2018 lecture2 play - product...

29
I don’t get it. What exactly don’t you get? It turns from a building into a robot, right? Precisely. Well, what is fun about that? Well, if you had read your industry breakdown, you would see that our success in the action figure area has climbed from 27% to 45% in the last two years. I still don’t get it. What don’t you get? There’s a million robots that turn into something. This is a building that turns into something. What’s fun about playing with a building? That’s not any fun. This is a skyscraper. L Y A P

Upload: others

Post on 08-Jan-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

I don’t get it.What exactly don’t you get?It turns from a building into a robot, right?Precisely.Well, what is fun about that?Well, if you had read your industry breakdown, you would see that our success in the action figure area has climbed from 27% to 45% in the last two years. I still don’t get it. What don’t you get?There’s a million robots that turn into something. This is a building that turns into something. What’s fun about playing with a building? That’s not any fun. This is a skyscraper.

LYAP

Page 2: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Limericks!

It is critical to play in DesignImagination and work we combineSketching and scanningWorking and planningProduct concepts we look to redefine

Teddy Ryan

In Rapson, first floor of the hallenclosed by four bright-decor'd wallsring-ed round with fresh screens:Engineers in tight jeansand design students rethink the ball.

Alexander Harris

I love having design as a minor.Combining it with play would be finer.Though I’ll need a fewOf that java brewIt’ll make me a good product designer.

Katrina Gerhardt

This place is diverse and complex"We need help, things won't work"what's next?Design thinking all nightThings look nice and work rightWe have fun and we're no longer vexed

Emma Engberg

At any dull moment it strikesRegardless of grown-ups or tykesIdeas on the runTurn boring to funIn words and actions alike

Veronica Becker

A light-bulb came into my headwhy isn't there circular bread?A bagel I'll call itthe people will frolicAnd now I can go back to bed

Justin Barry

Page 3: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Quiz!1. What is your name?

2. Who is our customer?

3. What is play?

4. What is the opposite of play?

Page 4: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Who is our Customer?

Influence on Product Selection

Prod

uct

Use

User

Purchaser

Producer

cost/safety

play value

Page 5: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Designing Toy Products

Functional Requirements

Design Embodiments

Toy Products also require play value (functional requirements)

Page 6: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

freedom of movement within a given space

It is a quality of mind. “Play and work are words used to describe the same activity under different circumstances”- Mark Twain

It is developmental and cathartic.“It is essential for helping children reach important social, emotional, and cognitive developmental milestones as well as helping them manage stress and become resilient" - The American Academy of Pediatrics (AAP)

It is a natural and learned schematization of life.“A primative and paradoxical communication, schematic expression, and a succession of disequilibrial bipolar state, with their own rules, sequences and climaxes” - Brian Sutton Smith, PhD

what is play?

Page 7: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

captivating

intrinsically motivated

process focused

with pretense

Play describes a state of mind during an activity that is:

Flow by Mihaly Csikszentmihalyi

Cha

lleng

e

Skills

“Flow”

BoredomApathy

Anxiety

highlowlow

high

$$

what is play?

Page 8: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

what is play?work work disguised as play directed play guided play free play

(chore)

Page 9: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

work work disguised as play directed play guided play free play

captivating intrinsically motivated

process focusedpretense

extrinsic motivationresults focusednot pretense

GRADESare working against play

(chore)

what is play?

Page 10: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

EvolutionistsChildren learn important survival tools and prepare for adulthood

PsychoanalystsPlay is an emotional outlet (cathartic) and children develop an identity

Developmental Psychologists“It is essential for helping children reach important social, emotional, and cognitive developmental milestones as well as helping them manage stress and become resilient" - American Academy of Pediatrics

Brian Sutton SmithPlay for the sake of play Fun and Relaxation

Physical, Social

Emotional, Sensual, Creative

Cognitive, Social, Emotional

UN Convention on the Rights of the Child of 1989. Article 31

1. States Parties recognize the right of the child to rest and leisure, to engage in play and recreational activities appropriate to the age of the child and to participate freely in cultural life and the arts.

2. States Parties shall respect and promote the right of the child to participate fully in cultural and artistic life and shall encourage the provision of appropriate and equal opportunities for cultural, artistic, recreational and leisure activity.

Importance of Play

Page 11: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Consumer Product Safety CommissionCreative PlayMake-Believe PlayManipulative PlayLearning PlayActive Play

The National Institute for Play Creative PlayImaginative/Pretend PlayStorytelling PlayBody PlayObject PlayAttunement PlaySocial Play

Existing Classifications“Classification is the first step in bringing order into any scientific endeavor” - Michael Ashby

Del Vecchio’s Toy CategoriesCreationFriendshipStorytellingNurturing EmulationExperienceMasteryCollection

Roger Caillois (Man, Play and Games)Mimicry - Role PlayingIlinx - PerceptionAgon - CompetitionAlea - Chance

Page 12: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

S s

Classifying Play

Sensory Fantasy Creation Challenge

WORD

Page 13: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Classifying Play

Sensory Fantasy Creation Challenge Massage, Yoga,

Music Movies, TV, Flirting

Books, MakeupArts and CraftsMusic, Cooking

Games, Gambling, TriviaSports, Recreation

Page 14: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Classifying Play

Sensory Fantasy Creation Challenge

push our limits

also more sensual

motor skills are refinedavailability of tools

level of detail

more knowledgemore refined skills

Flow

base more in realityage relation

How play changes with age

Page 15: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Classifying PlayThe Play “Pyramid”

creation

sensory

fantasy

challenge

Page 16: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Classifying PlayThe Play “Pyramid”

creation

sensory

fantasy

challenge

Page 17: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Classifying PlayThe Play “Pyramid” - Fantasy Challenge Edge

Page 18: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Classifying PlayInside the Play Pyramid

Sensory

Fantasy

Creation

Challenge

Page 19: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Are Designer Toys?

Sensory

Fantasy

Creation

Challenge

Page 20: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

What is Play Value?

Developmental benefits of the play?

Length of time a user plays?

Variety of play?

Does it Afford Play?

creation

sensory

fantasy

challenge

Page 21: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Play Affordances Affordance- the action possibilities (of a toy) that limit and guide an actor (customer audience)

“I suspect that none of us know all the affordances of even everyday objects.” -Donald Norman

Perceived Play Affordances

Page 22: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Play Affordances

Page 23: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Play Affordances

“it is dangerous to pretend we know what a child will do with a toy just from its characteristics alone; children have a way of doing things with toys

over and beyond the apparent character of the toy”-sutton smith

...but we can still design suggestions! A toy is in the mind of the child, a toy product is in the mind of the designer.

Ideally, a toy product is the same in the mind of both parties. -kudrowitz

Page 24: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Play and Age

*Gender Assignment based on findings of Blakemore and Centers in “Characteristics of Boys’ and Girls’ Toys”, 2005

Play Classification of “Popular Toys” in 2006-2007 *

Sensory Motor

Concrete Operations

Formal Operations

Preoperational

Page 25: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

.1 .51 2 3 4 5 6 7 8

9 10 11 12 13

Play and Age

Page 26: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Popular Toy Trends

1993

1980

2005 2009 2010

Fantasy 4-12 age rangegender neutralVariety of themesAnimalsCollect them allEasily transportable $10 price rangeSmall companies

1980

2011

1996

Page 27: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Challengecreation

sensory

fantasy

challengePlay with the toy (if possible)

What makes it innovative/successful?

What types of play does it afford?

Is this part of a trend?

What’s next? Where do you see this going?(if anywhere)

Page 28: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

Logistics!Notebooks?!

Tomorrow- Brainstorming / Theme Intro

Next Monday - Team Introductions

Page 29: 2018 lecture2 play - Product Designproduct.design.umn.edu/courses/pdes3711/2018/lectures/2018_lecture2_play.pdf · This is a skyscraper. PL A Y. Limericks! It is critical to play

questions?