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  • 8/11/2019 10 Beloved Gaming Franchises That Just Disappeared - GameBasin.com

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    10 Beloved Gaming Franchises That

    Just Disappeared

    http://www.gamebasin.com/news/10-beloved-gaming-franchises-that-just-

    disappeared

    Nostalgiacanbeapowerful thing.Forsome reasonoranotheragreatmanyofusareutterly

    convincedthat

    things

    were

    just

    better

    in

    the

    past,

    and

    when

    talking

    about

    video

    games,

    there

    are

    somegoodpointstobemadeespeciallywhenmanyarethegameserieswithonlyoneortwo

    entriesthatarelovedbylegionsoffanssimplyupandvanishedintothinaironeday.Sometimes

    thisisbecausedevelopersgobellyup,ortheydecidetotakethecompanyinadifferentdirection,

    ortherightsmovetoapublisherthatdoesnthaveanyideawhattodowiththefranchise,or

    evenworsetheyjustdecidethatnobodywantsanymoreofthatgame.Itsunderstandablefor

    somefranchisesthatarelessprofitableforothers,butinanindustrywherebrandrecognitionis

    possiblymorecrucialtoagamessuccessthananyothermedium(Mario,SonicandLara,were

    lookingatyou),itseemsfaintlyridiculoustotossasideasuccessfulseriesforanyminorreason.It

    mightseem

    strange

    to

    lament

    the

    lack

    of

    sequels

    for

    agame,

    as

    movie

    sequels

    are

    often

    greeted

    withcynicism,butthefactisthatgamesdevelopersarefarbetterthanfilmstudiosatimproving

    onanoriginalproduct,meaningaphenomenonexists(almostsolely)withingamingwherethefirst

    gameinaseries israrelythebest.Whatthen,arethegamesserieswithoutrecent instalments

    thatdeservetoberevived?Herearetenwethinkshouldmakethecut

    10. Advance Wars

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    TheNintendofranchisethathasbeengoingalotlongerthanmostwesternersthink(thefirstgame

    tohitEuropeandtheUSwasAdvanceWars in2001/2002,buttheWarsserieshadbeengoing

    strong inJapansince1988),AdvanceWars isafavouriteofmanyastrategynut, itsdeceptively

    simplebrandofturnbasedcombathidinggamesthatarebothincrediblyaddictiveandfiendishly

    difficult totrulycomplete.Eachgameseesyoutakingcommandofanarmy trying todefenda

    nation(andsometimestheworld)andcouldseemratherdrywereitnotforthecolourfulCOsyou

    gettoplayasandthecrucialadditionofCOpowersthatdramaticallyaffectthegamemechanics.

    Nintendo and developer Intelligent Systems had a good run of handheld sequels and even a

    consolespinoff,BattalionWars,butthefranchiseseemedtorunagroundwhenittossedoutits

    established characters andworldwith AdvanceWars:Dark Conflict (orDays of Ruin in some

    territories),replacingthemwitharadicallypareddowngameandableakstorytomatchthenew

    title.Thatwasin2008,andtherehasntbeenanewAdvanceWarssince.Perhapsitwasthatthe

    drearypostapocalypticsettingofDarkConflictdidntgodownwellsowhynotjustchangeitup

    forthenextgame,orbringbacktheworldofpreviousgames?Itseemsashametothrowthebaby

    outwiththebathwater,especiallywithoneoftheworldsleadingstrategyfranchises.

    9. Crash Bandicoot

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    Adultsofacertainageliketheauthorofthispostwillhaveincrediblyfondmemoriesofthe

    firstCrashBandicootforPlaystation,awackyplatformerwithanabsurdsenseofhumourand,once

    uponatime,aseriouscontenderforMariosthrone.SinceCrashsarrivalin1996therehavebeen

    overadozen sequelsand spinoffs,making the franchiseoneof themost successful ingames

    history.Seriously:youknowyouvegotawinneronyourhandwhenananimatedmarsupialcan

    headlineapartyorkartracinggame.Butperhapstheresbeentoomuchofagoodthingforpoor

    Crashhesbeensopopularthat,afterinitialdeveloperNaughtyDoglefthimtotakeonslightly

    moreseriousfarelikeJak&Daxterin1999,hesbeenpassedaroundbyafewdifferentdevelopers

    andpublisherstovaryingdegreesofsuccess,sometimesevenresultingincancelledgames(there

    areatleastfourofthemsofar).WhichisperhapswhytherehasntbeenacoreCrashgamesince

    2008.TherightsarecurrentlyheldbyActivision(thoughtheresbeensomespeculationthatSony

    recentlyboughtthemback)buttherearenocurrentplanstomakeanewgame.Manyhavebeen

    callingforacompleterebootoftheseries(includingtheoriginalcreators),andwithanewconsole

    generationuponus,hasthereeverbeenabettertime?

    8. Okami

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    ItmightbeunfairtodismisstheuniqueOkamiashavingjustdisappeared:afteritsinitialrelease

    on thePS2, theadventuregamewhereplayers controlawolfgodandcontrol thegorgeously

    paintedenvironmentwithanonscreenbrushusinggestureswasremadenotonce,buttwicefirst

    fortheWiiandsecondlyasanHDremasteringforthePS3.Thegamewasadoredbycriticsand

    fansuponrelease,manycitingitsbeauty,scale,storytellingandoriginalelementsasreasonsfor

    itssuccess.AlthoughitdidntsellquiteasmanycopiesasdeveloperCloverStudioshoped,asequel

    wasgreenlitandOkamidenanindirectsuccessortotheoriginalwasreleasedontheNintendo

    DSin2010.Atruesequelhasbeenmooted,butnooneseemsmuchinterestedingoingbackto

    thatwell.Itsatonceashameandarelief;whileitsunlikelywelleverbeabletofurtherexplore

    thewonderfulworldofOkami,theresbeenaprettyhighbarsetintermsofqualityandexperience

    thatwouldbedifficultforeventheoriginaldeveloperstosurpass,somaybeitsforthebest.

    7. Shenmue

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    Somethingofa forgottenclassic,Shenmueand itsonlysequelShenmue2weretrailblazers for

    multifacetedgameplay,openworldexplorationandnonlinearstorytellinginvideogameswhen

    firstreleasedontheDreamcastinthelate90sandearly00s.BothgamesfollowheroRyoHazuki

    onthehuntforhisfatherskillersfirstinJapan,thenHongKongandplayersenjoyedexploration,

    detectionandactionsetpieces inthemainstorywithalmostendlesssidequeststokeepthem

    occupied,fromhaulingcratesforminimumwageandparticipating inarmwrestlingconteststo

    playingfullyintegratedarcadegameslikeAfterburnerforhoursonend.Therewascertainlyalot

    tokeepgamersoccupied.Infact,therewasmorethaneithergamecouldactuallycontain,asboth

    endonacliffhangerwithmanystorythreadsleftunresolved.Atleastforthefirstinstalmentsome

    of thosethreadsaredealtwith inShenmue2,buttheunfortunatecoincidenceofthecreators

    wantingtofinishthestoryinathirdgameandSeganotwantingtospendmoremoneyonwhat

    wasatthetimeacriticallyacclaimed financial failuremeantthatwereunlikelyto findoutthe

    conclusiontoRyosstoryanytimesoon.

    6. Jet Set Radio

    ThereseemstobeaprettystrongpatternofgamefranchisesthatstartedoutonSegasdoomed

    Dreamcastsuffering

    an

    ignoble

    fate,

    like

    the

    previous

    entry

    Shenmue

    (and

    does

    anyone

    remember

    ChuChuRocket?)andthesublimegraffiti/rollerbladingneonwonderthatwas JetSetRadio.A

    trulyoriginalgameforitstime,JSRhadplayersskitchingandgrindingacrossavibrantlycoloured

    Tokyoasahostofweirdandwonderfultaggersattemptingtomaketheirmarkontheworldby

    first spraypainting their graffitionbus stops and alleyways and then takingdown totalitarian

    fascist police states. (Try hunting down another game with something even close to that

    premiseer,discountingMarcEckosGettingUp.Whichcameoutafter JSRanyway,so shush.)

    Whatcouldhavecomeoffasoddballandinaccessibletomanyendedupbecomingacultfavourite,

    theaddictivegameloopoftryingtogetatagfinishedwithinatimelimitorbeforethecopsarrived

    tobeatsevenbellsoutofyouandzoomingofftothenextoneappealedtogamerssomuchthat

    Segamade

    asequel

    Jet

    Set

    Radio

    Future

    for

    Xbox

    in

    2002and

    then

    promptly

    forgot

    their

    brilliantfranchiseexisted.Sowhyhaventtherebeenanymoregamesinthetwelveintervening

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    years?SomeofthecharactershaveappearedinSegastennisandracinggames,sotheymuststill

    think they have some appeal, and a Jet Set Radio Revival wouldmost certainly be warmly

    welcomedbygamers.Amoderntwistontheformulacouldworkwonders,whatwithopenworld

    gamingbeingaspopularandpotentiallyvastasitistodayjustimagineacitybuilttotruescale

    thatcouldbesprayedalloverandtheoptions forplayers tocreate theirown tagswouldbe

    endlesswiththeoptiontouploadandmanipulateimagesonnextgenconsoles,Forzastyle.

    5. Chrono Trigger

    WhatsSquareEnixs(formerlySquaresoft)bestgamesfranchise?IfyousaidFinalFantasyyoure

    wrong,andnotjustbecausethatserieshas takena realnosedive inqualityandcoherence in

    recentyears.ChronoTrigger,ontheotherhand,hasbeencriminallyoverlookedandunderutilised

    overtheyears,despitebeingoneofthefreshest,mostrewardingRPGsofthelastthirtyyears.To

    cutalongstoryshort,heresallyouneedtoknowaboutChronoTrigger:ittakesthequasimedieval

    characters,settingsandcombatstylesofFinalFantasyandDragonQuest, throws ina robot,a

    talkingfrogwhosalsoaknight,andgivesthemallatimemachinetheyneedtousetotraverse

    differentperiodsintheirworldshistoryinordertopreventtheapocalypse.Excitedyet?Therewas

    onesequel,

    Chrono

    Cross,

    released

    in

    1999,

    and

    the

    creators

    have

    since

    expressed

    an

    interest

    in

    anotherChronogameashavecountless fansandgamingmagazinepollsbut ithas yet to

    materialise,alas.

    4. Carmageddon

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    Youthought lastweeksGameofThroneswastooviolent?Hey,the90scalled;theywanttheir

    outrageback.Courtingcontroversyandconservativeumbragewaybeforeitwascool,thefrankly

    bonkersCarmageddontooktheconceptofDeathRace2000andpusheditoffacliff,makingthe

    aimofthemotorracinggamelessaboutbeatingotherdriverstothefinishlineandmoreabout

    smearingasmanypedestriansandfellowracersacrossthetarmacaspossible.Naturally,gamers

    lovedit,CarmageddonsoldaroundtwomillioncopiesaccordingtodeveloperStainlessgamesand

    preceded two sequels; Carmageddon II: Carpocalypse Now and Carmageddon TDR 2000.

    Unfortunately,though,thatwas itforoveradecade,asStainlessdidntowntherightstotheir

    gameandpublisherSCifaffedaroundwiththefranchiseindevelopmentuntil2011,whenStainless

    obtainedtherightsandannouncedthereturnofCarmageddonintheformofaKickstarterfunded

    seriesreboot.Thatgame,Carmageddon:Reincarnation,meansthatthisstoryhasahappyending,

    as itwasmadeavailableonSteamforearlyaccess inMarch2014,fourteenyearsafterthe last

    instalment.Letshopeitsnotquiteaslonguntilthenextone

    3. Streets Of Rage

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    Yourememberthemusic.Yourememberthepowerups.Youremembertherageinducingboss

    battlesthatresultedinatleastoneMegaDrivecontrollersprematuredemise.Oneofthemost

    lovedfightingseriesingaminghistory,StreetsofRageenjoyedgreatsuccessandpopularitywhen

    itwasfirstreleased,resultingintwosequelsshortlyafteralongwithcomicsandsoundtrackalbums.

    Unfortunately,sinceStreetsofRage3wasreleasedin1994,therehavebeennomoreinstalments

    otherthanthosefanshavemadethemselves.TheEidosdevelopedFightingForcewasoriginally

    intendedasthefirst3Dentry intheseriesuntil itbecamesomethingelse,butthegameshave

    neverwanedinpopularityandgamershavebeenclamouringforanextgenmakeoverfordecades

    now.IfStreetFightercangetone,whynotagamethatsstillbeingplayedtwentyyearslater?

    2. Timesplitters

    Comingfrom

    many

    of

    the

    key

    team

    behind

    Goldeneye

    and

    Perfect

    Dark

    for

    the

    N64,

    the

    TimesplittersgamesareforacertaingenerationthequintessentialFPS,and itshardnottosee

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    why.Forsheermultiplayerfunthegamesareunrivalled,matchingamadcap,Pythonesquesense

    ofhumourwitha totallyaccessiblecontrol systemandacornucopiaofOTT firearms.The first

    Timesplitterswassomewhatoverlooked,butTimesplitters2perfectedtheformulaandbecamea

    stapleoflatenightgamingsessionseverywhere.Thethirdgamedidntchangemuchbutgavethe

    graphicsanoverhaul, likelythankstotheextracashbrought inbynewpublisherEA.Developer

    FreeRadicalDesignhasdisbandedsincethelastgamesowereunlikelytoseeatrueTimesplitters

    sequelunlesstheoriginalcreatorscomebacktogether,asanEAspearheadedprojectwouldlikely

    losemuch of the insane flavour that gave theoriginals such fun appeal andmade them cult

    favouritesinthefirstplace.

    1. Banjo Kazooie

    Sometimesnotoftentherecomesalongagameseriesthatbringssomuchjoyandissoexpertly

    createdthatitwouldbefarbettertosimplystopmakingnewgamesthantomakeinferiorsequels

    soasnottosullythememoryoftheoriginalexperience.Thatmightsoundlikeextremenostalgia

    talking,butwhenyouveplayedtheridiculouslysublimeBanjoKazooieandtheevenbettersequel

    BanjoTooie,notmuchelsereallycomesuptosnuff.OriginaldevelopersRarewereintheirheyday

    inthe

    late

    90s,

    creating

    several

    classics

    for

    the

    Nintendo

    64

    including

    but

    not

    limited

    to

    the

    Banjo

    games, JetForceGemini,PerfectDarkandof courseGoldeneye.Unfortunately,not longafter

    MicrosoftenteredthehomeconsolemarketwiththeXbox,theyboughtoutthecompanyandhalf

    of their staff left to form their own companies,mostnotably FreeRadicalDesign,whichwas

    responsiblefortheaforementioned Timesplittersgamesuntiltheygotboughtout.Asaresult,the

    nexthomeconsoleBanjogameendedupbeingdelayeduntil2008,whenBanjoKazooie:Nuts&

    BoltslandedonXbox360,anddidntreallyimpressanyone.Amajordisappointmenttofans,then,

    andatestamenttothequalityofthefirstgames.Therearenofurthersequels indevelopment,

    andwhiletheresstillhopeintheheartsofsomethatwellonedayseeBanjoThreeieanditllbe

    thebestthingsinceslicedbread,perhapsitsbestthatdont.

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    FPSGamesCDKeyhttp://www.gamebasin.com/pcgames/fpsgame.html

    AdventureGamesCDKeyhttp://www.gamebasin.com/pcgames/avggame.html

    RacingGamesCDKeyhttp://www.gamebasin.com/pcgames/racgame.html

    SportGamesCDKeyhttp://www.gamebasin.com/pcgames/sptgame.html

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