13 colonies simulation by preston,jon,kaya...choice 6 choice 13 choice 7 choice 14 gained lost 2...

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13 Colonies Simulation BY Team 2

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Page 1: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

13 Colonies Simulation BY

Team 2

Page 2: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Imagine that you live in England in the year 1607. It is an exciting time for you. Your country has emerged as a world leader; your navy dominates the ocean; you have a new king; and you hear wonderful stories of a land of possibilities. There’s a new world to explore—a world where hunting is easy and gold is plentiful. You’ve read pamphlets, letters, and advertisements about the new world—how land, forests, and precious metals are abundant. You think about the new world and all its possibilities. Your life in England doesn’t offer you much hope for improvement. You’re not going to rise much above your station in life, the cities are getting crowded, your religion is not accepted, or your family is suffering because you can’t get out of debt. Maybe you are the younger son of a wealthy family—you’re not going to inherit lands or titles because you have older brothers. The new land offers you chance to succeed. For whatever reason, you are planning to start a colony in America. You will be involved in all stages of your colony—from planning the voyage to choosing the crops to determining the governmental structure. Plan carefully.

Page 3: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Ships: Choose the ship that will take your colonists to the new world. Choose the ship number and delete the other ships. Ship #1 Fast speed (8 weeks) 1000 lbs. of cargo 1 cannon 50 people

Ship #3 Sturdy, slow speed (16 weeks) 3000 lbs. of cargo 4 cannons 200 people

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Landing Locations Choose the landing location. Calculate departure date and arrival date. Delete the landing locations you didn’t choose. Plymouth You must land by September 1. Departure Date: July1

Jamestown You must land by October 1. Departure Date: _____

Savannah You must land by November 1. Departure Date: _____

To calculate your departure date, find the date by which you must land at your colony location. Then count backwards from the arrival date the number of weeks it takes your ship to arrive at its destination. Subtract an additional week to account for bad weather, pirates, etc. Example: We are going to build our colony in Savannah. We must land by November 1. We are in Ship #2 and it takes 12 weeks to get to its location. That’s roughly 3 months. We should leave by August 1. Let’s push the date back one more week so that we have extra time in case of bad weather. Our departure date is July 24 or the last week of July.

Page 5: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Captain Choose your captain and then type in the information you are given about him. Then make the changes to the slides as needed before going on. Delete the other captains. Captain Bly

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Passengers Underline the number of passengers for your ship 50 100 200 Choose the passengers that will be on your ship. You must have the full amount your ship is allowed. Hint: It is easier to keep track of your passengers if you write the numbers on the line rather than a check. Remember that you need many different people to survive in this new country. ___2__ doctor & family (6) ____5__ teacher ___1__ carpenter & family (6) ___1___ surveyor __2___ family (5) _____1_ city planner ____1_ soldiers (10) ______ indentured servants ____1_ farmer & family (10) ___5___ fisherman _____ landed gentry (5) _____5_ baker ___1__ seamstress ______1 single males ____5_ weaver _____1_ single females __5___ potter _____ mason People added because of the ____10_ miner captain: ____0______ _____ convicts ____5_ blacksmith ___5__ minister ___2__ butcher

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Cargo • You must have 50 lbs. of food and 2 barrels of water per 25 passengers you have. • You do not have to provide food for any indentured servants added because of your captain. How many pounds of cargo does your ship hold? __2000______ lbs. How many pounds of food must you take? (subtract) --_____200___ lbs. How many pounds of water must you take? (subtract) --__200______ lbs. Total amount of pounds remaining: = __1600______ lbs. Choose the cargo you wish to take on your journey.

Page 8: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Choose cargo from the list below. You may “spend” the amount of pounds you have remaining on the cargo listed below. Stock your ship carefully. The new world is a vast wilderness and the nearest stores are an ocean away. Plan for all emergencies. (The actual weights of the items have been simplified to make the math easier and faster.) You will cross out the supplies as you use them. Plan out carefully the supplies you will need to survive. ___1__ vegetable seeds—25 lbs. (barrel) __10___ cow—50 lbs. _____4_ medical supplies – 25 lbs. (barrel) __5___ pigs—10 lbs. ____1__ tools – 25 lbs. (barrel) ___3__ goats—10 lbs. ______ building supplies – 100 lbs. _____ grain-- 25 lbs. (barrel) ______ salt – 25 lbs. (barrel) _____ bribery gifts—25 lbs. (barrel) ____1__ limes – 25 lbs. (barrel) ___10__ weapons—25 lbs. (case) _____1_ household goods – 25 lbs. (barrel) ___4__ water—25 lbs. (barrel) ______ loom – 25 lbs. _____ horses—50 lbs. ______ lye – 25 lbs. (barrel) ____2_ cloth—10 lbs. bolt ___5__ ammunition—50 lbs. (barrel) ____2_ food—100 lbs. _____ cat—5 lbs.

Page 9: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Round One Before the voyage: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained 1 cow + 100 pounds of food Lost 2 days of travel.

Page 10: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Round Two The voyage: Type in the information that was given with your 3 choices. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 8 Choice 2 Choice 9 Choice 3 Choice 10 Choice 4 Choice 11 Choice 5 Choice 12 Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel

Page 11: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Round Three The landing: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost 2 days

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Designing the community: You have 45 days to build your colony. It takes 5 days to build each structure. It takes 2 days to prepare the land for a garden. It takes 5 days to build a wall. Design your colony and label each item on the next slide. On this slide, list what you are building and how many days it takes to build.

What we are Building Days

Three homes 15

Four Walls 20

One Garden 2

37 total days

Page 13: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Draw a picture of your colony and paste it here.

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Round Four Building the community: Type in the information that was given with your 3 choices. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 8 Choice 2 Choice 9 Choice 3 Choice 10 Choice 4 Choice 11 Choice 5 Choice 12 Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 10 people, month of travel, 25 people

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Round Five Planting: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost 10 settlers

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Round Six The Natives: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained doubled food supply Lost

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Round Eight Government and Politics: Type in the information that was given with your choice. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 2 Choice 3 Choice 4 Choice 5 Choice 6 Choice 7 Gained Lost 1 person

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Round Seven The first winter: Type in the information that was given with your 3 choices. Then make changes on the slides as needed. Type in what was gained and what was lost. Delete the other choices. Make changes on the Excel worksheet. Choice 1 Choice 8 Choice 2 Choice 9 Choice 3 Choice 10 Choice 4 Choice 11 Choice 5 Choice 12 Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 10 people, 9 animals

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After the first year: How many survived? Total the amount of supplies you have remaining. Salt, limes, vegetable seeds, and food count in the food category. Divide the food amount you have remaining by 20. The number you get tells you the total number of colonists you can afford to feed. Total the number of colonists you have remaining. Use the following formula to help you determine the number of survivors. ___500_ + _600 + ______100____ = _1200______ amount of animals amount of food amount of water Divide by 20 to get remaining (pounds) remaining (pounds) remaining (pounds) the number of colonists you can feed _____44_____ - _____60_____ = ___44_______ number of number of number of colonists remaining colonists you can survivors feed

Page 20: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

• Was your colony successful? yes • What would make a colony successful?

Choosing captain bly, limes, being team 2, choosing boat 2, Indians, minster, city planner

• What factors impacted your survival?

Indians, sinkholes, lime, minster • What factors could you plan for? weather

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Time Management Determine how many hours in a day a typical colonist spends on the following activities. Make a pie graph using all the following activities (remember your hours must equal 24 hours). Hunting 0 Preparing food 3 Preserving food 4 Farming 1 Reading 0 Praying 1 Writing 1 Building a shelter 2 Making clothes/blankets 1 Tending to livestock/poultry 3 Laundry 0 Weaving 1 Baking 1 Guarding the colony 1 Sleeping 5

Page 22: 13 Colonies Simulation BY PRESTON,JON,KAYA...Choice 6 Choice 13 Choice 7 Choice 14 Gained Lost 2 weeks of travel . Round Three The landing: Type in the information that was given with

Time Management Graph

Hunting

Preparing food

Preserving food

Farming

Reading

Praying

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What environmental, technological, and social considerations do you need to factor into your decisions? Keeping a certain amount of houses and farms. What did you learn about settling a new country. Don’t forget to include the number of settlers, type of settlers, possible dangers, etc. Sometimes, no matter how well you’ve planned, accidents happen and the colony fails. You have to have a variety of things for your colony to survive, Such as having limes and choosing Captain Bly. You always have to bring along types of food or people will die because of decease. You half to come in a time in when winter is not the season because its colder in the winter and you will have less time to prepare for winter. Be prepared for anything that this project throws at you.