2015 bay area steam colloquium - stories from the field

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Stories from the Field Designing mobile situated learning experiences @fielddaylab @djgagnon

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Page 1: 2015 Bay Area STEAM Colloquium - Stories from the Field

Stories from the Field Designing mobile situated learning experiences

@fielddaylab @djgagnon

Page 2: 2015 Bay Area STEAM Colloquium - Stories from the Field

Learning is the product of activity, context and concept

Brown, J. S., Collins, A., & Duguid, P. (1989). Situated Cognition and the Culture of Learning. Educational Researcher, 18(1)

Page 3: 2015 Bay Area STEAM Colloquium - Stories from the Field

Activity, Concept, Context Flight Simulation

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Activity, Concept, Context Flight Textbook

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Activity, Concept, Context Medical Simulation

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Activity, Concept, Context Medical Lecture

Lesson 1:

Cutting

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Inspired by Learning Science

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Embodiment

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Distributed and Group Cognition Hutchins (1996), Stahl (2006)

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Place and Community Smith and Sobel

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Design and Representation Papert, New London Group

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Identity Sherry Turkle

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Narrative Jerome Bruner

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Zone of Proximal Development Vygotski

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Play Koster

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Silent Reflection

• Identify 1-2 topics or programs you would like to reflect on during the rest of this workshop.

• What would they look like if they were taught in a more “situated” way. Think activities and contexts.

Page 17: 2015 Bay Area STEAM Colloquium - Stories from the Field

Video Games and Simulations

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Game Play Sample Rock Band 3

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Mediated Identity Rock Band 2, “Epistemic Frames”

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Mediated Identity Rock Band 2

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Muliti-modal, Formative, Domain-specific Feedback Rock Band 2

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Non-Trivial Collaboration World Of Warcraft

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Amplified Input Batman: Arkum Asylum

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Meaningful Choices Tools vs. Desire

desires

tools

frustrated

overwhelmed

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Situated DocumentaryDow DayMade with ARIShttp://arisgames.org

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Earth Science Board GameThe NGameMade with paper and a printerhttp://ngame.ifas.ufl.edu/

Page 40: 2015 Bay Area STEAM Colloquium - Stories from the Field

Challenges Complex System

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Challenges Ugly Chemistry

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The Board “Getting into” the system is much easier than “looking at” it

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Agents of the System Who are the actors in your system?

Bacillus thuringiensis

When active, converts R-NH3 to NH4/NH3

Decomposer

Pseudomonas putida

When active, converts R-NH3 to NH4/NH3

Decomposer

Clostridium thermocellum

When active, convert R-NH3 to NH4/NH3

Decomposer

������ �������������

When active, converts NO3 to N2

����������

Sulfolobus tokadaii

When active, converts NO3 to N2

����������

������ �������������

When active, converts NH4/NH3 to NO3

��������

Nitrosomonas europea

When active, converts NH4/NH3 to NO2

��������

Rogue Agent

Takes on the characteristics of any agent in play, including resource cost, environment requirement, and any special abilities or limita-tions. This card can only be discarded or left in play.

Other

Frankia sp.

When active, converts N2 to R-NH3

N-Fixer

Rhizobium leguminosarum

When active, converts N2 to R-NH3

N-Fixer

������ �������������

When active, converts NH4/NH3 to NO3

��������

Sulfolobus tokadaii

When active, converts NO3 to N2

����������

Clostridium thermocellum

When active, convert R-NH3 to NH4/NH3

Decomposer

Bacillus thuringiensis

When active, converts R-NH3 to NH4/NH3

Decomposer

Pseudomonas putida

When active, converts R-NH3 to NH4/NH3

Decomposer

Clostridium thermocellum

When active, convert R-NH3 to NH4/NH3

Decomposer

Page 45: 2015 Bay Area STEAM Colloquium - Stories from the Field

Events and Resources What happens? What is at stake?

Flood

Change the environment to anaerobic.

Global

Glug, glug, glug...

Sudden Downpour

Choose any player or team. That player or team moves 2 N (if

available) from the NO3 pool to groundwater.

Directed

Didn’t see that one coming!

Nitrate Reduction

Choose any player or team. That player or team moves 2 N (if

available) from the NO3 pool back to the R-NH3 pool.

Directed

���� ��������������������

Fixed Carbon (C-C)

Page 46: 2015 Bay Area STEAM Colloquium - Stories from the Field

Chemistry and Physics Simulation

AtomTouchMade in Unity 3Dhttps://mobile.wisc.edu/mli-projects/project-atomtouch/

Page 47: 2015 Bay Area STEAM Colloquium - Stories from the Field

Mixed Reality Museum Games Play the Past

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Silent Reflection

• What identity could the learner inhabit?

• What actions could they take? What would they DO?

• What resources would they need to manage?

• What systems would they interact with?

• What forces would challenge them?

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Field Research

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Field Research Award ENGAGE Program

Page 51: 2015 Bay Area STEAM Colloquium - Stories from the Field

WeBIRDBecoming Birders not just learning about birds(Made in ARIS)

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WeBIRDBecoming Birders not just learning about birds(Made in ARIS)

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Folklore 100 Connecting course content to the world outside

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Coming Soon: Siftr A free and open social photography tool

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Biocore 151 Experiencing prairie grasses and flowers through identification

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Coming Soon: Nomen Project Now anyone can makea field guide for free

Page 57: 2015 Bay Area STEAM Colloquium - Stories from the Field

Silent Reflection

• Does one of your topics have “real life” examples that a learner could document in their own neighborhood, family, back yard?

• What categories could you give them to “Perceptually Attune” their thinking?

• What could be done with the observations they make?

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Learning through Design

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Silent Reflection

• How might one of your topics/programs be better learned by having to represent it as a story or game system?

• What would the learners start with? Is there an existing game or story that could give them a jumpstart?

• How might you partner with other teachers to design a collaborative project?

Page 63: 2015 Bay Area STEAM Colloquium - Stories from the Field

http://[email protected]

Want to collaborate? We’re game.