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Chao Wei

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Chao Wei's Wrok Sample

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  • Chao Wei

  • MS. AAD1-yearPost-professional Degree

    B. Arch5-yearProfessional Degree

    2014-2015Columbia University, GSAPPStudio works published in academic publications.

    2009-2013University of Southern CaliforniaStudio works selected for yearly school exhibition Expo.

    May 2013Raymond S. Kenedy AwardRecognized for an outstanding fifth year degree project that represents creative innovations in the presentation of architectural problems.

    2007-2009Deans HonorObtained for three semesters in East Los Angeles College.

    Jul 2013Never built: Los AngelesDigital fabrication models exhibited at A+D Museum in Los Angeles.

    Mar2012New Spaceship - Gunpowder DrawingCollaborated with Cai GuoQiang Studio at Museum of Contemporary Art in Los Angeles.

    2010-PresentAssociate AIAActive member since 2010, who is working towards architectural licensure.

    2010-Present LEED Green Associate CandidateGeneral member of United States Green Building Council.

    2014-PresentEast Coast League Committee BoardOrganize symposiums, lectures, and exhibitions at top architectural schools in East Coast. Compile thesis papers for publication Exposition.

    I am a graduate student of GSAPP at Columbia University, who has strong interests in architectural design, and all forms of implementation of design. I received my Bachelor of Architecture degree from University of Southern California, honored with the Raymond S. Kenedy Design Award. I am willing to dedicate my professional design and fabrication skills to all areas of design and architectural work.

    Chao WeiD.O.B.1988.11.19

    Contact:[email protected]+1 (646) 725-9859www.polytopian.com

    Honor

    Exhibition

    Activity

  • UNStudioShanghai1-year Traineeship

    Raffles City HangzhouFacade Design DevelopmentPrepared facade design development documents.Coordinated with client, engineers, and suppliers. Investigated facade system and materials. Reviewed facade construction drawings.

    Interior Design DevelopmentManaged interior material selection, documentation, and coordination. Reviewed and certified contractors tender reports.

    Lyrics Theater HongkongConcept DesignContributed to the competition project with a design proposal, diagrams, and renderings.

    Other Traineeship WorkPresented design proposal to client (Wilmar Shanghai). Built physical model by digital tools and handcraft.

    Tianshui Center, Qingdao ExpoConstruction Document PhasePrepared constructional documentations related to landscape and facade system.

    UP Light PavilionConducted the entire installation design and fabrication process. Project published on Designboom and Dezeen.

    Finsler Table and Fashion Show Designed JNBY fashion show and reception desk.

    Rhinoceros and GrasshopperRevit and DynamoMaya physical simulationPython and Processing

    AutoCADVRay and MentalRayAdobe Illustrator / Photoshop / InDesign / Premier

    Digital Fabrication (CNC/3DPrint)Interactive Prototyping

    English

    Mandarin Chinese

    visit personal website at polytopian.com

    2013 - 2014

    HHD_FUNBeijingSummer Internship

    WorkbaseDesign

    Language

    May-Aug 2012

    Graphics

    Fabrication

  • RESEARCH PROJECT

    The Simulation of Bone Growth

    OssificationSpongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bone are called tubercular, and bone marrow and blood vessels move through the porous cavities. The structure of this bone growth along its long axis is drawn using three separate script behaviors. Major bone columns are drawn from a start point using a simple agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.

    Behavior ResearchSpongy bone remodels itself based on the changing external forces it is subjected to. The thin columns of bones are called tubercular, and bone marrow and blood vessels move through porous cavities. The structure of the bone growth along its axis are drawn using three separate script behaviors. Major bone columns are drawn to the start point using agent script. The agent trails are then attracted to one another with a cohesion script. Secondary bone columns connect the agent trails to the perimeter and the other trails with a venation script.

    2014 FallEnCoded Matter

    Instructor: Ezio Blasetti

    Research TeamChao WeiNicole MaterCasey WorrellWei Wen

    Soft Bone Porosity Bone Cross-section Venation Behavior Packing Behavior Agent Growth

  • Bifurcation

    iteration = 400 iteration = 200iteration = 500 iteration = 100

    al 1.2sep 0.8coh 1.0att 0.2rad 2

    al 1.2sep 1.2coh 0.6att 0.2rad 2

    al 1.2sep 1.0coh 0.6att 0.2rad 2

    al 1.2sep 0.8coh 0.6att 0.2rad 2

    al 1.6sep 0.8coh 0.6att 0.2rad 2

    iteration = 300

    import rhinoscriptsyntax as rs

    class Attractor(): def __init__(self, POS, MAG): self.pos = POS self.mag = MAG print "made an attractor" class Agent(): def __init__(self, POS, VEC): #here we initiate the class by matching the inputs tovariables in the class self.pos = POS self.vec = VEC self.id = rs.AddPoint(self.pos) self.trailPts = [] self.trailPts.append(POS) self.trailID = "" print "made an agent" def move(self): rs.MoveObject(self.id,self.vec) self.pos = rs.PointAdd(self.pos,self.vec) self.trailPts.append(self.pos) if self.trailID: rs.DeleteObject(self.trailID) self.trailID = rs.AddCurve(self.trailPts) def updateVec(self, attractors): #update the vec of the agent according to the attractors sumVec = [0,0,0] #get the vector of attraction or repulsion from each attractor for attractor in attractors: attractionVec = rs.VectorCreate(attractor.pos,self.pos) #distance = rs.VectorLength(attractionVec) distance = rs.Distance(attractor.pos,self.pos) attractionVec = rs.VectorUnitize(attractionVec) attractionVec = rs.VectorScale(attractionVec, attractor.mag/distance) #add them together sumVec = rs.VectorAdd(sumVec,attractionVec) sumVec = rs.VectorScale(sumVec, 3/len(attractors))

    #add the sum to your current vec self.vec = rs.VectorAdd(self.vec,sumVec)

    def Main(): lines = rs.GetObjects("select a few lines,rs.filter.curve) myAgents = [] for line in lines: startPt = rs.CurveStartPoint(line) endPt = rs.CurveEndPoint(line) vec = rs.VectorCreate(endPt,startPt) myAgents.append( Agent(startPt,vec) )

    #ask the user to select a bunch of points and make them attractors ptObjects = rs.GetObjects("select a few points to make attractors", rs.filter.point)

    myAttractors = [] for ptObj in ptObjects: coord = rs.PointCoordinates(ptObj) name = rs.ObjectName(ptObj)

    if name : myAttractors.append( Attractor(coord, float(name))) else : myAttractors.append( Attractor(coord, 1) ) for i in range(100): rs.EnableRedraw(False) for myAgent in myAgents: myAgent.updateVec(myAttractors) myAgent.move() rs.EnableRedraw(True)

    Main()

    0.1. Base Scripts - Agent Class

  • Bifurcation

    iteration = 400 iteration = 200iteration = 500 iteration = 100

    al 1.2sep 0.8coh 1.0att 0.2rad 2

    al 1.2sep 1.2coh 0.6att 0.2rad 2

    al 1.2sep 1.0coh 0.6att 0.2rad 2

    al 1.2sep 0.8coh 0.6att 0.2rad 2

    al 1.6sep 0.8coh 0.6att 0.2rad 2

    iteration = 300

    import rhinoscriptsyntax as rsimport random

    def buildCrvs():

    crvs = rs.GetObjects("pick curves to attract to each other", rs.lter.curve) thres = rs.GetReal("type threhold for attaction", 8) scale = rs.GetReal("type the scale for attraction", 0.2) gens = rs.GetInteger("type how many iterations", 10) for i in range(gens): for j in range(len(crvs)): crv = crvs[j] rs.RebuildCurve(crv, 3, 30) copyofcrvslist = crvs[:] copyofcrvslist.pop(j) allotherpts = [] for othercrv in copyofcrvslist: othercrvpts = rs.CurvePoints(othercrv) allotherpts.extend(othercrvpts) rs.EnableObjectGrips(crv) locations = rs.ObjectGripLocations(crv) newlocations = [] for coord in locations: index = rs.PointArrayClosestPoint(allotherpts,

    coord) closestpt = allotherpts[index] dist = rs.Distance(coord, closestpt) if dist

  • This short animation is made in Maya nDynamics. The topological form is a trace of dancing figure. Particles are emitted from the skeleton of dancers. And the particles decay in 5s in amount and color. And the animation is finished with HDR rendering.

    This short animation is made with Maya Audiowave plugin. The topological form is responding to the amplitude and frequency of the music. Surface follows simple sin-curve movement. HDR Rendering with gredient material of red-black-blue visualizes the movement of strings.

    Symphonic Particles

    TSoF GSAPP 2014Fall

    SoTF GSAPP 2014Fall

    Resonant Strings

    musicthe Gazette - Infuse Intro

    special thanks to

    Professor Jose Sanchez

    SoTF GSAPP 2014Fall

  • PROFESSIONAL WORK

    2013 - 2014 June

    UNStudioTraineeship Work

    Facade DD:Shuyan Chan, Markus van Aalderen, Shuojiong Zhang, and Anna von Roeder.

    Interior DD:Garret Hwang, and Cristina Gimenez.

    UNStudios mixed-use Raffles City development is located near the Qiantang River in Hangzhou, the capital of Zhejiang province, located 180 kilometers southwest of Shanghai. Raffles City Hangzhou will be CapitaLands sixth Raffles City, following those in Singapore, Shanghai, Beijing, Chengdu and Bahrain. The project incorporates retail, offices, housing and hotel facilities and marks the site of a cultural landscape within the Quianjiang New Town Area.Raffles City Hangzhou reaches a height of 60 stories, presenting views both to and from the Qiantang River and West Lake areas, with a total floor area of almost 400,000 square meters.

    Mixed-Use Development

    Raffles City Hangzhou

  • status daterevision

    phaseproject number

    project name location

    The Netherlands1070 AJ Amsterdam

    T +31 (0)20 570 20 40F +31 (0)20 570 20 41

    architect

    Stadhouderskade 113P.O.Box 75381

    [email protected]

    drawing number

    title/description

    scale

    file name format

    client

    TF

    specialists

    T1

    T2

    daterevision

    daterevision

    daterevision

    daterevision

    daterevision

    daterevision

    daterevision

    legend

    notes

    Do not scale from drawing. All dimensions must be verified on site. Thisdocument contains copyrighted material. Any unauthorized use, disclosure,dissemination or duplication of any of the information contained herein mayresult in liability under applicable laws.

    disclaimer

    Raffles City Hangzhou

    final 20/08/10G - 12/08/11

    DD - Design Development

    1189, 841

    2008-14

    Raffles City Hangzhou Hangzhou

    Showcase types

    1:50

    4901.dwg

    268 Xizang Middle Road +86 21 3311 4633+86 21 6340 3898200001 Shanghai

    China United Engineering Corporation

    ARUP Structure (Shanghai)

    Meinhardt Facade Technology (Shanghai) Ltd.

    MVA Hong Kong Limited

    Davis Langdon & Seah China Limited

    ARUP MEP (Shanghai)

    ARUP Fire (Shanghai)

    ---- 29-01-10 digital drawings issued on 100129

    ---- 07-03-11 podium and basement drawings

    ---- 11-11-09 pd and basement dwgs issued 091204

    ---- 27-10-10 revised fireshutters

    ---- 16-02-11 facade details

    ---- ---- ----

    ---- ---- ----

    O:\2008-14 Raffles City Hangzhou\Design Development\Drawings\4-Enlarged Plans and Sections\900 Shopfront\4901

    4901

    +/-00 = P(+/-00)

    00

    EXTERIOR FLOOR LEVEL

    CEILING HEIGHT TAG (Bottom Of Ceiling finish level)(Top Of Ceiling finish level)

    INTERIOR FLOOR FINISH TAG (Floor Finish Level)(Top Of Structural Slab)

    WALL TYPE

    FIRE SHUTTER

    FIRE RATED WALL

    STRUCTURAL CONCRETE WALL

    CONCRETE BLOCK PARTITION WALL

    UTILITY AREA FLOORING/WALL FINISH

    STAIR NUMBER

    LIFT NUMBER

    ESCALATOR NUMBER

    AIR CONDITIONING EQUIPMENT ROOMAC Room

    AIR EXHAUST DUCTAEAIR INTAKE DUCTAISMOKE EXHAUST DUCTSEKITCHEN EXHAUST DUCTKETOILET EXHAUST DUCTTEELECTRICAL SHAFTELEEXTRA LOW VOLTAGE ELECTRICAL SHAFTELVPLUMBING & DRAINAGE DUCTPDCHILLED WATER PIPE DUCTCWP

    AIR HANDLING UNIT ROOMAHU Room

    F.F.L.T.O.S.

    +0.00+0.00

    ST- -FLR 00

    L - -FLR 00

    ESC- -FLR 00

    TOILET EXHAUST DUCTTE

    R - -FLR 00 BASEMENT VEHICULAR RAMP NUMBER

    BRIDGE NUMBERB - -FLR 00

    CINEMA STAIR NUMBERST- -CFLR 00

    FR

    CLEAR GLASS PANEL + SHADOW BOXINSULATED VISION GLASS PANEL

    INSULATED GLASS PANEL WITHINTEGRATED FIRE RATED BUILDUP BEHIND

    F.G.INSULATED ALUMINIUM SHADOW BOX PANEL

    GS

    INSULATED ALUMINIUM INFILL PANELI

    GLASS PARTITION WALL

    00F FINISH TYPE

    B.O.C.T.O.C.

    +0.00+0.00

    TENANT DIVISION WALL

    STRUCTURAL SLABEDGE

    MS4901A typical shopfront type A1

    1:504901B typical shopfront type A2

    1:504901C typical shopfront type A3

    1:504901D typical shopfront type A4

    1:504901E typical shopfront type A5

    1:504901F typical shopfront type A6

    1:50

    4901G typical shopfront type B1 1:50

    4901H typical shopfront type B2 1:50

    4901I typical shopfront type B3 1:50

    4901J typical shopfront type C1 1:50

    4901K typical shopfront type C2 1:50

    4901L typical shopfront type D 1:50 7100A7100B7100C

    7101A7101B7101C

    001. 110731. Tower lobby cable system002. 110731. Natural ventilation system003. 110731. Showcases004. 110731. Firerated fin

    NR DATE DESCRIPTIONREVISION

    003

    003

    003

    003003

    001

    004

    003003

    001

    Podium Plan

    Shopfront Facade System

  • P +0.00m

    carp

    arki

    ng

    circulation

    7.6m=P 0.0m

    retail podium

    office low

    office high

    technical/refugee

    technical/refugee

    technical/refugee

    soho lobby

    strata soho low

    strata soho high

    skylobby

    serviced apartment

    1500

    803

    150

    800

    1300

    1100

    1850

    550

    1350

    950

    3350

    100310

    R550

    R40

    035801

    015802

    275

    100

    70

    1100

    12mm Glass

    30mm steel tube substructureas required

    edge gray paint (R-9.01)

    baffled directional recessed potlight

    LED rope light, baseboard:R-1.05 - gray ceramic tile

    30mm steel tube substructureas required

    seating inside kiosk

    optional bench along kiosk front

    R-9.02 - 12mm artificial stone; gray

    detail

    detail

    400

    150

    650

    1200

    R550

    R200

    R550

    R200

    66

    90

    90

    66

    24

    24

    800

    1200

    2000

    1350

    02-045802

    prefabricated gypsum panels;R-9.01 - 20mm gypsum; putty/paint gray

    R-9.02 - 12mm artificial stone; gray

    10mm steel profileto separate materials

    dashed line of structural column behind cladding

    logo/signage back wall:R-9.05 - gypsum; painted white

    partition walls between stalls

    550mm fillet to connect to ceiling

    baseboard:R-1.05 - gray ceramic tile

    detail

    150

    800

    1300

    1100

    1850

    550

    1350

    950

    3350

    100

    100625

    R550

    R40

    025801

    015802

    31070275

    cash counter:R-9.03 - 12mm artificial stone; white

    30mm steel tube substructureas required

    R-9.02 - 12mm artificial stone; gray

    space for show cases, etc.to be designed by tenant

    edge gray paint (R-9.01)

    LED rope light, baseboard:R-1.05 - gray ceramic tile

    column cladding:R-9.07 - 6mm white artificial stone

    30mm steel tube substructureas required

    partition walls in between stalls

    baffled directional recessed potlight

    detail

    detail

    gypsum back wall

    150

    800

    1850

    550

    1350

    950

    3350

    10031070275

    100625

    R550

    R40

    015801

    015802

    1300

    1100

    cash counter:R-9.03 - 12mm artificial stone; white

    30mm steel tube substructureas required

    R-9.02 - 12mm artificial stone; gray

    edge gray paint (R-9.01)

    baffled directional recessed potlight

    LED rope light, baseboard:R-1.05 - gray ceramic tile

    30mm steel tube substructureas required

    partition walls between stalls

    detail

    detail(similar)

    status daterevision

    phaseproject number

    project name location

    The Netherlands1070 AJ Amsterdam

    T +31 (0)20 570 20 40F +31 (0)20 570 20 41

    architect

    Stadhouderskade 113P.O.Box 75381

    [email protected]

    drawing number

    title/description

    scale

    file name format

    client

    TF

    specialists

    T1

    T2

    daterevision

    daterevision

    daterevision

    daterevision

    daterevision

    daterevision

    daterevision

    legend

    Do not scale from drawing. All dimensions must be verified on site. Thisdocument contains copyrighted material. Any unauthorized use, disclosure,dissemination or duplication of any of the information contained herein mayresult in liability under applicable laws.

    disclaimer

    Raffles City Hangzhou

    final 08/05/2013A - 02.08.'13

    ID - DD

    840, 594

    2008-14

    Raffles City Hangzhou Hangzhou

    Retail kiosks-detailed sections

    1:20

    4801-4804.dwg

    268 Xizang Middle Road +86 21 3311 4633+86 21 6340 3898200001 Shanghai

    China United Engineering Corporation

    ARUP Shanghai

    ----

    ----

    ----

    a gLicht- Engineers for Lighting Design

    ----

    ---- xx-xx-xx x

    ---- xx-xx-xx x

    ---- xx-xx-xx x

    ---- ---- ----

    ---- ---- ----

    ---- ---- ----

    ---- ---- ----

    O:\2008-14 Raffles City Hangzhou\Interior\Design Development\Drawings\4 Detailed Plans and Sections\800 Special Areas\4801-4804

    4804

    04 elevation - column cladding1:204804

    03 section - seating area1:204804

    02 section - standard front1:204804

    01 section - cash counter1:204804

    see 4803

    see 4803 see 4803 see 4803

    b&f

    pohs dne hgih

    b&f

    pohs

    pohs

    pohs

    moor hctiws VK01moor naf ramp egarag ekib

    pmar ekib

    erutcurtsarfni ksoik nepo b&f

    egarots

    knat retaw gniloocmoor rellihc

    moor pu ekam retaw gniloocerutcurtsarfnimoor naf

    aera ecivreserutcurtsarfni parking garage

    nedrag ertaeht

    b&f

    service area

    kcolria

    egarag ekib

    main circulation

    main circulation

    moorreliob

    ksoik nepo b&f

    main circulation

    200 -FF

    circulation

    circulation

    circulation

    circulation

    storage

    circulation

    aera egufer

    tech oorrefuge areatechnical oor/

    eciffo

    refuge areatechnical oor/ refuge area

    technical oor/

    stnemtrapa ecivres stnemtrapa ecivres

    ecivres

    eciffo

    aera egufer

    hgih ohos atarts

    stnemtrapaecivres

    stnemtrapa

    eciffo

    1000

    stnemtrapa hgih ohos atarts

    stnemtrapa

    hgih ohos atartsstnemtrapa

    hgih ohos atartsstnemtrapa

    stnemtrapawol ohos atarts

    stnemtrapawol ohos atarts

    stnemtrapawol ohos atarts

    stnemtrapa wol ohos atarts

    circulation

    b&f

    b&f

    egarag gnikrap

    road road road road

    rodirroc

    main circulation

    wohswodniw

    corridor

    teliot

    tfil tnemtrapa

    teliot

    egarots

    roolf lacinhcetlacinhcetroolf

    liftpit-4350

    liftpit-4350

    liftpit-6250

    SOH

    O A

    ptm

    Shut

    tle 1

    B3,

    B2,L

    1, L

    5, L

    33

    O

    ce L

    ift 1

    ,2L1

    , L5,

    L7-

    16

    O

    ce L

    ift 3

    ,4L1

    , L5,

    L7-

    16

    lmr overrun+7600

    liftpit2200-

    lmr +overrun8350

    liftpit-2500

    Fire

    ght

    er/

    Serv

    ice

    lift 2

    SE &

    PD s

    haft

    SVC

    aprt

    Lift

    1 L

    18-L

    31

    liftpit-6250

    lmr +overrun10900

    shaft

    corridor

    lmr+overrun10470

    lmr +overrun14750

    mep transfer oor mep transfer oor

    airlock

    eciffo

    7.60m=

    gasshaft

    gasshaft

    gasshaft

    gasshaft

    gasshaft

    gninid mygteliot

    shaftcorridor shaft

    SE &

    PD s

    haft

    ELV

    shaf

    tEL

    V sh

    aft

    eciffo LTC

    rodirroc

    kcolria

    kcolria

    kcolria

    kcolria

    kcolria

    kcolriatnaruatser esenihc

    unused

    unused

    unused

    unused

    unused

    ocecorridor

    ocecorridor

    ocecorridor

    ocecorridor

    ocecorridor

    ocecorridor

    ocecorridor

    ocecorridor

    ocecorridor

    Section

    Basement Kiosk Design and Documentation

  • main circulation

    main circulation

    main circulation

    main circulation

    main circulation

    main circulation main circulation

    main circulation

    main circulation

    main circulation

    main circulation

    main circulation

    shop

    shop

    shop

    shop

    shop

    cinema

    shop

    shop

    shop

    shop

    shop

    f&b

    1450

    1450

    1450

    1450

    1400

    1400

    1400

    1400

    1400

    1400

    1400

    +19100 = P(+11500)

    +24350 = P(+16750)

    +29600 = P(+22000)

    +34850 = P(+27250)

    L05

    3550

    1700

    3550

    1700

    3550

    1700

    3550

    1700

    3550

    5250

    5250

    5250

    5250

    +40100 = P(+32500)L07

    +45700 = P(+38100)

    5250

    5600

    1700

    3550

    1700

    150

    8015

    080

    150

    8015

    080

    150

    L08

    L06

    L04

    L03

    3550

    3550

    3550

    150

    8035

    5035

    5014

    70

    5250

    5250

    5250

    5250

    5250

    5250

    350

    80

    350

    430

    3550

    1470

    1470

    1470

    1470

    1470

    15540

    central void railing

    5541

    central void railing

    5550

    central void escalator

    FOR CENTRAL VOID ESCALATOR SCHEDULESSEE DWG 4550-4552

    FOR CENTRAL VOID PANELINGSEE DWG 4515-4517

    FOR CENTRAL VOID COLUMNSCHEDULES SEE DWG 4811-4824

    001

    002

    001

    001

    002

    002

    Central Void

  • DESIGN PROJECTSMay(C)loud

  • 12

    3

    4

    A certain decibel level and frequency is reached, Silence for 3 seconds

    Loud Burst shocks the occupants into silenceTriggers microphones to pick up noise from the environment again

    Microphones detect volume and frequency of noise from various locations

    Servos respond to noise and pull the Spinning Unit: Volume defines the amount of actuated servos; Frequency defines the speed

    Piezo Sensors collect sound from the subtle vibration of the piano wires

    Spinning Units pull the strings that actuate the piano wire Cone Units actuate in response to the new layer of soundPiano Wire Units vibrate and create a new layer of sound

    Learns from the reaction of the occupants: becomes louder or quieter in response to the change in volume of the environment

    Equipments:9x Micro-Servos (170 degree rotation)5x Servos (continuous rotation)1x Arduino Mega2x Arduino Kits2x USB Power Cords6x Piezo Buzzers6x Female Mono Jacks4x Speakers1x External Power

    Environmental Loop

    InputOutput

    Internal Action Loop

    2013 January - May

    Instructor: Kristine Mun

    Studio T.A:Myles F. Siotto, Sam Keville

    Physics Lab:Angella Johnson

    Special Thanks:Nicole LarkinManuel Kretzer & Materiability Network

    Interactive Soundscape

    May(C)loudMay(C)loud is an interactive soundscape, initiated by the sound of environment, interacts with the visitors, and learns from their response to generate the iterating process of interaction. Inspired by William Hogarths principles of beauty, the design of May(C)loud took three aspects into consideration, Variety, Symmetry and Intricacy. All human senses delight in the beauty of variety, the composed dynamics. Drafted from the behavior of sound, a rhythmic series of geometry is presented to visualize the invisible sound. And in return the change of environment entertains the eye and ear with the pleasure of variety.

    Driven by the study of Electro-active Polymer (EAP), a new kind of intelligent material, the shape of leaf units follows the rule of symmetry. Meanwhile, a great sense of intricacy emerges from the integration of triangulation patterns and circle packing. In sum, its mobility and interactivity vitalizes a dynamic beauty.

  • Fabrication Components

    x 7

    7/8

    1

    3/41 1/4

    3/16

    5/8

    2 3/8

    1/16

    x 5

    1

    4 7/8 4 7/8 4 7/8

    x 27

    3 5/8

    1/8

    1/8

    2 1/8

    1 1/8

    3 1/21/25/8

    1

    1/4

    1/4

    1/4

    1/8

    1/16

    x 4

    1/16

    1/8

    1/4

    1/81/32

    varies in length,corresponding to the circles radius

    varies in diameter,varies in number of divisions (0, 3-6)

    3/32

    5/32

    1 3/4

    x 119

    x 6x 7x 9x 4

    x 35

    1/8

    1/4

    varies in size,corresponding to the circles circumference

    x 43

    1/8

    1/8

    1/8

    1/4

    1/167/8

    5/8

    x 21

    1/81/16

    4 7/8

    3 7/8

    2 7/8

    1 7/8

    5 7/85

    6

    4

    3

    2

    x 6

    x 6

    x 3

    x 4

    x 2

    R 1/4"R 1/4"

    1/4"

    R 1/4"

    R 1/4"

    varies in size,corresponding to the intersection

    x 43

    R 1 1/2"

    1" 1

    /8"

    3" 6 1/4"

    R 1/4"

    R 5/16"R 1/2"

    1/8

    "

    6"

    5"

    3 3/4"

    4 1/

    2"

    R 1/4"

    R 1/8"R 5/16"

    R 3/16"

    Unit Assembly

    Willow Leaf Unit ActuationButterfly Unit ActuationCloud Flower Unit Actuation

    Butterfly Unit

    Cloud Flower Unit

    Leaf Unit

  • 2014 June - August

    Instructor:Phu Hoang(M O D U)

    Studio T.A:Sean Kim

    Design Team:Chao WeiDongjoo Kim

    Dumbo Aquatic Center

    InFluxOur aquatic center, Influx, is an architectural landscape which investigates the role of boundary, beyond its conventional use for spatial and programmatic organization, and redefines its form and function through systematic explorations of the tectonic and material composition. The continuity inherent in the form and organization of the building allows the users to fluidly experience the space through its landscape of influx between urban and local, interior and exterior, private and public, and definitive and generative.

    temperature differentiation

    82.278.582.178.982.579.280.877.882.583.282.681.981.378.581.585.182.184.781.383.3

    82.781.182.883.583.283.583.780.382.580.583.480.882828285.673.685.282.485

    83.981.185.18384.680.484.780.384.280.584.280.880.880.48286.382.186.282.486.4

    85.281.186.18382.980.484.583.283.883.582.383.584.480.48686.38684.38586.2

    86.481.185.58384.884.583.283.883.283.182.582.882.880.48687.584.284.38586.2

    80.1 81.3 84.1 82.5 79.6 78.5 79.2 78.6

    72.2 69.3 77.8 78.4 81.4 81 81.2 77.7 79.4 78.5 79.4 81.5 83.6 82.3 79.3 78.2 78.7 78.8

    72.5 68.7 77.7 76.4 81.2 82.5 82.2 77.5 79.4 78.5 79.4 74.8 81.4 82.5 79.3 78.2 78.5 78.9

    77.6 76.1 80.2 80.2 80.2 79.6 82 80.2 79.6 80.3 79.4 80.9 81.4 82.1 70.6 71.4 73.7 74.5

    68.2 77.6 72.2 79.5 80.2 79.4 79.7 72.4 80.3 81.3 81.5 72.4 80.2 81.7 70.3 70.7 71.7 72.6

    78.581.781.280.38181.378.277.869.172.2

  • Absolute Pianos Brooklyn Heights Promenade

    Outdoor

    Temperature: 74FRelative Humidity: 79%

    Outdoor

    Temperature: 74FRelative Humidity: 79%

    Outdoor

    Temperature: 78FRelative Humidity: 56%

    Indoor

    Temperature: 74FRelative Humidity: 57%

    Indoor

    Temperature: 74FRelative Humidity: 57%

    Indoor

    Temperature: 76FRelative Humidity: 59%

    Outdoor

    Temperature: 78FRelative Humidity: 56%

    Indoor

    Temperature: 74FRelative Humidity: 43%

    30C

    6%4%

    90%

    26%

    33%

    41%

    10%

    23%

    67%

    Air Temperature

    Radiation

    Radiation

    Evaporation

    Evaporation

    ConvectionConvection

    20%

    40%

    60%

    80%

    Thermoregulation

    25C 35C

    RADIATION

    EVAPORATION

    CONVECTION

    CORE TEMPERATURE 36-38C

    evaporation rate is reversely proportional to relative humidity (RH), thus physically feel hotter in humid environment.

    normally, only 4% of blood flows to the skin, under heat stress, 48% of blood flows to the skin.

    Human Body Thermoregulation

    Walking

    Calories consumed during specified excercise (in Cal) // 1kCal energy is approximately the amound of energy needed to raise 1kg of water by 1C

    Metabolic equivalent, a physiological measure expressing the energy cost of physical activities and is defined as the ratio of metabolic rate (in MET, kCal/kg*h)

    Approxiamate temperature raise of 1m3 air per person according to the Calories consumption, asumming radiation is the major way of heat exchange

    ModerateExcercise

    Bicyclingin Place

    Weight Lifting RunningJogging

    VigorousExcercise

    Showering Resting Swimming

    26C

    25C

    24C

    23C

    22C

    21C

    20C

    26C

    25C

    24C

    23C

    22C

    21C

    20C

    327

    1.1C

    1.1C

    1.8C 2.2C 1.6C 4.3C 2.4C 0.8C 0.4C 0.7C 2.7C

    531

    654

    490

    1300

    735

    236

    110

    204

    817

    2.9

    3.5

    5.5

    7.0

    10.0

    2.3

    0.9

    1.8

    5.5

    8.0

    Calories

    T of 1m3 air

    MET

  • Floor Plan @4m

    Floor Plan @4m

    Floor Plan @12m

  • Los Angeles Fire Department Lifeguard Division Headquarter

    FDHQFDHQ sits on Dockweller beach, is adjacent to LAX on the west. It includes a major beach watch station, a beach vehicles and utility storage, as well as a meteorological record center. Design concerns noise, wind, solar radiance and temperature as the environmental drivers. It utilizes two passive sustainability design strategy: Natural breeze from the ocean (west) are moderate and comfortable. A courtyard typology increases natural ventilation. And fluid shape is a despondence to the wind pattern.Solar radiation, cloud coverage, and temperature change dramatically on the beach. High heat mass building material is used on the south-east side to maintain a comfortable interior environment.

    2012 September - December

    Instructor:Doris Sung(D.O.S.U)

  • AXONOMETRICAL WALL SECTION scale 1 = 4 - 0

  • AXONOMETRICAL WALL SECTION scale 1 = 4 - 0

  • c.w