2015 work sample
DESCRIPTION
Chao Wei's Wrok SampleTRANSCRIPT
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Chao Wei
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MS. AAD1-yearPost-professional Degree
B. Arch5-yearProfessional Degree
2014-2015Columbia University, GSAPPStudio works published in academic publications.
2009-2013University of Southern CaliforniaStudio works selected for yearly school exhibition Expo.
May 2013Raymond S. Kenedy AwardRecognized for an outstanding fifth year degree project that represents creative innovations in the presentation of architectural problems.
2007-2009Deans HonorObtained for three semesters in East Los Angeles College.
Jul 2013Never built: Los AngelesDigital fabrication models exhibited at A+D Museum in Los Angeles.
Mar2012New Spaceship - Gunpowder DrawingCollaborated with Cai GuoQiang Studio at Museum of Contemporary Art in Los Angeles.
2010-PresentAssociate AIAActive member since 2010, who is working towards architectural licensure.
2010-Present LEED Green Associate CandidateGeneral member of United States Green Building Council.
2014-PresentEast Coast League Committee BoardOrganize symposiums, lectures, and exhibitions at top architectural schools in East Coast. Compile thesis papers for publication Exposition.
I am a graduate student of GSAPP at Columbia University, who has strong interests in architectural design, and all forms of implementation of design. I received my Bachelor of Architecture degree from University of Southern California, honored with the Raymond S. Kenedy Design Award. I am willing to dedicate my professional design and fabrication skills to all areas of design and architectural work.
Chao WeiD.O.B.1988.11.19
Contact:[email protected]+1 (646) 725-9859www.polytopian.com
Honor
Exhibition
Activity
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UNStudioShanghai1-year Traineeship
Raffles City HangzhouFacade Design DevelopmentPrepared facade design development documents.Coordinated with client, engineers, and suppliers. Investigated facade system and materials. Reviewed facade construction drawings.
Interior Design DevelopmentManaged interior material selection, documentation, and coordination. Reviewed and certified contractors tender reports.
Lyrics Theater HongkongConcept DesignContributed to the competition project with a design proposal, diagrams, and renderings.
Other Traineeship WorkPresented design proposal to client (Wilmar Shanghai). Built physical model by digital tools and handcraft.
Tianshui Center, Qingdao ExpoConstruction Document PhasePrepared constructional documentations related to landscape and facade system.
UP Light PavilionConducted the entire installation design and fabrication process. Project published on Designboom and Dezeen.
Finsler Table and Fashion Show Designed JNBY fashion show and reception desk.
Rhinoceros and GrasshopperRevit and DynamoMaya physical simulationPython and Processing
AutoCADVRay and MentalRayAdobe Illustrator / Photoshop / InDesign / Premier
Digital Fabrication (CNC/3DPrint)Interactive Prototyping
English
Mandarin Chinese
visit personal website at polytopian.com
2013 - 2014
HHD_FUNBeijingSummer Internship
WorkbaseDesign
Language
May-Aug 2012
Graphics
Fabrication
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RESEARCH PROJECT
The Simulation of Bone Growth
OssificationSpongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bone are called tubercular, and bone marrow and blood vessels move through the porous cavities. The structure of this bone growth along its long axis is drawn using three separate script behaviors. Major bone columns are drawn from a start point using a simple agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.
Behavior ResearchSpongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bones are called tubercular, and bone marrow and blood vessels move through porous cavities. The structure of the bone growth along its axis are drawn using three separate script behaviors. Major bone columns are drawn to the start point using agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.
2014 FallEnCoded Matter
Instructor: Ezio Blasetti
Research TeamChao WeiNicole MaterCasey WorrellWei Wen
Soft Bone Porosity Bone Cross-section Venation Behavior Packing Behavior Agent Growth
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Bifurcation
iteration = 400 iteration = 200iteration = 500 iteration = 100
al 1.2sep 0.8coh 1.0att 0.2rad 2
al 1.2sep 1.2coh 0.6att 0.2rad 2
al 1.2sep 1.0coh 0.6att 0.2rad 2
al 1.2sep 0.8coh 0.6att 0.2rad 2
al 1.6sep 0.8coh 0.6att 0.2rad 2
iteration = 300
import rhinoscriptsyntax as rs
class Attractor(): def __init__(self, POS, MAG): self.pos = POS self.mag = MAG print "made an attractor" class Agent(): def __init__(self, POS, VEC): #here we initiate the class by matching the inputs tovariables in the class self.pos = POS self.vec = VEC self.id = rs.AddPoint(self.pos) self.trailPts = [] self.trailPts.append(POS) self.trailID = "" print "made an agent" def move(self): rs.MoveObject(self.id,self.vec) self.pos = rs.PointAdd(self.pos,self.vec) self.trailPts.append(self.pos) if self.trailID: rs.DeleteObject(self.trailID) self.trailID = rs.AddCurve(self.trailPts) def updateVec(self, attractors): #update the vec of the agent according to the attractors sumVec = [0,0,0] #get the vector of attraction or repulsion from each attractor for attractor in attractors: attractionVec = rs.VectorCreate(attractor.pos,self.pos) #distance = rs.VectorLength(attractionVec) distance = rs.Distance(attractor.pos,self.pos) attractionVec = rs.VectorUnitize(attractionVec) attractionVec = rs.VectorScale(attractionVec, attractor.mag/distance) #add them together sumVec = rs.VectorAdd(sumVec,attractionVec) sumVec = rs.VectorScale(sumVec, 3/len(attractors))
#add the sum to your current vec self.vec = rs.VectorAdd(self.vec,sumVec)
def Main(): lines = rs.GetObjects("select a few lines,rs.filter.curve) myAgents = [] for line in lines: startPt = rs.CurveStartPoint(line) endPt = rs.CurveEndPoint(line) vec = rs.VectorCreate(endPt,startPt) myAgents.append( Agent(startPt,vec) )
#ask the user to select a bunch of points and make them attractors ptObjects = rs.GetObjects("select a few points to make attractors", rs.filter.point)
myAttractors = [] for ptObj in ptObjects: coord = rs.PointCoordinates(ptObj) name = rs.ObjectName(ptObj)
if name : myAttractors.append( Attractor(coord, float(name))) else : myAttractors.append( Attractor(coord, 1) ) for i in range(100): rs.EnableRedraw(False) for myAgent in myAgents: myAgent.updateVec(myAttractors) myAgent.move() rs.EnableRedraw(True)
Main()
0.1. Base Scripts - Agent Class
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Bifurcation
iteration = 400 iteration = 200iteration = 500 iteration = 100
al 1.2sep 0.8coh 1.0att 0.2rad 2
al 1.2sep 1.2coh 0.6att 0.2rad 2
al 1.2sep 1.0coh 0.6att 0.2rad 2
al 1.2sep 0.8coh 0.6att 0.2rad 2
al 1.6sep 0.8coh 0.6att 0.2rad 2
iteration = 300
import rhinoscriptsyntax as rsimport random
def buildCrvs():
crvs = rs.GetObjects("pick curves to attract to each other", rs.lter.curve) thres = rs.GetReal("type threhold for attaction", 8) scale = rs.GetReal("type the scale for attraction", 0.2) gens = rs.GetInteger("type how many iterations", 10) for i in range(gens): for j in range(len(crvs)): crv = crvs[j] rs.RebuildCurve(crv, 3, 30) copyofcrvslist = crvs[:] copyofcrvslist.pop(j) allotherpts = [] for othercrv in copyofcrvslist: othercrvpts = rs.CurvePoints(othercrv) allotherpts.extend(othercrvpts) rs.EnableObjectGrips(crv) locations = rs.ObjectGripLocations(crv) newlocations = [] for coord in locations: index = rs.PointArrayClosestPoint(allotherpts,
coord) closestpt = allotherpts[index] dist = rs.Distance(coord, closestpt) if dist
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This short animation is made in Maya nDynamics. The topological form is a trace of dancing figure. Particles are emitted from the skeleton of dancers. And the particles decay in 5s in amount and color. And the animation is finished with HDR rendering.
This short animation is made with Maya Audiowave plugin. The topological form is responding to the amplitude and frequency of the music. Surface follows simple sin-curve movement. HDR Rendering with gredient material of red-black-blue visualizes the movement of strings.
Symphonic Particles
TSoF GSAPP 2014Fall
SoTF GSAPP 2014Fall
Resonant Strings
musicthe Gazette - Infuse Intro
special thanks to
Professor Jose Sanchez
SoTF GSAPP 2014Fall
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PROFESSIONAL WORK
2013 - 2014 June
UNStudioTraineeship Work
Facade DD:Shuyan Chan, Markus van Aalderen, Shuojiong Zhang, and Anna von Roeder.
Interior DD:Garret Hwang, and Cristina Gimenez.
UNStudios mixed-use Raffles City development is located near the Qiantang River in Hangzhou, the capital of Zhejiang province, located 180 kilometers southwest of Shanghai. Raffles City Hangzhou will be CapitaLands sixth Raffles City, following those in Singapore, Shanghai, Beijing, Chengdu and Bahrain. The project incorporates retail, offices, housing and hotel facilities and marks the site of a cultural landscape within the Quianjiang New Town Area.Raffles City Hangzhou reaches a height of 60 stories, presenting views both to and from the Qiantang River and West Lake areas, with a total floor area of almost 400,000 square meters.
Mixed-Use Development
Raffles City Hangzhou
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status daterevision
phaseproject number
project name location
The Netherlands1070 AJ Amsterdam
T +31 (0)20 570 20 40F +31 (0)20 570 20 41
architect
Stadhouderskade 113P.O.Box 75381
drawing number
title/description
scale
file name format
client
TF
specialists
T1
T2
daterevision
daterevision
daterevision
daterevision
daterevision
daterevision
daterevision
legend
notes
Do not scale from drawing. All dimensions must be verified on site. Thisdocument contains copyrighted material. Any unauthorized use, disclosure,dissemination or duplication of any of the information contained herein mayresult in liability under applicable laws.
disclaimer
Raffles City Hangzhou
final 20/08/10G - 12/08/11
DD - Design Development
1189, 841
2008-14
Raffles City Hangzhou Hangzhou
Showcase types
1:50
4901.dwg
268 Xizang Middle Road +86 21 3311 4633+86 21 6340 3898200001 Shanghai
China United Engineering Corporation
ARUP Structure (Shanghai)
Meinhardt Facade Technology (Shanghai) Ltd.
MVA Hong Kong Limited
Davis Langdon & Seah China Limited
ARUP MEP (Shanghai)
ARUP Fire (Shanghai)
---- 29-01-10 digital drawings issued on 100129
---- 07-03-11 podium and basement drawings
---- 11-11-09 pd and basement dwgs issued 091204
---- 27-10-10 revised fireshutters
---- 16-02-11 facade details
---- ---- ----
---- ---- ----
O:\2008-14 Raffles City Hangzhou\Design Development\Drawings\4-Enlarged Plans and Sections\900 Shopfront\4901
4901
+/-00 = P(+/-00)
00
EXTERIOR FLOOR LEVEL
CEILING HEIGHT TAG (Bottom Of Ceiling finish level)(Top Of Ceiling finish level)
INTERIOR FLOOR FINISH TAG (Floor Finish Level)(Top Of Structural Slab)
WALL TYPE
FIRE SHUTTER
FIRE RATED WALL
STRUCTURAL CONCRETE WALL
CONCRETE BLOCK PARTITION WALL
UTILITY AREA FLOORING/WALL FINISH
STAIR NUMBER
LIFT NUMBER
ESCALATOR NUMBER
AIR CONDITIONING EQUIPMENT ROOMAC Room
AIR EXHAUST DUCTAEAIR INTAKE DUCTAISMOKE EXHAUST DUCTSEKITCHEN EXHAUST DUCTKETOILET EXHAUST DUCTTEELECTRICAL SHAFTELEEXTRA LOW VOLTAGE ELECTRICAL SHAFTELVPLUMBING & DRAINAGE DUCTPDCHILLED WATER PIPE DUCTCWP
AIR HANDLING UNIT ROOMAHU Room
F.F.L.T.O.S.
+0.00+0.00
ST- -FLR 00
L - -FLR 00
ESC- -FLR 00
TOILET EXHAUST DUCTTE
R - -FLR 00 BASEMENT VEHICULAR RAMP NUMBER
BRIDGE NUMBERB - -FLR 00
CINEMA STAIR NUMBERST- -CFLR 00
FR
CLEAR GLASS PANEL + SHADOW BOXINSULATED VISION GLASS PANEL
INSULATED GLASS PANEL WITHINTEGRATED FIRE RATED BUILDUP BEHIND
F.G.INSULATED ALUMINIUM SHADOW BOX PANEL
GS
INSULATED ALUMINIUM INFILL PANELI
GLASS PARTITION WALL
00F FINISH TYPE
B.O.C.T.O.C.
+0.00+0.00
TENANT DIVISION WALL
STRUCTURAL SLABEDGE
MS4901A typical shopfront type A1
1:504901B typical shopfront type A2
1:504901C typical shopfront type A3
1:504901D typical shopfront type A4
1:504901E typical shopfront type A5
1:504901F typical shopfront type A6
1:50
4901G typical shopfront type B1 1:50
4901H typical shopfront type B2 1:50
4901I typical shopfront type B3 1:50
4901J typical shopfront type C1 1:50
4901K typical shopfront type C2 1:50
4901L typical shopfront type D 1:50 7100A7100B7100C
7101A7101B7101C
001. 110731. Tower lobby cable system002. 110731. Natural ventilation system003. 110731. Showcases004. 110731. Firerated fin
NR DATE DESCRIPTIONREVISION
003
003
003
003003
001
004
003003
001
Podium Plan
Shopfront Facade System
-
P +0.00m
carp
arki
ng
circulation
7.6m=P 0.0m
retail podium
office low
office high
technical/refugee
technical/refugee
technical/refugee
soho lobby
strata soho low
strata soho high
skylobby
serviced apartment
1500
803
150
800
1300
1100
1850
550
1350
950
3350
100310
R550
R40
035801
015802
275
100
70
1100
12mm Glass
30mm steel tube substructureas required
edge gray paint (R-9.01)
baffled directional recessed potlight
LED rope light, baseboard:R-1.05 - gray ceramic tile
30mm steel tube substructureas required
seating inside kiosk
optional bench along kiosk front
R-9.02 - 12mm artificial stone; gray
detail
detail
400
150
650
1200
R550
R200
R550
R200
66
90
90
66
24
24
800
1200
2000
1350
02-045802
prefabricated gypsum panels;R-9.01 - 20mm gypsum; putty/paint gray
R-9.02 - 12mm artificial stone; gray
10mm steel profileto separate materials
dashed line of structural column behind cladding
logo/signage back wall:R-9.05 - gypsum; painted white
partition walls between stalls
550mm fillet to connect to ceiling
baseboard:R-1.05 - gray ceramic tile
detail
150
800
1300
1100
1850
550
1350
950
3350
100
100625
R550
R40
025801
015802
31070275
cash counter:R-9.03 - 12mm artificial stone; white
30mm steel tube substructureas required
R-9.02 - 12mm artificial stone; gray
space for show cases, etc.to be designed by tenant
edge gray paint (R-9.01)
LED rope light, baseboard:R-1.05 - gray ceramic tile
column cladding:R-9.07 - 6mm white artificial stone
30mm steel tube substructureas required
partition walls in between stalls
baffled directional recessed potlight
detail
detail
gypsum back wall
150
800
1850
550
1350
950
3350
10031070275
100625
R550
R40
015801
015802
1300
1100
cash counter:R-9.03 - 12mm artificial stone; white
30mm steel tube substructureas required
R-9.02 - 12mm artificial stone; gray
edge gray paint (R-9.01)
baffled directional recessed potlight
LED rope light, baseboard:R-1.05 - gray ceramic tile
30mm steel tube substructureas required
partition walls between stalls
detail
detail(similar)
status daterevision
phaseproject number
project name location
The Netherlands1070 AJ Amsterdam
T +31 (0)20 570 20 40F +31 (0)20 570 20 41
architect
Stadhouderskade 113P.O.Box 75381
drawing number
title/description
scale
file name format
client
TF
specialists
T1
T2
daterevision
daterevision
daterevision
daterevision
daterevision
daterevision
daterevision
legend
Do not scale from drawing. All dimensions must be verified on site. Thisdocument contains copyrighted material. Any unauthorized use, disclosure,dissemination or duplication of any of the information contained herein mayresult in liability under applicable laws.
disclaimer
Raffles City Hangzhou
final 08/05/2013A - 02.08.'13
ID - DD
840, 594
2008-14
Raffles City Hangzhou Hangzhou
Retail kiosks-detailed sections
1:20
4801-4804.dwg
268 Xizang Middle Road +86 21 3311 4633+86 21 6340 3898200001 Shanghai
China United Engineering Corporation
ARUP Shanghai
----
----
----
a gLicht- Engineers for Lighting Design
----
---- xx-xx-xx x
---- xx-xx-xx x
---- xx-xx-xx x
---- ---- ----
---- ---- ----
---- ---- ----
---- ---- ----
O:\2008-14 Raffles City Hangzhou\Interior\Design Development\Drawings\4 Detailed Plans and Sections\800 Special Areas\4801-4804
4804
04 elevation - column cladding1:204804
03 section - seating area1:204804
02 section - standard front1:204804
01 section - cash counter1:204804
see 4803
see 4803 see 4803 see 4803
b&f
pohs dne hgih
b&f
pohs
pohs
pohs
moor hctiws VK01moor naf ramp egarag ekib
pmar ekib
erutcurtsarfni ksoik nepo b&f
egarots
knat retaw gniloocmoor rellihc
moor pu ekam retaw gniloocerutcurtsarfnimoor naf
aera ecivreserutcurtsarfni parking garage
nedrag ertaeht
b&f
service area
kcolria
egarag ekib
main circulation
main circulation
moorreliob
ksoik nepo b&f
main circulation
200 -FF
circulation
circulation
circulation
circulation
storage
circulation
aera egufer
tech oorrefuge areatechnical oor/
eciffo
refuge areatechnical oor/ refuge area
technical oor/
stnemtrapa ecivres stnemtrapa ecivres
ecivres
eciffo
aera egufer
hgih ohos atarts
stnemtrapaecivres
stnemtrapa
eciffo
1000
stnemtrapa hgih ohos atarts
stnemtrapa
hgih ohos atartsstnemtrapa
hgih ohos atartsstnemtrapa
stnemtrapawol ohos atarts
stnemtrapawol ohos atarts
stnemtrapawol ohos atarts
stnemtrapa wol ohos atarts
circulation
b&f
b&f
egarag gnikrap
road road road road
rodirroc
main circulation
wohswodniw
corridor
teliot
tfil tnemtrapa
teliot
egarots
roolf lacinhcetlacinhcetroolf
liftpit-4350
liftpit-4350
liftpit-6250
SOH
O A
ptm
Shut
tle 1
B3,
B2,L
1, L
5, L
33
O
ce L
ift 1
,2L1
, L5,
L7-
16
O
ce L
ift 3
,4L1
, L5,
L7-
16
lmr overrun+7600
liftpit2200-
lmr +overrun8350
liftpit-2500
Fire
ght
er/
Serv
ice
lift 2
SE &
PD s
haft
SVC
aprt
Lift
1 L
18-L
31
liftpit-6250
lmr +overrun10900
shaft
corridor
lmr+overrun10470
lmr +overrun14750
mep transfer oor mep transfer oor
airlock
eciffo
7.60m=
gasshaft
gasshaft
gasshaft
gasshaft
gasshaft
gninid mygteliot
shaftcorridor shaft
SE &
PD s
haft
ELV
shaf
tEL
V sh
aft
eciffo LTC
rodirroc
kcolria
kcolria
kcolria
kcolria
kcolria
kcolriatnaruatser esenihc
unused
unused
unused
unused
unused
ocecorridor
ocecorridor
ocecorridor
ocecorridor
ocecorridor
ocecorridor
ocecorridor
ocecorridor
ocecorridor
Section
Basement Kiosk Design and Documentation
-
main circulation
main circulation
main circulation
main circulation
main circulation
main circulation main circulation
main circulation
main circulation
main circulation
main circulation
main circulation
shop
shop
shop
shop
shop
cinema
shop
shop
shop
shop
shop
f&b
1450
1450
1450
1450
1400
1400
1400
1400
1400
1400
1400
+19100 = P(+11500)
+24350 = P(+16750)
+29600 = P(+22000)
+34850 = P(+27250)
L05
3550
1700
3550
1700
3550
1700
3550
1700
3550
5250
5250
5250
5250
+40100 = P(+32500)L07
+45700 = P(+38100)
5250
5600
1700
3550
1700
150
8015
080
150
8015
080
150
L08
L06
L04
L03
3550
3550
3550
150
8035
5035
5014
70
5250
5250
5250
5250
5250
5250
350
80
350
430
3550
1470
1470
1470
1470
1470
15540
central void railing
5541
central void railing
5550
central void escalator
FOR CENTRAL VOID ESCALATOR SCHEDULESSEE DWG 4550-4552
FOR CENTRAL VOID PANELINGSEE DWG 4515-4517
FOR CENTRAL VOID COLUMNSCHEDULES SEE DWG 4811-4824
001
002
001
001
002
002
Central Void
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DESIGN PROJECTSMay(C)loud
-
12
3
4
A certain decibel level and frequency is reached, Silence for 3 seconds
Loud Burst shocks the occupants into silenceTriggers microphones to pick up noise from the environment again
Microphones detect volume and frequency of noise from various locations
Servos respond to noise and pull the Spinning Unit: Volume defines the amount of actuated servos; Frequency defines the speed
Piezo Sensors collect sound from the subtle vibration of the piano wires
Spinning Units pull the strings that actuate the piano wire Cone Units actuate in response to the new layer of soundPiano Wire Units vibrate and create a new layer of sound
Learns from the reaction of the occupants: becomes louder or quieter in response to the change in volume of the environment
Equipments:9x Micro-Servos (170 degree rotation)5x Servos (continuous rotation)1x Arduino Mega2x Arduino Kits2x USB Power Cords6x Piezo Buzzers6x Female Mono Jacks4x Speakers1x External Power
Environmental Loop
InputOutput
Internal Action Loop
2013 January - May
Instructor: Kristine Mun
Studio T.A:Myles F. Siotto, Sam Keville
Physics Lab:Angella Johnson
Special Thanks:Nicole LarkinManuel Kretzer & Materiability Network
Interactive Soundscape
May(C)loudMay(C)loud is an interactive soundscape, initiated by the sound of environment, interacts with the visitors, and learns from their response to generate the iterating process of interaction. Inspired by William Hogarths principles of beauty, the design of May(C)loud took three aspects into consideration, Variety, Symmetry and Intricacy. All human senses delight in the beauty of variety, the composed dynamics. Drafted from the behavior of sound, a rhythmic series of geometry is presented to visualize the invisible sound. And in return the change of environment entertains the eye and ear with the pleasure of variety.
Driven by the study of Electro-active Polymer (EAP), a new kind of intelligent material, the shape of leaf units follows the rule of symmetry. Meanwhile, a great sense of intricacy emerges from the integration of triangulation patterns and circle packing. In sum, its mobility and interactivity vitalizes a dynamic beauty.
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Fabrication Components
x 7
7/8
1
3/41 1/4
3/16
5/8
2 3/8
1/16
x 5
1
4 7/8 4 7/8 4 7/8
x 27
3 5/8
1/8
1/8
2 1/8
1 1/8
3 1/21/25/8
1
1/4
1/4
1/4
1/8
1/16
x 4
1/16
1/8
1/4
1/81/32
varies in length,corresponding to the circles radius
varies in diameter,varies in number of divisions (0, 3-6)
3/32
5/32
1 3/4
x 119
x 6x 7x 9x 4
x 35
1/8
1/4
varies in size,corresponding to the circles circumference
x 43
1/8
1/8
1/8
1/4
1/167/8
5/8
x 21
1/81/16
4 7/8
3 7/8
2 7/8
1 7/8
5 7/85
6
4
3
2
x 6
x 6
x 3
x 4
x 2
R 1/4"R 1/4"
1/4"
R 1/4"
R 1/4"
varies in size,corresponding to the intersection
x 43
R 1 1/2"
1" 1
/8"
3" 6 1/4"
R 1/4"
R 5/16"R 1/2"
1/8
"
6"
5"
3 3/4"
4 1/
2"
R 1/4"
R 1/8"R 5/16"
R 3/16"
Unit Assembly
Willow Leaf Unit ActuationButterfly Unit ActuationCloud Flower Unit Actuation
Butterfly Unit
Cloud Flower Unit
Leaf Unit
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2014 June - August
Instructor:Phu Hoang(M O D U)
Studio T.A:Sean Kim
Design Team:Chao WeiDongjoo Kim
Dumbo Aquatic Center
InFluxOur aquatic center, Influx, is an architectural landscape which investigates the role of boundary, beyond its conventional use for spatial and programmatic organization, and redefines its form and function through systematic explorations of the tectonic and material composition. The continuity inherent in the form and organization of the building allows the users to fluidly experience the space through its landscape of influx between urban and local, interior and exterior, private and public, and definitive and generative.
temperature differentiation
82.278.582.178.982.579.280.877.882.583.282.681.981.378.581.585.182.184.781.383.3
82.781.182.883.583.283.583.780.382.580.583.480.882828285.673.685.282.485
83.981.185.18384.680.484.780.384.280.584.280.880.880.48286.382.186.282.486.4
85.281.186.18382.980.484.583.283.883.582.383.584.480.48686.38684.38586.2
86.481.185.58384.884.583.283.883.283.182.582.882.880.48687.584.284.38586.2
80.1 81.3 84.1 82.5 79.6 78.5 79.2 78.6
72.2 69.3 77.8 78.4 81.4 81 81.2 77.7 79.4 78.5 79.4 81.5 83.6 82.3 79.3 78.2 78.7 78.8
72.5 68.7 77.7 76.4 81.2 82.5 82.2 77.5 79.4 78.5 79.4 74.8 81.4 82.5 79.3 78.2 78.5 78.9
77.6 76.1 80.2 80.2 80.2 79.6 82 80.2 79.6 80.3 79.4 80.9 81.4 82.1 70.6 71.4 73.7 74.5
68.2 77.6 72.2 79.5 80.2 79.4 79.7 72.4 80.3 81.3 81.5 72.4 80.2 81.7 70.3 70.7 71.7 72.6
78.581.781.280.38181.378.277.869.172.2
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Absolute Pianos Brooklyn Heights Promenade
Outdoor
Temperature: 74FRelative Humidity: 79%
Outdoor
Temperature: 74FRelative Humidity: 79%
Outdoor
Temperature: 78FRelative Humidity: 56%
Indoor
Temperature: 74FRelative Humidity: 57%
Indoor
Temperature: 74FRelative Humidity: 57%
Indoor
Temperature: 76FRelative Humidity: 59%
Outdoor
Temperature: 78FRelative Humidity: 56%
Indoor
Temperature: 74FRelative Humidity: 43%
30C
6%4%
90%
26%
33%
41%
10%
23%
67%
Air Temperature
Radiation
Radiation
Evaporation
Evaporation
ConvectionConvection
20%
40%
60%
80%
Thermoregulation
25C 35C
RADIATION
EVAPORATION
CONVECTION
CORE TEMPERATURE 36-38C
evaporation rate is reversely proportional to relative humidity (RH), thus physically feel hotter in humid environment.
normally, only 4% of blood flows to the skin, under heat stress, 48% of blood flows to the skin.
Human Body Thermoregulation
Walking
Calories consumed during specified excercise (in Cal) // 1kCal energy is approximately the amound of energy needed to raise 1kg of water by 1C
Metabolic equivalent, a physiological measure expressing the energy cost of physical activities and is defined as the ratio of metabolic rate (in MET, kCal/kg*h)
Approxiamate temperature raise of 1m3 air per person according to the Calories consumption, asumming radiation is the major way of heat exchange
ModerateExcercise
Bicyclingin Place
Weight Lifting RunningJogging
VigorousExcercise
Showering Resting Swimming
26C
25C
24C
23C
22C
21C
20C
26C
25C
24C
23C
22C
21C
20C
327
1.1C
1.1C
1.8C 2.2C 1.6C 4.3C 2.4C 0.8C 0.4C 0.7C 2.7C
531
654
490
1300
735
236
110
204
817
2.9
3.5
5.5
7.0
10.0
2.3
0.9
1.8
5.5
8.0
Calories
T of 1m3 air
MET
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Floor Plan @4m
Floor Plan @4m
Floor Plan @12m
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Los Angeles Fire Department Lifeguard Division Headquarter
FDHQFDHQ sits on Dockweller beach, is adjacent to LAX on the west. It includes a major beach watch station, a beach vehicles and utility storage, as well as a meteorological record center. Design concerns noise, wind, solar radiance and temperature as the environmental drivers. It utilizes two passive sustainability design strategy: Natural breeze from the ocean (west) are moderate and comfortable. A courtyard typology increases natural ventilation. And fluid shape is a despondence to the wind pattern.Solar radiation, cloud coverage, and temperature change dramatically on the beach. High heat mass building material is used on the south-east side to maintain a comfortable interior environment.
2012 September - December
Instructor:Doris Sung(D.O.S.U)
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AXONOMETRICAL WALL SECTION scale 1 = 4 - 0
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AXONOMETRICAL WALL SECTION scale 1 = 4 - 0
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c.w