2006. 7 v 7 and 11 v 11 youth football game modification. trentini

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CAPITAL FOOTBALL 7 v 7 and 11 v 11 Youth Football: Game Modification Renee Trentini University of Canberra Sports Studies

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  • CAPITAL FOOTBALL

    7 v 7 and 11 v 11 Youth Football: Game Modification

    Renee TrentiniUniversity of CanberraSports Studies

  • Executive Summary

    Modification of youth football has been introduced in an effort to accommodate for

    the unique needs of young participants. As such, modified soccer games have focused

    on modifying size of the field, width of goal posts, size of the ball and number of

    players, among others. Advocates of the modified game believe that implementing

    these variations will ultimately provide appropriate conditions to cultivate a solid skill

    base whilst also providing a fun social scene necessary to keep a childs continued

    interest.

    The current investigation studied the two versions of soccer conducted by Capital

    Football, 7 v 7 and 11 v 11, in order to document any differences between the two

    varied games. The findings were:

    Smaller sided games with rule modification (7v7) provided more opportunities

    for touches on the ball by all players.

    A small difference in passing accuracy (higher successful pass rate) was noted

    in 7v7 over 11v11 games.

    Greater player involvement was noted in the smaller sided games (7v7)

  • Introduction

    Modification of football matches for youth leagues exist in an effort to help increase

    skill development whilst maintaining enjoyment for younger players. Rooball, one

    version of the tailored soccer game, modifies the size of the goal, the field of play, the

    ball size, the length of play and field markings in order to accommodate for younger

    players and their unique requirements4. Seeking to modify the rules of the traditional

    football game, has been motivated by the increasing realisation that children require

    specific environmental stimuli in order to cultivate, their skill base, enhance their

    enjoyment and ultimately encourage them to continue their participation in football,

    whatever their skill level1.

    Modification of youth football games is commonly accepted as best practice for skill

    development, physical fitness and subsequently increasing young players enjoyment

    of the game. Previous research studying the difference between full sized and

    modified games have included quantitative data documenting; distances covered,

    types and frequencies of passes, and technical skills displayed and executed4,5.

    Common recommendations based on the findings of these research protocols identify

    modification of the traditional football game as the best format of delivery for young

    children. These modifications are recommended due to the unique requirements of the

    childs development physiologically, mechanically and mentally4, 5.

    Whilst children may be known for their endless energy and willingness to expend this

    energy, physiologically they are unable to accomplish two diverse tasks at once. That

    is; acquire skill and increase physical fitness simultaneously. Physical exercise is and

    will always be a component of soccer, however, motor skill experts identify the need

    to acquire skill and technical ability at a young age in order to progress

    developmentally with ease3. Acquisition of technique and skill during the later years

    (adolescents and young adulthood) is possible, but has been shown to be limited in

    progression comparatively to those with a skill base from a young age. Instead

    physical fitness is easier to obtain at a later age and therefore training of physical

    components of soccer (i.e. running, sprints, endurance etc), should not be the primary

    focus of training at a young age.

  • A suggested mode of delivery for teaching younger children the technical and skill

    aspects of the game follow the problem based learning (PBL) format. PBL involves

    the participant to solve problems through inquiry in a context-based environment.

    PBL recommendation for this group has been based upon the opinion it is best suited

    to the team training environment. Incorporating PBL as one part of the training

    program for younger participants has been found to enhance player development and

    performance6.

    Continued involvement in sport proves beneficial both for the health of the participant

    and additionally provides a social outlet on the recreational level. One research

    project found that participation and continued participation in soccer, among others, is

    due the fun factor1. One factor that made playing fun included continued learning of

    new soccer skills, pertinent to improving performance in competition6. By providing

    an environment that not only challenges their skill level (PBL), but also encourages

    more attempts at skills by modifying the traditional parameters (such as Rooball), can

    only prove beneficial for the development of the younger player. There has been

    however, a case whereby the implementation of modification has not had the desired

    effect.

    A sociological study followed the implementation of rule modification in training and

    competition in order to improve their skill base for the later purpose of their elite

    academy squad2. The downfall in the case, reportedly, was due to lack of compliance

    to the modified protocol. This suggests that for implementation of modification, there

    needs to be recognition for change and a commitment to adherence for the benefits of

    modification to be seen.

    It is therefore the intention of this study to investigate the difference in player

    involvement between the two size games (7v7 and 11v11). Additionally, to

    investigate the skills attempted and executed by the two different experimental groups

    as a result of the differing conditions.

  • Methodology

    Equipment

    One video camera was used to record each match for the purpose of gathering

    match data. A total of three cameras were used to record matches at different

    locations occurring at the same time.

    A television and VCR were used to view and consequently gather raw data for

    further analysis.

    SPSS version 11.01 for windows was used to conduct statistical analyses from

    the data collected.

    Subjects

    Children competing in Capital Football under 10s division were videoed.

    Adult/guardian consent was given prior to commencement of footage

    recording. The consent allowed for video and viewing of the footage to gain

    raw data sets for analysis.

    Match Analysis

    Seven matches in total were recorded, four 11v11 and three 7v7. Two of each

    data set was eliminated due to uneven player numbers. I.e. subs in and out, or

    incomplete tallying. A total of two 11v11 and one 7v7 games were included in

    analysis.

    The highest and lowest scoring (touches on ball) subjects data were not used

    in analysis to eliminate skewing of results.

    Players who played a half match were also not used in an effort to, once

    again, eliminate skewing of results.

    Viewing of the match on the equipment previously mentioned, every time a

    player made contact with the ball their number received a tally. At the end of

    the match, all tallies were added to give a final number for each player. This

    was the raw data from which the analysis was based.

    Additionally from the video footage successful and unsuccessful passes were

    recorded. This was determined by the individual researcher following this

  • data. A successful pass was determined by the intent to pass in a certain

    direction and the successful completion of the pass to the desired player.

    Field size for 7v7 was used at 54.5m x 36.4m and 11v11 was 90m x 54.5m.

    The matches videoed for analysis included both male and female player in the

    under 10 division.

    Each game videoed followed different teams as per competition draw.

    Statistical Analyses

    Statistical analyses was performed using one-way ANOVA with significance

    assumed at P

  • Results

    The data collected in the current investigation revealed 7v7 (a) completed 59.6%

    successful passes and 40.4% unsuccessful passes. The mean number of successful

    passes completed for the 11v11 games was 55.7% successful passes and 44.3%

    unsuccessful passes (table 1.).

    .

    Passes 11v11 (a+b) 7v7(a)

    Successful 24.5 53

    Unsuccessful 19.5 36

    Total 44 89

    Successful % 55.7% 59.6%

    Unsuccessful% 44.3% 40.4%

    Table 1. Number of successful and unsuccessful passes in 7v7 and 11v11 games. 7v7 (a) Belwest

    White.

    Table 2. Number of successful and unsuccessful

    passes in 11v11 a and b.

    * (a) Marist Royal U10 (b) Majura U10.

    Passes 11v11(a)* 11v11(b)*

    Successful 32 17

    Unsuccessful 24 15

    Total 56 32

    Successful% 57.1% 53.1%

    Unsuccessful% 42.9% 46.9%

  • Table 2 outlines the two games which were used for analysis of 11v11 games. Game

    11(a) completed 57.1% successful passes and 42.9% unsuccessful passes. Game 11(b)

    completed 53.1% successful passes and 46.9% successful passes.

    A one-way ANOVA was performed on the three data groups and found the total

    number of touches on the ball for 7v7 proved to be statistically significant (p

  • Discussion

    The purpose of the current investigation was to identify any differences in player

    involvement between 7v7 and 11v11 game in relation to skill sets, and if these

    differences may prove either beneficial or detrimental to the continued improvement

    of the skill set of young football participants. Observation and research data show an

    increased number of touches on the ball in the 7 v 7 games compared to the 11 v 11

    game. The comparison between 11v11 (a) and 11v11 (b) show a 4% difference

    between successful and unsuccessful percentages respectively. This variance may be

    safely assumed due to team and player technique and level of play. When the two

    11v11 games are compared collectively (mean) or individually to the 7v7 game, there

    is still a noticeable difference. The 7v7 game scores show a higher number of

    successful touches and fewer unsuccessful touches. Statistical analyses show these

    increased number of touches to be statistically significant (p< 0.013). Previous

    research reporting on the difference in touches between 7v7 and 11v11 have found the

    same results4, concluding the 7v7 games allowed for more touches on the ball

    compared to 11v11 games which is thought to be due to the decreased number of

    players on the field.

    The increased number of touches found in the present research is thought to strongly

    promote increased skill development. Previous research supports the practice of

    modified smaller games, which purports to increase skill development through greater

    exposure to the skill in practice5. Theoretically, the more touches on the ball the

    player has, the greater their involvement in the game. With an increase in game

    involvement, there is a need (or demand) to keep attempting technical skills, more

    often, in an effort to meet the demands of the game. With continuous attempts to

    control the ball, the player is exposed to more technical attempts, and thus should

    improve their skill base. The result from the current study does not show a marked

    increase in accuracy with the higher percentage of touches. The results for the 7v7

    games were 59.6% (successful) and 40.4% (unsuccessful) in comparison to the two

    11v11 games 57.1% and 53.1% success rate (respectively for game 1 and 2) and

    unsuccessful passes at 42.9% and 46.9% respectively.

  • One possible explanation for this finding may be due to the previous limited exposure

    to smaller sided games during practice and competition. Although testing was

    conducted on both 7v7 and 11v11 games, the usual competition and training mode is

    11v11. The difference in success rate between 7v7 and 11v11 may then be seen as

    testament to the positive impact that modified and smaller sided games may have on

    the younger players skills. One possible projection of these results may conclude that

    with continued use of game modification, the improvement already seen in the

    success rate of passes in the 7v7 game may continue to improve the younger

    participants skill set.

    Does this mean, then, that physical fitness should not be included in the young

    participants soccer training from a young age? Research shows that children

    participating in both full sized and modified games of soccer cover the same

    distances. Distance covered spent jogging for a full sized game was 3804m compared

    to 4404m, and similarly with sprinting; a full sized game 730m and 765m

    respectively4, 5. Physically exerting exercise has been shown to be a common

    component of soccer irrespective of the delivery format; full sized or modified game.

    It was not within the scope of the current research to investigate this aspect of the

    modified game, but through observation, and noting the increased amount of touches

    on the ball, it may be reasonably surmised that the same amount of distance (if not

    more) was covered during the modified game.

    Finally, the results from the current investigation, it is suggested that rule

    modification be implemented for younger players to provide optimal conditions for

    skill development. The findings from this study also give rise to further questions. Do

    more touches on the ball equate with greater success in skill execution? What is the

    perceived level of enjoyment for the two different protocols (modified and full size)?

    And, if there is an increase of enjoyment, will this then affect the rate of player loss?

    It is suggested that further research is required in order to answer these questions.

  • Findings

    1. Smaller sided games with rule modification (7v7) provided more opportunities

    for touches on the ball by all players.

    2. A small difference in passing accuracy (higher successful pass rate) was noted

    in 7v7 over 11v11 games.

    3. Greater player involvement was noted in the smaller sided games (7v7)

    Recommendations

    1. Modify games for practice and competition as a means to improve skill base

    of younger players.

    2. Further research to be conducted to determine if increase touches on the ball

    lead to improvement in skill and technique base.

    3. Possible further investigation to determine players perceived level of

    enjoyment.

  • Reference List

    1. Barnes, D., and Oliver, L. Why They Play, Why They Quit. Soccer

    Journal. 48:13-18

    2. Chalip, L., and Green, C. Establishing and Maintaining a Modified

    Youth Sport Program: Lessons from Hotellings Location Game.

    Sociology of Sport Journal.15:326-342,1998

    3. Goodway, J.D. Influence of a motor skill intervention on fundamental

    motor skill development of disadvantaged preschool children.

    Research Quarterly for Exercise and Sport.74:36-46,2003

    4. Grant, A., Williams, M., and Scott, J. Technical demands of 7 v 7 and

    11 v 11 Youth Football Matches. Insight - The F.A Coaches

    Association Journal. 3:26-27,1999

    5. Grant, A., Williams, M., Dodd, R., and Scott, J. Insight - The F.A

    Coaches Association Journal. 2:29-30,1999

    6. Hubbal, H. Development and Evaluation of a Youth Soccer Academy

    Program: Learning-Centred Approaches to Team and Player

    Development. 2nd International Conference: Teaching Sport and

    Physical Education for Understanding. Melbourne, Victoria, p.67,

    2003

    7. Winker,W. Motor Skills and Cognitive Training for Junior Soccer

    Players. International Journal of Performance Analysis in Sport. 1:91-

    105, 2001