4[1]. 92 82 mesh

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2006 Troy Offense 92 / 82 Mesh

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Page 1: 4[1]. 92 82 Mesh

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2006 Troy Offense

92 / 82 Mesh

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MESH

CONCEPT:

High (Corner or Post), Playside

mesh, Playside back (Swing

or Shoot), Backside mesh,

Backside back (Swing or Shoot)

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BLUE 92

X

FH Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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BLUE 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Y), Backside Back (H)

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BLUE FLIP 92

X

FH Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

4

3

   2 

   0

   1 

   5

   1 

   0

   5

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BLUE FLIP 92

POS. RULELT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh

(Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

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 ACE 92

X

F

H

Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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 ACE 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Y), Backside Back (H)

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 ACE FLIP 92

X

F

H

Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

4

3

   2 

   0

   1 

   5

   1 

   0

   5

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 ACE FLIP 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh

(Y), Play-side Back (F), Backside Mesh (X), Backside Back (H)

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E ARLY 92

X

F

H

Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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E ARLY 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·SRT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back (H), Backside Mesh (Y), Backside Back (F)

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EMPTY FRANK 92

X

FH

Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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EMPTY FRANK 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·SRT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Y), Backside Back (H)

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BO 92

X

FH

Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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BO 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

F 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back hot (F), Backside Mesh (Y), Backside Back hot (H)

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BO FLIP 92

X

FH

Q

Z

 Y

 5 

  0 

1   5 

2   0  1

4

5 3

   2 

   0

   1 

   5

   1 

   0

   5

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BO FLIP 92POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylonif inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

F 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (Y),

Play-side Back hot (H), Backside Mesh (X), Backside Back hot (F)

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BLUE 92 Y

X

FH Q

Z

 Y

 5 

  0 

1   5 

2   0  1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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BLUE 92 Y POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·SX 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Z), Backside Back (H)

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 ACE 92 Y

X

F

H

Q

Z

 Y

 5 

  0 

1   5 

2   0 

1

3

45 

   2 

   0

   1 

   5

   1 

   0

   5

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 ACE 92 Y POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stickroute when you find the grass and show QB your #·s) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Z), Backside Back (H)

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E ARLY 92Y

X

F

H

Q

Z

 Y

 5 

1   0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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E ARLY 92Y POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing Left to #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),

Play-side Back (H), Backside Mesh (Z), Backside Back (F)

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BO 92 Y

X

FH

Q

Z

 Y

 5 

1   0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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BO 92 Y POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stickroute when you find the grass and show QB your #·s) (Peek)

H 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

F 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),

Play-side Back hot (F), Backside Mesh (Z), Backside Back hot (H)

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EMPTY FRANK 92 Y

X

FH

Q

Z

 Y

 5 

1   0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1 

   0

   5

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EMPTY FRANK 92 Y POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Y), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Z), Backside Back (H)

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BLUE FLIP 92 X

X

FH Q

Z

 Y

 5 

1   0 

1   5 

2   0  1

4

3

   2 

   0

   1 

   5

   1 

   0

   5

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BLUE FLIP 92 XPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y),

Play-side Back (H), Backside Mesh (Z), Backside Back (F)

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 ACE FLIP 92 X

X

F

H

Q

Z

 Y

 5 

1   0 

1   5 

2   0  1

4

3

   2 

   0

   1 

   5

   1 

   0

   5

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 ACE FLIP 92 XPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y),

Play-side Back (H), Backside Mesh (Z), Backside Back (F)

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BO FLIP 92 X

X

FH

Q

Z

 Y

 5 

1   0 

1   5 

2   0  1

4

3

   2 

   0

   1 

   5

   1 

   0

   5

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BO FLIP 92 XPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

H 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

F 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (X), Play-side Mesh (Y),

Play-side Back hot (H), Backside Mesh (Z), Backside Back hot (F)

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BLUE TITE 92 PST-WHL

X

FH Q

Z

 Y

 5 

1   0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1

    0

   5

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BLUE TITE 92 PST-WHL POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If  

Man continue and gain ground- if Zone settle in grass after mesh)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If  

zone stick route when you find the grass and show QB your #·s)(Peek)

Z (Cheat alignment In)10 Post  

H 3 Shoot #·s (head swivel on route to check for early throw)

F Cheat out and up-Free Release- run arrow at 3 yards and turn into

a wheel near top of #·s

QB READS (Peek Mesh) Post (Z), Wheel (F), Playside Mesh (X), Backside Mesh

(Y), Backside Back (H)

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E ARLY TITE 92 PST-WHL

X

F

H

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1

    0

   5

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E ARLY TITE 92 PST-WHL POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If  

Man continue and gain ground- if Zone settle in grass after mesh)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If  

zone stick route when you find the grass and show QB your #·s)(Peek)

Z (Cheat Alignment In) 10 Post  

H run arrow at 3 yards and turn into a wheel near top of #·s

F Swing Left to #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (X), Backside Mesh

(Y), Backside Back (F)

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X

F

HQZ

 Y

 5 

1  

 0 

1   5 

2   0 

43

1    2 

   0

   1 

   5

   1

    0

   5

BL ACK FLIP YO FL AME 82

PST-WHL

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BL ACK FLIP YO FL AME 82 PST-WHLPOS. RULE

LT 90·S Hard

LG 90·S Hard

C 90·S Hard

RG 90·S Hard

RT 90·S HardX 6 Mesh Over (If Man continue to run and slightly gain ground- If  

zone stick route when you find the grass and show QB your #·s)(Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If  

Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 Post  H Cheat out and up-Free Release- run arrow at 3 yards and turn into

a wheel near top of #·s

F Fake 35 ² 1002 Check Down

QB READS (Peek Mesh)Post (Z), Wheel (H), Playside Mesh (Y), Backside Mesh

(X), Check Down (F)

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X

FH Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

4

3

2    2 

   0

   1 

   5

   1

    0

   5

BLUE FLIP YO YO 92 PST-WHL

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BLUE FLIP YO YO 92 PST-WHLPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 6 Mesh Over (If Man continue to run and slightly gain ground- If  

zone stick route when you find the grass and show QB your #·s)(Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If  

Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 Post  

H Cheat out and up-Free Release- run arrow at 3 yards and turn into

a wheel near top of #·s

F Swing Left to #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back

(F), Backside Mesh (X)

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 ACE FLIP YO YO 92 PST-WHLPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 6 Mesh Over (If Man continue to run and slightly gain ground- If  

zone stick route when you find the grass and show QB your #·s)(Peek)

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If  

Man continue and gain ground- if Zone settle in grass after mesh)

Z 10 Post  

H Run arrow at 3 yards and turn into a wheel near top of #·s

F Swing Left to #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (Z), Wheel (H), Playside Mesh (Y), Playside Back

(F), Backside Mesh (X),

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X

F

H

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

4

3

   2 

   0

   1 

   5

   1

    0

   5

 ACE FLIP YO 92 X PST-WHL

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 ACE FLIP YO 92 X PST-WHL POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X (Cheat Alignment In) 10 Post  

Y Check Edge Blitz for at least 2 count) if no blitz, 5 Mesh Under (If  

Man continue and gain ground- if Zone settle in grass after mesh)

Z 6 Mesh Over (If Man continue to run and slightly gain ground- If  

zone stick route when you find the grass and show QB your #·s)(Peek)

H Run arrow at 3 yards and turn into a wheel near top of #·s

F Swing Left to #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh) Post (X), Wheel (H), Playside Mesh (Y), Playside Back

(F), Backside Mesh (Z),

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X

F

H

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1

    0

   5

 ACE 92 Z PYRAMID

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 ACE 92 Z PYRAMID POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 10 Post  

Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)

Z 12 Dig-come ́down hillµ

H 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)

F Swing Left to #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back (F),

Backside Mesh (Y)

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X

F

H

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

4

3

1   2 

   0

   1 

   5

   1

    0

   5

 ACE 92 X PYRAMID

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 ACE 92 X PYRAMID POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 12 Dig-come ́down hillµ

Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)

Z 10 Post  

H 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)

F Swing Left #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot )Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F),

Backside Mesh (H)

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BO 92 Z PYRAMID

X

FH

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

35 

   2 

   0

   1 

   5

   1

    0

   54

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BO 92 Z PYRAMID POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)

Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)

Z 12 Dig-come ́down hillµ

H 10 Post  

F 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)

QB READS (Peek Mesh Hot) Post (X), Dig (Z) Play-side Mesh (H), Play-side Back hot (F),

Backside Mesh (Y) Hots (Mesh (X-Y) or in ² outs (F)

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X

FH

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

4

3

1   2 

   0

   1 

   5

   1

    0

   5

BO FLIP 92 X PYRAMID

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BO FLIP 92 X PYRAMID POS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 12 Dig-come ́down hillµ

Y 6 Mesh Over to #·s (Do not settle until you reach #·s) (Peek)

Z 5 Mesh Under to #·s (Do not settle until you reach #·s) (Peek)

H 3 in-out (slant in- if  hot ,QB eyes you continue-if not, back out to #·)F 10 Post  

QB READS (Peek Mesh Hot) Post (Z), Dig (X) Play-side Mesh (Y), Play-side Back (F),

Backside Mesh (H) Hots (Mesh (Z-Y) or in ² outs (H)

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 ACE 92 Z HUNT

X

F

H

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1

    0

   5

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 ACE 92 Z HUNTPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z Hunt route (12 yd look to run dig but if there is grass sit in the grass, do not  

have to keep running)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Y), Backside Back (H)

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BLUE 92 RETURN

X

FH Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

3

4

   2 

   0

   1 

   5

   1

    0

   5

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BLUE 92 Z RETURNPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X Mesh Return (Take mesh route, receiver has anywhere from his alignment 

to the center to sit down and find grass at 5 to 6 yards deep) (Peek)

Y Mesh Return (Take mesh route, receiver has anywhere from his alignment 

to the center to sit down and find grass at 5 to 6 yards deep) (Peek)

Z 10 Corner-aiming point is front pylon if outside 25 yard line and back pylon

if inside 25 yard line (Look at QB on pre-snap for possible change to post 

signal ² if post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F Swing #·s (head swivel on route to check for early throw)

QB READS Peek Mesh Hot) Corner or signal post if more grass (Z), Play-side Mesh (X),

Play-side Back (F), Backside Mesh (Y), Backside Back (H)

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BLUE 92 POST F WHEEL

X

FH Q

Z

 Y

 5 

1  

 0 

1   5 

2   0  1

34

   2 

   0

   1 

   5

   1

    0

   5

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BLUE 92 POST F WHEELPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Post keep it ´skinnyµ unless 0 cover and no safety)

H 3 Shoot #·s (head swivel on route to check for early throw)

F 3 Wheel (head swivel on route to check for early throw)

QB READS Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (X), Backside Mesh (Y),

Backside Back (H)

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D ART FLIP 92 POST X WHEEL

X

F

H

Q

Z

 Y

 5 

1  

 0 

1   5 

2   0 

1

4

3

   2 

   0

   1 

   5

   1

    0

   5

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D ART FLIP 92 POST X WHEELPOS. RULE

LT 90·S

LG 90·S

C 90·S

RG 90·S

RT 90·S

X 3 WHEEL

Y 6 Mesh Over (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

Z 10 Post keep it ´skinnyµ unless 0 cover and no safety)

H 5 Mesh Under (If Man continue to run and slightly gain ground- If zone stick

route when you find the grass and show QB your #·s) (Peek)

F Swing #·s (head swivel on route to check for early throw)

QB READS (Peek Mesh Hot) Post (Z), Wheel (F), Play-side Mesh (Y), Backside Mesh (X),

Backside Back (H)