u e f l a m e . W i t h s u c h troops, a s m a l l n u m b e r o f c o n j u r e r s w e r e a b l e t o c o n q u e r t h e city o f A l b a n d h o l d it f o r o v e r a y e a r . T h e i r y o k e w a s t h r o w n off o n l y w h e n a resistance g r o u p m a n a g e d to put a n e n c h a n t m e n t o n t h e g r e a t bell o f t h e c a t h e d r a l . W h e n it s o u n d e d , it s h a t t e r e d , b u t t h e n o t e d i s p e l l e d t h e p h a n t o m a r m y i n t h e city. S h a r d s of t h e bell w e r e forged i n t o a v a r i e t y o f w e a p o n s t o u s e against t h e c o n j u r e r s , including h o r n s that h a d a n e n c h a n t m e n t s i m i l a r t o t h a t of t h e original bell. W i t h i n a f e w months, t h e I m m a c u l a t e Star w a s n o more. T h e p i e c e s o f t h e original bell h a v e l o n g s i n c e b e e n used up, but c l e v e r artisans have found w a y s to duplicate its f u n c t i o n a l i t y . i m m o r t a l I m m a c u l a t e : T h e Immaculate Star analyzed s o m e o f t h e w e a p o n s m a d e f r o m t h e bell i n a n a t t e m p t t o c o u n t e r a c t t h e i r effect. T h e y w e r e u n s u c c e s s f u l , b u t e v e n n o w immortal s u m m o n e d guardians stand w a t c h over t h e i r e m p t y l a b o r a t o r i e s . A m a p t o o n e o f t h e s e locations h a s s u r f a c e d - a real f i n d , if it's a c c u r a t e . P e r h a p s o n e o f t h e labs h o l d s a horn of dismissal.

I n t e r n a l M a t t e r s : T h e s h a d a r - k a i a r e as g i v e n t o politics and infighting as a n y o t h e r intelligent p e o p l e . A c a r a v a n of them a r r i v e d i n t o w n w i t h a n u m b e r of ghostlight candles and o t h e r t r e a s u r e s . T h e s e s h a d a r - k a i a r e w i l l i n g t o u s e the c a n d l e s a s p a y m e n t f o r e s c o r t t o s o m e p l a c e s a f e , b u t others of t h e i r k i n d are w i l l i n g t o p a y a s i m i l a r p r i c e to see that t h e c a r a v a n d o e s n ' t l e a v e . O n e w a y o r a n o t h e r , these e v e n t s offer a g o o d c h a n c e t o a c q u i r e o n e o f t h e candles. T h e L i g h t u n d e r t h e H i l l : E v e r y night f o r t h e p a s t 1 0 years, t h e light f r o m a single c a n d l e h a s b e e n s e e n f r o m the top o f a hill o u t s i d e t o w n . S t o r i e s say it's a ghostlight candle, lit b y a girl t r a p p e d b y t h e fey, w h o is b a d l y in n e e d of rescue.

Ribbon of Limitless QuestionsOft it in glowing gold and silver runes.

Level 13

When tin's blue, silly ribbon is unrolled, a new question appears Wondrous Item 1 7.000 gp Property: W h e n you perform a divination ritual that allows you to ask a number of questions, such as Hand of Fate, Speak with D e a d , or Consult Oracle, you can ask one extra question. This effect can allow you to exceed the normal maximum number of questions allowed. P o w e r (Daily): Free Action. Trigger. You fail a n Intelligence or Charisma-based skill check during a skill challenge. Effect: Reroll the skill check with a +2 power bonus and use either result.

Map of U n s e e n Lands

Level l

Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Wondrous I t e m 2.600 gp Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item's power (including checks made during skill < hallenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn't go into precise detail, but it's accurate. It shows only aboveground ter rain, not underground areas. The map includes the following features: General terrain features, such as mountains, rivers, and lakes; Structures 5,000 square feet or larger in size: Structures important for travel, such as bridges and portals; Lairs of creatures that are significant threats; Names or general descriptions for any of the above features, if such information is well k n o w n . The sketch remains o n the map until this power is used again.

R I B B O N OF LIMITLESS QUESTIONSL e g e n d s a y s t h e first ribbon of limitless questions was i n s c r i b e d o n c l o t h w o v e n b y C o r e l l o n , t h e ink m i x e d f r o m g o l d e n sunlight a n d m i t h r a l d u s t . E v e n if t h i s t a l e is t r u e , most such ribbons are considerably m o r e modest. T h e q u e s t i o n s t h a t a p p e a r o n a r i b b o n a r e useful in m a n y w a y s . S o m e p r e s e n t q u e s t i o n s t h e ribbon's user can ask of s o m e o n e e l s e . O t h e r q u e s t i o n s a r e d i r e c t e d a t the r i b b o n ' s holder, a n d p r o m p t h i m o r h e r t o t h i n k a b o u t a situation a n d c o m e u p w i t h n e w solutions. A T e m p l e ' s G i f t : F e w ribbons of limitless questions

are found in t h e hands o f n o r m a l p e o p l e . T h e majority of t h e s e m a g i c i t e m s a r e h e l d b y high priests i n v a r i o u s t e m p l e s , e s p e c i a l l y t h o s e o f l o u n a n d V e c n a . O n e w a y to g a i n a c c e s s t o a r i b b o n is t o c o n v i n c e t h e priests o f s u c h a d e i t y t h a t it w i l l b e u s e d a g a i n s t t h e i r e n e m i e s .

CHAPTER

1 | Magic

Items

S e e d of W a ^When you release this black metal acorn, it grows into afierce soldier. Wondrous Item 25,000 gp P o w e r (Daily Conjuration): Standard Action. You con jure a M e d i u m metal soldier, equipped with sword and shield, by tossing this item into an unoccupied square within 5 squares of you. The soldier occupies its square and can be attacked. It shares your defenses w i t h a +2 bonus to A C a n d Reflex. It has hit points equal to your healing surge value. W h e n it takes damage, you can spend a healing surge as a free action to negate that damage. The soldier is treated as one of your allies, can flank enemies, and deals 10 damage to an enemy adjacent to it that is hit by an ally's attack. As a move action, you can cause the soldier to shift 1 square or move 4 squares. W h e n reduced to 0 hit points, or at the end of the e n counter, the soldier disappears, and the seed of war reap pears in its square.

MAP OF UNSEEN L A N D SW h e n a m a p of unseen lands is a c t i v a t e d , it p l o t s o u t t h e n e a r b y a r e a , w i t h e x c e l l e n t a c c u r a c y b u t p o o r d e t a i l . Fol l o w e r s of A v a n d r a , d e i t y of t r a v e l a n d a d v e n t u r e , c l a i m that maps of unseen lands call u p o n her k n o w l e d g e . O t h e r s say t h e m a p s f l o w f r o m t h e m e m o r i e s o f p e o p l e (living a n d d e a d ) w h o h a v e v i s i t e d t h e a r e a , p u l l i n g o n psychic ties t h a t still linger. W e a l t h y connoisseurs w h o understand magic items s e e k o u t d i f f e r e n t m a p s of unseen lands, s i n c e e a c h d r a w s m a p s in a u n i q u e artistic style. S o m e i t e m s u s e j a g g e d l i n e s , o t h e r s p r o d u c e t h i n s t r o k e s ; in a f e w , t h e m a p s b l e e d o u t i n t o t h e v e l l u m like ink w a s h e s . The Halflings* Reward: Tribes of r i v e r - w a n d e r i n g halflings carry m a p s of unseen lands as t h e y explore n e w areas. D e s p i t e t h e m a p s , t h e s m a l l o n e s w i n d u p iin d a n g e r o u s p l a c e s q u i t e o f t e n . In fact, a b r o t h e r a n d sister recently w e n t m i s s i n g n e a r s o m e o l d ruins. W h o e v e r h e l p s t h e m o u t m i g h t b e g i v e n a map if t h e a i d c o m e s t o o l a t e . Beg, Borrow, or Steal: T h e m e r c h a n t P h i n e a s O l l u n e is p r o u d of his c o l l e c t i o n of r a r e i t e m s , w h i c h i n c l u d e s a map of unseen lands. U n f o r t u n a t e l y for t h o s e w h o c o v e t it, h e refuses to sell it. P h i n e a s lives in a t o w n full of super s t i t i o u s folk, a n d r u m o r s a b o u n d that h e is; a w e r e w o l f . W h e t h e r t h e r u m o r is t r u e o r n o t , t h i s i n f o r m a t i o n m i g h t b e u s e d to p e r s u a d e h i m to g i v e u p t h e m a p . of unseen lands a s a r e w a r d , or

Vagabond's Die

Levels

t h e y m i g h t c o l l e c t o n e f r o m o n e of t h e halflings* c o r p s e s , This die is well ased-the images on its faces are almost worn away. Wondrous Item 3,400 P o w e r (Daily ^ Varies): Minor ture of your choice within 1 0 1 : Drunkard's Mug. T h e target gp Action. You target a crea squares and roll a d6. takes a - 2 penalty to attack

rolls until the end of its next turn. 2: Gambler's Dice. Roll a d20. If the result is even, the target takes damage equal to the result. If the result is odd. the target regains hit points equal to the result. 3:Jester's Chair. T h e target falls prone. 4 - 5 : Soldier's Fist. The first attack that hits the target be fore the e n d of your next turn deals 2d6 extra damage. 6: Storm's Fury. The target and all creatures adjacent to it take l d 1 0 lightning damage.

W h i s t l e of W a r n i n g This small, unremarkable-looking noise when sounded.

t eVel 8 silver whistle gives off a shrill

Versatile Spellbook

level 11

The pages of this spellbook are magically treated, allowingyou to quickly draw on their arcane power. Wondrous Item 9,000 gp Property: W i z a r d s can use this item as a spellbook. P o w e r ( A t - W i l l ) : Free Action. Trigger. You finish a short rest. Effect: Replace one wizard utility power you pre pared w i t h a wizard utility power of the same level or lower from your spellbook that you didn't prepare. If it's an encounter power, you must replace it with another encounter power, and if it's a daily power, you must re place it with another daily power.

Wondrous Item 3,400 gp P o w e r (Encounter): Minor Action. Each ally within 1 0 squares of you w h o can hear the whistle can shift 1 square and draw a w e a p o n or retrieve an implement as a free action.

| Woundstitch Powder

Level 1

This worn leather pouch contains a quantity oflij e savingyellow powder. Wondrous Item 360 gp P o w e r ( A t - W i l l ) : Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops mak ing death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.

CHAPTER

1 | Magic

Items

WONDROUS L A I R ITEMSLair items a r e a c l a s s o f w o n d r o u s item lliat a d v e n turers tan a d d to t h e i r base o f o p e r a t i o n s (or " l a i r " ) . Unlike most m a g i c i t e m s , lair i t e m s aren't p o r t a b l e : (hey must be left b e h i n d w h e n a h e r o goes e x p l o r i n g . T h e ) p r o v i d e c o m f o r t s w h e n the p a r t y r e t u r n s h o m e a l t e r a d i f f i c u l t a d v e n t u r e , a n d a h o m e field a d v a n tage against e n e m i e s w h o w o u l d d a r e assault t h e m i n their s a n c t u m .

VAGABOND'S DIEThis s t o n e die w i t h a s y m b o l o n e a c h o f its faces is car ried by w e l l - t r a v e l e d t r i c k s t e r s w h o c o u r t L a d y Luck. G a m b l e r s use a vagabond's die as both a randomizer and a i t e m t o w a g e r in g a m e s of c h a n c e , so a die could pass f r o m p e r s o n to p e r s o n repeatedly. Exceptionally lucky g a m b l e r s ( o r exceptional c h e a t s ) a m a s s a sizable collec tion of t h e s e d i c e . S o m e p e o p l e w h o carry a vagabond's die consider it a tool o f fate a n d use it t o m a k e decisions o n w h a t course Level 8 of action to t a k e . E a c h face's i m a g e has a t h e m e . Drunkards Mug: T h e image of a frothing tankard repre sents leisure a n d friendship. Y o u should take s o m e time t o relax, a n d visit a t a v e r n if y o u c a n find o n e . Gambler's Dice: T h i s face implies risk a n d fate, a n d sug gests that y o u should take a risky c o u r s e of action. Jester's C h a i r Buffoonery a n d foolishness are symbolized by this image. D o n ' t take things too seriously right now. Soldier's Fist: Strength of a r m s c a n solve a current prob l e m . T w o faces hold this s y m b o l - i f y o u m a k e decisions using this d i e , be p r e p a r e d for a lot of fights. Storm s Fury: T h e sublime p o w e r of nature is represented by this face. S p e n d s o m e t i m e outdoors, a n d explore. T h e A r c a n e C h e a t : A u d r e n , a g a m b l i n g w i z a r d , is r u m o r e d to h a v e n e v e r lost a g a m e o f c h a n c e a n d has acquired at least a dozen vagabond's dice. O f course, rumors abound that he cheats. W h o e v e r discovers his secret might be a b l e t o d e f e a t h i m a n d c l a i m a vagabond's die. T h e rumors don't indicate w h e t h e r or not he's a sore l o s e r . . . .

Alchemist's W o r k s h o p

This sri of tools, workiMe. vials, beakers, distiller)! and other alchemical apparatuses is enchanted to aid in the ovation of powerful alchemical items. Wondrous Item 3.400 gp Property: W h e n you use this workshop to create alchemical items, you can create items uf a level equal to or less than your level + 2. All-Seeing Eye level 22

litis ntulti/aceted diamond is usually placed in (he eye socket of a Statue or an idol, or atop a tripod that overlooks a room. Il sifts all and reports back to its master what it Icarus. Wondrous Item 3 2 5.000 gp Property: This eye can see invisible creatures and objects within 20 squares of it. W h e n a creature enters the eye's line of sight, the eye telepathically warns its owner of the creature's presence and provides a description. It can communicate with its owner across planar boundaries. Arcane Laboratory Level 23

.Spirits of past arcane masters arc bound to this well equipped laboratory. Their aid allows you to refocusyour magic lor other purposes. Wondrous Item 425,000 gp Property: W h e n you spend 24 hours studying in this laboratory, you can replace one arcane power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Austere D o j o Level 23

B e d of Rapid Rest

Level 4

BiiS comfortable bed speeds your rest hut is too larae to cart around in the dungeon, Wondrous Item 840 gp Property: W h e n you lake an extended rest in this bed. you can spend 4 hours (instead of the usual 6) to gain the benefit ol that rest. Brilliant Scrying Basin Level i ;

This dojo is complete uifli punching baas, a weapon rack, fencing equipment, ami training automatons impressed with the personalities of history's greatest masters. Working with them allows you to refocus your fighting style. Wondrous Item 425.000 gp Property: W h e n you spend 24 hours in training at the dojo, you can replace one martial power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level.

The brilliantly clear \cater o( this lame bronze basin greatly aids scrying rituals. Wondrous Item 1 3.000 gp Property: W h e n you use this basin as a focus for a scryin ritual, the duration of your scrying sensor increases by 2 rounds. C a s k of L i q u i d G o l d Level 3

Wife cask contains a never-ending supply ofdwarven ale. Wondrous Item 680 gp Property: A l the start of each day, the cask fills to its full volume with dwarven ale. Any ale taken from the cask evaporates if it has not been consumed when the cask refills.

CIT A P I E K I

At ugic

Item s

Chandelier of

Revelation

Level 24

D o o r of A l a r m

Level 2

This chandelier reveals thai which is hidden In the room. W o n d r o u s Item 525,000 gp

This seemingly innocuous door issues a shrill alarm when an unknown creature walks through it. W o n d r o u s Item 520 gp Property: You can spend 1 minute to attune any number of individuals to this door. W h e n a creature other than an attuned individual walks through the door, a shrill alarm sounds and doesn't stop for 1 hour, until that creature leaves through the door, or you command the door to be silent. Door Warden Level 12

Property: You can command this chandelier to shed bright light either 10, 20, or 40 squares in all directions as a free action. W i t h i n that area, creatures can't benefit from concealment or total concealment. Deceptive Scrying Basin Level 16

This etched silver basin makes it more difficult for creatures you observe to detect your prying gaze. W o n d r o u s Item 4 5.000 gp Property: W h e n you use this basin as a focus for a scrying ritual, i reatures take a > penalty to i he< ks i n notice youi ' scrying sensor. Dimensional Anchor Level 16

the ornamental face on this door interrogates and Introduces your Visitors. W o n d r o u s Item 1 3,000 gp Property: Cast in the shape of a face, this door ornament is aware of its surroundings and able to speak. W h e n you install a door warden on a portal, the door gains resist 10 to all damage and 40 additional hit points, and can be opened or closed at will by the warden as a minor action. The door warden judges w h e n to open the door or keep it sealed based on your instructions and can communicate with you tclcpathically if you're on the same plane.

This Statue appears In many guises, but each hinds nearby crea tares to their locations in the world. W o n d r o u s Item 45.000 gp Property: Any creature within 10 squares of this statue can't teleport. Diplomat's Table Level 12

This majestic iJarfcu-oixJ cable enhances your position in

Feast Table

Level9

negotiations.W o n d r o u s Item 1 3.000 gp Property: You and your allies gain a +3 item bonus to Bluff, Diplomacy, and Intimidate checks during skill challenges while sitting at this table.

This magnificent round oak table seats twelve and provides a magnificent banquet for all present W o n d r o u s Item 4.200 gp P o w e r ( A t - W i l l ) : Standard Action. A delicious feast for twelve people appears on the table. P o w e r ( A t - W i l l ) : Standard Action. All remnants of the feast vanish, and the table sparkles with cleanliness.

WHISTLE OF WARNINGThese whistles have been used by bodyguards and w a t c h soldiers for g e n e r a t i o n s , so it c o m e s as a surprise to m a n y citizens t h a t t h e y w e r e first c r e a t e d for use by t h i e v e s . W h e n a particularly b r u t a l c o n f l i c t b e t w e e n t w o halfling c r i m e f a m i l i e s s p u n o u t of c o n t r o l , e a c h s i d e i n v e s t e d in m a g i c t o tip t h i n g s t o t h e i r a d v a n t a g e . O n e c l e v e r m e m b e r c o n c e i v e d t h e whistle of warning family from a m b u s h e s . T h e f e u d c o n t i n u e d to e s c a l a t e until t h e t w o c r i m e s y n d i c a t e s d i s c o v e r e d t h a t t h e e n t i r e conflict w a s b e i n g p r o l o n g e d by t h e a r t i f i c e r s w h o w e r e p r o v i d i n g e a c h side w i t h magic items. T h e e n e m i e s reached a truce a n d shortly thereafter a s s u m e d joint control over t h e magic i t e m m a r k e t in t o w n . G o o d D o g g i e : T h e l o c a l l i z a r d f o l k h a v e b e e n get ting m o r e aggressive lately, a n d o n e of t h e i r l e a d e r s h a s b e e n using a distinctive-sounding " h o u n d s . " P e r h a p s it's a whistle of w h i s t l e t o d i r e c t his warning. to protect the

W a t c h i n g t h e W a t c h : T h e city w a t c h m i g h t b e cor r u p t to s o m e d e g r e e , b u t its m e m b e r s try t o d o t h e i r j o b , at least until t h e y c o m e across s o m e t h i n g t h e y c a n ' t handle. W e l l , "something" has been eating people and l e a v i n g bits n e a r t h e s o u t h c a n a l . T h e w a t c h d o e s n ' t h a v e t h e p e r s o n n e l to d e a l w i t h it or t h e c a s h to pay h e r o e s . B u t it c a n a r r a n g e for s o m e supplies, i n c l u d i n g a whistle of warning, to g o off t h e b o o k s if t h e p r o b l e m stops. Cask n/ liifiiid gold and v a g a b o n d ' s dice

CHAPTER

1 ! Magic

Items

Gorgonblood M o r t a r

l e v e l 22

Integrating this .special mortar Into your wall grants it a meta physical denseness. Wondrous Item 3 2 5.000 gp Property: You can use this mortar in the construction of up to 10 contiguous squares of a wall. Creatures that have phasing can't pass through walls so constructed. Holy S h r i n e

5

D

02

Z Level 23

0

Minor angels attend this shrine, a h W i u i i v o u to refocusyour divine power for other purposes. Wondrous Item 4 2 5.000 gp Property: W h e n you spend 24 hours in prayer at the shrine, you can replace one divine power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Loadstone S t a t u e Level 1 4

5

This statue usually takes the form of a dwarf paladin crouched iu ii defensive stance. Wondrous Item 21,000 gp Property: Any creature within 5 squares of this statue can't shift. Property: Any marked creature within 5 squares of this statue takes a -3 penalty (instead of the normal - 2 penalty) to attack rolls w h e n making an attack that doesn't include the creature that marked it. Magic D r a w b r i d g e This iron-banded drawbridge resizes to fit the portal it's placed in. then raises or lowers with a single word. Wondrous Item 17.000 gp Property: You can command this drawbridge to raise or lower as a free action. You must be able to see the drawbridge to activate it. and it neither rises if any creature is on it nor lowers if any creature is under it. Magic W e a p o n Rack Level 25D o o r u-unfen

Ritualist's

Lectern

Level 11

This heavy teak lectern is engraved with runes and panerns of arcane power. W o n d r o u s Item 1 3,000 gp Property: W h e n you use this lectern to master a ritual, reduce the time necessary to 4 hours, and you can master rituals of a level equal to or less than your level - 2. P o w e r ( A t - W i l l ) : Standard Action. Use this power before performing a ritual that you have mastered. Performing the ritual takes half the normal time. This power has no effect on the time it takes to perform a ritual from a scroll.

Sacred

Glade

Level 23

This heavy oak weapon rack recharges weapons and Implements stored on it. Wondrous Item 625.000 gp Power (Daily): Use this power during a short rest. The daily power of a single weapon or implement stored on the rack is recharged. Mirror of D e c e p t i o n Whenyou stand before this wrought iron framed mirror, you can change your looks to reflectyour every whim. Wondrous Item 85,000 gp Power ( A t - W i l l Illusion): Standard Action. You gain the appearance of a member of any humanoid race of the same size category as you. Your clothing and equipment alter appearance as you desire. The illusion doesn't alter sound or texture, so a creature listening to you or touch ing you might detect the illusion. The illusion lasts until you leave the lair w h e r e the mirror resides, or until you end the effect as a free action.

This clearing surrounds a sacred tree. W h e n you meditate by the free.you can refocusyour primal powers. W o n d r o u s Item 42 5.000 gp Property: W h e n you spend 24 hours in contemplation in the glade, you can replace one primal power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Shiftstone Level 8

Budding these stones intoyour home removes handholds from would be intruders. W o n d r o u s Item 3.400 gp Property: The D C of Athletics checks to climb a building incorporating shiftstone increases by 10. To gain this benefit, a house requires one batch of shiftstone during construction, a mansion requires five batches, and a castle or larger structure requires twenty-five batches.

C H A P T E R

1 I Magic

Items

Shining Sundial

Level 10

S p y i n g Mirrors (pair) You look into one minor and see out of its twin.

Level 18

this gem studded silver sundial reflectstightbrilliantly; amplifybig radiant effects. W o n d r o u s Item 5,000 gp Property: This sundial must be placed in a location w h e r e it receives natural light while the sun is up. W h e n you use a radiant attack power, until the e n d of your next turn, creatures within 10 squares of the sundial gain a + 1 bonus to attack rolls and a + 3 bonus to damage rolls.

W o n d r o u s Item 85.000 gp P o w e r ( A t - W i l l ) : Standard Action. W h e n each of these mirrors is affixed to a solid structure a n d you're adjacent to one of the mirrors, you can see and hear through the other mirror as if you were in its square until the start ol your next turn. If you choose, creatures adjacent to the other mirror can also see a n d hear through yours. Special: Spying minors are generally created as a matched pair, each mirror attuned to the other. O n e or more other mirrors can be attuned to both mirrors of a pair, allowing you to use this item's at-will power to look out through any one of the mirrors of the set (add 42,500 gp to the price for each additional mirror attuned). A single mirror can belong to only one set of spying mirrors.

Silence W a r d e d R o o m

level 4

This lush chamber offers privacy (oryour conversations. Wondrous Item 8 4 0 gp

Property: W h e n you speak a command word as a free action, creatures outside the room attempting lo listen to sounds originating in the room take a - 1 0 penalty to Perception checks until you e n d the effect with another free action. Creatures within the room can hear sounds originating outside the room as normal.

Sun Globe

Level 1

After being Installed in ii socket on the wail or celling, these fist sized crystal globes shed light when commanded. W o n d r o u s Item 3 6 0 gp Property: You can command this item to shed bright or dim light either 5 or 10 squares in all directions as a free action (or to shed no light).

I

Teleportation Disk

Level 1 4

Watchful Eye

Level 12

I IsuaUy set in the floor, this large, ornately inscribed teleportaHon circle moves you quickly aroundyour domicile. Wondrous Item 21,000 gp Power ( A t - W i l l Teleportation): Move Action. W h e n you speak a command word while standing on the disk, you teleport to any location in the same residence or struc ture as a move action. Throne of D o m i n i o n Level 12

lilting the form of some lesser gem in the eye socket of an idol, or just stuck in the middle of a wall, this spy reports all that it sees back to its master. W o n d r o u s Item 1 3,000 gp Property: W h e n a creature enters this eye's line of sight, the eye telepathically warns you of the creature's presence and provides a description, as long as you are on the same plane as the eye. W i n d o w of D e c e p t i o n Level 3 3 0 Q Z O

0

This throne Is carved with ornate filigree and reliefs showing ii king ruling over subjects thai span the chairs entire surface. Wondrous Item 1 3,000 gp Property: W h i l e you sit on the throne, w h e n a creature you can sec attempts to deceive, disobey, or betray you. it is stunned (save ends). All creatures you can see take a - 3 penalty to attack rolls that target your W i l l . Power (Daily Charm): Standard Action. Make an attack: Ranged sight; Charisma + 5 vs. W i l l ; o n a hit, the target is dominated until the end of your next turn. Throne of G r a n d e u r Level 18

A glance through this Jute glass window reveals whdtever voit desire. W o n d r o u s Item 680 gp P o w e r ( A t - W i l l Illusion): Standard Action. You create an illusion seen by any creature looking through the win dow. The illusion is static and remains until the window is broken or opened, or until you or another creature changes the illusion or ends it with another standard action. W h e n no illusion is presented, creatures see through the window normally. The window can maintain a separate illusion in each direction, and a character us ing the window can change cither or both at once.

'//lis magnifuent > arved stone throne is decorated with symbols ami images of nobility and heroism. Wondrous Item 85.000 gp Property: W h i l e you sit on the throne, you gain a +4 item bonus to Diplomacy checks, Insight checks, and Intimidate checks. Vigilant Gargoyle Level 17

EEH2EE3IW h e n y o u need togei out of a room in a hurry this unremark able Window Is your best escape. W o n d r o u s Item 520 gp Property: W h e n you jump or fall out of this window, you take no damage w h e n you hit the ground, regardless of the distance.

fhlsghasuj stone gargoyle looks like a typical church decarc tlon, but it's much more than that. Wondrous Item 65,000 gp Power (At-Will): Minor Action. You can perform this ac tion from anywhere o n the same plane as the structure in which this gargoyle is installed. Until the end of your next turn, you see through the eyes of the vigilant gargoyle as though you were in its square. W h i l e under the effect of this power, you're considered blinded in your current location.

TATTOOSW h e t h e r you call them tats. ink. or body art. magic arefar more than simple aesthetics. A s a mark of group Identity, tattoos help distinguish and empower sects, tribes, guilds, and philosophies. A s a personal art form, tattoos can be as aggressive, flamboyant, or delicate as you desire. Given how much a tattoo c a n represent to the person wearing it. its no surprise that various cultures have learned to tattoos

T H R O N E

O F

D O M I N I O N

infuse those tattoos with

magic.

For ages, monarchs and despots have used thrones of dominion to sway the thoughts and opinions of their subjects. Stories of the first throne's creation are incon sistent-it's a defining characteristic of the item that it inspires loyalty in followers, w h o refuse to believe that any other ruler but their own could have produced such a marvel. Prominent in places where rulers have or had few qualms about maintaining control using magic, thrones of dominion were an integral part of the tiefling empire of Bael Turath, and they can be found today in many drow cities and githyanki citadels. Depose the Tyrant: Anyone who has a number of loyal followers in sway might have a throne of dominion. It's said that Ravel the Ruthless sits on an expensive throne in his hold, and should he be dethroned, none would be saddened.

Choosing a magic tattoo entails more than pic king out a n enchanted tool that is easy to hide and dillicult to remove. It changes something about your nature in a subtle way. Magic tattoo effects interact with a char acter's intrinsic properties, such as healing surges or action points. One's mortal form can contain only a small amount of foreign magic, however, so a character c a n have only one magic tattoo al a time.

O b t a i n i n g

a

T a t t o o

Magic tattoos arc created in a fashion similar to other body artspecial inks, enchanted needles, or both are used in the performance of a n Enchant Magic Item ritual. A ritual performer can imbue a pattern being tattooed in his or her skin by another creature as well. CIIAPTLK 1 | Magic Items

A

A l t h o u g h s o m e c u l t u r e s c o n s i d e r t h e act of c r e a l i n g t h e a r t w i t h a n e e d l e to b e c e n t r a l to a c t i v a t i n g t h e m a g i c o f a t a t t o o , o t h e r m e a n s to a c q u i r e i n k exist, l i l n d r i n a r e k n o w n lor t h e i r h a b i t ol a l t e r i n g t h e s k i n t h r o u g h m a g i c r a t h e r by u s i n g n e e d l e s a n d i n k . O t h e r c r e a t u r e s a v o i d t h e n e e d l e by p a i n t i n g a tattoo o n w i t h a d e l i c a t e b r u s h . t h e n m a g i c a l l y [ u s i n g It w i t h the skin. T a t t o o stones c a n h e d i s c o v e r e d i n t r e a s u r e h o a r d s a n d lost c i t i e s . E a c h d i s p l a y s a p a t t e r n o r i m a g e o n a H a t s u r f a c e . T o t r a n s f e r t h e t a t t o o , a c h a r a c t e r presses that s u r f a c e a g a i n s t h i s o r h e r s k i n a n d a c t i v a t e s it a s p a r t o l a n e x t e n d e d rest. The tattoo a p p e a r s o n the c h a r a c t e r ' s s k i n w h e r e it w a s a p p l i e d , a n d t h e tattoo s t o n e loses its m a g i c ( C h a r a c t e r s c a n a l s o a c q u i r e m a g i c tattoos t h r o u g h agencies other than their o w n . A captive hero c a n w a k e u p h e a r i n g a m a g i c tattoo; a n o t h e r character m i g h t h e f o r c e d to a c c e p t o n e t h r o u g h e x t o r t i o n . S u c h g i f t s a r e s t i l l m a g i c a l a n d b e n e f i c i a l hut a l m o s t a l w a y s serve another purpose as w e l l . M a g i c tattoos c a n h e r e m o v e d o n l y t h r o u g h i h e u s e o f t h e D i s e n c h a n t M a g i c I t e m r i t u a l (Player's Handbook, page 304). w h i c h r e q u i r e s the hearer of t h e I at too to h e w i l l i n g or h e l p l e s s lor t h e d u r a t i o n o f t h e r i t u a l . A t the r i t u a l p e r f o r m e r ' s d i s c r e t i o n , t h e r i t u a l c a n d i s s o l v e t h e m a g i c a n d l e a v e t h e tattoo, o r it c a n r e m o v e the a n completely.

Escape Tattootattoo.

Level 3

Broken chains and skeleton keys are popular images for this W o n d r o u s Item 6 8 0 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you can teleport 3 squares as a free action.

Reinforcement Tattooin this tattoo.

level 9

Kobolds. rabbits, and other quick-breeding creatures are shown W o n d r o u s Item 4,200 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you can teleport each ally you can see to a space within 3 squares of you as a free action.

Resurgence Tattoo

level 27

(Vt'cifuro that return from defeat, such as the phoenix, are popular images for this tattoo. W o n d r o u s Item 1.6 2 5.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you regain the use of an encounter attac k power that you have already used during this encounter.

Strikeback TattooA viper i> VOtoulWlify part of this tattoo. W o n d r o u s Item 4,200 gp

Level 9

TATTOOS o r BLOODI.it ions ol b l o o d r

Kit

iiirrmriil of the vengeful river

IMMUREMENT OF THE MORDANT HIDEAWAYThe rocky c a v e c o n t a i n e d in this p i t t e d ball of stone w a s once t h e s e a t o f p o w e r for t h e b l a c k d r a g o n A k z o s i a l . According t o l e g e n d , t h e d r a g o n w a s a w a y f r o m its lair when a group o f h e r o e s stole t h e h e a r t of t h e c a v e , w h i c h contained t h e p o w e r to m a k e Akzosial i m m o r t a l . T h o u g h the dragon raged, t h e i m m u r e m e n t w a s n e v e r r e c o v e r e d . T h e f t o f A k z o s i a l ' s P o w e r : A f a m e d d r a g o n slayer a n d h e r f o l l o w e r s s e e k a n immurement of the mordant hide away, believing t h e y c a n use it in a ritual t o steal Akzosial's might. T h e d r a g o n w h o currently holds t h e i m m u r e m e n t a p p r o a c h e s t h e h e r o e s . H e a s k s t h e g r o u p to k e e p t h e i m m u r e m e n t f r o m falling into t h e dragonslayer's h a n d s .C H A P 1 BR 1 | Magic /reins

^ I T E M SETS

SOME MAGIC

i t e m s w e r e m a d e to w o r k

together; W h e n a l l t h e i t e m s b e l o n g i n g to a set are collected a n d wielded in unison, their power b e c o m e s greater t h a n the s u m of their parts. I ) e p e n d i n g o n h o w m u c h o l a m a g i c i t e m set has b e e n a s s e m b l e d , its c o l l e c t i v e i t e m s c a n g r a n t a d d i t i o n a l q u a l i t i e s , d i f f e r e n t p r o p e r t i e s , a n d newp o w e r s to t h e i r w i e l d e r s . A m a g i c i t e m set c o n t a i n s f o u r o r m o r e i t e m s that a c h a r a c t e r o r a p a r t y c a n c o l l e c t . E a c h set h a s at least o n e set b e n e f i t that is r e v e a l e d w h e n a m i n i m u m n u m b e r o f t h e set's i t e m s a r e u s e d together. S o m e set i t e m s a l s o h a v e i n d i v i d u a l p r o p e r t i e s o r effects that d e p e n d o n t h e n u m b e r o f o t h e r set i t e m s b e i n g u s e d . W h e n a set h e n e l i t g r a n t s a d a i l y p o w e r , u s i n g that p o w e r doesn't count t o w a r d the limit o f m a g i c item daily p o w e r s a c h a r a c t e r c a n use in a day. T o q u a l i f y for a n i t e m set's b e n e f i t s , a c h a r a c t e r must be wielding or w e a r i n g one or m o r e items from t h e set. A s t o w e d i t e m (for e x a m p l e , a m a g i c c l o a k stuffed i n a p a c k ) doesn't c o u n t t o w a r d a set's b e n e f i t s ( t h o u g h a s h e a t h e d w e a p o n is c o n s i d e r e d to h e w o r n ) . W o n d r o u s items are a n exception a n d n e e d only h e c a r r i e d i n o r d e r (or a c h a r a c t e r to g a i n a n itetn set's b e n e f i t s . E a c h m a g i c i t e m i n a set c a n s t a n d a l o n e . N o i t e m n e e d s to b e u s e d w i t h a n o t h e r o f its set to f u n c t i o n . T h i s c h a p t e r p r o v i d e s i t e m sets i n f o u r v a r i e t i e s . H e r o i c T i e r I t e m S e t s : A c h a r a c t e r just s t a r t i n g his or h e r a d v e n t u r i n g c a r e e r c a n benefit f r o m the a d d i t i o n a l p o w e r g r a n t e d b y t h e s e i t e m sets. P a r a g o n T i e r I t e m S e t s : As a character becomes a n e l i t e r e p r e s e n t a t i v e ol a c h o s e n p a t h , o n e o f t h e s e i t e m sets c a n a d d to h i s o r h e r r e p u t a t i o n . E p i c T i e r I t e m S e t s : I lie mightiest heroes d e s e r v e t h e m o s t f a n t a s t i c p a n o p l y ol i t e m s . G r o u p I t e m S e t s : T h e s e i t e m sets a r e