2.4.3. structuring sds normally a use case scenario is too long and complex to fit on a single (a4...

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2.4.3. Structuring SDs Normally a use case scenario is too long and complex to fit on a single (A4 sized?) SD. We need to structure SDs and decompose them into sub-SDs called by SD references.

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2.4.3. Structuring SDsNormally a use case scenario is too long and

complex to fit on a single (A4 sized?) SD.

We need to structure SDs and decompose

them into

sub-SDs

called by

SD references.

A reference is a pointer to another SD.

References may not be circular or recursive.

Let us give a typical example. A simple dataexchange between two systems can be dividedinto 3 phases:

• set-up communication/initialize• exchange data• close-down communication

We can specify the use case “successful dataexchange” as follows.

BA

Initialize

Exchange

Shutdown

SD Successful_Data_Exchange

ref

ref

ref

The symbol

denotes a sub-SD called name. Thus every

SD has a symbolic name also. The keyword

ref stand for reference.

Then for the above example, we might have:

<name>ref

BA A B

“ready_to_send”

“ready_to_receive”

“finished”

“shutdown”

SD Initialize SD Shutdown

Notice these are “handshakes” between A and B.

We will specify the SD “Exchange” later.

Note that a sub-SD does not synchronize

timelines.

i.e. either of A or B is free to leave sub-SD

Exchange without the other leaving

simultaneously.

Here’s another example to clarify the point.

BA A B

“hello”

SD Unsynchronised_Ref SD Sub-1

“goodbye”

Sub-1

“what?”

ref

Possible executions are either:

1. hello

2. what

3. goodbye (A leaves Sub-1 late)

or

1. hello

2. goodbye (A leaves Sub-1 early)

3. what?

User System

“username”

“password?”

SD normal_log_in

“my_password”

Precondition: Power is on,

operating system is

active, log-in menu is visible.

Postcondition: Power is on, operating system is

active, user is logged in under own profile, user’s

desktop is visible, log-in menu is not visible.

UML comments

We introduce SD interaction operators

(In MSC language inline expressions)

• alt : alternative choice of sections

• par : parallel execution of several sections

• loop : iterative execution of a section

• opt : optional section that could be omitted

• (exc : exception section to handle errors.)

Interaction Operator alt

An operator (possibly with a Boolean guard)

used to define two or more alternatives, at

most one of which will be taken.

Below, Users u1 and u2 compete for the

Printer p.

Either u2 wins (top) or u1 wins (bottom)

u1 : User u2 : User p : Printer

SD Alternatives

“print_1”

“print_2”

alt “accept_2”

“accept_1”

The only possible executions or traces for SD

Alternatives are either :

1. print_1

2. print_2

3. accept_2

or

1. print_1

2. print_2

3. accept_1

Interaction Operator par

An operator used to define two or more sections, all of which will be executed simultaneously

Compare par with alt!

Below, u1 and u2 both request aprint job in parallel and both are accepted.

u1:User u2:User p:Printer

SD Parallel

par“accept_1”

“print_1”

“print_2”“accept_2”

This time there are 6 possible executions . These represent all possible interleavings of the two subsections of par.

1. print_1 1. print_1 1. print_2 1.print_12. print_2 2. accept_1 2. accept_2 2.print_23. accept_1 3. print_2 3. print_1 3.accept_24. accept_2 4. accept_2 4. accept_1 4.accept_1

1. print_2 1. print_22. print_1 2. print_13. accept_1 3. accept_24. accept_2 4. accept_1

Interaction Operator loop

An operator (possibly with a Boolean guard, no

guard = [true]) used to define a section that

may be iterated finitely or infinitely many

times.

Guard evaluated on each iteration. As well as

Boolean guards we can bound the number of

iterations.

Keywords :(1) loop <m, n>, loop at least m times and at

most n times, for fixed integer constants m, n.

(2) loop <m, inf>, loop finitely often, but at least m times. ( *not* infinitely often).

(3) loop <inf, inf> loop at least infinitelymany times.

(4) loop <n> = loop <n, n> .(5) loop = loop <1, inf> .

Important note: The parameters m, n are

fixed constants, they are not variables which

can be changed.

In the following example, the user polls a

printer until the printer becomes ready.

When it becomes ready the printer prints

the file.

loop<0, inf>

alt “ready?”

“busy”

“ready?”

“ready?”

“yes”

“print(file)”

“printing”

u:User p:Printer

Interaction Operator Opt

An expression (possibly with a Boolean guard, noguard = [true]) used to define an optional sectionwhich may or may not be executed (non-deterministic).

In the next example, A sends to B and may or may not get confirmation before the next send.

opt “received”

“ok”

“send”

“send”

a:A b:B

Other Interaction Operators

neg – traces which are defined to be impossible

region – a critical region, i.e. traces cannot be interleaved by other events.

assert – all traces that involve the assertion being false are impossible (??)

3. Object Models

3.1. Introduction

Object models capture the static structure of a

system, either by capturing:

• the class architecture, or

• the static object structure at some time

instant.

Both can be represented graphically.

3.2. Class diagrams

Class architectures lead to UML class diagrams which show:

• the template structure of a class,

• inheritance relations between classes,

• other relations.

A UML class diagram usually contains

essentially 2 kinds of information:

(1) The attributes and methods of a class,

perhaps with visibility constraints, typing information and initialisation values.

(2) The relations between classes, including

is_a and has_a.

3.2.1. Class Attributes

A class definition provides a template for

creating objects. This information includes:

• a class name,

• names and types of attributes,

• names and types of methods,

• initialization values at object creation time,

• visibility attributes of members.

<Name>

<attribute definition>*

<method definition>*

A class name is any string.

An attribute definition has the form

<name> [ : <type> ] [ = <initial value> ]

where the information in brackets

[ …]

is optional.

A method definition has the form:

<method name> [ ( <argument declaration> )]

[ : <return type> ]

and an argument declaration has the form:

<argument name> [ : <argument type> ]

[ = default value > ]

We can add visibility information as follows:

Public, e.g. + <attribute name>+ <method name>

Private, e.g. - <attribute name>- <method name>

Protected, e.g. # <attribute name># <method name>

3.2.2. Inheritance Information

After individual classes have been identified

by analysis as

Nouns

we try to identify inheritance relationships,

e.g. employee office manager

employee office worker

This will help us to:

• re-use code

• clarify definitions – is every x really a y ?– what’s the difference between x and y ?

• understand the structure of the domain

• spot incomplete models ( x ??? z )

Class_A Class_B

Class_C Class_D

Class_E Class_F

class_C and class_D inherit from class_A.

class_C also inherits from class_B

(multiple inheritance, C++ but not Java)

Also class_E and class_F inherit from

Class_C. (So inheritance arrows may or

may not join up)

3.2.3. DiscriminatorsIt can be useful to explain the criterion which

determines inheritance and the subclasses.

Inheritance is a relation, and all relations can have

names which help us understand them.

Can regard as a meta-class = class of classes.

For example …

Figure

2_dim 3_dim1_dim

Line

Dimension

Dimension is an annotation onthe inheritance arrow.

3.2.4. Aggregation

Aggregation is an anti-symmetric and

transitive relation between two classes:

• a container class

• a component class.

The simplest example is class composition,

where one class is contained in another, e.g. ..

Book

Chapter

Section

This relation is often called the

has_a relation

e.g. each Book object has_a chapter object,

each Chapter object has_a Section object.

A chapter is not a special kind of book, and so

this relation differs from inheritance.

Semantically, composition is very similar

to extending a class by an attribute, e.g.

Book

Chapter_1 : Chapter

The differences are rather subtle, e.g. doesevery book have exactly one chapter?No? … How many?

The has_a relationship is rather subtle.

The existence of pointers allows

Shared objects.

If a Chapter object has_a Section object,

can any other Chapter object have the same

section?

UML distinguishes this variation with another

type of aggregation arrow, e.g.

Polygon Line

Point Name

x, y : int text : String

A polygon and a line both have some points,which they can share with other polygons andlines. (e.g. by pointers).

Every polygon and line also has a namewhich should be unique and thereforeunshared.

In practice, the name might also beimplemented by pointers, so we must checkthe implementation really doesn’t share!

Notice that unshared has_a is a special case

of shared has_a ( the number of objects we

share with just happens to be one )

Thus it is often said that composition is a

special kind of aggregation.

When in doubt about sharing we can use

aggregation, can fill in diamond later!