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    Your Guide: Dr. Rick Fleeter

    Tour Duration: < 2 weeks

    Starting Point: All tools, nothing to build

    Destination: You design it

    In Your Backpack: Elements: G&C, Structures, Orbits (?)

    Class Presentations and Notes

    Expeditionary Party: The Class, Your Texts, The Internet

    Your Group

    Teaching Assistant(?) and me

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    Water / Bouyancy / Fluid Mechanics

    + Breathing, Conditioning, Stroke Mechanics

    => lets go for a swim

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    Four Classes (1 and 2)

    1. What is design, What is the Design Process

    What are you going to design (mission statement)Some examples of missions and mission statements

    Requirements and the design process

    homework: form groups, pick mission, describe

    2. Learning from other missionsGuess their mission statement and requirements

    Other ways to accomplish same mission(in space or on ground)

    workshop and homework: sketch your designspacecraft / payload / orbit / launch / ground

    top level requirements outline

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    Four Classes

    3. 5 Minute presentation of your design:1 from ea. group

    What technologies are mission critical?What are tech obstacles in space today?

    4. (All members minus 1): present design specifics Mission and Specific Requirements How to do mission with current tech

    What would change with tech innovation

    Transportation: influence on mission, design, costInnovating around launch issues

    Documentation for student projects

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    Your missions for Next Class:

    Organize into groups / squadre- minimum 3 people

    - maximum 5 people

    - seek diversityInvent / select ~ 2 missions

    describe in

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    What its all about

    Ultimately: Design a Space Capability Mission Statement

    Spacecraft / Payload

    Launch / Orbit

    Operations / User Interface

    Financing

    Identify and prove Technology Requirements

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    You AreHere

    Design Roadmap

    Define

    MissionConcept

    Solutions &

    Tradeoffs

    Conceptual

    DesignRequirements Analysis

    OrbitPropulsion/ V

    CommsAttitude

    Determine

    & Control

    Launch GroundStation

    Thermal /StructureDeployables

    InfoProcessing

    Top Level Design

    Iterate Subsystems

    Suppliers / Budgets

    Parts

    SpecsMass

    Power

    $

    V

    Link BitsMaterials

    Fab

    Detailed DesignFinal Performance

    Specs & Cost

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    Mission Definition: Black tie & prime rib for 300 at the Plaza

    vs.

    Beer and hot dogs in the park

    Preliminary Design: Select entr, drinks, desert, type of music

    => 1st credible cost estimate possible

    Detailed Design:

    # bottles of Schlitz / Perrier & Jouet, m2 of cake, place markers,kg of beef, invitations: color, paper...=> may commit to fixed price

    ICD (Interface Control Document): Cash bar? Who supplies the flowers? (Flowers? What flowers?).

    Chairs? Valet Parking...

    Management and Standards Waiters in tuxedos, sommelier and served hors douvres vs. bufet

    Build vs. Buy

    Can you bake those cookies for less than7/kg? (and so what!) What wont get done while youre busy at home baking?

    If life is a banquet...

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    Power: Supply & Demand Supply:

    Sun: 1.34 kW/m2

    Solar panels: =~ 20% => ~250W/m2

    50% of electricity is heat => At ops. temps, Radiation=300 W/m2 (courtesy Stephan &

    Boltzman)

    Demand 1 Transponder: 200W; 1 DBS XPDR:

    2000W On - Board Housekeeping: 100W

    Iridium / Globalstar class satellite:500W

    Micro / nano: 100 W to 1 W

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    Small v. Big approaches to Power

    Big Mil Spec Batteries

    Large Deployable, articulated solararrays

    Large Volume / Area: => Heat

    matters=> heaters / heat pipes /radiators

    Small

    Commercial NiCads

    (but relatively larger fraction of totalmass)

    Fixed, Body mounted cells (small VA =>volume, not W, limit) => passive thermal

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    POWER EFFECTS EVERYTHING

    Array & Battery SizeVolume, Mass, Cost ($10k/W), Risk

    Deployables Cost & Risk, CG, Attitude control & perturbations, managingcomplexity

    Thermal Larger dissipation => large fluctuations=> heat pipes, louvers, structure upgrade

    High photovoltaicsHigh cost, tight attitude control Other upgrades Power regulation & distribution,

    charging, demand side devices

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    Power: Cost Impacts Solar Panel Area Cost of Deployables

    Pointing requirements Cost / mass of batteriesTracking array Structural support / mount batteriesThermal issues: G&C disturbance by array

    - internal dissipation More power -> more data ->- large day / night - more processor cost

    Heavier spacecraft - higher radio & memory costs

    - more costly launch Higher launch cost -> Consider GaAs vs. Silicon higher rel. required ->higher parts count and cost

    A weapon: Power Conservation:- Duty cycle: 75 W Tx @ 20 min per day = 1 W equivalent

    - Do all you can to cut power on 100% DC items (e.g. processor),- Integrate payload / bus ops: 1 p working 2x as hard is more efficient- Limit downlink: compression, GS antenna gain, optimal modulation,

    coding, use L or S band, spacecraft antenna gain / switch,selectable downlink data rate, Rx cycling, Tx off and scheduled ops.

    - Local DC / DC conversion where / when needed

    - Careful parts selection, dynamic clocks

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    Mission Cost / Complexity DriversTechnical - slide #1

    Feature

    Impact

    Electric Power Array size High efficiency photovoltaics(more of it and Deployables Batteriesat higher duty cycle) Thermal Effects RFI and stray fields Tracking arrays

    Thermal Design / Analysis complexity How to test?(special thermal Reduces overall thermal mass Heaters, coolers => more powerrequirements for Power supply reliability Transients (deployment, slews,discrete components) Restricts attitude options lock loss...)

    Data Rate Large memory Data analysis cost(fast downlink) Wider frequency allocation Large Ground Station antenna Processor: push speed More complex GS receiver

    Software efficiency Directional on-board antenna(s)

    Processing Power Electric power, volume, mass Mature development environment?(using latest, greatest lack of "space" features (e.g. EDAC Integrated support circuits?available processors) multiple copies, current monitor...) Available development boards? "Efficient" code (i.e. complex H'wr, s'wr, documentation bugs expensive, non-readable, test?)

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    Mission Cost / Complexity DriversTechnical - slide #2

    Feature Impact Raw Mass Bigger test fixtures No piggyback / shared launch slots("250 kg of silicon Difficult to transport ACS actuator scale updoesn't add to Launch cost increase -> tougher standards system widecomplexity") (rules, reviews, signoffs, meetings, unwinnable arguments...) Difficult safety qual. 50 kg to Pluto: not a small spacecraft!

    Attitude Control & Sensor upgrades: no home brews Actuator upgrades: quieter wheelsDetermination Different sensor suite Different actuator suite(0.25 v. 0.05) (e.g. HCI no better than 0.1) (e.g. mag coils = insufficient authority) Need higher loop bandwidth: rate sensors (gyros) Structure rigidity: heavier and more complex modeling Thermal effects significant: more complex thermal mgt & modeling Alignment precision: complex machining, testing, calibration (plus maintaining alignment in transport, test, launch environments) ACS Algorithmic complexity - more perturbations count - how to test?

    V Complexity: control, integration, launch prep Safety: pressure, chemicals, pyros... Mass distribution restriction Additional ACS modes Higher launch mass (see above) Orbit determination Cost of propulsion system itself

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    Mission Cost / Complexity DriversTechnical - slide #3

    Feature Impact

    Reliability / Redundancy: 2+x mass / volume Limited selection of hardwareLifetime Hi Rel parts: older, longer lead, more $, lower performance

    (usually results in higher parts count and lower reliability)Mil-Spec batteries: 100x cost, only large sizes, redundancy difficultAnalysis cost: FMECA - how to prove reliability - extensive testing

    "Special" Clean spec: overhead of clean facilities, access hassleSpecial orbit: custom launch and/or on-board propulsionHighly integrated design (payload / bus / launch vehicle):

    religious wars, pre-integration test fixturing, finger pointing @ integration,

    full team cooperation throughout mission ops phase Low mass: modeling, high cost materials, testing low magnetic environment: booms, testing, materials and wiring, rework, retestLow Outgas: materials restrictions, bake-out-> In general, specials move the team off optimal

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    Mission Cost / Complexity DriversManagement - slide #1

    Feature Conventional Small / Low Cost QC / Traceability Separate QC Team Responsibility of each engineer

    Documentation Documentation team: imposes Minimal documentation - overhead on engineers restricted to docs needed and read by engineers

    Heritage De Facto Mandatory Used only when cheaper / faster Reviews Infrequent, huge, critical, frequent, small, focused, brief, week(s) long non- critical

    Contract CPFF Fixed Price - delivery on orbit

    Risk not tolerated (infinite failure cost) accepted (risk v. $ traded off) (officially)Standards externally imposed - infinite price created / negotiated by engineers price is negotiable

    Staffing by slot Diverse team - all always busy

    Staffing insurance by documentation per slot buddy system

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    Mission Cost / Complexity DriversManagement - slide #2

    Feature Conventional Small / Low Cost Tools minimum: large # hours @ low $/hr maximize: thus minimize total $, minimum organizational complexity

    Operations dedicated staff @ dedicated facility minimal staff, GS on site "person in the loop" local ops or via internet

    exploit spacecraft autonomy

    Intra-team interface Documentation engineer - to - engineer

    Staff Organization segregated by technical specialty integrated project

    Hardware Flow specialty group to specialty group same team cradle to on-orbit ops

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    Cost Driver Cost Saving Tactics Power Requirement Duty Cycle Sun Pointing offload secondary payloads Reduce margins

    Tight Attitude Control Tight attitude determination instead

    High Speed Downlink Duty cycle (truncate instrument data flux)

    On-board compression (2:1 is easy, 10:1 possible) Do the best you can - it's better than you think: variable data

    Choose orbit for better linkrate / tolerate link fallibility Tight Thermal Power down during hot seasonsRequirements Use instruments as heaters

    General Budget Let mass grow Offload some of payload Don't conformal coatPanics Let volume grow - no deployables

    Higher inclination orbit - local, not remote, GS No clean room - use "remove before flight" covers Startup related program - give people someplace to go Use flight-spare and leftover components Fly protoflight hardware - don't build flight hardware

    Reducing Cost & Complexity

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    How to succeed in microspace... ...without really trying

    1. It doesnt have to be difficult to be good Your engineering education = your #1 asset and your #1 liability

    2. Pick easy problems (or simplify hard ones)

    Low power / Low data rate

    Minimal stabilization / short life time

    No propulsionSmall & Aluminum

    3. Solve appropriately Match tools to job

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    Documentation Basic Rule: Dont write what no one will read.

    Easy documentation:

    Email exchanges - Photographs of everything

    Manufacturers data on purchased parts - Test & failure logs

    Videos of procedures - Well documented code

    Automatic documentation

    Fabrication drawings & schematic diagrams - Block diagrams

    Documents worth writing

    ICDs - System Requirements Documents

    (H&Swr) - Launch environment

    Cabling diagram - Thermal / Structure analysisreports

    Users manual - Test plans & results

    Contracts, change orders etc.

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    2.0 System Definition

    2.1 Mission Description

    2.2 Interface Design

    2.2.1 SV-LV Interface 2.2.2 SC-Experiments Interface

    2.2.3 Satellite Operations Center (SOC) Interface

    3.0 Requirements

    3.1 Performance and Mission Requirements

    3.2 Design and Construction

    3.2.1 Structure and Mechanisms

    3.2.2 Mass Properties 3.2.3 Reliability

    3.2.4 Environmental Conditions

    3.2.4.1 Design Load Factors

    3.2.4.2 SV Frequency Requirements

    3.2.5 Electromagnetic Compatibility

    3.2.6 Contamination Control

    3.2.7 Telemetry, Tracking, and Commanding

    (TT&C) Subsystem 3.2.7.1 Frequency Allocation

    3.2.7.2 Commanding

    3.2.7.3 Tracking and Ephemeris

    3.2.7.4 Telemetry

    3.2.7.5 Contact Availability

    3.2.7.6 Link Margin and Data Quality

    3.2.7.7 Encryption

    (Some) STP-Sat Requirements

    NB: this is

    an excerpt

    of the

    Contents -

    entire docs

    are (or will

    be) on the

    class site

    Requirements & Sys

    Definition go together

    Highly structured

    outline form is

    clearest and

    industry standard

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    Mission: Entertainment: Encounter

    Mission Statement: Use a Solar Sail to propel 1 kg of DNA Samples

    out of solar system.Escape trajectory must be verified

    H

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    Lunar Impactor / FLASH;

    Impact lunar surface at > 10 km/s

    Mission Statement:

    Impact lunar surface with minimum 5 kg massImpact visible from earth during night

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    STAR: Student Telescopefor Astronomical Research

    Mission Statement: Place a useful optical telescope in LEO that

    can be operated by students worldwide

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    Echo Mission Statement:place a large retroreflector in LEO

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    TAO (The Art Of) All operating specs and missions negotiable Buildable by students with no money in < 1 year

    Insignificant launch mass (preferably < 5 kg)

    Demonstrate nano launch vehicle application

    Mission Statement: Build a satellite that does something and can be

    built by

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    Cubesat Kits

    Teather:Power Generation/Propulsion

    VLF PropagationParticle impactmicro Space Elevator

    Micro Solar Sail:Leave LEO?Other apps:night illuminationadvertisingdrag for reentry

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    Climate monitor / control

    Advertising from orbitPlanetary defense (asteroid detection) Space agriculture (0-g grapes)

    ASAT Defense (= ASAT?)Cube-sat, Can-sat (TAO)Space Elevator tech demo (e.g. tether)

    Other Mission Ideas

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    Your missions for Next Class:

    Organize into groups / squadre

    - minimum 3 people

    - maximum 5 people

    - seek diversityInvent / select ~ 2 missions

    describe in