2011-02-07 fosdem 2011 kicking off design team noack
TRANSCRIPT
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Overview
Abstract
LibreOffice aims to be a great tool for people to let them create, edit and share any kind of
information - enabling them to turn their ideas into documents. But offering that much
capability doesn't require the software be complicated for all the different users ... The
LibreOffice Design Team wants to "Make it just work, and look great, too!" by offering User
Experience Design and Visual Identity Design.
But what does that mean? How does the team work? How does it make a difference for the
rest of the LibreOffice community? Together, we'll have a look at this initiative - what we've
achieved so far, how we currently work, and how we may cooperate in the near future to
support software development, the website team, and the marketing people.
Even better, take the chance to make LibreOffice a great product - add your ideas, your
thoughts and join this talk.More Information
http://wiki.documentfoundation.org/Marketing/Events/Fosdem2011
http://wiki.documentfoundation.org/Marketing/Events/Fosdem2011http://wiki.documentfoundation.org/Marketing/Events/Fosdem2011 -
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Kicking off the LibreOffice Design Team
Christoph Noack
FOSDEM 2011LibreOffice Devroom, H.2214, 1:30 2:00 pm
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What to Expect
The Contents
Design
Design Team
Highlights
Next Steps
Needs
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Design
LibreOffice is a tool to create, edit, share information
LibreOffice offers much capability
Here is the problem ...
Believe it: Writer already offers about 340 menu items!
LibreOffice features
increasing
User capability
constant
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Design: Utility
Utility: A simple feature Storing Beverage Useful Feature
Utility
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Design: Usability
Usability: Know your users, their use cases! Usable Feature
UsabilityUtility
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Design: Visual Design
Visual Design: Applying consistent design Enjoyable Feature
Visual DesignUsabilityUtility
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Design: User Experience
User Experience: Overall perception of a product or a service
Hidden
product
quality
(chocolate
won't melt)
User Experience
Finally,focus on
the content
Meaningful
grouping of
features
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Design: Goal of the Design Team
LibreOffice Design Team. Make itjust work, and look great, too!
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Design Team
Who and where is the Design Team?
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Design Team: Home Sweet Home
Mailing list: 106 subscribers, 850 mails (since end 11/2010)
Wiki workspace
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Design Team: People and Their Expertise
PeopleFormer OpenOffice.org members (User Experience, Art)
Other FLOSS projects (OpenUsability, Ubuntu)
Completely new guys
Expertise
Interaction Designers / Usability Engineers
Visual DesignersWeb Designers
LibreOffice Specialists
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Design Team: Organic Work Style
Preparation of items for the TDF go publicDirect requests trigger us (more or less)
Started collection of EasyHacks
Discussion on all major mailing lists (tag UX)
Example Status Bar
Discussion within thread LO Status Bar
Annoyances Proposals for improvedbehavior and visualizationSource: Proposal by Paulo
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Highlights
What we've achieved so far our very first steps.
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Highlight: LibreOffice Initial Branding
Aim: Create a consistent visual identity for bothsoftware and project
Outcome: Branding guidelines, design resources
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Highlight: Product Artwork and Website Design
Aim: LibreOffice product re-branding, website artworkOutcome: Artwork for LibreOffice and BrOffice
Source: Mockup by Nik
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Highlight: Application and Document Icons
Aim: Create a usable and aesthetic icon setOutcome: 140 icons (manually optimized for computer display
pixel grid, visual disabilities compensation)
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Next Steps
What are we aiming for, what is our long-term strategy?
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Next Steps: Design Team Kick-Off
We started to form a real team
Invite interested parties
Summarize current work status
Personal introductions ...
Thoughts how to organize and do our work
Work on the "urgent community needs"
Collect and prioritize future tasksKick-off serious projects
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Next Steps: Long-Term Strategy
Target Groups: For whom?Product Strategy: For what environment, for what use cases?
Marketing Strategy: How to place the product in the market?
Development Roadmap: In what steps?
Design Strategy
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Next Steps: User Centered Design
Research
Know your users and
their problems
Identify problems, elicit
requirements
Evaluation
Verify and
validate with
users
Test code
quality and
performance
Design
Realize workflows, UI
architecture, information
Develop architecture and code
Iteration
Designers
Developers
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Needs
What do we need to be successful?
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Needs: Tools and Infrastructure
Research: Software /Website Usage Data,
Brainstorming
Design: Design
Annotation, ...Evaluation: Agile
Usability, ...
Support: Interaction
Guidelines, DesignPatterns, ...
Example Usage Data
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Needs: Tools and Infrastructure, Brainstorming
Idea collectionUser based
priorization
Source: Mockup by Ivan, 2009
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Needs: Design Team Contributors
Short: We want you!
Must-have skills:
Understanding that we aim to solve problems of others
Ability to see the broader picture
You avoid thinking about a new radical innovative UI
Recommended skills UX: Patience, cooperation skills, love to do things organized
Visual Identity Design: Working on and with styleguides
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Take Away
Design is much more than visual pleasureA good feature is more than a feature
We can help to gain insights in user's needs
We'll need some time to get settled
We rely on cooperation with developers and others
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All text and image content in this document, unless otherwise specified, is licensed
under the Creative Commons Attribution-Share Alike 3.0 License. This does not
include the LibreOffice name, logo, or icon.
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Thank you!
Watch: http://wiki.documentfoundation.org/Design
Subscribe: [email protected]
http://creativecommons.org/licenses/by-sa/3.0/http://wiki.documentfoundation.org/Designhttp://wiki.documentfoundation.org/Designhttp://creativecommons.org/licenses/by-sa/3.0/