1 csc 533: organization of programming languages spring 2010 imperative programming in c language...
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CSC 533: Organization of Programming Languages
Spring 2010
Imperative programming in C
language history design goals features
• data types• bindings• functions & parameters• control structures• arrays• dynamic memory
top-down design (iterative refinement)
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early history
C was developed by Dennis Ritchie at Bell Labs in 1972 designed as an in-house language for implementing UNIX
• UNIX was originally implemented by Ken Thompson in PDP-7 assembly• when porting to PDP-11, Thompson decided to use a high-level language• considered the B language, a stripped-down version of BCPL, but it was
untyped & didn't provide enough low-level machine access• decided to design a new language that provided high-level abstraction +
low-level access the UNIX kernel was rewritten in C in 1973
became popular for systems-oriented applications, and also general problem solving (especially under UNIX) for many years, there was no official standard (other than Kernighan & Ritchie's
1978 book) finally standardized in 1989 (ANSI C or C89) and again in 1999 (C99)
C design goals
wanted the language to support systems programming (e.g., the implementation of UNIX) applications programming
as a result, the language had to support low-level operations but also high-level abstractions be close to the machine but also portable yield efficient machine code but also be expressive/readable
the dominant paradigm of the time was imperative programming a program is a collection of functions statements specify sequences of state changes supported top-down design
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Program structure
a C program is a collection of functions libraries of useful functions can be
placed in files and loaded using #include
here, the stdio.h library contains functions for standard input/output
including printf for formatted output
to be executable, a program must have a main method
comments are written using // or /* … */
// hello.c////////////////////////////
#include <stdio.h>
int main() { printf("Hello world!\n");
return 0;}
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Functionsone function can call another, but must call upwards
alternatively, can place function prototypes at the top to prepare the compiler
to integrate variables in printf text, use format strings %s for strings, %d for ints, %f for floats,
#include <stdio.h>#include <string.h>
void oldMacVerse(char*, char*);
int main() { oldMacVerse("cow", "moo"); return 0;}
void oldMacVerse(char* animal, char* sound) { printf("Old MacDonald had a farm, E-I-E-I-O.\n"); printf("And on that farm he had a %s, E-I-E-I-O.\n", animal); printf("With a %s-%s here, and a %s-%s there,\n", sound, sound, sound, sound); printf(" here a %s, there a %s, everywhere a %s-%s.\n", sound, sound, sound, sound); printf("Old MacDonald had a farm, E-I-E-I-O.\n");}
Built-in data types
C provides only very basic built-in data types integer, real, character, array
integers to provide low-level access & control, various integer types are provided
short (typically 2 bytes), int (typically 4 bytes), long (typically 4 bytes)only guaranteed that 2 bytes ≤ sizeof(short) ≤ sizeof(int) ≤
sizeof(long)– advantages? disadvantages?
to support systems programming, can specify integers in octal & hexadecimal021 218 1710 0x2A 2A16 4210
to make optimal use of limited memory, can declare type to be unsignedunsigned int x; stores non-negative values, so double the range
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Built-in data types (cont.)
floating-points (reals) similarly, provides a variety of floating-point types for flexibility
float, double, long doubleagain, only guaranteed that 4 bytes ≤ sizeof(float) ≤ sizeof(double) ≤ sizeof(long double)
to support systems/scientific programming, can specify in scientific notation1.234567E5 12,3456.7
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booleans C does not have a boolean type
instead, control statements treat zero as false, nonzero as true
Built-in data types (cont.)
characters char represents characters using ASCII codes (1 byte)
extremely flexible, char is really another integer type'A' + 1 'B' '4' – '0' 4
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strings C does not have a string type
instead, strings are represented as arrays of chars, terminated with '\0' char* str = "foobar"; // allocates space & assigns
string.h library defines funcitons for manipulating char arrays
char* copy;strcpy(copy, str); // copies "foobar" into copy array
int len = strlen(str); // gets length of the string
strcat(str, "!"); // sets str to be "foobar!"
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Bitwise operators & libraries
in addition to standard math & logical operators (+ - * / % && || !), C has low-level bitwise operators & bitwise AND | bitwise OR ^ bitwise XOR ~ bitwise NOT (one's complement) << left shift >> right shift
also has a variety of standard libraries math.h mathematical functions stdio.h input/output functions, including file processing stdlib.h various useful functions, including memory allocation,
system calls, random, searching & sorting, … time.h functions dealing with time
Variable bindings
types are bound statically all variable declarations must occur at the start of a block somewhat strongly typed, but loopholes exist
memory is bound… statically for global variables stack-dynamically for local variables heap-dynamically for malloc/free
for flexibility, assignments are expressions (evaluate to value assigned)x = y = z = 0;
shorthand assignments save keystrokes+= -= *= /=
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User input#include <stdio.h>#include <string.h>
void oldMacVerse(char*, char*);
int main() { char animal[30]; printf("Enter an animal name: "); scanf("%s", &animal);
char sound[30]; printf("Enter the sound it makes: "); scanf("%s", &sound);
oldMacVerse(animal, sound); return 0;}
void oldMacVerse(char* animal, char* sound) { printf("Old MacDonald had a farm, E-I-E-I-O.\n"); printf("And on that farm he had a %s, E-I-E-I-O.\n", animal); printf("With a %s-%s here, and a %s-%s there,\n", sound, sound, sound, sound); printf(" here a %s, there a %s, everywhere a %s-%s.\n", sound, sound, sound, sound); printf("Old MacDonald had a farm, E-I-E-I-O.\n");}
input can be read using scanf 1st parameter is a format string 2nd parameter is an address
(here, obtained via address-of operator &)
note: must allocate the space for the text first
here, a char array of size 30 can then access as char*
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Control structures
can access individual characters using [ ] since a char array
same control structures as C++/Java if/else, switch while, do-while, for break, continue
also has goto to support old-school
programming
#include <stdio.h>#include <string.h>
int isPalindrome(char*);
int main() { char input[20]; printf("Enter a word: "); scanf("%s", &input);
if (isPalindrome(input)) { printf("%s is a palindrome\n", input); } else { printf("%s is NOT a palindrome\n", input); }
return 0;}
int isPalindrome(char* word) { int len = strlen(word);
int i; for (i = 0; i < len/2; i++) { if (word[i] != word[len-i-1]) { return 0; } } return 1;}
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#define
you can define constants using #define this is a preprocessor
directive the first step in
compilation is globally replacing each constant with its value
note: constants are NOT the same as constants in Java
#include <stdio.h>#include <string.h>
#define MAX_LENGTH 20#define BOOLEAN int#define TRUE 1#define FALSE 0
BOOLEAN isPalindrome(char*);
int main() { char input[MAX_LENGTH]; printf("Enter a word: "); scanf("%s", &input);
if (isPalindrome(input)) { printf("%s is a palindrome\n", input); } else { printf("%s is NOT a palindrome\n", input); }
return 0;}
BOOLEAN isPalindrome(char* word) { int len = strlen(word);
int i; for (i = 0; i < len/2; i++) { if (word[i] != word[len-i-1]) { return FALSE; } } return TRUE;}
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Function parameters
all parameter passing is by-value but can achieve by-reference
passing through pointers
get the address of the variable using &
pass the address to the function as parameter
then dereference the address using *
#include <stdio.h>
void getValues(int*, int*);void process(int*, int*);void display(int, int);
int main() { int x, y; GetValues(&x, &y); Process(&x, &y); Display(x, y);
return 0;}
void getValues(int* a, int* b) { printf("Enter two numbers: "); scanf("%d%d", a, b);}
void process(int* a, int* b) { if (*a > *b) { int temp = *a;
*a = *b;*b = temp;
}}
void display(int a, int b) { printf("%d + %d = %d\n", a, b, (a+b));}
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C arrays
by default, C array allocation is: static (allocated on the stack at compile time), if a global variable fixed stack-dynamic (size is fixed at compile time, memory is allocated on the stack
during run time), if a local variable
char letters[10];
int counts[NUM_LETTERS];
access elements using indexing (via [ ])
letters[0] = '*';
int i;for (i = 0; i < NUM_LETTERS; i++) { counts[i] = 0;}
unlike Java, there is no length field associate with an array – you must keep track!
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C arrays
int counts[NUM_LETTERS]; // counts ≡ &counts[0]
array indexing is implemented via pointer arithmetic: array[k] ≡ *(array+k)
*(array-1) *array *(array+1) *(array+2)
the pointer type determines the distance added to the pointer
because of the nature of arrays, no bounds checking is done in C*** EXTREMELY DANGEROUS!!!! ***
arrays and pointers are linked in C can think of an array as a pointer to the first element when referred to, the array name is converted to its starting address
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Array example
because of the size limit, storing an arbitrary number of items is ugly must set a max size as you read in items,
must keep count and make sure don't exceed the limit
must then pass the size around with the array in order to process
• note: could have writtenint* nums
instead ofint nums[]
#include <stdio.h>#define MAX_SIZE 20
void getNums(int[], int*);int smallest(int[], int);
int main() { int numbers[MAX_SIZE]; int count = 0;
getNums(numbers, &count); printf("The smallest number is %d\n", smallest(numbers, count));
return 0;}
void getNums(int nums[], int* cnt) { int nextNum;
printf("Enter numbers (end with -1): "); scanf("%d", &nextNum); while (nextNum != -1 && *cnt < MAX_SIZE) { nums[*cnt] = nextNum; (*cnt)++;
scanf("%d", &nextNum); }}
int smallest(int nums[], int cnt) { int small = nums[0]; int i; for (i = 1; i < cnt; i++) { if (nums[i] < small) { small = nums[i]; } } return small;}
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Data structures
can define new, composite data types using struct struct { … }
defines a new structure typedef … NAME;
attaches a type name to the struct
note: a struct is NOT a class there is no information hiding
(i.e., no private) there are no methods
#include <stdio.h>#include <math.h>
typedef struct { int x; int y;} Point;
double distance(Point, Point);
int main() { Point pt1; Point pt2;
pt1.x = 0; pt1.y = 0;
pt2.x = 3; pt2.y = 4;
printf("Distance = %f\n", distance(pt1, pt2));
return 0;}
double distance(Point p1, Point p2) { return sqrt(pow(p1.x - p2.x, 2.0) + pow(p1.y - p2.y, 2.0));}
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Dynamic memory
by default, data is allocated on the stack to allocate dynamic
memory (from the heap), must explicitly call malloc
malloc returns a (void*)
must cast to the appropriate pointer type
when done, must explicitly deallocate memory using free
#include <stdio.h>#include <stdlib.h>
void getNums(int[], int);int smallest(int[], int);
int main() { int* numbers; int count = 0;
printf("How many numbers? "); scanf("%d", &count); numbers = (int *)malloc(count * sizeof(int));
getNums(numbers, count); printf("The smallest number is %d\n", smallest(numbers, count));
free(numbers);
return 0;}
void getNums(int nums[], int cnt) { int i; printf("Enter the numbers: "); for (i = 0; i < cnt; i++) { scanf("%d", &nums[i]); }}
int smallest(int nums[], int cnt) { int i, small = nums[0]; for (i = 1; i < cnt; i++) { if (nums[i] < small) { small = nums[i]; } } return small;}
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Top-down design
the dominant approach to program design in the 70's was top-down design also known as iterative refinement
general idea: focus on the sequence of tasks that must be performed to solve the problem design a function for each task if the task is too complex to be implemented as a single function, break it into
subtasks and repeat as necessary
main
getNums smallest
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Design example
suppose we wanted to calculate a homework average, where the lowest grade is dropped top down design?
main
getGrades calculateAvg displayAvg
smallest sum