40th anniv game
TRANSCRIPT
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8/18/2019 40th Anniv Game
1/5
HAOS WARS: CLASSIC RULES
Elf Warlord
by Gennifer Bone
CAMPAIGN SCENARIO SEVEN - ANCIENT RIVALRY: MESSENGERS
In their zeal to pillage enemy lands, the attacking Orc and Goblin forces have crossed far into Elven territory and now find
themselves stuck behind an enemy army’s battle line. The greenskins have opted to send an expert messenger to sneak past the Elf
lines to deliver scouting reports and demand reinforcements from the larger Orc and Goblin army. The Greenskins have opted to
assault a vulnerable portion of the Elf line, to help their messenger break through.
The defending Elves have spotted the invaders, and are attempting to send their own messenger past the Invaders, to call for
their own reinforcements from the Elven Kingdoms on just the other side of the Orcs and Goblins.
TERRAIN
Generate as normal, using the Battlefield Type: Standard Battlefield. See Terrain (8:0).
ARMIES
This scenario is specifically designed to be used with the Elf and Orc & Goblin Expansion Armies (See 34:0).
Players are also able to play this scenario with any Chaos Wars Armies.
DEPLOYMENT
Both forces deploy along opposite sides of the long board edge, up to 12” onto the board.
MESSENGERS
Each side has one Messenger, with the following profile:
Messenger on basic Mount
Qty Race Type RankInf
Cav
Ground
Move
Flying
Move
Melee
Prowess
Range
ProwessVitality Magic
Armor
Value
Points
F T
1 Unique Champion 3 Cav 12" n/a 6 6 3 1.5 3 3 4
Notes: General for any unit in the Army.
If not attached to a unit, the messenger can not be targeted by Ranged Attacks, unless it is the only viable target.
It may join any units it wishes, and may not be Challenge or be Challenged.
END OF GAME
The game ends after 10 full turns.
VICTORY POINTS
Using the chart shown here, calculate victory points to determine the winner of the game.
DETERMINING THE WINNER
Situation Victory Points
Get your messenger off the opposing side’s back board edge 2 Points
Kill your opponent’s messenger 1 Point
For every 1/3 of enemy Troop Points killed 1 Point
For every 1/3 of enemy Fantasy Points killed 1 Point
Control your opponent’s Deployment Zone (have a greater number of
units in the zone at the end of the game, than your opponent does.1 Point
Difference in Victory Points Situation
0 to +1 Draw
+2 to +3 Minor Victory
+4 to +10 Solid Victory
+4 to +10
And the side’s Messenger has successfully left the
board through the opponent's deployment zone.
Major Victory
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8/18/2019 40th Anniv Game
2/5
CHAOS WARS: CLASSIC RULE
33:15.1 SAMPLE FORCES OF LIGHT ARMY
Elf Archers
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Elf Yeoman Inf 8" 2 0 0 48
Upgrades: Common Bows (Range: 12)
+1 Ranged Attack Modifier (elf)
Elf WarriorsQty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Elf Yeoman Inf 8" 2 0 0 36
Samurai
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Human Yeoman Inf 8" 2 0 0 24
Ratlings
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Beastmen Yeoman Inf 8" 2 0 0 36
Notes: Fearsome: Enemy suffers -1 Morale in combat
Armored Foot Knights
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Human Knight Inf 6" 3 +1 0 48Dwarf Armored Axemen
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Dwarf Knight Inf 7" 3 +1 0 72
Upgrades: Axes (Reduces target's Armor Value by -1.)
Notes: +1 Morale (dwarf)
Armored Centaurs
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
6 Centaur Knight Cav 10" 4 +2 0 30
Elf Warlord
Qty Race Type Rank Inf /Cav
GroundMove
FlyingMove
MeleeProwess
RangeProwess
Vitality Magic ArmorValue
PointsF T
1 Elf Champion 4 Inf 8" n/a 8 8 4 2 3 3 0
Upgrades: Army Commander (one free per army)
Upgrade Rank 1 to Rank 3. (1st rank free for one Character)
Elf Mage
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Elf Wizard 3 Inf 8" n/a 1.5 1.5 3 9 2 9 2
Upgrades: Captain to Elf Warriors
Avalon Cleric
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Human Priest 2 Inf 8" n/a 2 2 2 4 2 4 2
Upgrades: Captain to Armored Foot KnightsRatling Hero
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Beastman Champion 2 Inf 8" n/a 4 4 2 1 3 2 2
Upgrades: Captain to Ratling Unit
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8/18/2019 40th Anniv Game
3/5
HAOS WARS: CLASSIC RULES
33:15.1 SAMPLE FORCES OF LIGHT ARMY Continued
Elf Chariot
Qty Race Type RankInf /
Cav
Ground
Move
Flying
Move
Melee
Prowess
Range
ProwessVitality Magic
Armor
Value
Points
F T
1 Engine Machine n/a n/a 10" n/a 6 2 3 1 3 4 0
Notes: Crew equipped with Common Bows. May move and fire.
Checks Morale as a unit of Mounted Knights
Dwarf Steam Cannon
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 EngineSteam
Cannonn/a n/a 6" n/a 2 6 10 2 4 7 0
Notes: Range is 36". Checks Morale as a unit of Mounted Knights. May move and fire.
Treeman
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Creature Treeman n/a n/a 8" n/a 10 4 10 4 3 9 0
Notes: Ranged Attack is 12"
Colossus
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Creature
Common
Giant 3 Inf 8" n/a 6 2 6 2 4 8 0
Upgrade +1 Armor Value (already on Stat Line)
Unicorn
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Creature Unicorn n/a n/a 14" n/a 6 n/a 4 3 2 4 0
Sea Dragon
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 CreatureLesser
Dragon4 n/a 6" 12" 12 n/a 10 n/a 4 13 0
Frost Drake
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Creature
Lesser
Dragon 2 n/a 8" 16" 6 n/a 4 n/a 3 5 0Catapult
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Machine Catapult n/a n/a 4* n/a 2 4 8** 0 3 8 0
Notes: Artillery may not Move after shooting in the same turn (*).
All Artillery suffer double damage in melee combat (**).
Ranged Attack distance is 36". Reduces the Target's Armor Value by -2.
Cannon
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Machine Cannon n/a n/a 4* n/a 2 5 8** 0 3 10 0
Notes: Artillery may not Move after shooting in the same turn (*).
All Artillery suffer double damage in melee combat (**).
Ranged Attack distance is 48". Reduces the Target's Armor Value by -2.Ballista
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Machine Ballista n/a n/a 4* n/a 2 2 8** 0 3 4 0
Notes: Artillery may not Move after shooting in the same turn (*).
All Artillery suffer double damage in melee combat (**).
Ranged distance is 30". Reduces the Target's Armor Value by -1.
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8/18/2019 40th Anniv Game
4/5
CHAOS WARS: CLASSIC RULE
33:16.1 SAMPLE FORCES OF DARKNESS ARMY
Orc Warlord
Qty Race Type RankInf /
Cav
Ground
Move
Flying
Move
Melee
Prowess
Range
ProwessVitality Magic
Armor
Value
Points
F T
1 Orc Champion 4 Inf 8" n/a 8 8 4 2 3 3 0
Upgrades: Army Commander (one free per army)
Upgrade Rank 1 to Rank 4. (1st rank free for one Character)
Liche Priest
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Undead Necromancer 3 Inf 6" n/a 1.5 1.5 6 9 2 15 2
Upgrades: Captain to one unit of Skeletons
Chaos Monk
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T1 Human Priest 2 Inf 8" n/a 2 2 2 4 2 4 2
Upgrades: Captain to Chaos Acolytes
Orc Hero
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Orc Champion 2 Inf 8" n/a 4 4 2 1 3 2 2
Upgrades: Captain to Goblin Archers
Goblin Hero on Gray Wolf
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Goblin Champion 2 Cav 8" n/a 4 4 2 1 3 2 4
Upgrades: Captain to Goblin Wolf Riders
Goblin Archers
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Goblin Peasant Inf 8" 1 -1 0 36
Upgrades: Long Bows (Range: 18. +1 Ranged Modifier)
Notes: -1 Morale if no leader attached. QuarrelsomeOrc Warriors
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Orc Knight Inf 6" 3 +1 0 48
Notes: -1 Morale if no leader attached. Quarrelsome
Goblin Wolf Riders
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
6 Goblin Yeoman Cav 12" 3 +1 0 24
Notes: -1 Morale if no leader attached. Quarrelsome
2 Units of Skeletal Fighters
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Undead Yeoman Inf 6" 2 0 0 48 x 2
Notes: Never take Morale, unless against a Priest.+1 Armor Value against non-magical attacks.
Fearsome: Enemy suffers -1 Morale in combat
Doom Thumpers
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Beastmen Yeomen Inf 8" 1 -1 0 48
Upgrades: Common Bows (Range: 12)
Notes: Fearsome: Enemy suffers -1 Morale in combat
Chaos Acolytes
Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)
12 Human Yeoman Inf 8" 2 +1 0 36
Upgrades: Swords (+1 Melee Modifier, already included on stat line)
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8/18/2019 40th Anniv Game
5/5
HAOS WARS: CLASSIC RULES
33:16.1 SAMPLE FORCES OF DARKNESS ARMY Continued
Doom Bunny
Qty Race Type RankInf /
Cav
Ground
Move
Flying
Move
Melee
Prowess
Range
ProwessVitality Magic
Armor
Value
Points
F T
1 Beastman Champion 2 Inf 8" n/a 4 4 2 1 3 2 2
Upgrades: Captain to Doom Thumpers
Doom Wurm
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 CreatureLand
Dragonn/a n/a 6" n/a 9 n/a 6 n/a 4 6 0
Giant Hydra
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 CreatureGiant
Hydran/a n/a 6" n/a 15 n/a 16 1 4 11 0
Red Dragon
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 CreatureLesser
Dragon4 n/a 6" 12" 12 n/a 10 n/a 4 13 0
2 Wyverns
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 CreatureLesser
Dragon2 n/a 8" 16" 6 n/a 4 n/a 3 5x2 0
Catapult
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Machine Catapult n/a n/a 4* n/a 2 4 8** 0 3 8 0
Notes: Artillery may not Move after shooting in the same turn (*).
All Artillery suffer double damage in melee combat (**).
Ranged Attack distance is 36". Reduces the Target's Armor Value by -2.
Cannon
Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Machine Cannon n/a n/a 4* n/a 2 5 8** 0 3 10 0
Notes: Artillery may not Move after shooting in the same turn (*).All Artillery suffer double damage in melee combat (**).
Ranged Attack distance is 48". Reduces the Target's Armor Value by -2.
Ballista
Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T
1 Machine Ballista n/a n/a 4* n/a 2 2 8** 0 3 4 0
Notes: Artillery may not Move after shooting in the same turn (*).
All Artillery suffer double damage in melee combat (**).
Ranged distance is 30". Reduces the Target's Armor Value by -1.