161170354-dh-action-cards-beta-0-091115

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Aim

    Half/FullConcentration

    +10 bonus to hit as a HalfAction or +20 to hit as a FullAction on your next attack.

    All Out Attack

    FullAttack, Melee

    +20 to WS, cannot Dodge orParry.

    Brace HeavyWeapon

    FullMiscellaneous

    Prepare to fire a Heavyweapon.

    Attempt Stunt

    VariesMiscellaneous

    You may attempt a Stunt nototherwise covered by the rules,at the GM's discretion.

    Called Shot

    FullAttack, Concentration, Melee or

    Ranged

    Attack a specific location onyour target with a -20 to WSor BS.

    Charge

    FullAttack, Melee, Movement

    Must move 4 meters, +10 toWS.

    Defensive Stance

    FullConcentration, Melee

    Gain an additional Reaction,opponents suffer -20 to WS.

    Delay

    HalfMiscellaneous

    Before you next turn take anyHalf Action.

    Disengage

    FullMovement

    Break off from melee andmake Half move.

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Feint

    HalfAttack, Melee

    Opposed WS Test, if you winyour next attack cannot beDodged or Parried.

    Focus Power

    VariesVaries

    Use a Psychic Power.

    Full Auto Burst

    FullAttack, Ranged

    +20 to BS, additional hit forevery degree of success. Jamon 94-00.

    DH 190 RT 239

    Grapple

    FullAttack, Melee

    Make a Grapple attack.

    Avoid: Opponent may use Reaction toTest Agility.Grapple: Opposed Strength Test to

    do Damage.DH 190

    Guarded Attack

    FullAttack, Concentration, Melee

    -10 WS, +10 Parry or Dodge.

    Jump/Leap

    FullMovement

    Jump vertically or leaphorizontally.

    Vulnerable: If engaged in melee, eachopponent can make a free Standard

    Attack against you.DH 214 RT 264

    Lift Heavy Load

    FullMiscellaneous

    Lift item weighing up tocharater's Lifting Limit fromthe ground. Movement isEncumbered (-1 AB, -10 onmovement-related tests) whencarrying more than CarryingWeight.

    Knock-Down

    HalfAttack, Melee

    Try to knock an opponent tothe ground.

    DH 190 RT 241

    Manoeuvre

    HalfAttack, Melee, Movement

    Opposed WS Test, if you winmove enemy 1 meter.

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    MultipleAttacks

    FullAttack, Melee or Ranged

    Use Swift Attack or LightningAttack talents to make multipleattacks. Requires twoweapons or a Talent.

    Overwatch

    VariesAttack, Concentration, Ranged

    Shoot targets coming into a setkill zone, -20 to BS, targetssuffer -20 to Pinning test.

    DH 190 RT 241

    Parry

    Reaction

    Defence, Melee

    Test WS to negate a hit.

    Ready

    HalfMiscellaneous

    Ready a weapon or item.

    Reload

    VariesMiscellaneous

    Reload a ranged weapon.

    Run

    FullMovement

    Triple Movement, enemies -20BS and +20 WS.

    Semi-Auto Burst

    FullAttack, Ranged

    +10 to BS, additional hit forevery two degrees of success.Jam on 94-00.

    DH 191 RT 242

    Stand/Mount

    HalfMovement

    Stand up or mount a ridinganimal.

    StandardAttack

    HalfAttack, Melee or Ranged

    Make one melee or rangedattack.

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Suppressing Fire

    FullAttack, Ranged

    Force opponents to take cover,-20 to BS. Jam on 94-00.

    DH 191 RT 243

    TacticalAdvance

    FullConcentration, Movement

    Move from cover to cover,gaining benefit of coverthroughout.

    Use Skill

    VariesConcentration, Miscellaneous

    You may use a Skill.

    Aim

    Half/FullConcentration

    +10 bonus to hit as a HalfAction or +20 to hit as a FullAction on your next attack.

    All Out Attack

    FullAttack, Melee

    +20 to WS, cannot Dodge orParry.

    Brace Heavy

    Weapon

    FullMiscellaneous

    Prepare to fire a Heavyweapon.

    Attempt Stunt

    VariesMiscellaneous

    You may attempt a Stunt nototherwise covered by the rules,at the GM's discretion.

    Called Shot

    FullAttack, Concentration, Melee or

    Ranged

    Attack a specific location onyour target with a -20 to WSor BS.

    Charge

    FullAttack, Melee, Movement

    Must move 4 meters, +10 toWS.

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Delay

    HalfMiscellaneous

    Before you next turn take anyHalf Action.

    Disengage

    FullMovement

    Break off from melee andmake Half move.

    Dodge

    Reaction

    Movement

    Test Dodge to negate a hit.

    Feint

    HalfAttack, Melee

    Opposed WS Test, if you winyour next attack cannot beDodged or Parried.

    Focus Power

    VariesVaries

    Use a Psychic Power.

    Full Auto Burst

    FullAttack, Ranged

    +20 to BS, additional hit forevery degree of success. Jamon 94-00.

    DH 190 RT 239

    Grapple

    FullAttack, Melee

    Make a Grapple attack.

    Avoid: Opponent may use Reaction toTest Agility.Grapple: Opposed Strength Test todo Damage.DH 190

    Guarded Attack

    FullAttack, Concentration, Melee

    -10 WS, +10 Parry or Dodge.

    Jump/Leap

    FullMovement

    Jump vertically or leaphorizontally.

    Vulnerable: If engaged in melee, eachopponent can make a free Standard

    Attack against you.DH 214 RT 264

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Knock-Down

    HalfAttack, Melee

    Try to knock an opponent tothe ground.

    DH 190 RT 241

    Manoeuvre

    HalfAttack, Melee, Movement

    Opposed WS Test, if you winmove enemy 1 meter.

    Move

    Half/FullMovement

    Move up to your movement as a Half Action or twice yourMovement as a Full Action.

    Multiple

    Attacks

    FullAttack, Melee or Ranged

    Use Swift Attack or LightningAttack talents to make multipleattacks. Requires two

    weapons or a Talent.

    Overwatch

    VariesAttack, Concentration, Ranged

    Shoot targets coming into a setkill zone, -20 to BS, targetssuffer -20 to Pinning test.

    DH 190 RT 241

    Parry

    Reaction

    Defence, Melee

    Test WS to negate a hit.

    Ready

    HalfMiscellaneous

    Ready a weapon or item.

    Reload

    VariesMiscellaneous

    Reload a ranged weapon.

    Run

    FullMovement

    Triple Movement, enemies -20BS and +20 WS.

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Stand/Mount

    HalfMovement

    Stand up or mount a ridinganimal.

    StandardAttack

    HalfAttack, Melee or Ranged

    Make one melee or rangedattack.

    Stun

    FullAttack, Melee

    Try to stun an opponent.

    Suppressing Fire

    FullAttack, Ranged

    Force opponents to take cover,-20 to BS. Jam on 94-00.

    DH 191 RT 243

    Tactical

    Advance

    FullConcentration, Movement

    Move from cover to cover,gaining benefit of coverthroughout.

    Use Skill

    VariesConcentration, Miscellaneous

    You may use a Skill.

    Aim

    Half/FullConcentration

    +10 bonus to hit as a HalfAction or +20 to hit as a FullAction on your next attack.

    All Out Attack

    FullAttack, Melee

    +20 to WS, cannot Dodge orParry.

    Brace HeavyWeapon

    FullMiscellaneous

    Prepare to fire a Heavyweapon.

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Called Shot

    FullAttack, Concentration, Melee or

    Ranged

    Attack a specific location onyour target with a -20 to WS or BS.

    Charge

    FullAttack, Melee, Movement

    Must move 4 meters, +10 toWS.

    Defensive Stance

    FullConcentration, Melee

    Gain an additional Reaction,opponents suffer -20 to WS.

    Delay

    HalfMiscellaneous

    Before you next turn take anyHalf Action.

    Disengage

    FullMovement

    Break off from melee andmake Half move.

    Dodge

    Reaction

    Movement

    Test Dodge to negate a hit.

    Feint

    HalfAttack, Melee

    Opposed WS Test, if you winyour next attack cannot beDodged or Parried.

    Focus Power

    VariesVaries

    Use a Psychic Power.

    Full Auto Burst

    FullAttack, Ranged

    +20 to BS, additional hit forevery degree of success. Jamon 94-00.

    DH 190 RT 239

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    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    CombatAction

    Co

    mbatAction

    CombatActio

    n

    Guarded Attack

    FullAttack, Concentration, Melee

    -10 WS, +10 Parry or Dodge.

    Jump/Leap

    FullMovement

    Jump vertically or leaphorizontally.

    Vulnerable: If engaged in melee, eachopponent can make a free Standard

    Attack against you.DH 214 RT 264

    Lift Heavy Load

    FullMiscellaneous

    Lift item weighing up tocharater's Lifting Limit fromthe ground. Movement isEncumbered (-1 AB, -10 onmovement-related tests) whencarrying more than CarryingWeight.

    Knock-Down

    HalfAttack, Melee

    Try to knock an opponent tothe ground.

    DH 190 RT 241

    Manoeuvre

    HalfAttack, Melee, Movement

    Opposed WS Test, if you winmove enemy 1 meter.

    Move

    Half/FullMovement

    Move up to your movement as a Half Action or twice yourMovement as a Full Action.

    MultipleAttacks

    FullAttack, Melee or Ranged

    Use Swift Attack or LightningAttack talents to make multipleattacks. Requires twoweapons or a Talent.

    Overwatch

    VariesAttack, Concentration, Ranged

    Shoot targets coming into a setkill zone, -20 to BS, targetssuffer -20 to Pinning test.

    DH 190 RT 241

    Parry

    Reaction

    Defence, Melee

    Test WS to negate a hit.

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