1 quality of service quality of service dropped connections unavailable websites network outages...
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1
Quality of Service
Quality of Service
Dropped connections
Unavailable websites
Network outages & Delays
Goal is to reduce user frustration
Long delays can result in mistakes
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Quality of Service
Models of Response-Time Impacts
Response time – number of seconds from the user initiating an action (e.g., ENTER key or mouse-click) until the computer begins to present results (e.g., on display, printer, mobile device)
User think time – the time the user thinks before initiating the next action
• Model
– Initiate
– Wait for computer to respond
– Watch while the results appear
– Think for a while, and initiate again
• More accurately, users plan while:
– Interpreting results
– The computer is generating results or retrieving information
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Quality of Service
Models of Response-Time Impacts
UserStartstyping
UserInitiatesactivity
User planning time
ComputerBegins
Response
Response time
ComputerCompletesResponse
User think time
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http://www.youtube.com/watch?v=kDsOtdRtG0Q
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Quality of Service
Short Term and Working Memory
Sensory memory processes perceptual input
Working memory is used to generate and implement solutions
If many facts and decisions are needed to solve a problem, then short term and working memory may become overloaded
Humans learn to cope with complex problems by developing higher-level concepts into single chunk
The Working Memory Model (Baddeley and Hitch, 1974)
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Quality of Service
Short Term and Working Memory
Novices tend to work with smaller chunks until they can cluster concepts into larger chunks
Experts rapidly decompose a complex task into a sequence of smaller tasks
Disruptions cause loss of information in sensory and working memory
Anxiety reduces the size of available memory
If users must record solutions in long term memory (e.g., paper or a complex device), the chances for error increase and the pace of work slows)
The Working Memory Model (Baddeley and Hitch, 1974)
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Quality of Service
Short Term and Working Memory
Challenges to process control (e.g., air traffic control)
• Task often require integration of information (in short term and working memory)
from several sources
• Need awareness of the total situation Rapid task performance, low error rates and high satisfaction result from:
• Users have knowledge of the object and actions needed to solve the problem
• The solution plan can be carried-out without delay
• Distractions are eliminated
• Anxiety is low
• The is feedback about progress towards the solution
• Errors can be avoided or, if they occur, can be handled easily
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Quality of Service
Interaction Speeds
• Factors involved in choosing the optimal interaction speed
– Novices may perform better with slower response times
– Novices prefer to work at speeds slower than those chosen by
knowledgeable frequent users
– When the penalty for error is low, users prefer to work more quickly
– When the task is familiar and easily comprehended, users prefer more rapid
action
– If users have experienced rapid performance previously, they will demand it
in future situations
• Design approaches
– Allow users to block interruptions
– Providing quick links to specific sites (e.g., bookmarks)
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Quality of Service
Expectations and Attitudes
For repetitive tasks, uses prefer and will work more rapidly with short response times
For complex tasks, users adapt to working with slow response times with no loss of productivity
In some cases, long response times result in users developing short-cuts, or parallel processing and completing the task in less time
In some cases, fast response times can actually result in more errors
Each task appears to have an optimal pace – response times that are shorter or longer than this pace lead to more errors
Physiologically, higher systolic blood pressure occur with shorter response times
Frustration occurs when delays are twice the anticipated time
Tradeoff: Fast starts vs. Rapid Usage
• Is it worth a slower start to download a mechanism to improve rapid usage?
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Quality of Service
Frustrating Experiences
Studies indicate that 46 to 53% of user’s time is wasted
Dropped network connections
Application crashes
Long system response times
Confusing error messages
Based on applications
• Web browsing
• E-mail (spam/advertisements account for 80% off all emails)
• Viruses
– The ILOVEYOU virus caused $5.5 billion of damage
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Quality of Service
Frustrating Experiences
Spam
Thirty years ago Gary Thuerk sent an email to 393 users of Arpanet
Today, spam makes up 80 to 90% of all emails sent
Approximately 120 billion messages are sent per day
Today spammers target not just email, but also websites, blogs, social networking sites, and cellphones.
$140 billion globally in 2008