1 lecture 2: system metrics and pipelining today’s topics: (sections 1.6, 1.7, 1.9, a.1) ...

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1 ture 2: System Metrics and Pipelining day’s topics: (Sections 1.6, 1.7, 1.9, A.1) Quantitative principles of computer design Measuring cost and dependability Introduction to pipelining ass web-page and class mailing list are now unctional: http://www.eng.utah.edu/~cs6810 signment 1 will be posted later today; due in 12 da

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Page 1: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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Lecture 2: System Metrics and Pipelining

• Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)

Quantitative principles of computer design Measuring cost and dependability Introduction to pipelining

• Class web-page and class mailing list are now functional: http://www.eng.utah.edu/~cs6810

• Assignment 1 will be posted later today; due in 12 days

Page 2: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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Amdahl’s Law

• Architecture design is very bottleneck-driven – make the common case fast, do not waste resources on a component that has little impact on overall performance/power

• Amdahl’s Law: performance improvements through an enhancement is limited by the fraction of time the enhancement comes into play

• Example: a web server spends 40% of time in the CPU and 60% of time doing I/O – a new processor that is ten times faster results in a 36% reduction in execution time (speedup of 1.56) – Amdahl’s Law states that maximum execution time reduction is 40% (max speedup of 1.66)

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Principle of Locality

• Most programs are predictable in terms of instructions executed and data accessed

• The 90-10 Rule: a program spends 90% of its execution time in only 10% of the code

• Temporal locality: a program will shortly re-visit X

• Spatial locality: a program will shortly visit X+1

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Exploit Parallelism

• Most operations do not depend on each other – hence, execute them in parallel

• At the circuit level, simultaneously access multiple ways of a set-associative cache

• At the organization level, execute multiple instructions at the same time

• At the system level, execute a different program while one is waiting on I/O

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Factors Determining Cost

• Cost: amount spent by manufacturer to produce a finished good

• High volume faster learning curve, increased manufacturing efficiency (10% lower cost if volume doubles), lower R&D cost per produced item

• Commodities: identical products sold by many vendors in large volumes (keyboards, DRAMs) – low cost because of high volume and competition among suppliers

Page 6: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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Wafers and Dies

An entire wafer is produced and chopped into dies that undergo testing and packaging

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Integrated Circuit Cost

• Cost of an integrated circuit = (cost of die + cost of packaging and testing) / final test yield

• Cost of die = cost of wafer / (dies per wafer x die yield)

• Dies/wafer = wafer area / die area - wafer diam / die diag

• Die yield = wafer yield x (1 + (defect rate x die area) / ) -

• Thus, die yield depends on die area and complexity arising from multiple manufacturing steps ( ~ 4.0)

Page 8: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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Integrated Circuit Cost Examples

• A 30 cm diameter wafer cost $5-6K in 2001

• Such a wafer yields about 366 good 1 cm2 dies and 1014 good 0.49 cm2 dies (note the effect of area and yield)

• Die sizes: Alpha 21264 1.15 cm2 , Itanium 3.0 cm2 , embedded processors are between 0.1 – 0.25 cm2

Page 9: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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Contribution of IC Costs to Total System Cost

Subsystem Fraction of total cost

Cabinet: sheet metal, plastic, power supply, fans, cables, nuts, bolts, manuals, shipping box

6%

Processor 22%

DRAM (128 MB) 5%

Video card 5%

Motherboard 5%

Processor board subtotal 37%

Keyboard and mouse 3%

Monitor 19%

Hard disk (20 GB) 9%

DVD drive 6%

I/O devices subtotal 37%

Software (OS + Office) 20%

Page 10: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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Defining Fault, Error, and Failure

• A fault produces a latent error; it becomes effective when activated; it leads to failure when the observed actual behavior deviates from the ideal specified behavior

• Example I : a programming mistake is a fault; the buggy code is the latent error; when the code runs, it is effective; if the buggy code influences program output/behavior, a failure occurs

• Example II : an alpha particle strikes DRAM (fault); if it changes the memory bit, it produces a latent error; when the value is read, the error becomes effective; if program output deviates, failure occurs

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Defining Reliability and Availability

• A system toggles between Service accomplishment: service matches specifications Service interruption: services deviates from specs

• The toggle is caused by failures and restorations

• Reliability measures continuous service accomplishment and is usually expressed as mean time to failure (MTTF)

• Availability measures fraction of time that service matches specifications, expressed as MTTF / (MTTF + MTTR)

Page 12: 1 Lecture 2: System Metrics and Pipelining Today’s topics: (Sections 1.6, 1.7, 1.9, A.1)  Quantitative principles of computer design  Measuring cost

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The Assembly Line

A

Start and finish a job before moving to the next

Time

Jobs

Break the job into smaller stagesB C

A B C

A B C

A B C

Unpipelined

Pipelined

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Performance Improvements?

• Does it take longer to finish each individual job?

• Does it take shorter to finish a series of jobs?

• What assumptions were made while answering these questions?

• Is a 10-stage pipeline better than a 5-stage pipeline?

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Quantitative Effects

• As a result of pipelining: Time in ns per instruction goes up Number of cycles per instruction goes up (note the increase in clock speed) Total execution time goes down, resulting in lower time per instruction Average cycles per instruction increases slightly Under ideal conditions, speedup = ratio of elapsed times between successive instruction completions = number of pipeline stages = increase in clock speed

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A 5-Stage Pipeline

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A 5-Stage Pipeline

Use the PC to access the I-cache and increment PC by 4

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A 5-Stage Pipeline

Read registers, compare registers, compute branch target; for now, assumebranches take 2 cyc (there is enough work that branches can easily take more)

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A 5-Stage Pipeline

ALU computation, effective address computation for load/store

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A 5-Stage Pipeline

Memory access to/from data cache, stores finish in 4 cycles

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A 5-Stage Pipeline

Write result of ALU computation or load into register file

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Title

• Bullet