3d studio max & arnold rendering · 2020-02-11 · 5 3ds ma & arold 12/02/2020 introduction...
TRANSCRIPT
3D Studio Max & Arnold RenderingADD - An introduction to the workflow and good practices for rendering with 3D Studio Max 2020 using Arnold
By Archontia Manolakelli
12/02/2020
Part II Architectural Assistant & Design Researcherat Atkins
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•Introduction -Whatis3DStudioMax? -WhatisArnold? -Whyuseit?
•3DSMaxWorkflows -Importingfilesfromothersoftware -Workingwithlocalgeometry
•Arnoldfor3DSMaxTutorial -Arnoldinterfacebasics -Settingup&positioningcameras -Lighttypes&lightingscenes -Workingwiththematerialeditor -Exportingimages
•Questionsandanswers
Lesson Breakdown
Introduction to Rendering with 3D Studio Max & Arnold
Whatis3DStudioMax,whatisArnoldandwhyshouldIuseit?
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Autodesk 3ds Max, formerly 3D Studio
and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images.ItisdevelopedandproducedbyAutodeskMedia
andEntertainment.
It hasmodeling capabilities and aflexible plugin architecture andmust be used on the Microsoft Windows platform.Itisfrequently
used by video game developers, many TV commercial studios, and architectural visualization studios.Itisalsousedformovie
effectsandmoviepre-visualization.
(source:Wikipedia)
What is 3D Studio Max?
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Arnold isanunbiased, physically based, ray tracing 3D rendering application createdbythecompanySolidAngle.
ThesoftwareworkswithLinux, Windows and MacOSandhasbeenusedIthasbeenused for a variety of animated filmsincludingMonster
House,CloudywithaChanceofMeatballs,Alice
inWonderland,Thor, CaptainAmerica, X-Men:
FirstClass,TheAvengersandmore.
TheArnold for 3ds Max plug-in is provided free-of-charge with a license whenrenderingwithinaninteractive3dsMaxsession.
(source:Wikipedia&Arnoldrenderer.com)
What is Arnold?
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Arnold isbundledwith3dsMax2018or later,
providingabridge to theArnold renderer from
within the standard 3ds Max interface. This
makesitawell supported rendering pluginfortheotherwisealreadywell-established3DSMax.
Good integration with 3ds Max shapes, cameras, lights and shaders.
Provided free-of-charge with a 3DS Max license. The combo is also provided to you
for freeby theuniversity throughyour student
licence.
(source:Arnoldrenderer.com)
Why should I use Arnold for 3DS Max?
+
3D Studio Max Workflows
Importingfilesfromothersoftwareandworkingwithlocalgeometry.
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Area 01
IntheRibbonyoucanfindtoolsthathelpyouselect,move,rotateandscaleobjectsaswellastheundo-redobuttons.
Area 02
IntheViewportArea,VieportoptionsallowyoutochangethespecificviewyouareworkingwithegfromLefttoPerspective,andprovidesomeoptionsthatassistwithrenderingsuchasShowSafeFramewhichreconfigurestheviewporttotheareaoftheimagewichwillberendered.
Area 03
Viewportsettingsthatrelatetothedisplayofthemodelinthatspecificviewportegshaded,wireframeetc.
Area 04
ViewCubeallowsyoutorotateyourmodelthroughtheviewportwhenyouarenotusingthekeyboardshortcuts
Key Tools & UI(brief introduction)
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Area 01
TheSceneExplorerallowsyoutoseealistofalltheobjectsascenecontainsincludinglights,cameras,3Dobjectsandimportedmodels.Youcanhideandunhidethembyclickingontheeyeiconnexttothem.Youcanalsoedittheirpropertiesbyright-clickingoneachoneandselectingthePropertiesoption.
Area 02
ThecommandPaneliswhereallthetoolsforcreatingandeditingobjectswithinascenecanbefound.
Key Tools & UI(brief introduction)
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Step 01
UndertheCustomisetablocatetheUnitsSetupoptionandselectit.
Step 02
SelectMetricandMilimetresoryourpreferredunits.Remembertousethesameunitswhenexportingfromdif-ferentsoftware.
Setting up Project Units
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Steps 01, 02 & 03
UndertheFilestabselectImport>Import
Step 04
Onthewindowthatopensyoucanlookforthefileformatthatyouhave/iscompatiblewith3DSMax.Ifyourfileisnotcurrentlycompatibleyouwillhavetolookintowaysyoucanexporttherightformatwhichmayincludejumpingbetweensoftwareuntilyougettotheoutputyouarelookingfor.
Note:Thishoweverisnotrecommendedifyouareplanningtomakechangestotheoriginalmodelbecauseitwillmeanallyourprogressin3DSMaxwilllikelybelostwhenre-importing.
Steps 01
IfyouareworkignwithRevit,youcanlinkyourfileswith3DSMaxhichwillallowyoutomakechangestotheoriginalmodelandautomaticallyupdateyourMaxfilesalso.
Importing or Linking files from other software
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Step 01
The‘+‘buttonallowsyoutocreatetheobjecttypesistedintheboxbelowegprimitives(box,sphere,coneetc),splines(lines,circles,arcs),lights,camerasetc
Step 02
Byselectingthebuttonnexttothe‘+‘youcanmodifyavarietyofattributsofyourobjectandapplymodifierstofurtherrefinetheshapeyouarecreating.
Step 03
Adjustthesizeattributesofyourobjectaswellasthesegmentsitismadeupof.
Step 04
UsemodifiersthataffectthegeometrysuchasChamferortheappliedtexturesuchasUnwrapUVW.
Create & Modify Objects(brief introduction)
Arnold for 3DS Max Tutorial
Interfacebasics,cameras,lighting,materials,exportingimages
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Step 01 + 02
UndertheRenderingtabselectRenderSetup.
Step 03
OnthethirdrowselectArnoldasyourrenderer.Youwillseethesettingsbelowchangeasyoumaketheselection.
Step 04
UnderAreatoRender,youcanselectbetweenView,Selected,Region,CropandBlowup.TheviewoptionwillrendertheviewportthatisselectedeachtimewhereastheSelectedoptionwillrendertheselectedobjectinyourviewport-thesetwoarethemostcommonoptionshere,IusuallygoforViewforthis.
Step 05
UnderOutputSize,youcanselectthesizeofyourimageorthekindofcameralenseyouwanttouseforyourrendering.ByselectingShowSafeFrameinyourviewportasdescribedbefore,youcanseethissizewithinyourviewporttoadjustyouroutputimage.
Arnold Interface
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Step 01 & 02
ClickonyourmaterialeditoriconorpressM.Oncetheeditorwindowopensclickononeofthematerials.
Step 03 & 04
SelectthebuttonannotatedasStandardtoeditthematerialattributes.Oncethepop-upwindowopens,scrolldownuntilyouseeArnoldbeinglistedundertheMaterialstab.Clickonthetabtoexpand.
Step 05 & 06
OntheexpandedArnoldtabclickonthesurfacetabandselectStandardSurface.Plressokayandyouwillhaveaslightlyshinierwhitematerialintheplaceofthepreviouslygreysphere.THismaterialisnowanArnoldmaterial.
Step 07 + 08
ToapplyatexturetothematerialclickonthegreyboxunderBase>BaseColor.Oncethemapbrowserwindowopens,selectBitmapandlocateatextureimageinyourcomputerwhichyouwouldliketouse.Pressokay.
Step 09 + 10
Youwillnowhaveatexturedmaterial.ClickontheGotoParentbuttonoverbitmaptogobacktothematerialeditor.
Material Editor
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Step 01 & 02
Selectthe+buttonontheCommandPanel(panelontherightsideofthescreen)andclickonthecameraicon.
Step 03
UnderStandard,selectthePhysicalcamera
Step 04
ClickonthelocationyouwanttoplaceyourcamerawithinyourTopviewportanddragtowardsthedirectionyouwanttopointtowards.
Step 05
YouwillseeyourcameraappearintheSceneExplorer(panelontheleft)asitisnowaphysicalobjectwithinyourscene
Camera Setup
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Whenplacingacameraremembertofollowtheruleofthirdssothatyoucanhaveabalancedcompoition.
Youareideallylookingtowardsplacingyourhorizonaroundarea01andyourfocalpointseitherat02,03,or04asillustrated.
Howevertheserulescanbebrokentoachievecertaineffects.Lookingupcommongoodpracticesinphotographywillhelpyoucreatebetterrenders.
Camera Setup
https://corona-renderer.com/blog/the-riyadh-residence-oaoa-architecture-associates-by-so-on/
1
2
3 4
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Step 01, 02 & 03
Selectthe+buttonontheCommandPanelandclickonthelightbulbicon.ClickonthedropdownmenuwhichwillbesettoPhotometricbydefaultandselectArnold.ThiswillshowyouthelightoptionsthatareprovidedwithintheArnoldenvironment.SelecArnoldLighttoseetheoptions.
Step 04
Onceselectedapanelwithmultiplelighttypeoptionswillcomeup.UnderGeneral>LightingPropertiesmakesuretheOncheckboxistickedsothatyourlightisvisibleandrenderable.
Step 05
UnderShapeyoucanselectthelighttypeyouwanttouse,aswellasitsize(QuadXandY)andSpread.UnderColor/Intensityyoucansetthecolourtoaspecificshade,adefaultlighttypeofdecideonthecolourtemperature(Kelvin).
Note:Rememberthatifyoucannotseealight,itmightbehiddenbyanotherobject,theOncheckboxmightnotbetickedoryourlightistoosmallornotintenseenoughfortheschene.Youcanmovethelightoredititspropertiesusingthispaneltofixtheproblem.
Placing Lights
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Thiskindoflightprovidesanambientilluminationwithoutanysharpshadows.Iusuallysettheintensityandexposureto0.1dependingonthescaleoftheprojectwhichprovidesadulllightverymuchliketheoneyouwouldgetonacloudyday.
Light Types: Skydome
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Thiskindoflightprovidesilluminationwithsharpshadowssimilartothatofthesunonaverybrightday.Iusuallysettheintensityandexposureto0.5dependingonthescaleoftheprojectwhichprovidesaighcontrastoflightandshadow.
Light Types: Distant
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Thiskindoflightprovidesanartificialilluminationwithsoftershadowsofhighcontrast.Theintensityandexposurecanbesetto2or3dependingonthescaleoftheproject.Howeveralltesemeasurementswillneedtobefinetneddependingonthecontetyouareworkingwithandtheresultyouwanttoachieve.
Light Types: Point
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Toachieveamorerealisticlightinyoursceneyouwillneedtocombinemultipletypesoflights.Inthscontext,theSkudomelightisusedasindirectillumnation,thedistantlightasthesunandthepointlightasalocalpointofillumination(e.gstreetlight).
Thisisonlyoneofthewaysyoucanlightthescenehoweverdifferentvisualisersfollowavarietyofdifferentmethodswhichyoucanexploreasyoulearnmoreaboutthissoftware.
Light Types: Combination
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WhenrenderinginteriorshotsitisimportanttoaddQuadSkyportalontheoutsideofallwindowsinordertomakeiteasierontherenderertorenderyourscheneandcreatemoreuniforminteriorlight.Todothis,selectQuadlightandcheckthePortalcheckboxundertheShapetab.MakesuretoadjustthelightdimensionsQuadXandQaudYtomatchyourwindowopening.
Light Types: Quad Sky Portal
https://docs.arnoldrenderer.com/display/A5AFMUG/Light+Portal
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Step 01, 02 & 03
ClickontheRenderSetupbuttontorevealtheRenderSetupwindow.CheckthedimensionsyouwanttohaveforyourimageifyouhavenotdonesopreviouslyandpressRendertorendertheimage.Selectingsmallerimagesizewhenrunningtestrendersisadvisedtosavetime.
Step 04
Whenyoupressrender,aprogresswindowwillshowyouwhatpercentageofyourimagehasbeenrendered.
Step 05
Apreviiewofyourimagewillalsoappearallowingyoutocheckforanyissuesearlyonintherenderingprocess.
Rendering Settings
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Step 01 & 02
Averycommonissuethatpeopleencounteristhatofgrainyrenders.Ifyoulookatthelargerrender(1)youwillnoticetheimageisnotclearandpixelsappearindifferentareas.Image(2)doesnothavethisissue.Therearemultiplereasonsforthis:
Step 03 & 04
Oneofthemmigthbebecausethenumberofraysusedtocapculatethelightinthesceneisverylow.TryincreasingtheDiffuseSamplesandRayDepthto2or3andcheckagaintoseeiftheproblemisfixed.SimilarlyyoucanincreasetheTransmissionSamplesandRayDepth.
Step 05
Ifthisdoesnotfixtheproblem,tryalteringthepixelfilteringtypeandrunafewtestswithdifferentoptionstoseewhichoneworksbestwithyourscene.
Grainy Render?
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Step 01
Toexportyourimage,clickonthefloppydiskiconontheleftsideofthewindow
Step 02
Awindowwillopenpromptingyoutosavethefileinafolderofyourchoice.Choosethefiletypeyoupreferandclicksave.
Exporting Images