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ACTIVITY PAD: Teaching Tool Combining Tangible Interaction and Affordance of Paper Mikko Pyykkönen, Jukka Riekki, Marko Jurmu, Iván Sánchez Milara ITS 2013 - Interactive Tabletops and Surfaces, St Andrews, UK, October 6-9, 2013 Pyykkönen M, Riekki J, Jurmu M, Sanchez I (2013) Activity Pad: Teaching Tool Combining Tangible Interaction and Affordance of Paper. ACM International Conference on Interactive Tabletops and Surfaces (ITS’13), October 6-9 2013, St Andrews, United Kingdom. pp. 135-144. http://dx.doi.org/10.1145/2512349.2512810

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This presentation introduces Activity Pad, an interactive digital artifact for active learning environments. The pad combines a 4x6 grid of programmable NFC readers together with printed sheets of A4-sized paper to allow teacher-driven creation of interactive learning applications featuring application-specific tangibles. More information: Pyykkönen M, Riekki J, Jurmu M, Sánchez I (2013) Activity Pad: Teaching Tool Combining Tangible Interaction and Affordance of Paper. ACM International Conference on Interactive Tabletops and Surfaces (ITS’13), Oct 6-9 2013, St Andrews, United Kingdom. http://dx.doi.org/10.1145/2512349.2512810

TRANSCRIPT

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ACTIVITY PAD:Teaching Tool Combining Tangible

Interaction and Affordance of Paper

Mikko Pyykkönen, Jukka Riekki,

Marko Jurmu, Iván Sánchez Milara

ITS 2013 - Interactive Tabletops and Surfaces, St Andrews, UK, October 6-9, 2013

Pyykkönen M, Riekki J, Jurmu M, Sanchez I (2013) Activity Pad: Teaching Tool

Combining Tangible Interaction and Affordance of Paper. ACM International

Conference on Interactive Tabletops and Surfaces (ITS’13), October 6-9 2013,

St Andrews, United Kingdom. pp. 135-144.

http://dx.doi.org/10.1145/2512349.2512810

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Active learning

Observations in schools

Activity Pad design process

Prototype and demos

Discussion and future work

INTRODUCTION

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What is active learning environment?

In pedagogical sense ”activities involving students in doing things and thinking about what they are doing”

Learning implies physical movement and action

Environment can be active as well(i.e. produce responses)

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In our earlier work, we have

built several NFC-based

applications for children and

learning. E.g. we placed NFC

tags in a zoological museum to

augment animals with audio

and images. In a kindegarden

we helped early learners in

their first steps towards

literacy.

We noticed that there is a

lack of devices that would let

teachers themselves build

and create applications for

children.

Earlier work

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Surveying schools

Site survey

Online survey

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Conceptual design Idea of a new kind of learning aid

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Building mockups and

scenarios

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Scenario Maths with Activity Pad

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Scenario English with Activity Pad

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Discussion sessions with teachers

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Analyzing discussions

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Impressions were positive

Teachers liked the idea of using paper

They thought that it would be easy to create content for the device

They thought that the target group of this device could be six to nine years old children and children with learning disabilities

Teachers considered learning with computers as lonely and lacking support for motoric and haptic skills

Activity Pad could support learning motoric skills

Such a tangible learning aid can support the development of social skills and encourage children towards face-to-face communication

Teachers could transform already existing learning materials to be used with Activity Pad

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Designing mechanics and buildingthe first prototypes

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How Activity Pad works

VIDEO:

vimeo.com/jpriekki/activitypad

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Building demo applications

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Future Work

Audio feedback

Connecting ActivityPad to external devices via

Bluethooth

Testing Activity Pad in real classrooms

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QUESTIONS

If you want to know more, feel free send email

[email protected]

[email protected]

?