40th anniv game

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  • 8/18/2019 40th Anniv Game

    1/5

    HAOS WARS: CLASSIC RULES

    Elf Warlord

    by Gennifer Bone

    CAMPAIGN SCENARIO SEVEN - ANCIENT RIVALRY: MESSENGERS 

    In their zeal to pillage enemy lands, the attacking Orc and Goblin forces have crossed far into Elven territory and now find

    themselves stuck behind an enemy army’s battle line. The greenskins have opted to send an expert messenger to sneak past the Elf

    lines to deliver scouting reports and demand reinforcements from the larger Orc and Goblin army. The Greenskins have opted to

    assault a vulnerable portion of the Elf line, to help their messenger break through.

    The defending Elves have spotted the invaders, and are attempting to send their own messenger past the Invaders, to call for

    their own reinforcements from the Elven Kingdoms on just the other side of the Orcs and Goblins.

    TERRAIN

    Generate as normal, using the Battlefield Type: Standard Battlefield. See Terrain (8:0).

    ARMIES

    This scenario is specifically designed to be used with the Elf and Orc & Goblin Expansion Armies (See 34:0).

    Players are also able to play this scenario with any Chaos Wars Armies.

    DEPLOYMENT

    Both forces deploy along opposite sides of the long board edge, up to 12” onto the board. 

    MESSENGERS

    Each side has one Messenger, with the following profile:

    Messenger on basic Mount

    Qty Race Type RankInf

    Cav

    Ground

    Move

    Flying

    Move

    Melee

    Prowess

    Range

    ProwessVitality Magic

    Armor

    Value

    Points

    F T

    1 Unique Champion 3 Cav 12" n/a 6 6 3 1.5 3 3 4

    Notes: General for any unit in the Army.

    If not attached to a unit, the messenger can not be targeted by Ranged Attacks, unless it is the only viable target.

    It may join any units it wishes, and may not be Challenge or be Challenged.

    END OF GAME

    The game ends after 10 full turns.

    VICTORY POINTS

    Using the chart shown here, calculate victory points to determine the winner of the game.

    DETERMINING THE WINNER

    Situation Victory Points

    Get your messenger off the opposing side’s back board edge 2 Points

    Kill your opponent’s messenger 1 Point

    For every 1/3 of enemy Troop Points killed 1 Point

    For every 1/3 of enemy Fantasy Points killed 1 Point

    Control your opponent’s Deployment Zone (have a greater number of

    units in the zone at the end of the game, than your opponent does.1 Point

    Difference in Victory Points Situation

    0 to +1 Draw

    +2 to +3 Minor Victory

    +4 to +10 Solid Victory

    +4 to +10

    And the side’s Messenger has successfully left the

    board through the opponent's deployment zone.

    Major Victory

  • 8/18/2019 40th Anniv Game

    2/5

    CHAOS WARS: CLASSIC RULE

    33:15.1 SAMPLE FORCES OF LIGHT ARMY

    Elf Archers

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Elf Yeoman Inf 8" 2 0 0 48

    Upgrades: Common Bows (Range: 12)

    +1 Ranged Attack Modifier (elf)

    Elf WarriorsQty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Elf Yeoman Inf 8" 2 0 0 36

    Samurai

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Human Yeoman Inf 8" 2 0 0 24

    Ratlings

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Beastmen Yeoman Inf 8" 2 0 0 36

    Notes: Fearsome: Enemy suffers -1 Morale in combat

    Armored Foot Knights

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Human Knight Inf 6" 3 +1 0 48Dwarf Armored Axemen

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Dwarf Knight Inf 7" 3 +1 0 72

    Upgrades: Axes (Reduces target's Armor Value by -1.)

    Notes: +1 Morale (dwarf)

    Armored Centaurs

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    6 Centaur Knight Cav 10" 4 +2 0 30

    Elf Warlord

    Qty Race Type Rank Inf /Cav

    GroundMove

    FlyingMove

    MeleeProwess

    RangeProwess

    Vitality Magic ArmorValue

    PointsF T

    1 Elf Champion 4 Inf 8" n/a 8 8 4 2 3 3 0

    Upgrades: Army Commander (one free per army)

    Upgrade Rank 1 to Rank 3. (1st rank free for one Character)

    Elf Mage

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Elf Wizard 3 Inf 8" n/a 1.5 1.5 3 9 2 9 2

    Upgrades: Captain to Elf Warriors

    Avalon Cleric

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Human Priest 2 Inf 8" n/a 2 2 2 4 2 4 2

    Upgrades: Captain to Armored Foot KnightsRatling Hero

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Beastman Champion 2 Inf 8" n/a 4 4 2 1 3 2 2

    Upgrades: Captain to Ratling Unit

  • 8/18/2019 40th Anniv Game

    3/5

    HAOS WARS: CLASSIC RULES

    33:15.1 SAMPLE FORCES OF LIGHT ARMY Continued

    Elf Chariot

    Qty Race Type RankInf /

    Cav

    Ground

    Move

    Flying

    Move

    Melee

    Prowess

    Range

    ProwessVitality Magic

    Armor

    Value

    Points

    F T

    1 Engine Machine n/a n/a 10" n/a 6 2 3 1 3 4 0

    Notes: Crew equipped with Common Bows. May move and fire.

    Checks Morale as a unit of Mounted Knights

    Dwarf Steam Cannon

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 EngineSteam

    Cannonn/a n/a 6" n/a 2 6 10 2 4 7 0

    Notes: Range is 36". Checks Morale as a unit of Mounted Knights. May move and fire.

    Treeman

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Creature Treeman n/a n/a 8" n/a 10 4 10 4 3 9 0

    Notes: Ranged Attack is 12"

    Colossus

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Creature

    Common

    Giant 3 Inf 8" n/a 6 2 6 2 4 8 0

    Upgrade +1 Armor Value (already on Stat Line)

    Unicorn

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Creature Unicorn n/a n/a 14" n/a 6 n/a 4 3 2 4 0

    Sea Dragon

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 CreatureLesser

    Dragon4 n/a 6" 12" 12 n/a 10 n/a 4 13 0

    Frost Drake

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Creature

    Lesser

    Dragon 2 n/a 8" 16" 6 n/a 4 n/a 3 5 0Catapult

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Machine Catapult n/a n/a 4* n/a 2 4 8** 0 3 8 0

    Notes: Artillery may not Move after shooting in the same turn (*).

    All Artillery suffer double damage in melee combat (**).

    Ranged Attack distance is 36". Reduces the Target's Armor Value by -2.

    Cannon

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Machine Cannon n/a n/a 4* n/a 2 5 8** 0 3 10 0

    Notes: Artillery may not Move after shooting in the same turn (*).

    All Artillery suffer double damage in melee combat (**).

    Ranged Attack distance is 48". Reduces the Target's Armor Value by -2.Ballista

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Machine Ballista n/a n/a 4* n/a 2 2 8** 0 3 4 0

    Notes: Artillery may not Move after shooting in the same turn (*).

    All Artillery suffer double damage in melee combat (**).

    Ranged distance is 30". Reduces the Target's Armor Value by -1.

  • 8/18/2019 40th Anniv Game

    4/5

    CHAOS WARS: CLASSIC RULE

    33:16.1 SAMPLE FORCES OF DARKNESS ARMY

    Orc Warlord

    Qty Race Type RankInf /

    Cav

    Ground

    Move

    Flying

    Move

    Melee

    Prowess

    Range

    ProwessVitality Magic

    Armor

    Value

    Points

    F T

    1 Orc Champion 4 Inf 8" n/a 8 8 4 2 3 3 0

    Upgrades: Army Commander (one free per army)

    Upgrade Rank 1 to Rank 4. (1st rank free for one Character)

    Liche Priest

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Undead Necromancer 3 Inf 6" n/a 1.5 1.5 6 9 2 15 2

    Upgrades: Captain to one unit of Skeletons

    Chaos Monk

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T1 Human Priest 2 Inf 8" n/a 2 2 2 4 2 4 2

    Upgrades: Captain to Chaos Acolytes

    Orc Hero

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Orc Champion 2 Inf 8" n/a 4 4 2 1 3 2 2

    Upgrades: Captain to Goblin Archers

    Goblin Hero on Gray Wolf

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Goblin Champion 2 Cav 8" n/a 4 4 2 1 3 2 4

    Upgrades: Captain to Goblin Wolf Riders

    Goblin Archers

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Goblin Peasant Inf 8" 1 -1 0 36

    Upgrades: Long Bows (Range: 18. +1 Ranged Modifier)

    Notes: -1 Morale if no leader attached. QuarrelsomeOrc Warriors

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Orc Knight Inf 6" 3 +1 0 48

    Notes: -1 Morale if no leader attached. Quarrelsome

    Goblin Wolf Riders

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    6 Goblin Yeoman Cav 12" 3 +1 0 24

    Notes: -1 Morale if no leader attached. Quarrelsome

    2 Units of Skeletal Fighters

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Undead Yeoman Inf 6" 2 0 0 48 x 2

    Notes: Never take Morale, unless against a Priest.+1 Armor Value against non-magical attacks.

    Fearsome: Enemy suffers -1 Morale in combat

    Doom Thumpers

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Beastmen Yeomen Inf 8" 1 -1 0 48

    Upgrades: Common Bows (Range: 12)

    Notes: Fearsome: Enemy suffers -1 Morale in combat

    Chaos Acolytes

    Qty. Race Type Inf / Cav Move Armor Base Combat Modifier Points (F) Points (T)

    12 Human Yeoman Inf 8" 2 +1 0 36

    Upgrades: Swords (+1 Melee Modifier, already included on stat line)

  • 8/18/2019 40th Anniv Game

    5/5

    HAOS WARS: CLASSIC RULES

    33:16.1 SAMPLE FORCES OF DARKNESS ARMY Continued

    Doom Bunny

    Qty Race Type RankInf /

    Cav

    Ground

    Move

    Flying

    Move

    Melee

    Prowess

    Range

    ProwessVitality Magic

    Armor

    Value

    Points

    F T

    1 Beastman Champion 2 Inf 8" n/a 4 4 2 1 3 2 2

    Upgrades: Captain to Doom Thumpers

    Doom Wurm

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 CreatureLand

    Dragonn/a n/a 6" n/a 9 n/a 6 n/a 4 6 0

    Giant Hydra

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 CreatureGiant

    Hydran/a n/a 6" n/a 15 n/a 16 1 4 11 0

    Red Dragon

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 CreatureLesser

    Dragon4 n/a 6" 12" 12 n/a 10 n/a 4 13 0

    2 Wyverns

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 CreatureLesser

    Dragon2 n/a 8" 16" 6 n/a 4 n/a 3 5x2 0

    Catapult

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Machine Catapult n/a n/a 4* n/a 2 4 8** 0 3 8 0

    Notes: Artillery may not Move after shooting in the same turn (*).

    All Artillery suffer double damage in melee combat (**).

    Ranged Attack distance is 36". Reduces the Target's Armor Value by -2.

    Cannon

    Qty Race Type Rank I/C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Machine Cannon n/a n/a 4* n/a 2 5 8** 0 3 10 0

    Notes: Artillery may not Move after shooting in the same turn (*).All Artillery suffer double damage in melee combat (**).

    Ranged Attack distance is 48". Reduces the Target's Armor Value by -2.

    Ballista

    Qty Race Type Rank I / C Move Flying M Prow R Prow Vitality Magic Armor F T

    1 Machine Ballista n/a n/a 4* n/a 2 2 8** 0 3 4 0

    Notes: Artillery may not Move after shooting in the same turn (*).

    All Artillery suffer double damage in melee combat (**).

    Ranged distance is 30". Reduces the Target's Armor Value by -1.