222922972 warzone resurrection beta cards v1 0
TRANSCRIPT
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Resource card, flip
over this card to
gain 1 Res.
Squad Armour Type
becomes Heavy.
Movement Value (M) is
reduced by 2 (to
minimum of 2)
0 Manufactorium
Portable Gravity
Field Generator 2
Portable Gravity
Field Generator Force Field
2
Place 30mm (small base)
marker anywhere on the
battlefield. Each model
within 6 of the marker
gains +4Ar.
Gas Trap
2
Place 30mm (small base)
marker anywhere on the
battlefield. Each model that
finishes its activation phase
within 6 of the marker takes
St 6 Autohit (piercing),
Medipack
Nominated Squad Gains
Heal (4) Special Rule
3 Overcharge
1
The target model RoF is
doubled. The model
takes a St 10 Autohit
(piercing) at the end of
its activation
-
Parabola Shot
1
The target squad
shooting Range (R) is
Increased by +3
iQuake!
3
Reduce Movement
Value (M) of all Units
by 3 (to minimum of
3)
Smoke Bomb
Strike 3
Range (R) of all Range
Weapons is halved
(round up)
Nominate a piece of Cover,
Heavy Cover counts as Light
Cover, Light Cover Counts as
Open Terrain. This card has
no effect on Line of Sight
1 AC Ammo
HE Ammo
3
Squad Weapon Type
becomes Blast. You may
remove this card from
play at any point in time.
Plasma Ammo
Squad Weapon Type
becomes Plasma. You
may remove this card
from play at any point in
time.
3
-
Forget it!
X
Spend X resources to
remove card from play :
3 Res - Gear card,
2 Res Strategy Card, 1 Res Tactical card.
Kamikaze
3
If Squad member is
removed from play, each
model in B2B with that
model takes St 12 (blast)
Autohit.
Minefield
Place 30mm token
anywhere on battlefield, all
terrain (except Impossible)
within 8 from token
counts as Heavy Terrain
3
Reinforced
Cover 1
Nominate a piece of
Light Cover, the cover
counts now as Heavy
Cover.
Camouflage
3
Enemy shooting at
equipped squad count
any Light Cover as
Heavy Cover.
Eclipse
LD Value of all units in
game is Halved (does not
affect LD for Coherency)
3
-
.