1 new official’s training session 2. agenda session 1 pre-work rule 4 play of the game session 2...
TRANSCRIPT
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New Official’s TrainingSession 2
AgendaAgendaSession 1•Pre-Work•Rule 4 Play of the Game
Session 2•Fouls, FDSW, Play-On•Personal Fouls•Technical Fouls
Session 3•Penalty Enforcement•Mechanics•Conflict Resolution•US Lacrosse Rules Exam
Session 4 •Test Review & Open Discussion•Videos•Practical’s:
•Stick Checks, Face-offs, Goalie Interference, Flag Throwing, Whistle Blowing, Reporting
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Session 1 Review: Work in groups to complete the sentence.
If you find a crosse without an end cap, you will … Remove the stick from the game; this is not a penalty.
If a ball is kicked into a goal by any player, you will … Award the goal; kicking the ball is allowed in this game.
Before a game, you should be involved and look for … Equipment, eye shade, skill level, tape on crosses, endcaps ...
Preventative officiating! Can a player play the ball while on the ground?
Tricky one! Yes, but you cannot check the body of a player on the ground! More on this later today.
What do we look for on a face-off? See slide 18! Let’s discuss when to look and when to penalize; they are
different! In a settled situation, who has the crease and the shooter?
The Lead has the crease and goal, the Trail official has the shooter … always.
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Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable
All penalty time expires when a goal is scored by the other team.
Non-Releasable Served in full Not a choice - by definition
Almost all equipment violations
Targeting the head Time common between 2
opposing team penalties is Non Releasable..
Served before any Releasable penalties.
Personal Fouls
Cross check
Slashing
Illegal body check
Illegal field (NCAA only)
Illegal goals
Illegal crosse
Illegal equipment
Tripping
Unnecessary roughness
Unsportsmanlike conduct
Expulsion (fighting, tobacco, flagrant misconduct)
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Technical Fouls Lesser violations. The penalty depends
on whether the offended team has possession. 30 seconds or take
ball away Almost always
releasable Not served if goal
scored
Technical Fouls
Crease violations
Holding
Illegal offensive screening
Illegal procedure
Conduct foul
Interference
Offside
Pushing
Stalling
Warding off
Withholding ball from play
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TPOADThe Principle of Advantage/Disadvantage states:You should not call a foul if it does not give an advantage to the team committing it or disadvantage the team on the receiving end.
It does not apply to cases where judgment isn’t really involved; line calls are black and white … you either stepped on or over the line or you did not. It NEVER applies to safety calls. The concept is in the Rules Book in a few instances which we will discuss.
http://atlantalacrosseofficial.com/2014/02/push-with-possession-when-is-a-push-a-not-a-push/
Posted on February 20, 2014 by atllacrosseref
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Technical FoulsLoose Ball - Play On
During a loose-ball technical foul, crease violation, or goalkeeper interference …Visually & verbally signal “Play-on!”
Withhold the whistle until the play ends or advantage is gained or lost … usually no more than 1 or 2 seconds.
If the offended team … gains possession then give only verbal & visual indication -
“Blue!” does not gain possession, whistle play dead and award the ball.
Play On! Push! Blue!
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Technical FoulsLoose Ball - Play On For goalkeeper interference without
possession: “Play-On!” Withhold the whistle until defense
gains possession or else award the defense the ball in an alley.
For goalkeeper interference with possession: “Play-On!” Withhold the whistle until the goalie
completes an outlet pass, the four-second timer expires or he leaves the crease.
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Technical FoulsBy Team in Possession If the team that has possession commits a
technical foul… Immediate whistle and award the ball to the
opponents at the spot where the ball is or the alley if the ball is in the attack area.
Illegal Screen White
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Flag Down Slow Whistle (FDSW) Fouls (personal or technical) against the team with
possession: Throw the flag , yell “Flag down!” , “Flag down!” , “Flag down!”
Other official(s) should acknowledge “Flag down!” Allow possessing team to complete play via the slow whistle
mechanic. Sound your whistle to stop play when the rules require it (GOODIE). Make certain all residual action among the players has ceased.
GOODIE (FDSW flag criteria) Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock
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Flag Down Slow WhistleEnforcement Team A is awarded the ball:
Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone
Where the ball was when the whistle blew to stop play if the ball was in Zone 3
“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball
crosses the endline.
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Penalty Decision TreePersonal Fouls
YesNo
PersonalFoul
PersonalFoul
Loose Ball?
Whistle & assess penalty
Whistle & assess penalty
Foul by ?
OffenseDefense
FDSW
Whistle & assess penalty
Whistle & assess penalty
Whistle & assess penalty
Whistle & assess penalty
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Penalty Decision TreeTechnical Fouls
YesNo
TechnicalFoul
TechnicalFoul
Loose Ball?
Play On
Play On
Whistleor
Possession
Whistleor
Possession
Whistle & award ball to B
Whistle & award ball to B
Foul by ?
Goal score
d?
OffenseDefense
Wave offflag
Wave offflag
B serves30 secs
B serves30 secs
YesNo
FDSW
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Penalty time Penalty time begins when play resumes If a goal is scored:
The player for the team scored against is released (if releasable)
The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players
Longest common time is Non-Releasable for both players
Multiple penalties Non-Releasable served first
“In-Home” serves bench penalties Goalies serve their own time
Allow a 1 minute warm-up for a new goalie.
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RULE 5Personal and Ejection Fouls
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Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable
All penalty time expires when a goal is scored by the other team.
Non-Releasable Served in full Not a choice - by definition
All equipment violations Targeting the head
Time common between 2 opposing team penalties is Non Releasable..
Served before any Releasable penalties.
Personal Fouls
Cross check
Slashing
Illegal body check
Illegal field (NCAA only)
Illegal goals
Illegal crosse
Illegal equipment
Tripping
Unnecessary roughness
Unsportsmanlike conduct
Expulsion (fighting, tobacco, flagrant misconduct)
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The Crosse
Minimum of 6.5” at the widest part of the head.Minimum of 10” long to throatOverall length: - 40” to 42” (short) or - 52” to 72” (long)
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The Crosse (cont)
Depth check
Roll check
Other checks
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Illegal crosse Deep or tight pocket (due to netting)
1 minute, Non-releasable Pocket can be adjusted and returned to game after
penalty Do not demonstrate to coach
Illegal crosse Illegal head dimension or crosse length = 3 minutes,
Non-releasable Crosse must stay at table and cannot reenter game. Do not demonstrate to coach Instruct table to not allow anyone to touch crosse.
Any goal just scored by a player with an illegal crosse is disallowed
If player adjusts crosse when crosse is requested Automatic 1 minute Non-releasable Also enforce normal penalty if crosse is illegal.
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Illegal equipment Player equipment that does not conform to
rules Key elements:
Most equipment penalties are 1 minute Non-Releasable No mouthpiece or hanging out
No penalty if it came out during play Cut gloves or holes in palm
Holes must be taped over. No penalty if due to wear. No shoulder pads or arm pads
Does not apply to goalie. Goalie must have throat protector and chest protector.
Proper equipment must be worn during play. Players on the sidelines need to keep their helmets on.
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Cross check
Key elements: Thrusting, hands apart and away from the body, watch for riding up into neck.
Penalty: 1, 2, or 3 minutes depending on severity.
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Illegal body check
Key elements: Not in possession or not within 5 yards of the ball, avoidable after a pass or shot
Penalty: 1, 2, or 3 minutes depending on severity; IBC on a defenseless player is 2 or 3 minute non-releasable
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Checks Involving the Head or Neck Key elements:
Initiating contact to an opponent's head or neck with a cross-check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule.
A player shall not block an opponent with the head or initiate contact with the head (spearing).
Penalty 2 or 3 minutes Non Releasable depending on
severity at official’s discretion. Excessively violent may result in an ejection.
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Slashing Key elements:
Striking a player in any part of the body with the crosse from the head to the end cap.
Swinging a crosse at an opponent with deliberate viciousness or reckless abandon, regardless of whether there is contact.
No penalty if done in the act of passing, shooting or scooping the ball.
Penalty 1, 2, or 3 minutes depending on severity.
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Tripping
Key elements: Obstructing a player below the
waist Must be positive primary action
when standing; any secondary action when not standing
No penalty if player trips over his own cross being checked or trips during a scoop.
Penalty 1 – 3 minutes depending on
severity.
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UnnecessaryRoughness Key elements:
Any excessively violent act, holding, or pushing.
Deliberate and excessively violent contact made against an offensive player who has established a screen. i.e. intentionally running through a screen.
Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check.
A check delivered via a punching blow. Penalty
1, 2, or 3 minutes depending on severity
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Unsportsmanlike Conduct Key elements:
Non-Releasable Arguing (incessantly) with an official. Using threatening, profane, or obscene language or
gestures. Baiting or calling undue attention to oneself. Intentionally grabbing the ball or crosse on a faceoff.
Releasable Repeatedly committing the same technical foul. Failing to return immediately to the field after going out of
bounds. Deliberately delaying substitution to gain an advantage.
Penalty 1, 2, or 3 minutes depending on severity.
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Fouling Out Key elements:
Any one player accumulating 5 minutes of personal fouls.
Just as in basketball, this is a disqualification, not an ejection.
A substitute can enter after penalty time is served.
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Ejection Key elements:
Deliberately striking or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. Any action deemed by the officials to be flagrant
misconduct. You must notify your assignor and file a report.
Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player must leave premises if there is
supervision
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Session 2 Review: (T/F and notable exceptions)
When a goal is scored, all players serving penalty time are released. True, except for non-releasable fouls!
The shorter time for a “Play-On!”, the better. True, unless the ball is moving in a direction that benefits the disadvantaged
team. The Referee will do all equipment checks.
False, the Referee will do all coach requested equipment checks. The difference between a push and a cross-check is distance and force.
True, cross-checks are bigger, harder, and done with malice. All personal foul penalties are 1 minute penalties.
False, personal foul penalties can be from 1 – 3 minutes in length, releasable, or NR.
A player is ejected for accumulating 5 or more penalty minutes. False, the player has fouled out and is no longer eligible to play in this contest.
Bonus Question! GOODIE stands for … Goal, Out of play/box/bounds, Offense fouls, Defense posseses, Injury, End of
period.
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RULE 6 Technical Fouls
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Technical Fouls 30 seconds or take
ball away Normally Releasable
Exceptions Common time, or Simultaneous
Not served if goal scored
Technical Fouls
Crease violations
Holding
Illegal offensive screening
Illegal procedure
Conduct foul
Interference
Offside
Pushing
Stalling
Warding off
Withholding ball from play
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Technical Fouls
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Crease Violation Key elements:
Attacking team in the crease or on the line. No part of an attacking player’s body (e.g. hand, arm, foot)
may not be in the opponent's goal-crease area at any time. If an offensive player dives or leaves his feet and his own
momentum carries him into the crease any goal is disallowed.
Defense cannot enter own crease with possession of the ball. Watch goalie’s rear foot when raking the ball outside the
crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the
ball longer than four seconds. Penalty
30 seconds or turnover if by A
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Crease Violation
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Goalie Interference & Privileges Key elements:
Goalie’s body or stick may not be touched inside the crease Portion of goalie’s stick outside the crease may be checked
if he does not have possession If the goalie is in the crease and there is contact with the
goalie or his cross: Goalie does not have possession
Play on Award ball laterally if his team does not gain possession
Goalie has possession (clamping & raking are not possession) Play on Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete
Penalty Free clear or possession
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Holding Key elements:
Impeding the movement of an opponent or his crosse.
Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done….. with a closed hand, shoulder, or forearm with both
hands on the crosse, and from the front or side, or from the rear if no more than
equal pressure is applied
Penalty 30 seconds or turnover if by A
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Illegal Offensive Screening Key Elements
No offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing.
The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man.
The offensive player must be stationary There must be contact for a screen to be illegal
Penalty 30 seconds or turnover if by A
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Illegal procedure Key Elements
Touching the ball with hand(s). Exception is goalkeeper if inside crease
Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in
the face of an opponent Avoidable lateness of a team.
Not being ready to play. Leaving the penalty area too
soon Delaying the game Playing when out of bounds Not in the restraining area at
face-off Not being 5 yards away on a
restart Substitution violations Goal crease violations
Key Elements (cont) Time out violations Having more than 10 players in
the game Face-off violations 2 or more inspection requests
without violations found (if no time-outs left)
Having more than 4 long crosses in the game
Delaying the game or restart (e.g. rolling the ball away)
Failure to advance the ball into the goal area in 10 seconds
Failure to have a properly equipped designed goalkeeper on the field
Uniform violations (only once before the game)
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Conduct foul Key Elements
Coach enters field of play or leaves the coaches area during play
Players leave the players area during play Using electronic communicating devices Object by arguing or gesturing to a decision by an
official, timekeeper or scorekeeper. Situate bands or other organized groups that use
artificial means to create noise on the opponent's side of the field.
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Interference Key Elements
A player shall not interfere in any manner with the free movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball.
Most likely After a loose ball is scooped In front of the crease.
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Offside Key Elements
A team is considered offside when more than six players in its offensive half of the field more than seven players in its defensive half of the
field. Count forward! If you have 7 players on attack one
is offside. Take your time, you can always wave off a goal.
Be careful with sub going on and off or players standing near sideline Count forward.
There is no free-clear for offsides.
https://www.youtube.com/watch?v=ZUzhWYEwWe4https://www.youtube.com/watch?v=rI5Z-wq6G8E
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Offside
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Pushing Key Elements
A player shall not thrust or shove an opponent from the rear. Pushing… is not a violent blow Is permitted from the front or side when an opponent:
has possession of the ball or is within 5 yards of a loose ball.
To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse.
Pushing is not permitted From the rear If the player does not have ball or is not within 5 yards of a loose ball
Interference or Illegal screen
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Pushing
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Stalling Key Elements
A team may be warned to “Keep It In” when it is keeping the ball from play (not attacking the goal)
and the defense is playing the ball. is ahead and there are 2 minutes or less in the game
(mandatory). The ball is awarded to the defensive team if the
ball leaves the goal area unless by: a shot on goal or a touch by the defensive team.
The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off.
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Stalling (cont.) Key Elements
Look for stalling when Team is a man down with possession Is trying to hold onto a slim lead Needs to shorten the game
If a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”. The defense does not have to be playing the ball outside of
the box Don’t trap – warn before the ball enters the box Final 2 minutes
Make sure table knows to warn you Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a
restart.
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Warding off Key Elements
A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse.
A player in possession of the ball may not use his free hand, arm or any other part of his body to hold, push or control the direction of the movement of
the crosse or body of the player applying the check.
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Withholding ball from play Key elements
A player may not lie on a loose ball or trap it with his crosse longer than is necessary for him
to control the ball and pick it up with one continuous motion, or
withhold the ball from play in any other manner. Repeated actions are unsportsmanlike conduct.
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Failure to AdvanceAdvancing the ball beyond midfield Once the defensive team gains possession of
the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield.
Role of Trail Official: Remain even with or slightly behind the ball as it
advances out of the defensive half of the field. The Trail is responsible for timing of the 20-second
count using his timer..
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Failure to AdvanceAdvancing the ball into the attack area Once a team has advanced the ball into its
offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area.
The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.
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20 seconds to clear ZONE 1
Coaches Area Coaches AreaTable
ZONE 4ZONE 3
10 seconds into the attack zone
1X
Advancing the ball