3d learning archetypes

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Virtual Immersive Environments: Virtual Immersive Environments: 3D Learning Archetypes 3D Learning Archetypes

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This slide show provides visual examples of 3D Learning Archetypes from the book "Learning in 3D" Due to be published in January 2010

TRANSCRIPT

Page 1: 3D Learning Archetypes

Virtual Immersive Environments:Virtual Immersive Environments:3D Learning Archetypes3D Learning Archetypes

Page 2: 3D Learning Archetypes

Learning Archetypes

Instructional Design in a 3D World1. Avatar Persona (Personalization)2. Guided Tour (facts)3. Scavenger Hunt (facts)4. Group Forum (fact, concepts)5. Conceptual Orienteering (concepts)6. Operational Application (rules/procedures)7. Role Play (principles)8. Critical Incident (problem-solving) 9. Co-Creation (problem-solving, work creation)10. Breakout Sessions (concepts, problem-solving)11. Social Networking (concepts, rules, problem-solving)

Page 3: 3D Learning Archetypes

AvatarPersona

Page 4: 3D Learning Archetypes
Page 5: 3D Learning Archetypes

Guided Tour

Page 6: 3D Learning Archetypes

Self-Guided Tour

Page 7: 3D Learning Archetypes

Scavenger Hunt

Page 8: 3D Learning Archetypes

Group Forum

Page 9: 3D Learning Archetypes

Conceptual Orienteering

Page 10: 3D Learning Archetypes

Conceptual Orienteering

Page 11: 3D Learning Archetypes

OperationalApplication

Page 12: 3D Learning Archetypes

OperationalApplication

Page 13: 3D Learning Archetypes

Role Play

Page 14: 3D Learning Archetypes

Role Play

Page 15: 3D Learning Archetypes

Critical Incident

Page 16: 3D Learning Archetypes

Co-Creation

Page 17: 3D Learning Archetypes

Break Out Sessions

Page 18: 3D Learning Archetypes

Social Networking

Page 19: 3D Learning Archetypes

Designing 3D Learning Events

Analysis Task Environmental

Design World Instructional Event Activities Debriefing

Develop World Instructions

Implement Technical Issues Navigational Instructions Logistical Coordination

Evaluation Debriefing Scoring or Grading

Design Team:ProgrammerGraphic Artist

Instructional DesignerSubject Matter Expert

Design Team:ProgrammerGraphic Artist

Instructional DesignerSubject Matter Expert

Page 20: 3D Learning Archetypes

Analysis

What are you tying to teach? What is best taught in a 3D environment? Why choose a 3D world over another tool? What tasks might be effectively taught in a 3D world?

Page 21: 3D Learning Archetypes

Analysis

Affective Domain (emotion) Stress Uncertainty/Unknown Fear

Requires Group Coordination Requires Real-Time Interaction Accomplishing Tasks Under Pressure Group and Individual Performance Rehearsal is Potentially Dangerous or Costly High Degree of Realism for Event

Page 22: 3D Learning Archetypes

Analysis

People-to-People Interaction People Make Bad Decisions People Get Mad People Say/Do Stupid Things Pressure Can Dull the Senses Real-Time Interactions Add Pressure

Page 23: 3D Learning Archetypes

Examples

Emergency Room Team Team Selling Combat First Responders Activities Compliance Activities Event Planning/Coordination Multiple Scenarios Security (Building, Ports)

Page 24: 3D Learning Archetypes

Design

World Where Does Event Take Place? How Realistic? What Needs to be Created? What Objects will be Manipulated? Can Items be Bought/Created?

Page 25: 3D Learning Archetypes

Design

Instructional Event What Happens First? How Do Learners Interact (Voice/Text)? Where Do You Want Event to Go? What are the Desired Learning Outcomes? Do You Add Pressure Elements (time, score)? How Realistic Do You Want Actions?

Page 26: 3D Learning Archetypes

Design

Activities What Do Learners Do? How Do They Receive Instructions? How Do They Know What to Do? How are the Learners Going to be Observed? Do You Adversely Impact Health? How Will You Score Success? How Explicit are Your Instructions?

Page 27: 3D Learning Archetypes

Design Debriefing

Who Conducts Debriefing? What Will be the Focus? How Does Instructor Observe? Is it Provided in a Written Format?

Page 28: 3D Learning Archetypes

Develop

Storyboard 3D World? What Elements Go into World? Instructions

How Do the Learners Know What to Do? Are Instructions Text or Audio-Based? Does World “talk” to Learners?

Page 29: 3D Learning Archetypes

Implement

Implement Technical Issues Navigational Instructions Logistical Coordination

Page 30: 3D Learning Archetypes

Evaluation

Debriefing Scoring Grading