3ds max 2017 – integrated project from start to finish

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  • Integrated Project From Start to Finish By 3ds Max 2017 :

    7724790073 964+ 7901756998 964+

    ARKIRAQ1

    ashooralneami

    http://www.kasnazan.com/http://www.kasnazan.com/http://www.kasnazan.com/https://www.facebook.com/Ashoor.R.Alneami/

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    " 3ds Max 2015 "

    2015

    : .

    7201 3DS MAX AUTODESK.

    .

    .

    . 3ds Max

    ".3ds Max 2015" Plugins

    Scripts Rendering .3ds Max 2017

    .

    .

    -

    2016 20

    https://www.facebook.com/Ashoor.R.Alneami/photos/a.397793310417602.1073741828.397785130418420/397793097084290/?type=3&theater

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    2D to 3D Modeling 1 :

    Terrain Creation 35 :

    Tree Creation 51 :

    Scarecrow 86 :

    Water Elements 127 :

    Background and Site Elements 145 :

    Animation 175 :

    Lighting :

    Rendering :

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Modeling Techniques

    Compound Objects Shapes Primitives 2D . Polygonal Modeling

    3D . . Compound Objects Primitives

    Rough Animatics Blocking Scene .

    Texture Primitives Shapes Compound Objects.

    Telescope : 1 .

    Scope . .Lathe Modifier

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    " 3ds Max 2015 " 289 16 : . .Lathe Modifier

    .3ds Max 2017 -1 Front view -2

    Spline ).23x8( :

    .Shift

    Vertex Sub-Object

    Mode Line Modify Fillet Geometry Rollout.

    . Generic Units :

    Copy View Coordinate System -3Mirror X-axis.

    . Endpoint Snaps -4 Weld Modify Attach -5

    Endpoint . .

    . X-axis Lathe Modifier -6 Y-axis Axis -7

    .

    . ( ) Segments: 16 -8Flip Normals .

    . Cap Holes -9

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    " 3ds Max 2015 " 292 16: Cap Holes .

    Left view -10

    . Eyepiece .

    ). Vertex ( Line

    Bevel Profile Modifier . .

    Geometry( Make First -11

    Rollout ) Line . Length = 7.6, Width = 16.0, Corner : Rectangle -12

    Radius = 3.5. Parameters Bevel Profile Modifier -13

    Classic Pick Line 10 . 90 Profile Gizmo -14

    Eyepiece . Z-axis . Scope

    .

    -15 Scope

    . .Alignment

    Fillet -16 .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Direction: X Lathe Modifier -17 . Axis

    Flip Normals Weld Core : Segments: 32 -18 .

    ,Angle = -15, Direction = 90: Bend Modifier -19Bend Axis = X Limit Effect : Upper Limit = 100, Lower Limit = 0.

    -20 Center

    .

    -21

    .

    .

    Left View -22Closed Spline 70 (

    ). : Rectangle -23

    Length = 1.5, Width = 3.0, Corner Radius = 0.75. Editable Spline -24

    . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -25 . Bevel Profile Modifier 22 Pick Classic Parameters

    . 24 Profile Gizmo 90 Bevel Profile Modifier -26

    . Taper Front View -27

    Modifier . Center -28: . Top/right

    Amount = -2, Primary = Y, Effect = Z. 10 -29

    Z-axis . Taper Modifier : Amount = 0.02 . .

    Mirror -30

    .Instance

    .

    .

    .Loft Compound

    872 16 Sweep Modifier : . " 3ds Max 2015 "

    Radius = 32.2 : Top View -31

    . Length = 15, Width = 5, Corner Radius = 0.6: Rectangle -32

    .Length = 5.5, Width = 3, Corner Radius = 0.6 :

    ( ) . Corner Radius .

    : Editable Spline Collapse -33

    Geometry Compound Objects Loft Path . . Loft

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    : Skin Parameters . Get Shape -34Shape Steps: 0 and Path Steps: 6 .

    Twisting . Loft ./

    / Z-axis Loft 90 -35

    .

    . Loft . Loft

    . Shape Loft -36 ( Path Shape -37

    Z-axis 90 ). . Flatter

    . Loft

    . Loft Shape -38 ). %50( Path: 50 Loft objects Path -39

    . %50 X-shape . Get Shape -40

    Loft

    . .

    -41

    Loft Path

    .

    Edit Spline Modifier Vertex -42 .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Shape -43 . Modify Deformations Twist .

    Skin Parameters Step -44 . Adaptive Path Steps

    .Iterations = 2 : TurboSmooth Modifier -45 . . -46

    Splines -47 Target Rendering

    Eyesight Unit .

    .Group Menu Group : -48 . . Ch01-01.max -49

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Telescope Materials: 2 . : ( )

    ( ). .

    .Ch01-01.max -1

    General (Material Editor (M -2Multi/Sub-Object. Telescope Material.

    Set Multi/Sub-Object Basic Parameters -3Number: 2 .

    . Standard None) 1 ( -4Telescope Metal.

    . Specular Level: 40, Glossiness: 20: Specular Highlights -5. Substance Diffuse: None Maps

    Substance Package Browser Load Substance textures

    Painted_Metal_01.sbsar . Specular Shift -6

    . Specular Color and Level Substance Normal

    Substance Bump . Maps : Bump: 250 . .

    . -7

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .

    None) 2 (Multi/Sub-Object -8 : Diffuse .Glass .Standard

    Red: 52, Green: 76 and Blue: 113. . Falloff Reflect: None Maps -9

    None Front: Side

    . Noise Noise

    Parameters Noise Type: Fractal Falloff .Size = 8 :

    ,Red: 52 : Green: 76 and Blue: 113 .Mix

    Curve %25 .

    Edit Mesh Tube Group Open : -10 Material Lens Polygon

    . Set ID: 2 .Set ID: 1 Ctrl + I : -11

    Telescope M . Polygon Metal .

    . Rendering. Ch01-01.max -12

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    The Farm Fence

    .

    .

    ( Segments . . )

    . :

    .Vertical Posts Modeling . Horizontal Bars Modeling .Materials Editing UVW coordinates

    Fence Modeling : 3

    Extended Primitives . ChamferBox

    . .Noise Modifier

    .3ds Max 2017 -1 .Generic Units -2 Perspective View -3

    ChamferBox (F4).

    .Edged Faces . Edit Poly Modifier -4

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Polygon -5Sub-object Mode

    .

    . Noise -6

    Modifier

    . -7

    Edit : Clone (Ctrl + V)

    Copy

    . -8

    Seed Noise

    . .

    .

    .

    Spline IK Control Splines Deformed Splines .

    Loft .Noise .

    Snaps Toggle -9Midpoint.

    . -10

    . .

    Perspective View -11 Z-axis .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .Splines

    . Spline IK Control Modifier -12No Linking Link Types Create Helpers. Control

    Object :Knot# 1 Point01 Knot# 2 Point02 . ( ). Spline

    Select and Link Point Helper -13. .

    .

    .Loft Compound

    . Length = 10, Width = 5, Corner Radius = 0.5 : -14Interpolation Steps = 1 Optimize.

    . Shape Loft -15

    Path .Skin Parameters : Cap Start and Cap End : Path Steps = 5, Shape Steps = 1 : Optimize Shapes.

    . -16 Path Steps

    . ,Seed = 0: Noise -17

    Scale = 100, Strength: X = 10, Y = 10, Z = 15. Seed Noise -18

    . Point Helper -19

    . . .Ch01-03.max -20

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    aterialFence M : 4 Mapping Materials

    Coordinates .

    .Ch01-03.max -1 -2

    . W: 90.0 Angle group Coordinates .Show Map in Viewport .

    .Shaded Viewports

    .

    . UVW Xform Modifier -3 U Tile = 0.12 . : U and V Tiling

    . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . U Offset = 0.07: -4 . U-axis

    Modify -5

    . Make Unique UVW Xform Modifier U Offset and V Offset .

    .

    .Unwrap UVW Modifier -6 Edit UVWs Open UV Editor Edit UVs -7

    .Vertices

    Scale Horizontal -8 .

    Edit UVWs Move Horizontal -9 .Ch01-04.max .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Outhouse . Low-Poly

    . Primitives and Shapes

    Door Roof Walls

    Stairs..

    .3ds Max 2017 -1 Perspective View -2

    Length : Box = 70, Width = 70, Height = 140, Length Segs: 2, Width Segs: 1,

    Height Segs: 1. .Outhouse Walls -3 Taper Modifier -4

    Amount = -0.5, Taper: Axis = Primary: Y, Effect: Z

    Symmetry. .

    .

    Left -5Rectangle Shape :

    Length = 70, Width = 40.

    -6Align

    Outhouse Walls . Align Selection X Position Pivot Point . Y-axis

    .Doorway

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -7Editable Spline.

    . Fillet Vertices -8 . .

    Weld .

    . : Outhouse Walls -9

    Create Compound ShapeMerge. Pick ShapeMerge -10

    Shape Operand .Operation Cookie

    Cutter. . .

    .

    Shell Modifier -11

    ,Inner Amount = 3, Outer Amount = 0: Edge Mapping = Interpolate.

    Circle Top -12 Radius = 3

    Editable Spline. Spline X-axis Scale

    Segment Ellipse .Interpolation: 2 .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Bevel Shell -13Edges .

    .Convex Spline

    Reverse Geometry . . Outhouse Walls

    ChamferBox Top -14 = Length = 70, Width = 105, Height:

    5.0, Fillet = 0.5 .Stairs . .

    ChamferBox Front -15 ,Length = 40, Width = 16:

    Height = 3.0, Fillet = 0.5. Skew Modifier -16

    . Amount = 22, Skew Axis: Y: . Staircase

    . -17

    .

    -18

    Top ,Length = 25 : ChamferBox

    Width = 13, Height = 2.0, Fillet 0.5, Length segments = 5. .

    -19 .

    . Door

    .

    Command Panel Outhouse Walls -20ShapeMerge.

    Radio Shape1 Operands Parameters -21Button: Copy Extract Operand. .

    .

    Vertex -22

    Refine .

    -23. Bezier Corner

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Create Line -24 Mirror Spline -25

    Weld . . Outhouse Walls Bevel Profile -26

    .Bevel Profile Modifiers Gizmo Z and X axes

    . .

    .Box Mapping Type UVW Map Modifier -27 .Z 90 . Pivot Point -28

    7 119 Pivot Points:

    ".3ds Max 2015" Hinges

    .

    -29 . 8

    Lathe Modifier -30 Segments = 16

    .Weld Core .

    Rectangle -31 ,Length= 5.0, Width= 7.0:

    and Corner Radius = 0.5 .

    .Level 1: 0.2, 0.0; Level 2: 0.2, 0.2 : Bevel Modifier -32 .Outhouse Door Hinge -33

    . . . -34

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .Spline Modeling Technique Roof .

    Vertices Large Smooth Surfaces Control.

    Front View -35

    .

    Outhouse Walls.

    Left View -36

    Outhouse .

    . . Splines

    Splines -37Attach Tool.

    Cross Section Modifier -38 . Splines

    Spline Options Bzier.

    Edit Spline -39Modifier :

    Create Line, Divide, and CrossInsert

    .

    . Vertices Fuse Weld -40

    . Segment .Curve Spline Bezier

    " 12 210 Weld and Fuse:

    3ds Max 2015."

    -41Bezier . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -42 Edit Patch

    Modifier. .

    Generate Surface Threshold Fuse

    . . Ch01-05.max -43

    . UVW Unwrap -44

    Modifier .

    Polygon

    .Edit UVs Quick Planar Map .

    Rendering. Open UV Editor . Roof UVs UV .

    .

    Stitch Stitch -45tool.

    Tools Stitch Selected : . Align Clusters and Scale Clusters: Bias: 1. .

    Bezier -46

    ( Ctrl + W )

    Tool Weld Selected. Weld

    Threshold Explode Edit UVWs.

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -47 .Diffuse

    . -48 Bezier Edit UVWs

    . Bezier . Texture

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -49 Symmetry Modifier

    . Outhouse UVW Map Modifier -50

    Walls Box. -51

    Diffuse .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .

    .

    Left View -52 Closed Splines

    .

    Extrude Modifier -53 Top .

    .

    Outhouse Walls -54 .ProBoolean

    Operation is set to Subtraction Start Picking

    . .

    Modify Editable Mesh Outhouse Walls -55 . Attach

    Topology

    .Noise Modifier

    . Size = 12.0 Outhouse Walls Subdivide Modifier -56 . Topology

    Noise . Group -57Strength: X=3, Y=3, Z=4 Fractal.

    .Ch01-06.max -58

    Outhouse Walls Realism.

    . Hair and Fur .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Ivy .

    Vines . .

    .

    . . Leaf .Tip Root

    . Ivy Generator . . konstanz.de/~luft/ivy_generator-http://graphics.uni :

    . 3ds Max 2017

    Vines : 5 Ivy

    Generator Application .

    .

    -1 .Ch01-07.max

    Low-Poly .

    Front Export -2Wall OBJ format

    :Faces . Triangles

    . .Front Wall.obj

    http://graphics.uni-konstanz.de/%7Eluft/ivy_generator

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .3ds Max 2017 -3 . IvyGenerator

    . Front Wall.obj Import obj+mlt -4 . Flip Normals

    Front Wall.obj : .

    . Shift -5

    Ctrl .

    .

    -6) ( Ivy Size.

    ( Primary Weight ( Random Weight )

    ). .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Grow -7

    . Grow

    . .

    Grow . : Birth -8

    ivy leaf size = 0 ) : ).

    ivy branch size Birth

    . export obj+mtl OBJ -9

    3ds Max. .Ch01-08.max -10

    exturesTLeaf : 6 Colors

    and Shading.

    .

    Sharp Rendering .Distinct Edges

    Adobe Ivy Generator

    Photoshop CC 2015 . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Adobe Photoshop CC 2015 -1 . .efeu1.png

    -2Background Layer Layer from

    Background Green Leaf. Layer New Group From: Layers Green.

    .

    Green Leaf -3Veins .

    . Green Blend Mode Pass Through.

    Linear Blend Mode .Blending Options Veins -4Light .

    .

    Veins .

    -5

    Magic Wand tool . Layer Layer Mask : -6

    Reveal Selection Black and White Mask

    Veins.

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Layer New Adjustment Layer Levels : -7 Sliders Use Previous Layer to Create Clipping Mask

    .

    . .

    . Border -8 .Pass Through

    Green Select Load Selection: Green Leaf -9Leaf Transparency.

    Selection Modify : -10Border : Width = 5 Pixels

    . Border -11

    .Lime-Green Color (Ctrl + D) -12

    Filter Convert for Smart : Filters : Filter Blur

    Gaussian Blur. .

    Convert for Smart Filters

    . Levels -13

    Border Use Previous Layer to Create Clipping Mask . Recognizable .Levels Border

    . -14 .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . .

    Image Adjustments : -15

    Color Balance Green Leaf . 3ds Max Output Parameters Diffuse Map .Material Editor

    Opacity:

    Green Leaf.

    . Green Leaf -16 Green Green Leaf-Opacity

    Leaf Transparency .

    . . Opacity

    .

    ModelingLeaf : 7 .

    Scattered . .

    .3ds Max 2017 Ch01-08.max -1 ,Length = 20.0 : Perspective viewport Plane -2

    Width = 20.0, Length Segs = 4, Width Segs = 4 : .Leaf. -Control Points Sub . FFD 3x3x3 Modifier -3

    Object .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Diffuse Material Editor -4efeu1.png Green Leaf-Opacity .

    . Leaf Green Leaf Coordinates Angle W:180

    . . Pivot Point -5

    .

    .Editable Poly -6

    Scatter Leaves Over Vines : 8 Scatter Leaf

    Compound. .

    Detaching Separate

    .

    -1

    End : Branch .

    Middle Branch : Base:

    Branch. Leaf Rotate -2

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . .

    Editable Reset XForm Utilities -3Poly.

    . Scatter -4 Distribution Base Branch Scatter -5

    Object. . Perpendicular Distribution Object Parameter -6 .Hide Distribution Object Display -7 Duplicates = 1000 or 1500: Source Object Parameters -8

    .Base Scale = 60% . : .Distribution Object Parameter = Even : Distribute Using -9

    . Area or Skip N : .X=10, Y=10, Z=40 : Rotation Transforms -10

    . . . Ivy Leaf Background -11

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Middle Branch .

    . -12 Distribution Middle Branch Scatter -13

    Object. Duplicates = 300 and : -14

    Base Scale = 45%. Transforms -15

    . Scaling = 5-7%: Use Maximum Range and:

    Lock Aspect Ratio. Ivy Leaf -16

    Middle. -17

    .End branch

    : Scatter Duplicates = 500 and Base

    Scale = 35% .Transforms :

    Rotation: Z axis = 360 : Scaling = 5%.

    Ivy Leaf -18Mini.

    .

    .

    Ivy Left view -19

    Leaf Background Ivy Leaf Bigger . Editable

    Poly 10 6. X .

    -Element sub -20object mode .

    Uniform Scale Transform type-in .Offset: Screen = 170%

    Polygon -21. Graphite Modeling Tools

    Selection tab By Random : .Select 5%=%

    Polygons .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    : Graphite Modeling Tools

    3ds Max " 14 2412015."

    Ctrl -22

    . Element

    . . -23 Element -24

    X-axis .

    .

    Material .Diffuse Maps :

    -Lime Green Green Yellow Brown Red Green with Blue Tint.

    Multi/Sub-Object Material Material Editor -25

    .Ivy Leaf . .First Slot Green Leaf material -26 _Ivy Lime Green Leaf . -27

    Leaf-Lime Green.jpg Diffuse. Ivy_Leaf-Yellow.jpg -28

    Diffuse. ,Ivy_Leaf- Brown.jpg : -29

    Ivy_Leaf-Red.jpg, and Ivy_Leaf-Blue.jpg . Adobe Photoshop CC 2015

    Ivy_Leaves.psd. .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Ivy Leaf Editable Poly Ivy Leaf Background -30Multi/Sub-Object Material.

    . Material ID: 6 -31 Material %3 Graphite Modeling Tool -32

    IDs: 1. .Ivy Leaf Bigger Ivy Leaf -33-Multi/Sub -34

    Object Ivy Leaf Middle . %50 Material ID: 1

    Material ID: 2 Select :

    Invert. Ivy Leaf -35

    Mini .Material ID: 2 and 3 5 4

    .

    Material IDs

    .

    MaterialsByElement Modifier . .

    .Ch01-09.max -36

    Summary .

    .

    . .3ds Max 2017

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .

    . .

    odelingMTerrain : 1

    ( .Ch02-01.max -1 ) .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    End Snaps -2 Top Plane

    = Length = 1000 and Width : 1350.

    Length Segs = 5 and : -3Width Segs = 7.

    -4 .

    Ground -5 .Editable Poly

    . See-through Alt + X -6 .

    Drag -7: Graphite Modeling Tools

    Graphite Modeling Tools Freeform Drag Vertices

    .

    .

    .Vertices : Cut -8

    Editable Poly Edit Geometry Cut Wireframe . Topology Edge Connect

    Ctrl Remove .

    .

    . . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .Iterations = 2: TurboSmooth Modifier -9 16 2

    . .

    .

    Edit Poly :

    Collapse .

    . . -10

    Ch02-02.max.

    . Creek

    . Modeled .

    . Ch02-02.max -11 . TurboSmooth Modifier -12

    . . -13

    . . Loop -14

    . Alt

    Convert to Face -15 Polygon Ctrl Quad Menu

    .Selection

    . Polygon :

    .See-through : Alt + X -16 .OK -200 : Extrude Perspective -17

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Relax Edit Geometry -18 .

    Ground -19 : .

    Lasso Selection Region or Paint Selection Region .

    .

    -20 Ring

    .

    -21 Smoothing

    .

    Connect -22 .Segments = 2 and Pinch = 90 :

    .

    Use Subdivision Surface -23

    NURMS Subdivision . Creek

    .

    -24

    . : Pinch .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -25 .

    Rendering . .

    Top -26

    Ground Shift .

    . .

    Extrude .

    .Ch02-03.max -27

    Camera

    . Background

    .Ch02-03.max -28 Viewport Alt + B Perspective -29

    Configuration. Files Setup Use Files Background -30

    .Open .OK Match Bitmap Aspect Ratio -31 Output Size Render Setup -32

    . .Safe Frames Shift + F -33

    . Viewport Navigation Wireframe -34

    . .

    .Physical Camera Ctrl + C -35. Physical Camera Lens Specify FOV = 24 degrees:

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Iterations = 2 : Use NURMS Subdivision Ground -36 Subdivision Surface Isoline Display

    . .

    : Shift . Graphite Modeling Tools Freeform Paint Deform .

    .

    .Falloff = 150 : Shift Options Shift -37 Camera View Sculpt -38

    Ctrl . .

    Perspective . .

    .Ch02-04.max -39

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Unwrap UVW Modifier . Textures

    .Ch02-04.max -40 .Ground Unwrap UVW -41 .Edit Parameters Modify -42-Face Sub Edit UVWs Selection Modes -43

    Object .Ctrl + A . Map Parameters -44

    .Pelt Modify Pelt Map -45

    Start Pelt. Stop

    Pelt . .Commit .

    Edit UVWs -46 Tools Relax.

    Relax Tool -47 Relax By Face Angles

    . Relax Tool -48

    .Start Relax

    Stop Relax Apply .Relax Tool

    .Views xView Overlapped UVW Faces : -49 . .

    . Unwrap UVW Vertex -50 .xView

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Relax Edit UVWs -51 UVW . Apply Type: Relax By Centers, Iterations = 5 : -52

    . Edit Ground -53

    UVWs : Tools Pack UVs. Linear Pack -54

    Packing OK .UV

    . Overlapped xView -55

    UVW Faces . Unwrapped

    UVs . UVW Mapping -56

    Diffuse Checker Map .Coordinates U and V Tiling = 80 :

    . Show Standard Map in Viewport -57 . Checker Map

    Tweak Editable Poly Stretched -58 . Graphite Modeling Tools Edit :

    . Normals Unify Pelt and Relax . :

    . .

    Unwrapped UVW

    . . Editable Poly.

    Subdivision odifierMEdit Mesh :

    Surface Editable Poly. Edit Poly Modifier . TurboSmooth Modifier

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Convert to Editable Poly -59 Use NURMS Modify Subdivision Surface -60

    Subdivision : Iterations = 2. .Ch02-05.max : -61

    : 2 detail with Graphite Modeling Tools Sculpting

    .Ch02-05.max -1 . -2 .Edged Faces F4 -3 Diffuse Checker Map M -4

    .

    Shift Graphite Modeling Tools -5Freeform : Full Strength = 20, Falloff = 80

    . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Shift -6 Full Shift Falloff Ctrl

    Strength. .

    .Flatten and Relax/ Soften -7

    -8 Pumpkin

    Patch. .

    .

    Trees Stairs .

    . . Ctrl + S .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Textures Unwrap UVW Modifier

    . Unwrapped Map Photoshop x 8000 8000 Resolution

    Pixels . . Rendering Screen Refresh Times

    Masks Viewport Canvas : . Composite Material

    .

    " 23 443 Viewport Canvas : 3ds Max 2015."

    .Ch02-05.max -9

    Viewport Tools Viewport Canvas : -10Canvas.

    Ground -11Paint Viewport Canvas Diffuse Color

    Create Texture Preset Sizes = 2048:

    Save New Texture To .PNG

    Layers Viewport Canvas -12

    Dialog Layers . Add New Layer Grass.

    . -13 .

    . Ground -14 .

    . -15 . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Terrain_01.psd File Save PSD As : Layers -16 .

    : 3 Texturing with Tileable and Procedural Maps

    .Terrain_01.psd -1 . Ctrl Grass -2

    Create a new layer (Gradient Tool (G

    . (Gradient Tool (G Shift + Ctrl + I -3

    . 2 Visibility -4

    . .Ground-Mask.jpg -5 . -6 .PSD -7

    Gaussian Blur filter : . Sharp

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    JPG .PSD . Textures .

    .Ch02-05.max 3ds Max 2017 -8 Material Editor -9

    Material/Map Browser: Composite. .Terrain Terrain_Mtl -10

    . Composite Map

    . -11

    Texture Map: None Composite Map Node -12 .Ground.jpg Bitmap Map

    Bitmap Map Mask Map: None -13 .. Ground-Mask.jpg

    Add a New Layer -14

    .

    -15

    .Terrain_Mtl

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    : U and V Tiling : .Tiling -16Dirt = 5x5, Stones = 3x4, Rock = 2x2, Soil = 7x7, Grass = 2x2, Ground = 3x3.

    .Rendering Standard Direct Light -17

    . 60

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Render -18Brightness Contrast Color

    Correct This Texture . .

    .

    Tracks -19 .

    Terrain_01.psd .

    Sharpen Soft Brushes Filter . .

    .

    . .Tracks-Mask.jpg .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Ground.jpg Bump Channel -20 U and V Tiling = 3x3 :

    . .Composite Map .Ch02-06.max -21

    Summary . Terrain

    . Characters Cars Vegetation Furniture .

    .

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .

    .

    UVW Map Modifier

    UVW. Pelt

    . Seams Cutting

    . 3ds Max 2017 Viewport Canvas

    :

    Polygonal Modeling Methods.

    BlobMesh Compound.

    Hair and Fur Modifier.

    Pelt Tool.

    Viewport Canvas.

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Modeling the Tree Trunk: 1

    . Polygonal Modeling

    Editable Poly Box Primitive

    ..

    . .

    .

    .

    . .

    . -1

    .Ch03-01.max .

    . -2

    .Transparent Alt + X

    Length Segs . : Plane Front -3

    and Width Segs = 1 . Background_Plane.

    Standard Material Editor -4

    Tree_Reference.jpg Diffuse Color

    Background_Plane .Show Standard Map in Viewport .

    -5

    .

    .

    . Front -6

    . .

    . . Box01

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .Tree_Trunk Editable Poly -7

    Alt + X See-Through Tree_Trunk -8

    Opaque Mode .

    .

    . Tree_Trunk Edge Sub-Object -9

    Perspective Y axis .

    Connect Settings Ring Selection

    .Edit Edges Connect

    Segments : Connect Edges -11

    . OK 2 =

    . X axis -11

    .

    Vertices Front -12

    . Border

    .

    Z Perspective -13

    Edit Edges Remove Ctrl .

    . . Vertices

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Splines Modeling the Roots

    . Extrusions

    Shapes Line : Create Front -14

    Vertices .

    Corner.

    End Vertex Snap Extrusions -15

    .Extruding Polygon Spline

    .Tree_Trunk Vertex.

    . .Connect

    Grid Snaps Toggle Perspective -16

    and Snap Settings. Snaps : Vertex and Midpoint.

    Options Enable Axis Constraints. Snaps

    Toggle . .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Vertex Spline -17

    Snap. .

    .Midpoint Snap

    Edge . -18

    Tree_Trunk Spline Remove .

    . Top Snap -19

    .

    Splines -21

    . Splines .

    Polygon Tree_Trunk Splines -21

    Settings Edit Polygon . Spline

    Extrude Along Spline .Extrude Polygons Along Spline

    Pick Spline Spline . : Segments = 9, Taper

    Amount = -0.92, Taper Curve = -1.2, and Twist = 105 OK .

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Segments. Spline -22

    Perspective .

    .

    . Background_Plane -23

    Backface .

    Cull Object Properties.

    Object Quad Menu Background_Plane -24

    Properties Transform Object Properties. Backface

    Cull Display Properties OK .

    . .Transparent

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .:

    .Polygon Tree_Trunk . -25

    Settings

    Bevel. Bevel Polygons :Height = 150 and Outline

    Amount = -40 OK .

    Settings -26

    Extrude. Extrude Polygons: Extrusion Height = 400 OK

    .

    Select and Uniform Scale and : -27

    Select and Move .

    Front .Edge : -28

    Connect Connect Settings. Ring

    Edges : Segments = 3 OK .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Splines Front -29

    Snaps . Extruded

    Splines . Top Splines

    Vertices .

    Splines . Polygon -31

    . .

    Splines . -31

    .

    -32

    TurboSmooth and : .

    MeshSmooth )Mapping .

    .

    Rendering -33

    Tree_Trunk Polygon. Extrusions

    Polygon: Smoothing Ctrl + A

    Groups Clear All . .

    .

    Graphite Freeform Shift, Push/Pull, and Relax : -34

    Modeling Tools Sculpt Trunk Root Branches

    . .

    . :

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . -35

    TurboSmooth Modifier : Iterations = 1

    Edit Poly Edges

    Modifier. Polygon

    .

    Selection Ctrl -36

    . Vertex

    . Alt

    Vertex -37

    .Spherify Modifier

    .

    Edit Poly -38

    Polygon Settings Inset

    Edit Polygons. Inset Polygons : Inset

    Amount = 8 OK .

    . .

    Extrusion : .Extrude Polygons Extrude -39

    Height = -8 Apply : . Extrusion Height

    OK Extrusion Height = -8. : Apply 40- =

    . .

    Grow . -41

    Select and Uniform Front.

    Scale : Reference Coordinate System = View .

    . Y

    X . . .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .

    Edit Poly Iterations = 2 or 3 : TurboSmooth

    . Shift, Push/Pull, and Relax :

    Modelling

    . Stack

    .

    Collapse

    .Modelling

    -41

    Collapse .Trunk_Low_Poly. : File Save Selected:

    .

    ncollapsed U:

    Version .

    UVW .

    Iterations set to 3 : TurboSmooth -42

    ,Shift : . Convert to Editable Poly

    Push/Pull, and Relax .

    .Ch03-04.max . Sculpting -43

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Modeling The Crown: 2

    : GeoSphere : .

    BlobMesh . GeoSphere

    Sphere Vertices

    BlobMesh Vertices Longitude / Latitude .

    Relax .

    BlobMesh Edit Poly

    ProOptimizer . Push

    .

    . Visually Soft Organic

    . Ch03-04.max -1

    Standard Primitives GeoSphere Front -2

    Create. : Radius = 120 and Segments = 4

    .

    ( Front -3

    .( Top

    Create Compound Objects BlobMesh -4

    Size = 30, Tension = 0.01, Render = 30, and : Modify

    Viewport = 30.

    Mesh BlobMesh

    GeoSpheres . BlobMesh

    Size. Metaballs. BlobMesh

    Metaballs Vertex . Tension

    Render and . : Metaballs Mesh

    Viewport .

    Render and : BlobMesh .

    Viewport . 31

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Add Parameters Blob Objects : -5

    GeoSpheres . Add Blobs

    . Metaballs

    GeoSpheres.

    Relax BlobMesh01 -6

    .

    BlobMesh Alt + Q -7

    Isolation Mode

    F3 .

    Wireframe.

    . Metaballs

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . Edit Poly -8

    Element

    BlobMesh .Edit

    Select Invert .

    .

    Delete.

    Element -9

    Edit

    Poly .F3 Smooth+Highlights.

    Push . -11

    . Push Value = -17.5 :

    . ProOptimizer . -11

    Optimization Level Calculate. Vertices Borders

    . . Calculate

    . Vertex % = 50.0:

    .Vertex Count : .

    Relax Value = 1.0 and Iterations = 1: Relax -12

    BlobMesh01 . Cap Holes

    .

    File Save Selected : GeoSphere BlobMesh01 -13

    . .

    .Ch03-05.max

    GeoSphere Collapse BlobMesh01 -14

    .

    .Ch03-06.max . -15

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Mapping The Tree: 3

    Texture Coordinates

    Pelt Unwrap UVW.

    High-Poly Low-Poly

    Mapping Coordinates .

    Low-Poly Morpher High-Poly

    .Morph Target

    . Vertices Morpher

    TurboSmooth

    .High-Poly Iterations

    Trunk_Low_Poly Merge Ch03-06.max -1

    .Ch03-07.max .

    Trunk_Low_Poly. Trunk_High_Poly -2

    .Unwrap UVW Editable Poly Collapse

    Trunk_Low_Poly Hide Unselected

    .Trunk_Low_Poly .

    Unwrap UVW Face : Trunk_Low_Poly -3

    .Selection Parameters Ignore Backfacing

    ( Quick Planar Map Map Parameters -4

    Seams .

    (+) Plus -5

    Selection Parameters

    .

    Map Parameters Point To Point Seam -6

    . Unwrapped .UVW

    .

    . . 3D

    .

    .

    Point To Point Seam .

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Edit UVWs : .Pelt Map Parameters -7

    Pelt Map

    . .

    . Stop Pelt : .Quick Pelt Pelt Start Pelt -8

    .Stretcher UVW Edit UVWs

    .UVW Vertex

    .Stop Pelt UVW -9

    Relax. Pelt Map Relax Settings -11

    Tool Relax By Face Angles Set As Default.

    .Relax Start Relax

    . Edit UVWs . Start Relax Relax Tool -11

    . Stop Relax

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . Edit UVWs . Commit Pelt Map -12

    . -13

    .

    Relax .

    Tool Settings Relax :Amount = 0.5 and Stretch = 0.05.

    Stop Relax (. Start Relax

    .Ch03-08.max .Relax Tool

    -14

    .Edit UVWs

    . Diffuse Color Checker Map

    Show Standard Map in Viewport : U and V Tiling = 50 :

    Selection Modes Edit UVWs Options .

    .Select Element Face :

    . Edit UVWs Scale -15

    Trunk_Low_Poly.

    .

    -16

    Edit UVWs . Move and Rotate

    .

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .Ch03-09.max : -17

    Unhide By Name : Trunk_High_Poly -18

    . Trunk_High_Poly :

    Trunk_High_Poly Trunk_Low_Poly .

    . Iterations = 3 : Trunk_Low_Poly TurboSmooth -19

    .Morpher

    Morpher -21

    Trunk_Low_Poly .Channel

    Parameters Pick Object from

    Scene

    .Trunk_High_Poly

    Channel List -21

    . 111

    .

    . Morpher -22

    Unwrap UVW . Border

    . Edge : Trunk_Low_Poly

    Seam : . Loop and Expand Selection

    . Seam

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Relax Tool .Tools Relax Edit UVWs Edit -23

    .Start Relax Relax By Face Angles

    Edit UVWs

    Stop

    Relax. Apply

    .

    Edit Options -24

    UVWs Selection

    Modes Select

    Element

    .

    .

    Tools Relax

    Relax By Face Angles

    .

    . -25

    . -26

    Paint Selection . Select element

    Falloff .Options Soft Selection .

    Relax . Relax Tool

    Tool : Relax By Edge Angles, Relax By Face Angles,

    or Relax By Centers : .

    Amount & Stretch Apply Start Relax.

    Apply:

    .Start Relax

    Relax By Centers Relax -27

    . .Keep Boundary Points Fixed

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . Modifier Stack -28

    Trunk_High_Poly Tree_Trunk Trunk_Low_Poly

    .

    .Ch03-10.max . . Unhide -29

    Texture Painting With Viewport Canvas: 4

    .

    Viewport Canvas Tree Bark

    Hollow Moss. Cavity Map Render Surface Map

    .Photoshop

    Displacement Displace Modifier

    .

    Hide All Objects Ch03-10.max -1

    .Ch03-11.max. Tree_Trunk

    3ds -2

    Max

    Perspective .

    High

    Quality Shift + F3.

    Material Editor -3

    Bark_Tile.jpg

    . Diffuse (

    . Show Standard Map in Viewport

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    -4

    U and :

    V Tiling = 5 .

    . .

    U and V Tiling : :

    3ds Max

    Bitmap

    .

    . 1x1 :

    5x5 :

    U and :

    V Tiling = 1x1.

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .Bark_Tile.jpg Adobe Photoshop CC 2015 -5

    Layer From Background layer -6

    Background . New Layer OK.

    . OK . Edit Define Pattern : -7

    .Width and Height = 500 percent : Image Canvas Size : -8

    Anchor diagram

    OK . .

    Zoom Out .

    . Pattern Use Contents Edit Fill : -9

    . OK . Custom Pattern

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . 8500x8500 Pixels :

    .

    Width and Height to 2048x2048: Image Image Size : -11

    Pixels OK.

    5x5

    .U and V Tiling : 3ds Max

    .Bark_Base.jpg -11

    Material Editor 3ds Max -12

    Bark_Tile.jpg Map Bark_Base.jpg : U and V Tilling = 1 .

    .

    . Texture Coordinates Borders

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Maps General Bitmap: View1 -13

    Coordinates . Bark_Tile.jpg

    .Mapping Screen Environ

    8 Rendering Environment : -14

    Common Environment Map None (

    Parameters Environment and Effects : Instance.

    Use. Viewport Background Alt + B -15

    Environment Background OK.

    . -16

    : Output Size. (Render Setup (F10

    Image Aspect = 1 . .Render Setup

    . Shift + F Show Safe Frames

    .

    .

    Bark_Base.jpg Windows Explorer -17

    . .Bark_Paint.jpg

    .Tools Viewport Canvas : 3ds Max -18

    Viewport Canvas Paint

    Diffuse Color Create Texture : Preset

    Sizes = 512 Save New Texture To Layers Dialog .

    Layers : File Load Bitmap Into Current Layer

    Bark_Paint.jpg Background.

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    U and V Tiling . : -19

    . Material Editor

    Zooming In and Out

    Tiling 1. x1 .

    . 1x1:

    Rotate. Seam -21

    Viewport Canvas . :

    Viewport Canvas Clone : .

    or Paint . .

    Bark_Paint.jpg Diffuse -21

    . . Bark_Base.jpg

    Alt. Clone Viewport Canvas : -22

    . Alt .

    .

    -23

    .

    Seams .

    Bark_Paint.jpg

    Bark_Paint_Catapult.jpg

    Bark_Paint_Catapult.jpg

    .

    .

    Scar of Bark

    .Mossy

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Assign Standard Viewport Canvas Paint -24

    Material : .Presets = 2048 : Width and Height = 2048

    Pixels .Hollow_Layer.tif .

    .

    . Hollow_Tile.jpg -25

    Environ Coordinates .

    Screen Mapping.

    Hollow_Tile.jpg Environment 8 : -26

    Environment Slot Bark_Tile.jpg .

    . 16 15

    Generate Alpha Mask : Viewport Canvas Options -27

    and Draw Wireframe .Generate Alpha Mask 3 ds Max

    : Hollow_Layer.tif

    _mask . Alpha Mask

    White Pixels Black Pixels

    Draw Wireframe .

    .

    Strokes. Layer Brush Type -28

    .Consistent Transparency

    Coordinates Angle W -29

    .Hollow_Tile.jpg

    . Fibers

    .

    . Clone -31

    . .

    Bitmap Parameters Reload

    .

    Moss_Layer.tif Mossy -31

    .Ch03-12.max . Moss_Tile.jpg

    . -32

    Photoshop Composite Map 3ds Max

    .

    . Hollow_Layer.tif and Hollow_Layer_Mask.tif . : -33

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Hollow_Layer_Mask.tif Shift -34

    Hollow_Layer.tif.

    -35

    New Layer From Background

    Layer OK .Channels

    . Ctrl

    Ctrl + Shift : Layers

    + I .

    Delete

    . . .Gray

    Moss_Layer.tif and : -36

    Moss_Layer_Mask.tif . .

    Shift. Bark_Paint.jpg -37

    Bark_Paint.jpg Hollow_Layer.tif and Moss_Layer.tif :

    . Bark, Hollow, and Moss :

    : .Bark Hollow and Moss : -38

    Image Adjustments Curves : .Less_Light .

    .

    . Less_Light -39

    . Less_Light Bark

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Image Adjustments Curves : -41

    More_Dark. .

    Less_Light More_Dark .

    Image : . Hue -41

    Adjustments Color Balance Brown .

    .

    . -42

    Duplicate Layers Moss and Hollow:

    . OK .

    .Brown_Temp .Layer Merge Layers :

    Channels . Contrast -43

    . Blue

    .Lighter Pixels Ctrl

    Layer New Adjustment Layer : Layers -44

    Curves Curves Darker .Mask

    Blue .

    . Alt -45

    Blur Radius = 5 Pixels Filter Blur Gaussian Blur:

    . .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . Darker Curves -46

    .

    Ctrl . -47

    . Darker Layer Mask Thumbnail

    . Curves Layer New Adjustment Layer Curves :

    Alt. Less_Contrast

    Image Adjustments Curves: .

    . .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . Less_Contrast Curves -48

    .Overlay Moss. Hollow and Moss : -49

    .Bark.psd -51

    . Bumpiness

    . Surface Map

    Ch03-12.max 3ds Max -51

    .2048x2048. : Rendering Render Surface Map:

    . Render Cavity Map

    Save Image .Cavities Bumps

    Save Image Setup .Cavity_Mask.tif

    .Store Alpha Channel

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Channels . Cavity_Mask.tif -52

    Ctrl Alpha 1 . Layers

    .Shift + F5 Black

    . . Curves -53

    .Less_Contrast Brown_Temp Bark.psd -54

    Flatten Duplicate Moss, Hollow, and Brown_Temp : -55

    .Relief. Ctrl + E :

    .Bark.psd Cavity_Mask.tif Shift -56

    .Cavity_Mask

    Ctrl Channels Cavity_Mask -57

    .

    Layer Layer Mask Reveal . :Relief Layers -58

    Selection.

    . . Cavity_Mask -59

    .Darker Brown_Temp -61

    Relief . Curves Relief -61

    .Layer Create Clipping Mask :

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    . . -62

    .

    .Bark.psd -63

    .Bark.jpg -64

    .

    JPG PSD. jpg

    .

    Displacement -65

    Map . Bark.psd

    Moss, Hollow and :

    Brown_Temp.

    . : Brown_Temp -66

    Image Adjustments Desaturate

    .

    . -67

    : Brown_Temp -68

    Filter Convert for Smart Filters .

    Filter

    .

    Filter Blur Gaussian Blur : Brown_Temp -69

    . Radius = 1 Pixel:

    . Hollow Ctrl -71

    : Hollow .

    Edit Fill . Ctrl + D .

    : . Normal Blending Mode Moss -71

    Image Adjustments Desaturate . Invert

    .

    . Layer Layer Style Blending Options : -72

    This Blend If Blending Options Layer Style

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Layer and Underlying Layer Sliders . .

    Alt Pixels

    . .

    .Bark_Displ.psd -73

    .Bark_Displ.jpg -74

    Safe Frames, Viewport Background, and : 3ds Max 2017 -75

    Environment Background . .Diffuse

    .Bark.jpg

    : Image . Displace Modifier -76

    Maps: Bark_Displ.jpg Bumpiness

    Rendered . .

    . . -77

    .Ch03-13.max . -78

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    : 5

    odifierMeaves with the Hair and Fur LCreating

    Hair and Fur

    . Scatter

    .Scatter

    . 3ds Max :

    (. 16 GB 8 Bit 64

    3ds Max 2017.

    Merge Ch03-14.max 3ds Max -1

    .BlobMesh01, Plane01 and Tree_Trunk:

    . Hair and Fur (WSM) Modifier BlobMesh01 -2

    . BlobMesh01

    .Display Display Guides Modify -3

    .

    .Style Hair Styling -4

    .

    Scale Styling -5

    Slider

    Distance Fade .

    .

    .

    -6

    .

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    Recomb Utilities -7

    .

    Front Stand Styling -8

    .

    Finish Styling -9

    .Tools Regrow Hair

    . Styling Finish Styling -11

    .Flat_Leaf -11

    None Tools Instance Node .

    .Ch03-15.max . .Flat_Leaf

    Display . Display Guides Display -12

    Hairs : Percentage = 100 . :

    Max. Hairs = 3000.

    .Hair Count = 30000 : General Parameters -13

    . 2511

  • Integrated Project From Start :

    to Finish By 3ds Max 2017

    .General Parameters Rand. Scale = 0 : -14

    .Root Thick = 20 . : -15

    .Display Percentage -16

    Viewports

    .

    Cut Length = 80 : General Parameters -17

    . .

    . Hair and Fur -18

    .

    Renderable BlobMesh01 Object Properties -19

    Renderings BlobMesh .

    (.

    . .Ch03-16.max -21

    Summary

    Texturing Organic Modeling

    Objects 3 ds Max 2017 .

    .

    Modeling .

    and Texturing

    .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Modeling

    . 3ds Max 2017 Polygonal Mesh. : Scarecrow

    .Texture Painting Texture Coordinate Unwrapping

    .

    .

    Pumpkin: Hat Robe Rope

    Button Post .Body Stuffed with Hay

    :

    Sphere: Head

    Primitive. Lathe: Hat

    Object. : Robe

    Cylinder Primitive. : Rope

    Simple Spline with Thickness.

    .Splines: Button .Splines Converted into Geometry: Post .Box Modeling: Body

    .Editable Mesh or Poly : Rope

    UV Layout . Unwrapped UVWs. Headus

    : ..comUV Layouthttp://www..

    Photoshop UVWs . Plug-in .PixPlant

    .http://www.pixplant.com

    http://www.uvlayout.com/http://www.pixplant.com/

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Modeling the Pumpkin Head: 1 Segments

    Sphere .ShapeMerge Eyes Mouth. . Thickness Shell Modifier Wireframe

    . TurboSmooth

    Radius = 50 and : Sphere 3ds Max 2017 -1Segments = 16. Ch04-01.max.

    .Head . Editable Poly : -2 Vertex Front -3

    . Z

    Ctrl Vertex -4 . Edge

    . Connect -5

    .

    . %25 Loops -6 . Selection Loop

    Select and Uniform Scale and Edge Constraints: .Edge .X and Y axes 25%

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Mirror Axis = Z : . Symmetry -7 .

    . Pumpkin Segments Polygons -8Edit Poly . Edge

    . Selection Ring -9

    . Polygon Ctrl -10

    .

    -11 .

    Bevel -12 .

    Bevel Type: Local Normal : -13 : . Beveling

    . 16

    . TurboSmooth -14

    .Iterations = 1 : .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .Editable Poly -15

    -16 Tools. Organic

    : Graphite Shift, Push/Pull, and Relax/Soften

    Paint Deform Freeform .

    . Light Deformation

    .Ch04-02.max -17

    . Cutouts -18. Front

    Create Shapes Line .

    Start New Shape -19

    .

    . Spline -20 .

    Spline Spline -21

    .

    Mirror Copy. Geometry Modify -22Horizontally Mirror . .

    .

    Snaps Toggle Main toolbar -23 Vertex Snaps. Grid and Snap Settings

    Options Translation Use Axis Constraints. .Snaps S

    X Spline -24

    . S Snaps .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Vertex Splines -25 Weld Threshold .Geometry Weld

    . . -26

    . Sharper . Create Line Geometry -27

    . . Mirrored -28

    .

    . Splines : Attach

    . . ShapeMerge

    ProCutter, Boolean or ProBoolean : Z Splines Extruding

    . ShapeMerge ( ). .ProBoolean

    Create Geometry Compound Objects : -29

    ShapeMerge. / Pick Shape Pick Operand. Modify -30

    . Pumpkin Wireframe Imprint . .F4

    Spline Holes Operation Cookie Cutter -31Imprinted.

    Splines :

    .

    -32 Editable Poly .

    Selection. Vertex Graphite Modeling Tools By

    Numeric :Edges = 2 Equal (=) . Select

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . ShapeMerge -33 . Remove

    Remove . .

    .

    . .

    . -34

    : Vertex and Edge: Connect, Target Weld, Edit Vertices, and

    Cut Topology .

    Edit Panel PaintConnect . Graphite Modeling Tools

    . Ch04-03.max Ch04-04.max.

    Shell -35

    Modifier . : Inner Amount = .4, Outer Amount = 0 Bevel Edges.

    Spline Top -36

    . Inner :

    Amount Shell .Spline

    .

    Vertex -37 Bezier Corner :

    . . Spline

    .Steps = 4 : Interpolation

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Bevel Spline Shell .Head -38. Spline

    Concave . Spline . Convex

    .Reverse

    Rib Indentations Shell Extruded

    . .

    . Select Inner Faces : Shell -39 .

    Shrink Selection .Polygon Edit Poly -40 Relax Settings Edit Geometry.

    .OK. Amount = 1 and Iterations = 5 : Relax -41

    TurboSmooth . Edge Connect Ring .

    Settings. : Connect Edge : Slide . . Connect

    TurboSmooth

    MeshSmooth . : Crease = 1.0 : Sharp TurboSmooth

    . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Edge -42

    Ring Spinner Ctrl -43 .

    ,Segments = 2 : Connect Edges : Connect Settings -44Pinch = 70, Slide = 0. OK.

    . Vertex -45Connect .

    .. Connect Settings : Edge -46

    OK Segments = 1, Pinch = 0, Slide = 0 : Wireframe.

    Face Constraints Edit Geometry -47. Select and Uniform Scale

    .

    . -48 .

    Squash Editable Poly Collapse -49Stretch : Stretch = -0.1, Amplify = -14.7, Stretch Axis = Z .

    . Topology . Iterations = 1 : TurboSmooth -50

    . . .Unwrapping the Texture Coordinates

    .Ch04-05.max -51

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    atHModeling the: 2 Editable Lathe .

    Poly : .ShapeMerge and Boolean. .Editable Poly Shell

    Reset 3ds Max -1

    Spline : Interpolation

    Steps = 12 -Ch04 .Spline Lathe

    06.max.

    Pivot -2Point Spline .

    Affect Pivot Hierarchy Only. Align Main

    Toolbar . Spline

    . . OK . Affect Pivot Only

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Flip Normals and : Degrees = 360 : .Spline Lathe -3Weld core : Segments = 40 Direction Y .

    : .Flip Normals .

    Freeform Graphite Modeling Tools Edit Poly -4 Shift, Push/Pull, and Relax/Soften : Paint Deform

    . .

    Collapse .Relax Value = 0.5, Iterations = 7 . : Relax -5 .Editable Poly

    Splines . -6 .

    Splines Top -7-Ch04 . Splines .

    07.max.

    Pick Operand. ShapeMerge -8Pick Shape Splines .Cookie Cutter .

    . Splines. Boolean -9

    Amount : Extrude . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Operand. Boolean Compound Objects . -10Parameters Subtract. Boolean Parameters Add

    Operands Spline Extrude . .

    Inner Amount = 1 and Outer. : Shell -11Amount = 0.

    Vertices ShapeMerge and Boolean: -12 Edit Poly . Shell

    Show End. Modifier Stack Shell Result . Shell .

    Weld, Target Weld, and : Edit Poly Vertex -13Remove .

    . .

    . Ch04-07.max Editable Poly -14 Edit Poly .

    Edge Modifier Stack . .

    Ring . -15 . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Element -16 .

    ,Keep Polygons Convex : .Turn to Poly . -17Limit Polygon Size and Remove Mid-Edge Vertices : Max Size = 4. Max

    Size 4 3 4 4 Keep Polygons . Modeling

    Convex . Limit Polygon Size Max Size . Remove Mid-Edge Vertices .

    .Threshold = 30.0 : Auto Smooth . Smooth -18 .Editable Poly -19 .Ch04-09.max . -20

    .

    odyBModeling the Robe and: 3

    . .

    . Box Cylinder

    Rope . Cloth Modifier Splines Post Button. Spline

    .Polygonal Modeling Tools

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .Robe

    .Reset 3ds Max 2017 -1 Cylinder primitive -2

    .Robe_Low_Poly : . Editable Poly units 90 : Extrude Sleeves -3

    .

    . -4 . Edges -5 . -6

    . Collar Wireframe Target Weld -7

    . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    -8 .Editable Poly 1 = TurboSmooth .

    Ch04-09.max. .Ch04-10.max

    Unwrapping the Texture

    Coordinates . High-Poly .

    . UV Layout

    Unwrapped 3ds Max and UV : . Robe_Unwrapped.obj

    Layout :OBJ File Format Low-Poly .OBJ

    . Export Export Selected : Robe_Low_Poly -9

    . Robe_Low_Poly.obj OBJ Export Options

    Export . UV

    Layout . Robe_Low_Poly -10

    Import Import : . ( Robe_Unwrapped.obj

    OBJ). Import Options

    Import.

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Iterations = 2 : TurboSmooth -11Editable Poly . Wrinkles .

    Freeform Paint Deform Modeling Ribbon -12 . .

    .Ch04-11.max

    See-Through Alt + X : -13 .

    . Height Segs = 4 : Box -14 .Body . :

    . Extrude .Editable Poly : -15

    Polygons Edges -16Vertices .

    . Symmetry

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Editable Poly: -17 . TurboSmooth : Iterations = 2 .

    .Ch04-12.max

    . Cloth

    Simulation of Gravity Z .

    . .

    . Cloth Robe -18 Object Properties . Object Object Properties -19

    Burlap Cloth Properties. Cloth . .

    Object Properties . Add Body Add Objects -20 .OK .Collision Object

    . ) (

    . .

    . Cloth Group : -21

    . Loop .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . OK. Make Group -22Preserve . .

    Cloth Root -23Simulation Parameters Self Collision.

    Object Simulation . -24Simulate Local (Damped) . .

    . (Simulate Local (Damped . Ctrl + Z -25

    Simulation Parameters : Subsample = 5 Units . .

    5 .

    : Body Wireframes Depth and Offset Collision Properties Object Properties.

    .Editable Poly -26 .Ch04-13.max

    Button Post Rope: 4

    Robe. Rope -1 .

    Create Edit Edges Shape From Selection :

    Shape Type to Smooth OK. Spline

    . Spline -2

    Normalize Spl, (Spline) Spline. Seg Length = 10 :

    . Enable In Renderer : Rendering. Editable Spline : -3

    and Enable In Viewport : Thickness = 4.5. . . Spline -4

    . Shaded and Wireframe Views

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Polygon. Spline Mesh Select -5 . Relax .

    .Editable Poly Rope -6 Spline . T Post -7

    . Sleeves . Attach

    . : Enable In Renderer and Enable In Viewport: Rendering -8Thickness = 8 and Sides = 16 .Interpolation : Steps = 30 :

    Optimize and Adaptive. .

    . Editable Poly Spline -9 .

    . Noise -10 .Editable Poly

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . -11Topology . Inset

    . Face . . ( ) .

    : Chamfer . -12Chamfer Amount = 2.35 and Segments = 3.

    .

    . -13 .

    . . .

    . Bridge -14 .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . -15 . Collapse

    . Connect -16

    . Bridge -17 .

    . Bend -18 .

    Editable .Auto Smooth Smooth -19Poly. Ch04-14.max.

    Low-Poly. Button

    .

    : .Circle shapes . Ch04-14.max -20Radius = 4.7 1 .Interpolation : Steps = 3

    .Optimize .

    . Attach Edit Spline -21 .Button Editable Poly

    Shift . Border -22. .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Connect and : Bevel -23Remove . 1

    . -24 . 2 Shift

    . Symmetry -25 . 3 .

    4 .Editable Poly -26 .

    . -27 Bevel

    .

    Smooth -28

    AutoSmooth

    Threshold . .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . Editable Poly -29

    -30 Soft . Merge

    Selection .

    .

    -Ch04 -31

    15.max.

    apsMnwrapped UCreating: 5

    . Bitmap Flat .

    .

    . .

    . .

    Clusters .

    . Natural Seams

    .

    . .Patches .Cluster

    Mapping Bitmap 3ds Max .

    . Renders

    . .Packing

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .

    . ( ) Stretching

    Checkered Control Texture . Stretching

    . . .

    Unwrap UVW 3ds Max

    . UV Layout . .

    : . http://www.uvlayout.com : "Try " : . Try Professional

    Version . Export UV Layout

    .3ds Max . UV Layout Import

    Ch04-16.max -1 Merge

    . Low-Poly

    Head -2

    Application : Export Export Selected.

    Head.obj. OBJ Export Options

    . (Flip YZ-axis (Poser-like: Polygons: Faces

    .Scale = 1:

    http://www.uvlayout.com/

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    : User Guide . UV Layout -3View User Guide About UVLayout

    . .Type = SUBD : Load Options .Head.obj Load -4

    Wireframe UVW Coordinates . UVs = New . :

    . . Load

    . Orbit -5. Pan .Axis Constraint Section Free

    .

    . Seams

    . C Seam .

    . C

    . W . .

    . -6

    http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Detach Cut -7Enter. .

    . Space Middle Mouse Button

    .

    . -8 . Shift + S

    Detach . Seams -9 . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . D UV -10 UV .1 UV

    .

    1 . Split Pane: . Edit Window 2 UV

    .Kill All Panes

    .UV

    .:

    . Shift + F UV -11 .

    Space . Space . .

    . -12. F

    . F -13

    .

    Space + Left Mouse Button

    Space + Middle Mouse Button .

    -14Pack : Quality = Best

    . Pack All

    . -15

    Space

    Middle or Left Mouse Button.

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Patches -16 Stretched

    Squashed 3 3. D .

    T 3D () Plus (+) and Minus

    . .. Head.obj Save -17

    .

    3ds Max -18 . Head.obj

    ,Import as Editable Poly : OBJ Import Options Flip ZY-axis, Center Pivots, and Texture coordinates .Normals

    Import from file .Import. . Edit Unwrap UVW -19

    .UV Layout Edit UVWs OBJ 3ds Max. Hat -20

    .Type = Poly Load Options UV Layout -21

    . 3ds Max .

    Robe_Low_Poly.obj -22 . .

    .Symmetry Find -23 . Space

    .Shift + S . . Symmetry S -24

    . 3ds Max.

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    3ds Max Low-Poly 3ds Max .

    .

    .Ch04-15.max Low-Poly -25

    .UVW Map -26 .Ch04-17.max -27

    Painting Textures : 6 .

    . PixPlant Normal Maps Photoshop . in-lugP

    http://www.pixplant.com. .

    Unwrapped UVW Map . .

    .Ch04-17.max 3ds Max 2017 -1. Head . -2

    Tools Render : Edit UVWs. Unwrap UVW Edit UVW Template. Render UVs :2048 x 2048

    Render UVW Template .Head_ UV.jpg. .Head_ UV.jpg Photoshop -3 OK Layers New Layer From Background : -4

    .UV_Layer .New Layer . Shift + Ctrl + U : Ctrl + I -5 Blending Options. Layer Style -6

    .Opacity = 40% : Blend Mode to Multiply. :

    http://www.pixplant.com/

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    : ( ) Foreground Color = R:185, G:95, B:35 : -7Background Color = R:140, G:41, B:11 .( )

    Shift + Backspace : Ctrl + Shift + N : -8 .Light_Orange .

    . UV_Layer -9 .

    .Light_Orange Dark_Orange -10 Gradient Background Color Dark_Orange -11

    . Mask . .

    . Dark_Fibers : Dark_Orange Ctrl + J : -12 .Variance = 20, Strength = 5: Filter Render Fibers. :

    ..Opacity = 40%: Dark_Fibers :Blend Mode to Lighten -13 .

    Light Blend Mode to Darken : Dark_Fibers -14Fibers. . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    .Blend Mode to Darken. : Fat_Stroke -15X : Background Color and Foreground Color.

    . Blend Mode to Color Burn. : Thin_Dirt -16

    . Thin_Dirt Eraser -17

    .

    . Roughness .Head_Pattern_1.jpg -18 . Tile Pattern Canvas

    Blend if. (Blend Mode to Linear Dodge (Add : -19 . Opacity = 10% : .

    .

    . -20 . .Cracks. : Head_Pattern_2.jpg

    Blend if. Blend Mode to Linear Light : -21 Opacity = 60% : .

    . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Flesh . -22. Foreground/Background . :

    . Filter Sketch : -23

    Reticulation :Density = 12, Foreground Level = 40, Background

    Level = 5. Hue/Saturation : -24

    Adjustment = Saturation :

    . .16+: -25

    Overlay Green. Opacity .

    . Green Dirt -26 . Scare_Head.psd UV_Layer . -27

    .3ds Max JPG . JPG

    apsMAdditional Creating : 7 Plug-in. PixPlant

    .3ds Max Normals PixPlant

    Specular . . PixPlant .

    .PixPlant

    ,Fat_Stroke, Thin_Dirt. : Scare_Head.psd -1Green, and UV_Layers.

    .Blend Mode to Linear Burn : Cracks -2 .Lightness = -50 : Flesh Hue/Saturation Adjustment Layer : -3

    . Image Crop : Ctrl + A -4

    .Canvas .Scare_Head_Mod_For_PixPlant.psd : -5 . Layer Flatten Image : -6 .Scare_Head_Mod_For_PixPlant.jpg: JPG -7 .Scare_Head_Mod_For_PixPlant.jpg PixPlant -8 3D Material PixPlant -9

    Normals. Normals Save Scare_Head_NBump.jpg.

    .Scare_Head_Spec.jpg Specular Specular -10

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . -11

    Light Scattering

    Material . -12

    . Export UVs

    3ds Max

    UVs .

    Robe_UV.jpg .

    -13Robe_Pattern_1.jpg

    : . Image Image Size

    dpi 72 : at 256x256 Pixels.

    Edit Define: -14Pattern

    . Robe_UV . Robe_UV.jpg -15

    .Blend Mode to Multiply : Desaturate and Invert: Use to Pattern: Contents. Fill : Shift + F5 : -16

    .Fill_Pattern . OK . Viewport Canvas Robe_UV -17

    Texture 3ds Max 2017 Squishing . .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Viewport Canvas -18 .Fill_Pattern. Fixed_With_Viewport_Canvas

    Fixed_With_Viewport_Canvas Curves -19. .

    Fixed_with_Viewport_Canvas Channels Blue Channel : Ctrl + M

    . .

    . Robe_Pattern_2.jpg Sharp_Dark_Border -20 .

    . Opacity .Opacity to 30% : Blend Mode to Multiply : -21 . Soft_Dark_Border Fixed_with_Viewport_Canvas -22

    .Fixed_with_Viewport_Canvas Blend Mode to Multiply : -23

    Sharp_Dark_Border .

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Hue/Saturation : -24 Saturation:

    = +40. Curves -25

    . Output :

    = 145 and Input = 85. . -26

    Patch Sharp_Dark_Border

    Robe_Pattern_3.jpg .

    . : Edit Transform Warp

    . Patch -27

    . Layer Style ,Outer Glow :

    Inner Glow, Bevel and Emboss, and Texture. .

    . Patch -28Fixed_With_Viewport_Canvas Patch Thread.

    Opacity . .Quick Mask Mode Q -29

    Quick . Mask

    Q. .

    . Delete.

    . %100 -30. Thread

    : Layer Style Drop Shadow and Inner Glow

    .

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    Robe_UV -31 .

    . Robe_Pattern_4.jpg Dirt -32 . .

    .

    .Opacity to 30% : Blend Mode to Color Burn : -33 3ds Max 2017 -34

    Render Surface Map Cavity Map :2048 x

    2048Scare_Robe_Cavity.png.

    Scare_Robe_Cavity.png -35 Shift .

    . .Light and Shadows:

    Blend Mode to : -36Overlay : Opacity to 80%.

    . -37 .Scare_Robe.psd

    JPG 3ds

    Max. Normal -38

    Map : Light and Shadows and Dirt. . Threads -39

    . Ctrl .

    .Scare_Robe_Mod_For_PixPlant.psd : -40

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . JPG Layer Flatten Image: -41 Normals Map PixPlant -42

    Scare_Robe_NBump.jpg. Scare_Robe.psd Photoshop -43

    Opacity to 100% : Sharp_Dark_Border . Opacity . Scare_Robe_Opacity.jpg

    . UVW Map Render 3ds Max . -44 = Mode : Fill Render UVs

    Solid Edges .Render . Hat_UV.png .Alpha Channel

    Background. Hat_UV.png -45 : UV. .

    Opacity to 20% . UV .Cluster

    .Hat_Left Background -46 = Amount : Add Noise .Filter Noise Add Noise : -47

    .OK. Monochromatic Gaussian : 400% : Amount = 10 : Filter Blur Radial Blur : -48

    Spin and Best. . . Hat_Right and Hat_Top : -49 Hat_Left . -50

    . UVW UVW Magic Wand UV -51

    . . . Hat_Left -52

    UVW . Hat_Top Hat_Right -53 .

    .Hat_Cylinder : .Noise -54 .Angle = 0, Distance = 50 pixels : Motion Blur -55

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    . -56 Filter Convert for Smart : .Hat_Left, Hat_Right and Hat_Top : -57

    Filters Smart Object. .

    Curves -58 . . Hat_Cylinder

    . UVW -59

    .Dirt .

    -60Hat_Pattern_1.jpg

    . -61

    .UVW -62

    UVW .

    Wear_Crown . Blend Mode to Multiply:

    .Opacity to 60% : -63

    : Hat_Edge.

    . -64 UV .

    .Scare_Hat.psd .JPG

  • Integrated Project From Start to Finish By 3ds Max 2017 :

    : 8 exturesTrganizing the Ol and odeMcarecrow Saterials for the MCreating

    . Physical Material 3ds Max 2017 .

    Shading Model

    Material/Map Browser . . Renderer

    Physical Material

    (Autodesk Raytracer (ART mental ray. Renderer.

    endererRScanline :

    . .

    .Ch04-18.max 3ds Max 2017

    Material Editor .Ch04-17.max -1 Material Editor General Physical Material : M

    Scarecrow Head. Presets Material mode: Advanced .