2021 spc online program

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Tuesday, June 22, 2021 The Gamification of Learning; a Certification Course (For Leaders) Make a Game Workshop (For Beginners) Game Creator Boot Camp (Prerequisite for Accessibility Workshop) Instructors: Monica Cornetti, CEO; Jonathan Peters PhD, CMO | Sententia Gamification Consortium Instructor: Chris (Wombat) Crowell | Game Design Faculty Sheridan College | Woodbridge, Ontario, Canada Instructor: Dr. Paul Pivec, Director | CranberryBlue R&D | Austria: 10 a.m. - 4 p.m. $350 6 hours 10 a.m. - 3 p.m. $350 5 hours 10 a.m. - 1 p.m. $200 3 hours

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Tuesday, June 22, 2021

The Gamification of Learning; a Certification Course(For Leaders)

Make a Game Workshop(For Beginners)

Game Creator Boot Camp (Prerequisite for Accessibility Workshop)

Instructors: Monica Cornetti, CEO; Jonathan Peters PhD, CMO | Sententia Gamification Consortium

Instructor:Chris (Wombat) Crowell | Game Design FacultySheridan College | Woodbridge, Ontario, Canada

Instructor: Dr. Paul Pivec, Director | CranberryBlue R&D | Austria:

10 a.m. - 4 p.m.

$3506 hours

10 a.m. - 3 p.m.

$3505 hours

10 a.m. - 1 p.m.

$2003 hours

8-8:45 a.m.ET

Wednesday, June 23, 2021Check with a Tech Support if you need help: Volunteers available from 8 a.m. Eastern: https://seriousplayconf.com/tech-support/

8:45 - 9 a.m. Welcome, Announcements: Sue Bohle, Executive Director, Serious Play Conference

9 - 10 a.m.

Keynote Panel: The Future of LearningModerator: James Piechocki, Lightvalve Learning

Panelists: Daniel Eckert, Managing Director, Emerging Technologies, Price Waterhouse Cooper; Christopher Earle, Senior Lead Engineer, Augmented and Virtual Reality, Booz Allen Hamilton;Belinda Lange, Research Lead (Technology), Caring Futures Institute at Flinders University;

Penn Arthur, CEO, Immersicom; Mitch Weisburgh, Founding Partner, Academic Business Advisors

CORP/NP/MIL/GOVT:Leadership, Collaboration, Employee a Development

HEALTHCARE:Staff/Patient Training in

Medicine, Nursing, Pharma

HIGHER ED:Running Game Programs;Game-Based HE Courses

GAMES IN K-6, 7-12Teachers Share How to Do It;

Apps You can Use

GAME/INSTRU DESIGN: Design Tips, Curriculum;

Technology, Best Practices

VIRTUAL REALITY/MOBILE: Cutting Edge Apps

For Training, Education

DEVELOPER/TECH ENTREPRENEUR CONFERENCE:

SBIR ED, NSF, NIH, DOD Funding, Advice

10 - 10:45 a.m.

Why They Don't Play: Designing for Personas

Jonathan PetersChief Motivation Officer

Sententia

AR Tools for Surgical Navigation and Training

Dmitryl BabichenkClinical Associate ProfUniversity of Pittsburgh

PANEL: Top Ten Research Findings on the

Effectiveness of Games

Clint Bowers, Pegasus Prof, UCF; Alicia Sanchez, DAU,

Games Czar

Harnessing the Full Potential of Games to Spur Learning

for Kids

Abby JenkinsSr. Dir, Content

PBS Kids Digital

Play to Build: Using Your Own Experience to Create

Training

Juston EspinozaeLearning, Media Production

Spectrum Health

Virtual Reality Training for Operational and Equipment

Training

Paul ThurkettleNATO Training Technologies

Section Head

Federal Grant Programs for Mental Health Games

Rhonda MooreProgram Officer

NIMH

10:45 - 11 a.m. Break Break

11 - 11:45 a.m.

Gamifying Conventional eLearning Modules for Employee or Workforce

Training

Enrique CachafeiroEducation & Training

CoordinatorDuke Health

Developing VR Medical Simulations for USAF: The

VALOR Program

Karthik SarmaCTO

SimX, Inc.

Interdisciplinary Research Mentorship in Serious Play

Elizabeth Swensen, Nicole Feldl, Assistant Professors

University of Santa Cruz

Designing Narrative-based Escape Games for Education

Scott NicholsonProfessor

Wilfrid Laurier University

Zero to Playable in 45 Minutes. Make Your Game

Now

Dov JacobsonCreative DirectorGamesThatWork

Educational VR for K-6: Water Treatment Simulation

Richard BoydPresident

Ultisim Inc.

Funding Opportunities for Serious STEM Games from the Science Education

Partnership Award (SEPA) Program at the National Institutes of Health

Tony BeckNational Institute of Health/SBIR Programs

11:45 - 12 p.m. Break Break

12 - 12:45 p.m.

Group Dynamics for a Gamified Collaboration

Mindset

Ronald DyerSenior Lecturer

Sheffield University

Simulated Case-Based Learning, COVID-Style

Tracy Mendolia-MooreLead Instructional Designer

Western University of Health Sciences

Using Drawing as a Thinking Tool

Ashton RodenhiserGraphic Recorder

Mind's Eye Creative Consulting

How to Get American Rescue Plan Funding (ARP) for Your

K12 Program

Michael CampbellPresident

Advancing Global EDU, inc.

How to Turn Games/Activities into Tools

of Evaluation and Assessment

Marcia DowningCEO

Marciaz Consulting

Virtual Labs, Simulation and HE Training from Virtually

Anywhere

William BalloFaculty Academic

TechnologyMadison College

National Science Foundation America's Seed Fund: Investing in High-Risk, High-Impact Tech

Diane HickeySBIR/STTR Program Dir

America's Seed FundNational Science Foundation

12:45 - 1 p.m. Break Break

1 - 1:45 p.m.

Ethics and Tech leadership

Phaedra BoinodirisAcademy of Technology

MemberIBM

Serious Game Development in University Settings

(Starting with Healthcare)

Joshua PeeryLead Instructional Game

DesignerEast Carolina University

PANEL:Using Digital Games in

Higher Education

Dan Norton, Filament; Eric Brown, Director, Carnegie Mellon University; Cheryl

Bodnar, Rowan Univ; Sarah M. Cavanaugh, Cardiology,

Ross Univ

INTERACTIVE SESSION:

Guidelines for Using Board Games for SEL

Matthew PinchukCEO

All Aboard Games

Everyone Can Build an Online Business Game; I´ll

Show You How

Leif SorensenCEOActee

From Script to Headset: VR Training for Government

Programs

Khaled ShariffCEO

Project Whitecard. Inc

Federal Funding for Game-Based Educational Activities in Museums

Helen J. Wechsler, Institute of Museum and Library Services

Free Education Resources from the National Archives

Carl Rauscher, Interactive Products Designer, Museum Programs, National Archives and

Records Administration

1:45 - 2 p.m. Break Break

2 - 3:15 p.m.

Stress Storm/New Norm: How Role-Playing Sims Can

Help

Susan RiversExecutive Director,

Nicole Taylor, Dir of CommiThrive Games

The Card Game Used by the Army for its COVID

Response

David Metcalf, Eric Kant, Michael Eakins

METIL, UCF Institute for Simulation and Training

WORKSHOP:

5 Steps for a Gamified Learning Experience

Rob AlvarezProfessor Game

IE UniversitySpain

WORKSHOP:

Practical Ideas for Enhancing Your Classroom Games

Andrew EastonDigital Learning Coordinator

Nebraska ESU

WORKSHOP:

Making Well-Designed, Meaningful, Intrinsic Reward

Structures

Kevin MiklaszSenior Director, Learning

AnalyticsNoggin

INTERACTIVE SESSION

Best Practices for VR Training Programs.

Session also to Allow for Networking for Virtual Reality

Developers. Field Any Questions

Bernard Francois, CEO, Preview Labs

Play and Technology for Lifelong Learning

Nicole CarneyDirector of Engagement

mEducation Alliance

3:15 - 3:30 p.m. Break Break

3:30- 5 p.m.

WORKSHOP:

How Scenario-Based Games Can Enliven Your Existing

Learning Content

John ShulmanPresidentAlignor

INTERACTIVE SESSION:

Business Models for Healthcare and Education

Training

Doug WhatleyCEO

BreakAway

PANEL:Spice up Your Online

Teaching: GBL for Higher Education

A Discussion with 5 Faculty Members at the University of

Ottawa, Canada: Mish Boutet, Digital Literacy

Librarian; Colin Montpetit, Assistant Professor; Elaine

Beaulieu, Assistant Professor; Jackie Carnegie,

Associate Professor

PANEL:

The Esports Experience: Empowering Every Learner Through Inclusive Gaming

Steve Isaacs, Epic Games; Jesse Lubinsky and

Christine Lion-Bailey, Ready Learner One; Chris Aviles,

Garden State Esports

Lifelong Learning Games for 100 Million 50+ Year Olds

Bob De SchutterProfessor, Northeastern

University; Game Designer, Lifelong

Games

INTERACTIVE SESSION:

Creating Immersive Augmented Reality

Applications for Learning

Maria HarringtonAssistant Professor

University of Central Florida

DEVELOPER PANEL:

Finding Funding for Your Serious Game Idea

Dana Lombardy, Lombardy Studios; CK, KooApps; Maureen Powers, Eyes in Sync

5 - 5:15 p.m. Break Break

5:15 - 6:30 p.m.

WORKSHOP:

Creation vs Consumption: How to Really Engage

Learners

Melanie MartinelliL&D Coach, Co-Founder

The Learning Gym

INTERACTIVE SESSION:

Immersive VR Trainings for Medical Education

Michael Barrie Emergency Physician,

Medical Oversight Board SimX

PANEL:

Global School Partnerships Through Role-Playing Games

Lev HorodyskyjScience Voices / University of the Virgin Islands; Tara Lennon, Senior Lecturer, Arizona State University

WORKSHOP:

Teaching Games as Literature and Literary

Games

Robbie BoerthEnglish Teacher

Trinity Preparatory School

INTERACTIVE SESSION:

WORKSHOP:

Immersive Learning Experience Production

Jim KiggensCEO

inciteVR

INTERACTIVE SESSION:

WORKSHOP:

Immersive Learning Experience Production

Jim KiggensCEO

inciteVR

PANEL:

Should I Apply for an SBIR Grant? Why Did You?

Diane Hickey, Program Manager, SBIR Funding, NSF. moderator

Anurupa Ganguly, CEO, PrismsKristen Moisio, CEO, DIsect360

6:30 - 7 p.m. Break

7 - 10 p.m.

Game NightJoin us to play casual games online with other attendees. We'll start with a social gathering where our Game Night Host Steve Isaacs will explain

game play. You will then be assigned to a room to play the first game with 4-6 other attendees, play for 45 minutes and then rejoin the social discussion. Then be assigned to another group for another 45 minutes. At the end of the evening, return to see who won prizes for game play or good

behavior. Game Night Sponsored by Board Game Arena

Conference Sponsors

Thursday, June 24, 2021 - Tech Volunteers Available from 8 a.m. EST here: https://seriousplayconf.com/tech-support/

8:45- 9 a.m. EDT

Announcements: Sue Bohle, Executive Director

CORP/NP/GOVT/MIL:Simulation & VR Trainings

HEALTHCARE:Staff/Patient Training in

Medicine, Nursing, Pharma

HIGHER ED:Game-Based HE Courses, Running Game Programs

GAMES IN K-6, 7-12Teachers Share How to Do It;

Info You Can Use

GAME/INSTRU DESIGN: Design Tips, Curriculum;

Technology, Best Practices

VR/AR/MOBILE/ROBOTICS: Cutting Edge Apps

For Training, Education

DEVELOPER/TECH ENTREPRENEUR CONFERENCE:

SBIR ED, NSF, NIH, DOD Funding, Business Advice

9 -9:45 a.m.

Teamwork Meets Science: How Group Behavior Makes

Better Games

John Kolm, CEO Amanda Biller, Operations

ManagerTeam Results USA

Mobile Medical Education: A Journey to Create 1 Million

Smiles

Aaron OlikerBio Digital

Performance-Based Content Generation for Language

Learning

Kostas KarpouzisResearch Director

Inst of Comm and Computer Systems, AI, Learning Systems Lab, Greece

Empowering Kids K-8 to Become Active Learners

Using Low Cost Tools

Shalini ChauhanEducator

Indirapuram Public SchoolIndia

How Games Change Your Brain

Stephen BaerManaging Partner, Head of

Creative The Game Agency

Leveraging VR for Behaviour Training: Tokyo 2020

Olympic Games

Matteo BottiniManaging Director

Ikosaeder BV, Netherlands

How Canada is Getting Serious About Gaming in Education

Bob MartellacciPresident

Mindshare Learning Technology

9:45 - 10 a.m. Break Break

10 - 10:45 a.m.

Developing a Learning Game

with Non-linear Dialogues: “Now We're Talking”

(Developed for Vets But Applicable for Many Uses)

Peter Leveille, Software Systems Engineer

Tony Donadio, Data Scientist, MITRE

Burn Injury Training on Mobile Platforms

Austin BairdSenior Producer,

Virtual Heroes Division of Applied Research Associates

(ARA)

Using MinecraftEdu to Create Interdisciplinary Curricula for

Higher Ed

Jami WoychesinInstructional Designer

UNT Health Center

A DIY Game that Saved a School from COVID Ennui

Paul DarvasiEducator

Royal St. George's College/Univ of Toronto

Canada

What Serious Game

Designers Can Learn from the World of Espionage

Leslie Gruis Author, Privacy: Past,

Present and Future

Developing a Mobile Training Game for Professional

Education

Vasco Torres, Co-Founder, CTO, inciteVR

Angie Brown, Senior Director of Product Management,

Becker

GRANT WRITING WORKSHOP: Filling Out and Submitting for Grant and

Federal SBIR Funding

Alicia Sanchez, Director of Innovation, DAU Jennifer Murphy, Quantum Improvements

Consulting

10:45 - 11 a.m. Break Break

11 - 11:45 a.m.

PANEL:Achieving Immersion in

Military Maintenance Training

Randy Brown VP, Div Mgr, Virtual Heroes, ARA; John

Hayward, CEO, Disti; James Cooper, XR Div Head, Design

Interactive

Serious But Not Tedious: Blending Fun and Science

Effectively

Noah FalsteinPresident

The Inspiracy

Serious Games and Society: A Free Honors Course

Ryan SchaafAssoc Prof, Ed Tech

Notre Dame of Maryland University

Teaching Historical Empathy with Serious Games

Shawn ClyborHistory Teacher

Dwight-Englewood School

Hour of Code with Fortnite Creative and Unreal Engine

Description

Steve Isaacs, Education Program Mgr, Epic Games; Brian Dickman, President

and Ian Southwell, Creative Director, Cleverlike Studios

Post-Pandemic Learning with VR, Simulations and Mobile

Games

Anders Gronstedt, CEO; Brian Foss, CTOGronstedt Group

How to Achieve Successful International Business Expansion

Diane GlassCommercial Director

ISC Research

11:45 a.m. - 12 p.m.

Break Break

12 - 12:45 p.m.

Changing/Innovating Approaches to Serious

Games for Military Training

Wesley WilliamsDirector of Serious Games

Microsoft Federal

The Patient’s Role in Successful Game-Based

Care Services

Lucia PanneseImaginaryMilan, Italy

Partnerships with Public Universities:The Interplay of Law, Compliance, Processes

and Culture

Jonathan WadeSenior Ed Technologist

Western Carolina University

Fake News Fibbage

Andrew MenfiSocial Studies Teacher: 11th Grade Advanced Placement

United States HistoryNew Visions Charter High

School for Advanced Math & Science, NY

Accessible and Universal Design for Games

Bill FischerProf, Digital Art & Design

Kendall College of Art and Design of Ferris State

University

Changing/Innovating Approaches to Serious

Games for Military Training

Wesley WilliamsDirector of Serious Games

Microsoft Federal

Opportunities for Your Education Games Business in the Middle East, Overseas

George DeBakeyDeBakey International

12:45 - 1 p.m. Break Break

1 - 1:45 p.m.

Game-Based Learning: No Gamification Gimmicks

Aisling O'ConnellAcademy Manager

GameLearnMadrid, Spain

Revolutionizing the

Anesthesia Learning Process through Virtual Reality

Peter Stallo

Torch TechnologiesSébastien Lozé

Industry Manager, Simulations, Epic Games

Level Up Your Learning! 10 Ways to Incorporate

Gamification Into Classes

Robin BagentProfessor, Business

Management

Learning in Lockdown: Educators Discover Virtual

Game Play

Bron StuckeyInnovative Educational Ideas

Australia

Fewer Papercuts: Digitizing the In-Class Game

Ashley ParkerContent Development Manager, Simulations

Harvard Business School Publishing

Revolutionizing the Anesthesia Learning Process

through Virtual Reality

Peter StalloTorch Technologies

Sébastien LozéIndustry Manager,

Simulations, Epic Games

Why We Pursue Serious Games and How We've Done It

Noah Falstein, President, The Inspiracy; Attila Szantner, CEO, Massively Multiplayer Online Science; Matthew Lee, Chair, IGDA Serious

Games SIG, Moderator; Kelli Dunlap, Psychologist and Game Designer,

Independent; Community Manager, Take This

1:45 - 2 p.m. Break Break

2 - 2:45 p.m.

Leveraging xR in Solving Gnarly DoD Challenges

Katie Blyth, Sr. Artist, and Emily Mintman, Assistant

Program Mgr, Tactical Advancements for the Next Generation Program (TANG)

at JHU APL

Designing Effective Games for the Pharmaceutical

Industry

Kevin MillarSr VP

INVIVO Communications Inc.

Using an LMS to Create

Game-Based Courses

Janna KellingerAssociate Professor

UMass Boston

Digital Escape Rooms As

an Assessment Tool

Lily Moayeri, Teacher, Librarian, Abraham Lincoln

HS, LA

Leveraging xR in Solving Gnarly DoD Challenges

Katie Blyth, Sr. Artist, and Emily Mintman, Assistant

Program Mgr, Tactical Advancements for the Next Generation Program (TANG)

at JHU APL

Leveraging xR in Solving Gnarly DoD Challenges

Katie Blyth, Sr. Artist, and Emily Mintman, Assistant

Program Mgr, Tactical Advancements for the Next Generation Program (TANG)

at JHU APL

A Grantee's Perspective on How to Apply for and Win Funding

Jasmika and Stuart CrileyIndelible Learning, Inc.

2:45 - 3 p.m. Break Break

3 - 3:45 p.m.

From Flash to Bang, First Class Military Simulation Training for Governments

Around the World

Tom ConstableVP Innovation,SimCentric

Sebastien LozeIndustry Mgr, UnReal Engine,

Epic Games

GBL Training For Clinical Staff

Robert Baum, Tammy Salewsky, eLearning

Division, Veterans Health Administration, Employee

Education System

What to Have in a College Serious Game Design

Curriculum

Roger PedersenPsi Software Inc.

Education Consultant

Create a Mobile Game to Teach Solar System in

Middle School

Sa Liu, Assist Prof; Brian Grey, Lecturer, Software

Engineer, Harrisburg University

PANEL:From Classroom to Studio:

How Teachers Are Partnering with Game Developers.

Paul Darvasi, Gold Bug Interactive ;Shawn Clybor, Dwight-Englewood School;

Elisa Navarro Chinchilla, Gold Bug Interactive; Vit

Sisler, Charles Games

From Flash to Bang, First Class Military Simulation Training for Governments

Around the World

Tom ConstantableVP Innovation,SimCentric

Sebastien LozeIndustry Mgr, UnReal Engine,

Epic Games

PANEL:From Classroom to Studio: How Teachers Are

Partnering with Game Developers

Paul Darvasi, Gold Bug Interactive; Shawn Clybor, Dwight-Englewood School; Elisa

Navarro Chinchilla, Gold Bug Interactive; Vit Sisler, Charles Games

3:45 - 4p.m. Break Break

4 - 5p.m.

Going in Circles: The

Iterative Process of Game Design

Jennifer McNamaraVice President Serious Games and Strategic

PartnershipsBreakAway Games

Mainstreaming Adult Learning Principles in

Simulation Training

Amelia GearyAdult Learning SpecialistIndependent Consultant

Playful Design Is Serious

Business

Monica CornettiCEO

Sententia Games

Game Based Learning Across the Curriculum

and Across a State

Tammie Schrader, Science Computer Coordin; Dave Gamon, Teacher; Mead

School DistrictState of Washington

Moving Educational Tabletop Design into the Digital Realm

Michelle Goodridge, Liaison Librarian, Jacqueline Reid-

Walsh, Associte Prof, Wilfrid Laurier University

Panel: A Distracted Navigator VR Game for Teens - Preventing Injuries

Andy Hashikawa, J.J. Bouchard, C.S. Mott

Children's Hospital, U of Mich; Will Gribbin, U of Mich

MedSchool; Bernard Francois, Chris Janocha,

Jerry van den Heuvel, Preview Labs

PANEL: Developers Talk about How They Won

a Dept of Ed Grant

Josh Chan, CEO; Light Up Chris Whitmer, CEO, Parametric StudioGreg Trefry, Partner & Game Designer

Gigantic Mechanic

5 - 5:15 p.m. Break Break

5:15- 6 p.m.

Developing Serious Games on Little (to No) Budget

Michael DiPonio, Instructional Designer, AmeriSave Mortgage

Corporation

How Virtual Reality Is Driving Higher Levels of Thinking in

Surgical Education

Danny GoelOrthopedic Surgeon, CEO

PrecisionOSSebastian Loze

Industry Mgr, UnReal Engine, Epic Games

PANEL:Building an Online Library

Orientation Game

Jacquelyn D'Eall Sundberg, McGill Univ; Elisa Navarro

Chinchilla, Gargamel Estudio, Mexico; Nicholas Vassos, NJAV Productions

PANEL:Teacher Tales: Experiences

with Board Games in the Classroom

Catherine Croft, Catlilli Games; Kathleen Mercury,

American International School of Bucharest;

Nigel Scarfe, Imagination Gaming

Using "Values at Play" in Undergraduate Analog Game

Design

Matthew MosherAssistant Professor, UCF

Rachel Donley, Georgia Tech

How Virtual Reality Is Driving Higher Levels of Thinking in

Surgical Education

Danny GoelOrthopedic Surgeon, CEO

PrecisionOSSebastian Loze

Industry Mgr, UnReal Engine, Epic Games

How ARP/ESSER Funding Can Be Used by Schools To Purchase Education Products

from Developers

Michael CampbellPresident

Advancing Global EDU

6 - 6:15 p.m. Break

6:15 - 7:30 p.m.

Keynote: Catalysts, Purchase Trends, Best Opportunities for Investors and Developers in the 2021-2026 U.S. Game-Based Learning Market

Sam Adkins, Principal Analyst, Metaari

Industry Partners

Conference Sponsors

Friday, June 25, 2021 - Tech Vounteers Available from 8 a.m. Eastern LINK

8:45 - 9 a.m. EDT

Announcements: Sue Bohle, Executive Director, Serious Play Conference

CORP/NP/MIL/GOVT:Leadership, Collaboration,

Employee Development

HEALTHCARE:Staff/Patient Training in

Medicine, Nursing, Pharma

HIGHER ED:Game-Based Curriculum; Running Game Programs

GAMES IN K-6, 7-12:Teachers Share How to Do It;

Apps You can Use

GAME/INSTRUCT DESIGN: Design Tips, Curriculum;

Technology, Best Practices

VR/AR/MOBILE/ROBOTICS:Cutting Edge Apps

For Training, Education

DEVELOPER/TECH ENTREPRENEUR CONFERENCE:

SBIR ED, NSF, NIH, DOD Funding, Business Advice

9 - 9:45 a.m.

Is Gamification Keeping Up with Reality?

Vineet KapoorDean

Chitkara University

Empowering Black Teen Girls Regarding Sexual

Health

Veronica Weser, Associate Research Scientist,

play4REAL XR Lab at the Yale School of Medicine

An Alternate Reality Game Useful for a 1st Year Game

Design Course

Colleen Stieler-HuntLecturer, Game Design

University of the Sunshine Coast

Worst Practices for Learning

Mitch Weisburgh, Founding Partner, Academic Advisors;

Kat Schrier, Director of Games/Associate Prof,

Marist College

Play at Home: Starting a Children's Museum in

Quarantine

Chris McEachronProgram Manager

Children's Museum in Minnesota

Games, Including VR, for K-6 Education

Deepti ChopraIndia

What the Military Needs Now from Game Developers

Frank KelleyCEO

Defense Acquisition University

9:45 - 10 a.m. Break Break

10 - 10:45 a.m.

From Fighter Pilot to Factory Floor: Data Driven VR

Training

Niall CampionManaging Director

VRAI

Scalable Voice, AI and AR Solutions Rolled Out for the

Army During COVID

David MetcalfMETIL at UCF Institute for

Simulation & Training

Creating a Service Learning Model with Serious Games

Anthony EllertsonProfessor

Director of Games ProgramBoise State University

Edible Gamification of STEM

Ashie BhandiwadCEO

StemChef

Teaching Emergent Technologies:

Photogrammetry for Games

Amber JohnsonAssistant Professor

Wake Technical Community College

From Fighter Pilot to Factory Floor: Data Driven VR

Training

Niall CampionManaging Director

VRAI

Finding Funding from the Navy

Diana TeelCentral Florida Tech Bridge Director

Leslie FairclothDeputy for Small Business Programs, Naval Air

Warfare Center Training Systems Division

10:45 - 11 a.m. Break Break

11 - 11:45 a.m.

How Serious Games Can Help Companies Create Sustainable Business

Growth

Raphael Heereman von Zuydtwyck & Ningna Xie

Research Institute GEMIT, Univ of Applied Sciences,

Netherland

Lessons from Developing a Geriatrics Population Health

Game for Physicians

Richard Van Eck, Associate Dean, University of North Dakota; Scott Brewster,

Founder, Triad Interactive

GameLab: Training Game Developers to Work in

Modeling, Simulation, & Training

Erik Sand, Business Development; Tom Carbone, Technical Director, UCF FIEA

Game Lab

Design Principles for Early Education Apps

Sande ChenWriter, Game Designer

Independent

Assuring Your Game Design Will Have Impact

Rosemary LokhorstProducer

The Deep Digging Project

Digital Robotics and the Future of Remote Learning

Brandon PittserMarketing, Outreach

Filament Games

Winning Contracts in the DOD

JJ WalcuttCEO

Clay Strategic Designs

11:45 - 12 p.m. Break Break

12 - 1 p.m.

Innovating Training through Gaming: Platform Demo

Trgina R. HunterCustomer Success Manager

Rigil

Invite Only VR: A Vaping Prevention Game for Teens

Kimberly HieftjeResearch Scientist

Yale School of Medicine

Integrating iVR in Higher Education

Rob TheriaultImmersive Technology Lead

Georgian CollegeCanada

Virtual Learning Environments for

Social/Emotional Learning (Adapted Curriculum)

Michele McCarthy Teacher of Exceptional Children

Cardinal Charter

Innovating Training through Gaming: Platform Demo

Trgina R. HunterCustomer Success Manager

Rigil

How Can We Make VR STEM Lessons Accessible to

Everybody?

Khurra PirovXReady Lab Corp

Russia

Funding Opportunities with UCF

Carol Ann LogueDirector, Programs & Operations

Innovation Districts & Incubation ProgramUniversity of Central Florida

1 - 1:45 p.m. Break Break

1:45 - 2:30 p.m.

WORKSHOP:Gamification on a

Shoestring: No Budget, No Problem

Valary OleinikConsultant

Training and Simulation for Rapid COVID Response: Numbers, Results and

Evidence

David Metcalf, Eric Kant, Michael Eakins

METIL at UCF IST

Modernizing Learning: Building a National

Ecosystem

JJ WalcuttCEO

Clay Straegic Designs

Bringing Walden, a Game to Online and Hybrid

Classrooms

Tracy FullertonDirector

USC Game Innovation Lab

Exploring Accessible Game Design for All Children

Wendy Sapp, Director of Research, Michelle Chen,

WNET/THIRTEEN;Bridge Multimedia; Mylo

Lam, PBSKIDS; Loren Lee-Flynn, FableVision

VR Applied to Training: Beyond the Technology

Mikel CalvoLead VR Designer

Ludus Global

What You Need to Know About Contracting with the Airforce

Dylan BrownKessel Run

DCMA: An Organization that Can HelpRyan Connell

Defense Contract Management Association

2:30 - 2:45 p.m. Break Break

2:45 - 3:45 p.m.

WORKSHOP:Rethinking Team

Collaboration: Playful Interaction Can Improve

Outcomes

Krasi BozhinkovaFounder, Strategy Director

Owtcome

PANEL:

How Games Can Improve Mental Health, Post Covid 19

Rhonda Moore, Program Officer, NIMH; Noah Falstein,

President, The Inspiracy; Miriam Nusrat, Director,

GRID, Andrew Grnt Thomas

Gamifying a Semester Long Course in Higher Education

Thomas Burelli, Alexandre Lillo, Professors of Law

University of Ottawa

WORKSHOP:Fostering CT in Middle

Schools Through Empathic Gameplay

Dorothy Bennett, Director of Creative Pedagogy;Nicholas Hartmann, Research Assistant

New York Hall of Science

Making Games: A Game Production Crash Course

Christopher SpiveyProducer

Consultant

Designing Virtual Nature Evironments for Restorative

VR Games

Justin JohnsonAssist Prof, Art & Design

North Carolina State University

Military Organizations that Counsel Entrepreneurs

Matt Denny, NAVLXChris Benson, AFWERX

3:45 - 4 p.m. Break Break

4 - 5:15 p.m.

INTERACTIVE SESSION:

Creating Genuine Engagement: From Zoom to

Playful Interaction

Pablo SuarezAssociate Director for

Research and Innovation, Red Cross Red Crescent

Climate Centre

INTERACTIVE SESSION:

Developing Training for Healthcare: A Cautionary

Tale

Jasminka and Stuart Criley Indelible Learning, Inc.

WORKSHOP:

Microlearning Apps in 45 Minutes

Dennis GlennPresident,

Dennis Glenn LLC

WORKSHOP:Collaborative Digital

Makerspace and Portfolio

Daniel Miller, Classroom Teacher, Marianne

Malmstrom, Digital Design Teacher, Newlands Intermt.

School; Jim Taylor, Emerging Tech. Architect, Ryan Sumner, Dev., Theta;

MiniDevs, Newlands Intermt. /College Students

INTERACTIVE SESSION:

Creating Genuine Engagement: From Zoom to

Playful Interaction

Pablo SuarezAssociate Director for

Research and Innovation, Red Cross Red Crescent

Climate Centre

WORKSHOP:

Collaborative Digital Makerspace and Portfolio

Daniel Miller, Classroom Teacher, Marianne

Malmstrom, Digital Design Teacher, Newlands Intermt.

School; Jim Taylor, Emerging Tech. Architect, Ryan Sumner, Dev., Theta;

MiniDevs, Newlands Intermt. /College Students

Creating a Culture of Innovation for National Security

Michael Madrid, CEO, Daniel Manning,Trish Martinelli, Michael Pecota, Defense

Entrepreneurs Forum (DEF); Zachary Baumann, Univ of Colorado; Alicia Sanchez,

DAU

5:15 - 5:30 p.m. Break

5:30 - 6 p.m.

International Serious Play Award Program Gold Medal Winner ShowcaseRon Hansen, Award Program Manager, 2021 Judges

Overview of Program; This year's Gold Winners will demo their games

6 - 6:30 p.m.

Higher Education:

Leadership Simulation: Patient Zero

Ashley ParkerContent Development Manager, Simulations, Harvard Business

School Publishing

K12 Game

Mission U.S.: Prisoner in my Homeland

Michelle ChenSenior Producer, Kids Media and Education at WNET

Healthcare

Ready Teddy

Max Orozco

6:30 - 7 p.m.

Open Mic: Using Games in K-6 and K-12

Open Mic: eSports

Steve Isaacs, Moderator

Open Mic:How Can We Do Better

Sue Bohle

Open Mic:Pick Your Topic, Network

Conference Sponsors

Saturday, June 26, 2021

Workshop: Create a 3D Interactive Environment for Self-Directed Learning Using Unity

Adding Accessibility to SeriousGames

(Bootcamp Required)

FREE SESSION: Learn AboutEditor: The Real Game-based Learning Authoring Tool

Honoring Innovation in the Classroom

8:45 a.m.

Welcome: Sue Bohle, Executive Director

Serious Play Conference

9 - 10 a.m.

Keynote: Staying Playful in a Serious WorldKevin Honeycutt

Former Teacher, Consultant, ESSDACK

Instructor: Dennis Glenn | Dennis Glenn LLC

Instructor: Dr. Paul Pivec, Director | CranberryBlue R&D | Austria

Instructor: Fanny Sieminski | Technology Evangelist | GameLearn

Break

10:15 - 11 a.m.

Game On: Design a Video Game Controller and Start

Gaming

Nathan SekingerLibrarian

T Benton Gayle Middle School

How to Help Your Students Prepare for a Career in Modeling, Simulation &

Technology

Lindsey SpaldingDirector of STEM Programs

The National Center for Simulation (NCS)

Break

11:30 - 12:15 p.

m.

Teacher and Student Perspective on Engagement

Tim GamwellTeacher

Immaculata-La Salle High School

The Great Phlogiston Debate

Aaron VanekRole-Playing Game Design

instructorCreative Learning Place

(homeschool institution)

STEM/Jr/High

10 a.m. - 4 p.m.

$3506 hours

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10 a.m. - 2 p.m.

$3504 hours

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TWO SESSIONS:

10 a.m. - 11 a.m.Noon - 1 p.m.

No ChargeBreak

12:45 - 1:30 p.

m

Using Eco for Community Building and SEL in Middle

School

Tim HandleyGame Designer, Educator

Mindful Mammouth

Teaching History Concepts through Game Play

Tom YoungTeacher

Park Place Christian Academy

Humanities

Break

You can design 100% customizable and engaging courses using the Editor. Build courses from scratch or use our tried-and-true templates, which can be modified at any time. Manage every aspect of your clients' training needs directly from the platform and access analytics to accurately measure the impact of your training.

All attendees will receive a discount code giving them access to our Masterclass run by Gamelearn Academy (normally valued at €595) for just €199

2 - 2:45 p.m.

The Majesti

Ivan KaltmanOccupational Therapist,

Grade K-5Stony Brook School. NJ

Literacy, K-6

Reading Video Games and Playing Books in K-12

Education

Leslie HaasAsst Prof, Literary Education

Buena Vista University

Break

3:15 - 4 p.m.

Converging Motivation & Career Guidance

Ariel DaganLibrary Media Specialist

Tri County Regional Vocational Technical High

School

Career Exploratory/ High School

Mathemagician's Duel: How I Created a Match Game that

Students Enjoy

Scott KellyTeacher, grade 8, math and

scienceThe Valleys Sr. Public School

STEM Middle School

Break

4:30 - 5:30 p.m.

Interactive 3D in the Classroom: Bringing Out the Creator in All Students

Steve IsaacsEducation Program Manager

Epic Games