1 the community network game cng networked media concertation feb. 2010 alex shani – project...
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The Community Network GameCNG
Networked Media Concertation Feb. 2010
Alex Shani – Project Coordinator
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CNG ICT-248175-Facts
STREP rewarded on Call 4
8 Partners (out of which 3 are SMEs)
Start date: 1st Feb 2010
Duration: 30 months
Project Officer: Ms. Loretta Anania
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CNG Partners
Participant organisation namePart. short
nameCountry
1* Exent Technologies Ltd. Exent IL
2Research Academic Computer Technology
InstituteCTI GR
3 Groupe des Ecoles des Telecommunications ITE FR
4 De Montfort University DMU UK
5* Kaltura Ltd. KAL IL
6* RedBedlam RB UK
7 European Game Developers Federation EGDF SE
8* i2 media research limited i2media UK
* SME
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CNG Partners and Activities Gallery Exent
Technologies Ltd.
Exent
European Game Developers Federation
RedBedlam Kaltura Ltd. i2 Media
EGDF RB KAL i2media
Exent Technologies
Ltd.
I nstitute Telecom
Kaltura Ltd. De Montfort University
Research Academic Computer
Technology Exent I T KAL DMU CTI
RedBedlam i2 Media Kaltura Ltd.
RB i2media KAL
i2 Media RedBedlam European Game Developers Federation
Exent Technologies
Ltd.
Kaltura Ltd.
i2media RB EGDF Exent KAL
Technology
Technology Verification
Use Case and Business Models
Coordination
Users Needs and Users Rights
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CNG Highlights
The CNG project combines the use of InGame Graphical Insertion on users’ local devices and the use of P2P traffic for UGC Video/Graphical applications to facilitate and support community activities on MMOGs.
This innovative approach linked the highly interactive environment of MMOGs (operating on their existing servers) with new CNG graphical and community functionality.
The MMOG and Community activities are merged by the graphical processing on end-users’ devices.
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In-game Graphical Insertion Technology (IGIT)
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In-game Graphical Insertion Technology
[1] The original resolution of the game was modified to enable an additional frame around the game to hold the in-frame objects. [2] MSN messenger window [3] Web browser [4] Another web browser window[5] MMOG specific chat to enable the users in a specific scene to cooperate.[6] In-game 3D UGC. [7] Two windows of a video chat with casual friends or cooperative players.
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CNG Innovations
InGame Graphical Insertion Technology (IGIT): new techniques of replacing existing texture with a new one and adding new 3D and Video elements; including:
InGame Asset Replacement and Asset InsertionInserting In-Frame Web Browser for hosting Web 2.0 applications.
Enhanced peer-to-peer (P2P) Video and Content delivery: new application-layer mechanisms to allow users to diffuse their User-Generated Content (UGC) over a P2P overlay without harming the game experience (MMOG-friendly P2P); including:
Overlays for P2P User Generated Streaming DiffusionMMOG-friendly P2P trafficEfficient transmission of user-generated content over a P2P overlay
New Business Models that capitalise on CNGs’ innovative approach.
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CNG System
CDN Server CDN Server
MMOG Servers CNG Server
Client ClientClient
P2P (UGC)
Game Content&Data
Game Data
CNG Content
Game Content
www
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Thanks
Alex Shani Project Coordinator