2013 its activity_pad_pyykkonen_etal_v3
DESCRIPTION
This presentation introduces Activity Pad, an interactive digital artifact for active learning environments. The pad combines a 4x6 grid of programmable NFC readers together with printed sheets of A4-sized paper to allow teacher-driven creation of interactive learning applications featuring application-specific tangibles. More information: Pyykkönen M, Riekki J, Jurmu M, Sánchez I (2013) Activity Pad: Teaching Tool Combining Tangible Interaction and Affordance of Paper. ACM International Conference on Interactive Tabletops and Surfaces (ITS’13), Oct 6-9 2013, St Andrews, United Kingdom. http://dx.doi.org/10.1145/2512349.2512810TRANSCRIPT
ACTIVITY PAD:Teaching Tool Combining Tangible
Interaction and Affordance of Paper
Mikko Pyykkönen, Jukka Riekki,
Marko Jurmu, Iván Sánchez Milara
ITS 2013 - Interactive Tabletops and Surfaces, St Andrews, UK, October 6-9, 2013
Pyykkönen M, Riekki J, Jurmu M, Sanchez I (2013) Activity Pad: Teaching Tool
Combining Tangible Interaction and Affordance of Paper. ACM International
Conference on Interactive Tabletops and Surfaces (ITS’13), October 6-9 2013,
St Andrews, United Kingdom. pp. 135-144.
http://dx.doi.org/10.1145/2512349.2512810
Active learning
Observations in schools
Activity Pad design process
Prototype and demos
Discussion and future work
INTRODUCTION
What is active learning environment?
In pedagogical sense ”activities involving students in doing things and thinking about what they are doing”
Learning implies physical movement and action
Environment can be active as well(i.e. produce responses)
In our earlier work, we have
built several NFC-based
applications for children and
learning. E.g. we placed NFC
tags in a zoological museum to
augment animals with audio
and images. In a kindegarden
we helped early learners in
their first steps towards
literacy.
We noticed that there is a
lack of devices that would let
teachers themselves build
and create applications for
children.
Earlier work
Surveying schools
Site survey
Online survey
Conceptual design Idea of a new kind of learning aid
Building mockups and
scenarios
Scenario Maths with Activity Pad
Scenario English with Activity Pad
Discussion sessions with teachers
Analyzing discussions
Impressions were positive
Teachers liked the idea of using paper
They thought that it would be easy to create content for the device
They thought that the target group of this device could be six to nine years old children and children with learning disabilities
Teachers considered learning with computers as lonely and lacking support for motoric and haptic skills
Activity Pad could support learning motoric skills
Such a tangible learning aid can support the development of social skills and encourage children towards face-to-face communication
Teachers could transform already existing learning materials to be used with Activity Pad
Designing mechanics and buildingthe first prototypes
Building demo applications
Future Work
Audio feedback
Connecting ActivityPad to external devices via
Bluethooth
Testing Activity Pad in real classrooms