3d computer animation program - kitmeer · 3d computer animation program ... from sketch to render....

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Kitmeer/TI Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759 3D Computer Animation Program 1 of 28

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Page 1: 3D Computer Animation Program - Kitmeer · 3D Computer Animation Program ... from sketch to render. ... **INCLUDED IN THE 3D ANIMATION PROGRAM Drawing I 3 2D Design 3

Kitmeer/TI Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648

UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

3D Computer Animation Program

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Overview

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3D Computer Animation Program _________________________________________

______________________________________________________________________________________ Kitmeer/TI

Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

3D Computer Animation Program

Overview

Background Computer animation is one of the most rapidly expanding areas of creativity and technical development. It is used extensively in television and film, animated simulation rides and walkthroughs, computer games and digital environments allowing the creation of create virtual actors, props, and sets and for breathtaking special effects.

Careers in 3d computer animation is exciting, fast-changing and rewarding area to be involved with. Well-qualified professionals in this area are, and will, in the foreseeable future, continue to be in great demand internationally and command substantial rewards. The Internet age has created a growing demand globally for talented animation artists.

Program Description The 3D Computer Animation Program is designed to give student’s practical training and experience in this revolutionary multi-billion dollar industry. Designed using the world’s leading non-proprietary software for this field. The software programs that are taught in this program are utilized by virtually all of the leading animation and virtual effects studios in the US, such as Industrial Light and Magic / Lucas Films, Pixar, Digital Domain, Sony Imageworks, Paramount, and Disney as well as most of the medium and small animation houses around the world.

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3D Computer Animation Program _________________________________________

______________________________________________________________________________________ Kitmeer/TI

Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

The curriculum was developed using information gathered from other curriculums of some the world’s premier private and corporate sponsored training institutions for Entertainment Media, leading 4-year institutions offering animation programs, and posted job requirements. As well information was also gathered from desired qualification lists from the world leaders in animation and virtual effects. Special consultation was provided from two of the US’s leading animators and virtual effects artists, currently working for Digital Domain. After the completion of this program, students will have experience in the vast areas of 3D animation having taking classes in:

• Basic 3D Computer Animation • Writing and Storyboarding • Character Rigging • 3D Shading and Lighting • Digital Video Editing • Environmental Scene Design • Anatomical/Organic Character

Design • Personal Character Development • Virtual Special Effects, Short

Film Production • Demo Real Creation.

Skills in these areas will prepare them to step right into the major motion picture industry and many other offshoots of this field, such as: Industrial, Scientific, Medical, and Research animation, as well as made for TV animation, and Commercial animation to name a few. This program will allow students to be immediately ready to apply for high paying positions as:

• Animators • Compositors • Concept artists • Creature directors • Creature modelers • Hard surface modelers • Digital matte artists • Technical directors • Technical assistants • 3D modelers

• Animation effects editors • Character animators • Environmental and scene modelers • Forensic animators • Enderers • Rotoscope • Artists • Storyboard artists • Texture painters • Visual effect artist

Industry experts in the field of 3D computer animation and virtual effects comment that the “this curriculum and program is designed to be on par with many of the private schools and 4-year institutions offering degrees in digital animation, and gives the students the chance to compete for top paying jobs in both the major markets and smaller markets”.

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3D Computer Animation Program _________________________________________

______________________________________________________________________________________ Kitmeer/TI

Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

Courseware and Training Materials Provided The 3D Animation laboratory includes a library of training materials in textbook format as well as DVD training library with samples, lessons, and project files. The class schedule may be customized according to student needs, combination of applications being taught, and depth of instruction level. Instructors may wish to supplement the texts by assigning outside projects of their choice to reinforce the learned techniques The laboratory easily incorporates into a 2-year or 4-year curriculum. This software facility may be used in art, design, marketing, communications, journalism, and photography programs leading to university degrees. Courses Offered in the Program, Complete with Sample Curriculum and Syllabus:

Introduction to 3D Computer Animation: Learning to work in Maya’s 3D environment. Introduction to working with nodes, scripting, polygons, NURBS, and clusters. Working with the dependency graph, modeling, basic animating, character animation, and rendering. Writing and Storyboarding for 3D Animation: Learning good writing principles to create storyboards that communicate the overall picture of the project, timing, scene complexity, emotion,

and resource requirements. The final boards for this class should be geared towards the student’s final project. Character Rigging and Animation: Advanced study of skeletal controls and deformers to allow for more creative and directed animations. Further study into kinetics, vectors, set driven keys, lattices, flexors and clusters. 3D Shading and Lighting Techniques: Study of various global, scene, and character lighting techniques, shading and shadowing, and creating atmospheres and reflections that bring computer generated 3D scenes to life. Examination of environmental and studio lighting to bring real life experiences into the digital production process. Digital Video Editing: Introduction to digital video production. Working with Final Cut Pro. Study of production and editing techniques and principles. Working with multiple DV inputs and creating movies for CD, DVD, and web. Environmental Scene Design: Modeling design techniques to create environments and scenes to be used for animated films and gaming. Investigations of both natural and architectural environments to be recreated in the virtual world.

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3D Computer Animation Program _________________________________________

______________________________________________________________________________________ Kitmeer/TI

Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

Anatomical Character Design: Focus on building anatomy-based 3D characters, beginning with clay modeling. Advanced study into the use of NURBS, subdivision surfaces, kinetics, texturing, and dynamic simulations. At the conclusion of this course, students will have created a character that could be used for their final project. Personal Character Development: Focus on the development of the student’s personal character(s), from sketch to render. Students develop complete biographies of character, including: origin, size, weight, personality, likes and dislikes, temperament, movement styles, and even favorite foods. Students then build, skin and animate their character with as many of these attributes as possible. Virtual Special Effects: Learning to create advanced virtual special effects for both rigid and soft bodies, such as fire, smoke, fog and water. Using Maya’s MEL, dynamic principles, mixing nodes, and advanced particle systems students will learn how to drive particles over surfaces, add texture to flow, create surface tensions, and use collision events to drive textures. Study of integrating computer-generated imagery with real-life video and audio. Advanced 3D Animation Workshop A: The programs capstone. Students utilize the skills learned from the program to produce their final animation. Group integrated projects are strongly recommended to emulate a real-world animation studio environment. This class must be taken in conjunction with OECA 290B. Combined classes meet for a minimum of 11hrs a week. Advanced 3D Animation Workshop B: The programs capstone. Students utilize the skills learned from the program to produce their final animation. Group integrated projects are strongly recommended to emulate a real-world animation studio environment. This class must be taken in conjunction with Advanced 3D Animation Workshop A. Combined classes meet for a minimum of 11hrs a week. Creating the Demo Reel: Personalized creation of the students demo reel. Students will create a 3 to 5 minute demo reel to prepare them to seek employment in the professional animation market.

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3D Computer Animation Program _________________________________________

______________________________________________________________________________________ Kitmeer/TI

Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

Hours of Training: These classes are based on US standards for credit. For each course a minimum of 45 hours is required. Since these programs contain lab time they typically are 80 hours per course, two classes per week (per course) at 2 hours 45 minutes. That means all these classes combined are almost 1000 hours of training! Credit Given by New Mexico State University for this course: General Education and Arts and Sciences Requirements (23 Credits) *NOT INCLUDED WITH THE 3D ANIMATION PROGRAM Rhetoric and Composition 4 Math Appreciation 3 Math 115 Principles of Human Communication 3 Fundamentals of Computer Application 3 Network Operating Systems I 3 Introduction to Psychology 3 Acting I 4 3D Computer Animation Requirements: (46 Credits) **INCLUDED IN THE 3D ANIMATION PROGRAM Drawing I 3 2D Design 3 Computer Based Illustration 3 Digital Imaging I 3 Introduction to 3D Computer Animation 3 Writing and Storyboarding for 3D Animation 3 Character Rigging and Animation 3 3D Shading and Lighting Techniques 3 Digital Video Editing 3 Environmental Scene Design 3 Anatomical Character Design 3 Personal Character Development 3 Virtual Special Effects 3 Advanced 3D Animation Workshop A 3 Advanced 3D Animation Workshop B 3 Creating the Demo Reel 1 TOTAL CREDITS 69

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Specification

s

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

Item# QTY Item Description/Info

xt

1.0 10 STUDENT COMPUTER[1] Dual 2.5GHz Processor[2] 2GB DDR400 SDRAM (PC3200) - 2x1GB[3] 160GB Serial ATA - 7200rpm[4] ATI Radeon 9600 XT w/128MB DDR SDRAM[5] 56k V.92 modem[6] CD Drive (DVD-R/CD-RW)[7] Keyboard & Mouse[8] Latest Operating System[9] 64-bit processor architecture • Virtual address range: 64 bits, or 18 exabytes • Physical address range: 42 bits, or 4 terabytes • 64-bit data paths and registers

• Native support for 32-bit application code • 64K L1 instruction cache; 32K L1 data cache, parity-protected

• 512K internal L2 cache, ECC-protected • Microcoded instructions for up to four internal operations

per instruction • Support for fetching up to eight instructions per cycle • Hardware-initiated instruction prefetching from L2 cache • Hardware- or software-initiated data stream prefetching; support for up to eight active streams[10] Frontside bus

• Frequency: Double Data Rate (DDR) running at up to 1.25GHz • Width: 64-bit dual-channel[11] Wide execution core

• Support for up to 215 in-flight instructions • In-order dispatch of up to five operations into distributed issue queue structure • Simultaneous issue of up to ten out-of-order operations:

–One Velocity Engine permute operation–One Velocity Engine arithmetic logic operation–Two floating-point operations–Two fixed-point register-to-register operations–Two load or store operations–One condition register operation–One branch operation

• Out-of-order and speculative issue of load operations • Dual-pipeline 128-bit Velocity Engine for single-instruction, multiple-data (SIMD) processing • Two independent floating-point units for double-precision calculations • Three register files, each holding 32 architected values and 48 rename registers:

–One general-purpose register file to contain 64-bit registersfor integer calculations–One floating-point register file to contain 64-bit registers forfloating-point calculations–One vector register file to contain 128-bit registers forvector calculations

• One 32-bit condition register containing up to eight condition codes

Three-component branch prediction logic

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

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• Speculative superscalar inner core organization • Fast, selective flush of incorrect speculative instructions and results • Prediction of up to two branches per cycle • Support for up to 16 predicted branches in flight • Prediction hints added to branch instructions • Prediction support for branch direction and branch addresses[12] Physical specifications • 58 million transistors • 90-nanometer, silicon-on-insulator (SOI) process • Die size: 66 square millimeters

2.0 10 DISPLAY, 20" FLAT SCREEN[1] Screen size: 20 inches (diagonal viewable)[2] Screen type: Thin film transistor (TFT) active-matrix liquid crystal display[3] Resolutions• 1680 by 1050 pixels (optimum resolution)• 1280 by 800 pixels• 1024 by 640 pixels[4] Display colors (maximum): 16.7 million[5] Brightness (typical): 250 cd/m2[6] Viewing angle (typical): 170° horizontal; 170° vertical[7] Contrast ratio (typical): 400:1[8] Response time (typical): 16 ms[9] Pixel pitch[10] Screen treatment: Antiglare hardcoat[11] User controls (hardware and software)

• Display power • System sleep and wake • Brightness • Monitor tilt[12] Cable connectors

• DVI (Digital Visual Interface) • FireWire 400

• USB 2.0 • DC power (24.5V)[13] Ports • Two-port, self-powered USB 2.0 hub • Two FireWire 400 ports • Kensington security port[14] VESA mount

• Requires Cinema Display VESA Mount Adapter (soldseparately)• Compatible with VESA FDMI (MIS-D, 100, C)compliant mounting

solutions[15] Electrical requirements • Input voltage: 100–240 VAC; 50–60Hz • Maximum power when operating: 65W • Energy saver mode: 3W or less[16] Environmental requirements • Operating temperature: 50° to 95° F (10° to 35° C) • Storage temperature: –40° to 116° F (–40° to 47° C) • Operating humidity: 20% to 80% non-condensing

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

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• Maximum operating altitude: 10,000 feet

3.0 4 RENDERING HIGH END STUDENT WORKSTATION[1] (2) AMD Opteron Processors 248[2] AMD 8111 + Winbond™ W83627HF[3] AMD 8151 AGP 3.0 Graphics Tunnel[4] Dual Channel DDR400 (4) DIMM Slots Reg ECC[5] (4) Serial ATA ports (Silicon Image 3114) (RAID 0, 1)[6] (2) Parallel ATA IDE interface (4 devices)[7] (1) Gigabit Ethernet ports[8] 6 channel audio, Front panel mic + audio out[9] (6) USB Ports: (2) Front, (4) Rear - 2 USB2.0[10] (2) IEEE 1394a Ports:(1) Front, (1) Rear[11] (1) Serial port[12] (1) Parallel port[13] Floppy drive[14] 460W Power Supply[15] 4U: 7"w x 17"h x 18"d[16] 2GB DDR400 ECC (2 DIMMS) runs at 400MHz[17] 120GB 7200rpm Serial ATA 8MB cache drive[18] CDRW/DVD Combo Drive 48X24X48X16X with software[19] Latest Windows Operating System[20] Expansion options: (6) 3.5" hard drive bays (2) 5.25" drive bays (1) AGP 8X (5) PCI 32-bit 33MHz

4.0 1 SERVER[1] Dual 2.3GHz Processor[2] 1GB DDR400 ECC SDRAM - 2x512[3] 240GB ADM (3x80GB Serial ATA)[4] Combo Drive (DVD-ROM/CD-RW)[5] PCI video card (upper slot)[6] Server Unlimited License[7] Keyboard & Mouse

5.0 1 DIGITAL PROJECTOR[1] 1400 ANSI Lumens minimum[2] XGA[3] Weight 2.4 Kgs[4] 4000 hour lamp life[5] Kensington Lock Facility[6] Digital remote control[7] Digital Keystoning[8] Carry Case[9] 3 year base warranty, 1 year warranty on the lamp

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

Item# QTY Item Description/Info

xt

6.0 1 BLACK AND WHITE LASER PRINTER[1] Print speed Up to 22 ppm, letter[2] First page out: Less than 8.5 seconds[3] Resolution: 1200 dpi[4] Processor: 133 MHz Motorola V4 Coldfire[5] Memory: 16 MB RAM, expandable to 144 MB with one open, industry-standard, 100-pin DIMM slot[6] Duty cycle: 10,000 pages per month Paper handling[7] Input: Single-sheet multipurpose input slot, 250-sheet input tray[8] Output: 125-sheet face down bin, rear output door for specialty papers[9] Two-sided printing Integrated, automatic two-sided printing[10] Sizes: 3 by 5 in to 8.5 by 14 in (76 by 127 mm to 216 by356 mm); letter, legal, executive, index card, envelopes (No. 10, Monarch)[11] Weights: Single-sheet input slot: 16 to 43 lb bond (60 to163 g/m2); 250-sheet tray: 16 to 28 lb bond (60 to 105 g/m2)[12] Types Paper: (plain, recycled, light, heavy, bond, rough),heavy media, envelopes, transparencies, labels, cardstock[13] Interfaces: USB 2.0-compatible port, Fast Ethernet embedded print server[14] Network operating systems: Via print servers: Windows 98,Me, NT 4.0 (print driver only), 2000, Server 2003, XP 32-bit,XP 64-bit (print driver only), Mac OS 9, OS X 10.1, 10.2, 10.3

7.0 1 GIGABIT SWITCH[1] Twenty-Four (24) 10/100/1000Mbps Switch Ports[2] Aggregated bandwidth of 48Gps[3] Non-blocking, full wire speed forwarding and filtering[4] All ports feature auto-MDI/MDI-X for automatic cable detection[5] Ports 24 [6] Port Type 100BASE-TX UTP (CAT 5) [7] Networking standard IEEE-802.3u Fast Ethernet [8] Max throughput 1Gbps [9] Form Factor rack-mount [10] Managed

8.0 10 3D MODELING SOFTWARE, STANDARD VERSION[1] User Interface: Ease-of-use tools such as marking menus and3D manipulators speed up your workflow.[2] Modeling A full suite of advanced Polygon, NURBSand Subdivision Surface modeling tools.[3] Animation A comprehensive range of keyframe,non-linear and advanced character animation editingtools for creating, animating, adapting and repurposinganimation data and editing realistic digital characters.[4] Visual Effects High-speed, dynamic interaction of hardand organic objects determined by physical rules. Industryleading particle tools acknowledged as the standard invisual effects.[5] Brush-Based Technologies, Paint Effects and 3D Paint offera unique, award-winning suite of integrated pressuresensitive brush tools for modeling, creating 2D and 3Deffects, and painting on geometry and textures.[6] Rendering A unified rendering workflow provides easy andconsistent access to software, hardware, mental ray and vectorrenderers through a common interface.

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

Item# QTY Item Description/Info

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[7] Development resources that let you customize and extendsoftware’s capabilities via the renowned embedded scriptinglanguage and a full Application Programmers’ Interface.[8] Tutorials and User Documentation Award-winningdocumentation and tutorials, along with The LearningSampler DVD – a collection of chapters and tutorials fromour best-selling library of learning tools**** For use on the 10 Student Station PC's

9.0 4 3D MODELING SOFTWARE, EXTENDED VERSION[1] User Interface: Ease-of-use tools such as marking menus and3D manipulators speed up your workflow.[2] Modeling A full suite of advanced Polygon, NURBSand Subdivision Surface modeling tools.[3] Animation A comprehensive range of keyframe,non-linear and advanced character animation editingtools for creating, animating, adapting and repurposinganimation data and editing realistic digital characters.[4] Visual Effects High-speed, dynamic interaction of hardand organic objects determined by physical rules. Industryleading particle tools acknowledged as the standard invisual effects.[5] Brush-Based Technologies, Paint Effects and 3D Paint offera unique, award-winning suite of integrated pressuresensitive brush tools for modeling, creating 2D and 3Deffects, and painting on geometry and textures.[6] Rendering A unified rendering workflow provides easy andconsistent access to software, hardware, mental ray and vectorrenderers through a common interface.[7] Development resources that let you customize and extendsoftware’s capabilities via the renowned embedded scriptinglanguage and a full Application Programmers’ Interface.[8] Tutorials and User Documentation Award-winningdocumentation and tutorials, along with The LearningSampler DVD – a collection of chapters and tutorials fromour best-selling library of learning tools[9] Fluid Effects: The simulation and rendering of a huge varietyof atmospheric, pyrotechnic, viscous liquid, and open ocean effectsovercomes one of the greatest barriers in computer animation.[10] Cloth: The world’s fastest and most accurate software solutionfor simulating a wide variety of digital clothing and other fabric objects.[11] Fur: Incredibly realistic styling and rendering of short hair and fur,with the brush interface for painting fur attributes.[12] Live: Matching of original live-action footage with 3Delements rendered in software.[13] Hair: Tools for the creation, styling and rendering offully dynamic long hair on NURBS or polygon objects.Includes the ability to make any NURBS curve dynamic foruse in advanced character rigging and effects.**** For use on the 4 RENDERING HIGH END STUDENT STATIONS

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

Item# QTY Item Description/Info

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10.0 10 FINAL CUT PRO [1] Professional nonmodal editing interface with precision[2] dynamic and asymmetric trimming tools[3] RT Extreme scalable real-time, multistream effects forDV, SD, and HD video[4] Digital Cinema Desktop for real-time SD and HDpreview playback on an attached Display[5] Customizable keyboard, interface buttons, windows,Browser, and Timeline[6] Audio Mixer with fader automation and real-timeaudio effects[7] Real-time color correction with scopes, monitors,and Frame Viewer for comparing multiple shots[8] LiveType animated title generator for DV, SD, and HD[9] Soundtrack for creating high-quality, royalty-free[10] music that syncs to projects[11] Time remapping for smoothly scaling and ramping speed[12] Professional input and output[13] Format support for 1080i, 1080p, and 720p HD;[14] NTSC and PAL SD video[15] Broadcast-quality HD and SD (4:2:2 YUV) overFireWire with native DVCPRO HD and DVCPRO50[16] capture, editing, and output[17] DV, DVCAM, and DVCPRO (4:1:1 YUV) over FireWire[18] Uncompressed 10-bit SD (4:2:2 YUV) over FireWire[19] Uncompressed 10-bit SD and HD (4:2:2 YUV) via PCI card[20] 8-, 10-, and 32-bit (float) image processing[21] Cinema Tools for film projects; now supportingchange lists and 16mm, 35mm (3- and 4-perf ), andPAL (25 fps) content editing at 24 fps[22] Extensive media management, including online,batch capture, consolidation, clip merge, and timecodemanagement tools[23] Compressor batch encoding tool for output to MPEG-1,MPEG-2, MPEG-4, and QuickTime[24] XML interchange format for integration with othersystems and production workflows[25] EDL, ALE, audio OMF, and film-list support[26] AAF import/export from Automatic Duck viaXML interchange

11.0 1 FINAL CUT PRO DOCUMENTATION

12.0 1 FINAL CUT PRO DVD

13.0 14 CREATIVE SUITE PREMIUM, MIDDLE EAST VERSION[1] Photoshop CS 8 ME RET IE (Arabic/English)[2] Illustrator CS 11 ME RET IE (Arabic/English)[3] InDesign CS 3 ME (Arabic/English)[4] GoLive CS 7 IE (English)[5] Acrobat 6 Pro ME (Arabic/English)[6] Version cue

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

Item# QTY Item Description/Info

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14.0 1 CREATIVE SUITE PREMIUM CD PACK

15.0 1 CREATIVE SUITE PREMIUM DOCUMENTATION

16.0 1 TEXTBOOK LIBRARY

17.0 1 FULL DVD LIBRARY

18.0 1 FLATBED SCANNER[1] Scanner Type[2] Flatbed color image scanner: Photoelectric Device[3] Maximum Scan Area: 8.5" x 11.7" (216mm x 297mm)[4] Optical Resolution: 3200 dpi[5] Hardware Resolution: 3200 x 6400 dpi maximum with Micro Step Drive™ technology[6] Maximum Resolution: 12,800 x 12,800 dpi with softwareinterpolation[7] Color Depth: 48-bit internal/48-bit external[8] Grayscale Depth: 16-bit internal/16-bit external[9] Interface: USB 1.1/2.0*[10] Scanning Speed: Monochrome (600 dpi, draft mode) 2.8 msec/line (approx.) Full color (3200 dpi, draft mode) 8.7 msec/line (approx.)[11] Software Included[12] Scan with Photo Fix technology[13] Smart Panel[14] Adobe Photoshop Elements 2.0[15] ABBYY® FineReader® Sprint OCR[16] NewSoft™ Presto!® BizCard[17] Included Accessories: 35mm Slide/Film Strip and Medium Format Adapter Scans slides and film strips, up to four slides or 12 negatives per strip[18] Optional Accessories

Automatic Document Feeder; Scans up to 30 pages ofletter- or legal-size documents

19.0 1 COLOR INKJET PRINTER[1] Printing Method : 6-color (CcMmYK) Micro Piezo ink jettechnology, borderless printing 4 x 6, 5 x 7, 8 x 10 &8.5 x 11, 11 x 14 and 13 x 19 support[2] Configuration

a. Monochrome head: 48 nozzlesb. Color head:48 nozzles x 5 (CMY)

[3] Resolution : 2880 x 720 dpi; 1440 x 720 dpi; 720 x 720 dpi;360 x 360 dpi; 180 x 180 dpi[4] Ink Droplet Size: 4 picoliters[5] Print Speed:

a. 4" x 6" Photo: 54 secs.b. 8" x 10" Photo: 1 min. 50 secsc. Black text memo: 9 ppm

[6] Sound Level: 42 dB(A)[7] Input Buffer: 256 KB[8] Interface: USB, Parallel (IEEE-1284)

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

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[9] Print Direction: Bidirectional with logic seeking[10] Paper Handling

a. Single Sheets b. Letterc. Legald. A4e. A6f. 4" x 6"g. 5" x 7"h. 8" x 10"i. user definable (4" to 44")j. 11" x 14"k. A3 + (SB)

[11] Types : Plain, bond, Premium Glossy Photo Paper,Matte Paper - Heavyweight, High Quality Ink Jet Paper,Photo Paper,Transparences, Photo Quality Glossy Film,Self-Adhesive Sheets, Photo Quality Ink Jet Cards,Photo Paper, Iron-on Transfer Paper, Banner Paper, androll papers.[12] Envelope Types : No. 10, DL, C6[13] Printable Area: 13" x 44" (maximum printable area)[14] Paper Capacity:

a. Input paper tray: 100 Sheets/ 10 envelopesb. Output paper tray: 50 sheets

[15] Environmental Conditions:a. Temperature: Operating: 50° to 95°F (10° to 35°);Storage: -4° to 140°F (-20° to 60°C), Humidity:Operating: 20% to 80% releative humidity, Storage:5% to 85% relative humidity (no condensation)

[16] Safety Approvals: Safety standards: UL1950 with D3,CSA22.2 950 with D3, RFI: FCC part 15 subpart B class B,CSA C108.8 class B

20.0 1 INSTALLATION

21.0 1 INSTALATION MATERIALSAll necessary Networking Materials included, this includes:[1] CAT 5E cabling Sheilded [2] RJ45 sockets (external mount, 14 points)[3] Patch Panel (24 Port)[4] Patch Cables (qty 15 1.5' cables, 15 5' cables)[5] Wall Mount Rack Cabinet[6] Conduits Included (purchased locally)

22.0 1 ONSITE TRAINING WITH TECHNICAL CONSULTANT[1] Includes 10 days of training[2] Proposed training schedule:

a. DAY 1 – Lab Installation and Establishment ofSystems, Network OS and Softwareb. DAY 2 – Introductory training of OperatingSystems, CPU Hierarchy, and 3D Modeling Softwarec. DAY 3/4 – Full introduction to 3D ModelingSoftware

i. Working with the interface

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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2/15/2005 3D COMPUTER ANIMATION LABORATORY

Item# QTY Item Description/Info

xt

ii. Working with primitives, surfaces, and curvesiii. Applying shaders and interfacing with the hypershadeiv. Applying displacement and bump mapsv. Animating objects with keyframes and editing with 3D Modeling editorsvi. Deforming objects and animating deformationsvii. Basic rendering and using Interactive Photorealistic Renders (IPR)

d. DAY 5 – Advanced modeling techniques,NURBS, Polygons, and Sub-D’se. Two day break from training after day 5 forall participantsf. DAY 6/7 – Character Rigging and Animation

i. Animation Fundamentalsii. Hierarchy & Constraintsiii. Character Designiv. Animating a Chainv. IK versus FKvi. Building Character Rigvii. Character Stagingviii. Building Animation Controlsix. Animation

g. DAY 8 – Introduction to Dynamicsi. Working with Dynamics toolsetii. Working with Soft Bodies, Rigid Bodiesiii. Controlling particles with fields, ramps, and expressionsiv. Optimizing and troubleshooting

h. DAY 9 – Introduction to Renderingi. Establishing lights, cameras, and textures for convincing resultsii. Working more with IPR’siii. Using different 3D modeling software versus other types of softwareiv. Setting rendering panels to receive proper renders

i. DAY 10 – Recap, Review, and Exploration[1] All costs traveling, per diem, and technical consultant fees included with price

Kitmeer/TIDubai Internet City · UAE

Washington DC · USA

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Con

sultan

t’s Exp

erience

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GREG A. MOSIER

PROFESSIONAL VITAE Synopsis: Over 12 years experience in Program Development, Curriculum Development, Lab Design, Technical Training, and Professional Experiences in the fields of: Graphic Design, Visual Communications, Digital Multi-Media, Interactive Media, Print Technologies, Photographic Technologies, and the Development and Distribution of Off-Set Commercial Products. Personally responsible, and/or collaboratively responsible, for the design, development, and implementation of the above areas in: The United States, Yemen, Bahrain, and Africa. United States: Designed, Developed, Implemented, and Trained

Art & Graphic Design Associates Degree/Certificate Visual Communications Certificate Photographic Technologies Associates Degree/Certificate 3D Computer Animation Associates Degree

Owner- Custom and One-Hour Photographic Print Lab and Offset Services Owner- Design, Production and Distribution Company for Offset Print Products

Yemen: Designed, Developed, and oversaw Training Graphic Design & Digital Multi-Media Program Bahrain: Assisted with Development, Lead Implementation and Training Graphics Communication and Pre-Press Printing Program Africa: Designed and Developed Preservation through Visualization Program-

(A digital and interactive multi-media program bringing streaming educational material from the jungles of Rwanda and Uganda to Europe and the U.S.)

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GREG A. MOSIER - 2

EDUCATION: New Mexico State University- Doctorate of Education (ABD) Community College Leadership 3.85 GPA

Troy State University- M.S. in Management Emphasis in Strategic Management and Organizational Behaviors. 3.90 G.P.A.

Brooks Institute of Photography- B.A. in Industrial Scientific Photography

Emphasis in Scientific Research and Commercial Imagery. Graduated with multiple honors and awards 3.80 G.P.A. Arizona State University- Studies in Photography and General Academics 2.88 G.P.A. Prescott High School-

High School Diploma Graduated with multiple honors and awards 3.78 G.P.A. PROFESIONAL EXPERIENCES:

1996-Present: Area Coordinator - Professor Art and Graphic Design / Photographic Technologies / Visual Communications / Fine Art Music / Theater / 3D Computer Animation New Mexico State University at Alamogordo

(Fine Art, Music, and Theater added 2001, 3D Computer Animation added 2003) Major Responsibilities include: • Provide leadership for planning, implementing, evaluating, and coordinating the vocational

and educational programs in this area. • Curriculum development and review; program planning, assessment, review, and making

appropriate changes or recommendations as necessary. • Develop and implement budgetary planning and expenditures for these areas. • Develop and coordinate curriculum for programs established as transfer-credit programs with

the main campus as necessary. • Prepare semester class schedules for all programs within the area, and coordinate faculty

scheduling between the areas. • Assist Division Head with recruitment, mentoring, and evaluation of faculty. • Direct, mentor, and assess faculty in preparation of course content and development of

course syllabi.

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• Lead and assist in the development of and monitor assessment devices for classes, programs, and the area as a whole.

• Ensure that vocational programs within the area meet and adhere to New Mexico Department of Education Vocational Criteria.

• Prepare grant proposals for procurement of equipment and materials to promote continual improvements in these programs and for development of new programs.

• Review syllabi of faculty members within these programs. • Advise and mentor students as they enter and proceed through these programs. • Create co-operative work experiences and job placement opportunities for students when

possible. • Develop Marketing and Promotional Material and Strategies. • Hiring, supervising and scheduling of lab technicians and work-studies to assist in the

smooth operation of these areas. • Oversee maintenance of all equipment, supplies, inventories, hardware and software in these

areas. • Participate in various committees for the growth and benefit of NMSU-A.

2002: EduSystems Inc.– Bahrain Training Institute Technical Consultant / Curriculum Development– Graphic Design Applications Training Walworth, WI / Manama, Bahrain The scope of work provided for this project included all necessary professional services for the following:

1. Assist in installation of graphic communications equipment for the pre-press program, that includes installation and commissioning of the supplied Macintosh workstations, graphics software, lab network, scanners, color-separation equipment, light tables, and integration of the Plate-making equipment as well as the scanners into the network

2. Provide a professional training course on the software for the lab, focusing on how to use the supplied software to score the learning objectives stipulated in the supplied GATF curriculum and the BTECH curriculum

3. Provide essential training on the supplied Graphic Equipment, covering the basic operation and maintenance procedures, basic trouble shooting, and how to use this equipment in making the best use of the lab

4. Demonstrations of how to operate the lab equipment and performing various test-jobs 5. Develop multiple test-jobs for trainees for the purpose of evaluation of their skills to use

the equipment 6. Theoretical lectures on the concepts of Graphic Design 7. Training on how to teach the various areas covered by the GATF and BTECH curricula,

and how to use the supplied equipment to integrate both theory and hands-on activities to score the learning objectives stipulated in the BTECH curriculum

8. Submittal of periodic reports on progress of training and the final results of the training course

9. Developed a complete training manual that summarizing the training program. The manual should include (but not limited to):

• Training Program Objectives and Outline • Attendance sheets for every day of training

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• Daily brief description of the tasks accomplished during the training courses • Useful Hints and Notes on important O&M, and basic troubleshooting of the

equipment trained upon • Photocopies of important pages from the equipment manuals for reference (when

and if Needed) • Description of the tasks that trainees were able to accomplish successfully

2001-2002: Mountain Gorilla Conservation Fund – (formally- Dian Fossey Fund) Visual Projects Coordinator – “Preservation through Visualization” Project Englewood, CO / Rwanda, Uganda As the Visual Projects Coordinator for this project I was tasked with developing, and implementing all aspects of the project relating to interactive imagery: from the remote locations in Rwanda and Uganda, delivering to K-12 institutions in both Europe and the U.S. This project was based around the 100th anniversary of the discovery of the Mountain Gorillas. Main Activities Associated with this Portion of the Project: 1. Live – Educational interactive internet sessions from the jungles of Rwanda.

• U.S. Elementary educators, from the Cherry Creek School District in Colorado, who have previously developed curriculums for schools in Rwanda and Colorado, focusing on the gorillas, created special projects that elementary schools around the world can access and incorporate into their classes prior to and during this time.

• MGCF-Europe established connections with schools in Europe to have selected schools at various grade levels participate in “live special-event” internet chat sessions during actual gorilla visits. (European schools were chosen for these live sessions, due to the time difference from Rwanda to the U.S. Gorilla visits usually take place mid-morning in Rwanda.)

• Arrangements were made with veterinarians at Makerere University, in Uganda, to provide on-sight veterinarians for live internet chat sessions, answering gorilla specific questions.

• Gorilla trackers and park guides (with interpreters) were on hand for these sessions to answer habitat and “gorilla group” specific questions.

• I will personally was on hand to answer technology specific questions on how these events are being coordinated and implemented from such a remote part of the world.

• Internet chat sessions were scheduled for evenings in Rwanda, which would be mid-mornings in the U.S., allowing U.S. schools and students to participate in these live events.

2. Streaming/downloadable video of visitors with the gorillas and other events were to be broadcast so that people around the world can be involved with this “once in a lifetime event” on a daily basis. We hope to be able to broadcast live if technically possible (due to the jungle canopy). We also planned to have an interactive, daily “Sit with the Gorillas” streaming video broadcast.

3. Daily pictures and compressed/downloadable video were to be launched to galleries on several web sites, along with event updates and educational information on the Mountain Gorilla’s, in a “daily events” section of these sites.

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4. To promote Apple solutions, we would request a segment in the Apple Learning Interchange / Quicktime TV for Learning portion of the Apple site, for streaming events and additional footage from this project

5. Rwandan park-guides were to be trained to use the digital video cameras and computer editing systems so that they may record footage of the visitors with the gorillas and then add that custom visitor’s footage to previously edited “generic” footage of the history of the mountain gorillas, and be able to immediately sell it to the park guests on DVD, and/or video formats.

6. The Rwandan park-guides were also to be trained to take still digital photographs of the guests with the gorillas so that high-end, archival, digital prints (up to 11”X14”) can be sold on-site.

Due to civil unrest in Rwanda and Uganda during the timeframe of this event, we were never allowed in-country to implement this portion of the project. It is our hopes to implement this project at a later time.

1999-2001: Consortium for International Development – Yemen Ministry of Education Curriculum and Technical Consultant – Graphics and Media Studies Specialist Yemen Community College Project Tucson, Az / Sanaa’, Yemen During the initial portion of this assignment I was responsible for performing the following tasks: 1. Supply Yemen Technical Project Director and the Yemen Ministry of Education with a

detailed end-of-assignment report (52-pages), and curriculum guide (75-pages), detailing the necessary information to develop a “Graphic Design and Digital Multi-Media Program” in Sanaa’, Yemen.

2. After preparing the preliminary curriculum guide, determine by in-country research country-specific needs and current limitations. Modify Curriculum to meets these needs and to address current limitations.

3. Interview and select Yemeni candidates for further technical and educational training in the U.S. to return as program faculty.

4. Develop program of study for selected candidates to build well-rounded faculty base for program. Advise and mentor Yemeni students while in the U.S.

Detailed Responsibilities:

• Develop program, curriculum, and course of study to include: 1) Labor Market Assessment, Determine knowledge, skills and understanding needed by graduates. 2) Develop program objectives, and course of study. 3) Share all draft work with Ministry of Education and Technical Project Director and receive feedback. 4) Revise course of study based on feedback.

• Develop lab design, equipment identification, specification, and selection. 1) Develop specific equipment lists and detailed lab space. 2) Share with appropriate govt. officials and acquire approval. 3) Identify sources and buyers for equipment.

• Develop labs, workshops, and field experience assignments for students.

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• Specify textbooks, reference books, and other learning resources for program. List available books and resources in the Region of Yemen. Identify book and course relationships.

• Prepare detailed academic activities including, sample lesson plans, and assist in the development of potential faculty to develop lessons plans.

• Assist department heads and deans in establishing procedures for academic management, including: assistance in assessing current status and needs, share procedures used by department head in similar positions in U.S., and link these activities to the project training.

1993-1996: Program Coordinator – Associate Professor Photographic Technologies

New Mexico State University at Alamogordo Major Responsibilities: • Provide leadership for planning, implementing, evaluating, and coordinating the

Photographic Technologies Program. • Curriculum development and review, program planning and review, and making appropriate

recommendations for changes to Division Head as needed. • Participate in the development of and monitor assessment devices for individual classes and

program. • Budgetary planning and expenditures for all equipment and supplies necessary to keep the

Photographic Lab and Photo Studio fully operational and up to date. • Maintain all equipment, supplies and inventories for the labs and studio. • Assist Division Head with recruitment, mentoring, and evaluation of faculty. • Direct faculty in preparation of course content and development of course syllabi. • Regularly review syllabi of faculty members within this program. • Preparation of semester class schedules. • Create co-operative work experiences and job placement opportunities for students when

possible. • Develop Marketing and Promotional Material and Strategies. • Hiring, supervision and scheduling of lab technicians and work-studies to assist in the

smooth operation of the labs. • Participate in various committees for the growth and benefit of NMSU-A. 1994-2002: Color Fast – Alamogordo’s Photographic and Print Center Owner and assistant operator. (sold business in 2002) This was and still is the only full-service, custom and one-hour print lab in the region, offering a range of services from one-hour printing to digital services, to design, creations and oversight of large offset print projects. 1995-Present: Majestic Moments – Design and Distribution Company of Photographic and Offset print products.

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Owner and assistant operator. Creation, design, development and distribution company for many offset print products; such as, posters, note-cards, bookmarks, shirts, and mousepads to many U.S. National Park Concessionaires, throughout the Southwest and southern part of the country. 1992: New Mexico State University at Alamogordo Part-Time Instructor Responsibilities: Teaching classes in the Photographic Technologies, and beginning to develop complete program information for this area.

1991-1992: Dyn-Corp / Land Air Division Imaging Technologist

Holloman Air Force Base, Alamogordo, NM

1990-1991: Rockwell International Corporation Senior Technical Photographer

Rockwell International Science Center, Thousand Oaks, CA 1989: NASA Imaging Technologist – Co-op Participant I was the selected student out of the entire Industrial/Scientific department at Brooks to serve a six-month internship with NASA.

NASA Ames Research Center, Moffett Field, CA COURSES TAUGHT: ART 160 – Computer Based Illustration ART 161 – Digital Imaging I ART 163 – Desktop Publishing I ART 165 – Web Page Design ART 267 – Art Portfolio Presentation ART 268 – Desktop Publishing II

ART 269 – Advanced Computer Based Illustration ART 272 – Advanced Digital Imaging

ART 294 – Experimental Digital Output OEVC 170 – Digital Video Editing OECA 100 – Intro to 3D Computer Animation OEPT 100 / ART 270 - Photographics I OEPT 101 / ART 271 - Photographics II

OEPT 115 – Photographic Theory OEPT 120 – Photo Finishing, Display and Presentation OEPT 150 – Color Photography I OEPT 155 – Portraiture OEPT 190 – Photographic Practicum I OEPT 210 – Photographics III (The 4X5 Camera)

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OEPT 215 - Color Photography II OEPT 220 – Experimental Photography OEPT 222 – Photographic Practicum II

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NMSU-A COMMITTEE WORK: 2002-2003 Not Currently Updated 2001- Co-Chair – NCA Campus Instructional Programs and Service Committee

Chair- NCA Division Level Institutional Assessment Chair- NCA Program Level Institutional Assessment NCA Instructional Support Committee NCA Human Resources Committee Institutional Assessment and Strategic Planning Committee College Teaching and Development Committee Junior Faculty Advisory Committee

Search Committee for Fire Science Instructor Chair- Photographic Technologies Advisory Board Chair- Art and Graphic Design Advisory Board 2000- Co-Chair – NCA Campus Instructional Programs and Service Committee

Chair- NCA Division Level Institutional Assessment Chair- NCA Program Level Institutional Assessment NCA Instructional Support Committee NCA Human Resources Committee Junior Faculty Advisory Committee College Teaching and Development Committee Institutional Assessment and Strategic Planning Committee Junior Faculty Representative for Campus Instructional Officer Search Committee Search Committee for Divisional Secretary

Chair- Photographic Technologies Advisory Board Chair- Art and Graphic Design Advisory Board 1999- Institutional Assessment and Strategic Planning Committee

Junior Faculty Advisory Committee College Teaching and Development Committee

Search Committee for Campus Executive Officer Search Committee for Art and Photography Instructor

Search Committee for Ceramics Instructor Chair- Photographic Technologies Advisory Board Chair- Art and Graphic Design Advisory Board 1998- Institutional Assessment and Strategic Planning Committee

Junior Faculty Advisory Committee College Teaching and Development Committee

Chair- Photographic Technologies Advisory Board Junior Faculty Advisory HRC Core Committee Facilities Committee

Chair- Photographic Technologies Advisory Board 1997- Promotion and Tenure Committee Chair- Photographic Technologies Advisory Board

Facilities Committee

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3D Computer Animation Program _________________________________________

______________________________________________________________________________________ Kitmeer/TI

Washington DC Office USA Ph: 202.558.2263, Fax: 202.449.5648 UAE Office Dubai Ph: 971.4391.0970, Fax.971.4391.8759

For more information or for a sales quotation customized

for your institution’s requirements, contact us at one of our offices:

Kitmeer/TI

Dubai Internet City

P.O. Box 500211 United Arab Emirates Tel:+971.4.391.0970 Fax:+971.4.391.8759

Washington DC

1308 Clifton Street NW, STE 405 United States of America

Tel: 202.558.2263 Fax: 202.449.5648

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