2010drawmasterhandbook

39
DRAWMASTER’S HANDBOOK Lawn Bowling Club’s guide to running Tournaments In- Club, Open, District Play down Formats; A) Round Robin, B) Double Knockout Revised Spring 2010 ONTARIO LAWN BOWLS ASSOCIATION Championship Committee Please check website for updates / revisions www.OLBA.ca Clubhouse Copy For duplicates, Options 1. Clubs are requested to Xerox this copy of Handbook 2. Download from www.OLBA.ca then print out

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Page 1: 2010drawmasterhandbook

DRAWMASTER’S

HANDBOOK Lawn Bowling Club’s guide to running

Tournaments

In- Club,

Open,

District Play down Formats;

A) Round Robin, B) Double Knockout

Revised Spring 2010

ONTARIO LAWN BOWLS ASSOCIATION

Championship Committee

Please check website for updates / revisions

www.OLBA.ca

Clubhouse Copy For duplicates, Options

1. Clubs are requested to Xerox this copy of Handbook

2. Download from www.OLBA.ca then print out

Page 2: 2010drawmasterhandbook

TABLE OF CONTENTS

DESCRIPTION

Table of contents pg 1

Request form for hardcopies pg 2

Acknowledgements pg 3

Summary pg 4

A Guide to the Running of Tournaments pg 5

Draw and Team Rink Placement Boards 8 to 16 rinks (Fig. 1) pg 6

Typical Scorecard (Fig. 2) pg 7

Typical Team / Game Record Card (Fig 3) pg 8

Typical Tournament Rules Sheet (Fig 4) pg 9

Club Tournaments pg 10 to 13

Open Tournaments pg 14 to 17

Round Robin pg 18 to 23

Double Knockout Templates (3 to 16 entries/teams) pg 24 to 38

Pg. 1

Page 3: 2010drawmasterhandbook

REQUEST FORM FOR THE REVISED 2010 DRAWMASTERS HANDBOOK

A revised 2010 handbook is now available this handbook replaces the 2005 version. The OLBA

Championship Committee is requesting that the District Chairs or District Executives inform their

District Club rep’s that the 2010 handbook is available by downloading through the OLBA website

www.olba.ca

In future if you see a need to update or change a part or portion of this handbook please forward your

comments in writing to the email address below or contact me at the following postal address;

OLBA DRAWMASTER HANDBOOK

C/O John Barker

55-4101 Westminster Place,

Mississauga, ON L4W 4X4

If a District or club wishes to receive a hardcopy of the Handbook please complete the form below and

send it by:

EMAIL: [email protected]

District OLBA Number________ Club_____________________

Name (Please Print)________________________________________________________

Send Hardcopy to:

Name________________________________________________________

Address______________________________________________________

Town/City_________________________ Postal Code______________________

PLEASE NOTE:

If your club wishes to get a copy(s)

Email or mail back form your request no later than Tuesday June 1st

, 2010

Pg. 2

Page 4: 2010drawmasterhandbook

2010 DRAWMASTER HANDBOOK

ACKNOWLEDGEMENT’S

Back in the year 2005 the OLBA Board of Directors asked Mr. Bob O’Neil to produce a guide to help

Drawmasters at the Lawn Bowling Clubs in the Province of Ontario to run IN-CLUB, OPEN, DISTRICT

PLAYDOWNS, and PROVINCIAL CHAMPIONSHIPS.

This Handbook has helped a lot of Tournament organisers since its publication but since 2005 there has

been a number of changes this then prompted the current championship committee to ask one of the

directors - John Barker to take the task of updating this manual.

Mr. Bob O’Neil deserves a lot thanks he has set an example for all of us to follow.

The major change to this version is it will be available to download through the OLBA website

www.olba.ca, also it will make the process easier if any changes or updates are required.

The current Championship Committee chair Karen Peart, Rich Peart, Bob O’Neil, Weston Nesbitt – OLBA

Webmaster, Elaine Stevenson – Database Admin and Jan Bauer OLBA’s Annual editor has helped in

producing this handbook. The OLBA Board of Directors who also encouraged me thank-you.

Also I wish to thank my mentors in District 9 who helped and guided me in all the Tournaments and

Playdowns that inspired me in producing this revised Handbook.

John Barker

April 2010

Pg. 3

Page 5: 2010drawmasterhandbook

2010 DRAWMASTERS HANDBOOK SUMMARY

1. DOWNLOADED FROM THE OLBA WEBSITE

2. TOURNAMENT RULES UPDATED

3. ROUND-ROBIN TIE-BREAKERS SIMPLIFIED

4. DOUBLE-KNOCKOUT GRID SHEETS UPDATED

AND REVISED.

Pg. 4

Page 6: 2010drawmasterhandbook

A Guide to the Running of Tournaments Pg. 5

There are many types of tournaments, run in many different ways, from simple Club Tournaments to

comprehensive week-long tournaments such as the Western Ontario Bowling Association (WOBA)

tournament. This guide does not attempt to cover all the possible combinations of entry format,

number of games, methods of scoring, number and types of prizes, but it will give you the basic

equipment required, and will show you how to run a basic club tournament and a basic open

tournament.

N.B. The term “rink” has been used to define the space played on by two teams. The “green” is used to

define the total playing area. In most clubs the individual spaces are also referred to as greens for the

purposes of scorecards etc.

Basic Equipment Required

1. Draw and Team Rink Placement Board, See fig. 1

2. Scorecards, See fig. 2

3. Team / Game record cards, See fig. 3

4. Tournament rules, See fig. 4

5. Coloured felt pens or pencils (black, blue,red,green)

5a) If your club could get one, a Laptop Computer would do as well.

6. Paper for notes, calculations etc.

7. Envelopes for prize money.

Page 7: 2010drawmasterhandbook

OLBA Drawmasters Handbook Pg. 6

POSITION RINK # 1 2 3 4 5 6 7 8

TEAM #

POD

SKIP

VICE

SECOND

LEAD

POSITION RINK # 9 10 11 12 13 14 15 16

TEAM #

POD

SKIP

VICE

SECOND

LEAD

Figure 1: Placement Board

Page 8: 2010drawmasterhandbook

Pg. 7

Anytown Lawn

Bowls Club

Club Name: Club Name:

Skip: Skip:

Vice: Vice:

Second: Second:

Lead: Lead:

Score End # Score

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

20

21

Total

Skips' Signatures Skips' Signatures

Figure 2: Typical Scorecard

Page 9: 2010drawmasterhandbook

Pg. 8

Game # Rink Win or Loss Score (Against) Total

Skip: 1

2

Club: 3

Game # Rink Win or Loss Score (Against) Total

Skip: 1

2

Club: 3

Game # Rink Win or Loss Score (Against) Total

Skip: 1

2

Club: 3

Figure 3

Page 10: 2010drawmasterhandbook

Tournament Rules Pg. 9

1. Play three (14*) end games. [ * Determined by the Convenor ]

2. Maximum score should be 1 1/2 points per end (for example a 10 end game will have a

maximum score of 15) anything over will considered a plus.

3. World Bowls laws will apply.

4. Dead ends: all ends are open. Number of ends open to be determined by the convenor.

5. Opposing bowls equal distant from, or touching the jack, count the ends with zero points to

each team. It will be considered an end played.

6. In the case of rain, one and a half games will constitute a tournament. If the tournament is

called during the third game, a minimum of five ends completed by all teams will constitute a

game. Scores for an incomplete third game will be based on the least number of ends

completed by any team (minimum of five ends).

7. If at the completion of the game there is a tie, an extra end will be played to break the tie. Do

not count the score from the extra end, but declare the winner on both score cards. Toss a coin

to determine the choice for the first team to bowl in the extra end.

8. In the event of a tie at the completion of three games, the team with the least number of shots

against will be declared the winner.

9. Deliver the Jack.

10. Place the mat in accordance with World Bowls Laws.

11. Take both scorecards to the Drawmaster(s) as soon as you finish the game.

12. Your Umpire(s) today:____________________________, ________________________

13. Your Drawmaster(s) today: ________________________, ________________________

14. Tournament Secretary: ____________________________________________________

Fig. 4: Typical Tournament Rules Sheet

Page 11: 2010drawmasterhandbook

A GUIDE TO THE RUNNING OF TOURNAMENTS Pg. 10

The Drawmaster should:

1.1. Before the tournament

1.1.1. Post a notice of the tournament on the club notice board three to

four weeks before the tournament date.

The notice should contain at least the following information:

A) The name of the tournament.

B) The date and time of the tournament.

C) The type of tournament (e.g. mixed triples, men’s pairs etc.) and whether the

tournament is a draw for teams or whether the entry should be as a team (enter Skips

name only).

D) The numbers of games and the number of ends per game.

E) The entry fee (per person or per team).

F) Sufficient blank spaces for members to enter their names.

G) The closing dates for entries.

1.1.2. Take down the notice on the closing date.

1.1.3. For team entries multiples of two are required

In order to balance the tournament you may need to solicit entries, or have members or teams

drop out. If possible, arrange to have stand-by members or teams to replace last minute drop-

outs.

Some clubs do not bother to balance entries but play the tournament with a bye. In this case,

the Skips draw for the bye in the first game. The team with the bye is then awarded a win after

the first game with the average score of the first game winners. The bye in the second game

goes to the losing team with the lowest score and is again awarded a win with the average score

of the second game winners. Repeat for the third game. Generally speaking, tournaments with

byes are not popular. To balance the draw, state on the notice, “in the event of an unbalanced

draw the last name(s) entered will be dropped”. It is much better to have stand-bys.

1.1.4. For tournaments where the teams are to be drawn:

(A) Select the Skips, Vices, Seconds, and Leads based on the club standings, as required for the

type of tournament (e.g. pairs would require Skips and Leads only). Make a list by positions.

(B) Take sufficient Team/ Game record cards (fig. 3) and enter the Skip’s name on the face and

the back of the card.

Page 12: 2010drawmasterhandbook

A GUIDE TO THE RUNNING OF TOURNAMENTS Pg. 11

1.1.5 For tournaments where the entries are by teams:

In addition to Team/Game record cards for each Skip as in 1.1.3. (b) Above, you will also need to

prepare sufficient scorecards (fig. 3) for the first game. At the top of the card write game 1/rink

1 (two cards required), game 1/rink 2 (two cards required), until you have enough for each

team. The actual rink numbers will depend on the selection of rinks and greens for the

tournament.

1.1.6. Arrange for sufficient rinks and greens to be set up for the day of the tournament.

Select the green(s) and the numbers of the rinks for your scorecards and the direction of play.

1.1.7. Arrange for an Umpire, if possible (can be an entrant), and an assistant Drawmaster.

1.1.8. Based on the amount of entries and the amount of entry money available; determine

the number and value of the prizes (general rules are one prize for each four entries, pay all

three game winners in three game tournaments or all two game winners in two game

tournaments, high one game winners in two game tournaments, and high two game winners in

three game tournaments, and one game winners in three game tournaments).

1.1.9. Arrange for refreshments between games.

N.B. Preferably the Drawmaster should not enter the tournament, since there will be

delays in recording the scores between games and at the end of the tournament. (If you do,

then you must have an assistant Drawmaster)

1.2. On the day of the tournament

1.2.1. Arrive at the club at least 45 – 60 minutes before starting time.

1.2.2. Make sure you have:

(A) The tournament notice with the names of the entrants.

(B) The Team/Game record cards

(C) The first game scorecards (if entries are team entries).

(D) Paper and a black, red, and green pen or pencil.

(E) Laptop computer if person or club could get one.

(F) Printer and paper to post on board.

(G) Be sure greens have been cut.

1.2.3. Arrange for helpers to put out the pushers, mats, and jacks if

possible.

1.2.4. Raise any flags(s).

1.2.5. As the entrants arrive (Skips only for team entries, all entrants for

drawn tournaments), check their names against the entry list on the

tournament notice (this will give you advance warning of no-shows).

Collect the entry fees unless you elect to have the winning Skips

collect the fees before the first game. Collection of fees as the

entrants arrive gives you more control.

1.2.6. (a) If the tournament is a draw:

Make the same preparations that you would for making a club jitney

draw. (e.g. take down the relevant name tags)

1.2.6. (b) If the tournament is a team entry:

Place the game-one scorecards with the rink numbers already assigned

face down on the counter and have each Skip take a card as they check

in. Enter the rink number on the assigned Team/Game record card.

Page 13: 2010drawmasterhandbook

A GUIDE TO THE RUNNING OF TOURNAMENTS Pg. 12

1.2.7. At the tournament starting time:

(a) If the tournament is a draw:

Draw the teams rinks and in the same way that you would for a club

jitney. Give scorecards to each Skip and ask them to enter the rink

number and the team members on the score card. Enter the rink

numbers on the Team / Game record card using a green pen or

pencil.

(b) If the tournament is a team entry:

The Skips already have their teams and scorecard which have

assigned them a rink number.

1.2.8. Read out or hand out the tournament rules (fig. 4).

1.2.9. Read out any notices.

1.2.10. Wish the participant’s good bowling.

1.2.11. After the first game;

The winning Skips will submit both scorecards to the office. Enter

the team score on both Team / Game record cards under game one.

Enter a winning score in red and a losing score in blue. (Enter the

points against in smaller numbers above and to the right of the

participants score. This is useful for breaking ties.)

N.B. There are many ways of scoring games in a tournament. You

may run on so many points for ends won plus so many points for a

win, or an aggregate scoring system or a differential scoring system.

The most common and perhaps the easiest is the maximum score per

game system. Any points scored over the maximum are counted as a

plus. This is meant to even out any gross imbalances between

competing teams, particularly in the “luck of the draw” first game.

The maximum score is always 1 ½ times the number of ends

For a 14 end game the maximum score is 21.

For a 10 end game the maximum score is 15

Therefore any score over the maximum is entered as + (e.g. 21 + 6) the plus score is

useful for breaking ties. When all first games have been completed and all scores

have been entered on the Team/Game record cards, select the team combination for

the second game by playing the highest win against the 2nd highest win, 3rd highest

win against the 4th highest win down to 2nd lowest loss against the lowest loss. Clip

the Team / Game cards on the numbered placement board(s)face out. Ensure that no

team is playing on the same rink which they played their first game and no team is

playing the same team they played against in the first game. There are two schools of

thought about “end rinks” which are usually rinks with idiosyncrasies. One is that

winners should never play on end rinks. This is easy in a two game tournament, but

may require some juggling in a three game tournament. The other school of thought

puts winners of the first game on end rinks in the second game so that centre rinks

are always easily available for the winners of the second game. This format is not

popular with winners of the first game. Try not to put any team on an end rink more

than once (winner or loser). This is not always possible.

Page 14: 2010drawmasterhandbook

A GUIDE TO THE RUNNING OF TOURNAMENTS Pg. 13

When you are ready to start the second game;

Hang up in a suitable location the placement board(s). Have a supply of scorecards

available for the second game. Instruct the Skips to take a scorecard and enter the

rink number at the top of the scorecard as shown by the placement board. Do not let

the Skips take the Team / Game record cards off the placement board.

1.2.12. After the second game:

The winning Skip will submit both scorecards to the office. Enter the team scores

on both Team/Game record cards under game two.

Enter a winning score in red and a losing score in blue. Enter the points against

as before.

1.2.12 (a) if the tournament is a two game tournament:

Add the scores on the Team/Game record card together and record the

total on the card. Enter winning totals in red and losing totals in blue.

Select the winners from the total results on the Team/Game cards. (N.B.

2w 34 beats 2w 31 + 3 for example)

1.2.13 If the tournament is a three game tournament:

Repeat the second game sequence for the third game by selecting the

team combinations based on the two game totals. e.g. The highest two

game winner plays the 2nd highest two game winner, down to the 2nd

lowest two game loser plays the lowest two game loser. Use the

placement board as per the second game, issue scorecards and have the

Skips enter the rink number on the scorecards. Again ensure that teams

do not play on rinks they have played on before in the first two games

or against teams they have played against in the first two games. (N.B. it

is very easy to make a mistake at this stage. Check and Double check.)

Remember end rinks.

After the third game

Collect the scorecards and enter the results in red and blue on the Team

/ Game record cards. Add up the three game totals and select the

winners.

Make a record of the winners and prize money for your club records.

Announce the winners and hand out the prizes and trophies (if any).

N.B. Keep all scorecard and Team/Game record cards until everyone is

satisfied with the results of the tournament.

Page 15: 2010drawmasterhandbook

2. Open Tournaments Pg. 14

Open tournaments are run in a similar manner to club tournaments with some differences

2.1. Records

It is essential to keep good records of entries, winners, prize money etc. because

visitors are involved and usually the financial records are audited. An open

tournament record book should be maintained.

2.2. Advertisements, sponsors and prize donations

It is a good idea to have sponsors for your open tournaments. This enables you to

give a larger top prize and thereby attract more and better entries (some sources are

local financial institutions, local stores, club members etc.).

Advertise in the Ontario Lawn Bowls Association (OLBA) Annual for all tournaments

(men’s, mixed, and womens events) and individual advertisements for any major

tournaments you may select. Generally the club pays for the general advertisements

and the individual sponsors pay for the individual advertisements. Before the end of

October visit or call the sponsor and ensure that they will continue to sponsor the

tournament for the following year. Then submit the advertisements to the Editor of

the OLBA Annual.

Invite the sponsor to send a representative to open the tournament and, if they so

desire, to award the trophy and prizes.

Visit the sponsor well before the tournament and obtain the donation for prize

money. After the tournament, arrange for the secretary to send a letter of

appreciation to the sponsor.

Page 16: 2010drawmasterhandbook

OPEN TOURNAMENTS Pg. 15

2.3. Entries

Entries for open tournaments are always team entries using the Skip’s name.

Visitors enter open tournaments in many ways:

a) By Telephone

b) Email

c) Via meetings at other tournaments

By entering their names on the sign-up sheets on the club notice board (be

aware of closing date remove notice and inform the convenor 48 hours before

the tournament).

Always check that the entrant is entering the tournament he/she thinks he/she is

entering. Repeat the name and date back to him/her if the entry is not in writing. Always

obtain the name of the entrant, his/her club and a telephone number or email address,

where he/she can be reached. It is recommended that the entry be confirmed with each

team a week prior to the tournament. Try not to accept verbal entries when you cannot

make an immediate record of the entry (e.g. at other tournaments); make them write it

down if possible. When in doubt send a confirmation card (addresses can be obtained

from tournament secretaries of other clubs). Always make a record of any entries

immediately on a log sheet in the open tournament record book, if in doubt ask the

entrant to spell their name.

Club members’ entries

Post a notice, as for club tournaments but have spaces for visitors and club and for your

own club teams. Update the visiting entries periodically on the notice; check the notice

for visitor entries. Your club members may enter the open tournaments in the same way

as visitors.

General comments:

A) Any bowler who holds a valid OLBA membership card may enter an open

tournament at any club affiliated with OLBA.

B) Most open tournaments consist of three games.

C) The ideal mix is 2/3 visitors entries and 1/3 from the host club.

D) The maximum entry is limited by the number of rinks/greens available. After

that teams may enter on a stand-by basis. If you so wish, stand-bys can be useful, as

teams may drop out as time goes by.

E) Unless you want to run a tournament with a bye, always have one home club

team on stand-by in case of late arrivals/no shows. If you do not, most clubs drop the

last home team entry to balance out the tournament. It is wise to state this on the club

notice of the tournament. If you do elect to play the tournament with a bye, it is normal

to give the bye to the last home club entry in the first game; to the home team with the

lowest score in the first game, for the second game; and the lowest score overall after

the second game, for the third game. Scoring is as for club tournaments.

F) Entries may be accepted up until the time defined by the tournament secretary.

Page 17: 2010drawmasterhandbook

OPEN TOURNAMENTS Pg. 16

2.4 Cancellation of an open tournament

Lack of sufficient entries – there is no set minimum number of entries for

running a tournament but 12 teams is probably reasonable. If you cancel a

tournament, telephone all entrants immediately.

Weather – the decision to cancel an open tournament because of weather is up

to the tournament secretary, but normally most clubs will not cancel a

tournament before starting time on the day of the tournament. All efforts

should be made to contact out-of-town participants as early as possible.

Prior to the tournament

The tournament secretary should attend to the following items:

Greens

Arrange to have rinks and greens set up to the requirements of the

tournaments.

- number of rinks and numbering of rinks

- width of ranks

Umpire(s)

Arrange for an Umpire(s), (if possible) from your home club, accredited, and not

an entrant.

Drawmasters

Arrange to have at least two Drawmasters, at least one of whom should not be

an entrant.

Refreshments

Arrange to have refreshments available before the tournament, at lunch time

and after the second game. The money to cover the cost of the refreshments

usually comes out of the entry fees.

Trophies

If the tournament has a trophy, ensure that the winner’s plaques are up-to-date.

If the sponsor is amenable, or the club can afford it, “keepers” (small trophies to

be given to members of the winning teams), are a good way of attracting

entries.

Tournament Preparation

- Prepare a list of visitor entrants in alphabetical order and home

club entrants in alphabetical order.

- Prepare the Team/Game record cards as for a club tournament.

- Prepare the first game scorecards. Two cards for each rink.

- Have paper, black, red, blue, and green pens or pencils available.

- Or have a laptop computer available.

Page 18: 2010drawmasterhandbook

OPEN TOURNAMENTS Pg. 17 2.5.Prizes

A) To calculate how much money is available for prizes, take the number of

entries and multiply by the entry fee. Deduct the amount required for

refreshments and take two thirds of the remainder for prize money (the other

one third is for the club).

B) If a meal is provided usually $5.00 is added to the entry fee and this money is

removed from the calculations outlined 2.5.A.

C) The number of prizes and the amount of each prize depends on the club or

district, but the following rules are generally acceptable:

1) Less than 17 teams – 5 prizes

2) 17-24 teams – 6 prizes

3) 25-30 teams – 7 prizes

4) More than 31-8 prizes

D) Prizes are generally awarded as follows:

E) All three game winners are given three times their entry fee. If the

tournament has a guaranteed amount for first place it will be awarded to the

first place team and the balance of the 3 game winners will be awarded three

times their entry fee.

F) One game winner (either High Last Game or High Aggregate) will be awarded

their entry fee.

G) The number of two Game winners to be awarded is determined by the

number of prizes given out under 2.5.E.) and 2.5.F.) subtracted from the total

prizes from 2.5.C.). e.g. With 16 teams there would be 2-three game winners, 1-

one game winner and the High 2-two game winners would be given prizes.

The tournament sponsor’s donation should be allocated as to the sponsor’s

wishes.

2.6. The Drawmaster(s) should run the tournament the same way a club

tournament the same way a club tournament is run.

Notes: 1. Arrive at least 90 minutes before the starting time.

2. Raise any flags.

3. Greet and/or arrange for the representative from the sponsors to be looked after until it is

time to open the tournament.

4. As the entrants arrive, check their names against the alphabetical lists and collect the entry

fee.

5. Place the scorecards in two groups, visitors and host club (this may have to be modified to

suit the entries, but keep club entries apart for the first game). Each group should contain one

scorecard with each rink number face down and have each Skip take a scorecard. Record the

rink number on the Team/Game record card.

6. Read or hand out the tournament rules, be particularly careful to announce what happens in

case of rain.

7. Announce the name of the Umpire(s) and Drawmaster(s).

8. Welcome visitors and wish all good bowling.

9. For the second and third games, do not try to keep clubs apart. Always play teams according

to the results of the games.

10. Try not to play a team on an end rink more than once.

11. Award the prizes, and any “keepers” and record the winners name and amount of prize

money.

12. Keep the scorecards and Team/Game cards until all the entrants have left.

13. Complete the record sheet in the open tournament book. Give a copy to the Treasurer.

Page 19: 2010drawmasterhandbook

Pg. 18

ROUND-ROBIN

FORMAT

HOW TO GUIDE

Page 20: 2010drawmasterhandbook

Round Robin Format for District Playdown Pg. 19

DAY ONE DAY TWO

FORMAT # OF ENTRIES FORMAT/GROUPS FOR DAY ONE TO ADVANCE TO ONTARIO FINAL

ONE 1 NO GAMES Automatic Winner (if eligible) - To Ontario

Final

2 BEST OF 3 GAMES Winner - Ontario Final

3,4,OR 5 ROUND ROBIN - ONE GROUP 2pts = W; 1 pt = Tie; Top Team = Ontario Final

TWO 6 2 GROUPS A&B 3-3 Top 2 teams from each group: Day 2

7 2 GROUPS A&B 3-4 (Decided on points, If tied, see tie breakers)

8 2 GROUPS A&B 4-4

THREE 9 3 GROUPS A&B&C 3-3-3 Top 2 teams from each group: Day 2

10 3 GROUPS A&B&C 3-3-4 (Decided on points, If tied, see tie breakers)

11 3 GROUPS A&B&C 3-4-4

FOUR 12 4 GROUPS A&B&C&D 3-3-3-3 Top 2 teams from each group: Day 2

13 4 GROUPS A&B&C&D 3-3-3-4 (Decided on points, If tied, see tie breakers)

14 4 GROUPS A&B&C&D 3-3-3-4

15 4 GROUPS A&B&C&D 3-4-4-4

16 4 GROUPS A&B&C&D 4-4-4-4

FIVE 17 5 GROUPS A&B&C&D&E 3-3-3-4-4 Top 2 teams from each group: Day 2, and

play a single knockout.

18 5 GROUPS A&B&C&D&E 3-3-4-4-4 (Decided on points, If tied, see tie breakers)

19 5 GROUPS A&B&C&D&E 3-4-4-4-4

20 5 GROUPS A&B&C&D&E 4-4-4-4-4

Order of Play in Each Group

For Three Teams 1 vs 2 bye: 3 - round one

Loser of round 1 vs 3 bye: winner – round two

Winner of round 1 vs 3 - round three

For Four Teams 1 vs 2 , 3 vs 4 - round one

2 vs 3 , 4 vs 1 - round two

2 vs 4 , 3 vs 1 - round three

For Five Teams 1 vs 2, 3 vs 4 bye: 5 - round one Three rounds on Day 1

2 vs 3, 4 vs 5 bye: 1 - round two Round 4 & 5 on Day 2

1 vs 4 , 3 vs 5 bye: 2 - round three

1 vs 5 , 4 vs 2 bye: 3 - round four

1 vs 3, 5 vs 2 bye: 4 - round five

Page 21: 2010drawmasterhandbook

Pg. 20

ONE Continue Round Robin if more than three games and playoff (if needed)

Top points =

Winner

TWO

Game

one

Game

two

(Add Skip one above and Skip two

below)

A1 in each box

(i.e. two groups)

B2

Winner

B1

A2

THREE

Game

one

Game

two

(i.e. three groups)

C 1

A 1

B 2

Winner

A 2

C 2

B 1

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FORMAT

FOUR Game one Game two Game Three

(i.e. four groups)

A 1

B2

C1

D2 Winner

A 2

B 1

C 2

D 1

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Format Pg. 22

FIVE

Game

one

Game

two Game three

(i.e. five groups)

A 1

B 1

C 1

Winner

D 1

E 1

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Round Robin Format for District Playdowns Pg. 23

SCORING – PLAYOFFS AND TIE BREAKERS

I. Win : 2 points

Tie : 1 point

Most points wins

II. If two teams are equal in points:

I. If both can go to Day Two, decide the placing by use of tie breakers (see below) unless one team

has beaten the other;

II. If only one team goes to Day Two, and one team has beaten the other, play a seven end playoff.

III. If three teams are equal in points:

IV. If two teams can go to Day two, and one team has beaten both others, then it is the winner and

the other two teams play a seven end playoff for second place,

V. If no team has beaten the both others, then use the tie breakers to decide final standing. Then,

the third place team gets a bye, and the other two play a seven end playoff. The winner goes

through to Day Two and the loser plays the third place team with the winner going through to

Day Two; i.e. Tie for second.

VI. If only one team goes through to Day Two, then the team who finishes first as decided above,

gets the bye and the other two teams play a seven end playoff and the winner plays the team

with the bye with the winner going through to Day Two.

Tie Breakers

A blind draw will be used to determine tie-breaking positions

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DOUBLE KNOCKOUT DRAW

3 TO 16 TEAMS

To declare one winner, the top

and bottom winners play off.

This may require either one or

two games depending upon

which team wins the first

playoff game. If the top bracket

winner wins the first playoff

game, then he is the winner as

the bottom bracket winner has

lost his second game.

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