25” cabinet dedicated video game
TRANSCRIPT
The manufacturer intends that this game is to be operated for amusement purposes only and not in contravention of any federal, state or local law or regulation of the United States or any foreign country governing gaming devices. All operators of this game are responsible for its operation in accordance with such laws and regulations. The manufac-turer's factory settings for this game may require adjustment in order to comply with laws applicable in an operator's specific jurisdiction. It is the operator's responsibility to determine whether adjustments are necessary and, if they are, to make the appropriate adjustments prior to operating the amusement game.
MIDWAY AMUSEMENT GAMES, LLC
3401 NORTH CALIFORNIA AVENUE CHICAGO, ILL INOIS 60618 USAHTTP:/ /WWW.MIDWAY.COM
Operations Manual Includes
OCTOBER 2000
16-40091-101
´ 7+$7·6
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25” CABINET DEDICATED VIDEO GAME
Setup (cabinets and headers) • Service • System • Parts • Wiring • Troubleshooting
WARNINGS AND NOTICES
WARNING. Use of non-Midway parts or circuit modifications may cause serious injury or equipment damage!
Federal copyright, trademark and patent laws protect this game. Unauthorized modifications may be illegal under Federal law. The modification ban also applies to Midway Games Incorporated and game logos, designs, publications and assemblies. Moreover, facsimiles of Midway equipment (or any feature thereof) may be illegal under federal law, regardless of whether or not such facsimiles are manufactured with Mid-way components.
WARNING. Prevent shock hazard and assure proper game operation. Plug this game into a properly grounded outlet. Do not use a cheater plug to defeat the power cord's grounding pin. Do not cut off the ground pin.
CAUTION. A very small portion of the population has a condition which may cause epileptic seizures or momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pic-tures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition.
If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g. seizures or loss of awareness), immediately consult your physician before using any video games.
We recommend that parents observe their children while they play video games. If you or your child experi-ence the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
CAUTION. Information in this manual is subject to change without notice. Midway reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufac-turing methods warrants.
COPYRIGHT & TRADEMARK NOTICE. You may not reproduce any part of this publication by mechanical, photographic, or electronic means. You may not produce phonograph recordings of this docu-ment. You may not transmit this publication or otherwise copy it for public or private use, without permis-sion from the publisher.
For Service: Call your Authorized Midway Amusement Games, LLC Distributor.
The Grid © 2000 Midway Amusement Games, LLC. All rights reserved.
MIDWAY AMUSEMENT GAMES, LLC3401 N. CALIFORNIA AVE.
CHICAGO, ILL INOIS 60618-5899HTTP:/ /WWW.MIDWAY.COM
Entire contents of this manual copyright © Midway Amusement Games, LLC. All rights reserved
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CHAPTER
NOTICE: Information in this manual may change without notice. Midway Amusement Games, LLC reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant.
Setup
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4 Midway Amusement Games, LLC
Safety Instructions
Read the safety instructions before preparing The Grid for play, performing maintenance, or beginning service procedures. These instructions apply to all operators and service personnel. Specific notes, cau-tions, and warnings appear in the manual where applicable.
DEFINITIONS OF SAFETY TERMS
• DANGER indicates an imminent hazard. If you fail to avoid this hazard, it WILL cause death or serious injury.• WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious injury.• CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate injury.
CAUTION also alerts you about unsafe practices.• NOTICE indicates information of special importance.
CAUTION: The hard disk drive must be packed in an anti-static bag and in an approved shipping container (P/N 08-8068) in order to be sent in for repair or replacement. Do not stack or drop hard disk drives during installation or removal.
CAUTION. Transport machine securely, as it contains glass and fragile electronic devices. Avoid rough handling and never move cabinet while power is on.
CAUTION. Verify switch on the power supply is set for 110VAC or 220VAC according to local line voltage. Verify fluorescent lamp is correct for local voltage.
WARNING. Avoid electrical shocks. Do not plug in line cord until you have inspected and properly grounded the machine. Use only a fixed-location grounded 3-wire outlet. Do not use a "cheater" plug or cut off ground pin on line cord
WARNING. This video game machine has no isolation transformer. There is no isolation between the internal cabinet AC system and the external AC line.
WARNING. To avoid electrical shock, turn off power switch and disconnect from AC power source before removing or repairing any component. After servicing, ensure all ground wires are secure before restoring power.
CAUTION. Ensure proper mating of all connectors. If a connector does not slip on easily, do not force. Reversed connectors may damage your machine and void the warranty. Connectors are keyed to fit specific pins on each board.
WARNING. To avoid electrical shock, all replacement fuses must match the type, voltage rating, and current rating of the original fuse.
WARNING. A dropped fluorescent tube or CRT can break and explode, shattering glass eight feet or more from the point of impact. Handle all glass parts carefully.
The Grid - Setup 5
Product Specif ications
WARNING. HAZARD TO EPILEPTICS. A very small portion of the population has a condition that may cause them to experience epileptic seizures or have momentary loss of consciousness when view-ing certain kinds of flashing lights or patterns present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condi-tion.
If you or a family member experiences symptoms linked to an epileptic condition (e.g., seizures or loss of awareness), consult a physician at once before playing video games.
We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult a physician.
Operat ing Requirements
Electrical PowerDomestic 120 VAC @ 60Hz 4.0 AmpsForeign 230 VAC @ 50Hz 2.0 AmpsJapan 100 VAC @ 50Hz 4.0 Amps
Temperature32 degrees F to 100 F(0C to 38C)
HumidityNot to exceed 95% relative
Cabinet Statistics
Shipping Dimensions (without header)Width 36.0” (91.0 cm)Depth 46.0” (116.8 cm)Height 67.5” (171.3 cm)
Shipping Weight372 lbs. (152 kgs.)
Design TypeStand-up dedicated video game with linking capability
Equipment Characteristics
Video Display Monitor25” (64 cm) CRTMedium Resolution RGB
Audio System2 Upper speakers provide
2 Channel Audio1 Lower Woofer provides
1 Channel Audio
Currency Acceptors2 Coin Mecha-nisms, DBV ready. 1 Coin Counter.
Game Characteristics
Player Variables1 Player per cabinet. Up to 6 players with linking. Character selection, password/name memory.
Operator VariablesCoinage, Play Mode, Diffi-culty, Volume, Audits, Statistics
DiagnosticsAutomatic Power-Up Self-Test. Man-ual Multi-Level Menu System.
6 Midway Amusement Games, LLC
Game Play
The Grid is a contest of athletic prowess, sophisticated weaponry, merciless sneak attacks, come-from-behind underdog victories, and revenge served piping hot. Best when played in a group of friends (or ene-mies), The Grid offers fast-action, first-person, arena-style fury and firepower.
Link up to 6 cabinets with a fast, easily configured, and reliable network. Linked cabinets automatically run multi-player games when several customers play. Unlinked cabinets–or cabinet arrays with only one customer–supply drones in an increasingly difficult moving-target challenge. Drone play difficulty is oper-ator-adjustable (See “Game Difficulty” on page 36.), which can encourage players to hone their skills before facing human opponents.
Once credits are accepted and the Start button is pressed, gladiators may enter passwords to retrieve stored personalities. These names are held in memory on the CPU Board Assembly, along with accumu-lated scores, total kills, cash accumulated, total first-place wins, and other statistics. Anonymous play is also an option.
Contestants choose from a lineup of eight motley characters (and an alternate crew of secret characters earned after frequent play), each of whom boasts a unique special weapon or defense (i.e., super-stomp, karate kick, temporary invisibility), but generally operate on equal playing fields. Special moves take a few seconds to replenish after each time the player hits the button on the control panel.
As the battle begins, contestants are trapped in one of many spacious arenas with death lurking around every corner. They must grab from an unlimited supply of weapons and ammo packs strewn about. These goodies float above the ground awaiting the first gunner to retrieve one without getting maimed by an opponent. Some weapons deal a single killing blow; others wound slowly and require repeated shots. The deadliest weapons reload slowly and require more practice to aim well. Limited ammunition can leave a player suddenly unarmed. A daring weaponless player can judo-flip an enemy to the mat, but this is usually a last resort.
Armed players must run, shoot, jump, and use special moves to avoid being wounded, while eliminating others to accumulate points as well as piles of cash. Violence is adjustable (See “Game Blood Level” on page 38.). Scoring players can then retrieve a victim’s weapon, along with a health-replenishing first-aid kit and a pile of cash—if another player doesn’t scavenge them first. Expired players see a message reveal-ing the killer, and the frenetic emcee frequently announces the high scorer, making special notes of win-ning streaks. Shortly after death, a player regenerates in the arena with a light weapon in hand—just enough for some self-defense while seeking better weapon.
Player health is tallied at the top of each monitor, cash at the bottom. Earning enough cash “supercharges” a player, increasing speed and fire rate. Even more cash endows the player with “da bomb,” which annihi-lates all players simultaneously. Games last two-and-a-half minutes (See page 37 for adjustment.), after which the announcer offers his sympathies to the losers and grants the winner a free game (See page 37 for adjustment.). In a first-place tie, the player who won the most cash that round wins.
Contestants whose scores fall too far behind the leader are granted easy-to-aim golden shotguns, which kill with a single shot. This assists weaker players and prevents stronger players from totally dominating every round. This is offset by the ability to collect cash and points to buy secret characters—an incentive to play frequently with the same personality.
The Grid - Setup 7
Maintenance
VIEWING GLASS. It is not necessary to switch off power to clean cabinet. Apply mild glass cleaner to a clean cloth or sponge. Use this to wipe viewing glass. Do not apply cleaner directly on glass. Liquid could drip into cabinet and cause erratic operation.
CONTROLS AND CABINET. Use plastic-safe and non-abrasive cleaners to avoid damage. Apply cleaner to clean cloth or sponge. Use this to wipe controls or cabinet. Do not apply cleaner directly on controls or cabinet.
Instal lation
1. Remove all items from shipping container, set them aside, and inspect them for damage.2. Remove key from joystick and insert into upper cash door. Turn 90 degrees clockwise and open door.
Locate keys to rear door and lower cash door on hook inside upper cash chamber.3. Reach up through upper cash chamber and unlock latches at far left and right to release control panel.4. Use additional keys to open lower cash door. Remove cash box and empty contents.5. Insert key into rear door. Turn keys 90 degrees clockwise. Lift door off cabinet and set aside.6. Swing control panel open. Support viewing glass as you loosen, but do not remove, screws holding
retaining strip on front of cabinet. Remove glass when strip is free. Set aside strip and glass.7. Remove bezel and set aside.8. Remove nuts and bolts from each side of cabinet unless side panel will not touch a neighboring cabi-
net. (Now is a good time to decide which cabinets will be on the ends.)9. Repeat for each cabinet to be installed. For more details, see ”MONITOR MOUNTING” on page 46.
REMOVAL OF VIEWING GLASS, BEZEL, SIDE BOLTS
Relocate Cabinets
Move cabinet near final location. Note that up to 6 cabinets can be linked on a single network. Arrange cabinets facing outward in an arc. This leaves players enough space to play comfortably.
RETAINING STRIP
SIDE BOLT
VIEWING GLASS
BEZEL
8 Midway Amusement Games, LLC
Modify Rear Door (Optional)
For additional security, install extra padlock to secure rear door. Locate hasp in spare parts bag. Remove two lock bracket nuts from inside cabinet above rear door opening. Slide hasp onto bolts so it protrudes from hole in back of cabinet, then reinstall nuts.Modify lock plate at top of rear door. Remove bolts and nuts from lock plate, then rotate plate so slot is above door. Reinstall bolts and nuts and tighten firmly. See ”REAR DOOR LOCK ASSEMBLY” on page 48 for details.
Instal l Leg Levelers
Install a nut onto each leg leveler. Tilt cabinet and install leveler into each of corner hole at bottom of cabinet. Do not tighten nuts. Repeat for each cabinet. See ”LEVEL-ERS” on page 49 for details.
Lock Cabinets Together
Adjust cabinets to eliminate space between neighboring panels. If neces-sary, adjust leg levelers so cabinet heights are equal. Insert bolts through holes in neighboring side panels. Once all bolts are in place, thread nuts and tighten. Replace bezels and viewing glass. Close and latch control panels.
Linking Cabinets
Locate all network cables in cash boxes. Remove three screws holding access panels of electronics cages on each cabinet. See ”CABINET REAR VIEW” on page 47 for details. Set panels and screws aside.
Start at one end of cabinet array and plug one end of network cable into one network port on CPU Board. Plug remaining end of cable into available network port of neighboring cabinet. Plug second network cable into remaining network port of second cabinet, and plug the remaining end in a network port of third cabi-net, and so on. Cabinet at each end of array should each have an empty port.
When last cabinet is connected, replace access panels and screws while routing cables through notches. Route cables through notches in center of rear door rests.
LEVELER PLATE
PIN HEAD SCREW
HEX NUT 3/8-16LEG LEVELER
REAR DOOR ASSEMBLY
LEG LEVELER INSTALLATION
CARRIAGE BOLT
PADLOCK BRACKET
KEY LOCK BRACKET
NUT
LOCK PLATE
The Grid - Setup 9
Header Installation
Before installing any header, all cabinets must be stable and level and in their final location.
Turn off AC power and unplug line cords. Lay out all header components before installation to ensure you know what each part is. Seek assistance when lifting headers atop cabinets. Observe grounding precautions.
As an alternative to the instruc-tions on the following pages, you may wish to assemble the header on top of the cabinet to avoid lift-ing after assembly.
TRIPLE HEADER ASSEMBLY
SINGLE HEADERASSEMBLY
The Grid - Setup 10
1 2
3 4
Single Header Instal lat ion
RETAINER
FLUORESCENTLAMP ASSEMBLY
RETAINER
ARTWORK
PLEXIGLAS
Remove all items from carton. Inspect for damage.Align Retainer holes with holes in at bottom of
Header Housing. Fasten with tamper proof screws.
Align Fluorescent Lamp Assembly with posts in rear of Header Housing. Fasten with ESN nuts.
Run Extender Cable through hole in bottom of Header Housing and attach to Lamp Assembly.
Rest Header Housing atop cabinet. Align with holes on top of cabinet and fasten with tamper resistant screws.
Bend artwork and Plexiglas to conform to shape of Header Housing. Slide into Housing.
Align top Retainer with top panel of Header Hous-ing and fasten with tamper resistant screws.
Fasten left and right Walls to sides of Header Hous-ing using tamper resistant screws. Fasten Walls to top of cabinet with tamper resistant screws.
Remove backing from decals and carefully place on Walls. Smooth out from center. Smooth or pop out any bubbles with knife or pin.
HEADER HOUSING
EXTENDER
RIGHT WALLUNUSED HOLELEFT WALL
11 Midway Amusement Games, LLC
1
2
3
Triple Header Instal lat ion
CENTER BRACE
RIGHT PANEL
LEFT PANEL
RETAINER
ARTWORK
RETAINER
EXTENDER
TOP PANEL
LAMP ASSEMBLY
GROUND LUG
PLEXIGLAS
PLEXIGLAS
RETAINER
Remove all items from cartons and inspect for damage.
Note that you may wish to install this directly on top of the cabinets, rather than lifting the assembly in step 2.
Otherwise, align Bases on flat surface.Align Retainer holes with holes in front of
Bases. Fasten with Torx screws from beneath.
Align Center Braces on Base posts where Bases meet. Align Side Panels on far ends of Bases. Fasten with nylon inserted nuts.
Align Top Panel holes over Side Panels and Center Braces. Fasten with Torx screws from above.
Lift assembled header atop aligned cabinets with open side facing front.
Align lower retainer to cabinet front.Attach Base to cabinet with wood screws.Connect Lamp Cable Extenders to AC cable
through holes in front tops of cabinets.
Bend artwork and Plexiglas slightly to conform to shape of header. Slide into front of assembly.
Align Retainer holes with Top Panel holes and fasten with Torx screws from above.
Smooth out artwork from behind.Hold Fluorescent Lamp Assemblies in position
above headers to attach Extenders to Lamp connectors.
Place ground lugs over studs on Light Boxes and Base panels. Fasten with KEPS nuts.
Place Fluorescent Lamp Assemblies on Top Panels with bulbs inside header assembly. Fas-ten with Torx screws.
BASE
12 Midway Amusement Games, LLC
Startup and Testing
Refer to ”Cabinet Wiring Diagram” on page 64 to ensure all cable connectors are securely connected. Do not force connectors. Avoid reversing connections. Replace and lock rear door.
Line cord is with spare parts. Plug line cord into receptacle at bottom of cabinet rear. Plug line cord into grounded AC wall outlet. See ”AC POWER PLUG WITH BRACKET ASSEMBLY (A-23089)” on page 50 for more details. Turn AC power on at on/off switch in upper rear of cabinet.
Each cabinet will run through a series of self-diagnostic tests, after which they will look through the net-work to see what other cabinets are available for multiple-player games.
Open upper coin door and press TEST switchbutton, the furthest right of the four buttons. In Menu Sys-tem, use joystick to access Switch Tests. Verify operation of all switches and controls. Set custom pricing, game variables, volume, etc.
Play games, insert coins and bills into mechanisms to test.
Close and lock rear door. The Grid is ready for customers.
LINE CORD
RECEPTACLE
FUSE HOLDER
LINE CORD AND POWER RECEPTACLE
OPERATOR CONTROL SWITCHES
CHAPTER
NOTICE: Information in this manual may change without notice. Midway Amusement Games, LLC reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant.
Service
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14 Midway Amusement Games, LLC
Servicing Cabinet
Marquee and Marquee Artwork
Remove four screws on marquee retaining strip. Remove Plexiglas and artwork.
Header
Turn off AC power and unplug line cords on cabinets whose headers need repair. Remove Torx screws from Light Box. Slowly pull Light Box off Top Panel until AC connector is accessible. Detach connector from fluorescent light and set Light Box aside. Repeat for double and triple headers.
Reaching through hole in Top Panel, remove wood screws that hold Base or Bases to cabinet. After removing all screws, seek assistance when lowering header assembly off cabinets.
Fluorescent Lamp
Turn off AC power and unplug line cord. Remove bolts holding back plate onto header. Pull backplate slightly away from header. Reach in and disconnect lamp assembly from AC harness.
Remove retaining clips at either end of fluorescent tube. Grasp tube firmly and twist it a quarter turn to remove from sockets. Carefully place new tube into sockets and rotate a quarter turn to reinstall. Reinstall retaining clips so as to restrain the tube during future moves. Clean tube to remove fingerprints and dust.
The Grid - Service 15
Control Panel
Reach in coin door and release latch on either side of control panel. Pull joystick to swing panel forward.
Controls
BUTTONS. Pry tab on bottom of button assembly to release switch. Unscrew plastic nut beneath control panel and remove button housing through top of control panel.
JOYSTICK. Disconnect wiring to joystick. Remove nut at bottom center of joystick bottom. Remove joy-stick sleeve and electronics beneath mounting plate. Pull joystick out through top of control panel. When replacing, apply Loctite to hex standoffs before screws are secure. See “JOYSTICK ASSEMBLY (20-10684.1)” on page 53 for details.
KEYPAD. Remove connector from bottom of keypad. Remove four small nuts and pull keypad out through bottom of control panel.
TRACKBALL. Remove nut to release two ground lugs and disconnect wiring to trackball. Remove four nuts holding mounting bracket to underside of control panel. Lift trackball off mounting bracket studs.
Speakers
LOWER WOOFER. Turn off AC power and remove rear door. Remove connectors and ground lug, noting function of each wire for reinstallation. Remove nuts holding speaker on studs. Pull speaker out and replace with identically rated speaker.
UPPER SPEAKERS. Remove eight wood screws holding grille. Remove grille and set aside. Unscrew two screws holding speaker to cabinet. Pull speaker gently forward and remove connectors. Replace with identical rated speaker.
16 Midway Amusement Games, LLC
Viewing Glass
Open control panel. Loosen three screws holding retaining strip. Support glass while removing retaining strip. Slide glass down and off cabinet.
Bezel
Remove viewing glass. Pull bezel forward off cabinet.
Monitor
Remove viewing glass and bezel. Remove nuts holding monitor to brackets. Perform anode discharge.
ANODE DISCHARGE. Connect a well-insulated ground strap to metal chassis. Slide free end of ground strap under CRT anode cap until you make contact with anode. Wait two minutes for charge recovery. Repeat this process a second time.
Disconnect monitor board from power supply. Lift monitor out front of cabinet.
Fuses
Extra fuses are located in the spare parts bag. There are two fuses on the CPU board, two on the right side panel and one inside the power inlet. (USA-4A, otherwise 2A)
CAUTION. Use proper fuse. To avoid electrical shock, all replacement fuses must match the type, voltage, rating, and current rating of original fuse.
The Grid - Service 17
Coin Meter
Open lower cash door. Unlock cash door and swing it open. Remove cash tub. Meter is on a plate at the bottom of the lower cash chamber. Remove screws and lift plate just enough to disconnect meter wires from harness. Record meter count before testing or replacing.
Coin mechanism
Turn off AC power. Unlock coin door and swing open. Unlatch and remove each coin mechanism sepa-rately to clean or replace with different type. Ensure mechanism seats fully in holder upon reinstallation. Close and lock release latch, then close door. Turn on game and change mechanism setup. Test known good and bad coins to verify operation.
18 Midway Amusement Games, LLC
CPU Board Assembly
Turn off AC power. Unlock and remove rear door. Remove JAMMA connector and other connectors to CPU Board Assembly. Remove 30 screws holding cover to groundplane. Remove cover and set aside.
Remove screws holding CPU Board Assembly to groundplane. Retrieve the spacers behind the board for later use.
Alternately, you may only need to remove the three screws holding the electronics assembly access panel, if you wish to access only the portion visible directly beneath the panel.
Power Supply
Turn off AC power and unplug line cord. Remove rear door. Unplug DC connector from power supply. Unscrew bolts that hold power supply onto side brackets. Remove power supply from cabinet and replace with identically rated power supply.
CAUTION. Discharge static electricity buildup in your body by touching power supply chassis before touching any electronic assembly. Do not remove or connect any electronic assemblies when AC power is on. Doing so will damage assemblies and void warranty.
CAUTION. Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport all electronics.
CHAPTER
NOTICE: Information in this manual may change without notice. Midway Amusement Games, LLC reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant.
System
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20 Midway Amusement Games, LLC
Menu System
Activating the Menu System
Unlock and open the upper cash door. Press the Test Mode pushbutton.
OPERATOR CONTROL SWITCHES
Common Operator Adjustments
DIFFICULTY. See page 36
DURATION. See page 37
PRICING. See page 32
VOLUME. See page 41
VIOLENCE. See page 23
The Grid - System 21
Main Menu
The Grid Test Menu
Game Code Version
Diagnostic Tests
Coin Bookkeeping
Game Audits
Game Adjustments
Utilities
System Info
Volume Adjustments
Exit to Game Over
Scroll with Joystick
Select with Any Button
Switch Test
DIP Switch Test
System Test
Sound Test
Monitor Patterns
Burn In Test
Coin Counter Test
View coin box totals and gameplay counters
View Audits
Make changes to pricing and game features
Serial Number
Manufacture Date
Version Information
Clear Credits
Clear Coin Counters
Clear Game Audits
Reset High Scores
Default Adjustments
Factory Settings
Set Time and Date
Adjust the game volume and minimum volume levels
Exit test menu and return to game over
22 Midway Amusement Games, LLC
Main Menu
Diagnostic Tests
Switch Test
StartThumb Trigger
Joystick
127
207
Supermove
Keypad
1 2 3
4 5 6
7 8 9
0 #*
Coin 1
Vol +
Credit
Coin 2
Vol -
Tilt
Coin 3
Bills
Test
Coin 4
Door
Press “*” or Escape to Exit
The Grid - System 23
Main Menu
Diagnostic Tests
DIP Switch Test
Hit any Button to Continue
DIP Switch Test
Switch 1
1 OFF Show Blood
2 OFF Not Used
3 OFF Not Used
4 OFF Not Used
5 OFF Not Used
6 OFF Not Used
7 OFF Not Used
8 OFF Not Used
Switch 2
1 OFF DIP Switch Coinage
2 OFF Sets Coin Mode (See Manual)
3 OFF Sets Coin Mode (See Manual)
4 OFF Sets Coin Mode (See Manual)
5 OFF Sets Country (See Manual)
6 OFF Sets Country (See Manual)
7 OFF Not Used
8 OFF Game Mode
24 Midway Amusement Games, LLC
Main Menu
Diagnostic Tests
System Test
Hit any Button to Continue
The Grid System Test
(Hold any button to Skip)
PIC OK
Clock OK
Wave RAM Bank 1 OK
Wave RAM Bank 0 OK
FAST RAM OK
U10 Checksum OK
U11 Checksum OK
U12 Checksum OK
U13 Checksum OK
U14 Checksum OK
U15 Checksum OK
U16 Checksum OK
U17 Checksum OK
U18 Checksum OK
U19 Checksum OK
U20 Checksum OK
U21 Checksum OK
U22 Checksum OK
U23 Checksum OK
CMOS Memory OK
DIsplay INT OK
ZEUS Chip OK
Sound System OK
The Grid - System 25
Main Menu
Diagnostic Tests
Sound Test
Sound Test Menu
Scroll with Joystick
Select with Any Button
Sound System Test
Play Sounds
Return to Diagnostics Menu
Main Menu
Diagnostic Tests
Monitor Patterns
Monitor Test Patterns Menu
Scroll with Joystick
Select with Any Button
Red Screen
Green Screen
Blue Screen
Color Bars
Gray Scale
Sizing Pattern
Return to Diags Menu
26 Midway Amusement Games, LLC
Burn In Test
(Press and hold any button to exit)
Total Cycles Completed: 0
Description Status Pass Fail
PIC OK 1 0
Clock OK 1 0
Fast RAM OK 1 0
CMOS Memory OK 1 0
Display INT OK 1 0
ZEUS OK 1 0
Main Menu
Diagnostic Tests
Burn In Test
Main Menu
Diagnostic Tests
Coin Counter Test
Mechanical Coin Counter Test
Joystick left/right selects meter
Press any button to click selected meter
Hit START to exit
Meter 1 Meter 2 Meter 3 Meter 4
The Grid - System 27
Main Menu
Coin Bookkeeping
Coin Bookkeeping
Left slot coins . . . . . . . . . . . . . . . . . . . . . . . .
Right slot coins . . . . . . . . . . . . . . . . . . . . . . .
Center slot coins . . . . . . . . . . . . . . . . . . . . . .
Fourth slot coins . . . . . . . . . . . . . . . . . . . . . .
Bill Validator Count. . . . . . . . . . . . . . . . . . . .
Paid Credits . . . . . . . . . . . . . . . . . . . . . . . . . .
Service Credits. . . . . . . . . . . . . . . . . . . . . . . .
Total Plays . . . . . . . . . . . . . . . . . . . . . . . . . . .
Total Collection . . . . . . . . . . . . . . . . . . . . . . .
Hit any Button to Continue
28 Midway Amusement Games, LLC
Main Menu
Game Audits
View Game Audits
Display Audit Data
Hours game was on
Hours game was in play
Total Plays
Single Player Buyin
Player Buyin
1 Player Count
2 Player Count
3 Player Count
4 Player Count
5 Player Count
6 Player Count
Wes Chosen
Cyrus Chosen
April Chosen
Flint Chosen
Ike Chosen
Karasu Chosen
Trixi Chosen
Chiller Chosen
Cleo Chosen
(Next page) Kristy Chosen
Darla Chosen
Host Chosen
Cameraman Chosen
Scorpion Chosen
Subzero Chosen
Gridman Chosen
Dogs
Loffs
The Grid - System 29
Main Menu
Adjustments Menu
Adjustments Menu
Standard Pricing
Custom Pricing
Mechanical Counters
Bill Validator
Tournament Mode
Free Play
Game Difficulty
Winner Stays
Game Clock Speed
Attract Mode Sounds
Blood Level
Return to Main Menu
Scroll with Joystick
Select with Any Button
30 Midway Amusement Games, LLC
Pricing Table
Use the Pricing Table below as a guide to select and/or verify the desired coin credit setting(s)NAME START CONTINUE CREDITS/COIN COIN 1 COIN 2 COIN 3 COIN4 BILLANTILLES 2 2 1/25¢, 4/1G .25¢ 1G
AUSTRALIA 1 2 2 1/3X20¢, 2/$1.00 .20¢ $1.00
AUSTRALIA 2 1 1 1/5X20¢, 1/$1.00 .20¢ $1.00
AUSTRIA 1 2 2 1/5Sch, 2/10Sch 5 Sch 10 Sch
AUSTRIA 2 2 2 1/2X5Sch, 3/2X10Sch 5 Sch 10 Sch
BELGIUM 1 2 2 1/20BF 20BF 20BF
BELGIUM 2 2 2 3/20BF 20BF 20BF
BELGIUM 3 2 2 2/20BF 20BF 20BF
BELGIUM ECA 2 2 1/20BF 5BF 20BF 50BF
CANADA 1 2 2 1 / 2 x 25¢, 3 / $1 25¢ 25¢
CANADA 2 2 2 1 / 2 x 25¢, 3 / $1 25¢ $1.00
CANADA 3 2 2 3 / $1.00, 6 / $2.00 $1.00 $2.00
CANADA ECA 2 2 1 / 2 x 25¢, 3 / $1 25¢ $1.00 $2.00
DENMARK 2 2 3/5DKr, 7/10DKr 5DKr 10DKr
FINLAND 2 2 1/1Fmk 1Fmk 5Fmk
FRANCE 1 2 2 2/5Fr, 5/10Fr 5Fr 10Fr
FRANCE 2 2 1 2/5Fr, 4/10Fr 5Fr 10Fr
FRANCE 3 2 1 1/5Fr, 3/10Fr 5Fr 10Fr
FRANCE 4 2 1 1/5Fr, 2/10Fr 5Fr 10Fr
FRANCE 5 2 1 2/5Fr, 5/10Fr, 11/2 X 10Fr 5Fr 10Fr
FRANCE 6 2 1 2/5Fr, 4/10Fr, 9/2 X 10Fr 5Fr 10Fr
FRANCE 7 2 1 1/5Fr, 3/10Fr, 7/2 X 10Fr 5Fr 10Fr
FRANCE 8 2 1 1/5Fr, 2/10Fr, 5/2 X 10Fr 5Fr 10Fr
FRANCE 9 2 1 1/3 X 1Fr, 2/5Fr 1Fr 5Fr
FRANCE 10 2 1 1/2 X 1Fr, 3/5Fr 1Fr 5Fr
FRANCE 11 2 1 1/3 X 1Fr, 2/5Fr, 5/2 X 5Fr 1Fr 5Fr
FRANCE 12 2 1 1/2 X 1Fr, 3/5Fr, 7/2 X 5Fr 1Fr 5Fr
FRANCE ECA 1 1 1/10Fr, 2/20Fr, 4/30Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 1 1 1 2/5Fr, 5/10Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 2 1 1 2/5Fr, 4/10Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 3 1 1 1/5Fr, 3/10Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 4 1 1 1/5Fr, 2/10Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 5 1 1 2/5Fr, 5/10Fr, 11/20Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 6 1 1 2/5Fr, 4/10Fr, 9/20Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 7 1 1 1/5Fr, 3/10Fr, 7/20Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 8 1 1 1/5Fr, 2/10Fr, 5/20Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 9 1 1 1/3 X 1Fr, 2/5Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 10 1 1 1/2 X 1Fr, 3/5Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 11 1 1 1/3 X 1Fr, 2/5Fr, 5/10Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 12 1 1 1/3 X 1Fr, 3/5Fr, 7/10Fr 1Fr 5Fr 10Fr 20Fr
FRANCE ECA 13 1 1 1/10Fr, 2/20Fr, 4/30Fr 1Fr 5Fr 10Fr 20Fr
FREE PLAY -- -- -- None None None None None
GERMANY 1 2 2 1/1DM, 6/5DM 1DM 5DM
GERMANY 2 2 1 1/1DM, 7/5DM 1DM 5DM
GERMANY 3 2 1 1/1DM, 8/5DM 1DM 5DM
GERMANY 4 2 1 1/1DM, 5/5DM 1DM 5DM
GERMANY 5 2 1 1/1DM, 6/5DM 1DM 5DM
GERMANY ECA 1 2 2 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DM
GERMANY ECA 2 2 1 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DM
GERMANY ECA 3 1 1 1/1DM, 2/2DM, 6/5DM 1DM 2DM 5DM
do notuse
The Grid - System 31
HUNGARY 2 2 1/2X10Ft, 3/2X20Ft 10Ft 20Ft
ITALY 2 2 1/500LIt 500LIt 500LIt
JAPAN 1 2 2 1/100Yen 100 Yen 100 Yen
JAPAN 2 2 2 2/100Yen 100 Yen 100 Yen
JAPAN 3 1 1 1/100Yen 100 Yen 100 Yen
JAPAN 4 1 1 2/100Yen 100 Yen 100 Yen
JAPAN 5 1 1 4/100Yen 100 Yen 100 Yen
JAPAN 6 1 1 1/2X100Yen 100 Yen 100 Yen
NETHERLANDS 2 2 1/1HFI, 3/2.5HFI 1HFI 2.5HFI
NEW ZEALAND 1 1 1 1/$1 $1 $2
NEW ZEALAND 2 1 1 2/$1 $1 $2
NORWAY 2 2 3/5NKr, 6/10NKr 5NKr 10NKr
SPAIN 1 2 2 1/100Pta, 6/500Pta 100Pta 500Pta
SPAIN 2 2 2 1/100Pta, 5/500Pta 100Pta 500Pta
SWEDEN 2 2 1/3X1SKr, 2/5SKr 1SKr 5SKr
SWITZERLAND 1 2 2 1/1SFr, 6/5SFr 1SFr 5SFr
SWITZERLAND 2 2 2 1/1SFr, 7/5SFr 1SFr 5SFr
SWITZERLAND 3 2 2 1/1SFr, 8/5SFr 1SFr 5SFr
UK ECA 1 1 1 1/50p, 3/£1.00 £1.00 50p 20p 10p £2.00
UK ECA 2 1 1 1/50p, 2/£1.00 £1.00 50p 20p 10p £2.00
UK ECA 3 1 1 1/30p, 2/50p, 5/£1.00 £1.00 50p 20p 10p £2.00
UK 4 1 1 1/50p, 3/£1.00 £1.00 50p
UK 5 1 1 1/50p, 2/£1.00 £1.00 50p
UK ECA 6 1 1 1/30p, 2/50p, 4/£1.00 £1.00 50p 20p 10p £2.00
UK ECA 7 1 1 3/£1.00 £1.00 50p 20p 10p £2.00
UK ECA 8 1 1 1/50p, 2/£1.00, 4/£2.00 £1.00 50p 20p 10p £2.00
USA1 2 2 1/25¢ 25¢ 25¢ $1.00
USA2 2 1 1/25¢ 25¢ 25¢ $1.00
USA3 1 1 1/25¢ 25¢ 25¢ $1.00
USA4 1 1 1/50¢, 3/$1.00 25¢ 25¢ $1.00
USA5 2 1 1/50¢, 4/$1.00 25¢ 25¢ $1.00
USA6 1 1 1/50¢ 25¢ 25¢ $1.00
USA7 1 1 1/50¢, 3/$1.00 25¢ 25¢ $1.00
USA8 2 2 1/50¢, 4/$1.00 25¢ 25¢ $1.00
USA9 3 2 1/25¢, 4/$1.00 25¢ 25¢ $1.00
USA10 3 3 1/25¢, 4/$1.00 25¢ 25¢ $1.00
USA11 4 2 1/25¢, 4/$1.00 25¢ 25¢ $1.00
USA12 4 3 1/25¢, 4/$1.00 25¢ 25¢ $1.00
USA13 4 4 1/25¢, 4/$1.00 25¢ 25¢ $1.00
USA14 3 2 1/25¢ 25¢ 25¢ $1.00
USA ECA 2 2 1/25¢, 4/$1.00 $1.00 25¢ 10¢ 05¢ $1.00
USA DC 1 2 2 1/25¢ 25¢ $1.00 $1.00
USA DC 2 2 1 1/25¢ 25¢ $1.00 $1.00
USA DC 3 1 1 1/25¢ 25¢ $1.00 $1.00
USA DC 4 3 2 1/25¢, 4/$1.00 25¢ $1.00 $1.00
USA DC 5 3 3 1/25¢, 4/$1.00 25¢ $1.00 $1.00
USA DC 6 4 2 1/25¢, 4/$1.00 25¢ $1.00 $1.00
USA DC 7 4 3 1/25¢, 4/$1.00 25¢ $1.00 $1.00
USA DC 8 4 4 1/25¢, 4/$1.00 25¢ $1.00 $1.00
NAME START CONTINUE CREDITS/COIN COIN 1 COIN 2 COIN 3 COIN4 BILL
32 Midway Amusement Games, LLC
Main Menu
Adjustments Menu
Standard Pricing
Select Standard Pricing Mode
DIP Switch coinage is ON
Pricing Mode set by DIP Switches B1
10 of 65
Pricing Mode: USA 10
3 to Start 3 to Continue
1 CREDIT/1 COIN
Coin 1 (Left): .25
Coin 2 (Right): .25
Coin 3: (Center) -
Coin 4: (Extra) -
Bill Validator: $1.00
Hit Any Button to Continue
The Grid - System 33
Main Menu
Adjustments Menu
Custom Pricing
Custom Pricing Settings
Use joystick to select item
Hit any button to change selected items.
Left Units 1
Right Units 1
Center Units 0
Extra Units 0
Validator 4
Units per Credit 1
Units per Bonus NONE
Minimum Units NO MIN
Credits to Start 3
Credits to Cont. 3
Maximum credits 30
Coins per Bill 4
Show Fractions NO
Return to Menu
Units given for each
coin the player puts
into the left chute.
(default is 1)
Units given for each
coin the player puts
into the right chute.
(default is 1)
Units given for each
coin the player puts
into the center chute.
(default is 1)
Units given for each
coin the player puts
into the extra chute.
(default is 1)
Units given for each bill the player puts into the validator. (default is 4)
Whether or not to show fractional credits on the credits screen. (default is no.)
Number of credits needed to continue a game (default is 3).
Total collections are based on this many coins per bill. Set to zero to disable the total collections display (default).
Number of units needed to make one credit. (default is 1)
Number of units needed before a bonus credit is given. Set to zero for no bonus (default.)
Number of credits needed to start a game (default is 3).
Maximum number of credits allowed (default is 30).
Minimum units needed before any credit is given. Set to zero for no minimum (default).
34 Midway Amusement Games, LLC
Main Menu
Adjustments Menu
Mechanical Counters
Mechanical Counter Settings
Use joystick to select item.
Hit any button to change selected item.
Left multiplier 255
Left Output 0
Right Multiplier 255
Right Output 0
Center Multiplier 255
Center Output 0
Extra Multiplier 1
Extra Output 0
Bill Multiplier 4
Bill Output 0
Use Settings No
Return to Menu
Whether to use custom values set above or std. settings.
Sets the number of totalizer clicks for each coin through the left chute, right chute, center chute, extra chute, or bill validator.
Sets the counter clicked when coins go through the left chute, right chute, center chute, extra chute, or bill vali-dator.
The Grid - System 35
Main Menu
Adjustments Menu
Bill Validator
Bill Validator
Sets whether or not there is a bill validator installed.
Factory setting is YES
Current setting is YES
YES
NO
Select YES or NO with joystick.
Confirm choice with any button.
Main Menu
Adjustments Menu
Tournament Mode
Tournament Mode
Makes changes to game adjustments
and features for Tournament Play
Factory setting is OFF
Current setting is OFF
ON
OFF
Select ON or OFF with joystick.
Confirm choice with any button.
36 Midway Amusement Games, LLC
Main Menu
Adjustments Menu
Free Play
Free Play
Allows game to be played without credits or inserting coins.
Factory setting is OFF
Current setting is OFF
ON
OFF
Select ON or OFF with joystick.
Confirm choice with any button.
Main Menu
Adjustments Menu
Game Difficulty
Game Difficulty
Adjusts the difficulty level of the game.
Factory setting is 3 MEDIUM
Current setting is 3 MEDIUM
3 MEDIUM
Select with joystick.
Confirm choice with any button.
The Grid - System 37
Main Menu
Adjustments Menu
Winner Stays
Winner Stays
Determines if the winner of a
multi-player game will be awarded
a free game
Factory setting is OFF
Current setting is OFF
ON
OFF
Select ON or OFF with joystick.
Confirm choice with any button.
Main Menu
Adjustments Menu
Game Clock Speed
Multi Player Game Timer Speed
Adjusts the speed of the Multi-Player
Game Clock. 60 = Real Time.
Lower values make the Game Clock Faster
Factory Setting is 40
40
Select with joystick.
Confirm choice with any button.
38 Midway Amusement Games, LLC
Main Menu
Adjustments Menu
Attract Mode Sounds
Attract Mode Sounds
Selects whether or not sounds will be played during attract mode.
Factory setting is ON
Current setting is OFF
ON
OFF
Select ON or OFF with joystick.
Confirm choice with any button.
Main Menu
Adjustments Menu
Blood Level
Game Blood Level
Determines the amount of blood effects
that will be displayed in the game.
This adjustment can be overriden by the
NO BLOOD switch SW1-1 (See manual)
Factory setting is Default Blood
Current setting is Default Blood
Default, No Blood, or Max Blood
Select Level with joystick.
Confirm choice with any button.
The Grid - System 39
Main Menu
Utilities
Set Time and Date
Set Time and Date
Move Joystick LEFT and RIGHT
to select field to adjust.
Move joystick UP and DOWN
to change value.
Hit Start button to set time.
Any other button to cancel and exit
Time: 07:00:35 PM
Date: Friday July 04 1776
Main Menu
Utilities
Clear Credits
Clear Credits
YES
NO
CLEAR CREDITS
ARE YOU SURE?
Screens are essential ly the same for Clear Coin Counter, Clear Game Audits, Reset al l Player Codes, Reset High Scores, Default Adjustments, and Factory Sett ings
40 Midway Amusement Games, LLC
System Information
Game serial number
Game Type
Date of manufacture
Game Code Version
Game Code compiled
Diag code version
Disc ASIC U11 Version
Hit any Button to Continue
Main Menu
System Information
The Grid - System 41
Main Menu
Volume Adjustments
Minimum Volume
Minimum Volume
Sets the minimum level allowed
when setting the volume.
Factory setting is 15
Current setting is 15
Minimum Volume
15
Select with joystick.
Confirm choice with any button.
Set Volume
Adjust volume with Joystick
or Volume +/- Buttons.
Hit Any Other Button to Exit.
MAX
volume: 16
MIN
Main Menu
Volume Adjustments
Set Volume
42 Midway Amusement Games, LLC
NOTES:
CHAPTER
WARNINGUSE OF NON-MIDWAY PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE!USE ONLY MIDWAY AUTHORIZED PARTS.
• For safety and reliability, substitute parts and modifications are not recommended.
• Sustitute parts or modifications may void EMC directive or FCC type acceptance.
Parts
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CABINET DECALS
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CABINET FRONT VIEW
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48 Midway Amusement Games, LLC
REAR DOOR ASSEMBLY (A-23720)
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The Grid - Parts 49
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The Grid - Parts 51
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52 Midway Amusement Games, LLC
CONTROL PANEL ASSEMBLY (A-23722)
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The Grid - Parts 53
7 5(6,67$17 6&5(:
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JOYSTICK ASSEMBLY (20-10684.1)
54 Midway Amusement Games, LLC
LOWERED TRACKBALL ASSEMBLY (20-10683)
6&5(:
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%$//
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FLUORESCENT LAMP ASSEMBLY (A-22506-1)
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The Grid - Parts 55
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ELECTRONICS ASSEMBLY (A-23899)
POWER SUPPLY (20-10537)
56 Midway Amusement Games, LLC
CPU ASSEMBLY (A-23725-1)
The Grid - Parts 57
Field Replaceable CPU Board Parts
DESIGNATION PART NUMBER FUNCTION DESCRIPTION
F1, F2 5735-13853-00 Circuit Protection 2A SB Fuse 5x20mm
U2 A-5343-40091-1 Sound EPROM Assembly
U3 A-5343-40091-2 Sound EPROM Assembly
U4 A-5343-40091-3 Sound EPROM Assembly
U10 A-5343-40091-5 Programming EPROM Assembly
U11 A-5343-40091-6 Programming EPROM Assembly
U12 A-5343-40091-7 Programming EPROM Assembly
U13 A-5343-40091-8 Programming EPROM Assembly
U18 A-5343-40091-13 Images EPROM Assembly
U19 A-5343-40091-14 Images EPROM Assembly
U20 A-5343-40091-15 Images EPROM Assembly
U21 A-5343-40091-16 Images EPROM Assembly
U22 A-5343-40091-17 Images EPROM Assembly
U23 A-5343-40091-18 Images EPROM Assembly
U53 A-23726 Grid Game Instructions PIC Assembly
KEYPAD INTERFACE BOARD ASSEMBLY (04-12955)
58 Midway Amusement Games, LLC
SINGLE HEADER ASSEMBLY (4B391)
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The Grid - Parts 59
TRIPLE HEADER ASSEMBLY (4A791)
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60 Midway Amusement Games, LLC
SUPPLEMENTARY PARTS
Bulbs, Filters and Fuses Part Number
Bulb #555 6.3V, 0.25A 24-8768
Fuse, 1ASB, 250V 5731-06569-00
Fuse, 3ASB,250V, 3AG 5731-10356-00
Holder, 2x3AG, 1/4” Terminal Fuse 5733-15139-00
Ferrite Bead, 1 1/4 SQ 5556-13956-00
Ferrite Bead 3/4 SQ 5556-13957-00
Cables Part Number
Fire Wire Linking Cable, 16FT 20-10536-16
IDC Cable ac ki2 H-20353
Line Voltage Cable H-23710
Main Wiring Harness H-23711.1
Control Panel Cable H-23712
Ground Braid w/ring 1/4x95 H-22327-95
Cabinet speaker cable H-23742
Documentation
Game Operation Manual 16-40091-101
Product Registration Card 16-10650
Kit, Spare Parts Part Number
01-11286 Pad lock bracket
08-7377 3” leg leveler
4422-01117-00 Nut 3/8-16
4320-01123-32 Bolt Cb 1/4-20x2
20-9620 Tamper resistant long arm key T20
20-10144 Tamper resistant long arm key T25
The Grid - Parts 61
LINE CORD APPLICATION CHART
COIN DOOR APPLICATION CHART
Part No.Country 5850-14699-00 5850-14699-01 5850-14699-02 5850-14699-03 585014699-06
USA o
UK o
Italy o
Japan o
New Zealand
Germany o
Spain
Denmark
Finland
Holland
Norway
Switzerland
Hungary
Canada
Austria
France
Australia
Belgium
Sweden o
Part No.Country
09-96026-14 09-96026-20 09-96026-33 09-96027
USA o
UK o
Italy o
Japan o
New Zealand
Germany o
Spain
Denmark
Finland
Holland
Norway
Switzerland
Hungary
Canada
Austria
France o
Australia
Belgium
Sweden o
62 Midway Amusement Games, LLC
NOTES
CHAPTER
NOTICE: Information in this manual may change without notice. Midway Amusement Games, LLC reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant.
Wiring
�1 0
1 1
1
1 0 1 1 1 1 1
1
1 1 0 1 1 0 1 1 1 0 1 1 0 11 0 1 1 0 1 0 1 1 1 0 1 1 0 11 0 1 1 0 1 1 0 1 0 1 1 0 1 1 0 1 1 0 1 1 0 11 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 11 0 1 1 0 1 1 0 0 1 1 0 1 1 0 1
1 0 1 1 0 1 0 01 0 1 1 0 1 1 0 1 1 0 1 1 0 1 0 1 1 0 11 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 11 0 1 1 0 1 1 0 1 0 1 1 0 1 1 0 1 1 0 11 0 1 1 0 1 1 0 1 1 0 1 1 0 1
0
1 1
0
1
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1
64 Midway Amusement Games, LLC
Cabinet Wiring Diagram
123456789
BLUE Joystick Data 6
BLU ORG Joystick Data 3BLU RED Joystick Data 2BLU BRN Joystick Data 1
RED BLK +5VDC
NC
1
4
7
98
65
23
1
4
23
WHITE
BLACK
RED
Joystick GroundNC
4
7
56
1
32
GRY YELGRY GRN
GRY ORG
GRY BRNGRY RED
GRY BLK
77
BLK GRN
BROWN BROWN
BLK GRNNC8
989
+5VDCLamp Ground
+5VDC
Coin 1Ground
YELLOW
BLACKBLK BRNBLK REDREDKEY
YEL BRN22
65
34
65
34
1 1
BLACKBLK BRN
Coin 2RED BLK
KEY
RED BLKBLACK
Ground
Dollar Bill
+12VDC+5VDC
KEY
BLK WHT
BLACK
ORG BLKRED BLK
3
76
45
21
Slam Tilt
Coin Meter 1
BLK RED
KEYWHT GRY
BLK BLUORG GRNORG RED
BLACK
66BLK BLUORG GRNORG RED
BLACK
Test Switch+ Volume- Volume
KEYGround
3345 5
4
21 1
2WHT GRY Service/Credit
211
2COIN
METERBLKRED
NC
89
RED
BLACKBLACKBLACKRED
RED
WHITE
1
5
76
32
4
98
1
67
5
34
2
BLACK
RED
BLACK
RED
RED
BLACK
ORANGEYELLOW
+12VDC
Ground
-5VDC
Ground
Ground+5VDC+5VDC+5VDC
62 4 531
4 651 2 3
Vid
Red
Vid
Grn
Vid
Blu
Vid
Gnd
NC
Vid
Syn
cY
EL
WH
T
YE
L B
LKY
EL
BLU
YE
L G
RN
YE
L R
ED
WOOFER
RED WHTBRN WHT
BRN GRYKEY3
54
12
3
54
12
3 1/2" Spkear+Spkr LeftRED GRY
KEY
RED GRY
CABINET SPEAKER
6V BULB#555 orEquavalent
MAIN HARNESS
SUPPLYPOWER
GRY BLU
Row 3
Row 0
MO
NIT
OR
CABLE, H-23711
(Lamp)
BLACK
BLU VIO Joystick Data 7
Joystick Data 5BLU GRNBLU YEL Joystick Data 4
Fire
Coin 1Coin 2
Left Speaker
Right Speaker
(Channel 1 High)
(Channel 2 High)
3 1/2" Speaker
BRN GRY -Spkr Left
BRN WHTRED WHT
NOTES:
Heavy Line indicatesmain cable routing
Control Panel andfrom PC Boards to
Coin DoorP5 7
111098
56
4321
7P3
1213
1011
89
56
34
12
NCNC
ORG REDORG GRN
- Volume+ Volume
BLK YELBLK WHT
KEYNC
Coin 4Dollar In
NC
BLACKBLK ORG
GroundCoin 3
NCBLACK Ground
NCKEYNCNC
BLU REDBLU BRNBLU BLK
BLU YELBLU GRNBLUE
BLU ORG
1514
NCBLU VIO
- Woofer2 BRN VIOP19
45
3
BRN WHTKEYRED WHT
1 NC
KEY
345
RED GRYBRN GRY
12
RED VIO
NC
+ WooferP18
RED VIO + Woofer
- WooferBRN VIO
Row 1Row 2
+
+
-
-
12 12
1011
1011
NCBLACK Ground
GroundBLACKBLACK
ORANGE +12VDC-12VDC
BLK
WHTGRN
3
12
Hot
49 WAYJOYSTICK
KEY
BLU BLK Joystick Data 0
BLU BLKBLU BRNBLU RED
BLU YELBLU GRNBLUEBLU VIO
BLU ORGKEY
9
678
54321
NC
BLACK
Trigger
BLACK
WHITE Start
Ground
Ground
NC
KEY
BLU VIOBLUEBLU GRNBLU YEL
BLU ORGBLU REDBLU BRNBLU BLKBLACK
9
678
54321
RED BLKBLACK
BLACK
KEYRED BLK
455
4
233
211
KEY
BLACKRED BLK
NCNC
RED BRN
BRN GRN
BLK GRY
2
TB Horz 2 43
Trackball Gnd 12 RED
GRN4
YEL3
BLK1
65 5
6 VIOBLU
GRY WHT
GRY VIOTB Vert 1
TB Horz 1
GREYTB Vert 2
CA
BLE
, H-2
3712
CO
NT
RO
L P
AN
EL
CABLE, H-23742.1
Part of JoystickBLACKBLACK
2345
87
99WHT VIO
WHITEKEY
WHT BRNWHT REDWHT ORGWHT YELWHT GRNWHT BLU
WHT BLK
5
78
6 6
34
2
WHITEKEYNC
WHT GRNWHT YEL
WHT BLU
NC
NCNC
NC
NC1 1
NC
4
23
1
BLACKNC
WHT GRNWHT BLU
BLK YEL Coin 4BLK ORG Coin 3
1
56
32
4
7
GRY YELGRY GRN
GRY ORG
GRY BRNGRY RED
GRY BLK
GRY BLU Row 1Row 2
Row 3
Row 0
Coin Meter 2BRN RED
IEC POWER
NC
RE
D B
LK
RE
D B
LKR
ED
BLK
RE
D B
LK
245 3 1
ORG BLK +12V
+5V
1ASB250V
2ASB250V
H-20353
CABLE
NCBLK GRY
GREY
KEYGRY VIO
NC
GRY WHT
5
76
43
12
BRN GRN8
P15
RED GRN9
TRACKBALL CABLEH-23920
VIO 1
TRACKBALLBLU 4
BLKRED 2
3
3BLKGRN 4
YELRED
12
GRY BLKGRY BRN
GRY YEL
GRY BLU
GRY ORGGRY RED
67
45
67
45
1
32
1
32
GRY GRN
GRY BRN
GRY GRNGRY BLU
GRY YELGRY ORGGRY RED
GRY BLK
The Grid - Wiring 65
Power Wiring Diagram
66 Midway Amusement Games, LLC
CPU Board Accessory Functions
LED Functions
LED 1 IEEE AC power
LED 2 IEEE linkage power
LED 3 Main +5V Power
LED 4 Sound
LED 5 I/O
LED 6 Diagnostic
DIP Switch Functions (* = factory setting)
Note that to set Free Play, switches 2-6 on Bank 2 must all be set to ON.
BANK 1 FUNCTIONS SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
Show Blood OFF*ON
Not Used OFF OFF OFF OFF OFF OFF OFF
BANK 2 FUNCTIONS SW1 SW2 SW3 SW4 SW5 SW6 SW7 SW8
DIP coinageCMOS coinage
OFFON*
USA 1 Ger 1 Fr ECA 1 UK 1 ECAUSA 10 Ger 2 Fr ECA 2 UK 2 ECAUSA 14 Ger 3 Fr ECA 3 UK 3 ECAUSA 2 Ger 4 Fr ECA 4 UK 4USA DC 1 Ger 5 Fr ECA 5 UK 5USA DC 5 Ger ECA 1 Fr ECA 6 UK 6 ECAUSA DC 4 Ger ECA 2 Fr ECA 7 UK 7 ECAUSA DC 2 Ger ECA 3 Fr ECA 8FREE PLAY
OFF*ONOFFONOFFONOFFONON
OFF*OFFONONOFFOFFONONON
OFF*OFFOFFOFFONONONONON
USA coinageFrance coinageGermany coinageUnited Kingdom coinage
OFF*ONOFFON
OFF*OFFONON
NOT USED OFF OFF
Jumper Functions
J601 Sound Jumper 1
J602 Sound Jumper 2
CHAPTER
NOTICE: Information in this manual may change without notice. Midway Amusement Games, LLC reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant.
Troubleshooting
�1 1 1 1 1 1 0 1 1 1 1 1 1 1
0 1 1 0 1 1 0 1 1 0 1 0 1 1 01 0 0 1 0 1 1 0 0 0
1 1 0 1 1 0 1 1 0 1 0 1 1 0 1 1 0 1 1 01 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 0 1 1 01 1 0 1 1 0 1 1 1 0 1 6 0 1 1 01 1 0 1 1 0 1 1 1 1 0 1 1 01 1 0 1 1 0 1 1 1 1 1 0 1 1 01 1 0 1 1 0 1 1 1 1 1 0 1 1 01 1 0 1 1 0 1 1 1 1 1 0 1 1 01 1 0 1 1 0 1 1 0 0 1 1 0 1 1 0
11
0
1
0 1
0 1
00
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1
68 Midway Amusement Games, LLC
Game Wil l Not Start
Symptom Problem Suggested Solution
• Machine appears non-functional
• No audio
Lack of electricity 1. Check that Power Switch has been turned on2. Verify that line cord is plugged fully into receptacle and
into power supply.3. Try another power outlet.
• No Illumination• No video display
Wrong voltage 1. Ensure power supply line voltage switch matches local line voltage.
2. Using voltage meter, correctly adjust +5V output on power supply using adjustment knob.
Open fuse 1. Turn off AC power. Examine AC fuse on power chassis.2. Examine DC fuses on cabinet wall or electronic equip-
ment shelf.3. Replace faulty fuses with identically rated parts.4. Turn on AC power. If fuse opens again, check DC wiring
harness and connectors.
Faulty line cord 1. Test line cord, power plug, and IEC connector for breaks or damage. Replace if necessary.
2. Verify continuity of each wire in cord.
Poor connection 1. Ensure cabinet wiring harness connectors are fully seated in corresponding power supply and board connectors.
2. Inspect wiring for breaks or damage.
• Machine appears non-functional.
• Currency acceptor price indicator is illuminated
CPU Board Assem-bly not operational
1. Inspect board assemblies under low light level condi-tions. A glow will be seen from the Light Emitting Diodes if there is voltage in the processor circuits. This does not mean that voltages or signals are as they should be, but it indicates that boards are receiving some DC power from power supply. The power supply fan should also be operating.
2. Turn AC power off. Inspect board assemblies. Ensure JAMMA wire harness connector is attached and fully seated onto mating board connector. Check other wiring harness connectors in same way.
3. Verify game switches and jumpers are set correctly. Refer to Board Configuration Chart for variables and default settings.
Power supply out of voltage tolerance.
1. Turn AC power on. Using 20V DC setting on digital volt-meter, measure voltages at power connector pins. Adjust +5V source if necessary. Refer to Cabinet Wiring Dia-gram for specific wiring information and voltage limits.
2. Using 2V AC setting on digital voltmeter, measure same DC voltages as above. A reading indicates that supply voltages are unstable and may contain ripple or noise.
The Grid - Troubleshooting 69
Game Cannot Be Played
Symptom Problem Suggested Solution
• Game does not accept currency or tokens.
• Game does not start.• Audio present• Video present
Blocked coin path. 1. Unlock and open cash door. Empty cash box and inspect revenue for counterfeit currency.
2. Remove items that block path from coin mechanism.3. Ensure proper mounting of each mechanism. Clear cur-
rency path. Reinstall and latch mechanism.
Poor leveling Verify mechanisms are level when doors are closed. Repair or replace bent or damaged coin door. Adjust cabinet leg levelers to keep mechanisms vertical.
Incorrect software setting
1. Enter Menu System by pressing TEST MODE button. From GAME AJUSTMENTS menu, choose COIN OPTIONS. Confirm pricing and setup of each mecha-nism.
2. Choose DIAGNOSTIC TESTS and SWITCH TESTS to check operation of each coin or bill mechanism.
• Game accepts currency or tokens.
• Game does not start.• Audio present• Video present.
1. Ensure proper mounting of each mechanism. Verify each release latch is closed and locked. Test acceptance and rejection functions with known good and bad coins.
2. Ensure no loose parts or wires are caught in hinges, latches, or switch contacts.
3. Inspect illumination of external coin door indicators (i.e., pricing, flashing arrows). Check wiring continuity of connectors and cables from CPU Board to coin mechs.
4. Enter Menu System by pressing TEST MODE button. From GAME AJUSTMENTS menu, choose COIN OPTIONS. Confirm pricing and setup of each mecha-nism.
5. Check for continuity in each suspect switch connection (Common to Normally Open or Common to Normally Closed) Replace faulty switches (bent levers, broken actuators, etc.)
6. Place coin mechs in known good unit to verify operation.
• Bill validator fails after field installation.
• Coin mechanisms oper-ate properly.
1. Enter Menu System by pressing TEST MODE button. From GAME AJUSTMENTS menu, choose COIN OPTIONS. Confirm pricing and setup of each mecha-nism. Check validator switch settings against manufac-turer’s instructions.
2. Check illumination of external coin door indicators (i.e., pricing, flashing arrows). Free parts or wires caught in hinges, latches, or switch contacts. Verify seating of har-ness connectors. Check validator cable continuity.
3. Place bill validator in known good unit to verify opera-tion.
• Coin indicators do not light.
• Game operates normally.
Bad fuse. Check coin light fuse and wiring harness. Replace bad fuse.
70 Midway Amusement Games, LLC
Audio Problems
Symptom Problem Suggested Solution
• Audio non-functional.• Video present.• Game operates normally.
Volume set too low 1. Press TEST switch to enter Menu System. From Main Menu choose VOLUME ADJUSTMENTS. Then choose ADJUST VOLUME. Verify that attract and game volume levels are not set to zero. Change to appropriate levels.
2. Return to Main Menu and choose DIAGNOSTIC TESTS. Then choose SOUND TEST. Verify operation of each speaker.
Faulty hardware Turn off AC power. Remove grills and inspect speakers. Ensure no loose parts or wires are caught in speaker cones, terminals, mounting screws, or stuck to magnets.
Poor voltage 1. Turn AC power on. Using 20 V DC setting on digital voltmeter, measure voltages at power connector pins. Verify +5V, -5V, and +12V sources. Refer to Cabinet Wiring Diagram for specific wiring information and volt-age limits.
2. Using 2 volt AC setting on digital voltmeter, measure voltages at speaker terminals. Any reading here indicates supply voltages are unstable and may contain ripple or noise.
3. Place speaker in good machine to verify operation.
• Audio muffled, dis-torted, or missing fre-quencies.
• Constant, low hum.
Faulty speaker 1. Press TEST MODE switch to enter Menu System. From Main Menu select DIAGNOSTIC TESTS and choose SYSTEM TEST. This verifies some audio functions.
2. Using 2 volt AC setting on digital voltmeter, measure voltages at speaker terminals. Any reading here indicates supply voltages are unstable and may contain ripple or noise.
3. Place speaker in good machine to verify operation.
Wrong speaker Turn AC power off. Remove grills and inspect speakers. Ensure each coaxial speaker is full range (100 to 10,000 Hz response) and rated for at least 10 watts.
Faulty wiring 1. Check cabinet wiring is correct for game.2. Verify all cabinet wiring provides separate wires (not a
common return) for each speaker.3. Ensure all ground wires are connected. Refer to Cabinet
Wiring Diagram for specific wiring information.
• Weak, low frequencies.• Thin or hollow sound
quality
Incorrectly phased speakers
Inspect speaker wiring and reverse back to correct position. See Cabinet Wiring Diagram.
• Monaural audio Faulty wiring Verify cabinet wiring is correct. Check for shorted wires. Refer to Cabinet Wiring Diagram.
The Grid - Troubleshooting 71
Video Problems
Symptom Problem Suggested Solution
• Monitor appears non-functional.
• Audio present• Controls operate nor-
mally.
Poor signal 1. Verify AC power is connected to video monitor.2. Inspect neck of CRT under low light level conditions. If
there is voltage in filament circuits, you will see a glow near the CRT base. This indicates monitor circuits are receiving power, not that voltages or signals are proper.
3. Turn AC power off. Verify video signal and remote adjustment board connectors are fully seated on video monitor board assembly. Check other monitor connec-tions in the same way.
4. Examine AC line fuse on video monitor. If faulty, replace with fuse of proper voltage and current rating.
5. Ensure no loose parts or wires are caught on chassis or mounting brackets.
Bad settings Ensure brightness and contrast are not at minimum levels.
• Power-up self test runs.• Game does not appear.• No audio.
Error message Record error messages. Enter Menu System. From DIAG-NOSTIC TESTS, select SYSTEM TEST. These tests ver-ify CPU Board functions
Poor voltage 1. Turn AC power on. Use 20V DC setting on digital volt-meter to measure voltages at power connector pins. Ver-ify +5V source.
2. Using 2V AC setting on digital voltmeter, measure same DC voltages as above. A reading indicates that supply voltages are unstable and may contain ripple or noise.
3. Compare LED states with indicator charts.
• Monitor fails to lock onto signal and provide stable picture.
• Colors missing, etc.
Poor sync 1. Check connectors and cables for wiring continuity from CPU Board Assembly to monitor.
2. Verify jumpers are set correctly for monitor.3. Ensure monitor is correct for game. Incorrect resolution
results in horizontal tearing or complete loss of sync.4. Place monitor in working machine to verify operation.
• Game operates normally.• Picture wavers or rolls,
has dark bars, uneven colors, etc.
Faulty wiring 1. Check connectors and cables for wiring continuity from CPU Board Assembly to monitor.
2. Ensure all cabinet ground wires are connected, especially at monitor chassis.
3. Place monitor in good machine to verify operation.
Interference from other equipment
Move cabinet away from machines, appliances, other games, etc. Very strong electrical or magnetic fields are emitted from some equipment when operating normally.
WARNING: Do not operate monitor without Remote Adjustment Board.
72 Midway Amusement Games, LLC
Miscellaneous
Symptom Problem Suggested Solution
• Game is not recognized in network
1. Open rear doors. Ensure network cables are plugged in tightly.
• Indicator lamps intermit-tent or non-functional.
• Game starts and plays normally.
1. Remove Light Box from header. Remove fluorescent tube from holders. Install new lamp if cracks or darkened ends are found. Clean tube.
2. Verify that lamp and starter pins make good connection with socket contacts.
3. Measure Fluorescent Lamp Assembly AC voltages. Check wiring and connector continuity from Power Sup-ply connector to lamp assembly.
4. Ensure Fluorescent Lamp Ballast is rated for local AC line voltage and frequency.
5. Check for continuity of both fluorescent lamp filaments, starter, and ballast. One at a time, verify that lamp, starter, and ballast operate by placing each in a known good unit.
6. Examine DC fuse on Electronics Assembly shelf. If any fuse is faulty, replace with identical fuse from spare parts bag. Replace spare fuse when repairs are complete.
• Game operates normally.• Fan noisy.
1. Check bottom and rear of cabinet for blocked air flow.2. Move game away from heat sources.3. Turn AC power off. Remove dust from vent holes with
high power vacuum cleaner.4. Unlock and remove rear door. Ensure fan is connected to
wiring harness.
• Game resets randomly. 1. Check fan assemblies on CPU Board Assembly. Ensure fans are connected to power sources.
2. Check cabinet and Electronics Assembly ventilation holes for obstructions.
3. Clear obstructions and allow ventilation holes access to fresh air.
• Error messages appear.• Game does not start.• No audio.
1. Check any assembly identified in error message.2. Call your authorized distributor for help with unresolved
screen messages.