144773565 codex ecclisiarchy version 2 6 6th ed

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    CODEX:

    ECCLESIARCHY

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    Codex: Ecclesiarchy

    An Unofficial Alternative Codex

    for Warhammer 40,000

    By Azathoth DCLXVI

    This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.

    Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood

    Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the

    Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark

    Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol

    devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games

    Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of

    Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies,

    Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo,

    Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of

    Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space

    Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet

    Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online,

    Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all

    associated marks, names, races, race insignia, characters, vehicles, locations illustrations and images from the BloodBowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either , TM

    and/or Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the

    world. All Rights Reserved

    Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

    All art, illustrations and concepts used without permission.

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    -Table of Contents-__________________________________________________

    Invocation of the Fede Imperialis 4

    Ecclesiarchy Special Rules 5

    Shield of Faith 5

    Acts of Faith 5

    Faith Power List 6

    Ordo Hereticus Psychic Powers 9

    Ecclesiarchy Armory 11

    Weapons 11

    Armor 12

    Banners 12

    Wargear 14

    Grenades 15

    Vehicle Upgrades 15

    Ecclesiarchy Army List 17

    HQ 17

    Canoness 17

    Palatine 18

    Celestian Command Squad 20

    Living Saint 21

    Confessor 22

    Ecclesiarchy Battle Conclave 22

    Techpriest Enginseer 23

    Helena the Virtuous 24

    Saint Praxedes 25

    Saint Celestine 26

    Cardinal Armandus Helfire 28

    Arch-Confessor Kyrinov 29

    Uriah Jacobus 29

    ELITES 31

    Ecclesiarchy Priest 31

    Celestian Squad 32

    Arco Flagellants 33

    Ordo Hereticus Inquisitor 34

    Ordo Hereticus Henchmen Squad 35

    TROOPS 36

    Battle Sister Squad 37

    Sisters Repentia Squad 28

    Frateris Militia Band 38

    DEDICATED TRANSPORTS 39

    Immolator 39

    Inquisitorial Chimera 39

    Repressor 40

    Land Raider 40

    Rhino 41

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    __________________________________________________-Table of Contents-

    FAST ATTACK 42

    Dominion Squad 42

    Seraphim Squad 44

    Archangel Squad 45

    Afflicter Squad 46

    Ophanim Squad 47

    Penitent Engine Squadron 47

    HEAVY SUPPORT 48

    Retributor Squad 48

    Exorcist 49

    Sanctifier Squadron 49

    Dominica Pattern Drop Pod 50

    Reference 52

    . .

    . .

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    A spiritu dominatus,

    Domine, libra nos,

    From the lighting and the tempest,

    Our Emperor, deliver us.

    From plague, temptation and war,

    Our Emperor, deliver us,

    From the scourge of the Kraken,

    Our Emperor, deliver us.

    From the blasphemy of the Fallen,

    Our Emperor, deliver us,

    From the begetting of daemons,

    Our Emperor, deliver us,

    From the curse of the mutant,

    Our Emperor, deliver us,

    A morte perpetua,

    Domine, libra nos.

    That thou wouldst bring them only death,

    That thou shouldst spare none,

    That thou shouldst pardon none

    We beseech thee, destroy them.

    -Invocation of the Fede Imperialis. Commonly known as

    the Battle-prayer of the Adepta Sororitas.

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    -Ecclesiarchy Special Rules-__________________________________________

    An Ecclesiarchy army uses a number of special rules common to multiple units. The following special rules apply:

    Shield of Faith

    A model with this special rule has a 6+ invulnerable save. Additionally, a unit containing a model with this rulewill nullify a psychic power when using Deny the Witch on a roll of 5+, rather than 6+. However, this roll must be

    made against all psychic powers directed at it, from both friend and foe. This may be further modified as normal by

    psychic hoods. Finally, a model with this rule is immune to the Instant Death effects of force weapons.

    Acts of Faith

    An Ecclesiarchy army that contains units with the Faithful special rule is considered a Faithful army and

    generates Faith points, which can in turn be used to power Acts of Faith.

    Generating Faith Points

    A Faithful army generates D3 faith points per turn, plus an additional D3 Faith points for every full 500 points

    of Faithful units in the army. For example, an army with from 1 to 499 points of Faithful units would generate D3Faith points; an army with from 500 to 999 points of Faithful units would generate 2D3 Faith points, and so on.

    Faith points are generated at the beginning of the controlling players turn before the start of the Movement phase.

    Any Faith points left over from the prior faith point generation roll are lost at this time as well.

    Using Acts of Faith

    Acts of Faith may only be attempted by units with the Faithful special rule in the phase that the Act specifies.

    Any one Faithful unit may only attempt to use a particular Act of Faith once in the same phase. Once an act of faith

    has been used successfully, that unit may not attempt any other acts of faith during the same phase.

    An independent character benefits from any Acts of Faith attempted by the unit they have joined and vice versa,

    so long as both the unit and the independent character in question are Faithful. Independent characters may attempt

    an Act of Faith even if a unit it has joined has already successfully used one this phase.

    Any Acts of Faith which provide a numerical bonus do not stack unless otherwise noted.

    Each Act of Faith is used during a certain phase or phases as specified in its entry.

    To use an Act of Faith, a unit must equal or beat the target number specified by the individual Act. When

    attempting to use an Act of Faith, the unit may roll between one and four D6, with each dice rolled consuming a

    Faith point. The total of these dice are added together along with any applicable bonuses the unit might also have. If

    the result is equal to or greater than the target number, then the Act of Faith has been activated successfully.

    The following bonuses apply to all Acts of Faith Tests:

    +1 if the unit is led by a Superior, a Mistress of Repentance, or a Faithful independent character. +1 if the unit contains at least one Simulacrum Imperialis. +1 if the unit has taken at least one casualty. +1 only for independent characters if they have suffered at least one wound.If a single D6 is rolled when attempting an Act of Faith, a roll of a 1 is always a failure, regardless of any

    additional modifiers.

    Acts of Faith are not psychic powers and so are unaffected by any wargear or special rules that affect psychic

    powers.

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    Faith Power List

    The following list details the Acts of Faith available to an Ecclesiarchy army. General Acts of Faith may be used by

    any unit with the Faithful special rule. All other Acts may only be used by the unit whose entry they fall under.

    General Acts of Faith

    Light of the EmperorUse:Beginning of the controlling players Movement

    phase.

    Target Number:4+

    Effect:This power must be used before any units act

    during the Movement phase. If successful, then the

    nominated unit automatically rallies, regardless of

    normal restrictions, and may act normally on this player

    turn. When a unit rallies using this power they do not

    receive a consolidation move.

    Divine Guidance

    Use:Before the unit acts in the controlling players

    Shooting phase or during the Fight sub-phase before any

    blows are struck.

    Target Number:8+

    Effect:If successful, then until the end of the phase

    when the unit attacks, in either shooting or close

    combat, any to wound rolls of 6 are counted as AP1.

    Spirit of the MartyrUse:Beginning of opponents Movement or Shooting

    phase or either players Assault phase

    Target Number:7+

    Effect:If this act is used successfully, then until the end

    of the phase, the unit improves the invulnerable save

    granted by the Shield of Faith special rule to a 4+ and

    will successfully Deny the Witch on a 3+.

    Canoness/Palatine Acts of FaithThe Passion

    Use:Either players Fight sub-phase before blows are

    struck.

    Target Number:7+

    Effect:If successful, the nominated unit gains +1

    Initiative and the Preferred Enemy special rule until the

    end of the phase.

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    Canoness Acts of FaithEndless Crusade

    Use:Before the unit acts in the controlling players

    Movement phase.

    Target Number:7+

    Effect:If successful, the nominated unit gains the

    Relentless and Move Through Cover special rules untilthe end of the player turn.

    Celestian Acts of FaithIron Focus

    Use:Beginning of the opposing players Assault phase.

    Target Number:8+

    Effect:If this Act is used successfully, the nominated

    unit resolves all Overwatch attacks at their normal

    Ballistic Skill. Additionally, template weapons used by

    the squad when Overwatching inflict D6 hits rather than

    the usual D3.

    Archangel Acts of FaithHand of the Emperor

    Use:Either players Fight sub-phase before blows are

    struck.

    Target Number:10+

    Effect:If successful, then until the end of the phase, the

    nominated squad gains +1 Strength and successfully hits

    all enemy models with a WS attribute on a roll of 3+ in

    close combat, regardless of respective Weapon Skills.

    Sister Repentia Acts of FaithFinal AbsolutionUse:Either players fight sub-phase before blows are

    struck.

    Target Number:8+

    Effect:If successfully used, do not remove any friendly

    sister repentia models that are killed before they have

    attacked. Instead, place them on their side. After all

    other models involved in the assault have made their

    attacks, any mortally injured model placed on its side

    makes a single attack. After these attacks have been

    made, any models placed on their side in this way are

    removed as casualties.

    Dominion Acts of FaithHoly Fusillade

    Use:Before the unit acts in the controlling players

    Shooting phase.

    Target Number:8+

    Effect:If successful, the nominated units weapons are

    counted as twin-linked until the end of the phase.

    Ophanim Acts of Faith

    Rapturous Stampede

    Use:In the controlling players Assault phase after a

    successful Assault move has been made by the squad.

    Target Number:6+

    Effect:During the Assault phase in which this power is

    used, the affected unit gains the Furious Charge special

    rule.

    Seraphim Acts of FaithThe Emperors Deliverance

    Use:Before the unit acts in the controlling players

    Shooting phase.

    Target Number:9+

    Effect:If this Act is activated successfully, then the

    units shooting attacks gain the Shred special rule until

    the end of the phase.

    Afflicter Acts of FaithJudgment of the Righteous

    Use:Before the unit acts in the controlling playersShooting phase.

    Target Number:7+

    Effect:If this Act is used successfully, pinning Tests

    from this Unit's Shooting are taken at a -1 Ld penalty

    for each Wound the Target Unit suffered from this

    Unit's Shooting.

    Retributor Acts of FaithThe Emperors Wrath

    Use:Before the unit acts in the controlling players

    Shooting phase.

    Target Number:9+

    Effect:If this Act is successfully activated, then until

    the end of the phase, pick one of the following; all of

    the Retributors weapons gain the Rending special rule;

    or, all of the Retributors weapons add 6 to their range

    values.

    .

    .

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    -Ordo Hereticus Psychic Powers-____________________________________________

    Hammerhand 5 points Warp Charge 1

    This power is a blessingthat targets the Inquisitor and any unit he has joined. It is used in either players Fight sub-

    phase, before any blows have been struck. If the psychic test is passed, then all models in the unit (including

    Independent Characters) gain a +1 bonus to their Strength until the end of the Assault phase.

    The Emperors Judgment 5 points Warp Charge 1

    This is a witchfirepower with the following profile:

    Range Str AP Type

    The Emperors

    Judgment

    12 4 6 Assault 1, Large Blast

    Additionally, any psyker under the blast template must immediately take a Leadership test with a -1 penalty. If they

    fail, they suffer the Perils of the Warp.

    Divine Pronouncement 10 points Warp Charge 1

    This is a witchfirepower that automatically hits a single unit within 18 of the Inquisitor. That unit mustimmediately take a morale check. Additionally, if the Inquisitors Leadership is greater, then the target unit suffers a

    negative modifier to their Leadership score equal to the difference between the two for the purpose of taking this

    test. Fearless units or units that otherwise ignore morale tests are unaffected by this power.

    Word of the Emperor 10 points Warp Charge 1

    This psychic power may be used at the start of the enemy assault phase. If successful, any enemy unit attempting to

    assault the Inquisitor or any unit he has joined treats their movement as if moving through Difficult Terrain.

    Eye of the Storm 15 points Warp Charge 1

    This power is a blessingthat targets the Inquisitor and any unit he has joined. Models affected by this power have a

    5+ invulnerable save. In addition, if a psyker targets the Inquisitor or his unit with a psychic power he suffers a -1

    penalty to his Leadership for the purposes of his psychic test. A psychic power that does not specifically target him

    or his unit does not suffer this penalty, even if they are affected by the psychic power.

    Purgatus 15 points Warp Charge 1

    This is a focused witchfirepower that automatically hits a chosen model within 24 of the Inquisitor. Once the

    model hit is determined, the chosen model rolls an opposed Leadership Test against the Inquisitor. If it loses, the

    target suffers a -3 Leadership penalty for the remainder of the game. This power may not target the same model

    more than once per game.

    Scourging 15 points Warp Charge 1

    Scourging is a witchfirepower with the following profile:

    Range Str AP TypeScourging 18 5 4 Assault 6

    Psychic Discipline

    Before deployment, an Inquisitor may trade out any powers he has selected from the above list and instead generate

    an equal number of powers from theBiomancy,Pyromancyor Telepathydisciplines as detailed in the Warhammer

    40,000 rulebook.

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    ,

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    . , .

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    -Ecclesiarchy Armory-_______________________________________________

    Weapons:

    Ascalion Lance

    An ascalion lance is a power lance. A model armed with

    this weapon benefits from the Rending special rule on

    the turn they charge into close combat. Additionally, the

    lance may be fired in the Shooting phase with the

    following profile:

    Range Str AP Type

    6 6 1 Assault 1, Armorbane, Lance

    Auxiliary Grenade Launcher

    A model armed with a bolter equipped with an auxiliary

    grenade launcher may fire both the bolter and the

    grenade launcher at the same time. Each time the

    grenade launcher fires, the controlling player can choose

    which type of grenade is being used.See the Grenade Launcherentry for details.

    Blessed Weapon

    Range Str AP Type

    Blessed

    Weapon

    - +2 2 Melee, Master-

    crafted, Two-handed

    Boltgun with Sarissa

    A boltgun with sarissa follows the normal rules for a

    boltgun in the shooting phase. In close combat, a model

    using this weapon counts as being armed with two close

    combat weapons.

    Brazier of Holy FireA brazier of holy fire counts as a power maul.

    Additionally, in the Shooting phase, it may be fired with

    the same profile as a heavy flamer.

    Condemner Boltgun

    A condemner boltgun functions as a combi-weapon.

    The alternate mode of fire for a condemner boltgun uses

    the following profile:

    Range Str AP Type

    Stake Crossbow 24 3* 5* Assault 2

    *Any psyker hit by a stake crossbow will automatically

    be wounded on a roll of 2+ and receives no armor save

    against any wounds inflicted, though invulnerable savesmay be taken as normal.

    Exorcist Missile Launcher

    Range Str AP Type

    Exorcist Missile

    Launcher

    48 8 1 Heavy D6

    -OR- 48 8 1 Heavy D3,

    Skyfire

    Grenade LauncherA grenade launcher may be fired in either of the

    following modes in each of the controlling playersShooting phase:

    Range Str AP Type

    Frag 24 3 6 Assault 1, Blast

    Krak 24 6 4 Assault 1

    Hellgun

    Range Str AP Type

    Hellgun 24 3 3 Rapid Fire

    Melta Cannon

    Range Str AP Type

    Melta Cannon 24 8 1 Heavy 1,

    Blast, Melta

    Neural Whips

    Neural whips count as a pair of power swords. In

    addition, Hits caused by a neural whip against non-

    vehicle units strike at Strength 8 and roll to Wound

    against the opponents unmodified Leadership

    characteristic instead of their Toughness.

    Null Rod

    A null rod is a close combat weapon that always

    wounds psykers on a roll of 2+ with no armor saves

    allowed. In addition, the bearer of a null rod and any

    unit he has joined are unaffected by all psychic powers,

    friendly or otherwise. This weapon may not be wielded

    by a psyker and a character wielding it may not join a

    unit that contains psykers.

    Praesidium Protectiva

    A model armed with a praesidium protectiva may reroll

    any failed invulnerable saves that they take, either from

    Shield of Faith or granted by wargear. Note that the

    Invulnerable save granted by the Spirit of the Martyr

    Act of Faith may not be rerolled.

    Stalker Boltgun

    Range Str AP Type

    StalkerBoltgun

    36 4 5 Heavy 2,Rending, Pinning

    Storm Shield

    A storm shield confers a 4+ Invulnerable save, which is

    improved to a 3+ Invulnerable save when locked in

    close combat. A model using a storm shield may never

    claim the bonus Attack for fighting with two close

    combat weapons.

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    Armor:

    Flak Armor

    Flak armor confers a 5+ armor save.

    Carapace Armor

    Carapace Armor confers a 4+ armor save.

    Power ArmorPower armor confers a 3+ armor save.

    Artificer Armor

    Artificer armor confers a 2+ armor save.

    Banners:

    Frateris StandardA unit containing a frateris standard gains the Furious

    Charge special rule.

    Simulacrum Imperialis

    A unit which contains a simulacrum imperialis gains a

    +1 bonus on all Act of Faith attempts they perform, as

    described in the Acts of Faith rules section.

    Sacred StandardAll friendly units with a model within 12 of the sacred

    standard may reroll all failed morale and pinning tests.

    In addition, a unit which contains a sacred standard

    counts as scoring one additional wound in assault for

    the purposes of combat resolution.

    Blessed Banner

    All friendly units with a model within 12of the blessed

    banner may reroll all failed morale and pinning tests. Inaddition, a unit which contains a blessed banner counts

    as scoring one additional wound in assault for the

    purposes of combat resolution. Finally, all models that

    are a part of a squad containing a blessed banner gain

    +1 Attack.

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    Wargear:

    Aegis Imperialis

    An aegis imperialis often takes the form of a shield and

    increases the invulnerable saving throw gained through

    the Shield of Faith special rule to 5+. Also, any Deny

    the Witch rolls attempted by the unit succeed on a rollof 4+, modifiable as normal.

    Bionics

    A model with bionics benefits from the Feel No Pain

    (6+) special rule.

    Book of Saint Lucius

    All units with a model within 6 of the bearer of the

    Book of Saint Lucius gain the Stubborn special rule.

    Chirurgeons ToolsA unit which contains a model with chirurgeons tools

    gains the Feel No Pain special rule.

    Cloak of Saint AspiraA model that bears a Cloak of Saint Aspira improves its

    armor save by +1 (i.e. a 3+ armor save becomes 2+,

    etc.)

    Ecclesiarchal Steed

    A model mounted on an ecclesisarchal steed changes

    their type to Cavalry.

    Inquisitorial Mandate

    An inquisitorial mandate may be revealed at any time,

    even during the opponents turn. Until the end of the

    player turn, the inquisitor and all friendly units with amodel within 12 of him fight with +1 attack. Usable

    once per battle.

    Jump Pack

    Models equipped with jump packs are jump infantry, as

    described in the Warhammer 40,000 rulebook.

    Laud HailerAny unit that has a model within 12 inches of a laud

    hailer may reroll one dice when attempting an Act of

    Faith. This reroll must be accepted, even if it is worse

    than the initial roll.

    Litanies of Faith

    A model equipped with the Litanies of Faith may reroll

    a single failed Act of Faith attempt per game.

    Mantle of OpheliaA canoness equipped with a Mantle of Ophelia counts

    as being toughness 5 for the purposes of inflicting

    Instant Death.

    Psychic Hood

    See the Warhammer 40,000 rulebook for details.

    Refractor FieldA model with a refractor field benefits from a 5+

    invulnerable save.

    RosariusA model with a rosarius benefits from a 4+ invulnerable

    save.

    Servo-arm

    A servo-arm grants a model an additional close combat

    attack that strikes at Initiative 1, Strength 8 and ignoresarmor saves.

    Servo-skull

    Servo-skulls are treated as counters, rather than units,

    for all intents and purposes. They are placed on the

    battlefield after deployment areas have been

    determined, but before any forces are deployed. Each

    Servo-skull can be place anywhere on the battlefield

    outside the enemys deployment zone. Once deployed,

    Servo-skulls do not move.

    Enemy infiltrators cannot set up within 12 of a Servo-

    skull. Similarly, enemy scouts cannot use their pre-game move to approach to within 12 of one. A friendly

    unit arriving by Deep Strike rolls one D6 less for scatter

    if it aims to arrive within 12 of a Servo-skull.

    Likewise, friendly blast templates placed within 12 of

    a Servo-skull roll one D6 less for scatter.

    Servo-skulls are considered too small and agile to be

    attacked and cannot be harmed in any way. However,

    should an enemy unit move to within 6 then the Servo-

    skull will self-destruct or flee the battlefield remove it

    from play.

    SignumA model can use a signum in lieu of making a shooting

    attack of their own. If they do so, one model in their

    squad counts as having Ballistic Skill 5 for the

    remainder of the Shooting phase. Declare that the

    signum is being used before any rolls to hit are made.

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    Grenades:

    Empyrean Brain Mines

    Empyrean brain mines are used in the Fight sub-phase,

    before any blows are struck. Nominate one enemy

    model in base contact with the bearer. That model must

    pass an Initiative test to avoid the brain mine. If the testis passed, the effects of the brain mine have been

    resisted. If the test is failed, the victim has been

    rendered momentarily catatonic and cannot make any

    attacks during this Assault phase.

    Psyk-out GrenadesWhen a unit equipped with psyk-out grenades launches

    an assault, any Daemons or psykers in the assaulted

    unit(s) are reduced to Initiative 1 for the remainder of

    the phase.

    Vehicle Upgrades:

    Blessed Ammunition

    If a vehicle is armed with blessed ammunition, then any

    storm bolters or heavy bolters it is armed with ignore

    cover saves.

    Hexagrammic WardsA vehicle inscribed with hexagrammic wards benefits

    from the Shield of Faith special rule.

    Holy Promethium

    All heavy flamers, inferno cannons and flamestorm

    cannons on a vehicle equipped with holy promethium

    ignore invulnerable saves, but allow armor saves as

    normal.

    Siege Shield

    A vehicle equipped with a siege shield automatically

    passes Difficult Terrain tests.

    When the people forget their duty they are no longer human and become something less than beasts. They have no

    place in the bosom of humanity nor in the heart of the Emperor. Let them die and be forgotten.

    -Prime Edicts of the Holy Synod of the Adeptus Ministorum.

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    -Ecclesiarchy Army List-____________________________________________

    HQHQHQHQ

    Canoness......................................................................................................75 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Canoness 5 5 3 3 3 4 3 10 3+ In (Ch) 1 Canoness

    Special Rules:

    Faithful Independent Character Seraphim Pistols Shield of Faith Stubborn

    Wargear:

    Power Armor Boltgun with Sarissa Bolt Pistol Rosarius Frag and Krak Grenades

    Options:

    May replace boltgun with sarissa and/or boltpistol with:

    - Chainsword free- Storm bolter +3 pts- Condemner Boltgun +5 pts- Power weapon, plasma pistol, combi-flamer, -

    melta, -plasma, or hand flamer +10 pts

    - Inferno pistol +15 pts- Eviscerator +20 pts- Praesidium protectiva +25 pts- Blessed weapon +30 pts

    The Canoness may be given meltabombs +5 pts

    May be given any of the following options:- Litanies of faith +5 pts- Book of St. Lucius +15 pts- Cloak of St. Aspira +15 pts- Jump pack +15 pts- Mantle of Ophelia +20 pts

    Any of the Canoness' weapons may be mademaster-crafted +5 pts per weapon

    If a Canoness is selected as an HQ choice, then Celestians are a Troop choice.

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    Palatine40 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Palatine 4 5 3 3 2 4 3 9 3+ In (Ch) 1 Palatine

    Special Rules:

    Faithful Independent Character Seraphim Pistols Shield of Faith Stubborn

    Wargear:

    Power Armor Boltgun with Sarissa Bolt Pistol Rosarius Frag and Krak Grenades

    Options:

    May replace boltgun with sarissa and/or boltpistol with:

    - Chainsword free- Storm bolter +3 pts- Condemner Boltgun +5 pts- Power weapon, plasma pistol, combi-

    flamer, -melta, -plasma, or hand

    flamer +10 pts

    - Inferno pistol +15 pts- Eviscerator +20 pts- Praesidium protectiva +25 pts- Blessed weapon +30 pts

    The Palatine may be given melta bombs +5 pts May be given any of the following options:

    - Litanies of faith +5 pts- Ecclesiarchal steed +10 pts- Book of St. Lucius +15 pts- Cloak of St. Aspira +15 pts- Jump pack +15 pts

    .

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    Celestian Command Squad...80 pointsFor each Canoness, Helena the Virtuous or Saint Praxedes taken in your army, you may include a single Celestian

    Command Squad. Command Squads do not take up a spot on the Force Organization Chart but are otherwise

    treated as an HQ choice.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionCelestian 4 4 3 3 1 3 2 9 3+ In 4 Celestians

    Celestian Superior 4 4 3 3 1 3 2 9 3+ In (Ch) 1 Celestian SuperiorHospitaler 3 4 3 3 1 3 1 9 3+ In (Ch)

    Dialogus 3 4 3 3 1 3 1 9 3+ In (Ch)

    Wargear:

    Power Armor Boltgun with Sarissa (Celestians and Celestian

    Superior only)

    Bolt Pistol Frag and Krak Grenades Chirurgeons Tools (Hospitaler only) Laud Hailer (Dialogus only)

    Special Rules:

    Faithful Shield of Faith

    Dedicated Transport:

    The unit may take an Immolator, Repressor orRhino as a dedicated treansport.

    Options:

    May include up to 5 additionalcelestians +14 pts per model A single celestian may replace their boltgun

    with:

    - Heavy bolter or flamer +5 pts- Heavy flamer, multi-melta or

    meltagun +10 pts

    One other Celestian may replace their boltgunwith:

    - Flamer +5 pts- Meltagun +10 pts

    A single celestian may be upgraded to carryeither of the following:

    -Sacred Standard +10 pts

    A celestian that did not take the above optionsmay have a simulacrum imperialis +10 pts

    Any models in the squad may take meltabombs +5 pts per model

    The celestian superior may replace her sarissawith an auxiliary grenade launcher +10 pts

    The celestian superior may replace her boltgunand/or bolt pistol with:

    - Chainsword free- Stormbolter +3 pts- Condemner boltgun or praesidium

    protectiva +5 pts

    -Power weapon +10 pts

    - Plasma pistol, combi-flamer, -melta, -plasma or hand flamer +10 pts

    - Inferno pistol +15 pts- Eviscerator +20 pts

    A single celestian with boltgun may beupgraded to a sister hospitaler +10 pts

    One other celestian with boltgun may beupgraded to a sister dialogus +5 pts The entire squad may be given a single veteran

    skill from the following list:

    - Counter-attack,Furious Chargeor TankHunters +3 pts per model

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    0-1 Living Saint100 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Living Saint 7 7 3 3 3 6 4 10 2+ In (Ch) 1 Living Saint

    Special Rules:

    Eternal Warrior Faithful Fearless Independent Character Seraphim Pistols Shield of Faith

    Wargear:

    Artificer armor Blessed weapon Frag and Krak grenades

    Options:

    The Living Saint must select either 1 or 2options from the list below:

    - Censure the Heretic +10 pts- Aura of Piety +10 pts- Litanies of Fervor +15 pts- Canticles of Faith +20 pts- Divine Fire +20 pts- Righteous Halo +25 pts- Blessed Renewal +30 pts

    May replace her blessed weapon with:- Brazier of holy fire free- Two hand flamers free- Two inferno pistols +5 pts

    May be given any of the following: Rosarius +20 pts Jump pack +15 pts Melta bombs +5 pts

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    Censure the Heretic

    All enemy units with a model within 12 of the Living Saint suffer a -1 penalty to their Leadership score.

    Aura of Piety

    All friendly Ecclesiarchy units within 12 of the Living Saint may reroll failed Morale and Pinning tests.

    Litanies of Fervor

    All friendly Ecclesiarchy units within 6 of the Living Saint gain the Fearless special rule.

    Canticle of Faith

    Any Faith tests made within 12 of the Living Saint benefit from a further +1 bonus on top of any other they would

    normally receive.

    Divine Fire

    Any enemy unit attempting to assault the Living Saint or a unit she has joined must take a Dangerous Terrain test on

    each model in the unit.

    Righteous Halo

    Any enemy units attempting to shoot a friendly unit that is fully within 12 of the Living Saint suffer a -1 penalty on

    their Ballistic skill.

    Blessed Renewal

    When the Living Saint is killed, place a suitable marker at the spot where she died. At the beginning of the

    controlling players next turn, after rolling for Faith points, make a Leadership test for the Saint. If the test is failed,

    the Living Saint is dead and the counter is removed from the table. If the test is passed, the Saint resurrects and is

    placed back on the table in place of the marker with 1 Wound remaining.

    When the Saint returns to play, roll D6; the result is the number of Faith points the controlling players total is

    reduced by. If this number is greater than the pool of Faith points that have been generated this turn, reduce the pool

    to 0.

    If the Living Saint would be placed within 1 of another model, move her so that she is no longer within 1. The

    Saint may act normally in a turn in which she resurrects. She does not award Kill Points to the enemy if she is

    alive on the battlefield at the end of the game.

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    Confessor.60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Confessor 5 5 3 3 3 4 3 10 5+ In (Ch) 1 Confessor

    Special Rules:

    Faithful Hatred Independent Character

    Wargear:

    Flak Armor Laspistol Chainsword Rosarius

    Options:

    A confessor may replace his laspistol and/orchainsword with:

    - Shotgun, bolt pistol or boltgun +2 pts- Storm bolter +3 pts- Condemner Boltgun +5 pts- Power weapon, plasma pistol, combi-

    flamer, -melta or plasma +10 pts

    - Eviscerator or plasmagun +15 pts

    May be given bionics +5 pts May take melta bombs +5 pts May take frag and krak grenades +1 pt

    Ecclesiarchy Battle ConclaveFor each Confessor, Cardinal Armandus Helfire, Arch-Confessor Kyrinov or Uriah Jacobus in your army, you may

    include a battle conclave, 3-10 models in size, in any combination. Battle conclaves do not take up an HQ choice.

    WS BS S T W I A Ld Sv Unit TypeCrusader 4 3 3 3 1 3 1 8 5+ In

    Death Cult Assassin 5 3 3 3 1 5 2 8 5+ In

    Frateris Militia Veteran 3 3 3 3 1 3 1 7 5+ In

    Special Rules:

    Death Cult Assassin:

    Furious Charge Uncanny ReflexesFrateris Militia Veteran:

    Fanaticism

    Dedicated Transport:

    The unit may select a rhino, immolator orrepressor as a dedicated transport.

    Wargear:

    Crusader:

    Flak Armor Power Weapon Storm Shield

    Death Cult Assassin: Flak Armor Two Power Weapons

    Frateris Militia Veteran:

    Flak Armor Laspistol Frag Grenades

    Options:

    Must take 3-12 models from the following list:- Crusader +20 pts- Death Cult Assassin +20 pts- Frateris Militia Veteran +5 pts

    Frateris Militia Veteran Only: May be given a chainsword +1 pt May replace laspistol with one of the

    following:

    - Lasgun +1 pt- Bolt pistol, or shotgun +2 pts- Hellgun +6 pts

    Up to three militia veterans may replace theirlaspistol with:

    - Flamer +10 pts per model- Meltagun +15 pts per model-

    Plasmagun +15 pts per model May be given carapace

    armor +3 pts per model

    Uncanny Reflexes

    A death cult assassin has a 5+ invulnerable save.

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    Techpriest Enginseer45 points0-2 Techpriest Enginseers may be selected for an Ecclesiarchy army. They operate independently. They do not take

    up a spot on the Force Organization Chart, but are otherwise treated as HQ choices.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionTechpriest 3 3 3 3 1 3 1 8 3+ In (Ch) 1 Techpriest

    Servitor 3 3 3 3 1 3 1 8 4+ In

    Wargear: Power Armor Laspistol Power Weapon Servo Arm Bionics

    Servitor:

    Carapace Armor Servo Arm

    Special Rules: Blessing of the Omnisiah Bolster Defenses Independent Character Mind Lock

    Options:

    The Techpriest may replace his laspistol with aplasma pistol +10 pts

    The Techpriest may be given any of thefollowing:- frag and krak grenades +1 pt- melta bombs +5 pts

    A techpriest may take a singleservo-skull +3 pts

    The techpriest may be accompanied by up tofive servitors +10 pts each

    Up to two servitors may replace their servoarm with one of the following:- a heavy bolter or a multi-melta free- a plasma cannon +10 pts per model

    Blessing of the Omnisiah

    A techpriest in base contact with or embarked upon a damaged vehicle may attempt to repair it in the Shooting

    Phase instead of firing, unless he is Falling Back or has Gone to Ground.

    Roll a D6 and add 1 for each servitor with a servo arm in the unit. If the result is a 5 or more, then a Weapon

    Destroyed or an Immobilized result (owning players choice) is repaired or the techpriest may restore a single lost

    hull point, up to the vehicles maximum. If a weapon destroyed result is repaired, that weapon can be fired in the

    controlling players next Shooting Phase.If the techpriest fails his repair roll, then on the controlling players following turn, if the techpriest and his unit

    perform no other actions (including moving, shooting or assaulting), his next repair roll on the same vehicle gains a

    +1 bonus. This bonus increases cumulatively each turn that the techpriest spends doing nothing but attempting to

    repair the damaged vehicle. A roll of a 1 is always a failure.

    Damage Control

    If a vehicle with a transport capacity suffers damage while one or more techpriests are embarked, all damage rolls

    made against it are made with an additional -1 penalty on the vehicle damage chart.

    Bolster Defenses

    Each techpriest may bolster a single ruin before the game begins. When you deploy, nominate one ruin for your

    techpriest to bolster. The ruins cover save is increased by 1 for the duration of the game (e.g., in a normal ruin the

    walls change from providing a 4+ cover save to a 3+ and the 5+ save offered from area terrain would become a 4+.)

    A ruin may only be bolstered once. This +1 bonus applies to area terrain included as a part of a ruin as well.

    Mindlock

    If a unit with Servitors in it does not also contain a techpriest, it must test for mindlock at the start of each friendly

    turn. To test for mindlock, roll a D6. If the result is 4, 5 or 6, the test is passed and the unit can function normally. If

    the result is 1, 2 or 3, the servitors have succumbed to mindlock the unit (and any attached characters) may not

    move, shoot or assault that turn (though they will fight normally in close combat if engaged.)

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    Helena the Virtuous, Prioress of the Convent Sanctorum...195 points

    Helena the Virtuous MUST be accompanied by Celestian Command Squad that acts as her retinue.

    WS BS S T W I A Ld Sv Unit Type Unit CompositionHelena 5 5 3 3 3 4 3 10 2+ In (Ch) Helena (Unique)

    Wargear:

    Artificer Armor Master-crafted Boltgun Bolt Pistol Rod of Grace Rosarius Mantle of Ophelia Litanies of Faith Frag and Krak Grenades

    Special Rules:

    Faithful Holy Radiance Independent Character Revered Leader Shield of Faith

    Faithful

    For the purpose of using Acts of Faith, Helena counts as a Canoness and allows all friendly, Faithful Ecclesiarchy

    units to use the following unique Act of Faith:

    Indomitable Will

    Use:Beginning of any players Assault phase.

    Target Number:8+

    Effect:If used successfully, then the nominated unit automatically passes any Morale check they are called upon to

    make until the end of the phase.

    Holy Radiance

    Helena automatically passes all Morale and Pinning checks that she is required to take.

    Additionally, all Ecclesiarchy units in an army lead by Helena may use her Leadership value for all Morale and

    Pinning test they are called upon to take.

    Finally, all fleeing friendly Ecclesiarchy units within 12 of Helena at the start of their turn automatically rally,

    regardless of normal restrictions.

    Revered Leader

    If Helena suffers an unsaved wound, all Ecclesiarchy units in the army gain the Preferred Enemy (All)special rule

    for the remainder of the game. However, so great is her importance, if Helena is removed as a casualty, the opposing

    player will earn double the normal Kill Points for her death.

    Rod of Grace

    The Rod of Grace is a master-crafted power maul. In addition, it may be fired with the following profile during the

    Shooting phase:

    Range Str AP Type

    Rod of Grace 12 6 2 Assault 1, Blast

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    Saint Praxedes..150 points

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Saint Praxedes 6 5 3 3 3 5 3 10 2+ In (Ch) Saint Praxedes (Unique)

    Special Rules:

    Faithful Independent Character Inspirational Leader Irresistible Charge Shield of Faith Stubborn

    Wargear:

    Power Armor Boltgun Bolt Pistol Scepter of Vengeance Cloak of St. Aspira Rosarius Frag and Krak Grenades

    Faithful

    For the purpose of using Acts of Faith, Saint

    Praxedes counts as a Canoness.

    Inspirational Leader

    Friendly Ecclisiarchy units within 12 ofSaint Praxedes gain a +1 bonus to their

    Leadership for any tests they are required to

    make. In addition, if Saint Praxedes is

    locked in assault, then all friendly

    Ecclisiarchy units with a model within 12

    of her gain the Stubbornspecial rule.

    Irresistible Charge

    On a turn in which Saint Praxedes charges,

    any enemy models that she ends up in base

    to base contact with must take a Strength

    test at the beginning of the Fight sub-phase

    before blows are struck. If failed, the enemy

    models halve their weapon skill until the

    end of the assault phase.

    Scepter of Vengeance

    Rng S AP Type

    - x2 3 Melee, Concussive

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    Saint Celestine, Hieromartyr of the Palatine Crusade...215 ptsSaint Celestine counts towards the 0-1 limit for Living Saints in an Ecclesiarchy army.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Celestine 7 7 3 3 3 7 5 10 2+ In, J (Ch) Celestine (Unique)

    Wargear:

    Armor of Saint Katherine Ardent Blade Jump Pack Frag and Krak grenades

    If Celestine is selected as an HQ choice, then Seraphim

    units are troops.

    Special Rules:

    Blessed Fire Eternal Warrior Faithful Fearless Hit and Run Independent Character Miraculous Intervention Shield of Faith

    Blessed Fire

    Any enemy unit attempting to assault Celestine or any unit she has joined must take a Dangerous Terrain test on

    each model in the unit. Additionally, Celestine counts as being armed with a Heavy Flamer.

    Miraculous Intervention

    Every time Celestine is removed as a casualty, place a counter to mark the spot where she died. Roll a D6 at thestart of each of your subsequent turns. On the first attempt, if the result is a 4+, place her within 1 of the counter

    with D3 wounds restored. On the second and any subsequent attempt, she comes back into play on a 3+ instead.

    Should she be killed again, this process starts over.

    If Celestine would be placed within 1 of another model, move her so that she is no longer within 1. Celestine may

    not move, but may shoot and assault normally in a turn in which she resurrects. Celestine does not award Kill

    Points to the enemy if she is alive on the battlefield at the end of the game.

    The Armor of Saint Katherine

    The Armor of Saint Katherine confers on the wearer a 2+ armor save and a 4+ invulnerable save.

    The Ardent BladeThis is a blessed weapon with the Poisoned (4+) special rule.

    , . .

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    .

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    Cardinal Armandus Helfire110 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Helfire 4 4 4 4 3 4 3 10 5+ In (Ch) Helfire (Unique)

    Special Rules:

    Commanding Voice Faithful Independent Character Ol Stoney Shield of Faith Zealot

    Wargear:

    Flak armor Scepter of Avignor Plasmagun Bolt pistol Rosarius Frag and Krak grenades

    Commanding Voice

    All friendly units with a model within 12 of Helfire may use his unmodified Leadership value on all morale and

    pinning tests they are required to take.

    Ol Stoney

    Armandus Helfire benefits from the Eternal Warrior special rule. Additionally, attacks and abilities that do not

    inflict instant death, but instead remove the model as a casualty, or remove the model from play, etc., do not

    function normally against Helfire. If successful, they instead inflict a single wound upon him.

    Scepter of AvignorThe Scepter of Avignor counts as a master-crafted power axe.

    Additionally, all friendly fleeing units with at least one model within 12 of Helfire who can draw line of sight to

    him automatically rally at the start of their turn, regardless of normal restrictions. Units that rally in this way may act

    normally in the turn that they do so.

    I long for death, not because I seek peace, butbecause I seek the war eternal.

    Cardinal Armandus Helfire - Reflections on the Long Death.

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    Arch-Confessor Kyrinov.110 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Kyrinov 4 4 3 3 3 4 3 10 5+ In (Ch) Kyrinov (Unique)

    Special Rules:

    Faithful Heightened Fervor Independent Character Shield of Faith Zealot

    Wargear:

    Flak armor Mace of Valaan Bolt pistol Rosarius Icon of Chiros Frag grenades

    Heightened Fervor

    Kyrinov is counted as having both a laud hailer and a simulacrum imperialis.

    Icon of Chiros

    Kyrinov is counted as having both a sacred standard and a Book of Saint Lucius.

    Mace of Valaan

    The mace of Valaan counts as a master-crafted power maul.

    Uriah Jacobus, Defender of the Faith100 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Jacobus 4 4 3 3 3 4 3 10 5+ In (Ch) Jacobus (Unique)

    Special Rules:

    Faithful Hatred Independent Character Protector of the Faith Shield of Faith Stubborn

    Wargear:

    Flak armor The Redeemer Bolt pistol Chainsword Frag grenades Rosarius The Banner of Sanctity

    Protector of the FaithSo long as Jacobus is alive, you may reroll a single dice when determining your Faith point total each turn. You

    must keep this new result, even if it is worse than the original roll,

    The Banner of Sanctity

    All models in Jacobus unit have +1 Attack and gain the Feel No Pain special rule.

    The Redeemer

    Range Strength AP Type

    12 5 5 Assault 2

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    ELITESELITESELITESELITES

    Ecclesiarchy Priest..40 points0-5 Ecclesiarchy Priests may be selected for an Ecclesiarchy army. They operate independently. They do not take up

    a spot on the Force Organization Chart, but are otherwise treated as Elite choices.

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Priest 3 3 3 3 1 3 2 7 5+ In (Ch) 1 PriestSpecial Rules:

    Hatred Independent Character

    Wargear:

    Flak Armor Laspistol Chainsword Rosarius

    Options:

    Each priest may select from the following:

    The priest may replace his laspistol and/orchainsword with:

    - Shotgun, bolt pistol or boltgun +2 pts- Storm bolter +3 pts- Condemner Boltgun +5 pts- Power weapon, plasma pistol, combi-

    flamer, -melta or plasma +10 pts

    - Eviscerator +15 pts May be given frag and krak grenades +1 pt May be given melta bombs +5 pts

    What a tragedy that so many millions of true men should have died under the evil eye of that cruel regime.

    To the Adepts of Earth it must have seemed that the Emperor has deserted them and the end had finally come. The

    screams of the innocent rent the night as men were dragged from sleep and taken into the pits of the Assassins. The

    Adeptus Astartes held aloof and looked to their own councils, unsure what course history would take. Even the

    Tech-Priests turned away from the High Lords. The damned Purge of Vandire divided man from man and tore at the

    Imperium like a wounded beast that claws its own vitals in its agony. What hope was there left for men bereft on the

    Emperor's love.

    Yet of all the men of Earth at least one servant had the faith to say In The Emperor's Name Enough!

    That man was Sebastian Thor.

    Ecclesiarch Deacis IX - from "The Age of the Apostasy"

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    Celestian Squad...80 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Celestian 4 4 3 3 1 3 2 9 3+ In 4 Celestians

    Celestian Superior 4 4 3 3 1 3 2 9 3+ In (Ch) 1 Celestian Superior

    Special Rules:

    Faithful Shield of Faith

    Dedicated Transport:

    The unit may take a Rhino, Immolator or aRepressor as a dedicated transport

    Wargear:

    Power Armor Boltgun with Sarissa Bolt Pistol

    Options:

    May include up to 5 additionalcelestians +15 pts per model

    A single celestian may replace their boltgunwith one of the following:

    - Storm bolter free- Heavy bolter or flamer +5 pts-

    Heavy flamer, multi-melta ormeltagun +10 pts

    One other Celestian may replace their boltgunwith one of the following:

    - Storm bolter free- Flamer +5 pts- Meltagun +10 pts

    A single celestian that did not take any of theabove options may carry a simulacrum

    imperialis +10 pts

    Any models in the squad may be given meltabombs +5 pts per model

    The entire squad may take frag and krakgrenades +1 pt per model

    The celestian superior may replace her sarissawith an auxiliary grenade launcher +10 pts

    The celestian superior may replace her boltgunand/or bolt pistol with one of the following:

    - Chainsword free- Stormbolter +3 pts- Condemner boltgun or praesidium

    protectiva +5 pts

    - Power weapon +10 pts- Plasma pistol, combi-flamer, -melta, -

    plasma or hand flamer +10 pts

    - Inferno pistol +15 pts- Eviscerator +20 pts

    The entire squad may be given one of thefollowing veteran skills:

    - Counter-attack,Furious Chargeor TankHunters +3 pts per model

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    Arco Flagellants..60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Arco Flagellants 4 1 4 5 1 4 D6 4 - In 3 Arco Flagellants

    Special Rules:

    Combat Fury Dangerous to Know Fearless Feel No Pain Fleet Rage Shield of Faith

    Wargear:

    Arco-flails (power sword)Options:

    May include up to 7 additional arcoflagellants +20 pts per model

    Combat Fury

    In close combat, arco flagellants fight with D6 attacks each round, with each model in the unit rolling separately for

    their attack totals. For each roll of a 6, then after their attacks have been made, an arco flagellant suffers a single

    wound. Fell No Pain rolls may not be taken against these wounds. Wounds inflicted in this way do not count

    towards combat resolution.

    Dangerous to Know

    Arco flagellants may not normally embark on a transport vehicle. Additionally, a unit of arco flagellants may neverbe joined by an independent character, with the exception of Ecclesiarchy Priests, Confessors, Cardinal Armandus

    Helfire, Arch-Confessor Kyrinov and Uriah Jacobus.

    If joined by one of the above mentioned independent characters, then the arco flagellants lose the Rage special rule

    and may be embarked on transports for as long as the character remains in their unit. Other independent characters

    are still not allowed to join the unit, even in these circumstances.

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    Ordo Hereticus Inquisitor.20 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Inquisitor 4 4 3 3 2 4 3 9 4+ In (Ch) 1 Inquisitor

    Special Rules:

    Independent Character Stubborn

    Wargear:

    Carapace Armor Bolt Pistol Close Combat Weapon

    Options:

    May replace close combat weapon and/orbolt pistol with one of the following:

    - Boltgun +1 pt- Storm Bolter +3 pts- Condemner boltgun +5 pts- Power weapon, plasma pistol, combi-

    flamer, -melta, -plasma or hand

    flamer +10 pts

    - Power fist or inferno pistol +15- Eviscerator or null rod* +20 pts

    May take any of the following:- Frag and krak grenades +1 pt- Melta bombs +5 pts- Psyk-out grenades +5 pts- Empyrean brain mines +10 pts

    May replace carapace armor with powerarmor +8 pts

    May take either of the following:- Refractor field +10 pts- Rosarius +20 pts

    May be given bionics +5 pts A single inquisitor in the army may take

    an Inquisitorial Mandate +20 pts

    The Inquisitor may be made a psyker withMastery Level 1 equipped with a psychic

    hood. If this option is selected, the

    inquisitor must select 1-2 of the available

    psychic powers at the cost

    listed.** +15 pts

    If the above option is selected, theInquisitor may trade his close combat

    weapon or bolt pistol for a force

    weapon +15 pts

    *A psyker may not be equipped with a Null Rod.

    Additionally, the bearer of a Null Rod may never

    join a unit which contains any models which are

    psykers.

    **See Ordo Hereticus Psychic Powers.

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    Ordo Hereticus Henchmen SquadFor each Inquisitor in your army, they may be accompanied by 3-12 henchmen, in any combination. They do not

    take up a spot on the Force Organization Chart, but are otherwise treated as an Elites choice.

    WS BS S T W I A Ld Sv Unit TypeCrusader 4 3 3 3 1 3 1 8 5+ In

    Death Cult Assassin 5 3 3 3 1 5 2 8 5+ In

    Warrior Acolyte 3 3 3 3 1 3 1 8 5+ InInquisitorial Servitor 3 3 3 3 1 3 1 8 4+ In

    Psyker 3 3 3 3 1 3 1 8 5+ In

    Special Rules:

    Inquisitorial Servitor

    MindlockPsyker

    Psychic BarrageDeath Cult Assassin

    Furious Charge Uncanny Reflexes

    Wargear:

    Flak ArmorCrusader:

    Power Weapon Storm ShieldDeath Cult Assassin:

    Two Power WeaponsWarrior Acolyte:

    Laspistol ChainswordInquisitorial Servitor:

    Carapace Armor Servo ArmPsyker:

    LaspistolDedicated Transport:

    The unit may select a Rhino, Repressor, LandRaider or an Inquisitorial Chimera as a

    dedicated transport.

    Options:

    Must take 3-12 models from the following list:- Warrior Acolyte +4 pts per model- Inquisitorial Servitor +10 pts per model- Psyker +10 pts per model- Crusader +20 pts per model- Death Cult Assassin +20 pts per model

    Up to three servitors may replace their servoarm with one of the following:

    - a heavy bolter or a multi-melta free- a plasma cannon +10 pts per model

    Warrior Acolyte Only:

    May replace laspistol and/or chainsword withone of the following:

    - Boltgun +1 pt- Storm bolter +3 pts- Hellgun +5 pts

    For every three henchmen in the squad, asingle warrior acolyte, up to a maximum of

    three, may replace their laspistol and or

    chainsword with one of the following:

    - Combi-flamer, -melta or plasma +10 pts- Flamer, meltagun or plasmagun +10 pts- Power weapon or plasma pistol +15 pts- Storm shield +20 pts- Power fist +25 pts

    Any warrior acolyte may replace his flak armorwith one of the following:

    - Carapace armor +4 pts- Power armor +10 pts

    May take melta bombs +5 pts per modelMindlock

    If a unit with Servitors in it does not also contain an inquisitor, it must test for mindlock at the start of each friendly

    turn. To test for mindlock, roll a D6. If the result is 4, 5 or 6, the test is passed and the unit can function normally. If

    the result is 1, 2 or 3, the servitors have succumbed to mindlock the unit (and any characters) may not move, shoot

    or assault that turn (though they will fight normally in close combat if engaged.)

    Psychic Barrage

    This is a psychic shooting attack which uses the following profile:

    Range Strength AP Type

    Psychic Barrage 36 3* 6** Assault 1, Large Blast

    Only one barrage is fired per squad. The psykers are treated as a single psyker for the purpose of making psychic

    tests. The attack may be measured from any psyker in the squad, and if they suffer perils, all psykers suffer the

    effects.

    *The Strength of the attack increases by 1 for each psyker in the squad beyond the first to a maximum of 10.

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    **The AP value of the attack increases by 1 for each psyker in the squad beyond the first to a minimum of 1.

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    TROOPSTROOPSTROOPSTROOPS

    Battle Sister Squad...120 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Battle Sister 3 4 3 3 1 3 1 8 3+ In 9 Battle Sisters

    Veteran Sister 3 4 3 3 1 3 1 8 3+ In (Ch) 1 Veteran Sister

    Sister Superior 3 4 3 3 1 3 2 9 3+ In (Ch)Special Rules:

    Faithful Shield of Faith

    Wargear:

    Power Armor Boltgun Bolt Pistol

    Dedicated Transport:

    A Battle Sister Squad may take either a Rhinoor a Repressor as a dedicated transport.

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    Options:

    May take up to ten additional battlesisters +12 pts per model

    For every ten models in the squad, a singlebattle sister may replace their bolter with one

    of the following:

    - Storm bolter +3 pts- Flamer +5 pts- Meltagun +10 pts

    For every ten models in the squad, a singlebattle sister may replace their bolter with one

    of the following:

    - Heavy Bolter +5 pts- Multi-Melta +10 pts- Heavy Flamer +15 pts

    A single battle sister that is not given one ofthe above options may be given a simulacrum

    imperialis +10 pts

    The entire squad may be given frag and krakgrenades +1 pt per model

    The veteran sister may take meltabombs +5 pts

    The veteran sister may replace her boltgunand/or bolt pistol with one of the following:

    - Chainsword free- Storm bolter or boltgun withsarissa +3 pts- Condemner boltgun or praesidium

    protectiva +5 pts

    - Power weapon +10 pts- Plasma Pistol, combi-flamer, -melta, -

    plasma or hand flamer +10 pts

    - Inferno pistol +15 pts- Eviscerator +20 pts

    The veteran sister may be upgraded to a sistersuperior +5 pts

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    Sisters Repentia Squad..90 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Sister Repentia 4 4 3 3 1 3 2 8 - In 4 Sisters Repentia

    Mistress 4 4 3 3 1 3 2 9 3+ In (Ch) 1 Mistress

    Special Rules:

    Faithful Fearless Fleet Shield of Faith Feel No Pain (Sisters Repentia only) Rage (Sisters Repentia only)

    Dedicated Transport:

    If the unit numbers ten models or less, theymay take a Rhino or a Repressor as a dedicated

    transport.

    Wargear:

    Mistress of Repentance:

    Power Armor Neural Whips Frag and Krak grenades

    Sisters Repentia:

    EvisceratorOptions:

    May take up to 15 additional sistersrepentia +17 pts per model

    Frateris Militia Band.40 pointsWS BS S T W I A Ld Sv Unit Type Unit CompositionFrateris Militia 2 2 3 3 1 3 1 6 - In 10 Frateris Militia

    Frateris Militia Veteran 3 3 3 3 1 3 1 7 5+ In

    Special Rules:

    FanaticismWargear:

    Flak Armor (Veterans only) Laspistol

    Fanaticism

    In addition to the normal benefits, a frateris militia band

    benefiting from the Hatred special rule, may also rerollfailed To-Wound rolls.

    Options:

    May include up to twenty additional fraterismilitia +4 pts per model

    The entire unit may be armed with frag andkrak grenades +1 pt per model

    For every ten models in the unit, up to 2models may select one of the following:

    - Bolt pistol +1 pt per model-

    Boltgun or shotgun +2 pts per model- Flamer, grenade launcher, hand flamer or

    heavy stubber +10 pts per model

    The entire unit may be equipped with closecombat weapons +1 pt per model

    Any number of models may be upgraded tomilitia veterans +1 pt per model

    A single veteran may purchase a fraterisstandard +10 pts

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    DDDDEDICATED TRANSPORTEDICATED TRANSPORTEDICATED TRANSPORTEDICATED TRANSPORTSSSS

    Immolator...65 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Immolator 4 11 11 10 3 Tk, T 1 Immolator

    Special Rules: Shield of Faith

    Wargear:

    Twin-linked Heavy Flamers* Holy Promethium Smoke Launchers

    *If equipped with twin-linked heavy flamers, the

    immolator may fire them even if it moves up to 12.

    Transport Capacity:

    Six modelsFire Points

    A single model may fire out of the immolatorstop hatch.

    Options: The immolator may replace its twin-linked

    heavy flamer and Holy Promethium for either

    of the following:

    - Twin-linked heavy bolter and blessedammunition free

    - Twin-linked multi-melta +10 pts An immolator may select any of the following

    upgrades:

    - Searchlight +1 pt- Dozer blade +5 pts- Storm bolter +10 pts- Hunter-killer missile +10 pts- Extra armor +10 pt

    Inquisitorial Chimera55 pointsArmor

    BS Front Side Rear HP Unit Type Unit Composition

    Chimera 3 12 10 10 3 Tk, T 1 Chimera

    Special Rules:

    AmphibiousWargear:

    Heavy Bolter Multi-laser Smoke Launchers

    Transport Capacity: 12 models

    Fire Points

    Up to five models may fire from the chimerastop hatch.

    Options:

    May replace multi-laser with either a heavybolter or a heavy flamer free

    May replace heavy bolter with a heavy flamerfree

    A chimera may select any of the followingupgrades:

    - Searchlight +1 pt- Dozer blade +5 pts- Storm bolter +10 pts- Hunter-killer missile +10 pts- Hexagrammic wards +10 pts- Extra armor +10 pts

    Amphibious

    A chimera treats all water features as clear terrain when it moves.

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    Repressor60 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionRepressor 4 11 11 10 3 Tk, T 1 Repressor

    Wargear:

    Storm Bolter Pintle-mounted Heavy Flamer Dozer Blade Smoke Launchers

    Fire Points

    Up to 6 passengers may fire their basicweapons from the repressors fire points.

    Additionally, one model may fire any weapon

    from the top hatch. All models using the fire

    points must engage the same target, although

    they may engage a different target to the

    repressor itself.

    Transport Capacity:

    Ten modelsOptions:

    May take any of the following:- Searchlight +1 pt- Blessed Ammunition +10 pts- Hunter-killer missile +10 pts- Hexagrammic wards +10 pts- Extra armor +10 pts- Holy Promethium +15 pts

    Land Raider..250 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionLand Raider 4 14 14 14 6 Tk, T 1 Land Raider

    Special Rules:

    Assault Vehicle Power of the Machine Spirit

    Wargear: Twin-linked Heavy Bolter Two Twin-linked Lascannons Smoke Launchers

    Transport Capacity:

    10 models

    Options:

    May take any of the following:- Searchlight +1 pt- Dozer blade +5 pts- Storm bolter +10 pts- Hunter-killer missile +10 pts- Multi-melta +10 pts- Hexagrammic wards +10 pts- Extra armor +10 pts

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    Rhino...35 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionRhino 4 11 11 10 3 Tk, T 1 Rhino

    Special Rules:

    RepairWargear:

    Storm Bolter Smoke Launchers

    Fire Points

    Two models may fire from the rhinos tophatch.

    Transport Capacity:

    Ten modelsOptions:

    May take any of the following:- Searchlight +1 pt- Dozer blade +5 pts- Hexagrammic Wards +5 pts- Hunter-killer missile +10 pts- Storm bolter +10 pts- Extra armor +10 pts

    Repair

    If a rhino is immobilized for any reason, in subsequent turns the crew can attempt a repair instead of the vehicle

    shooting. Roll a D6 in the Shooting phase on a roll of a 6, the rhino is no longer immobilized.

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    FAST ATTACKFAST ATTACKFAST ATTACKFAST ATTACK

    Dominion Squad.60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Battle Sister 3 4 3 3 1 3 1 8 3+ In 4 Battle Sisters

    Veteran Sister 3 4 3 3 1 3 1 8 3+ In (Ch) 1 Veteran Sister

    Sister Superior 3 4 3 3 1 3 2 9 3+ In (Ch)Special Rules:

    Faithful Scouts Shield of Faith

    Wargear:

    Power Armor Boltgun Bolt Pistol

    Dedicated Transport:

    The squad may select a Rhino, Immolator orRepressor as a dedicated transport.

    .

    , .

    .

    Options:

    May take up to five additional battlesisters +12 pts per model

    For every five models in the squad, up to twobattle sisters may replace their bolters with one

    of the following:

    - Storm bolter +3 pts- Flamer +5 pts- Meltagun +10 pts

    A single battle sister that is not given one ofthe above options may be given a simulacrumimperialis +10 pts

    The entire squad may be given frag and krakgrenades +1 pt per model

    The veteran sister may take meltabombs +5 pts

    The veteran sister may replace her boltgunand/or bolt pistol with one of the following:

    - Chainsword free- Storm bolter or boltgun with sarissa +3 pts- Condemner boltgun or praesidium

    protectiva +5 pts

    - Power weapon +10 pts- Plasma Pistol, combi-flamer, -melta, -plasma

    or hand flamer +10 pts

    -Inferno pistol +15 pts

    - Eviscerator +20 pts The veteran sister may be upgraded to a sister

    superior +5 pts

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    Seraphim Squad...85 ptsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Seraphim 4 4 3 3 1 4 2 9 3+ In, J 4 Seraphim

    Seraphim Superior 4 4 3 3 1 4 2 9 3+ In, J (Ch) 1 Seraphim Superior

    Special Rules:

    Angelic Visage Faithful Hit and Run Seraphim Pistols Shield of Faith

    Wargear:

    Power Armor Two Bolt Pistols Jump Packs

    Options:

    May include up to five additionalseraphim +16 pts per model

    Up to two seraphim may replace their boltpistols with either of the following:

    - Two hand flamers +15 pts- Two inferno pistols +25 pts

    The entire squad may be given Frag and krakgrenades +1 pt per model

    Any number of models may be given meltabombs +5 pts per model

    The seraphim superior may replace one or bothof her bolt pistols with one of the following:

    - Chainsword free- Power weapon +10 pts- Plasma pistol +10 pts- Eviscerator +20 pts

    Angelic Visage

    A unit of seraphim counts as being equipped with a simulacrum imperialis. Additionally, they may reroll both failed

    invulnerable saves gained through the Shield of Faith special rule and failed Deny the Witch attempts.

    Seraphim Pistols

    A model with this rule has been specially trained to continue firing even while moving. If a unit with this special

    rule runs during their Shooting phase, they may still fire one or both of their pistols normally and vice versa.

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    Archangel Squad..115 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Archangel 4 4 3 3 1 4 2 9 3+ In, J 4 Archangels

    Archangel Superior 4 4 3 3 1 4 2 9 3+ In, J (Ch) 1 Archangel Superior

    Special Rules:

    Angelic Visage Faithful Shield of Faith

    Wargear:

    Power Armor Chainsword Power Weapon (Superior only) Bolt Pistol Jump Pack Aegis Imperialis Frag and Krak Grenades

    Options:

    May include up to 5 additionalarchangels +20 pts per model

    Any number of archangels may replace theirchainswords with a:

    - Power weapon +10 pts- Eviscerator +20 pts

    Up to two archangels may replace their boltpistols with one of the following:

    - Hand flamer +10 pts- Inferno pistol +15 pts

    Any model in the squad may be given meltabombs +5 pts per model

    The archangel superior may replace her powerweapon and/or bolt pistol with:

    -Eviscerator +10 pts

    - Plasma pistol or hand flamer +10 pts- Inferno pistol +15 pts- Blessed weapon +20 pts

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    Afflicter Squad.......85 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Battle Sister 3 4 3 3 1 3 1 8 3+ In 4 Battle Sisters

    Veteran Sister 3 4 3 3 1 3 1 8 3+ In (Ch) 1 Veteran Sister

    Sister Superior 3 4 3 3 1 3 2 9 3+ In (Ch)

    Special Rules:

    Faithful Scout Shield of Faith Stealth

    Wargear:

    Power Armor Stalker Boltgun Bolt Pistol

    Options:

    May include up to five additionalbattle sisters +17 pts per model

    A single battle sister may replace her stalkerboltgun with one of the following:

    - Heavy bolter +5 pts- Multi-melta +15 pts

    The entire squad may be given frag and krakgrenades +1 pt per model

    The veteran sister may have meltabombs +5 pts

    The veteran sister may replace her stalkerboltgun and/or bolt pistol with:

    - Chainsword free- Storm bolter or boltgun with

    sarissa +3 pts

    - Condemner boltgun +5 pts- Power Weapon +10 pts- Plasma pistol, combi-flamer, -melta, -

    plasma or hand flamer +10 pts- Inferno pistol +15 pts- Eviscerator +20 pts

    The veteran sister may be upgraded to a sistersuperior +5 pts

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    Ophanim Squad..75 points

    WS BS S T W I A Ld Sv Unit Type Unit Composition

    Battle Sister 3 4 3 3 1 3 1 8 4+ Cv 4 Battle Sisters

    Veteran Sister 3 4 3 3 1 3 1 8 4+ Cv (Ch) 1 Veteran Sister

    Sister Superior 3 4 3 3 1 3 2 9 4+ Cv (Ch)

    Special Rules:

    Faithful Scout Shield of Faith

    Wargear:

    Carapace Armor Ecclesiarchal Steed Ascalion Lance Bolt Pistol

    Options:

    May include up to five additionalBattle sisters +16 pts per model

    Up to two battle sisters may replace their boltpistols with:

    - Hand flamers +10 pts each- Inferno pistols +15 pts each

    A single battle sister not given one of the aboveoptions may be given a simulacrum

    imperialis +10 pts

    The entire squad may be given frag and krakgrenades +1 pt per model

    The veteran sister may take meltabombs +5 pts

    The veteran sister may replace her lance and/orbolt pistol with one of the following:

    - Praesidium protectiva +5 pts- Power weapon +10 pts- Plasma pistol or hand flamer +10 pts- Inferno pistol +15 pts- Eviscerator +20 pts

    The veteran sister may be upgraded to a sistersuperior +5 pts

    Penitent Engine Squadron.70 pointsArmor

    WS BS S I A Front Side Rear HP Unit Type Unit Composition

    Penitent Engine 4 2 6(10) 4 D6+1 11 11 10 3 W, O 1 Penitent Engine

    Special Rules:

    Battle Frenzy Fleet Rage Shield of Faith Unstoppable Rampage

    Wargear:

    Two dreadnought close combat weapons, eachwith a built in heavy flamer (the bonus attack is

    already included in the profile.)

    Options:

    May take up to two additional penitent engines,forming a squadron +70 pts per model

    Battle FrenzyAny unsaved wounds inflicted by a penitent engine in close combat each generate one extra attack . These additional

    attacks cannot generate further attacks.

    Unstoppable Rampage

    A penitent engine ignores all Crew Shaken and Crew Stunned results on the Vehicle Damage table. If an engine

    would ever suffer an Immobilized result, it is instead changed to a Weapon Destroyed result. Should a penitent

    engine ever suffer a Weapon Destroyed or an Immobilized result and it has no more functioning weapons, it instead

    loses a Hull Point.

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    HEAVY SUPPORTHEAVY SUPPORTHEAVY SUPPORTHEAVY SUPPORT

    Retributor Squad60 pointsWS BS S T W I A Ld Sv Unit Type Unit Composition

    Battle Sister 3 4 3 3 1 3 1 8 3+ In 4 Battle Sisters

    Veteran Sister 3 4 3 3 1 3 1 8 3+ In (Ch) 1 Veteran Sister

    Sister Superior 3 4 3 3 1 3 2 9 3+ In (Ch)Special Rules:

    Faithful Shield of Faith

    Dedicated Transport:

    The squad may select a Rhino, Immolator orRepressor as a dedicated transport.

    Wargear:

    Power Armor Boltgun Bolt Pistol

    Options:

    May take up to five additionalbattle sisters +12 pts per model

    Up to four battle sisters may replace theirboltguns with one of the following:- Heavy bolter +5 pts- Multi-melta +10 pts- Heavy flamer +15 pts

    A single battle sister that is not given one ofthe above options may be given a simulacrum

    imperialis +10 pts

    The entire squad may take frag and krakgrenades +1 pt per model

    The veteran sister may take any of thefollowing:

    - Melta bombs +5 pts- Signum +5 pts

    The veteran sister may replace her boltgunand/or bolt pistol with one of the following:

    - Chainsword free- Storm bolter or boltgun withsarissa +3 pts- Condemner boltgun or praesidium

    protectiva +5 pts

    - Power Weapon +10 pts- Plasma pistol, combi-flamer, -melta, -

    plasma or hand flamer +10 pts

    - Inferno pistol +15 pts- Eviscerator +20 pts

    The veteran sister may be upgraded to a sistersuperior +5 pts

    .

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    Exorcist..135 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionExorcist 4 13 11 10 4 Tk 1 Exorcist

    Special Rules:

    Shield of FaithWargear:

    Exorcist Missile Launcher Smoke Launchers

    Options:

    An exorcist may select any of the followingupgrades:- Searchlight +1 pt- Dozer blade +5 pts- Storm bolter +10 pts- Hunter-killer missile +10 pts- Extra armor +10 pts

    Sanctifier Squadron100 points eachArmor

    BS Front Side Rear HP Unit Type Unit CompositionSanctifier 4 13 12 10 4 Tk 1 Sanctifier

    Special Rules:

    Shield of Faith Repair

    Wargear:

    Inferno Cannon Siege Shield Smoke Launchers

    Options:

    May take up to two additional sanctifiers,forming a squadron +70 pts per model

    Every vehicle in the squadron may exchangeits turret-mounted inferno cannon for one of

    the following:

    - Flamestorm cannon +10 pts per model- Twin-linked melta

    cannon +45 pts per model

    Every vehicle in the squadron may take sidesponsons with one of the following:

    - Heavy flamers +15 pts per model-

    Heavy bolters +20 pts per model- Multi-meltas +30 pts per model

    Each individual sanctifier may select any of thefollowing upgrades:

    - Searchlight +1 pt per model- Storm bolter +10 pts per model- Holy Promethium +20 pts per model- Extra Armor +10 pts per model- Hunter-killer missile +10 pts per model- Blessed Ammunition +15 pts per model

    Battering RamA sanctifier squadron may be moved into base contact with a ruin during its movement phase. So long as the

    squadron has moved at least 6, then until the end of the player turn, any enemy units inside the ruin suffer a

    cumulative -1 penalty to any cover save granted by the ruin for each sanctifier that connects with the ruin in this

    way. Additionally, any friendly units that assault an enemy inside the rammed ruin during that turns assault phase

    do not suffer the penalties for charging enemies through cover, but instead fight at their normal Initiative in the

    ensuing combat.

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    Dominica Pattern Drop Pod..70 pointsArmor

    BS Front Side Rear HP Unit Type Unit CompositionDrop Pod 2 12 12 12 4 O 1 Drop Pod

    Special Rules:

    Automated Weapons Drop Pod Assault Immobile Inertial Guidance System

    Wargear:

    Automated Twin-linked Heavy Bolters

    Options:

    May replace each twin-liked heavy bolter with:- Automated Inferno cannons +10 pts- Automated Twin-linked

    multi-meltas +45 pts

    Automated Weapons

    When a Dominica Pattern drop pod lands, it opens fire indiscriminately in its first Shooting Phase. Each unit

    (friendly or enemy) within 12 of the models weapon mounts comes under attack from a hail of fire. Each target

    caught in this area suffers either D3 Heavy Bolter attacks, D3 Multi-melta attacks, or 3D6 automatic hits from the

    Inferno Cannon as per the drop pods armament, resolved using the Drop pods BS of 2. (So if a targeted unit is hit

    by two heavy bolter attacks, it would be a total of 6 twin-linked shots at BS 2.)

    In subsequent turns, the drop pod may continue to fire, picking a single enemy target within its weapons normalrange and line of sight, resolving a number of attacks against it as described above.

    Drop Pod AssaultDrop pods always enter play using the Deep Strike special rules. At the beginning of the first turn, you must choose

    half of your drop pods (combining all types of drop pods if more than one is present and rounding up), to make a

    drop pod assault. Units making a drop pod assault arrive on a players first turn. The arrival of the remaining drop

    pods is rolled for as normal.

    Immobile

    A drop pod cannot move once it has entered the battle and counts in all respects as a vehicle that has suffered an

    Immobilized result that cannot be repaired.

    Inertial Guidance System

    Should a drop pod scatter on top of impassible terrain or another model (friend or foe) then reduce the scatter

    distance by the minimum amount required in order to avoid the obstacle.

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    -Reference-_______________________________________________________

    Troop Types

    WS BS S T W I A Ld Sv Type

    Archangel 4 4 3 3 1 4 2 9 3+ In, J

    Archangel Superior 4 4 3 3 1 4 2 9 3+ In, J (ch)

    Arch-confessor Kyrinov 4 4 3 3 3 4 3 10 5+ In (ch)

    Arco Flagellant 4 1 4 5 1 4 D6 4 - In

    Battle Sister 3 4 3 3 1 3 1 8 3+ In

    Canoness 5 5 3 3 3 4 3 10 3+ In (ch)

    Cardinal Armandus Helfire 4 4 4 4 3 4 3 10 5+ In (ch)

    Celestian 4 4 3 3 1 3 2 9 3+ In

    Celestian Superior 4 4 3 3 1 3 2 9 3+ In (ch)

    Confessor 5 5 3 3 3 4 3 10 5+ In (ch)

    Crusader 4 3 3 3 1 3 1 8 5+ In

    Death Cult Assassin 5 3 3 3 1 5 2 8 5+ In

    Dialogus 3 4 3 3 1 3 1 9 3+ In (ch)

    Frateris Militia 2 2 3 3 1 3 1 6 - In

    Frateris Militia Veteran 3 3 3 3 1 3 1 7 5+ InHelena the Virtuous 5 5 3 3 3 4 3 10 2+ In (ch)

    Hospitaler 3 4 3 3 1 3 1 9 3+ In (ch)

    Inquisitor 4 4 3 3 2 4 3 9 4+ In (ch)

    Living Saint 7 7 3 3 3 6 4 10 2+ In (ch)

    Mistress of Repentance 4 4 3 3 1 3 1 9 3+ In (ch)

    Priest 3 3 3 3 1 3 2 7 5+ In (ch)

    Psyker 3 3 3 3 1 3 1 8 5+ In

    Saint Celestine 7 7 3 3 3 7 5 10 2+ In, J (ch)

    Saint Praxedes 6 5 3 3 3 5 3 10 2+ In (ch)

    Seraphim 4 4 3 3 1 4 2 9 3+ In, J

    Seraphim Superior 4 4 3 3 1 4 2 9 3+ In, J (ch)

    Servitor 3 3 3 3 1 3 1 8 4+ In

    Sister Repentia 4 4 3 3 1 3 1 8 - InSister Superior 3 4 3 3 1 3 2 9 3+ In (ch)

    Techpriest 3 3 3 3 1 3 1 8 3+ In (ch)

    Uriah Jacobus 4 4 3 3 3 4 3 10 5+ In (ch)

    Veteran Sister 3 4 3 3 1 3 1 8 3+ In (ch)

    Warrior Acolyte 3 3 3 3 1 3 1 8 5+ In

    Vehicles

    ArmorPenitent WS BS S I A F S R HP TypeEngine 4 2 6 (10) 4 D6+1 11 11 10 3 W, O

    Armor

    BS F S R HP Type

    Chimera 3 12 10 10 3 TK, T

    Drop Pod 2 12 12 12 4 O

    Exorcist 4 13 11 10 3 TK

    Immolator 4 11 11 10 3 TK, T

    Land Raider 4 14 14 14 6 TK, T

    Repressor 4 11 11 10 3 TK, T

    Rhino 4 11 11 10 3 TK, T

    Sanctifier 4 13 12 10 4 TK

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    ____________ ____________________________________________________________________________________________________________________________________________________-Reference-

    Weapon Types

    Weapon Range Strength AP Type

    Ascalion Lance 6 6 1 Assault 1, Armorbane, Lance

    Blessed Weapon - +2 2 Melee, Master-crafted, Two-handed

    Boltgun 24 4 5 Rapid Fire

    Bolt Pistol 12 4 5 Pistol

    Exorcist Missile Launcher 48 8 1 Heavy D6

    -OR- 48 8 1 Heavy D3, Skyfire

    Flamer Template 4 5 Assault 1

    Flamestorm Cannon Template 6 3 Heavy 1

    Grenade Launcher*

    (Frag) 24 3 6 Assault 1, Blast

    (Krak) 24 6 4 Assault 1

    Hand Flamer Template 3 6 Pistol

    Heavy Bolter 36 5 4 Heavy 3

    Heavy Flamer Template 5 4 Assault 1

    Heavy Stubber 36 4 6 Heavy 3Hellgun 24 3 3 Rapid Fire

    Hunter-killer Missile Unlimited 8 3 Heavy 1, One Shot

    Inferno Cannon* Template 6 4 Heavy 1

    Inferno Pistol 6 8 1 Pistol, Melta

    Lascannon 48 9 2 Heavy 1

    Lasgun 24 3 - Rapid Fire

    Laspistol 12 3 - Pistol

    Melta Cannon 24 8 1 Heavy 1, Melta, Blast

    Meltagun 12 8 1 Assault 1

    Multi-laser 36 6 6 Heavy 3

    Multi-melta 24 8 1 Heavy 1, Melta

    Plasma Cannon 36 7 2 Heavy 1, Blast, Gets Hot

    Plasmagun 24 7 2 Rapid Fire, Gets HotPlasma Pistol 12 7 2 Pistol, Gets Hot

    Rod of Grace 12 6 2 Assault 1, Blast

    Shotgun 12 3 - Assault 2

    Stake Crossbow* 24 3 5 Assault 2

    Stalker Boltgun 36 4 5 Heavy 2, Pinning, Rending

    Storm Bolter 24 4 5 Assault 2

    *These weapons have additional rules as detailed in their entries.

    A single man with faith can triumph over a legion of

    the faithless. Untold billions of the faithful cannever be opposed.

    Sebastian Thor - Sermons, volume XI Chapter IV

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    VERBAFIDELIS

    SUNT

    MONTESSEDFIDELES