3ds max 2017 – integrated project from start to finish
TRANSCRIPT
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Integrated Project From Start to Finish By 3ds Max 2017 :
7724790073 964+ 7901756998 964+
ARKIRAQ1
ashooralneami
http://www.kasnazan.com/http://www.kasnazan.com/http://www.kasnazan.com/https://www.facebook.com/Ashoor.R.Alneami/
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Integrated Project From Start to Finish By 3ds Max 2017 :
" 3ds Max 2015 "
2015
: .
7201 3DS MAX AUTODESK.
.
.
. 3ds Max
".3ds Max 2015" Plugins
Scripts Rendering .3ds Max 2017
.
.
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2016 20
https://www.facebook.com/Ashoor.R.Alneami/photos/a.397793310417602.1073741828.397785130418420/397793097084290/?type=3&theater
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Integrated Project From Start to Finish By 3ds Max 2017 :
2D to 3D Modeling 1 :
Terrain Creation 35 :
Tree Creation 51 :
Scarecrow 86 :
Water Elements 127 :
Background and Site Elements 145 :
Animation 175 :
Lighting :
Rendering :
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Integrated Project From Start to Finish By 3ds Max 2017 :
Modeling Techniques
Compound Objects Shapes Primitives 2D . Polygonal Modeling
3D . . Compound Objects Primitives
Rough Animatics Blocking Scene .
Texture Primitives Shapes Compound Objects.
Telescope : 1 .
Scope . .Lathe Modifier
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Integrated Project From Start to Finish By 3ds Max 2017 :
" 3ds Max 2015 " 289 16 : . .Lathe Modifier
.3ds Max 2017 -1 Front view -2
Spline ).23x8( :
.Shift
Vertex Sub-Object
Mode Line Modify Fillet Geometry Rollout.
. Generic Units :
Copy View Coordinate System -3Mirror X-axis.
. Endpoint Snaps -4 Weld Modify Attach -5
Endpoint . .
. X-axis Lathe Modifier -6 Y-axis Axis -7
.
. ( ) Segments: 16 -8Flip Normals .
. Cap Holes -9
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Integrated Project From Start to Finish By 3ds Max 2017 :
" 3ds Max 2015 " 292 16: Cap Holes .
Left view -10
. Eyepiece .
). Vertex ( Line
Bevel Profile Modifier . .
Geometry( Make First -11
Rollout ) Line . Length = 7.6, Width = 16.0, Corner : Rectangle -12
Radius = 3.5. Parameters Bevel Profile Modifier -13
Classic Pick Line 10 . 90 Profile Gizmo -14
Eyepiece . Z-axis . Scope
.
-15 Scope
. .Alignment
Fillet -16 .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Direction: X Lathe Modifier -17 . Axis
Flip Normals Weld Core : Segments: 32 -18 .
,Angle = -15, Direction = 90: Bend Modifier -19Bend Axis = X Limit Effect : Upper Limit = 100, Lower Limit = 0.
-20 Center
.
-21
.
.
Left View -22Closed Spline 70 (
). : Rectangle -23
Length = 1.5, Width = 3.0, Corner Radius = 0.75. Editable Spline -24
. .
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Integrated Project From Start to Finish By 3ds Max 2017 :
-25 . Bevel Profile Modifier 22 Pick Classic Parameters
. 24 Profile Gizmo 90 Bevel Profile Modifier -26
. Taper Front View -27
Modifier . Center -28: . Top/right
Amount = -2, Primary = Y, Effect = Z. 10 -29
Z-axis . Taper Modifier : Amount = 0.02 . .
Mirror -30
.Instance
.
.
.Loft Compound
872 16 Sweep Modifier : . " 3ds Max 2015 "
Radius = 32.2 : Top View -31
. Length = 15, Width = 5, Corner Radius = 0.6: Rectangle -32
.Length = 5.5, Width = 3, Corner Radius = 0.6 :
( ) . Corner Radius .
: Editable Spline Collapse -33
Geometry Compound Objects Loft Path . . Loft
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Integrated Project From Start to Finish By 3ds Max 2017 :
: Skin Parameters . Get Shape -34Shape Steps: 0 and Path Steps: 6 .
Twisting . Loft ./
/ Z-axis Loft 90 -35
.
. Loft . Loft
. Shape Loft -36 ( Path Shape -37
Z-axis 90 ). . Flatter
. Loft
. Loft Shape -38 ). %50( Path: 50 Loft objects Path -39
. %50 X-shape . Get Shape -40
Loft
. .
-41
Loft Path
.
Edit Spline Modifier Vertex -42 .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Shape -43 . Modify Deformations Twist .
Skin Parameters Step -44 . Adaptive Path Steps
.Iterations = 2 : TurboSmooth Modifier -45 . . -46
Splines -47 Target Rendering
Eyesight Unit .
.Group Menu Group : -48 . . Ch01-01.max -49
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Integrated Project From Start to Finish By 3ds Max 2017 :
Telescope Materials: 2 . : ( )
( ). .
.Ch01-01.max -1
General (Material Editor (M -2Multi/Sub-Object. Telescope Material.
Set Multi/Sub-Object Basic Parameters -3Number: 2 .
. Standard None) 1 ( -4Telescope Metal.
. Specular Level: 40, Glossiness: 20: Specular Highlights -5. Substance Diffuse: None Maps
Substance Package Browser Load Substance textures
Painted_Metal_01.sbsar . Specular Shift -6
. Specular Color and Level Substance Normal
Substance Bump . Maps : Bump: 250 . .
. -7
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Integrated Project From Start to Finish By 3ds Max 2017 :
.
None) 2 (Multi/Sub-Object -8 : Diffuse .Glass .Standard
Red: 52, Green: 76 and Blue: 113. . Falloff Reflect: None Maps -9
None Front: Side
. Noise Noise
Parameters Noise Type: Fractal Falloff .Size = 8 :
,Red: 52 : Green: 76 and Blue: 113 .Mix
Curve %25 .
Edit Mesh Tube Group Open : -10 Material Lens Polygon
. Set ID: 2 .Set ID: 1 Ctrl + I : -11
Telescope M . Polygon Metal .
. Rendering. Ch01-01.max -12
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Integrated Project From Start to Finish By 3ds Max 2017 :
The Farm Fence
.
.
( Segments . . )
. :
.Vertical Posts Modeling . Horizontal Bars Modeling .Materials Editing UVW coordinates
Fence Modeling : 3
Extended Primitives . ChamferBox
. .Noise Modifier
.3ds Max 2017 -1 .Generic Units -2 Perspective View -3
ChamferBox (F4).
.Edged Faces . Edit Poly Modifier -4
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Integrated Project From Start to Finish By 3ds Max 2017 :
Polygon -5Sub-object Mode
.
. Noise -6
Modifier
. -7
Edit : Clone (Ctrl + V)
Copy
. -8
Seed Noise
. .
.
.
Spline IK Control Splines Deformed Splines .
Loft .Noise .
Snaps Toggle -9Midpoint.
. -10
. .
Perspective View -11 Z-axis .
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
.Splines
. Spline IK Control Modifier -12No Linking Link Types Create Helpers. Control
Object :Knot# 1 Point01 Knot# 2 Point02 . ( ). Spline
Select and Link Point Helper -13. .
.
.Loft Compound
. Length = 10, Width = 5, Corner Radius = 0.5 : -14Interpolation Steps = 1 Optimize.
. Shape Loft -15
Path .Skin Parameters : Cap Start and Cap End : Path Steps = 5, Shape Steps = 1 : Optimize Shapes.
. -16 Path Steps
. ,Seed = 0: Noise -17
Scale = 100, Strength: X = 10, Y = 10, Z = 15. Seed Noise -18
. Point Helper -19
. . .Ch01-03.max -20
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Integrated Project From Start to Finish By 3ds Max 2017 :
aterialFence M : 4 Mapping Materials
Coordinates .
.Ch01-03.max -1 -2
. W: 90.0 Angle group Coordinates .Show Map in Viewport .
.Shaded Viewports
.
. UVW Xform Modifier -3 U Tile = 0.12 . : U and V Tiling
. .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. U Offset = 0.07: -4 . U-axis
Modify -5
. Make Unique UVW Xform Modifier U Offset and V Offset .
.
.Unwrap UVW Modifier -6 Edit UVWs Open UV Editor Edit UVs -7
.Vertices
Scale Horizontal -8 .
Edit UVWs Move Horizontal -9 .Ch01-04.max .
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
Outhouse . Low-Poly
. Primitives and Shapes
Door Roof Walls
Stairs..
.3ds Max 2017 -1 Perspective View -2
Length : Box = 70, Width = 70, Height = 140, Length Segs: 2, Width Segs: 1,
Height Segs: 1. .Outhouse Walls -3 Taper Modifier -4
Amount = -0.5, Taper: Axis = Primary: Y, Effect: Z
Symmetry. .
.
Left -5Rectangle Shape :
Length = 70, Width = 40.
-6Align
Outhouse Walls . Align Selection X Position Pivot Point . Y-axis
.Doorway
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Integrated Project From Start to Finish By 3ds Max 2017 :
-7Editable Spline.
. Fillet Vertices -8 . .
Weld .
. : Outhouse Walls -9
Create Compound ShapeMerge. Pick ShapeMerge -10
Shape Operand .Operation Cookie
Cutter. . .
.
Shell Modifier -11
,Inner Amount = 3, Outer Amount = 0: Edge Mapping = Interpolate.
Circle Top -12 Radius = 3
Editable Spline. Spline X-axis Scale
Segment Ellipse .Interpolation: 2 .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Bevel Shell -13Edges .
.Convex Spline
Reverse Geometry . . Outhouse Walls
ChamferBox Top -14 = Length = 70, Width = 105, Height:
5.0, Fillet = 0.5 .Stairs . .
ChamferBox Front -15 ,Length = 40, Width = 16:
Height = 3.0, Fillet = 0.5. Skew Modifier -16
. Amount = 22, Skew Axis: Y: . Staircase
. -17
.
-18
Top ,Length = 25 : ChamferBox
Width = 13, Height = 2.0, Fillet 0.5, Length segments = 5. .
-19 .
. Door
.
Command Panel Outhouse Walls -20ShapeMerge.
Radio Shape1 Operands Parameters -21Button: Copy Extract Operand. .
.
Vertex -22
Refine .
-23. Bezier Corner
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Create Line -24 Mirror Spline -25
Weld . . Outhouse Walls Bevel Profile -26
.Bevel Profile Modifiers Gizmo Z and X axes
. .
.Box Mapping Type UVW Map Modifier -27 .Z 90 . Pivot Point -28
7 119 Pivot Points:
".3ds Max 2015" Hinges
.
-29 . 8
Lathe Modifier -30 Segments = 16
.Weld Core .
Rectangle -31 ,Length= 5.0, Width= 7.0:
and Corner Radius = 0.5 .
.Level 1: 0.2, 0.0; Level 2: 0.2, 0.2 : Bevel Modifier -32 .Outhouse Door Hinge -33
. . . -34
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Integrated Project From Start to Finish By 3ds Max 2017 :
.Spline Modeling Technique Roof .
Vertices Large Smooth Surfaces Control.
Front View -35
.
Outhouse Walls.
Left View -36
Outhouse .
. . Splines
Splines -37Attach Tool.
Cross Section Modifier -38 . Splines
Spline Options Bzier.
Edit Spline -39Modifier :
Create Line, Divide, and CrossInsert
.
. Vertices Fuse Weld -40
. Segment .Curve Spline Bezier
" 12 210 Weld and Fuse:
3ds Max 2015."
-41Bezier . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
-42 Edit Patch
Modifier. .
Generate Surface Threshold Fuse
. . Ch01-05.max -43
. UVW Unwrap -44
Modifier .
Polygon
.Edit UVs Quick Planar Map .
Rendering. Open UV Editor . Roof UVs UV .
.
Stitch Stitch -45tool.
Tools Stitch Selected : . Align Clusters and Scale Clusters: Bias: 1. .
Bezier -46
( Ctrl + W )
Tool Weld Selected. Weld
Threshold Explode Edit UVWs.
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Integrated Project From Start to Finish By 3ds Max 2017 :
-47 .Diffuse
. -48 Bezier Edit UVWs
. Bezier . Texture
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Integrated Project From Start to Finish By 3ds Max 2017 :
-49 Symmetry Modifier
. Outhouse UVW Map Modifier -50
Walls Box. -51
Diffuse .
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
.
.
Left View -52 Closed Splines
.
Extrude Modifier -53 Top .
.
Outhouse Walls -54 .ProBoolean
Operation is set to Subtraction Start Picking
. .
Modify Editable Mesh Outhouse Walls -55 . Attach
Topology
.Noise Modifier
. Size = 12.0 Outhouse Walls Subdivide Modifier -56 . Topology
Noise . Group -57Strength: X=3, Y=3, Z=4 Fractal.
.Ch01-06.max -58
Outhouse Walls Realism.
. Hair and Fur .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Ivy .
Vines . .
.
. . Leaf .Tip Root
. Ivy Generator . . konstanz.de/~luft/ivy_generator-http://graphics.uni :
. 3ds Max 2017
Vines : 5 Ivy
Generator Application .
.
-1 .Ch01-07.max
Low-Poly .
Front Export -2Wall OBJ format
:Faces . Triangles
. .Front Wall.obj
http://graphics.uni-konstanz.de/%7Eluft/ivy_generator
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Integrated Project From Start to Finish By 3ds Max 2017 :
.3ds Max 2017 -3 . IvyGenerator
. Front Wall.obj Import obj+mlt -4 . Flip Normals
Front Wall.obj : .
. Shift -5
Ctrl .
.
-6) ( Ivy Size.
( Primary Weight ( Random Weight )
). .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Grow -7
. Grow
. .
Grow . : Birth -8
ivy leaf size = 0 ) : ).
ivy branch size Birth
. export obj+mtl OBJ -9
3ds Max. .Ch01-08.max -10
exturesTLeaf : 6 Colors
and Shading.
.
Sharp Rendering .Distinct Edges
Adobe Ivy Generator
Photoshop CC 2015 . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Adobe Photoshop CC 2015 -1 . .efeu1.png
-2Background Layer Layer from
Background Green Leaf. Layer New Group From: Layers Green.
.
Green Leaf -3Veins .
. Green Blend Mode Pass Through.
Linear Blend Mode .Blending Options Veins -4Light .
.
Veins .
-5
Magic Wand tool . Layer Layer Mask : -6
Reveal Selection Black and White Mask
Veins.
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Layer New Adjustment Layer Levels : -7 Sliders Use Previous Layer to Create Clipping Mask
.
. .
. Border -8 .Pass Through
Green Select Load Selection: Green Leaf -9Leaf Transparency.
Selection Modify : -10Border : Width = 5 Pixels
. Border -11
.Lime-Green Color (Ctrl + D) -12
Filter Convert for Smart : Filters : Filter Blur
Gaussian Blur. .
Convert for Smart Filters
. Levels -13
Border Use Previous Layer to Create Clipping Mask . Recognizable .Levels Border
. -14 .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. .
Image Adjustments : -15
Color Balance Green Leaf . 3ds Max Output Parameters Diffuse Map .Material Editor
Opacity:
Green Leaf.
. Green Leaf -16 Green Green Leaf-Opacity
Leaf Transparency .
. . Opacity
.
ModelingLeaf : 7 .
Scattered . .
.3ds Max 2017 Ch01-08.max -1 ,Length = 20.0 : Perspective viewport Plane -2
Width = 20.0, Length Segs = 4, Width Segs = 4 : .Leaf. -Control Points Sub . FFD 3x3x3 Modifier -3
Object .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Diffuse Material Editor -4efeu1.png Green Leaf-Opacity .
. Leaf Green Leaf Coordinates Angle W:180
. . Pivot Point -5
.
.Editable Poly -6
Scatter Leaves Over Vines : 8 Scatter Leaf
Compound. .
Detaching Separate
.
-1
End : Branch .
Middle Branch : Base:
Branch. Leaf Rotate -2
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
. .
Editable Reset XForm Utilities -3Poly.
. Scatter -4 Distribution Base Branch Scatter -5
Object. . Perpendicular Distribution Object Parameter -6 .Hide Distribution Object Display -7 Duplicates = 1000 or 1500: Source Object Parameters -8
.Base Scale = 60% . : .Distribution Object Parameter = Even : Distribute Using -9
. Area or Skip N : .X=10, Y=10, Z=40 : Rotation Transforms -10
. . . Ivy Leaf Background -11
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Middle Branch .
. -12 Distribution Middle Branch Scatter -13
Object. Duplicates = 300 and : -14
Base Scale = 45%. Transforms -15
. Scaling = 5-7%: Use Maximum Range and:
Lock Aspect Ratio. Ivy Leaf -16
Middle. -17
.End branch
: Scatter Duplicates = 500 and Base
Scale = 35% .Transforms :
Rotation: Z axis = 360 : Scaling = 5%.
Ivy Leaf -18Mini.
.
.
Ivy Left view -19
Leaf Background Ivy Leaf Bigger . Editable
Poly 10 6. X .
-Element sub -20object mode .
Uniform Scale Transform type-in .Offset: Screen = 170%
Polygon -21. Graphite Modeling Tools
Selection tab By Random : .Select 5%=%
Polygons .
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Integrated Project From Start to Finish By 3ds Max 2017 :
: Graphite Modeling Tools
3ds Max " 14 2412015."
Ctrl -22
. Element
. . -23 Element -24
X-axis .
.
Material .Diffuse Maps :
-Lime Green Green Yellow Brown Red Green with Blue Tint.
Multi/Sub-Object Material Material Editor -25
.Ivy Leaf . .First Slot Green Leaf material -26 _Ivy Lime Green Leaf . -27
Leaf-Lime Green.jpg Diffuse. Ivy_Leaf-Yellow.jpg -28
Diffuse. ,Ivy_Leaf- Brown.jpg : -29
Ivy_Leaf-Red.jpg, and Ivy_Leaf-Blue.jpg . Adobe Photoshop CC 2015
Ivy_Leaves.psd. .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Ivy Leaf Editable Poly Ivy Leaf Background -30Multi/Sub-Object Material.
. Material ID: 6 -31 Material %3 Graphite Modeling Tool -32
IDs: 1. .Ivy Leaf Bigger Ivy Leaf -33-Multi/Sub -34
Object Ivy Leaf Middle . %50 Material ID: 1
Material ID: 2 Select :
Invert. Ivy Leaf -35
Mini .Material ID: 2 and 3 5 4
.
Material IDs
.
MaterialsByElement Modifier . .
.Ch01-09.max -36
Summary .
.
. .3ds Max 2017
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Integrated Project From Start to Finish By 3ds Max 2017 :
.
. .
odelingMTerrain : 1
( .Ch02-01.max -1 ) .
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Integrated Project From Start to Finish By 3ds Max 2017 :
End Snaps -2 Top Plane
= Length = 1000 and Width : 1350.
Length Segs = 5 and : -3Width Segs = 7.
-4 .
Ground -5 .Editable Poly
. See-through Alt + X -6 .
Drag -7: Graphite Modeling Tools
Graphite Modeling Tools Freeform Drag Vertices
.
.
.Vertices : Cut -8
Editable Poly Edit Geometry Cut Wireframe . Topology Edge Connect
Ctrl Remove .
.
. . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
.Iterations = 2: TurboSmooth Modifier -9 16 2
. .
.
Edit Poly :
Collapse .
. . -10
Ch02-02.max.
. Creek
. Modeled .
. Ch02-02.max -11 . TurboSmooth Modifier -12
. . -13
. . Loop -14
. Alt
Convert to Face -15 Polygon Ctrl Quad Menu
.Selection
. Polygon :
.See-through : Alt + X -16 .OK -200 : Extrude Perspective -17
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Relax Edit Geometry -18 .
Ground -19 : .
Lasso Selection Region or Paint Selection Region .
.
-20 Ring
.
-21 Smoothing
.
Connect -22 .Segments = 2 and Pinch = 90 :
.
Use Subdivision Surface -23
NURMS Subdivision . Creek
.
-24
. : Pinch .
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Integrated Project From Start to Finish By 3ds Max 2017 :
-25 .
Rendering . .
Top -26
Ground Shift .
. .
Extrude .
.Ch02-03.max -27
Camera
. Background
.Ch02-03.max -28 Viewport Alt + B Perspective -29
Configuration. Files Setup Use Files Background -30
.Open .OK Match Bitmap Aspect Ratio -31 Output Size Render Setup -32
. .Safe Frames Shift + F -33
. Viewport Navigation Wireframe -34
. .
.Physical Camera Ctrl + C -35. Physical Camera Lens Specify FOV = 24 degrees:
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
Iterations = 2 : Use NURMS Subdivision Ground -36 Subdivision Surface Isoline Display
. .
: Shift . Graphite Modeling Tools Freeform Paint Deform .
.
.Falloff = 150 : Shift Options Shift -37 Camera View Sculpt -38
Ctrl . .
Perspective . .
.Ch02-04.max -39
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Integrated Project From Start to Finish By 3ds Max 2017 :
Unwrap UVW Modifier . Textures
.Ch02-04.max -40 .Ground Unwrap UVW -41 .Edit Parameters Modify -42-Face Sub Edit UVWs Selection Modes -43
Object .Ctrl + A . Map Parameters -44
.Pelt Modify Pelt Map -45
Start Pelt. Stop
Pelt . .Commit .
Edit UVWs -46 Tools Relax.
Relax Tool -47 Relax By Face Angles
. Relax Tool -48
.Start Relax
Stop Relax Apply .Relax Tool
.Views xView Overlapped UVW Faces : -49 . .
. Unwrap UVW Vertex -50 .xView
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Relax Edit UVWs -51 UVW . Apply Type: Relax By Centers, Iterations = 5 : -52
. Edit Ground -53
UVWs : Tools Pack UVs. Linear Pack -54
Packing OK .UV
. Overlapped xView -55
UVW Faces . Unwrapped
UVs . UVW Mapping -56
Diffuse Checker Map .Coordinates U and V Tiling = 80 :
. Show Standard Map in Viewport -57 . Checker Map
Tweak Editable Poly Stretched -58 . Graphite Modeling Tools Edit :
. Normals Unify Pelt and Relax . :
. .
Unwrapped UVW
. . Editable Poly.
Subdivision odifierMEdit Mesh :
Surface Editable Poly. Edit Poly Modifier . TurboSmooth Modifier
-
Integrated Project From Start to Finish By 3ds Max 2017 :
. Convert to Editable Poly -59 Use NURMS Modify Subdivision Surface -60
Subdivision : Iterations = 2. .Ch02-05.max : -61
: 2 detail with Graphite Modeling Tools Sculpting
.Ch02-05.max -1 . -2 .Edged Faces F4 -3 Diffuse Checker Map M -4
.
Shift Graphite Modeling Tools -5Freeform : Full Strength = 20, Falloff = 80
. .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Shift -6 Full Shift Falloff Ctrl
Strength. .
.Flatten and Relax/ Soften -7
-8 Pumpkin
Patch. .
.
Trees Stairs .
. . Ctrl + S .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Textures Unwrap UVW Modifier
. Unwrapped Map Photoshop x 8000 8000 Resolution
Pixels . . Rendering Screen Refresh Times
Masks Viewport Canvas : . Composite Material
.
" 23 443 Viewport Canvas : 3ds Max 2015."
.Ch02-05.max -9
Viewport Tools Viewport Canvas : -10Canvas.
Ground -11Paint Viewport Canvas Diffuse Color
Create Texture Preset Sizes = 2048:
Save New Texture To .PNG
Layers Viewport Canvas -12
Dialog Layers . Add New Layer Grass.
. -13 .
. Ground -14 .
. -15 . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Terrain_01.psd File Save PSD As : Layers -16 .
: 3 Texturing with Tileable and Procedural Maps
.Terrain_01.psd -1 . Ctrl Grass -2
Create a new layer (Gradient Tool (G
. (Gradient Tool (G Shift + Ctrl + I -3
. 2 Visibility -4
. .Ground-Mask.jpg -5 . -6 .PSD -7
Gaussian Blur filter : . Sharp
-
Integrated Project From Start to Finish By 3ds Max 2017 :
JPG .PSD . Textures .
.Ch02-05.max 3ds Max 2017 -8 Material Editor -9
Material/Map Browser: Composite. .Terrain Terrain_Mtl -10
. Composite Map
. -11
Texture Map: None Composite Map Node -12 .Ground.jpg Bitmap Map
Bitmap Map Mask Map: None -13 .. Ground-Mask.jpg
Add a New Layer -14
.
-15
.Terrain_Mtl
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Integrated Project From Start to Finish By 3ds Max 2017 :
: U and V Tiling : .Tiling -16Dirt = 5x5, Stones = 3x4, Rock = 2x2, Soil = 7x7, Grass = 2x2, Ground = 3x3.
.Rendering Standard Direct Light -17
. 60
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Integrated Project From Start to Finish By 3ds Max 2017 :
Render -18Brightness Contrast Color
Correct This Texture . .
.
Tracks -19 .
Terrain_01.psd .
Sharpen Soft Brushes Filter . .
.
. .Tracks-Mask.jpg .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Ground.jpg Bump Channel -20 U and V Tiling = 3x3 :
. .Composite Map .Ch02-06.max -21
Summary . Terrain
. Characters Cars Vegetation Furniture .
.
.
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Integrated Project From Start :
to Finish By 3ds Max 2017
.
.
UVW Map Modifier
UVW. Pelt
. Seams Cutting
. 3ds Max 2017 Viewport Canvas
:
Polygonal Modeling Methods.
BlobMesh Compound.
Hair and Fur Modifier.
Pelt Tool.
Viewport Canvas.
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Integrated Project From Start :
to Finish By 3ds Max 2017
Modeling the Tree Trunk: 1
. Polygonal Modeling
Editable Poly Box Primitive
..
. .
.
.
. .
. -1
.Ch03-01.max .
. -2
.Transparent Alt + X
Length Segs . : Plane Front -3
and Width Segs = 1 . Background_Plane.
Standard Material Editor -4
Tree_Reference.jpg Diffuse Color
Background_Plane .Show Standard Map in Viewport .
-5
.
.
. Front -6
. .
. . Box01
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Integrated Project From Start :
to Finish By 3ds Max 2017
.Tree_Trunk Editable Poly -7
Alt + X See-Through Tree_Trunk -8
Opaque Mode .
.
. Tree_Trunk Edge Sub-Object -9
Perspective Y axis .
Connect Settings Ring Selection
.Edit Edges Connect
Segments : Connect Edges -11
. OK 2 =
. X axis -11
.
Vertices Front -12
. Border
.
Z Perspective -13
Edit Edges Remove Ctrl .
. . Vertices
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Splines Modeling the Roots
. Extrusions
Shapes Line : Create Front -14
Vertices .
Corner.
End Vertex Snap Extrusions -15
.Extruding Polygon Spline
.Tree_Trunk Vertex.
. .Connect
Grid Snaps Toggle Perspective -16
and Snap Settings. Snaps : Vertex and Midpoint.
Options Enable Axis Constraints. Snaps
Toggle . .
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Vertex Spline -17
Snap. .
.Midpoint Snap
Edge . -18
Tree_Trunk Spline Remove .
. Top Snap -19
.
Splines -21
. Splines .
Polygon Tree_Trunk Splines -21
Settings Edit Polygon . Spline
Extrude Along Spline .Extrude Polygons Along Spline
Pick Spline Spline . : Segments = 9, Taper
Amount = -0.92, Taper Curve = -1.2, and Twist = 105 OK .
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Segments. Spline -22
Perspective .
.
. Background_Plane -23
Backface .
Cull Object Properties.
Object Quad Menu Background_Plane -24
Properties Transform Object Properties. Backface
Cull Display Properties OK .
. .Transparent
-
Integrated Project From Start :
to Finish By 3ds Max 2017
.:
.Polygon Tree_Trunk . -25
Settings
Bevel. Bevel Polygons :Height = 150 and Outline
Amount = -40 OK .
Settings -26
Extrude. Extrude Polygons: Extrusion Height = 400 OK
.
Select and Uniform Scale and : -27
Select and Move .
Front .Edge : -28
Connect Connect Settings. Ring
Edges : Segments = 3 OK .
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Splines Front -29
Snaps . Extruded
Splines . Top Splines
Vertices .
Splines . Polygon -31
. .
Splines . -31
.
-32
TurboSmooth and : .
MeshSmooth )Mapping .
.
Rendering -33
Tree_Trunk Polygon. Extrusions
Polygon: Smoothing Ctrl + A
Groups Clear All . .
.
Graphite Freeform Shift, Push/Pull, and Relax : -34
Modeling Tools Sculpt Trunk Root Branches
. .
. :
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. -35
TurboSmooth Modifier : Iterations = 1
Edit Poly Edges
Modifier. Polygon
.
Selection Ctrl -36
. Vertex
. Alt
Vertex -37
.Spherify Modifier
.
Edit Poly -38
Polygon Settings Inset
Edit Polygons. Inset Polygons : Inset
Amount = 8 OK .
. .
Extrusion : .Extrude Polygons Extrude -39
Height = -8 Apply : . Extrusion Height
OK Extrusion Height = -8. : Apply 40- =
. .
Grow . -41
Select and Uniform Front.
Scale : Reference Coordinate System = View .
. Y
X . . .
-
Integrated Project From Start :
to Finish By 3ds Max 2017
.
Edit Poly Iterations = 2 or 3 : TurboSmooth
. Shift, Push/Pull, and Relax :
Modelling
. Stack
.
Collapse
.Modelling
-41
Collapse .Trunk_Low_Poly. : File Save Selected:
.
ncollapsed U:
Version .
UVW .
Iterations set to 3 : TurboSmooth -42
,Shift : . Convert to Editable Poly
Push/Pull, and Relax .
.Ch03-04.max . Sculpting -43
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Modeling The Crown: 2
: GeoSphere : .
BlobMesh . GeoSphere
Sphere Vertices
BlobMesh Vertices Longitude / Latitude .
Relax .
BlobMesh Edit Poly
ProOptimizer . Push
.
. Visually Soft Organic
. Ch03-04.max -1
Standard Primitives GeoSphere Front -2
Create. : Radius = 120 and Segments = 4
.
( Front -3
.( Top
Create Compound Objects BlobMesh -4
Size = 30, Tension = 0.01, Render = 30, and : Modify
Viewport = 30.
Mesh BlobMesh
GeoSpheres . BlobMesh
Size. Metaballs. BlobMesh
Metaballs Vertex . Tension
Render and . : Metaballs Mesh
Viewport .
Render and : BlobMesh .
Viewport . 31
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Add Parameters Blob Objects : -5
GeoSpheres . Add Blobs
. Metaballs
GeoSpheres.
Relax BlobMesh01 -6
.
BlobMesh Alt + Q -7
Isolation Mode
F3 .
Wireframe.
. Metaballs
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. Edit Poly -8
Element
BlobMesh .Edit
Select Invert .
.
Delete.
Element -9
Edit
Poly .F3 Smooth+Highlights.
Push . -11
. Push Value = -17.5 :
. ProOptimizer . -11
Optimization Level Calculate. Vertices Borders
. . Calculate
. Vertex % = 50.0:
.Vertex Count : .
Relax Value = 1.0 and Iterations = 1: Relax -12
BlobMesh01 . Cap Holes
.
File Save Selected : GeoSphere BlobMesh01 -13
. .
.Ch03-05.max
GeoSphere Collapse BlobMesh01 -14
.
.Ch03-06.max . -15
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Mapping The Tree: 3
Texture Coordinates
Pelt Unwrap UVW.
High-Poly Low-Poly
Mapping Coordinates .
Low-Poly Morpher High-Poly
.Morph Target
. Vertices Morpher
TurboSmooth
.High-Poly Iterations
Trunk_Low_Poly Merge Ch03-06.max -1
.Ch03-07.max .
Trunk_Low_Poly. Trunk_High_Poly -2
.Unwrap UVW Editable Poly Collapse
Trunk_Low_Poly Hide Unselected
.Trunk_Low_Poly .
Unwrap UVW Face : Trunk_Low_Poly -3
.Selection Parameters Ignore Backfacing
( Quick Planar Map Map Parameters -4
Seams .
(+) Plus -5
Selection Parameters
.
Map Parameters Point To Point Seam -6
. Unwrapped .UVW
.
. . 3D
.
.
Point To Point Seam .
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Edit UVWs : .Pelt Map Parameters -7
Pelt Map
. .
. Stop Pelt : .Quick Pelt Pelt Start Pelt -8
.Stretcher UVW Edit UVWs
.UVW Vertex
.Stop Pelt UVW -9
Relax. Pelt Map Relax Settings -11
Tool Relax By Face Angles Set As Default.
.Relax Start Relax
. Edit UVWs . Start Relax Relax Tool -11
. Stop Relax
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. Edit UVWs . Commit Pelt Map -12
. -13
.
Relax .
Tool Settings Relax :Amount = 0.5 and Stretch = 0.05.
Stop Relax (. Start Relax
.Ch03-08.max .Relax Tool
-14
.Edit UVWs
. Diffuse Color Checker Map
Show Standard Map in Viewport : U and V Tiling = 50 :
Selection Modes Edit UVWs Options .
.Select Element Face :
. Edit UVWs Scale -15
Trunk_Low_Poly.
.
-16
Edit UVWs . Move and Rotate
.
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
.Ch03-09.max : -17
Unhide By Name : Trunk_High_Poly -18
. Trunk_High_Poly :
Trunk_High_Poly Trunk_Low_Poly .
. Iterations = 3 : Trunk_Low_Poly TurboSmooth -19
.Morpher
Morpher -21
Trunk_Low_Poly .Channel
Parameters Pick Object from
Scene
.Trunk_High_Poly
Channel List -21
. 111
.
. Morpher -22
Unwrap UVW . Border
. Edge : Trunk_Low_Poly
Seam : . Loop and Expand Selection
. Seam
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Relax Tool .Tools Relax Edit UVWs Edit -23
.Start Relax Relax By Face Angles
Edit UVWs
Stop
Relax. Apply
.
Edit Options -24
UVWs Selection
Modes Select
Element
.
.
Tools Relax
Relax By Face Angles
.
. -25
. -26
Paint Selection . Select element
Falloff .Options Soft Selection .
Relax . Relax Tool
Tool : Relax By Edge Angles, Relax By Face Angles,
or Relax By Centers : .
Amount & Stretch Apply Start Relax.
Apply:
.Start Relax
Relax By Centers Relax -27
. .Keep Boundary Points Fixed
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. Modifier Stack -28
Trunk_High_Poly Tree_Trunk Trunk_Low_Poly
.
.Ch03-10.max . . Unhide -29
Texture Painting With Viewport Canvas: 4
.
Viewport Canvas Tree Bark
Hollow Moss. Cavity Map Render Surface Map
.Photoshop
Displacement Displace Modifier
.
Hide All Objects Ch03-10.max -1
.Ch03-11.max. Tree_Trunk
3ds -2
Max
Perspective .
High
Quality Shift + F3.
Material Editor -3
Bark_Tile.jpg
. Diffuse (
. Show Standard Map in Viewport
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
-4
U and :
V Tiling = 5 .
. .
U and V Tiling : :
3ds Max
Bitmap
.
. 1x1 :
5x5 :
U and :
V Tiling = 1x1.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
.Bark_Tile.jpg Adobe Photoshop CC 2015 -5
Layer From Background layer -6
Background . New Layer OK.
. OK . Edit Define Pattern : -7
.Width and Height = 500 percent : Image Canvas Size : -8
Anchor diagram
OK . .
Zoom Out .
. Pattern Use Contents Edit Fill : -9
. OK . Custom Pattern
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. 8500x8500 Pixels :
.
Width and Height to 2048x2048: Image Image Size : -11
Pixels OK.
5x5
.U and V Tiling : 3ds Max
.Bark_Base.jpg -11
Material Editor 3ds Max -12
Bark_Tile.jpg Map Bark_Base.jpg : U and V Tilling = 1 .
.
. Texture Coordinates Borders
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Maps General Bitmap: View1 -13
Coordinates . Bark_Tile.jpg
.Mapping Screen Environ
8 Rendering Environment : -14
Common Environment Map None (
Parameters Environment and Effects : Instance.
Use. Viewport Background Alt + B -15
Environment Background OK.
. -16
: Output Size. (Render Setup (F10
Image Aspect = 1 . .Render Setup
. Shift + F Show Safe Frames
.
.
Bark_Base.jpg Windows Explorer -17
. .Bark_Paint.jpg
.Tools Viewport Canvas : 3ds Max -18
Viewport Canvas Paint
Diffuse Color Create Texture : Preset
Sizes = 512 Save New Texture To Layers Dialog .
Layers : File Load Bitmap Into Current Layer
Bark_Paint.jpg Background.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
U and V Tiling . : -19
. Material Editor
Zooming In and Out
Tiling 1. x1 .
. 1x1:
Rotate. Seam -21
Viewport Canvas . :
Viewport Canvas Clone : .
or Paint . .
Bark_Paint.jpg Diffuse -21
. . Bark_Base.jpg
Alt. Clone Viewport Canvas : -22
. Alt .
.
-23
.
Seams .
Bark_Paint.jpg
Bark_Paint_Catapult.jpg
Bark_Paint_Catapult.jpg
.
.
Scar of Bark
.Mossy
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Assign Standard Viewport Canvas Paint -24
Material : .Presets = 2048 : Width and Height = 2048
Pixels .Hollow_Layer.tif .
.
. Hollow_Tile.jpg -25
Environ Coordinates .
Screen Mapping.
Hollow_Tile.jpg Environment 8 : -26
Environment Slot Bark_Tile.jpg .
. 16 15
Generate Alpha Mask : Viewport Canvas Options -27
and Draw Wireframe .Generate Alpha Mask 3 ds Max
: Hollow_Layer.tif
_mask . Alpha Mask
White Pixels Black Pixels
Draw Wireframe .
.
Strokes. Layer Brush Type -28
.Consistent Transparency
Coordinates Angle W -29
.Hollow_Tile.jpg
. Fibers
.
. Clone -31
. .
Bitmap Parameters Reload
.
Moss_Layer.tif Mossy -31
.Ch03-12.max . Moss_Tile.jpg
. -32
Photoshop Composite Map 3ds Max
.
. Hollow_Layer.tif and Hollow_Layer_Mask.tif . : -33
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Hollow_Layer_Mask.tif Shift -34
Hollow_Layer.tif.
-35
New Layer From Background
Layer OK .Channels
. Ctrl
Ctrl + Shift : Layers
+ I .
Delete
. . .Gray
Moss_Layer.tif and : -36
Moss_Layer_Mask.tif . .
Shift. Bark_Paint.jpg -37
Bark_Paint.jpg Hollow_Layer.tif and Moss_Layer.tif :
. Bark, Hollow, and Moss :
: .Bark Hollow and Moss : -38
Image Adjustments Curves : .Less_Light .
.
. Less_Light -39
. Less_Light Bark
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Image Adjustments Curves : -41
More_Dark. .
Less_Light More_Dark .
Image : . Hue -41
Adjustments Color Balance Brown .
.
. -42
Duplicate Layers Moss and Hollow:
. OK .
.Brown_Temp .Layer Merge Layers :
Channels . Contrast -43
. Blue
.Lighter Pixels Ctrl
Layer New Adjustment Layer : Layers -44
Curves Curves Darker .Mask
Blue .
. Alt -45
Blur Radius = 5 Pixels Filter Blur Gaussian Blur:
. .
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. Darker Curves -46
.
Ctrl . -47
. Darker Layer Mask Thumbnail
. Curves Layer New Adjustment Layer Curves :
Alt. Less_Contrast
Image Adjustments Curves: .
. .
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. Less_Contrast Curves -48
.Overlay Moss. Hollow and Moss : -49
.Bark.psd -51
. Bumpiness
. Surface Map
Ch03-12.max 3ds Max -51
.2048x2048. : Rendering Render Surface Map:
. Render Cavity Map
Save Image .Cavities Bumps
Save Image Setup .Cavity_Mask.tif
.Store Alpha Channel
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Channels . Cavity_Mask.tif -52
Ctrl Alpha 1 . Layers
.Shift + F5 Black
. . Curves -53
.Less_Contrast Brown_Temp Bark.psd -54
Flatten Duplicate Moss, Hollow, and Brown_Temp : -55
.Relief. Ctrl + E :
.Bark.psd Cavity_Mask.tif Shift -56
.Cavity_Mask
Ctrl Channels Cavity_Mask -57
.
Layer Layer Mask Reveal . :Relief Layers -58
Selection.
. . Cavity_Mask -59
.Darker Brown_Temp -61
Relief . Curves Relief -61
.Layer Create Clipping Mask :
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
. . -62
.
.Bark.psd -63
.Bark.jpg -64
.
JPG PSD. jpg
.
Displacement -65
Map . Bark.psd
Moss, Hollow and :
Brown_Temp.
. : Brown_Temp -66
Image Adjustments Desaturate
.
. -67
: Brown_Temp -68
Filter Convert for Smart Filters .
Filter
.
Filter Blur Gaussian Blur : Brown_Temp -69
. Radius = 1 Pixel:
. Hollow Ctrl -71
: Hollow .
Edit Fill . Ctrl + D .
: . Normal Blending Mode Moss -71
Image Adjustments Desaturate . Invert
.
. Layer Layer Style Blending Options : -72
This Blend If Blending Options Layer Style
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Layer and Underlying Layer Sliders . .
Alt Pixels
. .
.Bark_Displ.psd -73
.Bark_Displ.jpg -74
Safe Frames, Viewport Background, and : 3ds Max 2017 -75
Environment Background . .Diffuse
.Bark.jpg
: Image . Displace Modifier -76
Maps: Bark_Displ.jpg Bumpiness
Rendered . .
. . -77
.Ch03-13.max . -78
-
Integrated Project From Start :
to Finish By 3ds Max 2017
: 5
odifierMeaves with the Hair and Fur LCreating
Hair and Fur
. Scatter
.Scatter
. 3ds Max :
(. 16 GB 8 Bit 64
3ds Max 2017.
Merge Ch03-14.max 3ds Max -1
.BlobMesh01, Plane01 and Tree_Trunk:
. Hair and Fur (WSM) Modifier BlobMesh01 -2
. BlobMesh01
.Display Display Guides Modify -3
.
.Style Hair Styling -4
.
Scale Styling -5
Slider
Distance Fade .
.
.
-6
.
-
Integrated Project From Start :
to Finish By 3ds Max 2017
Recomb Utilities -7
.
Front Stand Styling -8
.
Finish Styling -9
.Tools Regrow Hair
. Styling Finish Styling -11
.Flat_Leaf -11
None Tools Instance Node .
.Ch03-15.max . .Flat_Leaf
Display . Display Guides Display -12
Hairs : Percentage = 100 . :
Max. Hairs = 3000.
.Hair Count = 30000 : General Parameters -13
. 2511
-
Integrated Project From Start :
to Finish By 3ds Max 2017
.General Parameters Rand. Scale = 0 : -14
.Root Thick = 20 . : -15
.Display Percentage -16
Viewports
.
Cut Length = 80 : General Parameters -17
. .
. Hair and Fur -18
.
Renderable BlobMesh01 Object Properties -19
Renderings BlobMesh .
(.
. .Ch03-16.max -21
Summary
Texturing Organic Modeling
Objects 3 ds Max 2017 .
.
Modeling .
and Texturing
.
.
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Modeling
. 3ds Max 2017 Polygonal Mesh. : Scarecrow
.Texture Painting Texture Coordinate Unwrapping
.
.
Pumpkin: Hat Robe Rope
Button Post .Body Stuffed with Hay
:
Sphere: Head
Primitive. Lathe: Hat
Object. : Robe
Cylinder Primitive. : Rope
Simple Spline with Thickness.
.Splines: Button .Splines Converted into Geometry: Post .Box Modeling: Body
.Editable Mesh or Poly : Rope
UV Layout . Unwrapped UVWs. Headus
: ..comUV Layouthttp://www..
Photoshop UVWs . Plug-in .PixPlant
.http://www.pixplant.com
http://www.uvlayout.com/http://www.pixplant.com/
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Modeling the Pumpkin Head: 1 Segments
Sphere .ShapeMerge Eyes Mouth. . Thickness Shell Modifier Wireframe
. TurboSmooth
Radius = 50 and : Sphere 3ds Max 2017 -1Segments = 16. Ch04-01.max.
.Head . Editable Poly : -2 Vertex Front -3
. Z
Ctrl Vertex -4 . Edge
. Connect -5
.
. %25 Loops -6 . Selection Loop
Select and Uniform Scale and Edge Constraints: .Edge .X and Y axes 25%
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Mirror Axis = Z : . Symmetry -7 .
. Pumpkin Segments Polygons -8Edit Poly . Edge
. Selection Ring -9
. Polygon Ctrl -10
.
-11 .
Bevel -12 .
Bevel Type: Local Normal : -13 : . Beveling
. 16
. TurboSmooth -14
.Iterations = 1 : .
.
-
Integrated Project From Start to Finish By 3ds Max 2017 :
.Editable Poly -15
-16 Tools. Organic
: Graphite Shift, Push/Pull, and Relax/Soften
Paint Deform Freeform .
. Light Deformation
.Ch04-02.max -17
. Cutouts -18. Front
Create Shapes Line .
Start New Shape -19
.
. Spline -20 .
Spline Spline -21
.
Mirror Copy. Geometry Modify -22Horizontally Mirror . .
.
Snaps Toggle Main toolbar -23 Vertex Snaps. Grid and Snap Settings
Options Translation Use Axis Constraints. .Snaps S
X Spline -24
. S Snaps .
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Vertex Splines -25 Weld Threshold .Geometry Weld
. . -26
. Sharper . Create Line Geometry -27
. . Mirrored -28
.
. Splines : Attach
. . ShapeMerge
ProCutter, Boolean or ProBoolean : Z Splines Extruding
. ShapeMerge ( ). .ProBoolean
Create Geometry Compound Objects : -29
ShapeMerge. / Pick Shape Pick Operand. Modify -30
. Pumpkin Wireframe Imprint . .F4
Spline Holes Operation Cookie Cutter -31Imprinted.
Splines :
.
-32 Editable Poly .
Selection. Vertex Graphite Modeling Tools By
Numeric :Edges = 2 Equal (=) . Select
.
-
Integrated Project From Start to Finish By 3ds Max 2017 :
. ShapeMerge -33 . Remove
Remove . .
.
. .
. -34
: Vertex and Edge: Connect, Target Weld, Edit Vertices, and
Cut Topology .
Edit Panel PaintConnect . Graphite Modeling Tools
. Ch04-03.max Ch04-04.max.
Shell -35
Modifier . : Inner Amount = .4, Outer Amount = 0 Bevel Edges.
Spline Top -36
. Inner :
Amount Shell .Spline
.
Vertex -37 Bezier Corner :
. . Spline
.Steps = 4 : Interpolation
-
Integrated Project From Start to Finish By 3ds Max 2017 :
. Bevel Spline Shell .Head -38. Spline
Concave . Spline . Convex
.Reverse
Rib Indentations Shell Extruded
. .
. Select Inner Faces : Shell -39 .
Shrink Selection .Polygon Edit Poly -40 Relax Settings Edit Geometry.
.OK. Amount = 1 and Iterations = 5 : Relax -41
TurboSmooth . Edge Connect Ring .
Settings. : Connect Edge : Slide . . Connect
TurboSmooth
MeshSmooth . : Crease = 1.0 : Sharp TurboSmooth
. .
-
Integrated Project From Start to Finish By 3ds Max 2017 :
. Edge -42
Ring Spinner Ctrl -43 .
,Segments = 2 : Connect Edges : Connect Settings -44Pinch = 70, Slide = 0. OK.
. Vertex -45Connect .
.. Connect Settings : Edge -46
OK Segments = 1, Pinch = 0, Slide = 0 : Wireframe.
Face Constraints Edit Geometry -47. Select and Uniform Scale
.
. -48 .
Squash Editable Poly Collapse -49Stretch : Stretch = -0.1, Amplify = -14.7, Stretch Axis = Z .
. Topology . Iterations = 1 : TurboSmooth -50
. . .Unwrapping the Texture Coordinates
.Ch04-05.max -51
-
Integrated Project From Start to Finish By 3ds Max 2017 :
atHModeling the: 2 Editable Lathe .
Poly : .ShapeMerge and Boolean. .Editable Poly Shell
Reset 3ds Max -1
Spline : Interpolation
Steps = 12 -Ch04 .Spline Lathe
06.max.
Pivot -2Point Spline .
Affect Pivot Hierarchy Only. Align Main
Toolbar . Spline
. . OK . Affect Pivot Only
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Flip Normals and : Degrees = 360 : .Spline Lathe -3Weld core : Segments = 40 Direction Y .
: .Flip Normals .
Freeform Graphite Modeling Tools Edit Poly -4 Shift, Push/Pull, and Relax/Soften : Paint Deform
. .
Collapse .Relax Value = 0.5, Iterations = 7 . : Relax -5 .Editable Poly
Splines . -6 .
Splines Top -7-Ch04 . Splines .
07.max.
Pick Operand. ShapeMerge -8Pick Shape Splines .Cookie Cutter .
. Splines. Boolean -9
Amount : Extrude . .
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Operand. Boolean Compound Objects . -10Parameters Subtract. Boolean Parameters Add
Operands Spline Extrude . .
Inner Amount = 1 and Outer. : Shell -11Amount = 0.
Vertices ShapeMerge and Boolean: -12 Edit Poly . Shell
Show End. Modifier Stack Shell Result . Shell .
Weld, Target Weld, and : Edit Poly Vertex -13Remove .
. .
. Ch04-07.max Editable Poly -14 Edit Poly .
Edge Modifier Stack . .
Ring . -15 . .
-
Integrated Project From Start to Finish By 3ds Max 2017 :
. Element -16 .
,Keep Polygons Convex : .Turn to Poly . -17Limit Polygon Size and Remove Mid-Edge Vertices : Max Size = 4. Max
Size 4 3 4 4 Keep Polygons . Modeling
Convex . Limit Polygon Size Max Size . Remove Mid-Edge Vertices .
.Threshold = 30.0 : Auto Smooth . Smooth -18 .Editable Poly -19 .Ch04-09.max . -20
.
odyBModeling the Robe and: 3
. .
. Box Cylinder
Rope . Cloth Modifier Splines Post Button. Spline
.Polygonal Modeling Tools
-
Integrated Project From Start to Finish By 3ds Max 2017 :
.Robe
.Reset 3ds Max 2017 -1 Cylinder primitive -2
.Robe_Low_Poly : . Editable Poly units 90 : Extrude Sleeves -3
.
. -4 . Edges -5 . -6
. Collar Wireframe Target Weld -7
. .
-
Integrated Project From Start to Finish By 3ds Max 2017 :
-8 .Editable Poly 1 = TurboSmooth .
Ch04-09.max. .Ch04-10.max
Unwrapping the Texture
Coordinates . High-Poly .
. UV Layout
Unwrapped 3ds Max and UV : . Robe_Unwrapped.obj
Layout :OBJ File Format Low-Poly .OBJ
. Export Export Selected : Robe_Low_Poly -9
. Robe_Low_Poly.obj OBJ Export Options
Export . UV
Layout . Robe_Low_Poly -10
Import Import : . ( Robe_Unwrapped.obj
OBJ). Import Options
Import.
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Iterations = 2 : TurboSmooth -11Editable Poly . Wrinkles .
Freeform Paint Deform Modeling Ribbon -12 . .
.Ch04-11.max
See-Through Alt + X : -13 .
. Height Segs = 4 : Box -14 .Body . :
. Extrude .Editable Poly : -15
Polygons Edges -16Vertices .
. Symmetry
-
Integrated Project From Start to Finish By 3ds Max 2017 :
Editable Poly: -17 . TurboSmooth : Iterations = 2 .
.Ch04-12.max
. Cloth
Simulation of Gravity Z .
. .
. Cloth Robe -18 Object Properties . Object Object Properties -19
Burlap Cloth Properties. Cloth . .
Object Properties . Add Body Add Objects -20 .OK .Collision Object
. ) (
. .
. Cloth Group : -21
. Loop .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. OK. Make Group -22Preserve . .
Cloth Root -23Simulation Parameters Self Collision.
Object Simulation . -24Simulate Local (Damped) . .
. (Simulate Local (Damped . Ctrl + Z -25
Simulation Parameters : Subsample = 5 Units . .
5 .
: Body Wireframes Depth and Offset Collision Properties Object Properties.
.Editable Poly -26 .Ch04-13.max
Button Post Rope: 4
Robe. Rope -1 .
Create Edit Edges Shape From Selection :
Shape Type to Smooth OK. Spline
. Spline -2
Normalize Spl, (Spline) Spline. Seg Length = 10 :
. Enable In Renderer : Rendering. Editable Spline : -3
and Enable In Viewport : Thickness = 4.5. . . Spline -4
. Shaded and Wireframe Views
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Integrated Project From Start to Finish By 3ds Max 2017 :
Polygon. Spline Mesh Select -5 . Relax .
.Editable Poly Rope -6 Spline . T Post -7
. Sleeves . Attach
. : Enable In Renderer and Enable In Viewport: Rendering -8Thickness = 8 and Sides = 16 .Interpolation : Steps = 30 :
Optimize and Adaptive. .
. Editable Poly Spline -9 .
. Noise -10 .Editable Poly
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Integrated Project From Start to Finish By 3ds Max 2017 :
. -11Topology . Inset
. Face . . ( ) .
: Chamfer . -12Chamfer Amount = 2.35 and Segments = 3.
.
. -13 .
. . .
. Bridge -14 .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. -15 . Collapse
. Connect -16
. Bridge -17 .
. Bend -18 .
Editable .Auto Smooth Smooth -19Poly. Ch04-14.max.
Low-Poly. Button
.
: .Circle shapes . Ch04-14.max -20Radius = 4.7 1 .Interpolation : Steps = 3
.Optimize .
. Attach Edit Spline -21 .Button Editable Poly
Shift . Border -22. .
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
Connect and : Bevel -23Remove . 1
. -24 . 2 Shift
. Symmetry -25 . 3 .
4 .Editable Poly -26 .
. -27 Bevel
.
Smooth -28
AutoSmooth
Threshold . .
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
. Editable Poly -29
-30 Soft . Merge
Selection .
.
-Ch04 -31
15.max.
apsMnwrapped UCreating: 5
. Bitmap Flat .
.
. .
. .
Clusters .
. Natural Seams
.
. .Patches .Cluster
Mapping Bitmap 3ds Max .
. Renders
. .Packing
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
.
. ( ) Stretching
Checkered Control Texture . Stretching
. . .
Unwrap UVW 3ds Max
. UV Layout . .
: . http://www.uvlayout.com : "Try " : . Try Professional
Version . Export UV Layout
.3ds Max . UV Layout Import
Ch04-16.max -1 Merge
. Low-Poly
Head -2
Application : Export Export Selected.
Head.obj. OBJ Export Options
. (Flip YZ-axis (Poser-like: Polygons: Faces
.Scale = 1:
http://www.uvlayout.com/
-
Integrated Project From Start to Finish By 3ds Max 2017 :
: User Guide . UV Layout -3View User Guide About UVLayout
. .Type = SUBD : Load Options .Head.obj Load -4
Wireframe UVW Coordinates . UVs = New . :
. . Load
. Orbit -5. Pan .Axis Constraint Section Free
.
. Seams
. C Seam .
. C
. W . .
. -6
http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67http://www.uvlayout.com/index.php?option=com_wrapper&Itemid=67
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Integrated Project From Start to Finish By 3ds Max 2017 :
Detach Cut -7Enter. .
. Space Middle Mouse Button
.
. -8 . Shift + S
Detach . Seams -9 . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
. D UV -10 UV .1 UV
.
1 . Split Pane: . Edit Window 2 UV
.Kill All Panes
.UV
.:
. Shift + F UV -11 .
Space . Space . .
. -12. F
. F -13
.
Space + Left Mouse Button
Space + Middle Mouse Button .
-14Pack : Quality = Best
. Pack All
. -15
Space
Middle or Left Mouse Button.
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
Patches -16 Stretched
Squashed 3 3. D .
T 3D () Plus (+) and Minus
. .. Head.obj Save -17
.
3ds Max -18 . Head.obj
,Import as Editable Poly : OBJ Import Options Flip ZY-axis, Center Pivots, and Texture coordinates .Normals
Import from file .Import. . Edit Unwrap UVW -19
.UV Layout Edit UVWs OBJ 3ds Max. Hat -20
.Type = Poly Load Options UV Layout -21
. 3ds Max .
Robe_Low_Poly.obj -22 . .
.Symmetry Find -23 . Space
.Shift + S . . Symmetry S -24
. 3ds Max.
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Integrated Project From Start to Finish By 3ds Max 2017 :
3ds Max Low-Poly 3ds Max .
.
.Ch04-15.max Low-Poly -25
.UVW Map -26 .Ch04-17.max -27
Painting Textures : 6 .
. PixPlant Normal Maps Photoshop . in-lugP
http://www.pixplant.com. .
Unwrapped UVW Map . .
.Ch04-17.max 3ds Max 2017 -1. Head . -2
Tools Render : Edit UVWs. Unwrap UVW Edit UVW Template. Render UVs :2048 x 2048
Render UVW Template .Head_ UV.jpg. .Head_ UV.jpg Photoshop -3 OK Layers New Layer From Background : -4
.UV_Layer .New Layer . Shift + Ctrl + U : Ctrl + I -5 Blending Options. Layer Style -6
.Opacity = 40% : Blend Mode to Multiply. :
http://www.pixplant.com/
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Integrated Project From Start to Finish By 3ds Max 2017 :
: ( ) Foreground Color = R:185, G:95, B:35 : -7Background Color = R:140, G:41, B:11 .( )
Shift + Backspace : Ctrl + Shift + N : -8 .Light_Orange .
. UV_Layer -9 .
.Light_Orange Dark_Orange -10 Gradient Background Color Dark_Orange -11
. Mask . .
. Dark_Fibers : Dark_Orange Ctrl + J : -12 .Variance = 20, Strength = 5: Filter Render Fibers. :
..Opacity = 40%: Dark_Fibers :Blend Mode to Lighten -13 .
Light Blend Mode to Darken : Dark_Fibers -14Fibers. . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
.Blend Mode to Darken. : Fat_Stroke -15X : Background Color and Foreground Color.
. Blend Mode to Color Burn. : Thin_Dirt -16
. Thin_Dirt Eraser -17
.
. Roughness .Head_Pattern_1.jpg -18 . Tile Pattern Canvas
Blend if. (Blend Mode to Linear Dodge (Add : -19 . Opacity = 10% : .
.
. -20 . .Cracks. : Head_Pattern_2.jpg
Blend if. Blend Mode to Linear Light : -21 Opacity = 60% : .
. .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Flesh . -22. Foreground/Background . :
. Filter Sketch : -23
Reticulation :Density = 12, Foreground Level = 40, Background
Level = 5. Hue/Saturation : -24
Adjustment = Saturation :
. .16+: -25
Overlay Green. Opacity .
. Green Dirt -26 . Scare_Head.psd UV_Layer . -27
.3ds Max JPG . JPG
apsMAdditional Creating : 7 Plug-in. PixPlant
.3ds Max Normals PixPlant
Specular . . PixPlant .
.PixPlant
,Fat_Stroke, Thin_Dirt. : Scare_Head.psd -1Green, and UV_Layers.
.Blend Mode to Linear Burn : Cracks -2 .Lightness = -50 : Flesh Hue/Saturation Adjustment Layer : -3
. Image Crop : Ctrl + A -4
.Canvas .Scare_Head_Mod_For_PixPlant.psd : -5 . Layer Flatten Image : -6 .Scare_Head_Mod_For_PixPlant.jpg: JPG -7 .Scare_Head_Mod_For_PixPlant.jpg PixPlant -8 3D Material PixPlant -9
Normals. Normals Save Scare_Head_NBump.jpg.
.Scare_Head_Spec.jpg Specular Specular -10
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Integrated Project From Start to Finish By 3ds Max 2017 :
. -11
Light Scattering
Material . -12
. Export UVs
3ds Max
UVs .
Robe_UV.jpg .
-13Robe_Pattern_1.jpg
: . Image Image Size
dpi 72 : at 256x256 Pixels.
Edit Define: -14Pattern
. Robe_UV . Robe_UV.jpg -15
.Blend Mode to Multiply : Desaturate and Invert: Use to Pattern: Contents. Fill : Shift + F5 : -16
.Fill_Pattern . OK . Viewport Canvas Robe_UV -17
Texture 3ds Max 2017 Squishing . .
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Integrated Project From Start to Finish By 3ds Max 2017 :
Viewport Canvas -18 .Fill_Pattern. Fixed_With_Viewport_Canvas
Fixed_With_Viewport_Canvas Curves -19. .
Fixed_with_Viewport_Canvas Channels Blue Channel : Ctrl + M
. .
. Robe_Pattern_2.jpg Sharp_Dark_Border -20 .
. Opacity .Opacity to 30% : Blend Mode to Multiply : -21 . Soft_Dark_Border Fixed_with_Viewport_Canvas -22
.Fixed_with_Viewport_Canvas Blend Mode to Multiply : -23
Sharp_Dark_Border .
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
Hue/Saturation : -24 Saturation:
= +40. Curves -25
. Output :
= 145 and Input = 85. . -26
Patch Sharp_Dark_Border
Robe_Pattern_3.jpg .
. : Edit Transform Warp
. Patch -27
. Layer Style ,Outer Glow :
Inner Glow, Bevel and Emboss, and Texture. .
. Patch -28Fixed_With_Viewport_Canvas Patch Thread.
Opacity . .Quick Mask Mode Q -29
Quick . Mask
Q. .
. Delete.
. %100 -30. Thread
: Layer Style Drop Shadow and Inner Glow
.
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Integrated Project From Start to Finish By 3ds Max 2017 :
Robe_UV -31 .
. Robe_Pattern_4.jpg Dirt -32 . .
.
.Opacity to 30% : Blend Mode to Color Burn : -33 3ds Max 2017 -34
Render Surface Map Cavity Map :2048 x
2048Scare_Robe_Cavity.png.
Scare_Robe_Cavity.png -35 Shift .
. .Light and Shadows:
Blend Mode to : -36Overlay : Opacity to 80%.
. -37 .Scare_Robe.psd
JPG 3ds
Max. Normal -38
Map : Light and Shadows and Dirt. . Threads -39
. Ctrl .
.Scare_Robe_Mod_For_PixPlant.psd : -40
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Integrated Project From Start to Finish By 3ds Max 2017 :
. JPG Layer Flatten Image: -41 Normals Map PixPlant -42
Scare_Robe_NBump.jpg. Scare_Robe.psd Photoshop -43
Opacity to 100% : Sharp_Dark_Border . Opacity . Scare_Robe_Opacity.jpg
. UVW Map Render 3ds Max . -44 = Mode : Fill Render UVs
Solid Edges .Render . Hat_UV.png .Alpha Channel
Background. Hat_UV.png -45 : UV. .
Opacity to 20% . UV .Cluster
.Hat_Left Background -46 = Amount : Add Noise .Filter Noise Add Noise : -47
.OK. Monochromatic Gaussian : 400% : Amount = 10 : Filter Blur Radial Blur : -48
Spin and Best. . . Hat_Right and Hat_Top : -49 Hat_Left . -50
. UVW UVW Magic Wand UV -51
. . . Hat_Left -52
UVW . Hat_Top Hat_Right -53 .
.Hat_Cylinder : .Noise -54 .Angle = 0, Distance = 50 pixels : Motion Blur -55
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Integrated Project From Start to Finish By 3ds Max 2017 :
. -56 Filter Convert for Smart : .Hat_Left, Hat_Right and Hat_Top : -57
Filters Smart Object. .
Curves -58 . . Hat_Cylinder
. UVW -59
.Dirt .
-60Hat_Pattern_1.jpg
. -61
.UVW -62
UVW .
Wear_Crown . Blend Mode to Multiply:
.Opacity to 60% : -63
: Hat_Edge.
. -64 UV .
.Scare_Hat.psd .JPG
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Integrated Project From Start to Finish By 3ds Max 2017 :
: 8 exturesTrganizing the Ol and odeMcarecrow Saterials for the MCreating
. Physical Material 3ds Max 2017 .
Shading Model
Material/Map Browser . . Renderer
Physical Material
(Autodesk Raytracer (ART mental ray. Renderer.
endererRScanline :
. .
.Ch04-18.max 3ds Max 2017
Material Editor .Ch04-17.max -1 Material Editor General Physical Material : M
Scarecrow Head. Presets Material mode: Advanced .