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1 Internet Technology Fundamentals

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1

Internet TechnologyFundamentals

2

Why Study Networks?

• Integral part of society• Work, entertainment, community

• Pervasive • Home, car, office, school, mall …

• Understand what they do, how they work, and limitations– Any jobs left?– What happened to IT? – Future of the IT industry.

3

Impact of the Net on People

• Anytime access to remote information– HW assignments from my server

• Person-to-person and group communication– email, blogs, chat, meeting

• Form and strengthen communities – chat rooms, MUDs, newsgroups

4

Impact of the Net on Society

• Huge impact!– Continuation of technologies that reduce problems

of time & space• (e.g. railroads,phone,autos,TV)

• Good, bad and ugly – mirror of society

• Changes still on the horizon – Commerce, services, entertainment, socializing

5

Internet Roles

• Users• Everyone (mom and pop, kids)• work, leisure, serious, frivolous

• Designers• protocol design and implementation• performance, cost and scale

• Service Providers• Administrators and ISPs• Management, revenue, deployment

6

What is Internet Technology?

• What is an internet?– Network of networks

• What is the Internet?– A global internet based on the IP protocol

• To what does “Internet technology” refer?– Architecture, protocols and services

7

Sample Internet Applications

• Electronic mail• Remote terminal• File transfer• Newsgroups• File sharing• Resource distribution• World Wide Web• Video conferencing• Games

8

What is a Network?

• Carrier of information between 2 or more entities

• Interconnection may be any media capable of communicating information:– copper wire– lasers– microwave– satellite link

9

Some Definitions

– Network: Collection of interconnected machines– Host: Machine running user application– Channel: Logical line of communication– Media: Physical process used – Protocol: Rules of communication– Router: decide were to send data next– Topology: How network is interconnected

10

How Do Computers Communicate?

• With 1’s and 0’s– Computers only deal with 1’s and 0’s– So do networks– Must build all further structures from this basic

representation

• How do we transmit 1’s and 0’s in a network?

11

Physical Transmission

A physical quantity (e.g. voltage), varying over time represents a digital 0 or 1

12

Concepts for this week

• Layering and encapsulation– IP Hourglass

• Core and Edge of the Internet • Circuit, message and packet switching • Single link transmission delay• Multi-link transmission delay

– Circuit switching– Message switching – Packet switching – Computing general pipelining delay

13

Layering and Encapsulation

14

Why Layering?

• Network communication is very complex• Separation of concerns

– Different vendors and organizations responsible for different layers

– Testing and maintenance is simplified– Easy to replace a single layer with a different

version

15

Protocol Hierarchy

• Use layers to hide complexity– Each layer implements a service

• Layer N uses service provided by layer N-1• layer N-1 provides a service to layer N

– Protocols• Each layer communicates with its peer by a set of rules

• Interface– A layers interface specifies the operations

16

Protocol Hierarchy (cont’d)

Layer 7

Layer 6

Layer 5

Layer 4

Layer 3

Layer 2

Layer 1

Layer 7

Layer 6

Layer 5

Layer 4

Layer 3

Layer 2

Layer 1

Layer 7 Protocol

Layer 4 Protocol

Layer 3 Protocol

Layer 2 Protocol

Layer 6 Protocol

Layer 1 Protocol

Layer 5 Protocol

Physical Medium

Host A Host B

17

Different Layering Architectures

• ISO OSI 7-Layer Architecture• TCP/IP 4-Layer Architecture

– + application layer = 5 layers in Kurose

• Novell NetWare IPX/SPX 4-Layer Architecture

18

Standards Making Organizations

ISO = International Standards Organization

ITU = International Teletraffic Union (formerly CCITT)

ANSI = American National Standards Institute

IEEE = Institute of Electrical and Electronic Engineers

IETF = Internet Engineering Task Force

ATM Forum = ATM standards-making body

...and many more

19

Why So Many Standards Organizations?

• Multiple technologies• Different areas of emphasis and history

– Telecommunications/telephones• ITU,ISO,ATM

– Local area networking/computers• IETF, IEEE

– System area networks/storage • ANSI

20

ISO OSI Layering Architecture

ApplicationLayer

PresentationLayer

SessionLayer

TransportLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

Application Protocol

Transport Protocol

Presentation Protocol

Session Protocol

Host A Host BApplication

Layer

PresentationLayer

SessionLayer

TransportLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

Router Router

21

ISO’s Design Principles

• A layer should be created where a different level of abstraction is needed

• Each layer should perform a well-defined function• The layer boundaries should be chosen to minimize

information flow across the interfaces• The number of layers should be large enough that

distinct functions need not be thrown together in the same layer out of necessity, and small enough that the architecture does not become unwieldy

22

Layer 1: Physical Layer

• Functions:– Transmission of a raw bit stream– Forms the physical interface between devices

• Issues:– Which modulation technique (bits to pulse)?– How long will a bit last?– Bit-serial or parallel transmission?– Half- or Full-duplex transmission?– How many pins does the network connector have?– How is a connection set up or torn down?

23

Layer 2: Data Link Layer

• Functions:– Provides reliable transfer of information between

two adjacent nodes– Creates frames, or packets, from bits and vice

versa– Provides frame-level error control– Provides flow control

• In summary, the data link layer provides the network layer with what appears to be an error-free link for packets

24

Layer 3: Network Layer

• Functions:– Responsible for routing decisions

• Dynamic routing• Fixed routing

– Performs congestion control

25

Layer 4: Transport Layer

• Functions:– Hide the details of the network from the session layer

• Example: If we want replace a point-to-point link with a satellite link, this change should not affect the behavior of the upper layers

– Provides reliable end-to-end communication

26

ApplicationLayer

PresentationLayer

SessionLayer

TransportLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

Application Protocol

Transport Protocol

Presentation Protocol

Session Protocol

Host A Host BApplication

Layer

PresentationLayer

SessionLayer

TransportLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

Router Router

Transport Layer (cont’d)

firstend-to-end

layer

27

Transport Layer (cont’d)

• Functions (cont’d):– Perform end-to-end flow control– Perform packet retransmission when packets are

lost by the network

28

Layer 5: Session Layer

• May perform synchronization between several communicating applications or logical transmissions

• Groups several user-level connections into a single “session”

• Examples: – Banking session– Network meetings

29

Layer 6: Presentation Layer

• Performs specific functions that are requested regularly by applications

• Examples:– encryption– ASCII to Unicode, Unicode to ASCII– LSB-first representations to MSB-first

representations

30

Layer 7: Application Layer

• Application layer protocols are application-dependent

• Implements communication between two applications of the same type

• Examples:– FTP– Quake – SMTP (email)

31

Encapsulation

Treat the neighboring layer’s information as a “black box”, can’t look inside or break message

• Sending: add information needed by the current layer “around” the higher layers’ data – headers in front– trailers in back

• Receiving: Strip off headers and trailers before handing up the stack

32

Encapsulation

• Headers

• Trailer

ApplicationLayer

PresentationLayer

SessionLayer

TransportLayer

NetworkLayer

Data LinkLayer

PhysicalLayer

Data

DataAH

DataPH

DataSH

DataTH

DataNH

DataDH DT

DataPH

33

Internet “Hourglass” Architecture

• Defined by Internet Engineering Task Force (IETF)• “Hourglass” Design

FTP HTTP RTP TFTP

TCP UDP

IP

Ethernet 802.11 PPP

CAT-5 Single-ModeFiber

RS-232

34

Internet Design Principles

– Scale• Protocols should work in networks of all sizes and

distances

– Incremental deployment• New protocols need to be deployed gradually

– Heterogeneity• Different technologies, autonomous organizations

– End-to-end argument• Some functions can only be correctly implemented at the

end hosts; the network should not provided these.

35

TCP/IP Layering Architecture

• A simplified model• The network layer

– Hosts drop packets into this layer, layer routes towards destination- only promise- try my best

• The transport layer– reliable byte-oriented

stream

ApplicationApplication

TransportTransport

Internet/NetworkInternet/Network

Host-to-NetHost-to-Net

36

TCP/IP Layering Architecture (cont’d)

Application Protocol

Transport Protocol (TCP)

ApplicationLayer

TransportLayer

NetworkLayer

Host-to-Net Layer

Host A Host BApplication

Layer

TransportLayer

NetworkLayer

Host-to-Net Layer

NetworkLayer

Host-to-Net Layer

NetworkLayer

Host-to-Net Layer

IPIP IP

37

Internet Topology

• Current structure divides network into the “core” and “edge” networks

• Core ISP’s “tiers” – Tier 1: Biggest ISPs

• E.g. MCI, Sprint, AT&T

– Tier 2 and 3: Regional and very small.

• Edges: – Companies, organizations with a “default route”

• E.g. Rutgers

38

Edge Networks

Company A

Company B

Internet Service Provider 1

ISP 2

Edge router

39

Core Networks

Company A

Company B

Internet Service Provider 1

ISP 2

40

Single link Network Performance

A Brief Introduction

41

Why Study Network Performance

• Networks cost $– OC-3 line ~= $10,000/month

– Cable modem: $40/month

– Are you getting your $/worth?

• Why is the network “slow”?• Approach:

– Build abstract models of network performance

– Observe where real networks deviate from model

– Simple Models: Tells us average/best/worse cases->useful, practical

– Complex Models: Hard to understand -> useless

42

Digression: Units

• Bits are the units used to describe an amount of data in a network– 1 kilobit (Kbit) = 1 x 103 bits = 1,000 bits– 1 megabit (Mbit) = 1 x 106 bits = 1,000,000 bits– 1 gigabit (Gbit) = 1 x 109 bits = 1,000,000,000 bits

• Seconds are the units used to measure time– 1 millisecond (msec) = 1 x 10-3 seconds = 0.001 seconds– 1 microsecond (sec) = 1 x 10-6 seconds = 0.000001 seconds– 1 nanosecond (nsec) = 1 x 10-9 seconds = 0.000000001

seconds

• Bits per second are the units used to measure channel capacity/bandwidth and throughput

– bit per second (bps)– kilobits per second (Kbps)– megabits per second (Mbps)

43

Types of Delay

• Processing– Time to execute protocol code

• Queuing– Time waiting in queue to be processed

• Transmission– Time to “get bits on wires”

• Propagation – Time for bits to “move across wires”

44

Some Definitions

• Packet length: size of a packet (units = bits or bytes)• Channel speed: How fast the channel can transmit bits (units =

bits/second)• Packet transmission time: amount of time to transmit an entire

packet (units = seconds)• Propagation delay: Delay imposed by the properties of the link.

Depends on the link’s distance (units = seconds)

45

Transmission vs. Prop. delay

A single transmission link as a water pipe

1. The thicker the pipe, the more water it can carry from one end to the other

2. Water is carried from one end of the pipe to the other at constant speed, no matter how thick the pipe is

Water = Data bits

Thickness of the pipe = Channel capacity

Speed of water through the pipe = Propagation delay

46

Transmission vs. Prop. Delay (cont)

pipe

1. Propagation delay is how long takes to cross the pipe, irrespective of volume

2. Transmission (bandwidth delay) is related to how much water can be pushed in through the openning per unit time

Assumption that inserting water and propagation overlap

47

1500 x 8 bits

Transmission Time

How long does it take A to transmit an entire packet onto the link?

Relevant information: packet length = 1500 bytes channel capacity = 100 Mbps

Another way to ask this question:If the link can transmit 10 million bits in a second, how many seconds does it take to transmit 1500 bytes (8x1500 bits)?

100 Mbits

1 sec=

t

Solving for t… t = 0.00012 sec (or 120 sec)

48

Propagation Delay

How long does it take a single bit to travel on the link from A to B?

Relevant information: link distance = 500 m prop. delay factor = 5 sec/km

Another way to ask this question:If it takes a signal 5 sec to travel 1 kilometer, then how long does it take a signal to travel 500 meters?

5 sec

1000 m=

500 m

t Solving for t…t = 2.5 sec

49

Processing Delay

Stylized format required to send dataAnalogy: adding and removing envelopes to letters

ApplicationLayer

TransportLayer

NetworkLayer

Host-to-Net Layer

Host

How long does it take to execute all these layers?

Why is this time important?

NetworkLayer

Host-to-Net Layer

Router

ApplicationLayer

TransportLayer

NetworkLayer

Host-to-Net Layer

Host

50

Example

Protocol Processing Time = 40 sec

packet length = 1500 bytes

channel capacity = 100 Mbps

propagation delay factor = 5 sec/km

A B

500 m

1. How long to format the data?

2. How long does it take a single bit to travel on the link from A to B?

3. How long does it take A to transmit an entire packet onto the link?

51

Timeline Method

Time

Protocol Delay

Transmission time

Propagation delay

Protocol Delay

Host A Host B

40

2.5

120

40

1st bit

last bit

Total time: 40+120+2.5+40 = 202.5 sec

52

Queuing Delay

NetworkLayer

Host-to-Net Layer

Router

Packets arriving faster than processing or transmission delay

=> queuing (I.e. waiting in line)

Router

0300

2

1

0123

0

2

Packets waiting processing at input ports

Packets waiting transmission at output ports

53

Switching Schemes

How much “state” about the connection between two hosts does each node/router along a path through the network maintain?

54

Switching Schemes

(1) Circuit Switching

(2) Message Switching (Store-and-Forward)

(3) Packet Switching (Store-and-Forward)

55

Circuit Switching

• Provides service by setting up the total path of connected lines hop-by-hop from the origin to the destination

• Example: Telephone network

56

Circuit Switching (cont’d)

1. Control message sets up a path from origin to destination

2. Return signal informs source that data transmission may proceed

3. Data transmission begins

4. Entire path remains allocated to the transmission (whether used or not)

5. When transmission is complete, source releases the circuit

57

Circuit Switching (cont’d)T

ime

A B C D

Data

Call accept signal

Call request signal

DataTransmission

Time

Propagation Delay

Routers/Switches

TransmissionDelay

58

Message Switching

• Each message is addressed to a destination• When the entire message is received at a router, the

next step in its journey is selected; if this selected channel is busy, the message waits in a queue until the channel becomes free

• Thus, the message “hops” from node to node through a network while allocating only one channel at a time

• Analogy: Postal service

59

Message Switching (cont’d)T

ime

A B C D

Msg

Msg

Msg

QueueingDelay

Routers/switches

TransmissionDelay

Header

60

Packet Switching

• Messages are split into smaller pieces called packets

• These packets are numbered and addressed and sent through the network one at a time

• Allows Pipelining– Overlap sending and receiving of packets on multiple links

61

Packet Switching (cont’d)T

ime

A B C D IMPs

Pkt 1

Pkt 2

Pkt 3Pkt 1

Pkt 2

Pkt 3Pkt 1

Pkt 2

Pkt 3

TransmissionDelay

Header

62

Comparisons

(1) Header Overhead

Circuit < Message < Packet

(2) Transmission Delay

Short Bursty Messages:

Packet < Message < Circuit

Long Continuous Messages:

Circuit < Message < Packet

63

Analytic Comparison

• Given choice of 2 switching schemes, how would you compare their performance?– What would you need to know? – What are the independent variables?– What is the dependent variable?

• Could you come up with a closed form expression based on your choices?

64

Example: Circuit Switching vs. Packet Switching

• Goal: Determine which is faster– Formal definition: Least time to move a fixed

amount of data

• Approach: – Compute time where circuit switching and packet

switching are equal based on all possible factors – A factor moving in one direction or the other will tip

the balance in favor of one or the other– We’ll ignore wire-line propagation delay in this

example

65

Factors:

• Number of bytes in the message: N• Time to set up circuit: c• Per-link bandwidth: B• Size of the packet: p • Size of the header: h • Number of switches: s

66

Circuit Switching Time

• Time to send N bytes using circuit switching

• = Set-up cost + bandwidth delay

C N

B

67

Pipelining “Parallelogram” for packet switching

Time

Host A Switch 1 Switch 2 Host B

Bandwidth Delay

Propagation Delay

Packet 1

Packet 2

Packet 3

Packet 4

68

Note on Pipelining

• The above analysis is very general: – Packets in a computer network

• Messages/packets are the unit of work.

– Instructions in a processor• Instructions are the unit of work.

– Jobs through a batch Q in an operating system.• Processes are the unit of work.

• Pipelining speeds up work over time. – How?

69

Packet Switching Time

Transmission delay (also bandwidth delay): Time to push all the packets into the network

+ “Propagation” delay: Time for the last packet to cross

- not really prop. delay in the traditional sense

Delay = Transmission + “Propagation” delays

N

P

(p h)B

S 1 (p h)

B

70

Packet Switching Time

N

P

(p h)B

S 1 (p h)

B

Number of packets Number of links/hops

Time for each packet

Transmission delay “Propagation” delay

71

Equilibrium Point

C N

B

p hB

N

P

S 1

Assuming all other factors equal, solve for C

Q: Can you add link propagation delay to this example?

72

Homework Questions

• If we use message switching, how does the time increase as we scale s?

• How does packet switching reduce the impact of increasing s?

• Show, using an equation, how reducing the packet size and packet switching reduces the impact of increasing s.

• Where does the approach of reducing packet size fail to give any benefit?