1 © gavin dudeney 2009 – [email protected] eurocall, gandía – 09/09 gavin...
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1©
Gavin
Dudeney
20
09
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gavin
.dudeney@
theco
nsu
ltants
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om
EU
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CA
LL,
Gan
día
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www.theconsultants-e.com
Gavin DudeneyEUROCALL, Gandía 09/09
Digital Literacy, Games & The
Learner
Beyond The Book…
2©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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What is digital literacy?
Beyond The Book…
Digital Literacy, Games & The
Learner
3©
Gavin
Dudeney
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gavin
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theco
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the ability to understand and use information in multiple formats from a wide range of sources when it is presented via computers.
the ability to locate, organize, understand, evaluate, and create information using digital technology (…). Digitally literate people can communicate and work more efficiently, especially with those who possess the same knowledge and skills.
http://tinyurl.com/d5k9hm
http://tinyurl.com/dn3uhw
Beyond The Book…
Digital Literacy, Games & The
Learner
4©
Gavin
Dudeney
20
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gavin
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Digital Literacy, Games & The
Learner
Beyond The Book…
(…) our professors who are digital immigrants see the technology as a series of 'programs' or 'things' or - in linguistic terms - nouns.
Today’s students, if they are 'native speakers' of digital technology view it in a very different way. They see technology as the means of getting things done: of communicating, of sharing, of presenting, etc. In linguistic terms our students see technology as verbs.
http://tinyurl.com/6ax0b3
5©
Gavin
Dudeney
20
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gavin
.dudeney@
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Digital literacy unpacked
Beyond The Book…
Digital Literacy, Games & The
Learner
printtexting
searchinformationpersonal
interculturalparticipatory
technologicalremixgaming
Pegrum, M., “From Blogs to Bombs: The Future of Digital Technologies in Education”, UWA Press, forthcoming 2009, pp. 28-35
Multiliteraciesmedia - audio
- visual- video
6©
Gavin
Dudeney
20
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gavin
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Are you digitally literate?
Beyond The Book…
Digital Literacy, Games & The
Learner
7©
Gavin
Dudeney
20
09
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gavin
.dudeney@
theco
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• I have five or more friends who I met on the Net
• I check my email first thing in the morning
• When going out in town I first check the web for suggestions / directions
• I share my digital photos online for friends and family to see
• I often use my credit card to pay online
• I often download or buy music online
• I read at least five blogs a day
• I post comments on other people’s blogs
• I have my own blog that I update regularly
Beyond The Book…
Digital Literacy, Games & The
Learner
8©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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Beyond The Book…
Digital Literacy, Games & The
Learner
9©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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• I am a member of at least one social networking site
• I often chat with friends / colleagues via instant messaging software
• I often share amusing websites / videos with friends and colleagues
• I’ve edited a Wikipedia entry
• I use my mobile phone primarily for texting
• I get my news online, not from a newspaper
• I don’t watch live TV, but record it and watch it when I like
• I met my partner online
Beyond The Book…
Digital Literacy, Games & The
Learner
10©
Gavin
Dudeney
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gavin
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Why is it important?
Beyond The Book…
Digital Literacy, Games & The
Learner
11©
Gavin
Dudeney
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gavin
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because shift happens…
…to the human race
Beyond The Book…
Digital Literacy, Games & The
Learner
12©
Gavin
Dudeney
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gavin
.dudeney@
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because shift happens…
…to technology
Beyond The Book…
Digital Literacy, Games & The
Learner
13©
Gavin
Dudeney
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gavin
.dudeney@
theco
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because shift happens…
…to mobility
Beyond The Book…
Digital Literacy, Games & The
Learner
14©
Gavin
Dudeney
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gavin
.dudeney@
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because shift happens…
…to them!
them!
Beyond The Book…
Digital Literacy, Games & The
Learner
15©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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because shift happens…
…to them!
Beyond The Book…
Digital Literacy, Games & The
Learner
16©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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because shift happens…
…but often not to us!
Beyond The Book…
I don’t know anythingabout technology…
My students know so much more about computers than I do.
I don’t like them so I don’t see why I shoulduse them in class.
Using computers isn’t interactive – my learners could do computer work at home.
Digital Literacy, Games & The
Learner
17©
Gavin
Dudeney
20
09
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gavin
.dudeney@
theco
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because shift happens…
Beyond The Book…
Digital Literacy, Games & The
Learner
…but often not to us!
18©
Gavin
Dudeney
20
09
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gavin
.dudeney@
theco
nsu
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I get the opportunity of "hanging" with students daily. Are they tech-comfy? You bet. Tech-savvy? Not even close in many cases. Just because our students and kids are digital natives (or digital residents?), it doesn't mean they are tech-literate. Mike Sansone - http://tinyurl.com/4m3dlq
Beyond The Book…
because shift happens…
…to our roles
Digital Literacy, Games & The
Learner
19©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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It’s not attention deficit - I’m just not listening!
[ teen’s t-shirt slogan, New York City ]
Beyond The Book…
Digital Literacy, Games & The
Learner
Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 6
20©
Gavin
Dudeney
20
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gavin
.dudeney@
theco
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The cookies on my daughter’s computer know more about her interests than her teachers do.
Henry KellyPresident, Federation of American Scientists
Beyond The Book…
Digital Literacy, Games & The
Learner
Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 11
21©
Gavin
Dudeney
20
09
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gavin
.dudeney@
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I remember my mom and dad yelling at me for playing too much – they didn’t know I had a 200 person online guild to manage.
Beyond The Book…
Stephen GilletteEntrepreneur
Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 9
Digital Literacy, Games & The
Learner
22©
Gavin
Dudeney
20
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gavin
.dudeney@
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I don’t want to ‘study’ ancient Rome in school. Hell, I build it every day in Caesar III.
[ a high school student ]
Beyond The Book…
Digital Literacy, Games & The
Learner
Quoted in Prensky, M., “Don’t Bother Me Mom – I’m Learning!”, Paragon House, 2006, p. 183
23©
Gavin
Dudeney
20
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gavin
.dudeney@
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Beyond The Book…
Tim Rylands - http://tinyurl.com/capqez
Digital Literacy, Games & The
Learner
24©
Gavin
Dudeney
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gavin
.dudeney@
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Beyond The Book…
http://tinyurl.com/byxhto
2007 - Without using SL, student interview skills average grade: 58%," Ken Hudson of Loyalist told New World Notes. "2008 - after using SL simulation, student interview skills average grade: 86%.
Digital Literacy, Games & The
Learner
25©
Gavin
Dudeney
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gavin
.dudeney@
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A report from the European parliament concluded yesterday that computer games are good for children and teach them essential life skills - "video games can stimulate learning of facts and skills such as strategic thinking, creativity, cooperation and innovative thinking, which are important skills in the information society."
http://tinyurl.com/aankab
http://tinyurl.com/5wslwl
Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online (…) “we found that spending time online is essential for young people to pick up the social and technical skills they need to be competent citizens in the digital age.”
Beyond The Book…
Digital Literacy, Games & The
Learner
26©
Gavin
Dudeney
20
09
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gavin
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Persistent
[ some typical Second Life locations ]
Beyond The Book…
Digital Literacy, Games & The
Learner
27©
Gavin
Dudeney
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gavin
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[ The SLanguages 2008 Conference on EduNation ]
Multi-user
Digital Literacy, Games & The
Learner
Beyond The Book…
28©
Gavin
Dudeney
20
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gavin
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[ avatars in the SL Beijing Forbidden City ]
Avatar based
Digital Literacy, Games & The
Learner
Beyond The Book…
29©
Gavin
Dudeney
20
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gavin
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Digital Literacy, Games & The
Learner
Beyond The Book…
30©
Gavin
Dudeney
20
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gavin
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Digital Literacy, Games & The
Learner
Beyond The Book…
31©
Gavin
Dudeney
20
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gavin
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Digital Literacy, Games & The
Learner
Beyond The Book…
32©
Gavin
Dudeney
20
09
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gavin
.dudeney@
theco
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collaboration, creativity, engagement
learner styles
content based
intercultural
real-time interaction
communication
Digital Literacy, Games & The
Learner
Beyond The Book…
33©
Gavin
Dudeney
20
09
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gavin
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Mark Prensky“Don’t Bother Me Mom – I’m Learning!”[ Paragon House Publishers, 2006 ]
James GeeWhat Video Games Have to Teach UsAbout Learning and Literacy[ Palgrave Macmillan, 2007 ]
Mihaly CsikszentmihalyiFlow: The Psychology of Optimal Experience[ Harper Perennial, 2008 ]
Digital Literacy, Games & The
Learner
Beyond The Book…
34©
Gavin
Dudeney
20
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gavin
.dudeney@
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Do not confine your children to your own learning for they were born in a different time.
[ Hebrew proverb ]
Digital Literacy, Games & The
Learner
Beyond The Book…
It’s all about attitudes…
35©
Gavin
Dudeney
20
09
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gavin
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Digital Literacy, Games & The
Learner
Beyond The Book…
It’s all about attitudes…
36©
Gavin
Dudeney
20
09
–
gavin
.dudeney@
theco
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Many Thanks!
Web: www.theconsultants-e.comEmail: [email protected]: slife.dudeney.comTwitter: dudeneygeSecond Life: Dudeney GeSkype: theconsultants-eMessenger: [email protected]
Digital Literacy, Games & The
Learner
Beyond The Book…