4d/rcs reference model architecture for … reference model architecture for unmanned vehicle...

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4D/RCS Reference Model Architecture for Unmanned Vehicle Systems James S. Albus Senior NIST Fellow Anthony J. Barbera Senior Scientist National Institute of Standards and Technology • Hierarchical structure of goals and commands • Representation of the world at many levels • Planning, replanning, and reacting at many levels • Integration of many sensors stereo CCD & FLIR, LADAR, radar, inertial, acoustic, GPS, internal

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Page 1: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Reference Model Architecturefor Unmanned Vehicle Systems

James S. AlbusSenior NIST Fellow

Anthony J. BarberaSenior Scientist

National Institute of Standards and Technology

• Hierarchical structure of goals and commands

• Representation of the world at many levels

• Planning, replanning, and reacting at many levels

• Integration of many sensors stereo CCD & FLIR, LADAR, radar, inertial, acoustic, GPS,internal

Page 2: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

What is RCS?

A reference model architecturefor Real-time Control System design

RCS has been used to design controlsystems for many intelligent systems including

robots , machine tools, automation systems,and unmanned vehicles

Page 3: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

What is 4D/RCS?

The latest version of RCS

A reference model architecture

designed to enable any desired level of intelligence

up to and including human level intelligence

Page 4: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

What does 4D/RCS specify?• Functions, entities, events, relationships

• Interaction and information flow between systems and subsystems

• Structures for representation of knowledge, goals, plans, tasks, schedules, intentions, beliefs, values

• Mechanisms for perception, attention, cognition

• Mechanisms for reasoning, modeling, and learning

Page 5: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Attributes of RCS• Combines AI with control theory

• Hierarchical representation of tasks, space, & time

• Combines deliberative with reactive at many levels

• Depends strongly on sensing and perception

• Supports a rich dynamic world model at many levels

• Integrates prior knowledge with current observations

• Models functional architecture of the human brain

• Addresses the full range of human behavior

• Is mature with engineering tools and software libraries

Page 6: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Contrast 4D/RCS and SOAR4D/RCS SOAR

Bottom up Top down

Control system AI system

Inspired by modeling Inspired by modelingof cerebellum function of human cognition

Knowledge: Iconic and symbolic Knowledge: Symbolic

Hardware applications: Simulation applications:robot manipulators semi-automated forcesmachine tools pilot’s associateautomation systems unmanned air vehiclesunmanned ground vehicles battle management

Page 7: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Compare 4D/RCS and SOAR4D/RCS SOAR

Attempt to model Attempt to modelhuman intelligence human intelligence

Hierarchical task Hierarchical task decomposition decomposition

Represent behavior as Represent behavior asfinite state machines finite state machines

Long history of Long history ofsuccessful applications successful applications

Potential application to FCS Potential application to FCS

Strong FCS interest in tactical behaviors

Page 8: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS Versions

1979 – RCS-1 Laboratory robot control

1981 – RCS-2 Automated Manufacturing

1987 – RCS-3 NASREM Space Telerobotics

1988 – RCS-4 DARPA Multiple AUVs

1998 – 4D/RCS Demo III Multiple UGVs

Page 9: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-1 Robot Control withCamera and Line-of-Light Flash

1979

Page 10: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-2 Automated Manufacturing Research Facility

1981

Page 11: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-2 Machining Workstation

HWS workstation

1981

Page 12: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-2 Cleaning and Deburring Workstation

CDBWS workstation

1982

Page 13: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

1986

RCS-2AutomatedDeburring

&Chamfering

System

Page 14: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

1986

RCS-2Force

ControlledDeburring

& Chamfering

Tool

Page 15: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-3 NASREMNBS/NASA Reference Model Architecture

1987

Page 16: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Telerobotic servicer

1987

Space Station Telerobotic Servicer

Page 17: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-3 Automated Coal Mining Machine

1988

Page 18: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

MAUV pics

1989

RCS-4 Multiple Autonomous Undersea Vehicles

Page 19: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS-4 Autonomous Vehicle Control

1993

Page 20: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Demo III Experimental Unmanned Vehicle

1998

Page 21: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software
Page 22: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Integrated Combat DemoFt. Bliss

February 2003

Page 23: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCS Application Summary

NBS/NIST – Robot control, Automated Manufacturing Research FacilityDARPA -- Multiple Unmanned Undersea Vehicles (MAUV)DARPA -- Submarine Operational Automation System (SOAS)GD Electric Boat -- Next generation nuclear submarine controlNASA - Space Station Flight Telerobotic Servicer (NASREM)Bureau of Mines - Coal mine automationU.S. Postal Service -- Stamp distribution center, General mail facilityArmy - TEAM, TMAP, MDARS, Picatinny Interior UGV, Demo I and III

ARL Collaborative Technology Alliance, JAUGS, VTANavy – Double Hull Robot, Multiple UAV SWARMGeneral Motors – CNC & Inspection ControlBoeing – Cell Control, Riveting, Hi Speed machine tool Commercial CNC - plasma & water jet cuttingDARPA – MARS, PerceptORFCS / Boeing - Autonomous Navigation System, Integrated Combat DemoDOT -- Intelligent vehicle

Page 24: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Software on Demo III

• NML – Neutral Messaging Language that provides thebasic communication services for the Demo III software

• LADAR image processing, terrain analysis, obstacle detectionand avoidance, object classification

• World model map, real-time map generation and maintenance,object representation, iconic-symbolic pointers

• Path planning software – Real time cost/benefit optimizationbased on traversibility, risk, and mode (aggressive vs. stealthy)

Page 25: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Software in the Pipeline•Vehicle level control

•Tactical behavior generation, value based planning

•Multi-vehicle tactical planning and behavior

•Next generation LADAR image processing, attention basedfixation and tracking of important objects,

•Next generation world modeling, high resolution terrain maps,•moving object representation, complex relationships

•Integration into real/virtual world of OneSAF

•Software development tools, simulation, and testing at all levels –from physics-based to force-on-force

Page 26: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

What is the level of maturity?• A free public domain software library

• A variety of software development tools

• A variety of process visualization tools for analysis, debugging, control, and human interface design

• Documentation and training materials

NIST provided an initial version of most of the Perception and Autonomous Mobility Software

on the Demo III Unmanned Ground Vehicles

Page 27: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS DocumentationVersion 0.1 Issued with Demo III RFP, 1997Version 1.0 January 1999Version 2.0 August 2002

Books:Engineering of Mind - Wiley, 2001RCS Handbook – Wiley, 2001Intelligent Systems – Wiley, 2002

Numerous journal articles, reports, and conference papers

Extensive software library http://www.isd.mel.nist.gov/projects/rcslib

Page 28: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS for Future Combat System

Armor

50 ms plansoutput every5 ms

UARV

RSTA Communications Weapons Mobility

Vehicle

Section

Company

Platoon

Primitive

Servo

Sensors and Actuators

Subsystem

500 ms plansreplan every50 ms

5 s plansreplan every 500 ms

1 min plansreplan every 5 s

10 min plansreplan every 1 min

1 hr plansreplan every 5 min

5 hr plansreplan every 25 min

DriverGazeGaze

Focus Pan Tilt HeadingSpeedPan Tilt Iris

Select

Manned C2

DirectFire

UAV UGV Scout

UAV C2 UGS C2

AntiAirIndirectFire

LogisticsArtillary

Battalion HQ 24 hr plansreplan every 2 hr

Battalion

Armor

50 ms plansoutput every5 ms

UARV

RSTA Communications Weapons Mobility

Vehicle

Section

Company

Platoon

Primitive

Servo

Sensors and Actuators

Subsystem

500 ms plansreplan every50 ms

5 s plansreplan every 500 ms

1 min plansreplan every 5 s

10 min plansreplan every 1 min

1 hr plansreplan every 5 min

5 hr plansreplan every 25 min

DriverGazeGaze

Focus Pan Tilt HeadingSpeedPan Tilt Iris

Select

Manned C2

DirectFire

UAV UGV Scout

UAV C2 UGS C2

AntiAirIndirectFire

LogisticsArtillary

Battalion HQ 24 hr plansreplan every 2 hr

Battalion

Page 29: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Reference Architecture

OPE

RA

TOR

INTE

RFA

CE

SP WM BG

SP WM BG

SP WM BG

SP WM BG

Points

Lines

Surfaces

SP WM BG SP WM BG

SP WM BG

0.5 second plans Steering, velocity

5 second plans Subtask on object surface Obstacle-free paths

SP WM BGSP WM BG

SP WM BGSP WM BG SP WM BG

SERVO

PRIMITIVE

SUBSYSTEM

SURROGATE SECTION

SURROGATE PLATOON

SENSORS AND ACTUATORS

Plans for next 2 hours

Plans for next 24 hours

0.05 second plans Actuator output

SP WM BGSP WM BG SP WM BG SP WM BG SP WM BG SP WM BG SP WM BG SP WM BG

Objects of attention

LocomotionCommunication Mission Package

VEHICLE Plans for next 50 seconds Task to be done on objects of attention

Plans for next 10 minutes Tasks relative to nearby objects

Section Formation

Platoon Formation

Attention

Battalion Formation SURROGATE BATTALION

Page 30: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Computational Node

KNOWLEDGE DATABASE

SENSORY PROCESSING

BEHAVIOR GENERATION

PLAN

PREDICTED INPUT

UPDATE

STATE

PLA

N

RE

SUL

TS

PLAN

SITU

AT

ION

E

VA

LU

AT

ION

OBSERVED INPUT

COMMANDED ACTIONS (SUBGOALS)

PERCEIVED OBJECTS & EVENTS

COMMANDED TASK (GOAL)

OPERATOR INTERFACE

VALUE JUDGMENT

WORLD MODELING

EVALUATION

STATUS

STATUSSENSORY

INPUT

SENSORY OUTPUT

PEER INPUT OUTPUT

RCS Node

To Higher and Lower Level World Modeling

Page 31: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Computational Node

SENSORY PROCESSING

WORLD MODELING

VALUE JUDGMENTKNOWLEDGE

Images

Maps Entities

Sensors ActuatorsWorld

Classification Estimation Computation Grouping Windowing

Goal

internal external

EventsPlannersExecutors

Task Knowledge

BEHAVIOR GENERATION

Page 32: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

PLANNER

EX

Plan

EX

Plan

EX

Plan

BG

PLANNER

EX

Plan

EX

Plan

EX

Plan

BG

PLANNER

EX

Plan

EX

Plan

EX

Plan

BG

Agent1

Subtask Command Output

Subtask Command Output

Subtask Command Output

WORLD MODELING

SIMULATOR PREDICTOR

VALUE JUDGMENT

cost benefit

EXECUTOR

PLAN

BEHAVIOR GENERATION

Expected Results

Tentative Plans

Images Maps

Entities Events States

Attributes

Feedback

Task Command

Input

EXECUTOR

PLAN

EXECUTOR

PLAN

Task Decomposition PLANNER

KD

SENSORY PROCESSING

Recognize Filter Compute Group Window

Status Status Status

Status

4D/RCS Computational Node

Page 33: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

BehaviorGeneration

Process

Page 34: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

InternalStructure

of anExecutor

Page 35: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Message List

EX

Gaze Plan

RSTA

EX

Driver Plan Gaze Plan

Autonomous Mobility

EX EX

Velocity Plan

AM Plan RSTA Plan

F Wheels R Wheels F Steer R Steer Pan Tilt

Velocity Stereo Gaze

Driver

Vehicle1

Vehicle1 Plan Vehicle2 Plan

Section1

EX EX

EX EXEX

EX

EXEXEXEX EX EX

PRIMITIVE LEVEL

500 ms plans

SUBSYSTEM LEVEL

5 s plans

VEHICLE LEVEL

1 min plans

SECTION LEVEL

10 min plans

SERVO LEVEL

50 ms plans

ACTUATORS 5 ms update F Wheel R Wheel F Steer R Steer Pan Tilt

Pan Tilt

EX

Tilt

BG

BGBG

BG

BG BG BG

BG

ac1, gc1, gt1 ac2, gc2, gt2

TASK COMMAND ActionCommand = ac1 GoalCommand = gc1 GoalTime = gt1

NextActionCommand = ac2 NextGoalCommand = gc2 NextGoalTime = gt2

PLANNER

PLANNER

ac1, gc1, gt1 ac2, gc2, gt2

ac1, gc1, gt1 ac2, gc2, gt2

PLANNERPLANNERPLANNER

PLANNER

ac1, gc1, gt1 ac2, gc2, gt2

ac1, gc1, gt1 ac2, gc2, gt2

ac1, gc1, gt1 ac2, gc2, gt2

ac1, gc1, gt1 ac2, gc2, gt2

ac1, gc1, gt1 ac2, gc2, gt2

Communications

Communications Plan

PLANNER PLANNER

Stereo Gaze Plan

Gaze

EX

LADAR Gaze Plan

EX

BG

ac1 ac1 ac1 ac1 ac1 ac1 ac1

PLANNER

ac1, gc1, gt1 ac2, gc2, gt2

BG

PLANNER

LADAR Gaze

BG Hierarchy for

Demo III

Page 36: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Three Aspects of 4D/RCS

SERVO

PRIMITIVE

ELEMENTARY MOVE

INDIVIDUAL

GROUP

ORGANIZATIONAL HIERARCHY

COMPUTATIONAL HIERARCHY

Behavior

GeneratingValue Judgment World Modeling

Sensory Processing

BEHAVIORAL HIERARCHY

BG3

BG2

BG1

WM3

WM2

WM1

VJ3

VJ2

VJ1

SP3

SP2

SP1

ENVIRONMENT

ActuatorsSensors

ASSEMBLE A B

FETCH A

FETCH B

FASTEN B TO A

MATE B TO A

REACH TO AGRASP

MOVE TO X

RELEASEREACH TO B GRASP MOVE TO Y LOCATE HOLE MOVE TO

TOUCH INSERTTWIST

LOCK

TIME

STATE SPACE

LE

VE

L

BG5

WM5

VJ5SP5

BG4

WM4

VJ4SP4

BG3

WM3

VJ3SP3

BG2

WM2

VJ2SP2

BG1

WM1

VJ1SP1

Page 37: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

N

5000 m range 40 m resolution

object image

object image

N N

50 m range 40 cm resolution

- 1 min horizon

EXECUTOR

VEHICLE PLANNER

500 m range 4 m resolution

object image

object image

1

2

6

3

54

WM simulator

pointersobject image

vehicleground

skytree

rock

hill

N

classification confirm grouping

filter compute attributes

grouping attention

building

vehicle

5 m range 4 cm resolution

FRAMES Entities, Events

Attributes States

Relationships

IMAGES Labeled Regions

Attributes

MAPS Labeled Features

Attributes Icons

MAPS Cost, Risk

Plans

EXECUTOR

ACTUATORSENSORS

WORLD

SENSORY PROCESSING

WORLD MODELING VALUE JUDGMENT BEHAVIOR GENERATION

groups

objects

surfaces

lists

pixel attributes

- 5 s horizon

EXECUTOR

SUBSYSTEM PLANNER

EXECUTOR

PRIMITIVE PLANNER

50 ms horizon

EXECUTOR

SERVO PLANNER

vehicle state sensor state

SP1actuator state

ladar signals

stereo CCD signals

stereo FLIR signals

color CCD signals

radar signals

actuator signals

navigational signals

actuator power

SP5

pixels

compute attributes, filter, classification

labeled pixels

labeled lists

labeled surfaces

labeled objects

labeled groups

WM simulator

WM simulator

WM simulator

WM simulator

N N

status

status

status

status

status

classification confirm grouping

filter compute attributes

grouping attention

classification confirm grouping

filter compute attributes

grouping attention

classification confirm grouping

filter compute attributes

grouping attention

SP4

SP3

SP2

pointersobject image

vehicleground

skytree

rock

hillbuilding

coordinate transformations

SECTION PLANNER

- 10 min horizon

Section Task Command

a priori maps

500 ms horizon

Vehicle Task

Subsystem Task

Primitive Task

Servo Task

Plan

Plan

Plan

Plan

Plan

4D/RCSfor

Demo IIIComputational

Hierarchy

Page 38: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

RCSTiming

Page 39: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

4D/RCS Reference Model

System Engineering Guidelines

• Software development methodology• Software library and development tools• Hardware design and testing experience• Test and evaluation methods and procedures• Integration and testing methodology• Field experiments and operational testing results

Page 40: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task Analysis1) Analyze Autonomous Driving Tasks & Develop a Task Architecture

DOTManual

+

Road Driving DataRepresentations

Task Analysis

SteerServo

SpeedServo

DestinationManager

RoadSegmentManager

LaneSelectManager

LaneSegmentTrajectoryGenerator

LaneControlManager

Selects Destination

Selects Road Segments

Selects Lane

Selects Pos & Speed In Lane

Creates Trajectory

Servos Steer & Speed100 ms plans

1 sec plans

10 sec plans

1 min plans

10 min plans

2 hour plan

=>Gaze Control

Page 41: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task Analysis2) From task architecture, derive dependencies on

World Model Situations and Value Judgments

FOLLOW_ROADSEGMENT

NeedToYieldToEmergencyVehicle pl_YieldToEmergencyVehicle

NeedToPullOffOfRoad pl_PullOffOfRoad

Not_TwoLaneRoad OwnVehicleDesiresToPass pl_GoAroundVehicleInFront

TwoLaneRoad NormalDrivingConditions pl_DriveOnTwoLaneRoad

TwoLaneRoad NeedLaneChangeToAvoidObject pl_GoAroundObjOnTwoLaneRoad

TwoLaneRoad OwnVehicleDesiresToPass pl_PassVehOnTwoLaneRd

Not_TwoLaneRoad NeedToMoveToLeftLaneForTurn pl_MoveToFarLeftLaneForTurn

Not_TwoLaneRoad NormalDrivingConditions pl_DriveOnMultiLaneRoad

Not_TwoLaneRoad LaneRestrictionsNotMet pl_MoveOutOfPresLane

Not_TwoLaneRoad NeedLaneChangeToAvoidObject pl_ChangeLaneToAvoidObject

Not_TwoLaneRoad NeedToMoveToRightLaneForTurn pl_MoveToFarRightLaneForTurn

OwnVehicleDesiresToPass

VehicleInFrontSpeed

OwnVehicleDesiredSpeed

- SignShape, Text

- RoadSurface-concrete,blacktop,gravel,dirt-degree of road surface wetness, how long since rain began, amount of snow or ice on road, pattern of snow/ice coverage-are roadtracks visible

- RoadSurfaceCharacteristics- broken surface, potholes, steel plates, ruts in dirt road

- Basically how far can objects be seen clearly, threshold this to a set of visiblility values to use to set desired speed- will be affected by darkness, weather, smoke, dust etc.

- VehicleDriveability-normal, running badly, damage eg. flat tire; VehicleLoading- normal, overloaded, pulling trailer, pulling heavy trailer

- Pedestrians, kids, animals near road- bicyclists on or near road - people working near road, need to be able to recognize and classify all of the above

- Construction obj-signs,drums,cones,sawhorses,lights,equipment; Accident obj-stopped cars,wrong orientations in road, people out of cars, stopped emergency vehicles

- PathIntersectingObjHazards- people in parked cars, signs of parked cars about to move (exhaust, brake, backup, driving lights, initial movement), kids or animals aroundparked cars

OWN VEHICLE

VEHICLE IN FRONT

( See Data Base Schemas being developed)

51-221, 46-12, 46-24, 46-31, 46-32,46-33, 46-34, 25-11

36-3, 46-52,49-2, 49-3

36-11

52-37,36-21, 24-23, 24-3

61-1, 61-2, 61-3, 61-4, 72-12, 72-1372-14, 62-2

51-11, 51-14, 52-4, 52-12, 25-11

46-13, 46-21, 46-23

RoadTractionState (Dry,Wet,Slippery,VerySlippery)

RoadSurfaceState (Smooth,Bumpy,Potholes)

VisibilityState (Clear,Dusty,Foggy,Smoky,HeavyRain)

VehicleDrivingCondition (Normal,Overloaded,Trailer,RunningRough)

AnimateObjectsState (Pedestrians,Kids,Bicyclists,Dogs,Deer)

CarsStoppedOnRoadside (SourceOfSuddenPathIntersectingObj)

PostedSpeedLimit

OtherSpeedRegulatingConditions(Accident,Construction,Bridges,Tunnels,Tollboths)

EG. - Vehicle In Front - pres position, derived speed, dir, and accel/decel values, expected next position, speed, and dir

Roads are managed as sets of lane segments (constant curvature arcs) asfar forward as sensors can see, continually update as move closer andresolution of sensed data improves;

Detected Objects : - are classified and their positions relative (normal to centerline of lane) to these lane segments calculated; - object state values are calculated- speed, accel/decel, path dir, expected future positions, speeds, stop point, path direction; - estimate own vehicle and obj path converging or diverging or parallel; estimate minimum and path times to intercept; - establish minimum clearance distance between own vehicle and all entities, can be speed dependent;

25-321

All of these data -Road Descriptions andEntity Descriptions and Statesare newly identified for theautonomous driving task

DriveOnMultLaneRoad

MoveOutOfPresLane

ChangeLaneToAvoidObject

MoveToFarRightLaneForTurn

MoveToFarLeftLaneForTurn

GoAroundVehicleInFront

DriveOnTwoLaneRoadGoAroundObjOnTwoLaneRoad

PassVehicleOnTwoLaneRoad

PullOffOfRoad

YieldToEmergencyVehicle

PassVehOnTwoLaneRoad

S1 ConditionsGoodToPass S2 AdjustInitPassingParams() lc_ChangeTo_LeftLane MovingIntoPassingLane

S2 ConditionsGoodToPass InPassingLane

S3 AdjustPassingParams() lc_FollowLane PassingVehicle

S2 MovingIntoPassingLane NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S3 PassingVehicle NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S6 ReturnedToLane S1 SetNormalDrivingParams() lc_Follow_Lane AbortedPass_LookingToPass

S5 OKtoReturnToLane S6 AdjustReturnToLaneParams() lc_ChangeTo_RightLane AbortingPass_ReturningToLane

S4 ReturnedToLane S0 Done SetNormalDriveParams() lc_Follow_Lane FinishedPassManeuver

NewPlan S1 SetPassOnTwoLaneRoadContext() lc_Follow_Lane LookingToPass

S3 ClearOfPassedVehicle SufficientReturnSpace

S4 AdjustReturnPassingParams() lc_ChangeTo_RightLane ReturningToOwnLane

ConditionsGoodToPass

LaneMarking(Type-solid,broken,yllow,white; StartPosition,EndPosition,LanePosition-to right or left)

Indicators of other roads intersecting - signs, control signals- lights,stop signs; other cars moving to the side of own road)

SchoolBus (Position, Speed, IndicatorLightsState, Dir; Pedestrian type-child,teenager,adult,books)

NoPassingZoneSigns (Type, Position)

Construction (Signs,drums,sawhorses,lights,cones,equipment)

RailroadCrossing (Signs,lights,barrier,tracks,train)

Bridge (OverheadStructure,Supports,Roadramps,Signs)

Tunnel (Signs, road going into an object, road going down into the ground)

TollBoth (Bldg,ArchOverRoad,Signs,Lights)

WeatherVisibility (Fog,Smoke,Rain,Snow,Sleet,Dust)

Splash (Spray,WaterDepthOnRoad,RainRate, Size of splash from other vehicles)

Wind (MeasuredWindSpeed,LateralMotion,OtherVehicleMotion)

RoadSurfaceFriction (VehicleSlip,Wetness,OtherVehicleMotion, SnowOnRoad,IceOnRoad,LiquidOnRoad,LooseGravel,Sand)

RoadIntegrity (Potholes,SteelPlates,Ruts,Broken pavement)

OwnVehicleState (Load,Overloaded,OwnVehicle performance characteristics,Trailer,OwnVehicle malfunction)

RoadVisibility (Hill,Curve,Obstacles)

VehicleInFront size - large enough to block view forward eg large truck

VehiclesInFrontFieldOfView(Position,Heading,Occupancy,Behavior, Speed,Accel,Decel,Potential intersect path and time)

PedestrianState (Position,Heading,Behavior,Speed,Accel,Decel,Type, AssignedIntent, Potential intersect path and time)

RoadInFrontOfVehicleInFront (DistanceToNextVehicleInFront of Vehicle in front)

VehicleInFrontState (Behavior,AssignedIntent, signals, change in speed and direction, apparent tailgating, rapid closure to vehicle in front of it)

VehicleInFrontState (Position,Indicators,Heading,Speed,Accel,Decel, Behavior,AssignedIntent, recent maneuvers-weaving or wandering in lane)

BicyclistState (Bicycle, motor scooter, with people identified around or on it)

VehicleInBackState (Position,Speed,Heading,Accel,Decel,Behavior, TurnIndicators,Headlights,Horn,AssignedIntent)

OncomingVehicleState(Position,Speed,Heading,Accel,Decel,Behavior, Headlights,Horn,AssignedIntent)OnComingTrafficOKtoPass

SituationInBackOKtoPass

SituationInFrontOKtoPass

EnvironmentSafeToPass

LegalToPass

NoTransitOrSchoolBusStopping

NoBridgeInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

LaneMarkingsAllowPass

NoPassZone-NotInEffect

RoadSplashNotSignifcant

WeatherNotObscuringPassZone

WindsNotSignificant

NoTollBothInPassZone

NoTunnelInPassZone

OwnVehicleCapableToPass

RoadSurfaceSuitableToPass

RoadSurfaceNotToSlipperyToPass

NoConstructionInPassZone

NoVehicleEnteringRoadInPassZone

VehInFrontNotBlockingSightInPassZone

NoCurveBockingSightInPassZone

NoHillBlockingSightInPassZone

NoVehicleInFrontAttemptingLeftTurn

NoPedestrianOnRoadSideInPassZone

NoPersonOnBikeInPassZone

VehicleInFrontDrivingNormally

VehicleInFrontNotAttemptingToPass

SufficientReturnSpaceInFrontAfterPass

VehicleInBackNotAttemptingToPass

VehicleInBackNotTailgating

SufficientTime/DistToAvoidOnComingVehicle

NoAbnormalOncomingVehicleBehavior

NoVehicleOnRoadsideReadyToComeIntoLane

VehicleInBackNotClosingRapidly

NoPostalVehicleOrDeliveryVehicleMakingStops

NoActiveEmergencyVehiclesInFront

NoActiveEmergencyVehiclesFollowing

31-132

32-1314

32-12, 34-112

32-111, 34-111

31-1312

51-3, 61-42

31-133, 51-11, 51-14

32-1315

32-1315

32-1313

31-1312

31-1311

32-1511

32-1313, 25-21

32-1312, 25-21

32-135, 32-1351, 32-1352, 32-1353

25-21

31-132

36-162

32-1515

32-1512, 32-153

32-1513, 32-1514

32-136, 32-1521

32-1317, 32-1515, 25-12

31-1325, 36-144

32-134, 32-14, 32-137

36-162

34-1212

34-1211

32-1314

SizeOfRequiredPassZoneOwnVehicleState (Speed, accel/decel, begin-pass-buffer, return-to-lane-buffer, estimated delta speed to vehicle being passed)

VehiclesInFrontFieldOfView but not on own road-side roads, driveways, shoulder

Postal vehicle or delivery vehicle- observed to be making multiple stops or indicating a stop- slowing, signals, brake lights

Vehicle on side of road - exhaust, signals, brake lights, occupied

Emergency Vehicles active in front of own vehicle- siren, horn, lights, rapid speed, weaving around other vehicles, other vehicles slowing or stopping

Emergency Vehicles active in back of own vehicle- siren, horn, lights, rapid speed, weaving around other vehicles, other vehicles slowing or stopping

Vehicle Following state - speed, position, relative distance to own vehicle

Vehicle Following state - relative speed to own vehicle, distance to own vehicle, apparent decel as overtake

RoadVisibility through objects around a curve eg. trees, buildings, fences, earth, bushes, grain fields

OncomingVehicleState(Position,Speed,Heading,Accel,Decel,Behavior), WorldModel derived values for estimated distance and time to pass based onOwnVehicle's present speed, vehicle in front present speed, estimated max pass speed, time to accelerate to max pass speed, time to decel from maxpass speed, size of buffer distance both behind and in front of vehicle in front

SteerServo

SpeedServo

DestinationManager

RoadSegmentManager

LaneSelectManager

LaneSegmentTrajectoryGenerator

LaneControlManager

Selects Lane<=

Plan Select

Plans

Pass On Two Lane Road

Planner

Executor

World ModelSituation

ValueJudgment

BehaviorGeneration

Page 42: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task AnalysisPassVehOnTwoLaneRoad

S1 ConditionsGoodToPass S2 AdjustInitPassingParams() lc_ChangeTo_LeftLane MovingIntoPassingLane

S2 ConditionsGoodToPass InPassingLane

S3 AdjustPassingParams() lc_FollowLane PassingVehicle

S2 MovingIntoPassingLane NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S3 PassingVehicle NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S6 ReturnedToLane S1 SetNormalDrivingParams() lc_Follow_Lane AbortedPass_LookingToPass

S5 OKtoReturnToLane S6 AdjustReturnToLaneParams() lc_ChangeTo_RightLane AbortingPass_ReturningToLane

S4 ReturnedToLane S0 Done SetNormalDriveParams() lc_Follow_Lane FinishedPassManeuver

NewPlan S1 SetPassOnTwoLaneRoadContext() lc_Follow_Lane LookingToPass

S3 ClearOfPassedVehicle SufficientReturnSpace

S4 AdjustReturnPassingParams() lc_ChangeTo_RightLane ReturningToOwnLane

ConditionsGoodToPass

LaneMarking(Type-solid,broken,yllow,white; StartPosition,EndPosition,LanePosition-to right or left)

Indicators of other roads intersecting - signs, control signals- lights,stop signs; other cars moving to the side of own road)

SchoolBus (Position, Speed, IndicatorLightsState, Dir; Pedestrian type-child,teenager,adult,books)

NoPassingZoneSigns (Type, Position)

Construction (Signs,drums,sawhorses,lights,cones,equipment)

RailroadCrossing (Signs,lights,barrier,tracks,train)

Bridge (OverheadStructure,Supports,Roadramps,Signs)

Tunnel (Signs, road going into an object, road going down into the ground)

TollBoth (Bldg,ArchOverRoad,Signs,Lights)

WeatherVisibility (Fog,Smoke,Rain,Snow,Sleet,Dust)

Splash (Spray,WaterDepthOnRoad,RainRate, Size of splash from other vehicles)

Wind (MeasuredWindSpeed,LateralMotion,OtherVehicleMotion)

RoadSurfaceFriction (VehicleSlip,Wetness,OtherVehicleMotion, SnowOnRoad,IceOnRoad,LiquidOnRoad,LooseGravel,Sand)

RoadIntegrity (Potholes,SteelPlates,Ruts,Broken pavement)

OwnVehicleState (Load,Overloaded,OwnVehicle performance characteristics,Trailer,OwnVehicle malfunction)

RoadVisibility (Hill,Curve,Obstacles)

VehicleInFront size - large enough to block view forward eg large truck

VehiclesInFrontFieldOfView(Position,Heading,Occupancy,Behavior, Speed,Accel,Decel,Potential intersect path and time)

PedestrianState (Position,Heading,Behavior,Speed,Accel,Decel,Type, AssignedIntent, Potential intersect path and time)

RoadInFrontOfVehicleInFront (DistanceToNextVehicleInFront of Vehicle in front)

VehicleInFrontState (Behavior,AssignedIntent, signals, change in speed and direction, apparent tailgating, rapid closure to vehicle in front of it)

VehicleInFrontState (Position,Indicators,Heading,Speed,Accel,Decel, Behavior,AssignedIntent, recent maneuvers-weaving or wandering in lane)

BicyclistState (Bicycle, motor scooter, with people identified around or on it)

VehicleInBackState (Position,Speed,Heading,Accel,Decel,Behavior, TurnIndicators,Headlights,Horn,AssignedIntent)

OncomingVehicleState(Position,Speed,Heading,Accel,Decel,Behavior, Headlights,Horn,AssignedIntent)OnComingTrafficOKtoPass

SituationInBackOKtoPass

SituationInFrontOKtoPass

EnvironmentSafeToPass

LegalToPass

NoTransitOrSchoolBusStopping

NoBridgeInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

LaneMarkingsAllowPass

NoPassZone-NotInEffect

RoadSplashNotSignifcant

WeatherNotObscuringPassZone

WindsNotSignificant

NoTollBothInPassZone

NoTunnelInPassZone

OwnVehicleCapableToPass

RoadSurfaceSuitableToPass

RoadSurfaceNotToSlipperyToPass

NoConstructionInPassZone

NoVehicleEnteringRoadInPassZone

VehInFrontNotBlockingSightInPassZone

NoCurveBockingSightInPassZone

NoHillBlockingSightInPassZone

NoVehicleInFrontAttemptingLeftTurn

NoPedestrianOnRoadSideInPassZone

NoPersonOnBikeInPassZone

VehicleInFrontDrivingNormally

VehicleInFrontNotAttemptingToPass

SufficientReturnSpaceInFrontAfterPass

VehicleInBackNotAttemptingToPass

VehicleInBackNotTailgating

SufficientTime/DistToAvoidOnComingVehicle

NoAbnormalOncomingVehicleBehavior

NoVehicleOnRoadsideReadyToComeIntoLane

VehicleInBackNotClosingRapidly

NoPostalVehicleOrDeliveryVehicleMakingStops

NoActiveEmergencyVehiclesInFront

NoActiveEmergencyVehiclesFollowing

31-132

32-1314

32-12, 34-112

32-111, 34-111

31-1312

51-3, 61-42

31-133, 51-11, 51-14

32-1315

32-1315

32-1313

31-1312

31-1311

32-1511

32-1313, 25-21

32-1312, 25-21

32-135, 32-1351, 32-1352, 32-1353

25-21

31-132

36-162

32-1515

32-1512, 32-153

32-1513, 32-1514

32-136, 32-1521

32-1317, 32-1515, 25-12

31-1325, 36-144

32-134, 32-14, 32-137

36-162

34-1212

34-1211

32-1314

SizeOfRequiredPassZoneOwnVehicleState (Speed, accel/decel, begin-pass-buffer, return-to-lane-buffer, estimated delta speed to vehicle being passed)

VehiclesInFrontFieldOfView but not on own road-side roads, driveways, shoulder

Postal vehicle or delivery vehicle- observed to be making multiple stops or indicating a stop- slowing, signals, brake lights

Vehicle on side of road - exhaust, signals, brake lights, occupied

Emergency Vehicles active in front of own vehicle- siren, horn, lights, rapid speed, weaving around other vehicles, other vehicles slowing or stopping

Emergency Vehicles active in back of own vehicle- siren, horn, lights, rapid speed, weaving around other vehicles, other vehicles slowing or stopping

Vehicle Following state - speed, position, relative distance to own vehicle

Vehicle Following state - relative speed to own vehicle, distance to own vehicle, apparent decel as overtake

RoadVisibility through objects around a curve eg. trees, buildings, fences, earth, bushes, grain fields

OncomingVehicleState(Position,Speed,Heading,Accel,Decel,Behavior), WorldModel derived values for estimated distance and time to pass based onOwnVehicle's present speed, vehicle in front present speed, estimated max pass speed, time to accelerate to max pass speed, time to decel from maxpass speed, size of buffer distance both behind and in front of vehicle in front

Value JudgmentWorld ModelSituation

Pass on Two Lane Road

Plan

Page 43: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task Analysis

SituationInFrontOKtoPass

SituationInBackOKtoPass

OnComingTrafficOKtoPass

NoTransitOrSchoolBusStopping

NoBridgeInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

LaneMarkingsAllowPass

NoPassZone-NotInEffect

NoTollBothInPassZone

NoTunnelInPassZone

NoConstructionInPassZone

RoadSplashNotSignifcant

WeatherNotObscuringPassZone

WindsNotSignificant

OwnVehicleCapableToPass

RoadSurfaceSuitableToPass

RoadSurfaceNotToSlipperyToPass

NoVehicleEnteringRoadInPassZone

VehInFrontNotBlockingSightInPassZone

NoCurveBockingSightInPassZone

NoHillBlockingSightInPassZone

NoVehicleInFrontAttemptingLeftTurn

NoPedestrianOnRoadSideInPassZone

NoPersonOnBikeInPassZone

VehicleInFrontDrivingNormally

VehicleInFrontNotAttemptingToPass

SufficientReturnSpaceInFrontAfterPass

NoVehicleOnRoadsideReadyToComeIntoLane

NoPostalVehicleOrDeliveryVehicleMakingStops

NoActiveEmergencyVehiclesInFront

NoTransitOrSchoolBusStopping

LaneMarkingsAllowPass

NoPassZone-NotInEffect

NoConstructionInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

World ModelSituation

LegalToPass

PassVehOnTwoLaneRoad

S1 ConditionsGoodToPass S2 AdjustInitPassingParams() lc_ChangeTo_LeftLane MovingIntoPassingLane

S2 ConditionsGoodToPass InPassingLane

S3 AdjustPassingParams() lc_FollowLane PassingVehicle

S2 MovingIntoPassingLane NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S3 PassingVehicle NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S6 ReturnedToLane S1 SetNormalDrivingParams() lc_Follow_Lane AbortedPass_LookingToPass

S5 OKtoReturnToLane S6 AdjustReturnToLaneParams() lc_ChangeTo_RightLane AbortingPass_ReturningToLane

S4 ReturnedToLane S0 Done SetNormalDriveParams() lc_Follow_Lane FinishedPassManeuver

NewPlan S1 SetPassOnTwoLaneRoadContext() lc_Follow_Lane LookingToPass

S3 ClearOfPassedVehicle SufficientReturnSpace

S4 AdjustReturnPassingParams() lc_ChangeTo_RightLane ReturningToOwnLane

ConditionsGoodToPassEnvironmentSafeToPass

Plan

Behavior

GenerationValue Judgment

Page 44: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task Analysis

Value Judgment Behavior

Generation

World ModelSituation

NoTransitOrSchoolBusStopping

NoBridgeInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

LaneMarkingsAllowPass

NoPassZone-NotInEffect

NoTollBothInPassZone

NoTunnelInPassZone

NoConstructionInPassZone

PassVehOnTwoLaneRoad

S1 ConditionsGoodToPass S2 AdjustInitPassingParams() lc_ChangeTo_LeftLane MovingIntoPassingLane

S2 ConditionsGoodToPass InPassingLane

S3 AdjustPassingParams() lc_FollowLane PassingVehicle

S2 MovingIntoPassingLane NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S3 PassingVehicle NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S6 ReturnedToLane S1 SetNormalDrivingParams() lc_Follow_Lane AbortedPass_LookingToPass

S5 OKtoReturnToLane S6 AdjustReturnToLaneParams() lc_ChangeTo_RightLane AbortingPass_ReturningToLane

S4 ReturnedToLane S0 Done SetNormalDriveParams() lc_Follow_Lane FinishedPassManeuver

NewPlan S1 SetPassOnTwoLaneRoadContext() lc_Follow_Lane LookingToPass

S3 ClearOfPassedVehicle SufficientReturnSpace

S4 AdjustReturnPassingParams() lc_ChangeTo_RightLane ReturningToOwnLane

ConditionsGoodToPass

LegalToPass

EnvironmentSafeToPassRoadSplashNotSignifcant

WeatherNotObscuringPassZone

WindsNotSignificant

OwnVehicleCapableToPass

RoadSurfaceSuitableToPass

RoadSurfaceNotToSlipperyToPass

SituationInFrontOKtoPass

NoVehicleEnteringRoadInPassZone

VehInFrontNotBlockingSightInPassZone

NoCurveBockingSightInPassZone

NoHillBlockingSightInPassZone

NoVehicleInFrontAttemptingLeftTurn

NoPedestrianOnRoadSideInPassZone

NoPersonOnBikeInPassZone

VehicleInFrontDrivingNormally

VehicleInFrontNotAttemptingToPass

SufficientReturnSpaceInFrontAfterPass

NoVehicleOnRoadsideReadyToComeIntoLane

NoPostalVehicleOrDeliveryVehicleMakingStops

NoActiveEmergencyVehiclesInFront

SituationInBackOKtoPassNoTransitOrSchoolBusStopping

LaneMarkingsAllowPass

NoPassZone-NotInEffect

NoConstructionInPassZone

OnComingTrafficOKtoPassNoRailroadXInPassZone

NoIntersectionsInPassZone

Estimated~150 FSAs

Estimated~2000 situations

Page 45: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task Analysis

PassVehOnTwoLaneRoad

S1 ConditionsGoodToPass S2 AdjustInitPassingParams() lc_ChangeTo_LeftLane MovingIntoPassingLane

S2 ConditionsGoodToPass InPassingLane

S3 AdjustPassingParams() lc_FollowLane PassingVehicle

S2 MovingIntoPassingLane NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S3 PassingVehicle NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S6 ReturnedToLane S1 SetNormalDrivingParams() lc_Follow_Lane AbortedPass_LookingToPass

S5 OKtoReturnToLane S6 AdjustReturnToLaneParams() lc_ChangeTo_RightLane AbortingPass_ReturningToLane

S4 ReturnedToLane S0 Done SetNormalDriveParams() lc_Follow_Lane FinishedPassManeuver

NewPlan S1 SetPassOnTwoLaneRoadContext() lc_Follow_Lane LookingToPass

S3 ClearOfPassedVehicle SufficientReturnSpace

S4 AdjustReturnPassingParams() lc_ChangeTo_RightLane ReturningToOwnLane

EnvironmentSafeToPass

RoadSplashNotSignifcant

WeatherNotObscuringPassZone

WindsNotSignificant

OwnVehicleCapableToPass

RoadSurfaceSuitableToPass

RoadSurfaceNotToSlipperyToPass

SituationInFrontOKtoPass

NoVehicleEnteringRoadInPassZone

VehInFrontNotBlockingSightInPassZone

NoCurveBockingSightInPassZone

NoHillBlockingSightInPassZone

NoVehicleInFrontAttemptingLeftTurn

NoPedestrianOnRoadSideInPassZone

NoPersonOnBikeInPassZone

VehicleInFrontDrivingNormally

VehicleInFrontNotAttemptingToPass

SufficientReturnSpaceInFrontAfterPass

NoVehicleOnRoadsideReadyToComeIntoLane

NoPostalVehicleOrDeliveryVehicleMakingStops

NoActiveEmergencyVehiclesInFront

SituationInBackOKtoPass

NoTransitOrSchoolBusStopping

LaneMarkingsAllowPass

NoPassZone-NotInEffect

NoConstructionInPassZone

OnComingTrafficOKtoPassNoRailroadXInPassZone

NoIntersectionsInPassZone

NoTransitOrSchoolBusStopping

NoBridgeInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

LaneMarkingsAllowPass

NoPassZone-NotInEffect

NoTollBothInPassZone

NoTunnelInPassZone

NoConstructionInPassZone

ConditionsGoodToPass

3) Define Entities,Events,

Attributes, Resolutions,

and Tolerances LegalToPass

CrossBuck(pos)Lights(pos, state)Crossing Gate(pos)Signs(pos, facing-dir,

text and graphics)Tracks(pos, dir)Train(pos, dir)Lanes(pos, dir, width,

curvature)PassingZone(veh speeds,

safety buffer, accel)eg. All attributes must

be recognizable out to 600 to 800 feet

Plan

World ModelEntities, Events, and

Attributes

BehaviorGeneration

World ModelSituation

Value Judgment

Page 46: 4D/RCS Reference Model Architecture for … Reference Model Architecture for Unmanned Vehicle Systems James S. Albus ... Submarine Operational Automation System ... 4D/RCS Software

Driving Task Analysis4) Use defined World Model Situations, Entities,

Events, and Attributes as the Requirementsfor Perception

FOLLOW_ROADSEGMENT

NeedToYieldToEmergencyVehicle pl_YieldToEmergencyVehicle

NeedToPullOffOfRoad pl_PullOffOfRoad

Not_TwoLaneRoad OwnVehicleDesiresToPass pl_GoAroundVehicleInFront

TwoLaneRoad NormalDrivingConditions pl_DriveOnTwoLaneRoad

TwoLaneRoad NeedLaneChangeToAvoidObject pl_GoAroundObjOnTwoLaneRoad

TwoLaneRoad OwnVehicleDesiresToPass pl_PassVehOnTwoLaneRd

Not_TwoLaneRoad NeedToMoveToLeftLaneForTurn pl_MoveToFarLeftLaneForTurn

Not_TwoLaneRoad NormalDrivingConditions pl_DriveOnMultiLaneRoad

Not_TwoLaneRoad LaneRestrictionsNotMet pl_MoveOutOfPresLane

Not_TwoLaneRoad NeedLaneChangeToAvoidObject pl_ChangeLaneToAvoidObject

Not_TwoLaneRoad NeedToMoveToRightLaneForTurn pl_MoveToFarRightLaneForTurn

OwnVehicleDesiresToPass

VehicleInFrontSpeed

OwnVehicleDesiredSpeed

- SignShape, Text

- RoadSurface-concrete,blacktop,gravel,dirt-degree of road surface wetness, how long since rain began, amount of snow or ice on road, pattern of snow/ice coverage-are roadtracks visible

- RoadSurfaceCharacteristics- broken surface, potholes, steel plates, ruts in dirt road

- Basically how far can objects be seen clearly, threshold this to a set of visiblility values to use to set desired speed- will be affected by darkness, weather, smoke, dust etc.

- VehicleDriveability-normal, running badly, damage eg. flat tire; VehicleLoading- normal, overloaded, pulling trailer, pulling heavy trailer

- Pedestrians, kids, animals near road- bicyclists on or near road - people working near road, need to be able to recognize and classify all of the above

- Construction obj-signs,drums,cones,sawhorses,lights,equipment; Accident obj-stopped cars,wrong orientations in road, people out of cars, stopped emergency vehicles

- PathIntersectingObjHazards- people in parked cars, signs of parked cars about to move (exhaust, brake, backup, driving lights, initial movement), kids or animals aroundparked cars

OWN VEHICLE

VEHICLE IN FRONT

( See Data Base Schemas being developed)

51-221, 46-12, 46-24, 46-31, 46-32,46-33, 46-34, 25-11

36-3, 46-52,49-2, 49-3

36-11

52-37,36-21, 24-23, 24-3

61-1, 61-2, 61-3, 61-4, 72-12, 72-1372-14, 62-2

51-11, 51-14, 52-4, 52-12, 25-11

46-13, 46-21, 46-23

RoadTractionState (Dry,Wet,Slippery,VerySlippery)

RoadSurfaceState (Smooth,Bumpy,Potholes)

VisibilityState (Clear,Dusty,Foggy,Smoky,HeavyRain)

VehicleDrivingCondition (Normal,Overloaded,Trailer,RunningRough)

AnimateObjectsState (Pedestrians,Kids,Bicyclists,Dogs,Deer)

CarsStoppedOnRoadside (SourceOfSuddenPathIntersectingObj)

PostedSpeedLimit

OtherSpeedRegulatingConditions(Accident,Construction,Bridges,Tunnels,Tollboths)

EG. - Vehicle In Front - pres position, derived speed, dir, and accel/decel values, expected next position, speed, and dir

Roads are managed as sets of lane segments (constant curvature arcs) asfar forward as sensors can see, continually update as move closer andresolution of sensed data improves;

Detected Objects : - are classified and their positions relative (normal to centerline of lane) to these lane segments calculated; - object state values are calculated- speed, accel/decel, path dir, expected future positions, speeds, stop point, path direction; - estimate own vehicle and obj path converging or diverging or parallel; estimate minimum and path times to intercept; - establish minimum clearance distance between own vehicle and all entities, can be speed dependent;

25-321

All of these data -Road Descriptions andEntity Descriptions and Statesare newly identified for theautonomous driving task

DriveOnMultLaneRoad

MoveOutOfPresLane

ChangeLaneToAvoidObject

MoveToFarRightLaneForTurn

MoveToFarLeftLaneForTurn

GoAroundVehicleInFront

DriveOnTwoLaneRoadGoAroundObjOnTwoLaneRoad

PassVehicleOnTwoLaneRoad

PullOffOfRoad

YieldToEmergencyVehicle

PassVehOnTwoLaneRoad

S1 ConditionsGoodToPass S2 AdjustInitPassingParams() lc_ChangeTo_LeftLane MovingIntoPassingLane

S2 ConditionsGoodToPass InPassingLane

S3 AdjustPassingParams() lc_FollowLane PassingVehicle

S2 MovingIntoPassingLane NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S3 PassingVehicle NeedToAbortPass

S5 SetFallbackAbortPassParams() AbortingPass

S6 ReturnedToLane S1 SetNormalDrivingParams() lc_Follow_Lane AbortedPass_LookingToPass

S5 OKtoReturnToLane S6 AdjustReturnToLaneParams() lc_ChangeTo_RightLane AbortingPass_ReturningToLane

S4 ReturnedToLane S0 Done SetNormalDriveParams() lc_Follow_Lane FinishedPassManeuver

NewPlan S1 SetPassOnTwoLaneRoadContext() lc_Follow_Lane LookingToPass

S3 ClearOfPassedVehicle SufficientReturnSpace

S4 AdjustReturnPassingParams() lc_ChangeTo_RightLane ReturningToOwnLane

ConditionsGoodToPass

LaneMarking(Type-solid,broken,yllow,white; StartPosition,EndPosition,LanePosition-to right or left)

Indicators of other roads intersecting - signs, control signals- lights,stop signs; other cars moving to the side of own road)

SchoolBus (Position, Speed, IndicatorLightsState, Dir; Pedestrian type-child,teenager,adult,books)

NoPassingZoneSigns (Type, Position)

Construction (Signs,drums,sawhorses,lights,cones,equipment)

RailroadCrossing (Signs,lights,barrier,tracks,train)

Bridge (OverheadStructure,Supports,Roadramps,Signs)

Tunnel (Signs, road going into an object, road going down into the ground)

TollBoth (Bldg,ArchOverRoad,Signs,Lights)

WeatherVisibility (Fog,Smoke,Rain,Snow,Sleet,Dust)

Splash (Spray,WaterDepthOnRoad,RainRate, Size of splash from other vehicles)

Wind (MeasuredWindSpeed,LateralMotion,OtherVehicleMotion)

RoadSurfaceFriction (VehicleSlip,Wetness,OtherVehicleMotion, SnowOnRoad,IceOnRoad,LiquidOnRoad,LooseGravel,Sand)

RoadIntegrity (Potholes,SteelPlates,Ruts,Broken pavement)

OwnVehicleState (Load,Overloaded,OwnVehicle performance characteristics,Trailer,OwnVehicle malfunction)

RoadVisibility (Hill,Curve,Obstacles)

VehicleInFront size - large enough to block view forward eg large truck

VehiclesInFrontFieldOfView(Position,Heading,Occupancy,Behavior, Speed,Accel,Decel,Potential intersect path and time)

PedestrianState (Position,Heading,Behavior,Speed,Accel,Decel,Type, AssignedIntent, Potential intersect path and time)

RoadInFrontOfVehicleInFront (DistanceToNextVehicleInFront of Vehicle in front)

VehicleInFrontState (Behavior,AssignedIntent, signals, change in speed and direction, apparent tailgating, rapid closure to vehicle in front of it)

VehicleInFrontState (Position,Indicators,Heading,Speed,Accel,Decel, Behavior,AssignedIntent, recent maneuvers-weaving or wandering in lane)

BicyclistState (Bicycle, motor scooter, with people identified around or on it)

VehicleInBackState (Position,Speed,Heading,Accel,Decel,Behavior, TurnIndicators,Headlights,Horn,AssignedIntent)

OncomingVehicleState(Position,Speed,Heading,Accel,Decel,Behavior, Headlights,Horn,AssignedIntent)OnComingTrafficOKtoPass

SituationInBackOKtoPass

SituationInFrontOKtoPass

EnvironmentSafeToPass

LegalToPass

NoTransitOrSchoolBusStopping

NoBridgeInPassZone

NoRailroadXInPassZone

NoIntersectionsInPassZone

LaneMarkingsAllowPass

NoPassZone-NotInEffect

RoadSplashNotSignifcant

WeatherNotObscuringPassZone

WindsNotSignificant

NoTollBothInPassZone

NoTunnelInPassZone

OwnVehicleCapableToPass

RoadSurfaceSuitableToPass

RoadSurfaceNotToSlipperyToPass

NoConstructionInPassZone

NoVehicleEnteringRoadInPassZone

VehInFrontNotBlockingSightInPassZone

NoCurveBockingSightInPassZone

NoHillBlockingSightInPassZone

NoVehicleInFrontAttemptingLeftTurn

NoPedestrianOnRoadSideInPassZone

NoPersonOnBikeInPassZone

VehicleInFrontDrivingNormally

VehicleInFrontNotAttemptingToPass

SufficientReturnSpaceInFrontAfterPass

VehicleInBackNotAttemptingToPass

VehicleInBackNotTailgating

SufficientTime/DistToAvoidOnComingVehicle

NoAbnormalOncomingVehicleBehavior

NoVehicleOnRoadsideReadyToComeIntoLane

VehicleInBackNotClosingRapidly

NoPostalVehicleOrDeliveryVehicleMakingStops

NoActiveEmergencyVehiclesInFront

NoActiveEmergencyVehiclesFollowing

31-132

32-1314

32-12, 34-112

32-111, 34-111

31-1312

51-3, 61-42

31-133, 51-11, 51-14

32-1315

32-1315

32-1313

31-1312

31-1311

32-1511

32-1313, 25-21

32-1312, 25-21

32-135, 32-1351, 32-1352, 32-1353

25-21

31-132

36-162

32-1515

32-1512, 32-153

32-1513, 32-1514

32-136, 32-1521

32-1317, 32-1515, 25-12

31-1325, 36-144

32-134, 32-14, 32-137

36-162

34-1212

34-1211

32-1314

SizeOfRequiredPassZoneOwnVehicleState (Speed, accel/decel, begin-pass-buffer, return-to-lane-buffer, estimated delta speed to vehicle being passed)

VehiclesInFrontFieldOfView but not on own road-side roads, driveways, shoulder

Postal vehicle or delivery vehicle- observed to be making multiple stops or indicating a stop- slowing, signals, brake lights

Vehicle on side of road - exhaust, signals, brake lights, occupied

Emergency Vehicles active in front of own vehicle- siren, horn, lights, rapid speed, weaving around other vehicles, other vehicles slowing or stopping

Emergency Vehicles active in back of own vehicle- siren, horn, lights, rapid speed, weaving around other vehicles, other vehicles slowing or stopping

Vehicle Following state - speed, position, relative distance to own vehicle

Vehicle Following state - relative speed to own vehicle, distance to own vehicle, apparent decel as overtake

RoadVisibility through objects around a curve eg. trees, buildings, fences, earth, bushes, grain fields

OncomingVehicleState(Position,Speed,Heading,Accel,Decel,Behavior), WorldModel derived values for estimated distance and time to pass based onOwnVehicle's present speed, vehicle in front present speed, estimated max pass speed, time to accelerate to max pass speed, time to decel from maxpass speed, size of buffer distance both behind and in front of vehicle in front

SteerServo

SpeedServo

DestinationManager

RoadSegmentManager

LaneSelectManager

LaneSegmentTrajectoryGenerator

LaneControlManager

Selects Lane<=

Plan Select

Plans

Pass On Two Lane Road

=>

=>

=>

=>

=>

=>

SensoryProcessing

World ModelSituation

World ModelEntities, Events, &

Attributes

ValueJudgment

BehaviorGeneration

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World Modeling

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Forms of RepresentationIconic- signals, images, maps (arrays)- Support communication, geometry, and navigation- Have range and resolution in space and time

Symbolic- objects, events, classes (abstract data structures)- Support mathematics, logic, and linguistics- Have vocabulary and ontology

Links- relationships (pointers)- Support syntax, grammar, and semantics- Have direction and type

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Types of Knowledge

About the environment – places, conditions, situationsAbout things – entities, states, attributes, classes,

relationshipsAbout actions – tasks, skills, motives, plans, behaviorsAbout feelings – experiences, tastes, beliefs, emotions,

pain, pleasure, grief, hope, fear, guilt, needAbout experiences – events, situations, scenarios,

sights, sounds, smells, tastesAbout rules – logic, mathematics, geometry,

language, physicsAbout models – dynamics, kinematics, simulation,

visualization

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Types of Representation

• Immediate experience < 100 ms, transitory• Short term memory – seconds to minutes, volatile• Long term memory – indefinite, non-volatile

• Prediction of future conditions ~ immediate experience for perception~ short term memory for planning

• Entities – things that occupy space• Events – things that occupy time

- attributes and relationships of entities and events

• Skills – knowledge of how to act so as to achieve goals

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MULTI-RESOLUTION MAPS

0.4 m grid 50 m wide

4 m grid 500 m wide

30 m grid Terrain map

• Data flows up and down between the different maps

• Path planning

occurs at each level

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Planning at Subsystem Level

N

50 meters

Plan Map

N

50 meters

WM inv simulator

planned actions

planned waypoints

plannerVJ

plan

executor

planned actions & planned waypoints

commanded task to PRIMITIVE LEVEL for next 500 ms

predicted vehicle (position, heading, velocity)

SUBSYTEM LEVEL 5 second planning horizon

World Map

vehicle inverse

kinematics

commanded task from VEHICLE LEVEL for next 5 seconds

ground cover terrain elevation traversibility roughness slope obstacles

new plan every 1 second

digital terrain map database

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3-D Terrain Traversability

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Path Cost

Evaluation

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Planning to Turn Off-Road

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4D/RCS World ModelReal-time Map Building

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Range ImageLADAR is a Critical Break-Through

Color Image

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Color overlaid on LADAR

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ARL/NIST LADAR TestbedHi Resolution LADAR

GPS

INS

Color Camera

Hi Speed LADAR

Color Stereo

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LADAR Intensity Imagein the Woods

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Woods Oblique View

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Woods Overhead View

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Geraldine Cheok, Tsai Hong, Mike Shneier, Tommy Chang

On a Road at NIST

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Geraldine Cheok, Tsai Hong, Mike Shneier, Tommy Chang

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SegmentationRemove Ground Plane

Repeating False Color Range Image

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Segmentation of CarsFalse Color Range

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149.95 meters

Distance Measuredto car at 150 meters

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Distance Measuredto car at 100 meters

100.54 meters

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51.04 meters

Distance Measuredto car at 50 meters

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10

1010.04

meters

Distance Measuredto car at 10 meters

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Geraldine Cheok, Tsai Hong, Mike Shneier, Tommy Chang

In the NIST Parking Lot

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Segmentation of Carsin parking lot

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4.8 meters

Measured Separationbetween cars

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Measured Separationbetween second and third car

3.8 meters

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Measured Separationbetween third and fourth car

1.4 meters

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Plan View of Segmented Cars20

met

ers

20 meters

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Car turning left (position, velocity)Oncoming cars (position, velocity)Traffic signals (stop)Truck on own road (position, velocity)Own road edges (Old Georgetown Road, heading North)Intersecting road edges (Democracy Boulevard, to West)Self in lane 2 (position, velocity) intent (go straight)

Situation Assessment

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Establish patterns (i.e., relationships between objects)

Label objects

Group into objects

Detect edges, lines, surfaces

Observe pixel brightness, color, range

0

-20

-40

20

40

10

30

-10

-30

0-10-20-30-40 10 20 30 40

Transform into map coordinates

own lane

on-coming lane

right lane

Object#1

Object#2

Object#3

Object#4

azimuth

elev

atio

n

50 mfar left lane

Object#5Object#6

Analyze situations

Link to symbolic data structures Classify and label entities Compare with class prototypes Recursive estimation Compute entity attributes Group features into entities Focus attention

50 m

50 m

Object#1

Object#2

Object#3

class = car in right lane range 20 m bearing 13 deg rel speed 5 m/s tail lights off ETA pulling away

class = HMMWV in right lane range 30 m bearing 9 deg speed 25 m/s tail lights off ETA pulling away

class = car in oncoming lane range 30 m bearing -8 deg rel speed -40 m/s ETA .75 s

ETA for Object#3 30 m @ 40 m/s = .75 s

Object#4class = truck in oncoming lane range 40 m bearing -4 deg rel speed -40 m/s

Group#1

Group#2

class = on-coming traffic in on-coming lane obj 3 in front obj 4 in back

class = rt lane traffic obj#2 in front obj#1 in back

own vehicle

class = HMMWV in own lane speed 20 m/s turn rate = 0 acceleration = 0

Object#5

class = tree range 15 m bearing 60 deg

class = tree range 30 m bearing -42 deg

Object#6

Group#3class = trees

Support driving behavior

Model Based Perception

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New Perception of What is PossibleAutonomous ground vehicles with

human level performance are achievable within the FCS time frame

Useable autonomous driving could be achieved by:2008 for convoy, leader-follower, mule2010 for smoke, point-man, indirect fires, scout

Near human level performance could be achieved by:2015 for driving (on-road and off-road)2020 for tactical behaviors

Performance superior to humans in all areas by 2025

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Why now?We understand how to deal with complexity

Hierarchical decomposition in time and spaceMulti-resolutional representationsMultiple representations

Iconic: Signals, Images, Maps Symbolic: Entities, Events Relationships: Pointers, Classes

4D/RCS architecture validated by Demo III

We understanding how to acquire and use knowledgeModel-based perceptionModel-based behavior

We understand how to make decisionsValue-driven control

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Summary4D/RCS provides for:

Many sensors, a rich world modelHigh speed sensory processingDeliberative and reactive behaviorEngineering tools and methodology

OpenPortableReliableIntelligentMature

4D/RCS is a reference model architecture that is:

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Conclusions

1. Useful autonomous on-road and off-road driving is feasible within this decade.

2. Human level performance in autonomous on-road and off-road driving is feasible by 2015

3. Future Combat System will provide the rational and funding to build intelligent vehicle systems

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Conclusions

1. 4D/RCS shares many concepts with SOAR

2. 4D/RCS is complementary to SOAR

3. 4D/RCS and SOAR should collaborate on tactical behaviors for FCS

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Back Up Slides

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Real/Virtual Environment for Off-Road Driving

Steve Balakirsky

NIST HMMV inReal World

Follower Vehicle in OneSAF Virtual World

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Prediction of road positionin the image from map data

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Job Assignor

1. Accepts task commands from an executorin a higher level BG processes, or from an operator

2. Decomposes each task into a set of jobs forsubordinate BG processes

3. Transforms job into coordinate frame of referenceappropriate for subordinate BG process

4. Allocates resources to subordinate BG processes

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Schedulers1. Accept jobs from Job Assignor

2. Decompose each job into a tentative sequence of plannedactions and desired states to accomplish the assigned job

There is a scheduler for each subordinate BG process

The scheduler for each subordinate BG processcoordinates its job plan with other schedulers

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Plan Selector

1. Submits tentative plans to Value Judgment for cost/benefit/risk evaluation

2. Stores the tentative plan with the best evaluation to date

3. At the end of each planning cycle, inserts the bestjob plan into a plan buffer for each Executor

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Real/Virtual EnvironmentArchitecture

High FidelitySimulator

Low FidelitySimulator

Componentsunder test

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Low-Fidelity Simulator

• Based on OTBSaf– Maintains all of

OTBSaf’s behavior generation modules (e.g. convoy)

• New simulation capabilities added:– Static and dynamic

traffic signals– NML channels

• Traffic channel• Entity channel• Terrain feature channel• Master clock channel

(under development)– High-level mysql editor

(under development)

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Advances Needed in LADAR

Most LADARs developed for ATR, air reconnaissance, or construction site metrology

Need LADAR for driving on the ground10 frames/sec, range and color, 1 - 200 meters

Need foveal / peripheral / wrap-around imaging, pan / tilt, neckNeed saccades, stabilization, trackingNeed inexpensive, rugged systems

Need penetration of foliage, smoke, dustNeed to determine load bearing properties of ground

under tall grass, weeds, marsh, mud, snow, and water

BAA issued, 15 proposals evaluated, 4 funded

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Replanning to Avoid Obstacle During Turn

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Next Generation LADARGrassy Knoll Ground Level View

Color Camera Mosaic

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Grassy Knoll Ground Level ViewLADAR range image

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Look Left into Woods from Grassy KnollLADAR range image

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Look Right at Fence from Grassy KnollLADAR range image

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Grassy Knoll Overhead Perspective

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Five Level SP Hierarchy

1) Pixel entities

2) List entities (edges, vertices, surface patches)

3) Surface entities (boundaries, surfaces)

4) Object entities

5) Group entities

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Perception Hierarchy

edge3

edge2

edge1

pixeli+4

pixeli+3

pixeli+2

pixeli+1

1

2

3 4

patch3

patch2

patch1

patch4

pixel4

pixel3

pixel2

pixel1

surface1

surface2

surface3

surface4

object

background

grouping

belongs_to

belongs_to

belongs_to

belongs_to

grouping

grouping

pixel entity image

list entity image

surface entity image

object entity image

object entity frames

surface entity frames

list entity frames

pixel entity frames

Images

EntityFrames

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At each level in the SP hierarchy

1) Focus of attention (or windowing)

2) Grouping / Segmentation

3) Compute group attributes

4) Filter (recursive estimation)

5) Classification, Recognition

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Image Processing

hypothesize new entity

WMentities of attention

attention windows

gestalt hypotheses

class attributes

mask irrelevant subentities

group subentities into entities

compute entity attributes

recursive estimation

compare attributes recognize class

windowing

grouping

computation

filtering

recognition

relevant subentity image

hypothesized entity image

hypothesized entity attributes

subentity image

confirmed entity attributes

library of entity class frames

task goal, priorities

select classes

named entity frameslinks

SP

SP

SP

SP&WM

SP&WM

KD

WM

BG

confidence

labeled entity imageWM store

what entities look like & where they are

WM

SP size windows

> threshold < threshold

confirm hypothesis

SP deny hypothesis

novel

SP

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The 4-D in 4D/RCSRecursive Estimation in the Image

Dickmanns video

Developed at Universitat der Bundeswehr, Munichby Ernst Dickmanns et al

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Task Analysis for Driving

• Understanding of the problem scope and challenges grows through several investigations– Scoping:

• Task analysis is going beyond behaviors• Define requirements for world model, knowledge base,

perception, and sensing imposed by behaviors– e.g., perceive and plan in a world filled with moving objects – compare approaches for representation and planning– inject a priori data into system’s world model

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Technology Analysis

Task analysis for driving Experiments

with Advanced Sensors

Data available for

researchersKnowledge

requirements for driving

Sensing requirements

for driving

Test and Calibration Facilities

Ground Truth Establishment Methods, Aids

Capabilities of advanced sensors currently being used to help establish ground truth will be available for future on-board perception systems

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Driving Task Analysis

Goal: Quantify the complexity of on-road autonomous driving tasks, in terms of design, execution, and resource complexity

Out

put

s

DOTManual

Behaviors forAutonomous

Driving

DrivingExperts Detailed

Dependencies

World Model Data

Implementation

Driving Logic

DatabaseSchema

ScenarioFinite State

Machines

• Sensory processing • Completeness• Correctness

• Specification

Met

rics

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Driving Task Analysis

1) Analyze Autonomous Driving Tasks & Develop a Task Architecture

2) From Task FSAs, define dependencies on World Model Situations and Value Judgments

3) From World Model Situations, define Entities, Events, Attributes and their Resolutions and Tolerances

4) From these World Model Data, define Requirements for Perception

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Driving Task Analysis

Next Steps - Provide the following Deliverables:

1) Generate Task Analysis Document for Autonomous Driving

2) Develop the Task Dependencies to define the required World Model Situations, Entities, Events, and Attributes along with their Resolutions and Tolerances

3) Interact with other MARS contractors (PercepTek) to refine World Model Data Attributes and Schemas

4) Use this Definition of World Model Data as the Requirements for Perception for Autonomous Driving

5) Derive an initial Set of Performance Metrics for Perception, Representation, and Planning Algorithms

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A Demonstration:Automated Driving to DARPA

1. Drive around NIST groundscurbs, moving obstacles, two lane roads, same lane and on-coming traffic, intersections, traffic signs, pedestrians, deer

2. Drive to NIST-North and parkintersection with 4 lane road, traffic signals, cross traffic, find parking space

3. Drive to Quince Orchard Plaza and parkturn into intersection, multiple traffic signals, left turn across multiple lanes, negotiate traffic in parking lot, choice of various routes

4. Drive to Montgomery Mall and parkenter and exit freeway, high speed traffic, merge, lane change, passing, road signs, construction barriers, parking garage

5. Drive to DARPA and parkmultiple freeways, interchanges, city driving, dense traffic, difficult parking

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LADAR Image coded for z

Geraldine Cheok, BFRLHui-Min Huang, ISD