3 computer networks
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TYPES OF NETWORK
In the world of computers, networking is the practice of linking two or more
computing devices together for the purpose of sharing data. Networks are built
with a mix of computer hardware and computer software.
Networks can be categorized in several different ways. One approach defines the
type of network according to the geographic area it spans. Local area networks
(LANs), for example, typically reach across a single home, whereas wide area
networks (WANs), reach across cities, states, or even across the world.
The Internet is the world's largest public WAN.
Network Design
Computer networks also differ in their design. The two types of high-level
network design are called client-server and peer-to-peer. Client-server networks
feature centralized server computers that store email, Web pages, files and or
applications. On a peer-to-peer network, conversely, all computers tend to
support the same functions. Client-server networks are much more common in
business and peer-to-peer networks much more common in homes.
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TOPOLOGY
A network topology represents its layout or structure from the point of view of
data flow. In so-called bus networks, for example, all of the computers share and
communicate across one common conduit, whereas in a star network, all data
flows through one centralized device. Common types of network topologies
include bus, star, ring and mesh.
1. RING Topology
2. BUS Topology
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3. STAR Topology
4. MESH Topology
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5. TREE Topology
6. HYBRID Topology
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LAN: Local Area Network
Typically connects computer in a single building or campus.
Developed in 1970s.
Medium: optical fibers, coaxial cables, twisted pair, wireless.
Low latency (except in high traffic periods).
High speed networks (0.2 to 100 Mbps).
Speeds adequate for most distributed systems
Problems : Multi media based applications
Typically bus or ring topology
Ethernet, Token Ring
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MAN: Metropolitan Area Network
Generally covers towns and cities (50 km)
Developed in 1980s.
Medium: optical fibers, cables.
Data rates adequate for distributed computing applications.
A typical standard is DQDB (Distributed Queue Dual Bus).
Typical latencies: < 1 ms.
Message routing is fast.
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WAN: Wide Area Network
Developed in 1960s.
Generally covers large distances (states, countries, continents).
Medium: communication circuits connected by routers.
Routers forwards packets from one to another following a route from the
sender to the receiver. Store-and-Forward
Hosts are typically connected (or close to) the routers.
Typical latencies: 100ms - 500ms.
Problems with delays if using satellites.
Typical speed: 20 - 2000 Kbps.
Not (yet) suitable for distributed computing. New standards are changing the landscape.