122815566-photoview

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    PV360: 2Fast 2Furious

    Rendering Hands-on Session

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    Model Preparation

    1. Turn on Photoview 360 under Tools/Add-Ins

    2. Remove all colors from the model that wereapplied during the modeling process. Rightclick at the top of a part and remove allappearances.

    3. Offset and copy faces that may have differentmaterials or decals. This step is not required,but can help reduce color errors.

    4. Split key components if necessary when using

    a multi-body part file. For example on thewatch the dial, bezel hands are all separatebodies for easier

    5. Consider adding fillets to sharp details for morerealistic renderings.

    Remove all colors

    from the model that

    were applied during

    the modeling process.

    Offset faces that require

    different materials or decals.Split key

    when usi

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    Material Assignment

    1. Apply most common materials that the modelwill have to the entire part.

    2. Preselect bodies and right click on the materialin the sidebar. Select apply to selection forother areas of the model that will have thesame material. The selection filter toolbar canbe helpful to target selection for only faces,bodies etc.

    3. Drag and drop materials from side panel toindividual parts, bodies, faces.

    4. When using default materials on your modelchoose based off of look not the name. Thename does not always match with what thematerial should really look like.

    Preselect bodies or parts

    right click on material andapply to selection.

    Drag a

    Apply most common material to entirepart when starting material applicationusing drag and drop.

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    Create a Material Library

    1. Click the top appearances tab and add then the

    add file location icon.

    2. Choose an existing folder or create a new oneto store your custom materials. Tip:Its agood idea to keep all your custom materials inone master folder with subfolders named foreach custom material category or projectname.

    Next click add file locationicon.

    Fa

    A new custom folderwill appear in the listof folders.

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    Decal Creation

    1. Use RGB format only. No CMYK. Artworksaved from Adobe Illustrator may default toCMYK so always double check to switch thefinal image to RGB mode.

    2. For a transparent mask decal use .png format.For standard decals with no mask .jpeg formatwill work best.

    3. Make sure your decal is cropped all the way to

    the border of the image in your photo editingsoftware.

    Use RGB

    and textu

    This area of our decalneeds to be transparentso save as .png format

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    Decal Application

    1. Pre-Select Face or body you would like to applydecal to.

    2. Under photoview 360 top menu select editdecal and browse to the image you would liketo use. Use the mapping settings as well asdragging the decal in the viewport for desiredsize and placement.

    3. Under the illumination tab you can specify forthe decal to use the underlying material, or setcustom parameters to achieve a certain look

    (ie. Matte or glossy finish label)

    Preselect the faces that you wantto apply a decal. Next go to thetop menu and select edit decalfrom the photoview dropdown.

    Use thedragginproper

    Set the material properties of thedecal under the illumination tab.

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    Scene Selection

    1. Once materials are applied choose anappropriate scene for your object. Things toconsider are contrast of object andscene, amount of reflective materials. Type ofmood you want to set is determined by scenechoice.

    A variety of different looks can bachieved with the preset scenes

    Backdrop Black with Fill Lights Office space withreflection turned down.Background set to white.

    Rooftop with backgrset to white.

    3 point beige scene with differentenvironment rotations. Note how

    different looks can be achievedjust by rotating the environment.Always experiment with therotation setting.

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    Edit Scene

    1. Experiment with the environment settings tocreate an interesting image. Environmentrotation and environment illumination settings

    are key. Never use the default settings if youwant to get a great rendering. Change thebackground color or image as well if desired.

    Its best to leave thevirtual ground plane thatreceives shadows at thedefault of autosize.

    This is one of the mostimportant settings in thescene editor. Alwaysexperiment with rotationwhile the previewwindow is open to getthe best lighting setup.

    This is the same as theenvironment setting inthe basic tab. If youload a custom image for

    lighting you can save itto a custom scenefolder.

    Modify the backgroundto any color or customimage. This will notaffect the scene lighting.

    This is the environmentimage that affects sceneillumination.

    Control the position ofthe floor relative to theobject you arerendering with thesesettings. You can alsodrag the floor positionin the viewport.

    This changes the brightnessof the backgroundenvironment.

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    Render Settings

    1. Save any custom views you want by using thespacebar and creating a new view. Theseviews can be recalled at any time. Make sureyou have perspective turned on.

    2. Under photoview tab choose options, andadjust parameters for the final render.

    Spacebar brings up customviews window.

    Create custom views.

    Choose preset final

    render resolution orcustom size.

    If you find a resolutionproportion you like checkthis box and it willmaintain proportion whenraising or loweringresolution. This is veryuseful.

    You caformatYou caformatimage

    For final render quality bestquality is usually good enough

    for scenes with rough metals,plastics or glass. Better qualityis often acceptable for sceneswith only glossy or diffusematerials. Maximum is rarelyneeded if ever because thetime to benefit ratio is notmuch better than best.

    Darkenoverall

    AddshighlIf yomakewill orende

    Creates an outline effectaround your scene. Onlyshows during final render.

    Shows creflectedrealistic metals oduring fiincrease