|3-hump lacooda|70|ast|beast/effect|earth|3||500|1500|if there are 3 face-up "3hump

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    |3-Hump Lacooda|70|AST|Beast/Effect|Earth|3||500|1500|If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, Tribute 2 of them to draw 3 cards.||4-Starred Ladybug of Doom|88|PSV|Insect/Effect|Wind|3||800|1200|FLIP: Destroy allface-up Level 4 monsters on your opponent's side of the field.||7|91|AST|Spell Card|Spell||Continuous|||When there are 3 face-up "7" cards onyour side of the field, draw 3 cards from your Deck. Then destroy all "7" cards.When this card is sent directly from the field to your Graveyard, increase yourLife Points by 700 points.|

    |7 Colored Fish|8;98;2|SDJ;MRD;SD4|Fish|Water|4||1800|800|A rare rainbow fish thathas never been caught by mortal man.||7 Completed|4|PSV|Spell Card|Spell||Equip|||A Machine-Type monster equipped withthis card increases either its ATK or DEF by 700 points. You cannot change yourchoice as long as this card remains face-up on the field.||8-Claws Scorpion|24|PGD|Insect/Effect|Dark|2||300|200|Once per turn, you can flipthis card into face-down Defense Position. When this card attacks an opponent'sface-down Defense Position monster, this card's ATK becomes 2400 during damagecalculation only.||A Cat of Ill Omen|70|PGD|Beast/Effect|Dark|2||500|300|FLIP: Select 1 Trap Cardfrom your Deck and place it on top of your Deck. If "Necrovalley" is on the field,you can add the selected Trap Card to your hand instead.||A Cell Breeding Device|43|FOTB|Spell Card|Spell||Continuous|||During each of your

    Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.||A Cell Incubator|62|GLAS|Spell Card|Spell||Continuous|||Each time an A-Counter(s)is removed from play by a card effect, place 1 A-Counter on this card. When thiscard is destroyed, distribute the A-Counters on this card among face-up monsters.||A Cell Scatter Burst|41|STON|Spell Card|Spell||Quick-Play|||Select 1 face-up"Alien" monster you control. Destroy it and distribute new A-Counters equal to itslevel among your opponent's face-up monsters.||A Deal with Dark Ruler|30|DCR|Spell Card|Spell||Quick-Play|||You can onlyactivate this card during a turn in which a Level 8 or higher monster on your sideof the field was sent to the Graveyard. Special Summon 1 "Berserk Dragon" fromyour hand or Deck.||A Feather of the Phoenix|37;29;18|FET;YSDS;CP03|Spell Card|Spell|||||Discard 1card. Select 1 card from your Graveyard and return it to the top of your Deck.|

    |A Feint Plan|32|LOD|Trap Card|Trap|||||A player cannot attack face-down monstersduring this turn.||A Hero Emerges|104;25|IOC;DP1|Trap Card|Trap|||||You can only activate this cardwhen your opponent declares an attack. Your opponent selects 1 random card fromyour hand. If it is a Monster Card, Special Summon it on your side of the field.If not, send it to the Graveyard.||A Legendary Ocean|78;20|LOD;SD4|Spell Card|Spell||Field|||This card's name istreated as "Umi". Downgrade all WATER monsters in both player's hands and on thefield by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.||A Major Upset|80|ANPR|Trap Card|Trap|||||Tribute 1 face-up Attack Position Level2 or lower monster you control. Return all face-up level 7 or higher monsters onthe field that were Special Summoned to their owners' hands.||A Man with Wdjat|68|PGD|Spellcaster/Effect|Dark|4||1600|1600|When you Normal

    Summon this monster and during each of your following Standby Phases as long asthis card remains face-up on the field, select 1 Set card on your opponent's sideof the field and see it. Return the card to it's original position.||A Rival Appears|54|CRV|Trap Card|Trap|||||Select 1 face-up monster your opponentcontrols. Special Summon 1 monster from your hand that has the same Level as theselected monster.||A Wingbeat of Giant Dragon|44;25|LOD;SDRL|Spell Card|Spell|||||Return 1 face-upLevel 5 or higher Dragon-Type monster you control to its owner's hand and destroyall Spell and Trap Cards.||A-Team Trap Disposal Unit|33|RDS|Machine/Effect|Fire|2||300|400|This effect maybe used during either's players turn. When you opponent activates a Trap Card,

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    Tribute this face-up card to negate the activation of the Trap Card and destroyit.||Abaki|20;13|YSDS;CDIP|Fiend/Effect|Fire|4||1700|1100|When this card is destroyedand sent to the Graveyard by battle, both players take 500 damage.||Abare Ushioni|26|FET|Beast-Warrior/Effect|Earth|4||1200|1200|Once per turn, youcan toss a coin and call it. If you call it right, inflict 1000 damage to youropponent. If you call it wrong, you take 1000 damage.||Absolute End|50|SOD|Trap Card|Trap|||||Activate only during your opponent's turn.

    This turn, the attacks from your opponent's monsters become direct attacks.||Absorbing Kid from the Sky|72|AST|Fairy/Effect|Light|4||1300|1000|When this carddestroys a monster and sends it to the Graveyard as a result of battle, increaseyour Life Points by the Level of the destroyed monster x 300 points.||Abyss Soldier|1;7|CMC;CP02|Aqua/Effect|Water|4||1800|1300|Once per turn, bydiscarding 1 WATER monster to the Graveyard, return 1 card on the field to itsowner's hand.||Abyssal Designator|40|SOD|Spell Card|Spell|||||Pay 1000 Life Points. Declare aType and an Attribute. Your opponent must send 1 monster with both the declaredType and Attribute from their hand or Deck to the Graveyard.||Abyssal Kingshark|84|TAEV|Fish/Effect|Water|4||1700|600|Once per turn, if thiscard would be destroyed by an effect that does not target it, it is notdestroyed.|

    |Accumulated Fortune|57|CDIP|Trap Card|Trap|||||Activate only as Chain Link 4 orhigher. Draw 2 cards. You cannot activate this card if multiple cards/effects withthe same name are in that chain.||Acid Rain|1|DL8|Spell Card|Spell|||||Destroy all face-up Machine-Type monsters onthe field.||Acid Trap Hole|5|DDS|Trap Card|Trap|||||Flip 1 face-down Defense Position monsterface-up. If the monster's DEF is 2000 points or less, the monster is destroyed. Ifthe DEF is more than 2000 points, return the monster to its face-down DefensePosition.||Acidic Downpour|58|PTDN|Spell Card|Spell||Field|||All EARTH monsters lose 500 ATKand gain 400 DEF.||Acrobat Monkey|3;4|DCR;YSDS|Machine|Earth|3||1000|1800|An autonomous monkey typerobot which was developed with cutting-edge technology. It moves very

    acrobatically.||Adhesion Trap Hole|50|MFC|Trap Card|Trap|||||You can only activate this card whenyour opponent successfully Normal Summons, Flip Summons, or Special Summons amonster. As long as that monster remains face-up on the field, the original ATK ofthat monster is halved.||Adhesive Explosive|11|SOI|Machine/Effect|Wind|3||1000|1000|If your opponent'smonster attacks this face-down Defense Position card, this card becomes an EquipCard equipped to the attacking monster, without applying damage calculation.Destroy the equipped monster during the Standby Phase of your opponent's nextturn.||Advance Draw|47|ANPR|Spell Card|Spell|||||Tribute 1 face-up Level 8 or highermonster you control. Draw 2 cards.||Advanced Ritual Art|45|STON|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in

    your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levelsare equal to that Ritual Monster's. Ritual Summon a card with the name of theselected Ritual Monster from your hand.||Aegis of Gaia|68|STON|Trap Card|Trap||Continuous|||Gain 3000 Life Points. If thisface-up card is removed from the field, lose 3000 Life Points.||Aegis of the Ocean Dragon Lord|76|ANPR|Trap Card|Trap|||||Until the End Phase ofthis turn, face-up Level 3 or lower WATER monsters you control cannot be destroyedby battle or by card effects.||After the Struggle|86|LOD|Spell Card|Spell|||||This card can only be activatedduring Main Phase 1. All monsters on both sides of the field that have beeninvolved in damage calculation are destroyed during the End Step of the turn.|

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    |Against the Wind|50|RGBT|Spell Card|Spell|||||Select 1 "Blackwing" monster inyour Graveyard. Take damage equal to the ATK of the selected monster, and add itto your hand.||Agido|80|DCR|Fairy/Effect|Earth|4||1500|1300|When this card is destroyed and sentto the Graveyard as a result of battle, roll a six-sided die. You can specialSummon a Fairy-Type monster from your Graveyard whose Level Stars are equal to thenumber rolled. If the result is 6, you can Special Summon a Level 6 or highermonster.|

    |Airknight Parshath|62;7|LOD;TP6|Fairy/Effect|Light|5||1900|1400|When this cardattacks with an ATK that is higher than the DEF of a Defense Position monster,inflict the difference as Battle Damage to your opponent's Life Points. When thiscard inflicts Battle Damage to your opponent's Life Points, draw 1 card from yourDeck.||Aitsu|56|MFC|Fairy|Fire|5||100|100|He seems to be very unreliable, but he mighthave incredible potential.||Alchemy Cycle|68|PTDN|Trap Card|Trap|||||The original ATK of all face-up monstersyou control becomes 0, until the End Phase. Each time a monster that had itsoriginal ATK reduced to 0 by this effect is destroyed by battle and sent to theGraveyard, draw 1 card.||Alien Ammonite|39|CRMS|Reptile/Tuner/Effect|Light|1||500|200|When this card isNormal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from

    your Graveyard. The monster Special Summoned by this effect is destroyed duringthe End Phase.||Alien Dog|33|RGBT|Reptile/Effect|Light|3||1500|1000|When you Normal Summon an"Alien" monster, you can Special Summon this card from your hand. When you do,place 2 A-Counters on face-up monster(s) your opponent controls.||Alien Grey|24|POTD|Reptile/Effect|Light|2||300|800|FLIP: Place 1 A-Counter on 1face-up monster on your opponent's side of the field. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counterduring damage calculation only.) After this card has been flipped face-up, when itis destroyed by battle and sent to the Graveyard, draw 1 card.||Alien Hunter|26|POTD|Reptile/Effect|Water|4||1600|800|If this card destroys amonster with an A-Counter by battle, it can attack once again in a row.||Alien Hypno|35|GLAS|Reptile/Gemini/Effect|Water|4||1600|700|This card is treated

    as a Normal Monster while face-up on the field or in the Graveyard. While thiscard is face-up on the field, you can Normal Summon it to have it be treated as anEffect Monster with this effect: During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it whilethis card is on the field. During each of your End Phases, remove 1 A-Counter fromeach controlled monster. If all A-Counters are removed from one of these monsters,destroy it.||Alien Infiltrator|33|CDIP|Reptile/Effect|Earth|2||800|500|Once per turn, thiscard can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap orMonster Card on your opponent's side of the field is in the same column as thiscard, it can attack your opponent directly.||Alien Kid|84|CRMS|Reptile/Effect|Light|4||1600|700|Place 1 A-Counter on allmonsters Special Summoned to your opponent's side of the field. (If a monster with

    an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)||Alien Mars|34|CDIP|Reptile/Effect|Fire|3||1000|1000|The effects of EffectMonsters with A-Counters are negated, except for "Alien Mars".||Alien Mother|28|POTD|Reptile/Effect|Dark|6||2300|1500|If this card destroys amonster with an A-Counter by battle and sends it to the Graveyard, Special Summonthe destroyed monster to your side of the field at the end of the Battle Phase.When this card is removed from the field, all monsters that were Special Summonedby this card's effect are destroyed.||Alien Overlord|38|CRMS|Reptile/Effect|Dark|6||2200|1600|You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand.

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    Once per turn, you can place 1 A-Counter on each face-up monster your opponentcontrols. (If a monster with an A-Counter battles an "Alien" monster, it loses 300ATK and DEF for each A-Counter during damage calculation only.) You can onlycontrol 1 "Alien Overlord".||Alien Psychic|31|STON|Reptile/Effect|Dark|1||200|100|This card is changed toDefense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.||Alien Shocktrooper|1|TAEV|Reptile|Earth|4||1900|800|The Aliens have used a

    mysterious biological substance to create a supreme race of soldiers. They do nothave the natural powers of the other Aliens, but can make stunning physicalattacks.||Alien Skull|25|POTD|Reptile/Effect|Wind|4||1600|1800|You can Tribute 1 face-upLevel 3 or lower monster on your opponent's side of the field to Special Summonthis card to your opponent's side of the field. If you Special Summon this monsterthis way, place 1 A-Counter on this card, and you cannot Normal Summon or Set thesame turn. (If a monster with an A-Counter battles an "Alien" monster, it loses300 ATK and DEF for each A-Counter during damage calculation only.)||Alien Telepath|34|GLAS|Reptile/Effect|Fire|4||1600|1000|Once per turn, you canremove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card. (Ifa monster with an A-Counter battle an "Alien" monster, it loses 300 ATK and DEFfor each A-Counter during damage calculation only.)|

    |Alien Warrior|27|POTD|Reptile/Effect|Earth|4||1800|1000|When this card isdestroyed by battle and sent to the Graveyard, place 2 A-Counters on the monsterthat destroyed it. (If a monster with an A-Counter battles an "Alien" monster, itloses 300 ATK and DEF for each A-Counter during damage calculation only.)||All-Out Attacks|75|PTDN|Trap Card|Trap||Continuous|||All monsters that areSpecial Summoned are changed to face-up Attack Position and must attack, if able,during the turn they are Special Summoned.||Allure of Darkness|84|PTDN|Spell Card|Spell|||||Draw 2 cards, then remove fromplay 1 DARK monster from your hand. If you don't have any DARK monsters in yourhand to remove, send all cards in your hand to the Graveyard.||Allure Queen LV3|6|CDIP|Spellcaster/Effect|Dark|3||500|500|Once per turn, duringyour Main Phase, you can select 1 Level 3 or lower monster on your opponent's sideof the field and equip it to this card. (Only 1 card at a time can be equipped due

    to this effect.) If this card would be destroyed by battle, the equipped monsteris destroyed instead. During your Standby Phase, by sending this card to theGraveyard while it's equipped due to its effect, Special Summon 1 "Allure QueenLV5" from your hand or Deck.||Allure Queen LV5|7|CDIP|Spellcaster/Effect|Dark|5||1000|1000|Once per turn,during your Main Phase, if this card was Special Summoned by the effect of "AllureQueen LV3", you can select 1 Level 5 or lower monster on your opponent's side ofthe field and equip it to this card. (Only 1 card at a time can be equipped due tothis effect.) If this card would be destroyed by battle, the equipped monster isdestroyed instead. During your Standby Phase, by sending this card to theGraveyard while it's equipped due to its effect, Special Summon 1 "Allure QueenLV7" from your hand or Deck.||Allure Queen LV7|8|CDIP|Spellcaster/Effect|Dark|7||1500|1500|Once per turn,

    during your Main Phase, if this card was Special Summoned by the effect of "AllureQueen LV5", you can select 1 monster on your opponent's side of the field andequip it to this card. (Only 1 card at a time can be equipped due to this effect.)If this card would be destroyed by battle, the equipped monster is destroyedinstead.||Ally of Justice Catastor|31;26|DTP1;HA01|Machine/Synchro/Effect|Dark|5||2200|1200|1 Tuner + 1 or more non-Tuner monsters If this card battles a non-DARKmonster, destroy that monster without applying damage calculation.||Ally of Justice Clausolas|14|HA01|Machine|Dark|6||2300|1200|A mighty monster inMist Valley, and the ultimate weapon designed from Claiomh Solais. Its supriseattacks from above baffle invaders.|

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    |Ally of Justice Garadholg|15|HA01|Machine/Effect|Dark|4||1600|400|If this cardbattles a LIGHT monster, it gains 200 ATK during the Damage Step only.||Ally of Justice Rudra|16|HA01|Machine/Effect|Dark|5||1900|1200|If this cardbattles a LIGHT monster, it gains 700 ATK during the Damage Step only.||Alpha The Magnet Warrior|1|DOR|Rock|Earth|4||1400|1700|Alpha, Beta, and Gammameld as one to form a powerful monster!||Altar for Tribute|95|DCR|Trap Card|Trap|||||Select 1 monster on your side of thefield and send it to the Graveyard. Gain Life Points by an amount equal to the

    original ATK of the monster.||Amazon Archer|32|LON|Warrior/Effect|Earth|4||1400|1000|Tribute 2 monsters on yourside of the field to inflict 1200 points of damage to your opponent's LifePoints.||Amazon of the Seas|12|CP05|Fish|Water|4||1300|1400|A mermaid who serves as aherald to the Ocean Lord. She protects the sacred domain of Atlantis.||Amazoness Archers|96|MFC|Trap Card|Trap|||||This card can only be activated whenyour opponent attacks and you control a monster on your side of the field thatincludes "Amazoness" in its card name, or is named "Amazon Archer". All monsterson your opponent's side of the field become face-up Attack Position (Flip Effectsdo not activated) and as long as they remain face up on the field decrease theirATK by 500 points. Your opponent must attack with all of these monsters thisturn.|

    |Amazoness Blowpiper|62|MFC|Warrior/Effect|Earth|3||800|1500|Select 1 face-upmonster on your opponent's side of the field during each of your Standby Phase,Decrease the ATK of the selected monsters by 500 points until the end of thisturn.||Amazoness Chain Master|2|SP1|Warrior/Effect|Earth|4||1500|1300|When this monsteris destroyed by battle and sent to the Graveyard, by paying 1500 Life Points, lookat your opponent's hand and select 1 Monster Card from it. Add the selected cardto your hand, and you can use it in this Duel. (When the card is sent to theGraveyard, it is sent to the Graveyard of the owner)||Amazoness Fighter|60|MFC|Warrior/Effect|Earth|4||1500|1300|All Battle Damage tothis card's controller that he/she takes from a battle involving this monsterbecomes 0.||Amazoness Paladin|59|MFC|Warrior/Effect|Earth|4||1700|300|Increase the ATK of

    this monster by 100 points for each monster on your side of the field thatincludes "Amazoness" in its card name or is named "Amazon Archer".||Amazoness Spellcaster|84|MFC|Spell Card|Spell|||||Until the end of this turn,switch the original ATK of 1 face-up monster on your side of the field thatincludes "Amazoness" in its card name, or is named "Amazon Archer", with theoriginal ATK of 1 face-up monster on your opponent's side of the field.||Amazoness Swords Woman|61;7|MFC;TP7|Warrior/Effect|Earth|4||1500|1600|Theopponent takes all Battle Damage to this card's controller that he/she would takefrom a battle involving this card.||Amazoness Tiger|63|MFC|Beast/Effect|Earth|4||1100|1500|Only 1 "Amazoness Tiger"can exist on your side of the field at a time. Increase the ATK of this monster by400 points for each monster on your side of the field that includes "Amazoness" inits name,, or is named "Amazon Archer". As long as this card remains face-up on

    the field, your opponent cannot select another monster on your side of the fieldthat includes "Amazoness" in its name, or is named "Amazon Archer", as an attacktarget.||Ambulance Rescueroid|35|POTD|Machine/Fusion/Effect|Fire|6||2300|1800|"Rescueroid"+ "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon.Once per turn, when a monster on your side of the field is destroyed by battle andsent to the Graveyard, you can Special Summon that monster in Defense Position.||Ambulanceroid|18;9|YSDS;POTD|Machine/Effect|Earth|3||300|1200|When a "roid"monster is added from your Graveyard to your hand, you can Special Summon thatmonster.||Ambush Fangs|70|TAEV|Trap Card|Trap|||||Activate only when a face-up "Venom"

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    monster you control is declared as an attack target. Negate the attack and end theBattle Phase. Then place 1 Venom Counter on the monster that attacked.||Ameba|10|MRL|Aqua/Effect|Water|1||300|350|When the control of this face-up cardon the field shifts to your opponent, inflict 2000 damage to your opponent. Thiseffect can only be used once as long as this card remains face-up on the field.||Amphibian Beast|8|LON|Fish|Water|6||2400|2000|On land or in sea, the speeds ofthis monster are unmatchable.||Amphibious Bugroth|12|MDP2|Aqua/Fusion|Water|5||1850|1300|"Ground Attacker

    Bugroth" + "Sentinel of the Sea"||Amphibious Bugroth MK-3|81;9|IOC;SD4|Machine/Effect|Water|4||1500|1300|As long as"Umi" remains face-up on the field, this card can attack your opponent directly.||Amplifier|40|AST|Spell Card|Spell||Equip|||Equip only to "Jinzo". While this cardis equipped, the equipped monster's effect does not negate the effects of itscontroller's Trap Cards. When this card is removed from the field, destroy theequipped monster. This card's activation and effect cannot be negated.||Amulet of Ambition|61|TAEV|Spell Card|Spell||Equip|||Equip only to a NormalMonster. If it battles a monster with a higher Level, the equipped monster gains500 ATK the difference in Levels (during their battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.||An Owl of Luck|73|PGD|Winged Beast/Effect|Wind|2||300|500|FLIP: Select 1 FieldSpell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on

    the field, you can add the selected Field Spell Card to your hand instead.||An Unfortunate Report|80|GLAS|Trap Card|Trap|||||Your opponent conducts theirnext Battle Phase twice.||Ancient Brain|82|MRD|Fiend|Dark|3||1000|700|A fallen fairy that is powerful inthe Dark.||Ancient City - Rainbow Ruins|45|FOTB|Spell Card|Spell||Field|||This card getsthese effects, based on the number of "Crystal Beast" monsters in your Spell &Trap Card Zone. 1+: This card cannot be destroyed by a card effect. 2+: Once per turn, you can halve the Battle Damage you take. 3+: You can send 1 "Crystal Beast" monster you control to the Graveyard to negate the activation of a Spell orTrap Card and destroy it. 4+: Once per turn, during your Main Phase, you can draw 1 card. 5+: Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell & Trap Card Zone.|

    |Ancient Crimson Ape|38|ANPR|Beast/Effect|Light|7||2600|1800|When a Monster(s) youcontrol is destroyed and sent to the Graveyard, gain 1000 Life Points.||Ancient Elf|37;24|MRD;SDY|Spellcaster|Light|4||1450|1200|This elf is rumored tohave lived for thousands of years. He leads an army of spirits against hisenemies.||Ancient Fairy Dragon|40|ANPR|Dragon/Synchro/Effect|Light|7||2100|3000|1 Tuner + 1or more non-Tuner monsters Once per turn, you can Special Summon 1 Level 4 orlower monster from your hand. You cannot conduct your Battle Phase the turn youactivate this effect. Once per turn, you can destroy a Field Spell Card. If youdo, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck toyour hand.||Ancient Forest|48|ANPR|Spell Card|Spell||Field|||When you activate this card,change any Defense Position monster(s) to face-up Attack Position. Flip Effects

    are not activated at this time. If a monster attacks, destroy it at the end ofthat turn's Battle Phase.||Ancient Gear|8;15|SOI;SD10|Machine/Effect|Earth|2||100|800|While an "AncientGear" is face-up on your side of the field, you can Special Summon this card fromyour hand in Attack Position.||Ancient Gear Beast|7;13|TLM;SD10|Machine/Effect|Earth|6||2000|2000|This cardcannot be Special Summoned. The effects of your opponent's Effect Monster thatthis monster destroys as a result of battle are negated. If this card attacks,your opponent cannot activate any Spell or Trap Cards until the end of the DamageStep.||Ancient Gear Cannon|9;16|SOI;SD10|Machine/Effect|Earth|2||500|500|By Tributing

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    this card, inflict 500 damage to your opponent, and then neither player canactivate Trap Cards during the Battle Phase of this turn.||Ancient Gear Castle|47;23|SOI;SD10|Spell Card|Spell||Continuous|||Each face-up"Ancient Gear" monster on the field gains 300 ATK. Each time a monster(s) isNormal Summoned or Set, put 1 counter on this card. If you Tribute Summon an"Ancient Gear" monster, you can substitute this card for a Tribute(s), if thenumber of counters is equal to or greater than the number of required Tribute(s).||Ancient Gear Drill|40;22|SOI;SD10|Spell Card|Spell|||||Activate only when

    discarding 1 card from your hand while a monster that includes "Ancient Gear" inits card name is face-up on your side of the field. Select 1 Spell Card from yourDeck and Set it on your side of the field. You cannot use that Spell Card thisturn.||Ancient Gear Engineer|3|SD10|Machine/Effect|Earth|5||1500|1500|Negate the effectof any Trap Card that targets this card, and destroy that Trap Card. If this cardattacks, your opponent cannot activate any Spell or Trap Card until the end of theDamage Step. When this card attacks, destroy 1 Spell or Trap Card on youropponent's side of the field at the end of the Damage Step.||Ancient Gear Explosive|19|SD10|Spell Card|Spell|||||Target 1 face-up "AncientGear" monster on your side of the field when you activate this card. Destroy thetargeted monster and inflict damage equal to half its original ATK to youropponent.|

    |Ancient Gear Factory|39;21|SOI;SD10|Spell Card|Spell|||||Select 1 "Ancient Gear"monster in your hand (show the monster to your opponent). Remove from play"Ancient Gear" cards in your Graveyard whose total Levels are equal to double theselected card's. You don't have to Tribute when you Normal Summon the selectedcard this turn.||Ancient Gear Fist|20|SD10|Spell Card|Spell||Equip|||Equip only to an "AncientGear" monster". Destroy any monster that battles with it, at the end of the Damagestep.||Ancient Gear Gadjiltron Chimera|2|SD10|Machine/Effect|Earth|6||2300|1300|If youTribute Summon this card by Tributing 1 of the following monsters, this card getsthe appropriate effect: Green Gadget: This card gains 300 ATK. Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to theopponent. Yellow Gadget: If this card destroys your opponent's monster by

    battle, inflict 700 damage to your opponent.||Ancient Gear Gadjiltron Dragon|1|SD10|Machine/Effect|Earth|8||3000|2000|If thiscard attacks, your opponent cannot activate any Spell or Trap Cards until the endof the Damage Step. If you Tribute Summon this card by Tributing any of thefollowing monster(s), this card gets the appropriate effect(s): Green Gadget: During battle between this attacking card and a Defense Position monster whose DEFis lower than the ATK of this card, inflict the difference as Battle Damage toyour opponent. Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent. Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.||Ancient Gear Golem|6;12|TLM;SD10|Machine/Effect|Earth|8||3000|3000|This cardcannot be Special Summoned. During battle between this attacking card and aDefense Position monster whose DEF is lower than the ATK of this card, inflict the

    difference as Battle Damage to your opponent. If this card attacks, your opponentcannot activate any Spell or Trap Cards until the end of the Damage Step.||Ancient Gear Knight|29|GLAS|Machine/Gemini/Effect|Earth|4||1800|500|This card istreated as a Normal Monster while face-up on the field or in the Graveyard. Whilethis card is face-up on the field, you can Normal Summon it to have it be treatedas an Effect Monster with this effect: If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of Damage Step.||Ancient Gear Soldier|8;14|TLM;SD10|Machine/Effect|Earth|4||1300|1300|If this cardattacks, your opponent cannot activate any Spell or Trap Cards until the end ofthe Damage Step.||Ancient Gear Tank|18|SD10|Spell Card|Spell||Equip|||Equip only to an "Ancient

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    Gear" monster. It gains 600 ATK. When this card is destroyed and sent to theGraveyard, inflict 600 damage to your opponent.||Ancient Gear Workshop|17|SD10|Spell Card|Spell|||||Add 1 "Ancient Gear" monsterfrom your Graveyard to your hand.||Ancient Lamp|1|SP2|Spellcaster/Effect|Wind|3||900|1400|When this face-downDefense Position card is attacked by your opponent's monster, you can make 1opponent's monster (except the attacking monster) be attacked instead. While thiscard is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genie

    of the Lamp" from your hand.||Ancient Leaf|61|ANPR|Spell Card|Spell|||||If you have 9000 or more Life Points,you can pay 2000 Life Points to draw 2 cards.||Ancient Lizard Warrior|50|MRD|Reptile|Earth|4||1400|1100|Before the dawn of man,this lizard warrior ruled supreme.||Ancient One of the Deep Forest|18|MRL|Beast|Earth|6||1800|1900|This creatureadopts the form of a white goat living in the forest, but is actually a ForestElder.||Ancient Rules|37;19|STON;CP07|Spell Card|Spell|||||Special Summon 1 Level 5 orhigher Normal Monster from your hand.||Ancient Sacred Wyvern|43|ANPR|Fairy/Synchro/Effect|Light|7||2100|2000|1 LIGHTTuner + 1 or more non-Tuner monsters While your Life Points are higher than youropponent's, this card gains ATK equal to the difference. While your Life Points

    are lower than your opponent's, this card loses ATK equal to the difference. Whenthis card is destroyed by battle and sent to the Graveyard, you can pay 1000 LifePoints to Special Summon this card.||Ancient Telescope|39|SDK|Spell Card|Spell|||||See the top 5 cards of youropponent's Deck. Return the cards to the Deck in the same order.||Andro Sphinx|2|EP1|Beast/Effect|Light|10||3000|2500|You can pay 500 Life Pointsto Special Summon this card when "Pyramid of Light" is on the field. This cardcannot attack during the turn it is Normal Summoned or Special Summoned. This cardcannot be Special Summoned from the Graveyard. If this card destroys a DefensePosition monster as a result of battle, inflict damage to your opponent's LifePoints equal to half of the ATK of the destroyed monster.||Angel O7|92|LODT|Fairy/Effect|Light|7||2500|1500|When this card is TributeSummoned, it gains the following effect: The effects of Effect Monsters cannot

    be activated.||Ansatsu|16|SDY|Warrior|Earth|5||1700|1200|A silent and deadly warriorspecializing in assassinations.||Ante|34|MFC|Spell Card|Spell|||||Each Player selects 1 card from his/her hand,then looks at the Level of the selected cards. The card with more Levels returnsto the hand of the player who selected it. The player who selected the card withfewer Levels takes 1000 Life Points damage and sends the card to the Graveyard. Ifa non-Monster Card is selected, it is treated as Level 0. If they are the sameLevel, each player returns his/her card to his/her hand.||Anteatereatingant|22|SOI|Insect/Effect|Earth|5||2000|500|This card cannot beNormal Summoned or Set. This card cannot be Special Summoned except by sending 2Spell or Trap Cards on your side of the field to the Graveyard. This card candestroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot

    attack this turn if you activate this effect.||Anti Raigeki|2|TP3|Trap Card|Trap|||||When your opponent activates "Raigeki", allof your opponent's monsters are destroyed in place of your own.||Anti-Aircraft Flower|76|IOC|Plant/Effect|Earth|3||0|1600|By Tributing 1 Insect-Type monster on your side of the field inflict 800 points of damage to youropponent's Life Points.||Anti-Fusion Device|55|STON|Trap Card|Trap|||||Destroy 1 face-up Fusion Monster onthe field.||Anti-Spell|103|MFC|Trap Card|Trap||Counter|||Remove 2 Spell Counters on your sideof the field. Negate the activation of a Spell Card and destroy it.||Anti-Spell Fragrance|2|PCY|Trap Card|Trap||Continuous|||Both players must Set

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    Spell Cards before activating them, and cannot activate them until their nextturn.||Appointer of the Red Lotus|80|SOVR|Trap Card|Trap|||||Pay 2000 Life Points andreveal all cards in your hand. Look at your opponent's hand and select 1 card.Remove that card from play until the End Phase of your opponent s next turn.||Apprentice Magician|66;7;4|MFC;SD6;CP04|Spellcaster/Effect|Dark|2||400|800|Whenthis card is Summoned, put 1 Spell Counter on a face-up card that you can put aSpell Counter on. If this card is destroyed in Battle, you can select 1 Level 2 or

    lower Spellcaster-Type monster from your Deck and Special Summon it in face-downDefense Position.||Appropriate|24|PSV|Trap Card|Trap||Continuous|||You can activate this card whenyour opponent draws a card outside of his/her Draw Phase. After that, each timeyour opponent draws cards outside of his/her Draw Phase, you draw 2 cards.||Aqua Chorus|2;28|PCK;SD8|Trap Card|Trap||Continuous|||If there are monsters withthe same name on the field, increase the ATK and DEF of all of those monsters withthe same name by 500 points.||Aqua Dragon|13|MDP2|Sea Serpent/Fusion|Water|6||2250|1900|"Fairy Dragon" +"Amazon of the Seas" + "Zone Eater"||Aqua Madoor|8;27|SDP;LOB|Spellcaster|Water|4||1200|2000|A wizard of the watersthat conjures a liquid wall to crush any enemies that oppose him.||Aqua Spirit|68|LON|Aqua/Effect|Water|4||1600|1200|This card cannot be Normal

    Summoned or Set. This card can only be Special Summoned by removing from play 1WATER monster in your Graveyard. During each of your opponent's Standby Phases,you can change the battle position of 1 of your opponent's face-up Monster Cards.Once changed, the monster must remain in this position for the rest of the turn.||Aquarian Alessa|20|TAEV|Aqua/Gemini/Effect|Water|4||1500|500|This card is treatedas a Normal Monster while face-up on the field or in the Graveyard. While thiscard is face-up on the field, you can Normal Summon it to have it be treated as anEffect Monster with this effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, they discard 1 random card.||Arcana Call|69|LODT|Trap Card|Trap|||||Select 1 "Arcana Force" monster youcontrol. Remove from play 1 "Arcana Force" monster from either player's Graveyard.Until the End Phase, the selected monster's effect becomes the removed monster'seffect for the same coin toss result.|

    |Arcana Force 0 - The Fool|8|LODT|Fairy/Effect|Light|1||0|0|This card cannot bedestroyed by battle. This card cannot be changed to Defense Position, except witha card effect. When this card is Summoned, toss a coin: Heads: Negate the effects of your Spells, Traps, and Effect Monsters' effects that target this card,and destroy them. Tails: Negate the effects of your opponent's Spells, Traps, and Effect Monsters' effects that target this card, and destroy them.||Arcana Force EX - The Dark Ruler|17|LODT|Fairy/Effect|Light|10||4000|4000|Thiscard cannot be Normal Summoned or Set. This card cannot be Special Summoned exceptby sending 3 monsters you control to the Graveyard. When this card is SpecialSummoned, toss a coin: Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to DefensePosition at the end of the Battle Phase. This card's battle position cannot bechanged until the end of your next turn, except with a card effect. Tails: If

    this card is destroyed, destroy all cards on the field.||Arcana Force EX - The Light Ruler|27|JUMP|Fairy/Effect|Light|10||4000|4000|Thiscard cannot be Normal Summoned or Set. This card cannot be Special Summoned exceptby sending 3 monsters you control to the Graveyard. When this card is successfullySpecial Summoned, toss a coin: Heads: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 card from yourGraveyard to your hand. Tails: When a effect of a Spell, Trap or Effect Monster's effect that targets this card is activated, negate its activation anddestroy it, and this card loses 1000 ATK.||Arcana Force I - The Magician|9|LODT|Fairy/Effect|Light|4||1100|1100|When thiscard is Summoned, toss a coin: Heads: When a Spell Card is activated, this

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    card's ATK becomes double its original ATK until the End Phase of that turn. Tails: When a Spell Card is activated, your opponent gains 500 Life Points.||Arcana Force III - The Empress|10|LODT|Fairy/Effect|Light|4||1300|1300|When thiscard is Summoned, toss a coin: Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" Monster from your hand. Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card fromyour hand to the Graveyard.||Arcana Force IV - The Emperor|11|LODT|Fairy/Effect|Light|4||1400|1400|When this

    card is Summoned, toss a coin: Heads: All "Arcana Force" Monsters you control gain 500 ATK. Tails: All "Arcana Force" Monsters you control lose 500 ATK.||Arcana Force VI - The Lovers|12|LODT|Fairy/Effect|Light|4||1600|1600|When thiscard is Summoned, toss a coin: Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. Tails: You cannot Tribute summon "Arcana Force" monsters.||Arcana Force VII - The Chariot|13|LODT|Fairy/Effect|Light|4||1700|1700|When thiscard is Summoned, toss a coin: Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field.Tails: Your opponent gains control of this card.|

    |Arcana Force XIV - Temperance|14|LODT|Fairy/Effect|Light|6||2400|2400|Duringeither player's turn, you can discard this card to reduce the damage you take froma battle to 0. When this card is Summoned, toss a coin: Heads: Halve all Battle

    Damage you take. Tails: Halve all Battle Damage your opponent takes.||Arcana Force XVIII - The Moon|15|LODT|Fairy/Effect|Light|7||2800|2800|When thiscard is Summoned, toss a coin: Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). Tails: During each of your End Phases, select 1 monster you control and give control of it to youropponent.||Arcana Force XXI - The World|16|LODT|Fairy/Effect|Light|8||3100|3100|When thiscard is Summoned, toss a coin: Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. Tails: During your opponent's Draw Phase, add the top card of their Graveyard to theirhand.||Arcana Knight Joker|90|ANPR|Warrior/Fusion/Effect|Light|9||3800|2500|"Queen'sKnight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only

    be conducted with the above Fusion Material Monsters. Once per turn, if this cardis targeted by a Spell Card, Trap Card, or Effect Monster's effect, you can negatethat effect by discarding the same kind of card (Spell, Trap, or Monster Card).||Arcane Apprentice|22|CRMS|Spellcaster/Tuner/Effect|Fire|2||1000|400|If this cardis sent to the Graveyard for a Synchro Summon, you can add 1 "Assault ModeActivate" from your Deck to your hand.||Arcane Archer of the Forest|29|AST|Warrior/Effect|Earth|3||900|1400|While thereis a Plant-Type monster on your side of the field, this card cannot be attacked.By Tributing 1 Plant-Type monster on your side of the field, destroy 1 Spell orTrap Card on the field.||Arcane Barrier|61|CRMS|Spell Card|Spell||Continuous|||Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card(max. 4). You can send this card and 1 face-up Spellcaster-Type monster you

    control to the Graveyard to draw 1 card for each Spell Counter on this card.||Arcanite Magician|43|CRMS|Spellcaster/Synchro/Effect|Light|7||400|1800|1 Tuner +1 or more non-Tuner Spellcaster-Type monsters When this card is Synchro Summoned,place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter onit. You can remove 1 Spell Counter from a card you control to destroy 1 card youropponent controls.||Arcanite Magician-Assault Mode|21|CRMS|Spellcaster/Effect|Light|9||900|2300|Thiscard cannot be Normal Summoned or Set. This card cannot be Special Summoned exceptwith "Assault Mode Activate". When this card is Special Summoned, place 2 SpellCounters on it. This card gains 1000 ATK for each Spell Counter on it. You canremove 2 Spell Counters from this card to destroy all cards your opponent

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    controls. When this card on the field is destroyed, you can Special Summon 1"Arcanite Magician" from your Graveyard.||Archfiend General|19|FOTB|Fiend/Effect|Dark|4||2100|800|You can discard this cardto the Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this cardis on the field but "Pandemonium" is not on the field, destroy this card.||Archfiend Marmot of Nefariousness|16|TP6|Beast|Earth|2||400|600|An air marmotthat has a nefarious horn and wings. It attacks by throwing acorns.||Archfiend of Gilfer|3|JMP|Fiend/Effect|Dark|6||2200|2500|When this card is sent

    to the Graveyard, you can activate its effect. You can then equip it to a monsteron the field, and this card will be treated as an Equip Spell Card that decreasesthe ATK of the equipped monster by 500 points.||Archfiend Soldier|57;5|DCR;YSDS|Fiend|Dark|4||1900|1500|An expert at battle whobelongs to a crack diabolical unit. He's famous because he always gets the jobdone.||Archfiend Zombie-Skull|42|ANPR|Zombie/Synchro/Effect|Dark|6||2500|1200|"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters Face-upZombie-Type monsters you control cannot be destroyed by card effects.||Archfiend's Oath|92|DCR|Spell Card|Spell||Continuous|||Once per turn you can pay500 Life Points to declare 1 card name. Pick up the top card from your Deck and ifthe card name is the one you declared, add it to your hand. If not, send the cardyou picked up to the Graveyard.|

    |Archfiend's Roar|99|DCR|Trap Card|Trap|||||Pay 500 Life Points to activate thiscard. Special Summon 1 Archfiend Monster Card from your Graveyard. This monstercannot be Tributed under any conditions and is destroyed during the End Phase ofthis turn.||Archlord Kristya|96|SOVR|Fairy/Effect|Light|8||2800|2300|If you have exactly 4Fairy-Type monsters in your Graveyard, you can Special Summon this card from yourhand. When you do, add 1 Fairy-Type monster from your Graveyard to your hand.Neither player can Special Summon monsters. If this face-up card would be sentfrom the field to the Graveyard, it returns to the top of the owner's Deck,instead.||Archlord Zerato|34|AST|Fairy/Effect|Light|8||2800|2300|This card cannot be NormalSummoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "The Sanctuary in the Sky" is

    on the field. If "The Sanctuary in the Sky" is on your side of the field, bydiscarding 1 LIGHT Monster Card from your hand to the Graveyard, destroy allmonsters on your opponent's side of the field. If "The Sanctuary in the Sky" isnot on your side of the field, this effect is not applied.||Armageddon Knight|21|PTDN|Warrior/Effect|Dark|4||1400|1200|When this card isSummoned, you can send 1 DARK monster from your Deck to the Graveyard.||Armaill|79|LOB|Warrior|Earth|3||700|1300|A strange warrior who manipulates threedeadly blades with both hands and his tail.||Armed Changer|45;23|EEN;DP2|Spell Card|Spell||Equip|||Send 1 Equip Spell Cardfrom your hand to the Graveyard to activate this card. If the equipped monsterdestroys a monster as a result of battle, the controller of this Equip Card canadd 1 monster with ATK equal to or less than the equipped monster from theirGraveyard to their hand.|

    |Armed Dragon LV10|13|DP2|Dragon/Effect|Wind|10||3000|2000|This card cannot beNormal Summoned or Set. This card cannot be Special Summoned except by Tributing 1"Armed Dragon LV7" on your side of the field. By sending 1 card from your hand tothe Graveyard, destroy all face-up monsters on your opponent's side of the field.||Armed Dragon LV3|13;5;10|SOD;SD1;DP2|Dragon/Effect|Wind|3||1200|900|During yourStandby Phase, send this face-up card to the Graveyard to Special Summon 1 "ArmedDragon LV5" from your hand or Deck.||Armed Dragon LV5|6;14;11|SD1;SOD;DP2|Dragon/Effect|Wind|5||2400|1700|Send 1Monster Card from your hand to the Graveyard to destroy 1 face-up monster on youropponent's side of the field with an ATK equal to or less than the ATK of the sentmonster. During the End Phase of a turn that this card destroyed a monster as a

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    result of battle, send this card to the Graveyard to Special Summon 1 "ArmedDragon LV7" from your hand or Deck.||Armed Dragon LV7|15;12|SOD;DP2|Dragon/Effect|Wind|7||2800|1000|This card cannotbe Normal Summoned or Set. This card cannot be Special Summoned except by theeffect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to theGraveyard, destroy all face-up monsters on your opponent's side of the field withATK equal to or less than the ATK of the sent monster.||Armed Ninja|106;18|LOB;SDP|Warrior/Effect|Earth|1||300|300|FLIP: Select 1 Spell

    Card on the field and destroy it. If the selected card is Set, pick up and see thecard. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it toits original position.||Armed Samurai - Ben Kei|23;17|FET;SD5|Warrior/Effect|Dark|4||500|800|In additionto a normal attack, this card can attack during the same Battle Phase as manytimes as the number of Equip Cards equipped to this card.||Armed Sea Hunter|25|ANPR|Sea Serpent/Effect|Water|4||1800|400|If you controlanother face-up WATER monster, negate the effects of the monster that battled withthis card, after damage calculation. If this card would be destroyed, you candestroy 1 face-up Level 3 or lower WATER monster you control instead.||Armityle the Chaos Phantom|91|ANPR|Fiend/Fusion/Effect|Dark|12||0|0|"Uria, Lordof Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord ofPhantasms" This card can only be Special Summoned from your Extra Deck by removing

    from play the above cards you control. (You do not use "Polymerization".) Thiscard cannot be destroyed by battle. This card gains 10,000 ATK during your turnonly.||Armor Break|55|AST|Trap Card|Trap||Counter|||Negate the activation of an EquipSpell card and destroy it.||Armor Breaker|9|DP06|Warrior/Union/Effect|Earth|3||800|800|Once per turn, you canequip this card to a Warrior-Type monster you control, OR unequip it to SpecialSummon this card in face-up Attack Position. While equipped to a monster by thiseffect, when that monster inflicts Battle Damage to your opponent, destroy 1 cardon the field. (A monster can only be equipped with 1 Union Monster at a time. Ifthe equipped monster would be destroyed by battle, this card is destroyedinstead.)||Armor Exe|75|MFC|Rock/Effect|Light|4||2400|1400|This card cannot attack in the

    same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During eachof your and your opponent's Standby Phases, remove 1 Spell Counter on your side ofthe field. If you do not do so, this card is destroyed.||Armored Axon Kicker|29|ANPR|Psychic/Effect|Earth|6||2200|1800|If you control aface-up Psychic-Type monster, you can Normal Summon this card without Tributing.If this card destroys an opponent's monster by battle, you take damage equal tohalf the destroyed monster's ATK. Then, you can Special Summon 1 monster from theGraveyard with ATK less than or equal to the damage you took.||Armored Cybern|9|PTDN|Machine/Union/Effect|Wind|4||0|2000|Once per turn, you canequip this card to a "Cyber Dragon" you control, or to a Fusion Monster youcontrol that lists "Cyber Dragon" as a Fusion Material Monster, OR unequip it toSpecial Summon this card in face-up Attack Position. Once per turn, while equippedto a monster by this effect, you can decrease the equipped monster's ATK by 1000

    and destroy 1 face-up monster. (A monster can only be equipped with 1 UnionMonster at a time. If the equipped monster would be destroyed, destroy this cardinstead.)||Armored Glass|19|PSV|Trap Card|Trap|||||You can only activate this card when amonster is equpped with an Equip Card. Negate the effects of all Equip Cards onthe field during the turn this card is activated.||Armored Lizard|9;5|SDJ;MRD|Reptile|Earth|4||1500|1200|A lizard with a very toughhide and a vicious bite.||Armored Starfish|116|LOB|Aqua|Water|4||850|1400|A bluish starfish with a solidhide capable of fending off attacks.||Armored Zombie|13|MRD|Zombie|Dark|3||1500|0|This warrior blindly swings a deadly

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    blade with devastating force.||Armoroid|99|CRMS|Machine/Effect|Earth|8||2700|2000|When you Tribute Summon thiscard by Tributing at least 1 "roid" monster, remove from play all Spell and TrapCards on the field.||Armory Arm|16|DP08|Machine/Synchro/Effect|Light|4||1800|1200|1 Tuner + 1 or moreNon-Tuner monsters Once per turn, you can equip this card to a monster OR unequipit to Special Summon this card in face-up Attack Position. While equipped to amonster by this effect, that monster gains 1000 ATK. When the equipped monster

    destroys a monster by battle and sends it to the Graveyard, inflict damage to youropponent equal to the destroyed monster's ATK.||Array of Revealing Light|29|LOD|Spell Card|Spell||Field|||Declare 1 Type ofmonster. Any monster of the selected Type cannot attack during the turn it isSummoned (including Flip Summon and Special Summon).||Arsenal Bug|7|PGD|Insect/Effect|Earth|3||2000|2000|If there are no face-upInsect-Type monsters (except this monster) on your side of the field, both the ATKand DEF of this monster become 1000 points.||Arsenal Robber|48|DCR|Trap Card|Trap|||||Your opponent selects 1 Equip Spell Cardfrom his/her Deck and sends it to the Graveyard.||Arsenal Summoner|4|DCR|Spellcaster/Effect|Wind|4||1600|1600|Flip: Select 1 cardthat includes "Guardian" in its card name from your Deck and add it to your hand.You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1",

    "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "TheReliable Guardian".||Assault Armor|92|CRMS|Spell Card|Spell||Equip|||Equip only to a Warrior-Typemonster that is the only monster you control. It gains 300 ATK. During your MainPhase, you can send this equipped card to the Graveyard. If you do, the equippedmonster can attack twice during the Battle Phase this turn.||Assault Beast|24|CRMS|Beast-Warrior/Effect|Earth|4||1900|1200|You can discardthis card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to yourhand.||Assault Counter|75|CRMS|Trap Card|Trap||Counter|||Activate only while you controlan "-Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, orEffect Monster's effect and destroy it.||Assault Mercenary|23|CRMS|Warrior/Effect|Earth|4||1800|300|Once per turn, you can

    return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck todestroy 1 Spell or Trap Card your opponent controls.||Assault Mode Activate|63|CRMS|Trap Card|Trap|||||Tribute 1 Synchro Monster.Special Summon 1 "-Assault Mode" monster whose name includes the Tributedmonster's name from your Deck in Attack Position.||Assault on GHQ|56|FET|Trap Card|Trap|||||Select 1 monster on your side of thefield to activate this card. Destroy the selected card and send 2 cards from thetop of your opponent's Deck to the Graveyard.||Assault Overload|51|CRMS|Spell Card|Spell||Quick-Play|||Tribute 1 "-Assault Mode"monster. Inflict damage to both players equal to its Level x 200.||Assault Revival|53|CRMS|Spell Card|Spell||Quick-Play|||Remove from play 1"Assault Mode Activate" from your Graveyard. Destroy all monsters you control andSpecial Summon 1 "-Assault Mode" monster from your Graveyard, ignoring its

    Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If itis removed from the field, remove it from play.||Assault Slash|74|CRMS|Trap Card|Trap|||||Activate only while you control an "-Assault Mode" monster. Destroy all face-up monsters on the field.||Assault Teleport|52|CRMS|Spell Card|Spell|||||Return 1 "-Assault Mode" monsterfrom your hand to the Deck. Draw 2 cards.||Astral Barrier|59|RDS|Trap Card|Trap||Continuous|||If your opponent's monsterattacks a monster on your side of the field, you can make the attack a directattack to your Life Points.||Asura Priest|71|LOD|Fairy/Spirit/Effect|Light|4||1700|1200|This card cannot beSpecial Summoned. This card returns to the owner's hand during the End Phase of

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    the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. Thiscard can attack all monsters on your opponent's side of the field. You cannotattack your opponent directly if you attack any monsters first.||Aswan Apparition|64|AST|Fiend/Effect|Dark|3||500|500|When this card inflictsBattle Damage to your opponent's Life Points, you can return 1 Trap Card from yourGraveyard to the top of your Deck.||At One With the Sword|79|ANPR|Trap Card|Trap|||||Activate while the only monsteryou control is 1 face-up "X-Saber" monster. Equip this card to that monster. It

    gains 800 ATK. If it destroys your opponent's monster by battle, draw 1 card.||Athena|18|PP02|Fairy/Effect|Light|7||2600|800|Each time a Fairy-Type monster isSummoned, inflict 600 damage to your opponent. Once per turn, you can send 1Fairy-Type monster you control, except "Athena", to the Graveyard to SpecialSummon 1 Fairy-Type monster from your Graveyard, except "Athena".||Atlantean Pikeman|2|PTDN|Sea Serpent|Water|2||1400|0|The Great Ocean Lord, whoreigns over the depths, is served by these lancers. Deep-sea creatures exist infear of facing the stream of attacks their lances are capable of.||Atomic Firefly|24|AST|Insect/Effect|Light|1||100|200|When this face-up card onthe field attacks or is attacked and it is destroyed by battle, the player whodestroyed it takes 1000 points of damage.||Attack And Receive|54|PSV|Trap Card|Trap|||||You can only activate this card whenyou take damage to your Life Points. Inflict 700 points of damage to your

    opponent's Life Points. Also, inflict 300 points of damage to your opponent's LifePoints for each "Attack and Receive" card in your Graveyard.||Attack of the Cornered Rat|75|RGBT|Trap Card|Trap||Continuous|||If a Level 3 orlower Normal Monster you control battles, during the Damage Step you can pay LifePoints in multiples of 100. The ATK of the opponent's monster is reduced by theamount of Life Points you paid, until the End Phase. (You cannot pay more LifePoints than the ATK of the opponent's monster.)||Attack Pheromones|48|SOVR|Spell Card|Spell||Continuous|||If a monster you controlattacks a Defense Position monster, change that monster to face-up Attack Positionat the end of the Damage Step if your attacking monster is Reptile-Type.||Attack Reflector Unit|51;27|SOI;DP04|Trap Card|Trap|||||Tribute 1 "Cyber Dragon".Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.||Aurkus, Lightsworn Druid|81|LODT|Beast-Warrior/Effect|Light|3||1200|

    1800|"Lightsworn" monsters cannot be targeted by effects. During each of your EndPhases, send the top 2 cards of your Deck to the Graveyard.||Aussa the Earth Charmer|26|TLM|Spellcaster/Effect|Earth|3||500|1500|FLIP: Takecontrol of 1 EARTH monster on your opponent's side of the field, for as long asthis card remains face-up on the field.||Automatic Laser|74|RGBT|Trap Card|Trap|||||When your opponent Normal or SpecialSummons a monster(s) with 1000 or more ATK, reveal 1 "Iron Core of Koa'ki Meiru"in your hand to activate this card. Destroy that Summoned monster(s).||Autonomous Action Unit|32|MFC|Spell Card|Spell||Equip|||Pay 1500 Life Points.Select 1 monster from your opponent's Graveyard, Special Summon it to your side ofthe field in Attack Position, and equip it with this card. When this card isremoved from the field, destroy the equipped monster.||Avalanching Aussa|26|EOJ|Spellcaster/Effect|Earth|4||800|1500|Once per turn, by

    Tributing 1 EARTH monster on your side of the field (except this card), SpecialSummon 1 EARTH monster from your hand. The monster Special Summoned by this effectis destroyed if "Avalanching Aussa" is removed from your side of the field.||Avatar of The Pot|16|AST|Rock/Effect|Earth|3||1200|1300|Send 1 "Pot of Greed"from your hand to the Graveyard to draw 3 cards from your Deck.||Avenging Knight Parshath|100;1|TDGS;TDGSSP|Fairy/Synchro/Effect|Light|8||2600|2100|1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn, you can changethe battle position of 1 face-up monster your opponent controls. During battlebetween this attacking card and a Defense Position monster whose DEF is lower thanthe ATK of this card, inflict the difference as Battle Damage to your opponent.||Axe of Despair|2;35|MRL;SYE|Spell Card|Spell||Equip|||Increase the ATK of a

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    monster equipped with this card by 1000 points. When this card is sent from thefield to the Graveyard, if you Tribute 1 monster, this card returns to the top ofyour Deck.||Axe Raider|92;6;2|DB2;TP3;TP1|Warrior|Earth|4||1700|1150|An axe-wielding monsterof tremendous strength and agility.||Aztekipede, the Worm Warrior|89|PTDN|Insect/Effect|Earth|4||1900|400|This cardcannot be Normal Summoned or Set. This card cannot be Special Summoned except byremoving from play 1 Insect-Type monster from your Graveyard. When this card

    inflicts Battle Damage to your opponent, send the top card of their Deck to theGraveyard.||B. Skull Dragon|6;18;4|BPT;MRD;TP3|Dragon/Fusion|Dark|9||3200|2500|"SummonedSkull" + "Red-Eyes B. Dragon"||B.E.S. Big Core MK-2|30|CRMS|Machine/Effect|Fire|6||2400|1100|If you control nomonsters, you can Normal Summon this card without Tributing. When this card isSpecial Summoned, place 3 Counters on it. This card cannot be destroyed by battle.If this card attacks or is attacked, remove 1 Counter on this card at the end ofthe Damage Step. If you cannot, destroy it.||B.E.S. Covered Core|13|SOI|Machine/Effect|Earth|7||2500|800|Put 2 counters onthis card when you Normal Summon it. This card is not destroyed by battle. If thiscard battles a monster, toss a coin and call it at the end of the Damage Step. Ifyou call it wrong, remove 1 counter. If this card battles without a counter,

    destroy this card at the end of the Damage Step.||B.E.S. Crystal Core|21;15|CRV;CP03|Machine/Effect|Water|5||2100|1000|When thiscard is Normal Summoned, put 3 counters on it. This card cannot be destroyed bybattle. If this card attacks or is attacked, remove 1 counter from this card atthe end of the Damage Step. If you cannot, destroy it. Once per turn, during yourMain Phase, you can change 1 face-up Attack Position monster your opponentcontrols to face-up Defense Position.||B.E.S. Tetran|17|EEN|Machine/Effect|Wind|6||1800|2300|When this card is NormalSummoned, put 3 counters on it. This card cannot be destroyed by battle. If thiscard attacks or is attacked, remove 1 counter from this card at the end of theDamage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter onthis card to destroy 1 Spell or Trap Card on the field.||Baby Dragon|3;61|SDJ;MRD|Dragon|Wind|3||1200|700|Much more than just a child,

    this dragon is gifted with untapped power.||Babycerasaurus|22;16|POTD;SD09|Dinosaur/Effect|Earth|2||500|500|If this card isdestroyed by an effect and sent to the Graveyard, select 1 Level 4 or lowerDinosaur-Type monster from your Deck and Special Summon it.||Back to Square One|44|RDS|Spell Card|Spell|||||Discard 1 card from your hand.Return 1 monster on the field to the top of the owner's Deck.||Backfire|46;31|AST;SD3|Trap Card|Trap||Continuous|||When a FIRE monster on yourside of the field is destroyed and sent to the Graveyard, inflict 500 damage toyour opponent.||Backs to the Wall|52|FOTB|Trap Card|Trap|||||Pay Life Points so that you onlyhave 100 left. Special Summon as many "Six Samurai" monsters from your Graveyardas possible. You cannot Special Summon more than 1 monster with the same name, ora monster that has the same name as a monster on the field.|

    |Backup Soldier|28;47|PSV;SYE|Trap Card|Trap|||||Activate only if there are 5 ormore monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or lessATK from your Graveyard to your hand.||Bad Reaction to Simochi|93|LOD|Trap Card|Trap||Continuous|||As long as this cardremains face-up on the field, the effect of increasing your opponent's Life Pointsis negated and changed to inflict the same amount of points in Direct Damage toyour opponent's Life Points.||Bait Doll|96|LON|Spell Card|Spell|||||Force the activation of 1 face-down TrapCard. If the timing of the activation of the Trap Card is incorrect, negate theeffect and destroy it. If it is not a Trap Card, it is returned to its originalposition. After this card is activated, it is placed into the Deck (not the

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    Graveyard). Then shuffle the Deck.||Ballista of Rampart Smashing|46|RDS|Spell Card|Spell||Equip|||If a monsterequipped with this card attacks a face-down Defense Position monster, increase theATK of the equipped monster by 1500 points.||Balloon Lizard|72|IOC|Reptile/Effect|Earth|4||500|1900|Put 1 counter on this cardduring each of your Stanby Phases. When this card is destroyed, inflict damageequal to the number of counters x 400 points to the controller of the card thatdestroyed this card.|

    |Bamboo Scrap|75|CSOC|Trap Card|Trap|||||Tribute 1 Plant-Type monster. SpecialSummon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to youropponent's side of the field in Defense Position.||Banisher of the Light|78|MRL|Fairy/Effect|Light|3||100|2000|As long as this cardremains face-up on the field, any card sent to the Graveyard is removed from playinstead.||Banisher of the Radiance|22|EOJ|Fairy/Effect|Light|3||1600|0|While this card isface-up on the field, any card sent to the Graveyard is removed from playinstead.||Banner of Courage|89;25|PGD;YSDJ|Spell Card|Spell||Continuous|||During yourBattle Phase, all monsters you control gain 200 ATK.||Bark of Dark Ruler|10|LOD|Trap Card|Trap|||||You can activate this card duringthe Damage Step of the Battle Phase that a Fiend-Type monster on your side of the

    field attacks or is attacked. Pay your Life Points (in multiples of 100 points) todecrease 1 of your opponent's monster's ATK and DEF by the same amount of pointsuntil the End Phase of that turn.||Baron of the Fiend Sword|36|SDY|Fiend|Dark|4||1550|800|An aristocrat who wields asword possessed by a malicious spirit that preys on the weak.||Barrel Behind The Door|95|PGD|Trap Card|Trap||Counter|||You can only activatethis card when an effect that inflicts damage to your Life Points is activated(except Battle Damage). Switch the Effect Damage you receive to your opponent'sLife Points.||Barrel Dragon|126|MRD|Machine/Effect|Dark|7||2600|2200|Toss a coin 3 times. If 2out of 3 results are Heads, destroy 1 monster on your opponent's side of theField. This card can only be used during your turn, once per turn.||Barrier Statue of the Abyss|18|CDIP|Fiend/Effect|Dark|4||1000|1000|No monsters

    can be Special Summoned, except for DARK monsters.||Barrier Statue of the Drought|22|CDIP|Rock/Effect|Earth|4||1000|1000|No monsterscan be Special Summoned, except for EARTH monsters.||Barrier Statue of the Heavens|23|CDIP|Fairy/Effect|Light|4||1000|1000|No monsterscan be Special Summoned, except for LIGHT monsters.||Barrier Statue of the Inferno|20|CDIP|Pyro/Effect|Fire|4||1000|1000|No monsterscan be Special Summoned, except for FIRE monsters.||Barrier Statue of the Stormwinds|21|CDIP|Winged Beast/Effect|Wind|4||1000|1000|Nomonsters can be Special Summoned, except for WIND monsters.||Barrier Statue of the Torrent|19|CDIP|Aqua/Effect|Water|4||1000|1000|No monsterscan be Special Summoned, except for WATER monsters.||Basic Insect|8|LOB|Insect|Earth|2||500|700|Usually found traveling in swarms,this creature's ideal environment is the forest.|

    |Battery Charger|41|TLM|Spell Card|Spell|||||Pay 500 Life Points. Special Summon 1monster from your Graveyard that includes "Batteryman" in its card name.||Batteryman AA|30|TLM|Thunder/Effect|Light|3||0|0|If all "Batteryman AA"(s) youcontrol are in Attack Position, this card gains 1000 ATK for each. If all"Batteryman AA"(s) you control are in Defense Position, this card gains 1000 DEFfor each.||Batteryman C|30|CRV|Thunder/Effect|Light|2||0|0|If all "Batteryman C"(s) on yourside of the field are in Attack Position, increase the ATK of all Machine-Typemonsters on your side of the field by 500 points for each "Batteryman C" on yourside of the field. If all "Batteryman C"(s) on your side of the field are inDefense Position, increase the DEF of all Machine-Type monsters on your side of

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    the field by 500 points for each "Batteryman C" on your side of the field.||Batteryman Charger|30|LODT|Thunder/Effect|Light|5||1800|1200|When this card isNormal Summoned, you can Special Summon 1 "Batteryman" monster, except "BatterymanCharger", from your hand or Deck. This card gains 300 ATK and DEF for eachThunder-Type monster you control.||Batteryman D|30|EOJ|Thunder/Effect|Light|1||0|1900|While this card is face-up onyour side of the field, your opponent cannot select a Thunder-Type monster on yourside of the field as an attack target (except "Batteryman D").|

    |Batteryman Industrial Strength|31|LODT|Thunder/Effect|Light|8||2600|0|This cardcannot be Normal Summoned or Set. This card cannot be Special Summoned except byremoving from play 2 "Batteryman" monsters from your Graveyard. Once per turn, youcan remove from play 1 Thunder-Type monster from your Graveyard to destroy 1monster and 1 Spell or Trap Card on the field.||Batteryman Micro-Cell|32|LODT|Thunder/Effect|Light|1||100|100|FLIP: SpecialSummon 1 Level 4 or lower "Batteryman" monster from your Deck, except "BatterymanMicro-Cell". After this card has been flipped face-up, when it is destroyed bybattle and sent to the Graveyard, draw 1 card.||Battle Footballer|1|DCR|Machine|Fire|4||1000|2100|A cyborg with high defensepower. Originally it was invented for a football machine.||Battle Mania|63|CSOC|Trap Card|Trap|||||Activate only during your opponent'sStandby Phase. All face-up monsters your opponent controls are changed to Attack

    Position, and cannot change their battle positions this turn. All monsters youropponent currently controls must attack this turn, if able.||Battle of the Elements|75|ANPR|Trap Card|Trap|||||Activate only while allmonsters on the field are face-up. Both players send monsters they control to theGraveyard so that they each control only 1 Attribute.||Battle Ox|5;2|SDK;SKE|Beast-Warrior|Earth|4||1700|1000|A monster with tremendouspower, it destroys enemies with a swing of its axe.||Battle Steer|64|MRD|Beast-Warrior|Earth|5||1800|1300|A bull monster often foundin the woods, it charges enemy monsters with a pair of deadly horns.||Battle Teleportation|72|ANPR|Trap Card|Trap|||||Activate if you control only 1face-up Psychic-Type monster, and select that monster. It can attack your opponentdirectly this turn. At the end of the Battle Phase, give control of that monsterto your opponent.|

    |Battle Tuned|48|TDGS|Spell Card|Spell||Quick-Play|||Remove from play 1 Tunermonster from your Graveyard. Target face-up monster you control gains ATK equal tothe removed monster's ATK.||Battle-Scarred|97|DCR|Trap Card|Trap||Continuous|||Select 1 Archfiend monster onyour side of the field when you activate this card. When the monster's controllerpays Life Points during the Standby Phase for the selected monster, that player'sopponent also must pay equal Life Points. If this card is destroyed or removedfrom the field, destroy the selected monster. When the selected monster isdestroyed or removed from the field, this card is also destroyed.||Battlestorm|100|RGBT|Winged Beast/Effect|Dark|4||1700|1000|This card gains 100ATK for each face-up Winged Beast-Type monster you control. Once per turn, if youcontrol 3 or more face-up Winged Beast-Type monsters, you can destroy 1 Spell orTrap Card your opponent controls.|

    |Bazoo the Soul-Eater|7;64|TP5;LON|Beast/Effect|Earth|4||1600|900|You can removefrom play up to 3 Monster Cards in your Graveyard to increase the ATK of thismonster by 300 points for each card removed from play, until the end of youropponent's next turn. This effect can only be used once during your turn.||Bean Soldier|18|TP1|Plant|Earth|4||1400|1300|A plant-warrior that attacks withseeds and sword.||Beast Fangs|41|LOB|Spell Card|Spell||Equip|||A Beast-Type monster equipped withthis card increases its ATK and DEF by 300 points.||Beast King Barbaros|32|JUMP|Beast-Warrior/Effect|Earth|8||3000|1200|You canNormal Summon or Set this card without Tributing. If you do, the original ATK ofthis card becomes 1900. You can Tribute 3 monsters to Tribute Summon this card.

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    When you do, destroy all cards your opponent controls.||Beast Machine King Barbaros Ur|97|ANPR|Beast-Warrior/Effect|Earth|8||3800|1200|You can Special Summon this card from your hand by removing from play 1 Machine-Type monster and 1 Beast-Warrior-Type monster in your hand, field, and/orGraveyard. When this card battles, any Battle Damage to your opponent becomes 0.||Beast Of Talwar|103|PSV|Fiend|Dark|6||2400|2150|Only the master of the swordamong fiend-type monsters is permitted to hold the Talwar.||Beast of the Pharaoh|32|TDGS|Zombie/Effect|Earth|3||400|600|If this card is sent

    to the Graveyard for a Synchro Summon, you can Special Summon 1 Level 4 or lowerZombie-Type monster from your Graveyard.||Beast Soul Swap|55|FET|Trap Card|Trap|||||Return to the owner's hand 1 face-upBeast-Type monster on your side of the field, and the owner of that card SpecialSummons 1 Beast-Type monster that has the same Level as the monster that youreturned.||Beast Striker|85|RGBT|Beast/Effect|Earth|4||1850|400|Once per turn, you candiscard 1 card to Special Summon 1 "Moja" from your Deck.||Beastking of the Swamps|14;14|TP5;TP1|Aqua/Effect|Water|4||1000|1100|You cansubstitute this card for any 1 Fusion-Material Monster. When you do this, theother Fusion-Material Monster(s) must be the correct one(s).||Beautiful Headhuntress|11|TP2|Warrior|Earth|4||1600|800|A vicious creature thathas decapitated numerous enemy monsters.|

    |Beaver Warrior|64;5;6|LOB;SDY;SYE|Beast-Warrior|Earth|4||1200|1500|What thiscreature lacks in size it makes up for in defense when battling in the prairie.||Beckoning Light|53|AST|Trap Card|Trap|||||Discard all the cards in your hand tothe Graveyard, then select a number of LIGHT monsters from your Graveyard equal tothe number of cards you discarded, and add them to your hand.||Bee List Soldier|36|CRMS|Insect/Effect|Wind|1||500|400|You can Tribute this cardand 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.||Beelze Frog|26|SOI|Aqua/Effect|Water|3||1200|800|Increase the ATK of this card by300 points for each "T.A.D.P.O.L.E." in your Graveyard.||Begone, Knave|107|IOC|Trap Card|Trap||Continuous|||When a monster inflicts BattleDamage to a player, return the monster to its owner's hand.||Behegon|14|TP8|Aqua|Water|4||1350|1000|With an enormous maw and massive teeth,this monstrosity is one dangerous and strange serpent from the deep.|

    |Behemoth the King of all Animals|14|FET|Beast/Effect|Earth|7||2700|1500|This cardcan be Normal Summoned or Set with 1 Tribute Monster. In that case, the originalATK of this card becomes 2000. When this card is Tribute Summoned successfully,you can return from your Graveyard to the owner's hand a number of Beast-Typemonsters equal to the number of Tributed monsters.||Beiige, Vanguard of Dark World|20|EEN|Fiend/Effect|Dark|4||1600|1300|If this cardis discarded from the hand to the Graveyard by a card effect, Special Summon thiscard to your side of the field.||Belial - Marquis of Darkness|99|PTDN|Fiend/Effect|Dark|8||2800|2400|your opponentcannot select any monster you control, except "Belial - marquis of Darkness", asan attack target, or as a target of a Spell or Trap Card.||Bending Destiny|66|SOVR|Trap Card|Trap||Counter|||If the only face-up monstersyou control are "Fortune Lady" monsters, you can activate this card. Negate the

    activation of a Spell or Trap Card, or the Normal Summon of a monster, and removethat card from play. The card removed from play by this effect is returned to itsowner's hand during the End Phase.||Berserk Dragon|19|DCR|Zombie/Effect|Dark|8||3500|0|This card cannot be NormalSummoned or Set. This card cannot be Special Summoned except by the effect of "ADeal with Dark Ruler". This card can attack all monsters on your opponent's sideof the field once each. Decrease the ATK of this card by 500 points during the EndPhase of each of your turns.||Berserk Gorilla|13;11|IOC;TP8|Beast/Effect|Earth|4||2000|1000|If this card is inface-up Defense Position on the field, destroy this card. The controller of thiscard must attack with this card if possible.|

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    attacking card and a Defense Position monster whose DEF is lower than the ATK ofthis card, inflict the difference as Battle Damage to your opponent.||Black Brutdrago|43|SOVR|Dragon/Synchro/Effect|Fire|8||3000|2600|1 Tuner + 1 ormore non-Tuner Gemini monsters Once per turn, you can send 1 Gemini monster fromyour hand to the Graveyard to select and destroy 1 Spell or Trap Card youropponent controls. When this card is destroyed and sent to the Graveyard, you canselect 1 Gemini monster in your Graveyard and Special Summon it. The SpecialSummoned Gemini monster is treated as an Effect Monster, and gains its effect.|

    |Black Garden|48|CSOC|Spell Card|Spell||Field|||When a monster is Normal orSpecial Summoned, except by the effect of "Black Garden", halve its ATK andSpecial Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to itscontroller's opponent's side of the field, in Attack Position. You can destroythis card and all face-up Plant-Type monsters on the field and Special Summon 1monster with ATK equal to the total ATK of those monsters from your Graveyard.||Black Horn of Heaven|60|CDIP|Trap Card|Trap||Counter|||Negate the Special Summonof 1 of your opponent's monsters, and destroy it.||Black Illusion Ritual|38;51|SDP;MRL|Spell Card|Spell||Ritual|||This card is usedto Ritual Summon "Relinquished". You must also Tribute monsters whose total Levelsequal 1 or more from the field or your hand.||Black Luster Ritual|25|SYE|Spell Card|Spell||Ritual|||This card is used to RitualSummon "Black Luster Soldier". You must also Tribute monsters whose total Levels

    equal 8 or more from the field or your hand.||Black Luster Soldier|24|SYE|Warrior/Ritual|Earth|8||3000|2500|This monster canonly be ritual summoned by using "Black Luster Ritual". You must also Tributemonsters whose level stars are equal to 8 or more as a tribute from the field oryour hand.||Black Luster Soldier - Envoy of the Beginning|25|IOC|Warrior/Effect|Light|8||3000|2500|This card can only be Special Summoned by removing 1 LIGHT and 1 DARKmonster in your Graveyard from play. Once during each of your turns, you canselect and activate 1 of the following effects: -Remove 1 monster on the fieldfrom play. If you activate this effect, this card cannot attack during this turn.-If this card destroyed your opponent's monster as a result of battle, it canattack once again in a row.||Black Magic Ritual|2|PP01|Spell Card|Spell||Ritual|||This card is used to Ritual

    Summon "Magician of Black Chaos". You must also Tribute monsters from the field oryour hand whose total Levels equal 8 or more.||Black Pendant|25;3;21;21|SDP;MRL;YSD;YSDS|Spell Card|Spell||Equip|||The equippedmonster gains 500 ATK. When this card is sent from the field to the Graveyard,inflict 500 damage to your opponent.||Black Ptera|18;12|POTD;SD09|Dinosaur/Effect|Wind|3||1000|500|When this card issent from the field to the Graveyard, except when destroyed by battle, it isreturned to the owner's hand.||Black Rose Dragon|39|CSOC|Dragon/Synchro/Effect|Fire|7||2400|1800|1 Tuner + 1 ormore non-Tuner monsters When this card is Synchro Summoned, you can destroy allcards on the field. Once per turn, you can remove from play 1 Plant-Type monsterfrom your Graveyard to change 1 Defense Position monster your opponent controls toface-up Attack Position, and reduce its ATK to 0 until the End Phase.|

    |Black Salvo|15|CRMS|Machine/Tuner/Effect|Dark|3||100|1100|When this card isNormal Summoned, you can Special Summon 1 Level 4 DARK Machine-Type monster fromyour Graveyard in face-up Defense Position. Its effect(s) is negated.||Black Stego|19;13|POTD;SD09|Dinosaur/Effect|Earth|4||1200|2000|When this card isselected as an attack target by your opponent's monster, this card is changed toDefense Position.||Black Tyranno|75;8|IOC;SD09|Dinosaur/Effect|Earth|7||2600|1800|If your opponentcontrols no cards except Defense Position Monster Cards, this card can attack youropponent directly.||Black Veloci|33|PTDN|Dinosaur/Effect|Earth|4||1800|300|If this card attacks anopponent's monster, this card gains 400 ATK during the Damage Step only. If this

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    card is attacked by an opponent's monster, this card loses 400 ATK during theDamage Step only.||Black Whirlwind|51|RGBT|Spell Card|Spell||Continuous|||When a "Blackwing" monsteris Normal Summoned to your side of the field, you can add 1 "Blackwing" monsterfrom your Deck to your hand that has less attack than that monster.||Blackland Fire Dragon|62|MRD|Dragon|Dark|4||1500|800|A dragon that dwells in thedepths of Darkness, its vulnerability lies in its poor eyesight.||Blackwing - Blizzard the Far North|10|RGBT|Winged Beast/Tuner/Effect|Dark|2||

    1300|0|This card cannot be Special Summoned. When this card is Normal Summoned,you can Special Summon 1 Level 4 or lower "Blackwing" monster from your Graveyardin face-up Defense Position.||Blackwing - Bora the Spear|9|CRMS|Winged Beast/Effect|Dark|4||1700|800|If youcontrol a "Blackwing" monster other than "Blackwing - Bora the Spear", you canSpecial Summon this card from your hand. During battle between this attacking cardand a Defense Position monster whose DEF is lower than the ATK of this card,inflict the difference as Battle Damage to your opponent.||Blackwing - Elphin the Raven|13|RGBT|Winged Beast/Effect|Dark|6||2200|1200|If youcontrol a face-up "Blackwing" monster, you can Normal Summoned this card withoutTributing. When this card is Normal Summoned, you can change the Battle Positionof 1 monster your opponent controls.||Blackwing - Fane the Steel Chain|6|ANPR|Winged Beast/Effect|Dark|2||500|800|This

    card can attack your opponent directly. When this card attacks your opponentdirectly and inflicts battle damage to your opponent, change 1 Attack Positionmonster your opponent controls to Defense Position.||Blackwing - Gale the Whirlwind|8|CRMS|Winged Beast/Tuner/Effect|Dark|3||1300|400|If you control a "Blackwing" monster other than "Blackwing - Gale the Whirlwind",you can Special Summon this card from your hand. Once per turn, you can halve theATK and DEF of 1 face-up monster your opponent controls.||Blackwing - Kalut the Moon Shadow|12|RGBT|Winged Beast/Effect|Dark|3||1400|1000|When a "Blackwing" monster you control attacks or is attacked, you can send thiscard from your hand to the Graveyard during the Damage Step to have that monstergain 1400 ATK until the End Phase.||Blackwing - Mistral the Silver Shield|4|ANPR|Winged Beast/Tuner/Effect|Dark|2||100|1800|If this card on the field is destroyed and sent to the Graveyard, reduce

    the battle damage you take from the next attack this turn to 0.||Blackwing - Shura the Blue Flame|2;11|RGBTPP;RGBT|Winged Beast/Effect|Dark|4||1800|1200|When this card destroys an opponent's monster by battle and sends it tothe Graveyard, you can Special Summon 1 "Blackwing" monster with 1500 or less ATKfrom your Deck. That monster's effect(s) is negated.||Blackwing - Silverwind the Ascendant|41|SOVR|Winged Beast/Synchro/Effect|Dark|8||2800|2000|1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card isSynchro Summoned, you can select and destroy up to 2 face-up monsters on the fieldwith DEF lower than this card's ATK. You cannot conduct your Battle Phase the turnyou activate this effect. The next time a "Blackwing" monster you control would bedestroyed by battle during your opponent's turn, it is not destroyed; this effectonly happens once.||Blackwing - Sirocco the Dawn|10|CRMS|Winged Beast/Effect|Dark|5||2000|900|If your

    opponent controls a monster and you control no monsters, you can Normal Summon orSet this card without Tributing. Once per turn, you can select 1 face-up"Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself. Monsters other than theselected monster cannot attack the turn you activate this effect.||Blackwing - Vayu the Emblem of Honor|5|ANPR|Winged Beast/Tuner/Effect|Dark|1||800|0|If this card is face-up on the field, you cannot use it for a SynchroSummon. If this card is in your Graveyard, you can remove from play this card plus1 non-Tuner "Blackwing" monster in your Graveyard, and Special Summon 1"Blackwing" Synchro Monster from your Extra Deck whose Level equals the totalLevels of the removed monsters. The effect(s) of that Synchro Monster is negated.|

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    |Blackwing Armed Wing|41|RGBT|Winged Beast/Synchro/Effect|Dark|6||2300|1000|1"Blackwing" Tuner + 1 or more Non-Tuner monsters If this card attacks a DefensePosition monster, it gains 500 ATK during the Damage Step only. During battlebetween this attacking card and a Defense Position monster whose DEF is lower thanthe ATK of this card, inflict the difference as Damage Damage to your opponent.||Blackwing Armor Master|41|CRMS|Winged Beast/Synchro/Effect|Dark|7||2500|1500|1"Blackwing" Tuner + 1 or more non-Tuner monsters This card cannot be destroyed bybattle, and you take no Battle Damage from battles involving this card. If this

    card attacks a monster, you can place 1 Wedge Counter on that monster at the endof the Damage Step (max. 1). You can remove all Wedge Counters from youropponent's monsters to reduce the ATK and DEF of each monster that had a WedgeCounter to 0, until the End Phase.||Blade Knight|34;2|DB2;CT1|Warrior/Effect|Light|4||1600|1000|While you have 1 orfewer cards in your hand, this card gains 400 ATK. If this is the only monster youcontrol, negate the effects of Flip Effect Monsters it destroys by battle.||Blade Rabbit|18|FET|Beast/Effect|Earth|2||400|300|When this card is changed fromAttack Position to face-up Defense Position, destroy 1 monster on your opponent'sside of the field.||Blade Skater|3|EEN|Warrior|Earth|4||1400|1500|An image of beauty on the ice, thisgorgeous warrior rips her opponents into pieces with her stylish Accel Slicerattack.|

    |Bladefly|20;118;8|TP3;MRD;SD8|Insect/Effect|Wind|2||600|700|As long as this cardremains face-up on the field, increase the ATK of all WIND monsters by 500 pointsand decrease the ATK of all EARTH monsters by 400 points.||Blast Asmodian|16|CDIP|Fiend/Effect|Fire|3||1000|300|If any Spell or Trap Card(s)are Chained, inflict 500 damage to your opponent.||Blast Held By a Tribute|104|DCR|Trap Card|Trap|||||Activate only when youropponent declares an attack with a monster on his/her side of the field that hasbeen Tribute Summoned, or Set. Destroy all face-up Attack Position monsters onyour opponent's sid eof the field and inflict 1000 damage to your opponent.||Blast Juggler|34|MRD|Machine/Effect|Fire|3||800|900|You can only activate thiseffect during your Standby Phase. Offer this face-up card as a Tribute to selectand destroy 2 face-up monsters with an ATK 1000 or less.||Blast Magician|20;14|FET;SD6|Spellcaster/Effect|Fire|4||1400|1700|Each time you

    or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Byremoving any number of Spell Counters from this card, destroy 1 face-up monster onthe field with an ATK equal to or less than 700 points x the number of removedSpell Counters.||Blast Sphere|19|JUMP|Machine/Effect|Dark|4||1400|1400|If your opponent's monsterattacks this face-down Defense Position card, this card becomes an Equip Cardequipped to the attacking monster, without applying damage calculation. Destroythe equipped monster and this card during the Standby Phase of your opponent'snext turn and inflict damage to your opponent equal to the equipped monster'sATK.||Blast with Chain|88;36|LOD;SD5|Trap Card|Trap|||||After activation, this card istreated as an Equip Card that increases the ATK of the equipped monster by 500points. Equip a monster on your side of the field with this card. If this card is

    destroyed by the effect of another card while it is an Equip Card, select 1 cardon the field and destroy it.||Blasting Fuse|49|CDIP|Trap Card|Trap|||||Activate only when all (4) zones of thiscard's column are occupied. Destroy all cards in this column.||Blasting the Ruins|48|IOC|Trap Card|Trap|||||Activate only if there are 30 ormore cards in your Graveyard. Inflict 3000 points of damage to your opponents LifePoints.||Blaze Accelerator|40|FOTB|Spell Card|Spell||Continuous|||You can send 1 Pyro-Typemonster with 500 or less ATK from your hand to the Graveyard to destroy 1 monsteryour opponent controls, but you cannot declare an attack this turn if you do.||Blazewing Butterfly|89|TAEV|Insect/Gemini/Effect|Fire|4||1500|1500|This card is

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    treated as a Normal Monster while face-up on the field or in the Graveyard. Whilethis card is face-up on the field, you can Normal Summon it to have it be treatedas an Effect Monster with this effect: You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Geminimonster Special Summoned by this effect is treated as an Effect Monster and gainsits effect.||Blazing Hiita|28|EOJ|Spellcaster/Effect|Fire|4||800|1500|Once per turn, byTributing 1 FIRE monster on your side of the field (except this card), Special

    Summon 1 FIRE monster from your hand. The monster Special Summoned by this effectis destroyed if "Blazing Hiita" is removed from your side of the field.||Blazing Inpachi|61;3|IOC;SD3|Pyro|Fire|4||1850|0|A wicked wooden spirit nowburning in flames. Its fire attack is powerful, but it will soon be nothing butashes.||Blessings of the Nile|90|AST|Spell Card|Spell||Continuous|||Each time card(s) arediscarded from your hand to the Graveyard by the effect of a card controlled byyour opponent, gain 1000 Life Points.||Blind Destruction|86|LON|Trap Card|Trap||Continuous|||During your Standby Phase,roll 1 six-sided die once. Destroy any monsters whose Level Stars are equal to thenumber rolled. If the number is 6, destroy all face-up Level 6 or higher monsterson the field.||Blindly Loyal Goblin|22|DCR|Warrior/Effect|Earth|4||1800|1500|As long as this

    card remains face-up on the field, control of this card cannot switch.||Blizzard Dragon|101|DLG1|Dragon/Effect|Water|4||1800|1000|Once per turn, you canselect 1 monster your o