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Banshae (Medium Fey Folk Walker — 84 XP): Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 10; SZ M (1×1, Reach 1); Spd 40 ft. ground; Init VI; Atk VI; Def V; Resilience V; Health IV; Comp I; Skills: Sense Motive V, Sneak V; Qualities: aquatic II, beguiling, cagey II, chameleon (aquatic II, forest/jungle II), damage defiance (edged), darkvision II, natural spell (Repelling Wave I 3), treacherous. Attacks/Weapons: Claw III × 2 (bleed) Centaur (Large Beast Walker — 65 XP): Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 10; SZ L (1×2, Reach 1); Spd 50 ft. ground; Init III; Atk V; Def III; Resilience V; Health V; Comp V; Qualities: charge attack, class ability (Captain: battle planning I), darkvision I, feat (Spear Basics, Sword Basics), improved stability, superior runner I, tough I. Attacks/Weapons: Lance (1d10+6/AP 4, massive, reach +1), Trample III Gear: Skin Shirt/DR 3 Changeling (Medium Folk Walker — 36 XP): Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10; SZ M (1×1, Reach 1); Spd 30 ft. ground; Init II; Atk III; Def II; Resilience V; Health I; Comp I; Skills: Athletics III; Qualities: cagey III, charge attack, clumsy, fearless I, lumbering, swarm. Attacks/Weapons: Slam I (grab) Death Knight (Medium Folk Undead Walker — 95 XP): Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10; SZ M (1×1, Reach 1); Spd 40 ft. ground; Init IV; Atk VI; Def IV; Resilience V; Health V; Comp II; Skills: Notice V; Tactics V; Qualities: class ability (Captain: battle planning II, Lancer: born in the saddle), darkvision II, dread, fearsome, feat (All Out Attack, Armor Basics, Glint of Madness, Sword Basics), menacing threat, natural spell (Fireball II 3), tough II, treacherous, unnerving. Attacks/Weapons: elven longsword (1d10+6 (12) dmg, 19-20 Threat, AP 4, cavalry), shield (1d4+6 (9) subdual dmg, guard+2) Gear: Articulated Plate + Full Fittings (DR 7) Elf(T) Elf of Autumn, Archer (Medium Fey Walker — 40 XP): Str 10, Dex 10, Con 10, Int 10, Wis 12, Cha 10; SZ M (1×1, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def III; Resilience II; Health III; Comp I; Skills: Notice III, Sneak III; Qualities: attractive I, burden of ages, chameleon (forest/jungle I), class ability (Deadeye: ranged sneak attack (2 dice)), darkvision I, feat (Bow Basics, Bow Mastery), improved sense (hearing, sight), light sleeper. Attacks/Weapons: longbow (1d6 dmg/19-20 threat/AP 4/40 ft x6), shortsword (1d8 dmg/19-20 threat/keen 4) Gear: Elf Leather Armor/DR 2 Elf(T) Elf of Autumn, Captain (Medium Fey Walker — 69 XP): Str 12, Dex 14, Con 12, Int 10, Wis 14, Cha 10; SZ M (1×1, Reach 1); Spd 40 ft. ground; Init V; Atk V; Def IV; Resilience III; Health IV; Comp I; Skills: Notice III, Sneak III, Tactics V; Qualities: attractive I, burden of ages, chameleon (forest/jungle I), class ability (Captain: battle planning I, Deadeye: ranged sneak attack (2 dice)), darkvision I, feat (Battlefield Trickery, Bow Basics, Bow Mastery, Parry Trick, Sword Basics, Wolfpack Basics), improved sense (hearing, sight), light sleeper. Attacks/Weapons: longbow (1d6 dmg/19-20 threat/AP 4/40 ft x6), katana (1d10+4 (10) dmg/19-20 threat/AP 4) Gear: Elf Leather Armor/DR 2 Fomor (Huge Horror Walker — 116 XP): Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 10; SZ H (3×3, Reach 2); Spd 35 ft. ground; Init III; Atk V; Def III; Resilience VI; Health V; Comp V; Skills: Athletics III, Intimidate V, Notice V; Qualities: darkvision II, improved sense (smell), improved stability, lumbering, repulsive II, stench, tough II, treacherous. Attacks/Weapons: Slam III × 2 (reach 1), Trample III, Effluvia (sickening III: aura 20ft. radius) Gear: scalemail and heavy fittings DR 6; - 5 Speed

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Banshae (Medium Fey Folk Walker 84 XP): Str 10, Dex 14, Con 10, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 40 ft. ground; Init VI; Atk VI; Def V; Resilience V; Health IV; Comp I; Skills: Sense Motive V, Sneak V; Qualities: aquatic II, beguiling, cagey II, chameleon (aquatic II, forest/jungle II), damage defiance (edged), darkvision II, natural spell (Repelling Wave I 3), treacherous.

Attacks/Weapons: Claw III 2 (bleed)

Centaur (Large Beast Walker 65 XP): Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 10; SZ L (12, Reach 1); Spd 50 ft. ground; Init III; Atk V; Def III; Resilience V; Health V; Comp V; Qualities: charge attack, class ability (Captain: battle planning I), darkvision I, feat (Spear Basics, Sword Basics), improved stability, superior runner I, tough I.

Attacks/Weapons: Lance (1d10+6/AP 4, massive, reach +1), Trample III

Gear: Skin Shirt/DR 3

Changeling (Medium Folk Walker 36 XP): Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 30 ft. ground; Init II; Atk III; Def II; Resilience V; Health I; Comp I; Skills: Athletics III; Qualities: cagey III, charge attack, clumsy, fearless I, lumbering, swarm.

Attacks/Weapons: Slam I (grab)Death Knight (Medium Folk Undead Walker 95 XP): Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 40 ft. ground; Init IV; Atk VI; Def IV; Resilience V; Health V; Comp II; Skills: Notice V; Tactics V; Qualities: class ability (Captain: battle planning II, Lancer: born in the saddle), darkvision II, dread, fearsome, feat (All Out Attack, Armor Basics, Glint of Madness, Sword Basics), menacing threat, natural spell (Fireball II 3), tough II, treacherous, unnerving.

Attacks/Weapons: elven longsword (1d10+6 (12) dmg, 19-20 Threat, AP 4, cavalry), shield (1d4+6 (9) subdual dmg, guard+2)

Gear: Articulated Plate + Full Fittings (DR 7)

Elf(T) Elf of Autumn, Archer (Medium Fey Walker 40 XP): Str 10, Dex 10, Con 10, Int 10, Wis 12, Cha 10; SZ M (11, Reach 1); Spd 40 ft. ground; Init IV; Atk V; Def III; Resilience II; Health III; Comp I; Skills: Notice III, Sneak III; Qualities: attractive I, burden of ages, chameleon (forest/jungle I), class ability (Deadeye: ranged sneak attack (2 dice)), darkvision I, feat (Bow Basics, Bow Mastery), improved sense (hearing, sight), light sleeper.

Attacks/Weapons: longbow (1d6 dmg/19-20 threat/AP 4/40 ft x6), shortsword (1d8 dmg/19-20 threat/keen 4)

Gear: Elf Leather Armor/DR 2

Elf(T) Elf of Autumn, Captain (Medium Fey Walker 69 XP): Str 12, Dex 14, Con 12, Int 10, Wis 14, Cha 10; SZ M (11, Reach 1); Spd 40 ft. ground; Init V; Atk V; Def IV; Resilience III; Health IV; Comp I; Skills: Notice III, Sneak III, Tactics V; Qualities: attractive I, burden of ages, chameleon (forest/jungle I), class ability (Captain: battle planning I, Deadeye: ranged sneak attack (2 dice)), darkvision I, feat (Battlefield Trickery, Bow Basics, Bow Mastery, Parry Trick, Sword Basics, Wolfpack Basics), improved sense (hearing, sight), light sleeper.

Attacks/Weapons: longbow (1d6 dmg/19-20 threat/AP 4/40 ft x6), katana (1d10+4 (10) dmg/19-20 threat/AP 4)

Gear: Elf Leather Armor/DR 2

Fomor (Huge Horror Walker 116 XP): Str 18, Dex 12, Con 16, Int 10, Wis 12, Cha 10; SZ H (33, Reach 2); Spd 35 ft. ground; Init III; Atk V; Def III; Resilience VI; Health V; Comp V; Skills: Athletics III, Intimidate V, Notice V; Qualities: darkvision II, improved sense (smell), improved stability, lumbering, repulsive II, stench, tough II, treacherous.

Attacks/Weapons: Slam III 2 (reach 1), Trample III, Effluvia (sickening III: aura 20ft. radius)

Gear: scalemail and heavy fittings DR 6; -5 Speed

Mindflayer (Medium Horror Walker 146 XP): Str 10, Dex 14, Con 10, Int 18, Wis 16, Cha 14; SZ M (11, Reach 1); Spd 30 ft. ground; Init VI; Atk III; Def IV; Resilience III; Health III; Comp V; Skills: Athletics VI, Notice VI, Sense Motive VI, Sneak VI, Spellcasting IV; Spells: Command II, Detect Emotion, Levitate, Teleport I; Qualities: cagey II, class ability (Captain: battle planning I), grappler, spell defense III, telepathic, treacherous, veteran II.

Attacks/Weapons: Slam III 2 (grab), Squeeze V, Mind Howl (stunning III: cone 60ft range)

Treasure: 2A, 2M

Redcap (Medium Fey Walker 89 XP): Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 30 ft. ground; Init III; Atk III; Def III; Resilience V; Health IV; Comp I; Skills: Athletics III; Qualities: damage reduction 3, devour, fearless I, grappler, improved stability, knockback, tough I.

Attacks/Weapons: Bite V (armour piercing 4; bleed; grab), Kick III, Trample III

Rogue Eidolon (Large Construct Walker 109 XP): Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 10; SZ L (22, Reach 2); Spd 40 ft. ground; Init V; Atk V; Def V; Resilience V; Health V; Comp None; Skills: Notice III, Sneak III; Qualities: blindsight, chameleon (caverns/mountains I, forest/jungle I), damage reduction 5, death throes (lethal), tough II.

Attacks/Weapons: Claw III 2, Blood Spray (enraging II: beam 30ft. range)

Satyr (Medium Fey Walker 53 XP): Str 14, Dex 10, Con 12, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 40 ft. ground; Init IV; Atk III; Def IV; Resilience III; Health III; Comp V; Skills: Acrobatics V, Sneak III; Qualities: charge attack, darkvision I, improved sense (hearing, smell), knockback.

Attacks/Weapons: Gore III, Halberd (1d10+2 (8)/AP 4, reach+1)

Gear: Skin Shirt/DR 3

Spider's Children, Drider (Large Horror Walker 90 XP): Str 14, Dex 12, Con 14, Int 10, Wis 12, Cha 10; SZ L (22, Reach 1); Spd 30 ft. ground; Init IV; Atk III; Def II; Resilience V; Health III; Comp II; Skills: Athletics V, Notice III, Sneak V; Qualities: damage reduction 2, darkvision II, devoted (Darkness III), expertise (Athletics), improved stability, repulsive I, superior climber III, tough I.

Attacks/Weapons: Bite III (venomous: weakening poison), Web (entangling II: cone 20ft range), shortbow (1d6+1/19-20/AP 2/poison)

Spider Mother, "Mother" (Large Horror Walker 112 XP): Str 16, Dex 12, Con 14, Int 12, Wis 12, Cha 10; SZ L (32, Reach 1); Spd 50 ft. ground; Init IV; Atk IV; Def III; Resilience III; Health V; Comp I; Skills: Athletics III, Notice III, Spellcasting IV, Tactics V; Spells: Invisibility, Pass Without Trace, See Invisible, Shadow Walk; Qualities: damage reduction 3, darkvision II, fearsome, grappler, superior climber III, superior jumper II, superior runner I, tough II.

Attacks/Weapons: Bite III (venomous: necrotic poison; reach 1), Web (entangling III: cone 30ft range)

Spiderling Husks (Medium Undead Walker 47 XP): Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10; SZ M (11, Reach 1); Spd 30 ft. ground; Init II; Atk IV; Def III; Resilience IV; Health IV; Comp None; Skills: Athletics III, Notice III; Qualities: devour, monsterous defense I, shambling, tough I.

Attacks/Weapons: Bite I, Slam I, undefined (entangling III: beam 20ft. range)

Gear: Partial Chainmail w/ light fittings (DR 3, Resist Edged 2, Spd -5)