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<ol><li> 1. 10 Things Todays GamersWouldnt Understandhttp://www.gamebasin.com/news/10-things-todays-gamers-wouldnt-understandAs an increasingly old and, as some would have it, bitter man, Ive recently begun to cast myresentful mind back on the many trials that afflicted the 90s gamer which todays youth woulddoubtless fail to grasp. Im not talking about the obvious here: graphics have gotten far better andwe didnt have touch screens on our Sega Mega Drives. Instead the list below gathers togethersome odd things even those who lived at the time may have relegated to the limits of theirsubconscious and one you may never have heard of (though Im certain I havent made it up).Quirks, practices and technological limitations that your grandchildren, dear reader, will scarcelybe able to believe afflicted you: the greatest generation. I could have mentioned demo discs,cheats, the size of the original Game Boy (above) or the fact that we used to pay 60 for gameswhich now live on phones. Yet the ten items below are the ones that I think best summarise myexperience as a gamer in 1990s.10. When Fog Was Unintentional </li><li> 2. If fog closed in on you now in some slick Unreal Engine powered AAA title, youd naturally assumeit was intentional part of the atmosphere and perhaps designed to increase the difficulty of asection. However, rewind to 1997 to a time when Acclaim was a games industry publishing giant and youll find yourself wrapped in everpresent mist. The mist of graphical sh*ttyness. Ahallmark of early N64 titles, fog as best typified by uninspired, muddytextured launch titleTurok: Dinosaur Hunter (above) was the colloquial term for a technical limitation of the day thatsaw some games suffer from an incredibly short draw distance. The upshot of which being that youoften couldnt see too far ahead of where you were going. Its hard to remember with any claritynow (much like Turoks more recent sequels), but we really did wander around game worldsendlessly getting lost, unable to see the next enemy until he was in your, by now, horribly tearfulface, with Christmas well and truly ruined. The release of a RAM expansion pack for the console in1998 improved matters for Turok 2: Seeds of Evil and even more so for the outstanding Star Wars:Rogue Squadron but the fog wouldnt be banished entirely for several console generations.9. When We All Talked In BitI couldnt put an exact date on when this practice stopped, but when I were a lad discussions ofvideo game graphics were restricted to talking about Bit. At least in school playgrounds. If youwere stuck with a Master System, then too bad buddy, it may well have Alex Kidd builtin (you know </li><li> 3. what Im talking about), but it was sadly an 8Bit console and everyone else had a 16Bit SuperNintendo. They would then salivate over the promise of the 32Bit Saturn (it always had to bedoubled, for reasons more techliterate people can probably explain) until Sony came along andruined everything. After the N64 all the Bit stuff seemed to stop. No one spoke of a 128BitDreamcast or a 256Bit XBox 360. And the world was poorer for it. I for one cant wait for the 1024Bit Playstation4.8. When Disney Games Were GoodDisney dont have a clue these days when it comes to video games. Presently they are closing goodconsole game developers like Black Rock (Split/Second, Pure) and refocusing on social games andsmartphones. Yet the entire last decade or so hasnt yielded too many gems from the Mouse House(I liked Warren Spectors Epic Mickey, but it fell well short of expectations). Film cashin games arewoeful in general these days and Disney have provided few exceptions to that rule. But it hasntalways been this way, as youll know if you had a Sega Mega Drive in the early 90s. Back in thosehalycon days, some of very best games were made by Disney. Admitedly, saying Disney themselvesused to make good games is misleading after all the likes of Castle of Illusion Starring MickeyMouse, its sequel World of Illusion (two player coop with Donald Duck!), Quackshot (above) anddecent film tieins like Aladdin and The Lion King were often made inhouse by Sega (or in the caseof the SNES Aladdin, by Capcom). They were some of the best platformers of the day and remainamong the best uses of Disney licensing period.7. When Sonic And Mario Were Enemies </li><li> 4. These days they are more likely to be palling around at the Olympic Games than coming to blows,but there was a time when Mario would have become physically sick if you mentioned Sonic theHedgehog in his presence, so great was their mutual disgust. Mascots of two gaming empires andnobody crossed the boarders. You were Sega or you were Nintendo or at least thats how it wasfor kids in the early 90s. These days they are forced to sit together awkwardly and pose for photos,like Alex Ferguson and Arsene Wenger at an LMA dinner. Ok, they may never have been enemies,but you try telling that to a six yearold Sega fan in 1991! Back then you knew where you stood.You dare not look at the Nintendo section of the Argos catalogue for fear that Shinobi would kickyou into next week. These days I flitter between Microsoft, Sony and Nintendo like a cheap whore,going wherever the latest decent game might be. Portal 2 is marginally better on PS3, so 360achievements be damned. A new Mario game is coming out? Time to find my Wii (seriously, I dontknow where it is). Like any sensible adult, I have no blind brand loyalties. Though this tribal ragestill exists between fans of the different consoles, but also between fans of different types of games(or even different games in the same series). But I cant take part any more because my team wentdown valiantly with Ryo Hazuki and the Naomi Arcade Board counted among the casualties.6. When Rare Were Beyond AwesomeToday British video game studio Rare are a subsidiary of Microsoft and are consigned to makingXBLA avatar content and Kinect titles. This makes me weep openly. For Rare, makers of the </li><li> 5. ignored Grabbed by the Goulies, irksome Ocarina of Timeclone Star Fox Adventures and theanticipatedbyno one Kinect Sports: Season Two, used to make some of the finest video gamesplanet Earth. They are best remembered for their days working for Nintendo, notably in the N64era where they bashed out Mario 64clone BanjoKazooie, underrated Mario Kart 64clone DiddyKong Racing and Blast Corps, as well as film tiein GoldenEye 007 for many of my generation, THEgame (though I suspect its aged terribly). But even before then, Rare made the awesome TeenageMutant NinjaTurtles ripoff Battletoads, Street Fight/Mortal Kombat amalgam Killer Instinct andthe seminal Donkey Kong Country titles that defined the SNES. Even though Viva Pinata is the onlygame my girlfriend has ever been obsessed by (creating an elaborate series of folders and chartsto help monitor her gardens), it is safe to say that Rare today exists in name only scarcely even ashadow of their former glory. But dont hate them for Perfect Dark Zero, gentle reader, share intheir sorrow. If you are drinking whilst you read this (and why wouldnt you be?), please join me ina toast to our good friend Rare.5. When You Had To Visit The Arcade To SeeAmazing GraphicsYes kids, the above used to count as amazing graphics. That cowboy hat would move around thedashboard and that tornado wow. Youd sink pound coin after pound coin into cr*p like EighteenWheeler Pro Trucker just for the chance to stare. And to dream. It was only really with Segas fondlyremembered Dreamcast, itself modelled on the Naomi arcade board, that arcadequality graphicsgame into the home with perfect conversions of House of the Dead II and Crazy Taxi. When I gotan arcade perfect copy of Eighteen Wheeler on the illfated console and found that it was actuallytotal rubbish if you spent more than 60 seconds playing it, I knew the arcades days werenumbered. But before then, even though the Mega Drive laid claim to arcade quality graphics andsound, the likes of Altered Beast and Golden Axe were poor cousins to their coinop counterparts.Its all changed now though. Visit most arcades in Britain and youll find the same, creaky units thatwere there ten years ago. And even if they do have a more recent game, it wont look at good asCrysis will it? Indeed, today you could walk into an arcade with a perfect port of SEGA Rally runningon your iPad and laugh at the man who works there as he tries to sell you tokens, perhaps pointingat your touchscreen and doing a little dance. And youd do that, wouldnt you? You despicable </li><li> 6. person.4. When Mum Would Knock The Controller LeadWell it didnt strictly have to be your mum it just most often happened to be in my experience but, until recent times, people would often walk in front of video game players and into theoutstretched lead of a controller, either a) yanking said controller from the gamers unsuspectinghands or b) sending the console flying off the shelf (this was worse). The original Xbox of 2002 triedto solve this problem prior to the invention of wireless controllers, by ingeniously making it so thatthe first thing to give in the event of a human/controller cable collision was the lead itself, whichwould detach into two pieces like a frightened salamander to the relief of all concerned. My hazymemory leads me to recollect that, at this point, the game you were playing would automaticallypause. Though I may be making this up. Try telling that to the kids today with their wireless motioncontrollers and handsfree, bluetoothenabled, smartpads (or whatever). Theyll never know whatit was like! Honestly, its enough to make you want to attack your own eyeballs with a rusty spoon.3. When Blowing The Cartridge Was TheSolution </li><li> 7. OK, the death of this one is easy enough to pinpoint, as it ended with the fall of the last cartridgebasedhome console, the N64 (apparently in 2001, but more likely somewhere between 1999 and2000). But before then the following was common practice. If a game cartridge didnt seem to wantto work (which was not uncommon) the user would retrieve it from the console, turn it upsidedown, bring it to their lips and blow into it. Why? I never knew and to be honest I never thoughtto question it. Was I getting rid of dust? Cooling it down? Who knows. But regardless, it seemed towork. If geekbased sitcom The IT Crowd had premired in 1992, have you tried blowing into it?might easily have been a national catchphrase.2. When You Had To Use MS DOS PromptIve neglected to mention PC gaming on this list thus far, but for a huge chunk of my adolescence Idid play a lot of Windows 95based games (Age of Empires, Little Big Adventure 2:Twinsens Odyssey (AKA the best game ever made), Dark Forces II: Jedi Knight) and, in that era, itwasnt uncommon to encounter slightly older, DOSbased games (often on 3.5 floppy disc) whichwould require you to faff about to make them work. I was about ten years old when I was trying toinstall Theme Park, Tie Fighter, Discworld, Monkey Island and Little Big Adventure, so I have badmemories of going through the MS DOS prompt (seriously, Ive lost the kids with this one haventI?) and typing things like d:install or c:tie.exe to try and get things to run. It could be anightmare and I usually had to wait until my dad got home before I could play anything at all. In </li><li> 8. those days there was an incredibly high chance that any PC game you bought would not work. Andyoud often have no idea why. I remember, when installing the aforementioned LBA, messingaround in settings for hours to try and find out how I could get the sound to work. It was worth itthough, as many of the games Ive mentioned rank among the best Ive ever played.1. When Um I Dont Know How To DescribeThisUnlike the above, this one has probably never effected you personally. But its the weirdest 1990sgaming memory I have and it inspired me to write this list in the first place, so Im going to put ithere regardless. Before I tell you about this it requires some background: in the late90s playing afour player game, for example GoldenEye 007, had its drawbacks. With all the action divided intofour sections on one telly, each player was able to see what everybody else on the screen wasdoing. The upshot of this being that you couldnt very well plant Proximity Mines in the Facilitywithout the other three players seeing exactly what you were planning. It was an inherent flaw inthe way we played games back then which today seems anachronistic, however much we all retainfond memories of playing with mates in the same room. Now, I cant find any images, videos orarticles to support what Im about to write, but I 100% remember various N64 magazines (yes, weall used to buy magazines back then) running stories about people who went through a lot of hassleto play fourplayer split screen games split over four separate TVs so each player could plot bloodymurder in private. Now, these days that sounds like nothing today youd set up a LAN if youwanted to be old fashioned about it, or more likely youd just scrap the cables and play onlinetogether. But the 1997 solution for the hardcore was mad. Some bizarre section of society actuallydid the following (I promise Im not making this up): you had to first purchase a fourway splittercable that allowed you to plug the N64 into four TVs. Then you had to use tape and cardboard toblack out the other three screens on each TV. Hardly sounds worth it does it? And besides, youdstill be able to hear everything everyone did, even if you went to the further trouble of puttingeach TV in a separate room. But there you go, thats probably the most ridiculous 90s gaming storythe kids today wont appreciate. </li><li> 9. PC Game CD Keys: EA Games CD Key http://www.gamebasin.com/publisher/ea.html RPG Games CD Key http://www.gamebasin.com/pcgames/rpggame.html ACT Games CD Key http://www.gamebasin.com/pcgames/actgame.html FPS Games CD Key http://www.gamebasin.com/pcgames/fpsgame.html Adventure Games CD Key http://www.gamebasin.com/pcgames/avggame.html Racing Games CD Key http://www.gamebasin.com/pcgames/racgame.html Sport Games CD Key http://www.gamebasin.com/pcgames/sptgame.html FTG Games CD Key http://www.gamebasin.com/pcgames/ftggame.html RTS Games CD Key http://www.gamebasin.com/pcgames/rtsgame.html SLG Games CD Key http://www.gamebasin.com/pcgames/slggame.html </li></ol>