1. classical columns...window metaphor 25 25 classical screen screens out what is outside its frame...
TRANSCRIPT
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Agenda
Agenda
Agenda
1 Classical Columns2 Digital Columns2 Digital Columns3 Cylindrical Screens 4 Interactive Columns 5 Discussion
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1. CLASSICAL COLUMNS
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2. DIGITAL COLUMNS
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DIGITAL COLUMNS
Rotating LED displays (Dynascan, Kinoton)Cylindrical LED displaysFraunhofer VR Object DisplayFraunhofer VR Object Display
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VR OBJECT DISPLAY
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DISPLAY MODES
2D Mode3D Stereo ModeVR Object ModeVR Object Mode
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SPECIFICATIONS
height 2.2 m, diameter 1.5 m3D rear projection by 8 standard projectors2048 x 512 resolution2048 x 512 resolutionmagnetical and optical tracking systemdirected sound system
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HARDWARE
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HARDWARE
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IMAGE CORRECTION
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SOFTWARE
Realtime autocalibration softwareEdgeless image blendingDistributed rendering of visualisationDistributed rendering of visualisationDisplayed contents VRML scenes
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3. CYLINDRICAL SCREENS
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AMBIENT AND SITUATION
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DEGREES OF FREEDOM
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DEGREES OF FREEDOM
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MULTI USER INTERACTION
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MULTI USER INTERACTION
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VIEWER POSITION
usually no „frontal viewing“
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POSTER POSITION
interacts towards anunknown direction
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CLASSICAL SCREEN
rectangular frame
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CLASSICAL SCREEN
screen layout dependson its framing
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CLASSICAL SCREEN
window metaphor
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CLASSICAL SCREEN
screens out what is outside its frame
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CINEMA SCREEN (immersive)
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CAVE (total immersive)
virtual spacephysical space
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CYLINDRICAL SCREEN (non-immersive)
physical spacevirtual
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CYLINDRICAL SCREEN (non-immersive)
convex shape
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CYLINDRICAL SCREEN
section of view
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IMAGES AND MOVIES
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PANORAMA
i i tviewpoint
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PANORAMA
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TYPOGRAPHY
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TYPOGRAPHY
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4. INTERACTIVE COLUMNS
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CHARACTERISTIC 1
„interacts towardsunknown direction“
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CHARACTERISTIC 2
„No Left, No Right, no Beginning and no End“
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INTERACTION TECHNIQUES
Multitouch (direct but explicit only)Face, Facial Expressions (frontal viewing only)Gestures (close up subtle interaction)Gestures (close-up, subtle interaction)Position and Movements (allow implicit initial)
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SENSOR INTERFACE
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SENSOR INTERFACE
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IMPLICIT INITIAL INTERACTION
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IMPLICIT INITIAL INTERACTION
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REACTIVE COLUMN
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MULTIPLAYER GAMES
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DISCUSSION
What are suitable sites of installation?What are the benefits for advertisers and viewers?Further ideas of advertisements?Further ideas of advertisements? How can the interaction technique be refined?How might a user study of this prototype be designed?
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CONTACT
Gilbert [email protected]
Stefan [email protected]
Karsten IsakovichKarsten Isakovich [email protected]
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