2009 middtn-go

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  • 8/13/2019 2009 MiddTn-Go

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    2008 TONY FRANKLIN SYSTEM

    GO

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    ACE GO

    vs. 1 High Safety

    X

    F

    H

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    B B

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    ACE GO

    vs. 2 High Safeties

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    B B

    SS

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    ACE GOPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release)

    Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical

    Z Go #s (Work for Outside Release)

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical - Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Mus t read Safeties-If cover 2read play-side safetyand go 2 on 1vs. that

    safety-If cover 1 or 3read free safetyand go 2 on 1vs. free safety. If no

    deep route open then go to check-down

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    TRIPS RIGHT GO

    vs. 1 High Safety

    X

    F

    H

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    S

    M

    *** Can also run Trips Lt Go

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    TRIPS RIGHT GO

    vs. 2 High Safety

    X

    F

    H

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    S

    M

    SS

    *** Can also run Trips Lt Go

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    TRIPS RIGHT GOPOS. RULE

    LT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release)

    Y USOM 10-17 Cross

    Z Go #s (Work for Outside Release)

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical - Check Hoton releaseF 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Mus t read Safeties-If cov er 2read play-side safetyand go 2 on 1vs. that

    safety-If cov er 1 or 3read free safetyand go 2 on 1vs. free safety. If no

    deep route open then go to check-down

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    EMPTY FRANK GO

    vs. 1 High Safety

    X

    FH

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    B B

    *** Can also run Empty Fill Go

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    EMPTY FRANK GO

    vs. 2 High Safeties

    X

    FH

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    B B

    SS

    *** Can also run Empty Fill Go

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    EMPTY FRANK GOPOS. RULE

    LT 90SLG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release)

    Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety =

    stay vertical

    Z Go #s (Work for Outside Release)

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety =

    stay vertical. Hot vs. 1 Blitzer

    F Inside Slant

    QB READS (Hots F- H) Mus t read Safeties-If cov er 2read play-side safetyand

    go 2 on 1vs . that safety-If cov er 1 or 3read free safetyand go 2 on

    1vs. free safety. If no deep rou te open th en go to check-down

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    ACE GO BACKvs. 1 High Safety

    X

    F

    H

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    B B

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    ACE GO BACKvs. 2 High Safeties

    X

    F

    H

    Q

    ZY

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    FS

    B B

    SS

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    ACE GO BACKPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X 15 Comeback

    Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical

    Z 15 Comeback

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical - Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Read inside Gos (Y & H) to outside back (X & Z) to Check Down (F).

    I f so ft corn er pre-sn ap, can go straight to back routes. Hot: H

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    ACE GO STOP

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    B B

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    ACE GO STOPPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X 15 Comeback- Check Hoton release

    Y 12 Stop- Check Hoton release

    Z 15 Comeback

    H 12 Stop- Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Choose side with mos t grass OR best matchup Inside Curl (Y or

    H), Outs ide Comeback(Z or X), Checkdown (F)

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    ACE GO DOUBLE SAIL

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    *** Can also only tag H or Y Sail

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    ACE GO DOUBLE SAILPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go Outside Stay on Top of #s

    Y 12 Yard Out

    Z Go Outside Stay on Top of #s

    H 12 Yard Out - Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Pick a side with b est grass OR best matchu p Go (Z or X), Sail (Y or H),

    Checkdown (F)

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    TRIPS LEFT GO

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20

    VS COVER 3 INSIDE TO OUTSIDE TO CHECK DOWNVS COVER 2 OUTSIDE TO INSIDE TO CHECK DOWN

    2

    0

    1

    5

    1

    0

    5

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    TRIPS LEFT GO

    POS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release-but dont force it if impossible)

    Y USOM 10-17 Cross

    Z Go #s (Work for Outside Release-but dont force it if impossible)

    H Go if cover 2 bend for grass (Work for Outside Release-but dontforce it if impossible)Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS (Hots Z-H) Mus t read Safeties -If cover 2read play-side safetyand

    go 2 on 1vs . that safety-If cover 1 or 3read free safetyand go 2 on

    1vs. free safety. If no d eep route open then go to check-down

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    ACE GO X DRAG

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    B B

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    ACE GO X DRAGPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Drag 2-6 . Do Not settle until 5 yards outside of the Tackle.

    Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical

    Z Go #s (Work for Outside Release)

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical - Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Mus t read Safeties-If cover 2read play-side safetyand go 2 on 1vs. that

    safety-If cover 1 or 3read free safetyand go 2 on 1vs. free safety. If no

    deep route open then go to check-down

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    ACE GO Z DRAG

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    B B

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    ACE GO Z DRAGPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release)

    Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical

    Z Drag 2-6 . Do Not settle until 5 yards outside of the Tackle.

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical - Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Mus t read Safeties-If cover 2read play-side safetyand go 2 on 1vs. that

    safety-If cover 1 or 3read free safetyand go 2 on 1vs. free safety. If no

    deep route open then go to check-down

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    ACE GO Y DRAG

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    B B

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    ACE GO Y DRAGPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release)

    Y Drag 2-6 . Do Not settle until 5 yards outside of the Tackle.

    Z Go #s (Work for Outside Release)

    H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stayvertical - Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Mus t read Safeties-If cover 2read play-side safetyand go 2 on 1vs. that

    safety-If cover 1 or 3read free safetyand go 2 on 1vs. free safety. If no

    deep route open then go to check-down

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    ACE GO H DRAG

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20 2

    0

    1

    5

    1

    0

    5

    B B

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    ACE GO H DRAGPOS. RULELT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release)

    Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay

    vertical - Check Hoton release

    Z Go #s (Work for Outside Release)

    H Drag 2-6 . Do Not settle until 5 yards outside of the Tackle.

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS Mus t read Safeties-If cover 2read play-side safetyand go 2 on 1vs. that

    safety-If cover 1 or 3read free safetyand go 2 on 1vs. free safety. If no

    deep route open then go to check-down

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    TRIPS LEFT GO Z DRAG

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20

    VS COVER 3 INSIDE TO OUTSIDE TO CHECK DOWNVS COVER 2 OUTSIDE TO INSIDE TO CHECK DOWN

    2

    0

    1

    5

    1

    0

    5

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    TRIPS LEFT GO Z DRAGPOS. RULE

    LT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Go #s (Work for Outside Release-but dont force it if impossible)

    Y USOM 10-17 Cross

    Z Drag 2-6 . Do Not settle until 5 yards outside of the Tackle.

    H Go if cover 2 bend for grass (Work for Outside Release-but dontforce it if impossible)Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS (Hots Z-H) Mus t read Safeties -If cover 2read play-side safetyand

    go 2 on 1vs . that safety-If cover 1 or 3read free safetyand go 2 on

    1vs. free safety. If no d eep route open then go to check-down

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    TRIPS RIGHT GO X DRAG

    X

    F

    H

    Q

    Z

    Y

    5

    10

    15

    20

    VS COVER 3 INSIDE TO OUTSIDE TO CHECK DOWNVS COVER 2 OUTSIDE TO INSIDE TO CHECK DOWN

    2

    0

    1

    5

    1

    0

    5

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    TRIPS RIGHT GO X DRAGPOS. RULE

    LT 90S

    LG 90S

    C 90S

    RG 90S

    RT 90S

    X Drag 2-6 . Do Not settle until 5 yards outside of the Tackle.

    Y USOM 10-17 Cross

    Z Go #s (Work for Outside Release-but dont force it if impossible)

    H Go if cover 2 bend for grass (Work for Outside Release-but dontforce it if impossible)Check Hoton release

    F 1002 count then Check-Down- if man break in or out/if zone settle

    QB READS (Hots Z-H) Mus t read Safeties -If cover 2read play-side safetyand

    go 2 on 1vs . that safety-If cover 1 or 3read free safetyand go 2 on

    1vs. free safety. If no d eep route open then go to check-down