2d artist - april 2014

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    100

    p a g e s  o f  t u t o r i a l s  i n s i d e ! 

    5 2 ssue 100 | April 2014

    a narrative

    Create a cover with

    Wanchana Intrasombat (Vic) illustrates and documentsthe creation o this month’s captivating cover

    Master the art o 

    caricaturecreation

    100 topindustry tips

    Design newworld concepts

    The world’s top digital artists revealtricks, techniques and inspiration tohelp improve your digital painting skills

    Discover industry techniques orpainting and presenting environmentconcepts in Photoshop

    +plus  • 10 o the best digital images• Experiment with brushes• Sketching antasy

    • 100 covers• and much more!

    SPEEDPAINTING WITHSILHOUETTES

     Victor Mosquerademonstrates how to use

    silhouettes to speed up

    your painting process

    Competitions, reebies & special offers exclusive or issue 100 readers!

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    2 | 2DARTISTMAG.COM

    2DARTIST MAGAZINE | ISSUE 100

    Editor’s Letter

    ContributorsSTEAMBOT STUDIOSSteambot Studios is a Canadian visual developmentstudio creating world class visual content orinternational clients in the entertainment industry.They also produce their own content.

    SABIN BOYKINOV Sabin Boykinov was born in Rousse, Bulgaria. Hecurrently works as a Lead Concept Artist in HaemimontGames studio in Soia and makes reelance illustrationsor a variety o projects.

    WANCHANA INTRASOMBAT (VIC)Wanchana Intrasombat (Vic) is a 2D digital artistand co-ounder o Studio Kun. He has worked as aconcept artist, character designer and illustrator basein Bangkok, Thailand.

     VICTOR MOSQUERA Victor Mosquera is a Colombian concept artist l ivingin Toronto, Canada and currently working at UbisofToronto. His previous clients include companies suchas Volta, Tor.com and One pixel Brush.

    COSMIN PODARCosmin Podar is currently employed as a ull-timelead concept artist. In his spare time, he likes tocreate caricatures and take on other concept-relatedreelance jobs.

    MARKUS LOVADINA (MALO)Markus Lovadina (malo) is a Senior Concept Artist atRocksteady Studios Ltd, as well as a reelance ConceptArtist/Illustrator. He has also worked on movie projectsand a variety o book covers too.

    FERDINAND DUMAGO LADERA Ferdinand Dumago Ladera is a concept artistoriginally rom the Philippines. Afer studying Fine Art,

    Ferdinand now works at Ladyluck Digital Media as aconcept artist specializing in antasy and sci-i.

    We eel lucky to have been able to put the spotlighton so many talented artists over the issues, and tocelebrate we have asked some o our avorite artiststo share their digital art techniques and invaluableindustry top tips. And as ever we have the usual un youget with every issue, as well as a step-by-step tutorial onhow to create the cover by Wanachana Intrasombat.

    As a big thank you or picking up this issue (or any issue)and standing by us or all 100, head over to page 65 or

    reebies and competitions.

    I hope we inspire you to get creating art as much as wedid at the very beginning. Enjoy!

    Welcome to the 100th issue o 2dartist 

     magazine!

    JESS SERJENT-TIPPINGDeputy Editor

    KEEP UP TO DATEWITH 3DTOTAL!

    acebook.com/3dtotalacebook.com/layerpaint

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    pinterest.com/3dtotal

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    WOULD YOU LIKE TO SUBMIT TO 2DARTIST?We are always looking or tutorial artists, gallerysubmissions, potential interviewees, writers and

    more. For more inormation, please send a l ink toyour work to: [email protected].

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    Magazine.

     Your

    Get the most out o it!

    2DARTIST MAGAZINE | ISSUE 100

    I you’re having problems viewing the double-page spreads that we eature withinthis magazine, then ollow this handy little guide on how to set up your PDF reader!

    Top tips or viewingFor optimum viewing o the magazine, it is recommended that you have the latest version oAdobe Acrobat Reader installed. You can download it or ree here:

    To view the many double-page spreads eatured in 2dartist magazine, you can set the reader

    to display “two-up”, which will show double-page spreads as one large landscape image:

    Jump to articlesIn the Contents pages, we have direct links to all articles within the magazine. I a certainarticle catches your eye, simply click (or tap on handheld devices) on the page number withinthe Contents, and you will be taken straight to that article.

    Download resourcesWhenever you see this symbol, be sure to click it todownload ree resources to accompany that article!

    1. Open the magazine in Reader;2. Go to the View menu, then Page Display;3. Select Two Page Scrolling, making sure

    that Show Cover Page in Two Page Viewis also selected.

    www.layerpaint.comFor lots more tutorials and exclusive articles, visit

    2dartist magazine is available as a downloadable PDF magazine. I you have an iPad or iPhone, you can drag yourmagazine into your iTunes library – it will automatically add the PDF to your bookshel in your iBooks app!

    Deputy EditorJess Serjent-Tipping

     [email protected]

    Sub EditorJenny Newell

    Graphic Designer

     Aryan Pishneshin

    Publishing Co-ordinator Adam Smith

    Advertising ManagerGeorge Lucas

     [email protected]

    Studio ManagerLynette [email protected]

    Managing DirectorTom Greenway

     AdvertisingMedia pack and rates areavailable upon request.Contact George Lucas:

     [email protected]

    InternationalTranslation opportunitiesand international licensesare available. ContactJess Serjent-Tipping:

     [email protected]

    SubscriptionsSubscriptions can be

    purchased via2dartistmag.com.12-month subscription –£23.99 ($38.99 US approx.).To enquire aboutsubscriptions, contact:

     [email protected]

    Distribution2dartist is an e-magazinedistributed as adownloadable PDF and ondigital newsstands.

    DisclaimerAll artwork, unless otherwise

    stated, is copyright ©20143dtotal.com Ltd. Artwork thatis not copyright 3dtotal.comLtd is marked accordingly.Every effort has been madeto locate the copyrightholders o materials includedin this issue o 2dartistmagazine in order to obtainpermissions to publish them.

    Special thanks to 3DHype,Hiperia 3D and Veegraph orsupporting 3dcreative withbanners. Contact George

    Lucas i you would alsolike to show your support: [email protected]

    http://www.layerpaint.com/http://www.layerpaint.com/http://www.layerpaint.com/http://get.adobe.com/uk/reader/

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    4 | 2DARTISTMAG.COM

    2DARTIST MAGAZINE | ISSUE 100

    Contents Issue 100

    006_ Lie at a visual development studioSteambot Studios gives us a glimpse at what lie

    is like at their visual development studio

    017_ Sketching antasySabin Boykinov shares his sketchbook, where herecords ideas and inspirations

    032_ 100 top industry tipsThe world’s top digital artists reveal tricks,techniques and inspiration to help improve yourdigital painting skills

    044_ 100 coversCelebrating 100 issues o 2dartist, we take a lookback on the cover art!

    048_ The galleryRobh Ruppel and Klaus Pillon eature in thisissue’s gallery selection o our top 10 images

    065_ Competitions, reebies and offersExclusive special offers, reebies and competitionsor issue 100 readers

    078_ Create a cover with a narrativeWanchana Intrasombat (Vic) illustrates anddocuments the creation o this month’scaptivating cover

    088_ Design new world conceptsDiscover industry techniques or painting andpresenting environment concepts in Photoshop

    100_ Master the art o caricature creation A step-by-step caricature master class withCosmin Podar

    108_ Speed painting with silhouettes Victor Mosquera demonstrates how to usesilhouettes to speed up your painting

    114_ Experiment with brushesFerdinand D. Ladera shares his worklow orpainting new landscape concepts

    124_ Digital Art Master: Michal LisowskiDigital Painter, Michal Lisowski shares the process

    he used to create his image, Customer 

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    2DARTIST MAGAZINE | ISSUE 100

    5

    SAVE 30%!Subscribe today Go to page 086 or details

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    2DARTIST MAGAZINE | ISSUE 100

    7

    The Studio

    STEAMBOT STUDIOSsteambotstudios.com 

    Interviewees:

    Sebastien Larroude(Owner / President)

    Joel Dos reis Viegas(Owner / Vice-president)

    Nicolas Ferrand(Partner / R&D)

    Interviewed by:

    Jess Serjent-Tipping

    STEAMBOT STUDIOS is aCanadian visual developmentstudio creating worldclass visual content orinternational clients in theeature ilm, videogame,advertising, broadcast,graphic novel and publishingindustries. They also producetheir own content throughilms, comic books andanimation projects.

    http://www.steambotstudios.com/http://ryanlangdraws.blogspot.com/http://ryanlangdraws.blogspot.com/http://www.steambotstudios.com/

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    2DARTIST MAGAZINE | ISSUE 100

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    2DARTISTMAG.COM

    2DARTIST MAGAZINE | Behind the doors of Steambot Studios

    2da: Does the studio relect any particular inluences

    or inspirations?

    SS: Our inluences come rom a lot o things rooted

    in our past and background. We are French rom

    France, so our main inluences come rom Europe.

    However we bathed in the Japanese animation.

    Japanese culture is a big part on our inspirations.

    But it is an undeniable act that we also had been

    permeated by American culture.

    2da: Tell us about some o your avorite projects to

    date and how they have evolved?

    SS: Our highlights are our IP’s like Exodyssey , Spark ,

    Urbance orCyan. IP’s mean difficulties. This is a long

    and hard way to ollow. Perilous but rewarding.

    2da: What has been your highlights as a studio and

    have you encountered any difficulties along the way?

    SS: One o our big highlights was Exodyssey  because

    it was our irst project and every single step we went

    through together. Over pretty much 10 years, we

    meet an important step every year and difficulties

    adorn the path to the highlights. It’s a normal

    process.

    2da: Can you tell us about any o the projects you

    are currently working on?

    SS: We can talk about Urbance and Cyan two

    projects we developed over several years and

    all, especially Urbance we want to move on an

    animated-TV-show. Be ready to hear more in the

    next month, but we are really happy to announce

    you that the Art book is actually in print. Trust me,

    this will be a big master piece and people we be

    surprised by the extreme quality and content o this

    book.

    http://www.2dartistmag.com/http://www.2dartistmag.com/

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    2DARTISTMAG.COM

    2DARTIST MAGAZINE | Behind the doors of Steambot Studios

    Cyan is a comic book we developed on the side,

    which talks about the story o Atasi the heroine and

    main character we ollow through a dark antasy

    story taking place in the 80’s in North America.

    Actually we are polishing chapter one now.

    2da: Finally, what can we expect to see orm

    Steambot Studios in the uture?

    SS: More ilm and game projects and pretty soon

    a new art book. For the rest we hope to develop

    Urbance the best we can. Our objective is the

    animated TV-show.

    2dartist: Tell us a little bit about yoursel: Who are

    you, what do you do, and where are you located?

    Nicolas Ferrand: I’m working at Steambot Studios

    as an Art director / R&D , living in Montreal.

    2da: Tell us the story behind your artwork: What

    brought you into the digital art world and what

    sofware do you use?

    NF: I started as a 3D level artist or years then I chose

    to go back to my ine art roots , and to develop my

    ideas as a concept artist in the industry.

    2da: How did you learn to paint digitally?

     

    NF: I remember ocp art studio on amstrad cpc, we

    had to paint with the joystick pixel by pixel, then I

    spent a lot o time creating skins and maps textures

    or Quake and doom with the mouse on paintshop

    pro , and now I eel pretty comortable with my

    Wacom in Photoshop!

    http://www.2dartistmag.com/http://www.2dartistmag.com/

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    2DARTIST MAGAZINE | ISSUE 100

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    2DARTISTMAG.COM

    2DARTIST MAGAZINE | Behind the doors of Steambot Studios

    http://www.2dartistmag.com/http://www.2dartistmag.com/

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    2DARTIST MAGAZINE | ISSUE 100

    15

    2da: How do you keep your portolio up-to-date?

    Any tips?

    NF: I am trying to be constant and to post a picture

    every two weeks, sometimes it’s a speed painting,

    sometimes a more inished picture. Always try to

    have un, explore new possibilities and techniques,

    try to take some risks and push your ideas urther!

    2da: Who are your avorite artists, traditional or

    digital, and can you explain why?

     

    NF: Nicolas Bouvier, because he’s a good riend and

    also one o the digital pioneers who showed us the

    possibilities o the digital world, or the traditional

    part, there are too many artists I like, but just to say

    some names: Gustav klimt, Jerome Bosch, Van gogh,

    Picasso, J.M.V turner, Giger, Egon Schiele etc.

    2da: What sofware would you like to learn in theuture to expand your portolio and skill set, and

    why?

    NF: I am trying to be better with Mudbox, to create

    organic stuff, and also because I want to improve my

    (digital) sculpting skills.

    2dartist: Tell us a little bit about yoursel: Who are

    you, what do you do, and where are you located?

    Sebastien Larroude: I’m working at STEAMBOT

    STUDIOS as an Art director / concept artist and

    owner , living in Montreal.

    2da: Tell us the story behind your artwork: What

    brought you into the digital art world and what

    sofware do you use?

    SL: I started as a 3D animator and compositor artist

    or years then I chose to go back to my ine art roots.

    2da: How did you learn to paint digitally?

    SL: I learned to paint digitally year by year with really

    important people to me, like Sparth, Bruno Gentille(aka Hydropix), Nicolas Ferrand (aka Viag), Joel Dos

    Reis Viegas (Aka Feerik) and others great people I met

    over the years.

    2da: How do you keep your portolio up-to-date?

    Any tips?

    SL: I am like the military. I work every day, I am

    constant in what I am doing. I do a lot o sport

    activities like climbing, running and I play music.

    These side activities are really important and give me

    the possibility to stay creative and help me a lot to

    ocus on what I am doing. I couldn’t live without. A

    tip: Be disciplined, don’t do too much and enjoy.

    2da: Who are your avorite artists, traditional or

    digital, and can you explain why?

    SL: I have a lot. Too many artist are everywhere,

    how to choose? However I am more inspired by

    musicians, dancers, sports persons etc. than digital

    painters. I love creative people, whatever painters or

    scientists.

    2da: What sofware would you like to learn in the

    uture to expand your portolio and skill set, and

    why?

    SL: I am trying everything anytime. But 2D animation

    seduces me a lot, even the basics.

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    “A great source o inspiration and tips on how to improve your skillsand speed up your painting process. Besides very detailed step-by-steptutorials, 2dartist magazine will also ensure there are a large variety o

    topics covered as well.”- Blaz Porenta, illustrator

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     Lead  Concep t A

    r t i s t,  Sa b in  Bo y k

     ino v  f ind s 

     in sp ira t ion  in e v

    er y t h ing ,  from m

    o v ie s and 

    g ame s,  to mu s i

    c or a g ood  boo k

    , and  i s ne ver 

     w i t hou t  h i s  s ke t

    c h boo k  to reco

    rd  i t a l l do wn 

     in.  Immer se  you

    r se l f  in  t ho se pa

    g e s o f  h i s 

     fan ta s y  f i l led  s k

    e tc h boo k !

    The Artist

    Sabin Boykinovsabinart.blogspot.com

    Sabin Boykinov was bornin Rousse, Bulgaria. Hecurrently works as a LeadConcept Artist in HaemimontGames studio in Soia and

    makes reelance illustrationsor a variety o projects likeFantasy Flight Games cardgames, The Lord of the Rings and Game of Thrones.

    http://www.sabinart.blogspot.com/http://www.sabinart.blogspot.com/

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     Sketchbook of Sabin Boykinov 

     1 8 

    Sabin Boykinov revealsthe inner pages o hissketchbook...

    For me sketching is the best way to record

    ideas and develop my drawing skills. Drawing

    is also a way or me to relax, away rom the

    digital work I create with the rest o my time.

    Inspiration and ideas

    My inspiration comes rom almost everything – a

    great book, movie, mountain hiking or song title.

    Music is a powerul source o inspiration or me.

    Playing games is another great source o visual

    research and proessional development. It is so

    interesting to see how my avorite concept art is

    transerred into the actual game.

    Materials

    I don’t really have a speciic set o avoritematerials because I like to experiment with

    everything I ind in the local supplies shop. Mostly

    I use mechanical pencils like HB, B2 B4 with no

    speciic brand.

    Sketching techniques

    My technique is really simple. I start with the

    overall composition idea, then add orms and

    shadow balance. Finally, I add some details.

    PRO TIPInterestsTry to have many diverse personal interests – don’t ocus on painting and drawing alone.

    Read a lot o books, research world-amous designers and architects, and meet different

    kinds o people.

    Be like a child. Keep your ascination with nature alive, and store an extensive visual library

    in your mind.

    Sabin’s studio

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     2  d  a  r  t  is  t  m  a  g   c  o  m 

     Sketchbook of Sabin Boykinov 

     2  0

    Character research inspired by the book o Roger Zelazny: Donnerjack  Personal idea inspired by medieval mystic people who search

    or the answers o universal creation

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     2  1

     2 d  a r  t i  s  t  m  a  g  a  z i  n  e   is  s  u  e  1  0  0 

    PRO TIPInspiration

     You can indinspiration in

    everything, especially

    when you are

    somewhere outside

    your usual studio – the

    surrounding nature

    can be an amazing

    teacher. Try to ocus on

    the idea o sketching

    no matter where you

    are, whether in the

    mountains, at a park

    or on a beach.

    Sketching on

    the beach o Akti

    Oneirou, Greece

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     2  d  a  r  t  is  t  m  a  g   c  o  m 

     Sketchbook of Sabin Boykinov 

     2  2 

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     2  d  a  r  t  is  t  m  a  g   c  o  m 

     Sketchbook of Sabin Boykinov 

     2  4

    PRO TIPSketchbookAlways carry a small sketchbook in

    your bag – you never know when a

    good idea will come to you.

    Compositions inspired by airytales rom

    my childhood

    This is inspired by the heavy metal songs o

    Manowar  – I am really a big an o the band

    A kind o horror story

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     2  d  a  r  t  is  t  m  a  g   c  o  m 

     Sketchbook of Sabin Boykinov 

     2  6 

    Medieval sketch inspired by the Game of Thrones series This is a story about a giant who holds some secret

    knowledge on his island

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     2  d  a  r  t  is  t  m  a  g   c  o  m 

     Sketchbook of Sabin Boykinov 

     2  8 

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     2  9 

     2 d  a r  t i  s  t  m  a  g  a  z i  n  e   is  s  u  e  1  0  0 

    Work made or un – I’m a big

    an o vintage diving suits

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    We’re always on the lookout or talented artistsand their artwork to adorn the pages o our

    magazine. I you think you have what it takes,get in touch!

    To submit, simply email Jess at [email protected] with a selection o your

    images or a link to your portolio online, plus a

    little inormation about you.

    We look orward to hearing rom you!

    Would you like to see your sketches

    eatured in 2dartist magazine?

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    thefoundry.co.uk/mari

    3D digital paintingNow available on Mac

     Justin HoltImagined by

    Created with

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    32 | 2DARTISTMAG.COM

    2DARTIST MAGAZINE | 100 top industry tips

    100

    2DARTIST MAGAZINE | 100 top industry tips

    top industry tips

    Words by Poz Watson

    The world’s top digital painters reveal invaluable industry theories, techniques and

    inspiration to help you hone your digital painting skills and improve as an artist…

    image © Wesley Burt

    http://www.2dartistmag.com/http://www.2dartistmag.com/

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    2DARTIST MAGAZINE | 100 top industry tips

    33

    2DARTIST MAGAZINE | ISSUE 100

    Bjorn HurriLead artist, Opus Artzbjornhurri.com

    Brett BeanCharacter designer & visual artist

    2dbean.com

    Ian McQueAssistant art director, Rockstar Gamesmcqueconcept.blogspot.co.uk

    Ioan DumitrescuConcept designer, ilm and games jonone.cgsociety.org

    Jeremy LoveConcept artist & illustrator

     jeremylove.com

    Jonas De RoConcept artist, MPC jonasdero.be

    Raphael LacosteFranchise art director, Ubisofraphael-lacoste.com

    Wesley BurtSenior concept artist, Massive Black

    wesleyburt.tumblr.com

    Xavier EtchepareSenior concept artist, Ubisof Montrealxetchepare.cgsociety.org

    http://www.bjornhurri.com/http://www.2dbean.com/http://mcqueconcept.blogspot.co.uk/http://jonone.cgsociety.org/http://jeremylove.com/http://www.jonasdero.be/http://www.raphael-lacoste.com/http://wesleyburt.tumblr.com/http://xetchepare.cgsociety.org/http://xetchepare.cgsociety.org/http://wesleyburt.tumblr.com/http://www.raphael-lacoste.com/http://www.jonasdero.be/http://jeremylove.com/http://jonone.cgsociety.org/http://mcqueconcept.blogspot.co.uk/http://www.2dbean.com/http://www.bjornhurri.com/

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    Ideas can’t be orced, but you dohave to learn to pin them down,shape then, tame them...

    Sometimes as an artist you eel you haven’t

    got an original thought in your head, and

    other times you can barely reach or the paper

    ast enough. But perhaps what separates

    the good artist rom the great artist is their

    ability to shape that raw idea into a workable

    concept and then a inal polished piece. Too

    ofen, resh ideas get lost in translation and

    execution, so you have to learn to trust your

    own instincts.

    01 Capture the essence:  “It allstarts at the idea phase. The initial sparkcomes to mind and I will start to pursue it using

    gesture, then as the picture is evolving I will try to

    capture it more and more.” Bjorn Hurri

    02Trace layers: “I use the powers othe layers by roughly sketching on alayer where I ocus purely on character and pose,

    and then I lower the opacity o that layer and

    create a new layer on top so I can trace my own

    sketch or a much cleaner look.” Bjorn Hurri

    03Keep avenues open: “I try tocreate at least three options. I sketchthem out on separate layers irst, but at some

    point I extend the canvas so all the sketches sitnext to each other and continue to evolve the

    ideas by making sure they are sitting together

    stylistically but separated by ideas.” Bjorn Hurri

    04Keep your ideas pure:  “An ideais abstract; it exists somewhere in yourhead and you have to make it real. So don’t work

    with reerences at the beginning, simply working

    with an objective is enough.” Xavier Etchepare

    05 Avoid composition chaos: “I always draw a rough base, and thenwith a Lasso selection, I ill it with color and

    different brushstrokes. This makes the process

    quicker and is more likely to create those ‘happy

    accidents’. It’s important to test out a variety o

    different compositions irst, so it’s better to have

    an efficient process to play with and ind a good

    one quickly.” Xavier Etchepare

    • Creating concepts

    When you’re doing character work, pose and gesture is one o the irst

    things that might come as you work out your concept © Brett Bean

    When you’re working on personal projects, you need to develop an inner voice that you can

    trust to know when an image direction is right © Brett Bean

    Background and oreground; all aspects o your concept need to work in harmony © Raphael Lacoste

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    06Keep it simple:  “Usually an ideacan come rom a picture I have inmy mind, or sometimes afer reading a book,

    watching a movie or just something that is in my

    mind and that needs to be ‘materialized’. For me,

    the irst step is to draw something on paper and

    get the very simple irst sketch and composition

    down. I love to use Uniball bold 207 pens on any

    small piece o paper.” Raphael Lacoste

    07Break the concept down: “I take a picture o a simple thumbnailand import it in Photoshop. Then I ix the size o

    my canvas, crop the ideal composition and start

    to divide my painting in different layers. I create

    groups or each part rom the background, sky,

    and clouds, to mid-ground, and the oreground

    elements.” Raphael Lacoste

    08Using reerences: “For prettymuch any sort o concept job orillustration job I start out by researching and

    compiling a older o reerences relevant to

    the job. I then create rough sketches and/or

    thumbnails to igure out the idea or direction I

    want to go.” Wesley Burt

    09Just dive in: “I ofen start sketchingright in Photoshop. I love workingtraditionally too, but generally save that or my

    own personal work and keep the digital stuff

    exclusive or working.” Wesley Burt

    10Strike a pose (or two): “I usuallywork out an idea through a number

    o thumbnails or, i it’s a character job, I will do

    an assortment o different line art or grayscale

    options exploring the ways the character could be

    approached visually.” Wesley Burt

    11Use your downtime: “Yourthought process is key. I usually think oideas as I do random things like dishes, laundry,

    or play volleyball. Only when I have a story

    segment or a character design idea do I start

    thinking about composition or shapes that relect

    it. I I need research, that’s when it happens. I not

    I’ll start drawing on paper or take a pencil brush

    in Photoshop and start to scheme. While I am

    drawing I’m usually thinking o the next stages

    like tones and colors.” Brett Bean

    12Offer options... “I it’s or a client, Imake many little thumbnails and ideasor them to choose rom. Since it’s hard to know

    what they want right off the bat I make lots o

    choices so we can start a dialogue. I I like a shape

    or design, I’ll clone it in Photoshop and keep

    messing to get variations on that theme. It’s a

    quick and easy way to show lots o options or the

    director.” Brett Bean

    13...or make conident choices: “I it’s or my own project I will eraseand redo the image until I ind the design. Since I

    am the ‘director’ I just keep moving stuff until my

    inner sel says; ‘OK, yeah, that’s it, move on now’.”

    Brett Bean

    14Get inspiration where

    necessary:  “I like to start with roughshapes and try to get as many o my own ideas

    and interpretations o the brie onto the page

    beore looking at any reerences. Once I hit a wall,

    I’ll look at all sorts o reerences to help spark new

    ideas and to make my initial thumbnails more

    convincing.”Jeremy Love

    15Don’t over-think it: “I stay looseand try to let my ideas low withoutover-thinking. I sometimes use a low opacity

    black to do a very quick scribble then move

    straight onto the next one without stopping. Assoon as an idea comes, I scribble it down then

    move on. Once I’ve done a page o scribbles

    I’ll go back over and play around with them. I’ll

    increase the Opacity on the black with each pass.”

    Jeremy Love

    16Don’t be caught short: “Most omy work begins in a sketchbook. Thebiggest piece o advice I could give is that you

    should always carry a sketchbook and a decent

    pen with you. You never know when you’re going

    to see something that will prompt an idea or a

    painting.” Ian McQue

    17Don’t get tied down: “I scan mysketchbook work and use the line art asa basis or a value painting over the top on a layer

    set to Multiply. While ollowing the line art I try not

    to be too constrained by it, and always be open

    to going off on a tangent i it will help the overall

    look o the image.” Ian McQue

    18Know what you’re doing: “Startplanning your image afer breaking

    down the brie received, ideas, or eelings you

    want to portray. Either it’s a ilm-noir sci-i city

    with highways and cars going down skyscrapers,

    or its two people walking in a park. So write a

    simple sentence and describe as effectively as

    possible what the inal image will show to get a

    irm idea o your direction.” Ioan Dumitrescu

    19Broad strokes: “The best way toplan out any illustration is rom thebottom up. Start with the overall mood and

    composition. Big shapes and thumbnail viewing

    can help make your image read well at small

    sizes.” Jonas De Ro

    20Don’t rest on your laurels: “Remember, a lot o paintings look goodin a rough stage, i the irst step was successul.

    But or client work or other high-resolution

    requirements, most o the time will be spent

    detailing everything - and that’s where the skill

    comes in.” Jonas De Ro

    Staying strongO course, i you’re working on a proessional

    piece, it’s not only your own instincts you have

    to satisy, but the ideas and working needs o the

    client. Generally speaking though, i an idea is

    strong and you’re listening to the brie properly,

    you should be able to push towards a concept

    that both you and the client appreciate.

    But be warned, the bulk o the hard work is to

    come, as you have to create that image and keep

    the original concept in mind at all times. Things

    might change in your image, but it’s better to

    adapt your work to it a better idea and move

    orward, than simply drif.

    Draw straight into Photoshop, or not, depending on what eels right or the image

    © Wesley Burt

    Being open to changes

    is important as you

    hone your concepts© Wesley Burt

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    Every artist has their own wayso approaching Photoshoppainting. Our experts revealsome o their tricks

    The most important thing to remember when

    you’re painting in Photoshop is that it’s not all

    that different to painting on a real canvas with

    a real brush. You still need to think about the

    composition, color, and texture, and choose

    and tweak your tools to achieve your desire

    effect. So don’t get caught up in the whizz-

    bang power that Photoshop has, instead ocus

    on the hard work and talent required to bring

    a great image to ruition.

    21 Try different techniques: “I tryto vary my painting techniques now andthen to teach mysel new approaches. I’ll hard-

    brush only where I ‘carve’ the orms without asketch to guide me, and use Photobashing where

    painting and careul composing o photos go

    hand in hand. I a lso sometimes use line art irst

    and then do washes o paint on top in order to

    build the painting up.”Bjorn Hurri

    22 Work on texture: “I think it isquite important to paint at least asuggestion o texture in your work because you

    can use that to your advantage. Controlling how

    different materials deal with the Specular one can

    signiicantly impact your inal look.” Bjorn Hurri

    23 Elbow grease: “I tend to paint alot rom scratch, so when textures areinvolved it is usually handcrafed textures where

    I’ve tried to apply textures and separate or join

    areas using different techniques to achieve a

    speciic look.” Bjorn Hurri

    24 Fast ade: “Using ade ilters in theEdit menu is very handy!” Bjorn Hurri

    25 Texture to highlight: “A random

    square shape on your image can be

    transormed into a beautiul rock with only some

    scratches and rough shadows. Ofen textures are

    something I use in lighter spaces to highlight the

    material and its characteristics. When I work with

    photographs on videogames I always use the inal

    lighting to break my textures because I don’t want

    them everywhere, it’s really noisy and you can

    lose sense o the image.” Xavier Etchepare

    26 Texture to differentiate: “I apply realistic textures on mainelements and have more graphic ones on

    secondary elements.” Xavier Etchepare

    27 Texture to guide: “Texture can

    help move the viewer’s eyes through a

    composition and also help keep their eyes glued

    to a certain area, depending on the ocus you

    create.” Wes Burt

    28 Texture or realism: “Texturingis important i you want to achieve arealistic or plausible design and illustration, but is

    not essential i you simply want to create a mood

    and composition.” Raphael Lacoste

    29 Work rom a photo: “I use a loto different techniques, though recently

    most o my works are based on photos I have

    taken or are painted completely rom scratch. I

    also sometimes use 2D textures that I’ll distort

    in Perspective to give more realism or detail to

    suraces.” Raphael Lacoste

    30 Work rom a 3D render: “Sometimes I will even go to 3D sofwareand render a scene with a simple geometry and

    Global Illumination and use this as a base to work

    on. The use o 3D render is mainly or architecture

    or structural compositions though. When it

    comes to more natural or organic settings like

    a landscape, I use only 2D drawn and textured

    elements.” Raphael Lacoste

    31 Use color wisely: “I use colorsthat remind me o the ‘point’ o thepiece or character. I’ll usually think about using

    boisterous bright colors or happiness, or pastel

    colors or a childlike mentality, or muted tones

    or somber pieces. I use colors as metaphors

    and I ask mysel very plainly, ‘how do I want the

    audience to react to this?’” Brett Bean

    32 

    Banish unnecessary brushwork: I use brushes sparingly and I

    stick to basic Photoshop brushes or 90% o the

    piece. As or technique, I will either work rom

    • Painting techniques

    Ian McQue uses the Lasso tool in his work © Ian McQue

    Texture is hugely important in Ian McQue’s work © Ian McQue

    Ian McQue describes himsel as being quite traditional in his

    painting approach © Ian McQue

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    light to darks (watercolor approach) or start

    with lat colors and then add tonal ranges. Each

    painting or client comes with a different need. I

    try to be open to handling a variety o situations.”

    Brett Bean

    33 Make it coherent: “I I do my job right, you won’t notice any single

    element in the scene - not technique, not

    textures, not lighting, you’ll just see a character or

    a design. I you see it as a whole entity, then I did

    it correctly. Just like in ilm, i you’re noticing the

    editing or the crescendo o the score, it takes you

    out o it. But i you just see what ‘it’ is, then well

    done.” Brett Bean

    34 Under paint: “One paintingtechnique I sometimes use is to ‘under-paint’ in grayscale to get the tone and contrast

    right, and then use a ew selective color layersto add global colors. I then paint in more reined

    colors using a Multiply or Color layer. From there,

    it’s easy to paint over in Normal mode as all the

    hard work is done.” Jeremy Love

    35 Dodge deects: “I like to use theMagic Wand tool with Contiguousturned off, to select areas o similar tone, copy

    (Ctrl+Shif+C) then paste (Ctrl+V) onto a new

    locked layer then play around with texture

    brushes and the Dodge tool. A good example

    would be sunlight on roofops or the ocean. You’ll

    ind that using the Dodge tool with different

    brushes creates some great Specular effects,

    especially on metal.” Jeremy Love

    36 Select and perect: “I use theLasso tool a lot to create masked areasto paint into. I’ve made a hotkey or the Transorm

    Selection which is great or warping selections

    around. I also use Inverse (Ctrl+Shif+I) to paint

    outside the mask. This works especially well or

    organic shapes such as plants.” Jeremy Love

    37 Bring the real world in: “I’m

    quite traditional in my approach,

    and always try to replicate the same sort o

    techniques I would use i I were using paint

    on canvas. I eel this is more honest than

    relying heavily on the shortcuts you can ind in

    Photoshop.” Ian McQue

    38 Be hard-edged: “I use the Lassotool a lot or creating hard edges,it’s very important in describing interesting

    silhouettes.” Ian McQue

    39 Make it weathered...“Texture ishugely important in my work. I use thedeault oil pastel brush a great deal to create the

    rusted and weathered suraces you’ll see in my

    paintings.” Ian McQue

    40 ...or create some weather: “Use the Noise ilter or a range oeffects. The most simple technique here is to

    add some noise to your image as you would get

    on a photo taken with a high ISO setting. Crush

    the contrast o the noise and you suddenly getsnow particles. Put a Motion Blur on that and it

    becomes rain!” Jonas De Ro

    Paint it outThis is the stage where it’s easy to lag. You have

    that initial light bulb moment and the adrenaline

    that goes with it, and then you the creative buzz

    o exploring the avenues you could go down. But

    the painting is the work, the meat o the image

    as it were, and i it doesn’t continue to look as

    good as it did in your mind’s eye then it can be

    dispiriting. But keep going, or take a break, or try

    a different technique, or work on something else

    or a while – whatever you need to do to keep

    that inspiration lowing.

    “Just like in ilm, i you’renoticing the editing or thecrescendo o the score, it takesyou out o it. But i you just seewhat ‘it’ is, then well done”

    Jonas De Ro admits that texture is very important. Reaction to light and texture are the main elements that make up any material,

    and everything you paint has a ‘material’ – yes, even clouds! © Jonas De Ro

    Custom brushes are great or painting with, but experience is also key © Jonas De Ro

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    Make your work your own, withcustom brushes designed or thetask at hand

    Photoshop has a massive selection o brushes

    and various ways to tweak them to suit, but

    or some artists, and or some projects, there

    is nothing like a custom brush. These can be

    created and re-used by an artist as personal

    brushes, or they can be built or a speciic part

    o a speciic image. Our experts reveal how

    they make and use custom brushes in their

    own work.

    41  Adding difference: “Using custombrushes is a great way to break up themonotony o a single brush, and they can also be

    useul or taking shortcuts in the creative process.

    It’s something you have to be careul with though,

    too many and it will end up a mess.” Bjorn Hurri

    42 Do it yoursel:  “Sometimes I useparts o a photo to make a custombrush; sometimes I paint something with a

    speciic texture or behavior in mind.” Bjorn Hurri

    43 Know what you want:  “It’simportant to know what are youexpecting graphically (which texture do you

    want to simulate?) beore you create your brush,

    because you can effectively create a million

    different results. At the beginning, it can be unto discover new effects but you may become

    completely lost in your process later on, so you

    have to ix objectives.” Xavier Etchepare

    44 Bring everything together: “In videogames you ofen work withphotographs or your concepts, though they have

    many different resolutions and you will have to

    homogenize all areas o your image in the inal

    step. Brushes are useul at this point because you

    can add a custom texture to make your render

    stronger and more personal. I don’t use brushes

    to design something, only to reinorce the lighting

    and texturing.” Xavier Etchepare

    45 Custom cutouts: “Withphotographs I ofen deteriorate theimage with a Cutout ilter to reduce details – this

    way I can choose which ones I want on the inal

    result. I also do something similar with custom

    brushes.” Xavier Etchepare

    46 Know when to say ‘no’: “I don’tuse a lot o custom brushes, as I am a bitmore traditional in this area. The main brushesI use are a hard-angled brush to get sharp

    shapes and edges, and the simple large standard

    airbrush with a very low opacity to mix light with

    local colours and create atmospheric blending.

    Sometimes, to save time in speciic designs, I will

    also use pattern brushes (like scaffoldings ora sci-i theme or trees in a landscape) to create

    effects” Raphael Lacoste

    47 Use what’s available: “There areso many brush packs on the web that Imainly just go through and keep an assortment

    o brushes rom other people. I’ll make a speciicbrush i there is an effect I know I want to get.”

    Wesley Burt

    • Custom brushes

     You can use all sorts o materials to create your own custom brushes © Xavier Etchepare

    Raphael preers using hard-angle and standard airbrushes in his work © Raael Lacoste

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    48 Play avourites: “I have severalcustom brushes that I preer to usewhen working on sketches and thumbnails. These

    are rough, scratchy brushes that keep me rom

    rendering too much early on and ensure I stay

    in the block-in phase. I also have a number o

    brushes that work well or things like ire, clouds,

    magical FX, brushed metal texturing, and many

    others.” Wesley Burt

    49 Texture tactics: “In order to createcustom brushes or textures, I irstmake a clean empty layer. I will ind a texture

    that conveys my design intentions like rocks, a

    pattern, cloth, or a sci-i symbol. I will erase the

    edges so there are no hard edges, and then create

    a custom brush.” Brett Bean

    50 Silhouette solutions: “Theother way I custom brushes is to createinteresting silhouettes. I will make long rectangle

    shapes, or maybe a thin palette knie shape, oreven a triangle. I you convert these to brushes

    and mess with direction, you can create some

    interesting and helpul accidents or exploring

    your designs.” Brett Bean

    51 Basic brush creation: “I start witha white 300x300pixel image, and paintmy texture in grayscale. Then I’ll move to Edit >

    Deine Brush Preset, and name it. I experiment

    with the brush presets until I’m happy, then

    select all my brushes and save over my current

    set. I sometimes just duplicate and edit the

    brush presets o an existing brush which already

    has attributes that closely suit what I’m afer.”

    Jeremy Love

    52 Organize your assets: “To savetime when selecting brushes, I putthe ones I use the most at the top o the brush

    selector. I group the brushes I tend to use or

    thumbnail development at the beginning and soon.” Jeremy Love

    53 Broad strokes: “I mainly createcustom brushes or efficiency when I’maced with painting a lot o the same thing, like

    trees or grass, patterns and so on.” Jeremy Love

    54 Kick start your creativity:  “Ihave about ive brushes I use or justabout everything but sometimes it’s beneicial

    to just make a quick brush to save time. Custom

    brushes are great or getting a painting started sothere’s already some texture on the page to paint

    over. Sometimes it helps me to get started i I’m

    having a bit o a block.” Jeremy Love

    55 Seek out the best: “I don’tactually create my own custom brushes,and until recently I only ever used deault

    brushes as I ind custom brushes tend to create

    images that look gimmicky. I do use some o the

    brushes rom Kyle Webster’s Ultimate Brush Set

    (www.kyletwebster.com/portolio/brushes/ ),

    particularly his excellent Chisel Shif 15 brush

    which gives me a really painterly eel, reminiscent

    o a short lat oil brush. I’m always looking to have

    as traditional a eel as possible in my work, so

    Kyle’s brushes are antastic or this.” Ian McQue

    56 Go custom or speed: “I youwant to create more complex thingsquickly it’s always good to use custom brushes

    and custom shapes. These can help with painting

    oliage, complex structures and so on.” Jonas

    De Ro

    57 Be conident:  “Use big strong

    brushstrokes and think about big

    shapes and values. This will allow you to get

    ideas down quickly. The secret is to trick the mind

    that there is a lot to see, even though afer closer

    inspection it is all just painterly blobs. Good

    control over your undamentals is key to get the

    image across.” Jonas De Ro

    58 Whatever brushes you use.... “You can avoid a mirrored look whenpainting symmetrical subjects like aces or

    environments, by making sure you alter one

    side enough to make it more convincing. It

    seems simple but it’s amazing how many artists

    don’t take the time to do it. It’s a good idea to

    use an off-centre vanishing point when doing

    environments anyway.” Jeremy Love

    59 Match the brush to brie: “Forquick thumbnail sketches I like to use

    brushes that emulate markers and pens as it

    gives the impression o meaning to look rough.”

    Jeremy Love

    60  And once you’ve inished... “Set correction layers on Color i youwant your values untouched.” Bjorn Hurri

    Brush off Even i the image doesn’t turn out quite as

    planned, having made a set o custom brushes is

    never a waste because you never know when theymight turn out to be useul again in the uture.

    This is one o the best things about Photoshop -

    you can hone, customize and add to its standard

    tool set so that it becomes your own unique

    workshop, rom which you can create whatever

    style o artwork you desire.

    “Custom brushes are great orgetting a painting started sothere’s already some textureon the page to paint over.

    Sometimes it helps me to getstarted i I’m having a bit o ablock”

    An off-centre subject makes an image both realistic and interesting © Jeremy Love

    http://www.kyletwebster.com/portfolio/brushes/http://www.kyletwebster.com/portfolio/brushes/

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    physical build o a character or a concept piece,

    I want that solid ramework really igured out

    and established beore going into any sort o

    rendering.” Wesley Burt

    70 Practice makes perect: “Accruing accuracy rom experiencewill make you aster, whether you realize it or

    not. Yes, you need to be airly ast to work in

    the entertainment industry, but just being ast

    doesn’t do anything i you don’t have the solid

    oundations and ideas to go with it .” Wesley Burt

    71 Tool up: “You get aster as youbecome more comortable with thetools and begin to know the result you want to

    get, and aren’t restrained by the tools. That also

    comes rom becoming less indecisive and having

    a clear idea or what it is your and doing and

    why.” Wesley Burt

    72 Think colorul thoughts: “Colorcan be used in many ways to conveymeaning or emotion, you can use it to emphasizecertain things or lead the eye through the

    composition with rich saturated colors or through

    hue shifs and changing tones. I will employ color

    differently depending on what it is I am trying to

    do and how it will help or affect the current image

    I’m working on.” Wesley Burt

    73 Back to basics: “Concentrateon your oreground, mid ground, andbackground. In my opinion, an image needs a

    sense o storytelling and a composition to lead

    the eye. No tricks, just a real thought behind the

    action. Mostly I just see people scribbling or an

    hour and it usually equals the term I like to call,

    “beautiied nothing.” Brett Bean

    74 Slow down: “Take your time andget it right. I think it is very hard to put apersonal touch rom the artist in a speed-painting

    so I rarely engage in the activity. I would only use

    it as an under-painting as part o a larger piece

    o work. I don’t normally just speed paint or the

    sake o it.” Brett Bean

    75 Pick up the pace:  “I’vedownloaded a timer which sits on mysecond monitor. I set time limits or each block o

    work and try to stick to it. It stops me rom getting

    distracted and keeps me working efficiently.”

    Jeremy Love

    76 Don’t look too close: “I typicallydon’t zoom in past 50% until theinishing touches to avoid overworking with

    pointless detailing. Most people don’t look at

    an image or more than several seconds so I try

    to only add detail that I eel is essential. Create

    the illusion o detail without zooming right in.”

    Jeremy Love

    77 Hone your observation: “Bypracticing all the time you will becomeaster at achieving what you want. Every spare

    moment you get, you should be drawing,

    painting, and observing. Always look at how

    light and shadow describe the object they’re

    acting upon, this is the basis o all good painting.”

    Jeremy Love

    78 Capture the essence o anidea:  “Speed-painting isn’t somethingthat you achieve just by opening Photoshop

    and bashing in some photos or texture brushes.

    A speed-painting is the rough expression o an

    idea, capturing the essence with as little effort as

    possible, and it takes years o practice to master.”

    Ioan Dumitrescu

    79 Do it over and over: “Speed yourprocess up by repetition. Once you havedone something long enough it becomes second

    nature, that’s when you can start exploring other

    processes in your work. Remember, you will

    always have your usual method to all back on or

    success.” Ioan Dumitrescu

    80 Learn your shortcuts: “A vital

    part o being ast is using keyboard

    shortcuts and having organized brushes. Know

    your tools and learn them inside out. Humans

    are an incredible species, beore you know it you

    will be able to do everything inside Photoshop

    without even needing to think about it. Your hand

    will live a lie o its own and help you switch tools

    quickly. Another thing that can help is making

    your own panels with tools or actions you use

    a lot. You can use Adobe Conigurator to make

    these easily.” Jonas De Ro

    Not your cup o tea?While there are plenty o artists who swear by

    the speed painting method, there are plenty

    more who think it a gimmick. So give it a go by

    all means, but don’t think that you can’t be a

    proessional or that you aren’t as good an artist i

    it doesn’t suit you.

    That said, all proessional artists will have to

    work to a deadline at some time in their artistic

    career, so the ability to work under pressure and,

    perhaps more importantly, to be able to quickly

    and simply express the direction your work is

    going to go in, is o vital use. Speed is o the

    essence, it seems.

    Take the plunge when you’re painting in Photoshop, and have conidence in what you can achieve © Brett Bean

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    42 | 2DARTISTMAG.COM

    Ready to set the mood?Photoshop has a powerul arrayo eatures that’ll allow you tolight a scene with ease

    Mood is everything. I you have painted a

    picture that is accurate in detail, but somehow

    ails to come alive, then it’s to lighting and

    color and the other things that impact on

    atmosphere that you must turn. Afer all,

    i your image doesn’t make the viewer eel

    something – eel anything – then what, really,

    is the point o it? And besides that, creating

    eeling or your imagery is the un part, so read

    on to see what our experts have to say.

    81 Dodge details: “I ind using ColorDodge with a high saturated midrangecolor works really well to help light areas and

    tweak the base o your painting. I use it mostlyon areas which are receiving a lot o light or that

    I want to add subtle color variations to.” Bjorn

    Hurri

    82 Light antastic: “There are twocategories here where I use lightdifferently. The irst one is concept art where

    the light can’t be too dramatic and all the areas

    need to be more or less readable, and the second

    category is obviously illustration. When doing

    an illustration I ocus on mood a lot more. Light

    can be heavy or light depending on the directiono the illustration but I always try to use light to

    dictate a speciic mood in the subject. It is a huge

    part o my art.” Bjorn Hurri

    83 Give it a back light: “I ound acontrasted backlight really effectivebecause it reveals shapes clearly and hides

    secondary details. It’s important or me to have

    many shadows on my images because I can hide

    or accentuate as I want.” Xavier Etchepare

    84 Think mood, but also clarity: 

    “For me lighting is key or creating

    both emotions and readability. You can have

    expressive characters and perect compositions,

    but lighting will always empower them. An image

    doesn’t look realistic or believable because o

    its details but because o your comprehension

    o all volumes and materials, and this is exactly

    the deinition o the lighting effect.” Xavier

    Etchepare

    85 Balance light and shade: “You’llind that viewers will ocus on lightspace, and see the shadowed areas as a border,(long lines, contrasts, and so on). You have to

    manage both and balance the intensity o each

    to avoid disparate ocus points. You have to

    play with colors in each one because a realistic

    shadow is never black/grey - this is the same or

    the white light. Mother Nature makes the things

    complex, so don’t eel limited.” Xavier Etchepare

    86 Shape the vibe: “Your choice oelements has a big impact. Smoothshapes will make you comortable, triangular

    ones will look more aggressive or dynamic,

    square ones eel heavy and stable, and so on...”

    Xavier Etchepare

    87 Think about what you don’tsee: “I love to create ‘moments’.Composition and color is key, and even on

    a static image you can create a moving and

    immersive moment. I think that creating mystery

    in an image, by giving some areas less detail or

    making them lost in the mist or instance, helps

    create a more interesting picture.” Raphael

    Lacoste

    88 Learn rom the world: “I thinkthat the best way to learn lighting is

    observation. I have been doing photography now

    or more than 20 years, with 6x6 cameras, ilm and

    digital, and this has educated my eyes a lot. You

    will also learn rom every day observation. Look

    at your riends under the light when you have a

    drink in a bar, look at the sky when you drive back

    rom vacations (don’t stare or too long!), look at

    suraces, how relection works, what colors are in

    the shade, and so on...” Raphael Lacoste

    89 Use body language: “I there is

    a human (or human-esque) character,

    you can create mood very effectively through

    the gesture and body language o that character.

    We as humans pick up on the subtlest changes

    and angles when it comes to the ace and body

    or other people. Our visual communication is

    extremely honed and you can rely on the viewer

    using this perception when they look at the

    character or pick up on the narrative.” Wes Burt

    90 Strong and simple: “For

    characters, I use a three-point lightscheme: main light, bounce light, and rim

    light. It’s basic but it lets an audience, a client,

    • Lighting, mood and atmosphere

     A sci-i world demands that you present an arresting mood and atmosphere © Jeremy Love

    Lighting a scene can be tricky, admits Ioan Dumitrescu © Ioan Dumitrescu

    http://www.2dartistmag.com/http://www.2dartistmag.com/

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    2DARTIST MAGAZINE | 100 top industry tips

    43

    and a modeler know everything they need to

    understand about the scene. I you’re painting an

    environment, what I ind most effective is a strong

    main light source coupled with bold decisions in

    shadows. Dramatic lighting is my avorite to view

    and create.” Brett Bean

    91 Know your goal: “It’s all in serviceo ‘the point o it’. Everything rom howshadows all to where the main light source is

    placed, serves the overall idea. Is it to show off an

    alien world with three moons? Is it because this iswhere the hero doubts himsel? Is this when two

    people all in love? Does the villain really end up

    being the hero? And sometimes it’s just to show

    the 3D team how something works.” Brett Bean

    92 Examine the unseen: “I use lightand shadow to draw the eye to what Iwant them to see, or not see. It’s just as scary to

    see the alien as it is to see dark spaces where the

    alien could always be lurking. Something we tend

    to orget.” Brett Bean

    93 Bring it all together:  “To helpsell the mood you can start thinking othe scenery surrounding the piece. Little things

    help sell the reality. Look at ilm - the mood is

    about the costumes, the lighting, the textures, thecamera setting and composition, and whatever

    else is just lying around. All o these add up to the

    overall mood and setting.” Brett Bean

    94 Darkest beore the dawn:  “Ilike to use a Global Darken layer thenerase out areas I want to stand out or where light

    shines, like the ocal object in a room or light

    coming through a doorway.” Jeremy Love

    95 

    Think about the big picture: “I think about how I can cast shadows

    into the image using objects which may be off

    shot, like clouds or buildings. It can help break

    up your image and contrast areas o interest.”

    Jeremy Love

    96 Have your cake and eat it:  “Agood way to add light and shadow topaintings is to duplicate an unlit, lat colored

    layer and then create a shadow version o this

    by using the Hue/Saturation dialogue (Ctrl+U) to

    darken and desaturate the image. Then create lit

    passages using the Eraser tool or the Lasso tool

    to deine selections that you can then delete. Thisallows the original unlit layer to be visible through

    the shadow layer, effectively creating a lit and

    shaded orm.” Ian Mcque

    97 Straight to the point: “Mood canbe created through many ways, such asshape relations, color blending, light, characters

    and action. Sharp shapes generally denote

    danger while rounder shapes calm things down.

    Light and shadow can transorm a character

    rom a gentle calm old man to a scary creeping

    character.” Ioan Dumitrescu

    98 Try a sidestep: “Lighting ascene can be tricky. You can use the

    generic atmospheric perspective and just add a

    backlighting to your image. This creates a lot omood. On the opposite end, ront lit scenes are

    harder to nail as the image will have the tendency

    to appear lat. Directing light rom the sides can

    bring up interesting lighting situations, whereas

    a play o shadow and light will complete your

    composition.” Ioan Dumitrescu

    99 Everybody loves sunsets:“Generally concept artists play around alot with lighting to set a mood. Low light and back

    lighting are very popular and always give a more

    romantic/dramatic eeling. There is a reason

    everyone loves sunsets. When an atmosphere

    is thick, or example because o smoke or dust,

    light rays tend to become more visible. This is

    called volumetric light and is a un and popular

    technique to bring the usage o light to the next

    level!” Jonas De Ro

    100 Hold onto your values: “Good color and value control iskey to establishing mood. Putting warm colors

    against cold, or vibrant against desaturated ofen

    gives pleasing results. Another good thing to do is

    play with atmospheric perspective. This instantlycreates a sense o mystery and also makes it

    much easier or your image to read, particularly i

    there is a lot o depth going on.” Jonas De Ro

    Mean and moodyAnd with your lighting complete, you can take a

    step back rom your work and have a well-earned

    rest. There’s always more about Photoshop you

    can learn, another eature you can explore or trick

    you can pick up, but there’s always tomorrow or

    that. As all these artists say, nothing really beats

    pure artistic skill, practice, and a lot o hard work.

    In some ways, Photoshop is the easy bit .

    Jonas says low and back lighting always gives a more romantic eeling © Jonas De Ro

    What isn’t seen can ofen be as important

    or the image as what is © Brett Bean

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    Celebrating 100 issues

    2DARTISTMAG.COM

    2DARTIST MAGAZINE | Celebrating 100 issues

    http://www.2dartistmag.com/http://www.2dartistmag.com/

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    Thank you or taking the time to read 2dartist

    magazine and helping us reach our 100th issue!All back issues are available rom 2dartistmag.com

    2DARTIST MAGAZINE | ISSUE 100

    45

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    3DTotal presents the new issue of3dcreative magazine, a downloadablemonthly magazine for digital artists foronly ₤2.99 (approx. $4.79/€3.69).

    Visit www.3dcreativemag.com to see a full preview of the latestissue, subscription offers, and to purchase back issues.

    3D characterconcepts

    CG expert Jeff Miller divulges his tips

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    Discover how Germán Córdoba

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    his image Abandoned Gas Station

     Alexandr Novitskiy reveals his tricks

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    104

    Issue 104 | April 2014

    The art of 

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    http://www.3dtotal.com/offer/2dalightwave3d

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    Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!

    Crypt KingdomEytan Zana

    Sofware used:

    Photoshop

     Year created: 2014

    Web: ezdraws.blogspot.co.uk

    © Eytan Zana All Rights Reserved

    2DARTISTMAG.COM

    2DARTIST MAGAZINE | The Gallery

    http://ezdraws.blogspot.co.uk/http://ezdraws.blogspot.co.uk/

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    Submit your images! Simply email [email protected]

    2DARTIST MAGAZINE | ISSUE 100

    49

    mailto:jess%403dtotal.com?subject=2dartist%20Magazine%20Gallerymailto:jess%403dtotal.com?subject=2dartist%20Magazine%20Gallery

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    Lady o the Fallen

    Josu Hernaiz

    Sofware used:

    Photoshop

     Year created: 2014

    Web:  josuoh.cl

    UrashimaMatt Rockeeller

    Sofware used:

    Photoshop

     Year created: 2013

    Web: mattrockeeller.com

    2DARTISTMAG.COM

    2DARTIST MAGAZINE | The Gallery

    http://josuoh.cl/http://mattrockefeller.com/http://mattrockefeller.com/http://josuoh.cl/

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    2DARTIST MAGAZINE | ISSUE 100

    51

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    Warriors

    Roldan

    Sofware used:

    Photoshop

     Year created: 2014

    Web:  juanparoldan.blogspot.co.uk

    2DARTIST MAGAZINE | ISSUE 100

    53

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    2DARTISTMAG.COM

    2DARTIST MAGAZINE | The Gallery

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    They ound it!

    Klaus Pillon

    Sofware used:

    Photoshop

     Year created: 2014

    Web:  klauspillonportolio.carbonmade.com

    2DARTIST MAGAZINE | ISSUE 100

    55

    http://klauspillonportfolio.carbonmade.com/http://klauspillonportfolio.carbonmade.com/

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    Sunset on the lowlands

    Jessica Rossier

    Sofware used:

    CINEMA 4D, Photoshop Year created: 2014

    Web: jess-studio.com

    2DARTIST MAGAZINE | ISSUE 100

    57

    http://jess-studio.com/http://jess-studio.com/

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    Graphic LA 

    Robh Ruppel

    Sofware used:

    Photoshop

     Year created: 2011

    Web: graphicla.tumblr.com

    2DARTIST MAGAZINE | ISSUE 100

    59

    http://graphicla.tumblr.com/http://graphicla.tumblr.com/

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    ButterFlyerJason Stokes

    Sofware used:

    Photoshop

     Year created: 2013

    Web: stokes.cghub.com

    2DARTISTMAG.COM

    2DARTIST MAGAZINE | The Gallery

    http://www.stokes.cghub.com/http://www.stokes.cghub.com/

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    2DARTIST MAGAZINE | ISSUE 100

    61

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    New World

    Titus Lunter

    Sofware used:

    Photoshop

     Year created: 2013

    Web: tituslunter.com

    2DARTISTMAG.COM

    2DARTIST MAGAZINE | The Gallery

    http://www.tituslunter.com/http://www.tituslunter.com/

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    2DARTIST MAGAZINE | ISSUE 100

    63

    http://www.layerpaint.com/

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    LayerPaint allows you to browse the gallery, interviews, news, tutorials and products all dedicated to 2D digital art. On top of that, we have

    included a free custom brushes library that is available to everyone.

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    CrazyTalk Animator is a revolutionary animation suite with all the necessarytools to easily create pro-level animation. It provides an exciting new approachto traditional 2D animation with innovative new tools that allow users to apply3D motions to 2D characters.

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    TERMS AND CONDITIONS: The competition deadline is 31 May 2014; entries received afer this date will not be considered. Winners will be contacted via email afer the closing dateand prizes will be distributed as downloadable sofware versions only. Employees o 3dtotal.com Ltd and Reallusion (including reelancers), their relatives or any agents are not eligibleto enter this competition. 3dtotal.com Ltd’s decision is inal and prizes will not be exchangeable or cash. By entering this competition you consent to 3dtotal.com Ltd sending youtwice-monthly email newsletters and press releases. You also consent to be added to the Reallusion mailing list. You may unsubscribe rom these at any time.

    To be in with the chance o winning one o 6copies o CrazyTalk Animator 2 Pipeline, justanswer the question below beore 31 May...

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    TERMS AND CONDITIONS: This offer expires at the end o 31 May 2014. Requests to download thesofware afer this date will not be considered. The sofware will not be exchangeable or cash. Forhelp with installation o your ree sofware, please contact the Reallusion support team. Please donot contact the 2dartist magazine editorial team with technical queries about CrazyTalk 6 as this isthe wrong department or dealing with your enquiry.

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    TERMS AND CONDITIONS: The competition deadline is 19 May 2014; entries received afer this date will not be considered. Winners will be chosen at random and will be contacted viaemail afer the closing date with prize inormation. Employees o 3dtotal.com Ltd and Phoenix Atelier (including reelancers), their relatives or any agents are not eligible to enter this com-petition. 3dtotal.com Ltd’s decision is inal and prizes will not be exchangeable or cash. By entering this competition you consent to 3dtotal.com Ltd sending you twice-monthly emailnewsletters and press releases. You also consent to be added to the Phoenix Atelier mailing list. You may unsubscribe rom these at any time.

    Questions1. Which o the Phoenix Atelier instructors work at Weta Workshop

    and designed characters or The Hobbit?

    a) Andrew Baker

    b) Cezar Brandao

    c) Adrian Smith

    2. Which o the ollowing clients has Phoenix Atelier instructor

     Adrian Smith not worked or?

    a) THQ

    b) Ubisof Entertainmentc) Pixar

    PrizesFirst prize: Win a seat on Adrian Smith’s /Fantastic Fantasy/ course, worth $800 US!Adrian Smith’s list o clients credits reads likea dream or any aspiring artist; in no particularorder: THQ, EA, Mythic Entertainment, UbisofEntertainment, Vivendi, Blizzard, Wizards o theCoast... And i that wasn’t enough, Adrian has alsoworked with the likes o Pat Mills on comics or theFrench marketplace, plus board games, tabletopgames as well as work or various publishersaround the world. Adrian Smith has the pulse o

    the antasy and sci-i community and is an industrystandard and reerenced artist as a true imaginary.The course starts on 26 May 2014. 

    Second prize: Win a Phoenix Atelier hoodieand T-shirt, plus a USB eaturing Cesar DacolJunior’s /Sculpt an 80s Rock Demon/ tutorial,worth $130 US!Cesar Dacol Junior has been working in the ilmindustry or nearly 30 years. He has served asmodeling supervisor on ilms like /Slither/, /300/and /Journey to the Center o the Earth/ and is theounder o Phoenix Atelier. On the USB prize, Cesar

    pays homage to the awesome 80s heavy metalalbum covers by creating his very own version.

    Third prize: Win a Phoenix Atelier T-shirt, plusa USB eaturing Cesar Dacol Junior’s /Sculpt an80s Rock Demon/ tutorial, worth $80 US!

    To be in with the chance o winning one o these antastic

    prizes, just answer the questions below beore 19 May...

    Send your answer [email protected] withthe subject line: ‘Phoenix Ateliercompetition’. The competition

    deadline is 19 May 2014.

    Be sure to include your name andanswer within the email so we can

    contact the lucky winners!

    Phoenix Atelier  has quickly  established itself  as the f astest gr owing school of  its kind. Instr uctors include: Alex Oliv er , F r eelance Sculptor Miles Tev es, Holly wood Conceptual Ar tistCezar Br andao, Char acter  Ar tist Ar is Kolokontes, Sculptor  & Cr eatur e/ Char acter  Designer Kur t Papstein, Character / Concept Ar tist Adr ian Smith, Illustr ator  Andr ew Baker , Digital Sculptor / Designer  at Weta Wor kshopPlus mor e!

    P h o e n i x   A t e l i e r  -  s p a r k i n g  t h e  f l a m e  o f  y o u r  c r e a t i v i t y 

    mailto:competitions%403dtotal.com?subject=Phoenix%20Atelier%20competitionmailto:competitions%403dtotal.com?subject=Phoenix%20Atelier%20competition

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    10  c o p i e s  o f  D r a w P l u s  X 6  t o  b e  w o n ! 

    TERMS AND CONDITIONS: The competition deadline is 31 May 2014; entries received afer this date will not be considered. Winners will be contacted via email afer the closing date andprizes will be distributed as downloadable sofware versions only. Employees o 3dtotal.com Ltd and Seri (including reelancers), their relatives or any agents are not eligible to enterthis competition. 3dtotal.com Ltd’s decision is inal and prizes will not be exchangeable or cash. By entering this competition you consent to 3dtotal.com Ltd sending you twice-monthlyemail newsletters and press releases. You also consent to be added to the Seri mailing list. You may unsubscribe rom these at any time.

    To be in with the chance o winning one o10 copies o DrawPlus X6, just answer thequestion below beore 31 May...

     You can use Seri’s DrawPlus X6 to...?

    Choose rom one o the ollowing answers:

    a) Create a websiteb) Produce graphic art and animations

    c) Make a home video

    Send your answer to [email protected] with the subject line: ‘DrawPlus competition’. The

    competition deadline is 31 May 2014.

    Be sure to include your name and answer within theemail so we can contact the lucky winners!

    DrawPlus X6 is a powerul and easy-to-use graphics studio or illustrators and

    hobbyists looking to create digital art. DrawPlus X6, rom creative sofwaredeveloper, Seri, promises to be the astest and most accomplished versionyet, offering native 64-bit compatibility and more powerul tools to produceoutstanding vector art, graphics and animations.

    The latest version o the award-winning DrawPlus has been designed or proessionalgraphic designers, enthusiasts and amateurs wanting to express their creativity in thehome or office. The eature-packed program is great or diverse tasks such as drawingvector art, sketching ideas, designing logos and diagrams, painting naturally, turningphotos into artwork, and creating animations – regardless o previous experience.

    Win a copy o DrawPlus X6worth £81.69!

    mailto:competitions%403dtotal.com?subject=DrawPlus%20competitionmailto:competitions%403dtotal.com?subject=DrawPlus%20competition

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    Instinctive, powerful and portable,Procreate lets you work anywhere –

    without compromise.

    Want to win a copy?Just email your answer to the following question for your chance to win a free copy of Procreate: How

    big (in kilopixels) is the largest canvas size in Procreate? Send your answer to: [email protected]

    Terms