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What is Cyber .net.ica? Cyber.net.ica started out as a trilogy of rules lite cyberpunk role playing games using my D4Core system. The individual games(Monkeys on Juice, Tweaks, and Souls of the Machines) could all be played as individual games or combined to create a bigger world. The purpose of this book is to bring those three games together into a source book or sandbox environment using the rules of the Tunnels & Trolls role playing game, created by Ken St. Andre and published by Flying Buffalo Inc., or combined with Mercenaries, Spies, and Private Eyes, written by Michael Stackpole and also published by FBI. The contents and concepts inside this book are meant to be used by Game Masters(GMs) in whole or in part as they see fit. Like Tunnels & Trolls, GMs are encouraged to use this material to create their own virtual realities for their players to play in. Tunnels & Trolls created by Ken St. Andre and published by Flying Buffalo Inc. Mercenaries, Spies, and Private Eyes written by Michael Stackpole and published by Flying Buffalo Inc. Special thanks to Mark Thornton at http://gemsandgiants.blogspot.co.nz/ All content is copyright 2013 by Charlie Fleming and Rarr! I'm A Monster Publishing. Content can only be reproduced for personal use or review purposes. All other use is prohibited without consent. All images known to be in the public domain. Sample file

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What is Cyber.net.ica?

Cyber.net.ica started out as a trilogy of rules lite cyberpunk role playing games using my D4Core system. The individual games(Monkeys on Juice, Tweaks, and Souls of theMachines) could all be played as individual games or combined to create a bigger world.

The purpose of this book is to bring those three games together into a source book or sandbox environment using the rules of the Tunnels & Trolls role playing game, created by Ken St. Andre and published by Flying Buffalo Inc., or combined with Mercenaries, Spies, and Private Eyes, written by Michael Stackpole and also published by FBI. The contents and concepts inside this book are meant to be used by Game Masters(GMs) in whole or in part as theysee fit. Like Tunnels & Trolls, GMs are encouraged to use this material to create their own virtual realities for their players to play in.

Tunnels & Trolls created by Ken St. Andre andpublished by Flying Buffalo Inc.

Mercenaries, Spies, and Private Eyes written byMichael Stackpole and published by Flying Buffalo

Inc.

Special thanks to Mark Thornton athttp://gemsandgiants.blogspot.co.nz/

All content is copyright 2013 by Charlie Fleming and Rarr! I'm A Monster Publishing.Content can only be reproduced for personal use or review purposes. All other use is prohibited

without consent. All images known to be in the public domain.

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The world of Cyber.net.ica:

Cyber.net.ica(CNI) takes place in a reality very similar to our own, with some slight modifications of course. Cyberspace is alive and tangible. Humans now haveaccess to “jack” their brains into Cyberspace and experience it not just in 3D and surround sound but as if it were real life. To some it is just that. All it took for some was a few inexpensive home brew motherboards and computer components, with a bit of hacking. Others found the Cyberspace to be truly alive and could tap into the spirit of that new realm through mysticism.

Often Cyberspace is used to get information, perform functions, or get results, sometimes even legally. The data available to your neurons is immense. With the right skills, it could all be at your disposal.

Cyberspace can also be more than just numerics and string$. On the right networks, it can be a virtual world and reality. All you need to do is find a way to get jacked in. You can explore an MMORPG or even have a secondlife. It would be very possible to use Tunnels & Trolls asa MMORPG setting.

What happens in Cyberspace doesn't always stay there. It can spill over into real life in the form of consequences, repercussions, or even physical damage. If combat happens, for instance, it happens just as it would in real life except the damage sustained reduces Intelligence not Constitution. Once your Intelligence has reached zero, you become brain dead and you are nulled.

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1.0 Creating a character:

Characters in CNI use the same attributes as Tunnels &Trolls, with one exception. In CNI Power is used in place of Wizardry. A small semantic change, but it makes more sense in the nature of the rules. All attributes are determined the same way as T&T, rolling six sided dice and adding up the pips. Rolling 3 six sided dice is the traditional method, but you can use your favorite variation. Height and weight and starting money(in US Dollars or whatever currency you like) are determined the same as in T&T as well.

Most characters are Human. There are some exceptions and those will be handled in Appendix M.

Once you have determined your character's attributes you need to choose what type of character you want to be. There are five types, or classes, of characters, Vanillas, Tweak, Techmaturge, Tekxorcist, and Data Rogue. Details onthe latter four types will be explained in their own sections.

Vanillas:Vanilla is a slang, almost derogatory term coined by

Tweaks to describe a basic, normal, everyday Human Being. They have no special abilities and cannot jack into Cyberspace, but can be very useful. They can be proficientin computers, electronics, and other things. Vanillas can pick one skill and start one level of the skill higher thanthey normally would.

Tweaks:Tweaks use home brew cybernetics to connect into

Cyberspace as well as enhancing their own abilities.

Techmaturges, Tekxorcists, and Data Rogues are Cybermancers. They use forms of magic to connect with Cyberspace and affect electronics, machinery, and data. They all have their own list of spells.

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Techmaturge:Techmaturges tap into the nature of electronics,

machinery, and Cyberspace through mystical means. They interact with all of the above as if they were beings. Machine whisperers for lack of a better term.

Tekxorcist:Tekxorcists deal with the spirit of electronics,

machinery, and Cyberspace. They interact with all of the above as if they were supernatural or spiritual. They've also been called Cyber-clerics, though no religious connotation is involved.

Data Rogue:Data Rogues use cybermancy to specifically affect data

and programming. They take hacking to a new level.

1.1 Skills:

CNI uses the same open ended system of skills that T&T uses. There is no set list but what skills you choose should be sensible and make sense for your character. As per T&T, they must be linked to an attribute. Ex: Social Engineering could be linked to Charisma, Mathematics linkedto Intelligence, Etc. Vanillas and Tweaks may have skills. Vanillas can start with no more than 3 skills. Tweaks can have up to 2.

1.2 Experience and levels:

Experience, or if you prefer Adventure, Points are accrued the same way as in T&T, by defeating foes, on save rolls, and as the GM sees fit for exceptional actions. There are no levels in CNI. The rules for advancing attribute scores remains the same.

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1.3 Getting paid

Often a question amongst players is “How do we get the cash to buy all the cool stuff?” Most characters get paid for taking on jobs that cater to their skills. Sometimes abenefactor might hire the players to do something for them or keep them on a retainer for certain services. Money might also be “found” in a game session. Depending on where that money came from it could be a moral decision forthe players to make. Products, equipment, and inventions can also be sold provided the GM can find you a buyer. Money can also be obtained through illegal means if that's the character's modus operandi. Very few people ever hire monkeys.

1.4 Gear

Some equipment and especially weapons may be illegal orobtained through questionable means. What a character carries with them or likes to have around depends on the, ahem, character's character. What would they morally allowthemselves to use? Does the situation they're in force them to have or use something they wouldn't want to use or obatain something in a manner they would do normally?

The gear listed below is a suggested list. Mercanaries, Spies, and Private Eyes has an extensive list of weapons and equipment that can be used wiht CNI. Weapons of similar nature listed in Tunnels & Trolls can beused as well. The lists below have been kept simple as to not re-invent the wheel so to speak.

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